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MEGAMI TENSEI WIKI

List of Shin Megami Tensei III: Nocturne Skills


Below are a list of skills present in Shin Megami Tensei III: Nocturne, all sorted by their element.

Names in brackets are used in the original English release of the game, while the others are used in
the HD Remaster. If a skill has no name in brackets, then it was left unchanged between releases.

Physical Skills

Most physical skills which target random/multiple enemies deal 1~2 hits when only 1 target is
present. Otherwise 1~3 hits may distribute on a single target of 5 hits maximally.
"E & I," "Sacrifice" and "Andalucia" deal 1~2 hits on single target of 4 hits maximally.
"Dodge" column denotes the likelihood of the skill being dodged by the target. The higher the
dodge rate of the skill, the higher chance the target will dodge the skill.
Thrust skills

Physical skills which can be learned by most demons with few exception who cannot "thrust"
their bodies as the means of attack.

Skill HP% Damage Critical Target

Lunge 10 Light Medium Single

Hell Thrust 12 Moderate Medium Single

Berserk 13 Light Low Random

Tempest 25 Moderate Medium All

Hades Blast 32 Heavy High All

Needle skills

Physical skills which can be learned by anyone.


All MEGAMI
needle skills only target
TENSEI WIKI a single enemy and have medium to low critical and dodge rates.
Skill HP% Damage Ailment

Needle Rush 10 Moderate

Stun Needle 6 Light 40% Stun

Toxic Sting 7 Light 40% Poison

Arid Needle 12 Light 60% Stone

Claw skills

Physical skills which require the learner grows some sort of sharp "claw."
All claw skills only target a single enemy.

Skill HP% Damage Critical Dodge Ailment

Feral Claw 6 Light Low Low

Venom Claw 18 Moderate Medium Low 40% Poison

Stun Claw 17 Moderate Medium Low 40% Stun

Iron Claw 15 Heavy High High

Bite skills

Physical skills which require the learner grow some sharp fangs as the mean of attack.
All bite skills target a single enemy.

Skill HP% Damage Critical Dodge Ailment

Feral Bite 12 Moderate Medium Medium

Stun Bite 18 Moderate Medium Medium 40% Stun

Venom Bite 18 Moderate Medium Medium 40% Poison

Charm Bite 18 Moderate Medium Medium 55% Charm

Stone Bite 22 Moderate Medium Medium 60% Stone

Hell Fang 15 Heavy High High

Weapon skills
MEGAMI TENSEI WIKI
Physical skills which require the learner carrying any kind of weapon on hand.
Damage of all weapon skills scale with the user's maximum HP.

Skill HP% Damage Critical Dodge Target Ailment

Brutal Slash 13 Heavy Medium Medium Single

Mighty Gust 14 Heavy Medium Medium Single

Guillotine 17 Heavy Medium Medium Single

Dark Sword 22 Heavy High High Single 40% Mute

Stasis Blade 22 Heavy High High Single 65% Bind

Heat Wave 16 Light Medium Low All

Blight 36 Light Low Low All 20% Poison

Hassohappa 35 Heavy High Low All

Chaos Blade 32 Light Low Low Random 30% Panic

Deathbound 25 Moderate Low Low Random

Exclusive physical skills

Physical skills which are exclusive to specific users and cannot be passed down to another
demon in fusion.

Skill Cost Damage Hits Critical Dodge Target Ailment Used

Divine Shot 13% Heavy 1 Medium Low Single Demi-


HP fiend

Spiral Viper 18% Mega 1 Medium Low Single Demi-


HP fiend

Oni Kagura
30% Medium 1 Medium Low All Demi-
(Oni- HP fiend
Kagura)

Deadly 32% Heavy 1 High Low All Demi-


Fury HP fiend

Javelin 40% Heavy 1 Medium Low All 20% Demi-


Rain HP Mute fiend

Xeros MEGAMI
Beat
40%
TENSEIModerate
WIKI 1 Medium Low All 30% Demi-
(Xeros- HP Bind fiend
Beat)

Gaea Rage 35% Mega 1 Medium Low All Demi-


HP fiend

Earthquake 45% Severe 1 No Low All Skadi


HP

Andalucia 6% Moderate 1~4* Low Low All Matad


HP

Hell Spin 25% Moderate 1 Low Low All Hell Bi


HP

Terrorblade 10 Low 1~3* Low Low Random 30% Red R


MP Panic

Rebellion 9% Moderate 1 High Impossible[citation Single Dante


HP needed]

E&I 3 MP Low 1~4* Low Low Single Dante

Twosome- 10 Moderate 1 Low Impossible All 30% Dante


Time
MP Panic
(Bullet
Time)

Boogie- 3 MP Low 1-4 Low Low Single Raidou


Woogie Kuzun
the XIV

Enter 9% High 1 High Impossible Single Raidou


Yoshitsune HP Kuzun
the XIV

Mokoi 10 Moderate 1 Low Impossible Single 30% Raidou


Boomerang MP Panic Kuzun
the XIV

Almighty physical skills

Almighty-based physical skills that rely on the enemies physical resistance. Cannot be voided,
drained or repelled.
If the target possesses almighty resistance, the user requires the auto skill "Pierce" to ignore
the resistance.
MEGAMI TENSEI WIKI
Skill Cost Damage Critical Dodge Target Remark / Used by
Last Resort 1 HP Heavy No No Universal Kills user instantly.

Kamikaze 1 HP Mega Low Low Single Kills user instantly.

Sacrifice 1 HP Heavy Low Low Random Kills user instantly.

Freikugel 17% HP Mega Medium Low Single Demi-fiend

Stinger 12% HP Heavy Low Low Single 40% Fatal. Dante

Tekisatsu 12% HP Heavy Low Low Single 40% Fatal. Raidou Kuzunoha
the XIV

Magic

Apart from a few special skills, most magic-based skills are cast with an MP, or Mana Point
expenditure. The damage inflicted by Magic-based attacks are based on a demon's Magic stat.
Power of HP damaging spells take user's current level and base level into account, but the
formula is not simply the higher level the more powerful. Assuming the magic stat of the spell
user and the defense of the target without modified stat are constant, as the user's level is
getting higher, the resultant damage rises gradually but begins to drop at one point. Damage
typically peaks around level 27, after which the user must actively put points into Magic in
order to prevent it from dropping. Exceptions to this include the Demi-Fiend's Magma Axis,
Surt's Ragnarok and Wind Cutter, which have notably later "peaks."
The recovery amount of HP healing spells (except for Diarahan, Mediarahan and Prayer)
always scale with current level and does not decay like the HP damage spells.
Healing Skills

Skills that heal allies' HP, as well as any status ailments.

Skill Effect Cost

Dia Heals HP moderately to a single ally. 3 MP

Media Heals HP moderately to entire party. 12 MP

Diarama Heals HP greatly to a single ally. 7 MP

Mediarama Heals HP greatly to entire party. 20 MP

Diarahan Heals HP fully to a single ally. 15 MP


MEGAMI TENSEI WIKI
Mediarahan Heals HP fully to entire party. 35 MP

Posumudi Cures Poison to a single ally. 5 MP

Mutudi Cures Mute to a single ally. 5 MP

Paraladi Cures Stun to a single ally. 5 MP

Petradi Cures Stone to a single ally. 5 MP

Patra Cures Bind/Sleep/Panic to a single ally. 5 MP

Me Patra Cures Bind/Sleep/Panic to entire party. 12 MP

Recarm Revives an ally with low HP. 20 MP

Samarecarm
Revives an ally with full HP. 35 MP
(Samrecarm)

Recarmdra User sacrifices self to fully heal HP/MP to entire party. 1 MP

Prayer Heals HP fully and cures all ailments to entire party. Only 50 MP
usable in battle.

Holy Melody Instantly restores enemy or ally with the lowest HP to full 1 MP
health and MP.

Trumpeter's exclusive skill.

Fire Skills

Skills based on the element of fire.

Skill Effect Cost

Agi Light fire damage to a single enemy. 3 MP

Agilao Moderate fire damage to a single enemy. 6 MP

Agidyne Heavy fire damage to a single enemy. 10 MP

Maragi Light fire damage to all enemies. 8 MP

Maragion Moderate fire damage to all enemies. 15 MP

Maragidyne Heavy fire damage to all enemies. 25 MP

Fire Breath Light fire damage to random enemies. 9 MP


MEGAMI TENSEI WIKI
Hellfire Medium fire damage to random enemies. 20 MP
Prominence Heavy fire damage to random enemies. 30 MP

Ragnarok Mega fire damage to a single enemy.


30 MP
Surt's exclusive skill

Hell Burner Heavy fire damage to all enemies.


8 MP
Hell Biker's exclusive skill

Magma Axis Mega fire damage to a single enemy.


30% HP
(Demi-fiend only)

Ice Skills

Skills based on the element of ice. They can sometimes cause freeze. A frozen unit is immobilized,
has all physical resistances including repel and drain nullified temporarily and receives 100% critical
damage from physical attacks. Freeze status only lasts until turn swap.

Skill Effect Cost

Bufu Light ice damage to a single enemy. May cause freeze. 3 MP

Bufula Moderate ice damage to a single enemy. May cause freeze. 6 MP

Bufudyne Heavy ice damage to a single enemy. May cause freeze. 10 MP

Mabufu Light ice damage to all enemies. May cause freeze. 8 MP

Mabufula Moderate ice damage to all enemies. May cause freeze. 15 MP

Mabufudyne Heavy ice damage to all enemies. May cause freeze. 25 MP

Ice Breath Light ice damage to random enemies. May cause freeze. 9 MP

Glacial Blast Heavy ice damage to random enemies. May cause freeze. 25 MP

Electric Skills

Skills based on the element of electricity. May cause shock. A shocked unit is immobilized and
receives 100% critical damage from physical attacks but does not suffer from nullification of
physical resistances like "freeze" status does. Shock status only lasts until turn swap.

Skill Effect Cost

MEGAMI TENSEI WIKI


Zio Light electric damage to a single enemy. May cause 3 MP
shock.

Zionga Moderate electric damage to a single enemy. May cause 6 MP


shock.

Ziodyne Heavy electric damage to a single enemy. May cause 10 MP


shock.

Mazio Light electric damage to all enemies. May cause shock. 8 MP

Mazionga Moderate electric damage to all enemies. May cause 15 MP


shock.

Maziodyne Heavy electric damage to all enemies. May cause shock. 25 MP

Shock Light electric damage to random enemies. May cause 9 MP


shock.

Bolt Storm Heavy electric damage to random enemies. May cause 25 MP


shock.

Roundtrip Heavy electric damage to all enemies. May cause shock.


25 MP
Dante's exclusive skill.

Mishaguji Raiden Heavy electric damage to all enemies. 15% chance of 25 MP


causing shock.

Raidou Kuzunoha the XIV's exclusive skill.

Force Skills

Skills based on the element of force.

Skill Effect Cost

Zan Light force damage to a single enemy. 3 MP

Zanma Moderate force damage to a single enemy. 6 MP

Zandyne Heavy force damage to a single enemy. 10 MP

Mazan Light force damage to all enemies. 8 MP

Mazanma Moderate force damage to all enemies. 15 MP

Mazandyne Heavy force damage to all enemies. 25 MP

Wing Buffet Light force damage to random enemies.


9 MP
MEGAMI TENSEI WIKI (Demons with wings only)
Tornado Heavy force damage to random enemies. 25 MP

Wind Cutter Mega force damage to a single enemy. 13 MP

Hell Exhaust Moderate force damage to all enemies that removes all - 15 MP
kaja effects.

Hell Biker's exclusive skill.

Wet Wind Moderate force damage to all enemies. May cause stun.
25 MP
Pazuzu's exclusive skill.

Whirlwind Heavy force damage to all enemies.


25 MP
Dante's exclusive skill.

Hitokoto Storm Heavy force damage to all enemies.


25 MP
Raidou Kuzunoha the XIV's exclusive skill.

Almighty Skills

Special skills that do not conform to any element. Cannot be voided, drained or repelled. Very few
bosses in the game possess the almighty resistance which greatly reduces the damage dealt by
these skills.

Skill Effect Cost

Deathtouch Drains a small amount of HP from the enemy. 5 MP

Mana Drain Drains a small amount of MP from the enemy. 2 MP

Life Drain Drains a small amount of HP and MP from the enemy. 10 MP

Megido Moderate almighty damage to all enemies. 30 MP

Megidola Heavy almighty damage to all enemies. 37 MP

Megidolaon Mega almighty damage to all enemies. 50 MP

Meditation Drains a moderate amount of HP and MP from the enemy.


10 MP
Daisoujou's exclusive skill

Beast Roar Heavy almighty damage to all enemies and user restores a 37 MP
little HP.

Mother Harlot's exclusive skill.

Pestilence Moderate almighty damage to all enemies. Instant death to 16 MP


MEGAMI TENSEI WIKIenemies already inflicted with poison.

Pale Rider's exclusive skill.


Death Flies Mega almighty damage to all enemies. Causes instant 50 MP
death to any enemy not immune to Death.

Beelzebub's exclusive skill.

Fire of Sinai Mega almighty damage to random enemies.


50 MP
Metatron's exclusive skill.

Evil Melody Instantly kills the enemy or ally with the lowest HP. 1 MP
Ineffective on boss enemies.

Trumpeter's exclusive skill.

Showtime Heavy almighty damage to all enemies.


40 MP
Dante's exclusive skill.

Jiraiya Dance Heavy almighty damage to all foes.


40 MP
Raidou Kuzunoha the XIV's exclusive skill.

Expel Skills

Skills associated with expelling evil. Generally used to reduce HP by a certain amount or kill the
enemy.

Skill Effect Cost

Violet Flash Moderate expel damage to a single enemy. 10 MP

Radiance Heavy expel damage to all enemies. 30 MP

Thunderclap Chance of reducing an enemy's current HP by half. 12 MP

Holy Wrath Chance of reducing all enemies current HP by half. 36 MP

Hama Low odds of instantly killing an enemy. 6 MP

Hamaon High odds of instantly killing an enemy. 10 MP

Mahama Low odds of instantly killing all enemies. 15 MP

Mahamaon High odds of instantly killing all enemies. 25 MP

Starlight Moderate expel damage to all enemies.


22 MP
Kurama Tengu's exclusive skill.

Godly Light Reduces all enemies current HP by 80%.


10 MP
Amaterasu's exclusive skill.
MEGAMI TENSEI WIKI
God's Bow Guaranteed kill of any enemy not immune to Expel.
20 MP
White Rider's exclusive skill.

Death Skills

Skills associated with evil and death. Generally used to instantly kill a target.

Skill Effect Cost

Stone Gaze Chance of inflicting stone on the enemy. 6 MP

Evil Gaze Chance of reducing an enemy's HP to 1.


8 MP
Lethal if the target's remaining HP is 1.

Hell Gaze Low odds of instantly killing an enemy. 10 MP

Mudo Low odds of instantly killing an enemy. 6 MP

Mudoon High odds of instantly killing an enemy. 10 MP

Mamudo Low odds of instantly killing all enemies. 15 MP

Mamudoon High odds of instantly killing all enemies. 25 MP

Curse Skills

Skills associated with the ailments; poison and mute.

Skill Effect Cost

Toxic Cloud Light curse damage to all enemies. May cause poison. 8 MP

Mute Gaze Chance of inflicting mute on the enemy. 5 MP

Makajam Chance of inflicting mute on the enemy. 4 MP

Makajamon Chance of inflicting mute on all enemies. 11 MP

Dismal Tune Moderate curse damage to all enemies. May cause mute. 30 MP

Soul Divide Chance of reducing all enemies current HP by half. May 30 MP


cause mute.

Black Rider's exclusive skill.

Bael's Bane Transforms one enemy into a fly, drastically reducing stats none
and making target weak to Expel.

Baal Avatar's exclusive skill.


MEGAMI TENSEI WIKI
Nerve Skills

Skills associated with the ailments; bind and stun.

Skill Effect Cost

Shibaboo Chance of inflicting bind on the enemy. 5 MP

Binding Cry Chance of inflicting bind on all enemies. 14 MP

Stun Gaze Chance of inflicting stun on the enemy. 5 MP

Mind Skills

Skills associated with the ailments; sleep, charm and panic.

Skill Effect Cost

Lullaby Chance of inflicting sleep on the enemy. 6 MP

Dormina Chance of inflicting sleep on all enemies. 9 MP

Eternal Rest Instant death to all enemies inflicted with sleep 16 MP

Sexy Gaze Chance of inflicting charm on the enemy. 5 MP

Marin Karin Chance of inflicting charm on the enemy. 5 MP

Allure Chance of inflicting charm on all enemies. 13 MP

Pulinpa Chance of inflicting panic on the enemy. 5 MP

Panic Voice Chance of inflicting panic on all enemies. 8 MP

Sonic Wave Chance of inflicting panic on all enemies. 9 MP

Tentarafoo Moderate mind damage to all enemies. May cause panic. 15 MP

Death Lust Heavy mind damage to all enemies. May cause charm.


15 MP
Mother Harlot's exclusive skill.

Intoxicate High chance of inflicting panic on all enemies.


15 MP
Mada's exclusive skill.

Preach Moderate mind damage to all enemies. May 15 MP


cause sleep, charm or panic.

MEGAMI TENSEI WIKI


Daisoujou's exclusive skill.
Wild Dance High chance of inflicting panic on all enemies.
18 MP
(Demi-fiend only)

Miscellaneous
Support

Support Skills are used to navigate through obstacles in certain dungeons, as well as assisting in
battle.

Skill Effect Cost

Analyze Shows enemy data. 2 MP

Estoma Reduces Encounter rate until New Kagutsuchi. 10 MP

Riberama Increases Encounter rate until New Kagutsuchi. 8 MP

Lightoma Illuminates dark areas until New Kagutsuchi. Cannot be used 10 MP


in areas with natural light.

Liftoma Levitates party to avoid damage surfaces until New 12 MP


Kagutsuchi.

Makatora Shares 10 MP with one ally. 10 MP

Trafuri 100% Guaranteed escape for normal battles. 25 MP

Beckon Call Demon summons random ally from party stock. 15 MP

Buffs

Buff spells revolve around improving all allies' Attack, Magic, Defense or Agility stats. All Buff effects
can be stacked up to four times only. For example, casting a fifth Tarukaja will not have any effect,
as the limit has already been reached. Buff effects will persist until it has been nullified with
Debuff/Canceler spells, or when the battle ends.

Skill Effect Cost

Tarukaja Increases all allies' physical-based attacks. 12 MP

Makakaja Increases all allies' magical-based attacks. 12 MP

Rakukaja Increases all allies' Defense. 12 MP


MEGAMI TENSEI WIKI
Sukukaja Increases all allies' Agility. 12 MP

Focus Charges own potential damage by 2.5 for the next Physical 5 MP
skill used. If the subsequent physical attack deals multiple
hits, Focus only strengthens the first hit.

Red Capote Maximizes own Agility stats (Sukukaja x4),


36 MP
Matador's exclusive skill.

Debuffs

Debuff spells revolve around decreasing all enemies' Attack, Magic, Defense or Agility capabilities.
All Debuff effects can be stacked up to four times only. For example, casting a fifth Tarunda will not
have any effect, as the limit has already been reached. Debuff effects will persist until it has been
nullified with Buff/Canceler spells, or when the battle ends.

Skill Effect Cost

Tarunda Decreases all enemies' physical and magic-based attack 20 MP


power.

Sukunda Decreases all enemies' Agility. 12 MP

Rakunda Decreases all enemies' Defense. 12 MP

War Cry Drastically decreases all enemies' attack/magic capability; 40 MP


equal to casting Tarunda twice.

Fog Breath Drastically decreases all enemies' Agility; equal to casting 30 MP


Sukunda twice.

Taunt Drastically lowers enemies' defense and raises their offense, 20 MP


equal to casting Rakunda twice and Tarukaja twice on all
enemies.

Debilitate Lowers enemies' offense, defense, and agility. 48 MP

Provoke Drastically lowers enemies' defense and raises their offense; N/A
user recovers MP. Equal to casting Rakunda twice and
Tarukaja twice on all enemies.

Dante's and Raidou Kuzunoha the XIV's exclusive skill.

Cancelers

MEGAMI TENSEI WIKI


Canceler skills revolve around negating all Buff increase/Debuff penalties. Canceler skills instantly
nullify all Buff/Debuff effects regardless of how many times they have been stacked. The only Buff
skill that ignores Canceler skills is Focus.

Skill Effect Cost

Dekunda Cancels -nda effects. 10 MP

Dekaja Cancels -kaja effects. 10 MP

Holy Star Cancels -nda effects.


10 MP
Dante's exclusive skill.

Raptor Guardian Cancels -nda effects.


10 MP
Raidou Kuzunoha the XIV's exclusive skill.

Shields

The main purpose of shield spells is to add a temporary repel effect for a specific attack to the
party.

Skill Effect Cost

Tetraja Creates shield which voids one Expel or Death skill. Lasts for 15 MP
the entire battle or until it has blocked one attack. All allies.

Tetrakarn Creates shield which repels (non-Almighty) Physical attack. 45 MP


Lasts for one turn or until it has blocked one attack. All allies.

Makarakarn Creates shield which repels (non-Almighty) Magical attack. 45 MP


Lasts for one turn or until it has blocked one attack. All allies.

Passive Skills

Passive skills are abilities which are innately active and can alter a demon's status to make them
more effective in battle.

Attack Affinity Passives

Anti- skills do not cover innate weakness, they only reduce damage or success rate of the
incoming attack.
MEGAMI TENSEI WIKI
Skill Effect

Anti-Phys Imparts resistance to physical attacks.

Anti-Fire Imparts resistance to Fire attacks.

Anti-Ice Imparts resistance to Ice attacks.

Anti-Force Imparts resistance to Force attacks.

Anti-Elec Imparts resistance to Elec attacks.

Anti-Mind Imparts resistance to Mind attacks.

Anti-Nerve Imparts resistance to Nerve attacks.

Anti-Curse Imparts resistance to Curse attacks.

Anti-Light
Imparts resistance to Expel attacks.
(Anti-Expel)

Anti-Dark
Imparts resistance to Death attacks.
(Anti-Death)

Null: Phys
Nullifies physical attacks. Overrides resistance.
(Void Phys)

Null: Fire
Nullifies Fire attacks. Overrides weaknesses.
(Void Fire)

Null: Ice
Nullifies Ice attacks. Overrides weaknesses.
(Void Ice)

Null: Force
Nullifies Force attacks. Overrides weaknesses.
(Void Force)

Null: Elec
Nullifies Elec attacks. Overrides weaknesses.
(Void Elec)

Null: Mind
Nullifies Mind attacks. Overrides weaknesses.
(Void Mind)

Null: Nerve
Nullifies Nerve attacks. Overrides weaknesses.
(Void Nerve)

Null: Curse
Nullifies Curse attacks. Overrides weaknesses.
(Void Curse)

Null: Light
Nullifies Expel attacks. Overrides weaknesses.
MEGAMI TENSEI WIKI
(Void Expel)
Null: Dark
Nullifies Death attacks. Overrides weaknesses.
(Void Death)

Phys Drain Absorbs physical attacks. Overrides resistance and void.

Fire Drain Absorbs Fire attacks. Overrides weaknesses.

Ice Drain Absorbs Ice attacks. Overrides weaknesses.

Force Drain Absorbs Force attacks. Overrides weaknesses.

Elec Drain Absorbs Elec attacks. Overrides weaknesses.

Phys Repel Repels physical attacks. Overrides resistance, void and drain.

Fire Repel Repels Fire attacks. Overrides weaknesses.

Ice Repel Repels Ice attacks. Overrides weaknesses.

Force Repel Repels Force attacks. Overrides weaknesses.

Elec Repel Repels Elec attacks. Overrides weaknesses.

Status Enhancement Passives

Skills that range from adding effects to demon attacks to increasing their statistics and capabilities
in battle.

Skill Effect

Life Bonus Increases max HP by 10%

Life Gain Increases max HP by 20%

Life Surge Increases max HP by 30%

Mana Bonus Increases max MP by 10%

Mana Gain Increases max MP by 20%

Mana Surge Increases max MP by 30%

Life Aid Moderately restores HP after battle.

Mana Aid Moderately restores MP after battle.

Life Refill Heals HP gradually while walking. (20% HP every Kagutsuchi phase)
MEGAMI TENSEI WIKI
Mana Refill Heals MP gradually while walking. (10% MP every Kagutsuchi phase)

Victory Cry Fully restores HP and MP after battle.

Watchful Demon earns 50% EXP without participating in battle.

Counter 50% chance to counter enemy's physical attack, light damage.

Retaliate 50% chance to counter enemy's physical attack, medium damage.

Avenge 50% chance to counter enemy's physical attack, heavy damage.

Might Increases critical rate. (Normal attacks only)

Endure Prevents death with 1 HP remaining.

Bright Might Consistent critical rate during Full Kagutsuchi phase.

Dark Might Consistent critical rate during New Kagutsuchi phase.

Drain Attack Drains HP when using physical attacks, but lowers critical rate.

Attack All Normal physical attacks will hit all enemies.

Pierce Physical attacks bypass most kinds of protective properties except for
Repel.

Never Yield Auto-revives with 1 HP once per battle.

Dante's exclusive skill.

Endure Auto-revives with 1 HP once per battle.

Raidou Kuzunoha the XIV's exclusive skill.

If the ally demon after surviving via Endure is withdrawn back to stock
and summoned to battle again, Endure can be activated again in the
same battle. This loophole can happen infinitely, but it does not benefit
the Demi-fiend himself.

Booster Passives

Increases potency of certain attacks, specifically magic skills.

Skill Effect

Fire Boost Increases potency of Fire magic by 50%

Ice Boost Increases potency of Ice magic by 50%

Force MEGAMI
Boost TENSEI WIKI Increases potency of Force magic by 50%
Elec Boost Increases potency of Elec magic by 50%

Son's Oath Increases potency of all attacks by 50%, gives pierce to physical
and almighty physical attacks*

Dante's exclusive skill.

Raidou the Eternal Increases potency of all attacks by 50%, gives pierce to physical
and almighty physical attacks

Raidou Kuzunoha the XIV's exclusive skill.

Misc.

Skill Effect

Mind's Eye Reduces the chance of being ambushed from the back by one third.
Exclusive to Demi-Fiend.

Fast Retreat Increases the chance of successful retreat from battle by 50%. Exclusive
to Demi-Fiend.

Lucky Find Demon picks up items randomly around the world map while walking.

Conversation Skills

Conversation skills revolve around requesting demons to join your ranks. Conversation skills take up
a skill slot but generally do not cost any HP/MP to use. Conversation skills have a wide range of
effects, ranging from recruiting demons to loaning you macca. These skills have a higher chance of
working if the Demi-fiend's level is higher than the targeted demon.

All conversation attempts only work in random encounter.


All demons in Bandou Shrine and Labyrinth of Amala do not respond to conversation
whatsoever.
Instant success and adverse effect of each active conversation skill have their own activating
odds. If neither effect is triggered for whatever reason, the conversation will go on normally.
During the conversation, the target may become either indecisive, unsatisfied, or angered by
the party's response. These may result in the target either making more demands, fleeing from
battle (may or may not make some sort of compensation for the party), or causing instant shift
to the enemy turn. Interruption skills are designed to be triggered by these situations.
If the target requests to "share health", it always drains HP from the one who initiates the
MEGAMI TENSEI WIKI
conversation. Should the talker being killed in the HP draining demand, the conversation will
end abruptly.
Few demons have special conversations with specific targets, these also require the talkers to
have any active conversation skill already learned. The special conversation of any combination
is triggered the first time the party initiates the conversation and overrides the effect of the
conversation skill itself. Each special conversation is one time only, attempting to initiate the
same special conversation again will result in resuming the usual effect of the conversation
skill, as if the talker and the target do not know each other.
If there is more than one enemy present in the battle, one of them may interrupt the
conversation attempt and cause instant turn swap, so it is safer to kill the rest of the enemies
until the target remains before starting any conversation.
Recruit Skills

Recruiting demon requires Demi-fiend's own level to be equal to or higher than the target,
otherwise the target will cut off the conversation instantly. Other than that all trade skills do not
take level as a requirement of proceeding the conversation.
Only demons of Neutral tendency respond to recruitment conversation normally, these include
demons of the Beast, Brute, Divine, Fairy, Fallen, Femme, Jirae, Night, Snake and Yoma clans.
During Full Kagutsuchi phase, all Neutral demons including some Dark demons (Foul, Haunt
and Wilder) will have their response to recruitment conversation overridden. They may either
completely ignore the conversation attempt, or ask a nonsensical question. If the demon is
pleased by the answer which is completely random, it will join the party for free.
Unless an instant recruit effect is triggered, the target may ask an ideological question. If the
target is satisfied by the answer, it will always join the party. However, the response to
ideological question seems to be random as well. The same demon can be discontented by
either answers for the same question.
Demi-fiend exclusive

Skill Effect

Talk Basic recruit command without extra effect.

Jive Talk Allows Demi-fiend to recruit Foul/Haunt/Wilder clan demons under normal
circumstance, instead of relying on encountering a 'dazed' demon during full
Kagutsuchi phase.

Allied demon exclusive

MEGAMI TENSEI WIKI


Instant recruit means the Demi-fiend may recruit the target without giving away anything or
answering any inquiry if the said condition is met.
Adverse effect means the target is enraged if the said condition is met, it instantly ends the
conversation and shifts to enemy turn. However, this does not prevent the party from talking
to the same demon again.

Skill Instant recruit Adverse effect

Scout Adult talker to female target. Child talker to female target.

Kidnap Adult or youth talker to child target. Child talker to adult or youth target.

Beseech Talker is 10 levels lower than target (65%). Talker is 10 levels higher than target (25%).

Brainwash Talker is 10 levels higher than target.

Wooing Young male talker to female target. Male talker to male target.
Effective on female target if the female
talker is older and 10 levels higher.

Seduce Young female talker to male target. Male talker to male target.

Dark Pledge Performing during new Kagutsuchi phase.

Mischief Male talker to female target. Learned by


Loki.

Soul Recruit Male target. Exclusive to Valkyrie.

Death Pact Any target. Petrifies targets occasionally should they refuse. Exclusive to Mithra.

Trade Skills

The Demi-fiend's level is irrelevant in initiating any trade skill.


Trade skills also work on Element, Tyrant, Vile and Raptor demons who otherwise decline
recruitment conversation.
Instant bargain means that the Demi-fiend may obtain something without giving away
anything when the condition is met.
The target would never ask any ideological question as in the recruitment conversation.

Skill Effect Instant bargain Adverse effect

Trade Requests barter.

Plead
MEGAMIRequests
TENSEIMacca
WIKIor Young female talker to male Child target
(Pester) Item. target. / Child talker to youth
or adult target.

Begging Requests Macca or Talker is 10 levels lower than


Item. target.

Threaten Requests Macca or Talker is 10 levels higher than Talker is 10 levels lower than
Item. target. target.

Stone Requests gem.


Hunt

Loan Requests Macca. After using on the same clan of demons thrice, demon of that clan will take
away one third of Demi-fiend's Macca forcefully in the next encounter.

Interruption Skills

Interruption skills are activated when certain conversational effect occurs such as the target is
enraged, indecisive, requesting for Macca or attempting to leave.
Failed interruption has no adverse effect on the conversation.

Skill Effect Condition of successful interruption

Persuade Urges an indecisive demon. Ineffective on child target.

Nag Urges an indecisive demon. Young female to male / Child to youth

Flatter Urges an indecisive demon. User is 10 levels lower than target.

Intimidate Urges an indecisive demon. User is 10 levels higher than target. /


Youth or adult to child

Kinspeak
Urges an indecisive demon. User is the same clan as the target.
(Gonnection)

Haggle Requests demon to lower bribe cost.

Detain Prevents target from leaving midway.

Arbitration Soothes an enraged demon.

Maiden's Plea* Soothes an enraged demon. Young female user.

Wine Party Solves all kinds of conversation troubles. Exclusive to Dionysus.

* Learned by Kikuri-Hime and can only be passed down to another young female demon.
MEGAMI TENSEI WIKI
Passive Conversational Skill

Skill Effect

Charisma Equipper's other conversational skills have 50% chance of

instant success for normal or adverse results.

Notes

There is an error in the description of the Pulinpa skill in-game. Despite it stating that all
enemies are targeted, it will only target 1 enemy at a time. This was fixed in the HD Remaster.

Shin Megami Tensei III: Nocturne [Expand]

Shin Megami Tensei III: Nocturne Skills [Expand]

Spells and Skills [Expand]

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