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CLASS BREAKDOWN

Optimal dip levels in green

TOWER SHIELD SPECIALIST (Fighter)

- LVL 1: Proficiency with all Armor and Shields, Simple and Martial Weapons; 1 bonus feat
- LVL 3: +3 max Dex armor bonus; 1 bonus feat
- LVL 5: no more -2 AB penalty when using Tower Shield; 1 bonus feat
- LVL 7: +5 max Dex armor bonus; 1 bonus feat
- LVL 9: Tower Shield to Touch AC; 1 bonus feat
- LVL 11: +7 max Dex armor bonus; 1 bonus feat

ALDORI DEFENDER (Fighter)

- LVL 1: Proficiency with all Armor, Shields, Simple, Martial Weapons, Dueling Sword; 1 bonus feat
- LVL 3: +1 AC with Dueling Swords; 1 bonus feat
- LVL 7: +2 AC with Dueling Swords (total); Weapon Training I (+1 AB/DMG); 1 bonus feat
- LVL 8: +2 AB, +4 AC with Dueling Swords (total)
- LVL 9: Weapon Training II (+2 AB/DMG)
- LVL 11: +2 AB, +5 AC with Dueling Swords (total); Counterattack (bonus Attack when hit)

TWO-HANDED FIGHTER (Fighter)

- LVL 1: Proficiency with all Armor and Shields, Simple and Martial Weapons; 1 bonus feat
- LVL 3: 2x STR to DMG with single attack; 1 bonus feat
- LVL 7: 2x STR to DMG with full round attack; +1 AB/DMG; 2 bonus feat

SCALED FIST (Monk)

- LVL 1: CHA to AC when unarmored; Improved Unarmed Strike; 1 bonus feat


- LVL 2: Evasion; 1 bonus feat

TRADITIONAL MONK (Monk)

- LVL 1: WIS to AC when unarmored; Improved Unarmed Strike; +2 WIS ST; 1 bonus feat
- LVL 2: Evasion; 1 bonus feat

THUG (Rogue)

- LVL 1: Weapon Finesse; Frightening; +1d6 Sneak Attack


- LVL 2: Evasion; 1 bonus feat
- LVL 3: Finesse Training (DEX to DMG with one weapon); Brutal Beating; +2d6 Sneak Attack (total)
- LVL 4: Uncanny Dodge; Debilitating Injury; 1 bonus feat

PALADIN

- LVL 2: Proficiency with all Armor and Shields, Simple and Martial Weapons; CHA to ST

ARCHEOLOGIST (Bard)

- LVL 2: Uncanny Dodge; 1 bonus feat; qualify for DD

VIVISECTIONIST (Alchemist)

- LVL 1: Mutagen (+4 to one Ability score, +2 Natural Armor); +1d6 Sneak Attack; 1 st level spells
- LVL 4: +2d6 Sneak Attack (total); 2nd level spells
- LVL 7: +4d6 Sneak Attack (total); 3rd level spells
- LVL 10: +5d6 Sneak Attack (total); 4th level spells
- LVL 12: Greater Mutagen (+6/+4 to two AS, +4 NA); +6d6 Sneak Attack (total);
- LVL 13: +7d6 Sneak Attack (total); 5th level spells
- LVL 16: Grand Mutagen (+8/+6/+4 to three AS, +6 NA); +8d6 Sneak Attack (total); 6 th level spells

SWORD SAINT (Magus)

- LVL 1: Proficiency and Weapon Focus with one chosen weapon; INT to AC when unarmored if
wielding chosen weapon (max SS level); Spell Combat; Arcane Pool; 1 st level spells
- LVL 2: Spell Strike
- LVL 4: Perfect Strike (chosen weapon critical multiplier increased by 1); 2 nd level spells;
- LVL 7: Fighter Training (qualify for fighter feats with LVL-3); INT to initiative; 3 rd level spells;
- LVL 9: INT to critical hits confirmation
- LVL 10: 4th level spells (req 18 INT, otherwise wait LVL 11)

DRAGON DISCIPLE

- LVL 4: +3 CL; +4 STR; +2 natural Armor

STALWART DEFENDER

- LVL 1: +1 AC; Defensive Stance (+2 AC but cannot move)


- LVL 3: Uncanny Dodge
- LVL 4 +2 AC (total)

DUELIST

- LVL 1: INT to AC when unarmored (max Duelist level); bonus DMG equal to Duelist LVL
- LVL 2: Parry
- LVL 4: Combat Reflexes
- LVL 5: Riposte (bonus AoO after successful Parry)
- LVL 7: +2 AC

ALDORI SWORDLORD

- LVL 1: DEX to DMG with Dueling Sword


- LVL 3: +1 AC (if already Aldori Defender add AS level for calculation)
- LVL 4: +1 AB when fighting defensively
- LVL 5: free Intimidation after critical hit, disarm, sunder
- LVL 7: +2 AC (total) (if already Aldori Defender add AS level for calculation)
- LVL 8: +2 AB when fighting defensively (total)

HELLKNIGHT SIGNIFER

- LVL 1: Heavy Armor prof, Order of the Gate (-5% arcane spell failure chance)
- LVL 2: Free Arcane Armor Mastery (-20% arcane spell failure chance)
- LVL 3: Another -5% arcane spell failure chance
FEATS
CRANE STYLE LINE

- Mobility rank 3: +1 AC when fighting defensively


- Dodge: +1 AC
- Cautious Fighter: +2 AC when fighting defensively, require Halfing
- Improved Unarmed Strike: required for Crane Style
- Crane Style: +2 AB +1 AC when fighting defensively
- Crane Wing: +4 AC when fighting defensively, require 1 hand free, works with 2H weapons
- Crane Riposte: +1 AB when fighting defensively

With Crane feats and Mobility 3 fighting defensively is: -1 AB / + 8 AC with no Shield/TWF or -2 AB / +4 AC
with shield

DAZZLING LINE

- Weapon Focus: required for Dazzling Display


- Dazzling Display: with full round action demoralize enemy 30 ft. Required for Shatter Defenses
- Shatter Defenses: shaken, frightened, or panicked opponent hit by you this round is flat-footed to
your attacks until the end of your next turn
- Power Attack: required for Cornugon Smash and Dreadful Carnage
- Cornugon Smash: when damage an enemy using power attack, demoralize the opponent
- Dreadful Carnage: when kill an enemy, free demoralize in 30 ft

Synergize with Thug for improved demoralization. Shatter defenses enable Sneak Attack. Cornugon Smash
is the least useful because power attack is not very good.
Basic combo is Shatter Defenses proc via Dirge Bard or Frightful Presence spell
BUILDS
GISH SORCERER

Scaled Fist 1 / Fighter 1 / Sorcerer 4 / Dragon Disciple 4 / Eldritch Knight 10


Aasimar, LG
STR 18>22, DEX 15>16, CON 12, INT 10, WIS 10, CHA 16

BAB +17/+12/+7/+2, CHA to AC, CL 16 (8 th level spells)


Skills: Persuasion max, Mobility 3, Arcana 5
Equipment: LG monk robes, AC bracers, AC items, 2H weapon of choice, Stat gears (STR, DEX, CHA)

LVL CLASS ABILITY / FEAT

1 Scaled Fist 1 Dodge, Crane Style

2 Fighter 1 Weapon Focus

3 Sorcerer 1 Power Attack, Extend Spell

4 Sorcerer 2

5 Sorcerer 3 Outflank

6 Dragon Disciple 1

7 Dragon Disciple 2 Dazzling Display, Crane Wing

8 Dragon Disciple 3

9 Dragon Disciple 4 Shatter Defenses

10 Eldritch Knight 1 Intimidating Prowess

11 Eldritch Knight 2 Wings

12 Eldritch Knight 3

13 Eldritch Knight 4 Improved Critical

14 Eldritch Knight 5 Dreadful Carnage

15 Eldritch Knight 6 Crane Riposte

16 Eldritch Knight 7

17 Eldritch Knight 8 Greater Weapon Focus

18 Eldritch Knight 9 Cleave

19 Eldritch Knight 10 Cleave Finish

20 Sorcerer 4
SWORD SAINT ELVEN CURVE BLADE TANK

Traditional Monk 1 / Thug 4 / Sword Saint 8 / Slayer 7


Jaethal
STR 14>15, DEX 16>20, CON -, INT 14, SAG 16, CHA 14

BAB +17/+12/+7/+2, WIS and INT to AC, CL 7 (3 rd level spells)

LVL CLASS ABILITY / FEAT

1 Traditional Monk 1 Dodge, Crane Style

2 Thug 1 ???, Weapon Finesse

3 Thug 2 Dazzling Display

4 Thug 3 Combat Trick >

5 Thug 4 ???,

6 Sword Saint 1

7 Sword Saint 2 Crane Wing

8 Sword Saint 3 Power Attack

9 Sword Saint 4 Shatter Defenses

10 Sword Saint 5 Intimidating Prowess

11 Sword Saint 6 Wings

12 Sword Saint 7 Shatter Defenses

13 Sword Saint 8 Improved Critical

14 Slayer 1 Dreadful Carnage

15 Slayer 2 Crane Riposte

16 Slayer 3

17 Slayer 4 Greater Weapon Focus

18 Slayer 5 Cleave

19 Slayer 6 Cleave Finish

20 Slayer 7
STRENGTH VIVISECTIONIST SHIELD BASHER

Traditional Monk 1 / Tower Shield Specialist 3 / Vivisectionist 16


Harrim respec
STR 17, DEX 13, CON 16, INT 16, SAG 10, CHA 5

BAB +16/+11/+6/+5, CL 16 (6th level spells)

LVL CLASS ABILITY / FEAT

1 Traditional Monk 1 Dodge, Crane Style

2 Tower Shield Specialist 1 Armor focus (heavy)

3 Tower Shield Specialist 2 Two Weapon Fighting, Shield focus

4 Tower Shield Specialist 3 Shield Bash

5 Vivisectionist 1 ???

6 Vivisectionist 2 ???

7 Vivisectionist 3 ???

8 Vivisectionist 4 ???

9 Vivisectionist 5 ???

10 Vivisectionist 6 ???

11 Vivisectionist 7 ???

12 Vivisectionist 8 ???

13 Vivisectionist 9 ???

14 Vivisectionist 10 ???

15 Vivisectionist 11 ???

16 Vivisectionist 12 ???

17 Vivisectionist 13 ???

18 Vivisectionist 14 ???

19 Vivisectionist 15 ???

20 Vivisectionist 16 ???
ORACLE ANGEL

Oracle 20
Aasimar (Angelkin), background Pickpocket
STR 16(14), DEX 10, CON 14, INT 12, WIS 10, CHA 19(17)->24
BAB +15/+10/+5, CL 30 (10th level spells)
Skills: Persuasion max, Use Magic Device half, Athletics max

LVL CLASS ABILITY FEAT MITHYC PATH


1 Oracle 1 Mystery: Nature; Curse: Wolf- Combat Reflexes
Close to the Heavens, Second mystery
scarred Face; Revelation: 1
(Battle)
Animal Companion
2 Oracle 2 2 Abundant Casting
3 Oracle 3 Revelation: Nature's Whispers Shake it Off Improved Abundant Casting, Merge
3
Spellbook
4 Oracle 4 Greater Abundant Casting, Sword of Heaven
4
(Everlasting Flame)
5 Oracle 5 Improved
5 Armor Master, Angelic Halo (Piercing Rays)
Initiative
6 Oracle 6 6 Last Stand, Sword of Heaven (Abolish Guile)
7 Oracle 7 Revelation: Skill at Arms Outflank 7 Enduring Spells, Angelic Halo (Solar Winds)
8 Oracle 8 Greater Enduring Spells, Sword of Heaven
8
(Speed of Light)
9 Oracle 9 Seize the Moment Favorite Metamagic (Extend), Angelic Halo
9
(Burning Bright)
10 Oracle 10 10 open
11 Oracle 11 Revelation: Weapon Mastery Metamagic
(scimitar) (bolster)
12 Oracle 12
13 Oracle 13 Metamagic
(extend)
14 Oracle 14
15 Oracle 15 Revelation: War Sight Dazzling Display
16 Oracle 16
17 Oracle 17 Shatter Defenses
18 Oracle 18
19 Oracle 19 Revelation: Friend to the Open
Animals
20 Oracle 20 Final Revelation: Battle
NAKED TANK with ANIMAL COMPANION

Scaled Fist 2 / Paladin 16 / Oracle 1 / Beast Rider 1


Seelah build

Oracle 1: Nature Revelation for CHA as DEX to AC, Uncanny Dodge {Care Tabletop Tweaks mod if enable}
Cavalier (Beast Rider) 1: better Animal Companion choices (Dog, Wolf)
Scaled fist 2: CHA to AC and Bonus Feat
Paladin X for CHA to ST, High BA and Mount

NAKED TANK no ANIMAL COMPANION

Scaled Fist 2 / Paladin 2 / Oracle 1 / Stigmatized Witch 0-1 / Sorcerer 2 / Dragon Disciple 4 / EK 8
Seelah build

Oracle 1: Nature Revelation for CHA as DEX to AC, Uncanny Dodge {Care Tabletop Tweaks mod if enable}
Scaled fist 2: CHA to AC and Bonus Feat. Can skip LVL2 if wanted
Paladin 2: CHA to ST
Stigmatized Witch 1: Iceplant Hex, Lizard familiar for +3 AC. {Can skip, it’s just for +3AC}
Sorcerer 2: draconic bloodline and spells
Dragon Disciple 4: AC and STR bonus, spells
Eldritch Knight 8: AB and spell progression
RANDOM SHIT

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