Fishbone Diagrams: Example 1 Identify and Organize Potential Inputs

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Fishbone Diagrams

Fishbone Diagrams
Example 1 Identify and Organize Potential Inputs
The team wants to determine the potential causes of pizza Support files
defects. They create a fishbone diagram to assist their
brainstorming efforts. 16Fishbone.qcp

Tools
• Fishbone

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Fishbone Diagrams

Creating a fishbone diagram


The fishbone—also called a cause-and-effect diagram or an Create a fishbone diagram
Ishikawa diagram—is one of three brainstorm diagrams that
are available in Quality Companion. Use a fishbone diagram 1. Open 16Fishbone.qcp.
to perform brainstorming sessions about potential causes of
an effect or problem. 2. In the Project Manager, click Measure 4.

The team determines the potential causes that contribute to 3. Choose New > Fishbone and then choose a fishbone to use.
incorrect toppings on pizzas. The project leader conducts a
4. Click OK.
brainstorming session with the project team and key
stakeholders. Together, they create a fishbone diagram to 5. Click Effect and enter Incorrect Toppings.
organize this information.
6. Click an Affinity and enter Wait staff.
Fishbones contain these elements:
7. Click another Affinity and enter Menu.
• Effect, or problem
• Affinities are located on the spine of the central effect 8. Under the Wait staff affinity, click the cause and enter
Understand menu.
• Causes and subcauses
9. Under Menu, click the cause and enter Define toppings.

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Fishbone Diagrams

Adding affinities, causes, and sub-causes


A team member suggests that, in addition to the wait staff Add affinities, causes, and sub-causes
and the menu, the work station layout can affect whether the
cooks prepare a pizza correctly. 1. Double-click the workspace to create a new affinity, and enter
Work station.
To add affinities, causes, and sub-causes, choose an option:
• Double-click the workspace. Quality Companion adds a 2. Click the Work station affinity, click on the toolbar to create
new affinity that you can drag to a new location. a new cause, and then enter Labels.
• Right-click the shape and choose Insert > Affinity or 3. Right-click the Labels cause and choose Insert > Cause. Enter
Insert > Cause.
English. Repeat to add another cause and label it Spanish.
• On the toolbar, click to insert an affinity or click to 4. Add two more affinities and label them Ingredients and Order
insert a cause.
system.

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Fishbone Diagrams

Using the brainstorm list


The brainstorm list provides a location to enter ideas that you Use the brainstorm list
can drag onto an idea map, fishbone diagram, or CT tree.
1. Click Brainstorm List in the task pane.
The team uses the brainstorm list to generate ideas without
having to stop and determine the proper placement on the 2. Enter Substitutions in the first empty field near the top of the
fishbone. After they generate a list, the team can drag the pane.
items from the brainstorm list to any level of the diagram.
3. Press Enter to add the item to the list.

4. Repeat to enter the following items as shown.

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Fishbone Diagrams

Importing X and Y variables


You can save time and effort by importing shared data, such Import X and Y variables
as X and Y variables, into the brainstorm list.
1. Right-click in the Brainstorm List and choose Import X
Changes made to a variable in a brainstorm tool are not made Variables.
to the variable in other areas of Quality Companion.
2. In the Data Selection dialog box, check Cheese, Meats, and
Vegetables.

3. Click OK.

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Fishbone Diagrams

Laying out the diagram


Drag items from the brainstorm list to create your diagram. Lay out the diagram
When you drag an item from the brainstorm list or from
anywhere on the map, you see a preview of where the item 1. In the brainstorm list for the fishbone diagram, click
will be placed. Once you determine the item’s new location, Substitutions and drag it to the Ingredients affinity.
release the mouse button.
2. When you see the red preview, release the mouse button.

3. Use this method to create the following diagram. (Hold down


Ctrl to choose multiple items in the brainstorm list.)

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Fishbone Diagrams

Making X and Y variables


You can also choose any shape in any brainstorm diagram Make X and Y variables
and make it into an X or Y variable. The variable is added to
Process Map Data where it can be shared with other tools 1. Press Ctrl and click the Menu and Ingredients shapes on the
throughout Quality Companion. You can add and edit detailed diagram.
information about each variable; however, these changes are
not reflected on the brainstorm diagram. The text in the shape 2. Right-click and choose Make X Variables.
on the brainstorm diagram is the name for the variable in
3. Click OK.
Process Map Data.
4. Double-click Process Map Data in the Project Manager.
Notice that Menu and Ingredients appear as unmapped
variables.

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Fishbone Diagrams

Rearranging the layout


You can rearrange the layout of your diagram. When you Rearrange the layout
move the affinities on a diagram, all causes and subcauses for
the shape also move. 1. Double-click Fishbone in the Roadmap.

You can also change the side that an idea, cause, or affinity 2. Right-click the Order System affinity and choose Switch Sides.
appears on a diagram.
3. Drag the Menu affinity to the Order System affinity. Menu
becomes a cause and Define toppings becomes a subcause.

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Fishbone Diagrams

Adding comments and priorities


You can insert comments and priorities for any of the shapes Add comments and priorities
on an idea map, fishbone diagram, or CT tree. When you add
a comment or priority, the appropriate icon appears next to 1. Right-click the Form layout cause and choose Insert >
the shape. To read or edit the comment, double-click the Comments.
comment icon to display it in the task pane.
2. In the task pane, from Priority, choose 1 - Highest.
The priority icon indicates the priority level. Each priority level
has its own color icon. 3. Enter Comments as shown below.

Icon Color Priority Level


Red Highest

Orange High
4. Click the workspace and note the icons next to shape.
Yellow Medium

Blue Low

Green Lowest

To show of hide comment or priority icons choose:


• View > Icons > Comments
• View > Icons > Priorities 5. Pause your cursor over the comment icon to display comment
text.

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Fishbone Diagrams

Formatting shapes and text


You can format shapes individually or as groups: Format shapes and text
• To select all of one type of shape, such as affinities, choose 1. Right-click the Incorrect Toppings effect and choose Format >
Actions > Select > Affinities. Text.

• To select multiple shapes: 2. Increase the font size and click OK.
◦ Drag your mouse around a selection
3. Choose Actions > Select > Subcauses.
◦ Click shapes while pressing Shift or Ctrl
4. Choose Format > Fill.
• To copy and paste the format of a shape or text box and
5. Change the color and click OK.
its font style to other shapes, use the Format Painter
on the toolbar.

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Fishbone Diagrams

Changing the layout


In addition to fishbone diagrams, Quality Companion also Change the layout
provides two other brainstorm diagrams: idea maps and CT
trees. You can change the layout of any brainstorm diagram 1. Choose Format > Layout.
without affecting the relationships of the shapes and groups.
For example, you can change the fishbone layout to a CT tree. 2. From Layout style, choose Tree.

3. From Direction, choose Center to Left/Right.

4. Click OK.

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Fishbone Diagrams

Final considerations
Summary and conclusions Additional considerations
The team created a fishbone diagram using structured Collapse or expand affinities, causes, and subcauses to view
brainstorming to identify causes that could contribute to pizza specific levels of the fishbone diagram. You can also choose
defects. Actions > Collapse > Affinities or Actions > Collapse > Causes.

You can export a fishbone diagram, or any brainstorm diagram,


to a new Microsoft Word document or PowerPoint presentation.
Choose Actions > Export to > PowerPoint or Actions > Export
to > Word, or use the export buttons on the toolbar.

Button Description

Export to PowerPoint

Export to Word

Use Pan Window, auto scroll, or zoom to navigate a large diagram.

Button Description

Pan Window

Auto Scroll

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