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CANADIAN

INFANTRYMEN 3 EAGLE-EYED NCO 7


1942 SOLDIER 1942 SOLDIER – COMMANDER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 1
8 6 — 8 6 —
DEFENSE 4/4 DEFENSE 4/4
2 — — 2 — —
Close Assault 6 — This unit Close Assault 7 — This unit has
has an attack value of 6 against an attack value of 7 against
Vehicles in its hex. This attack Vehicles in its hex. This attack
ignores cover. ignores cover.

COMMANDER ABILITIES
Initiative +2
Improved Accuracy — Friendly
Soldiers adjacent to this unit
have a medium range of
2–6 hexes.

Forces of the 3rd Canadian Infantry Division and the 2nd


Canadian Armored Brigade successfully captured Juno Beach A WW II Canadian corporal actually wielded as much
on D-Day, landing 14,000 soldiers into Normandy. During the authority as a U.S. Army sergeant in that both commanded
fierce fighting, 340 Canadians lost their lives. a section or squad of ten to twelve men.

1/45  2/45 

FREE FRENCH
SHERMAN DD 24 INFANTRYMEN 3
1944 VEHICLE – TANK 1941 SOLDIER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 1
9 9 7 8 6 —
DEFENSE 5/4 DEFENSE 4/4
13 11 9 2 — —
Amphibious — This unit can Close Assault 6 — This unit
cross streams without making has an attack value of 6 against
a movement roll. This unit can Vehicles in its hex. This attack
enter water hexes as though ignores cover.
they were double-cost-terrain
hexes.
Collapsible Screen — While this unit is in a water hex,
it can’t attack.

The decision to launch thirty-two U.S. Army DDs some The 1st Free French Brigade defended Bir Hakeim against
three miles off Omaha beach resulted in twenty-seven of overwhelming German and Italian forces for over two
the tanks being swamped and sunk. British and Canadian weeks in the summer of 1942, restoring the fighting honor
DDs were generally launched much closer to shore and the of France and providing the British 8th Army with valuable
great majority survived to support the infantry. time to retreat to El Alamein.

3/45  4/45 
HERO OF THE
SOMUA S-35 14 SOVIET UNION 8
1940 VEHICLE – TANK 1939 SOLDIER – HERO

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 1
6 6 4 9 7 —
DEFENSE 4/4 DEFENSE 5/5
10 8 7 2 — —
Undermanned — This unit can’t Soviet Hero — This unit doesn’t get
attack while disrupted. placed on the battle map during
deployment. At the beginning of
any of your movement phases,
you may deploy this unit in any
hex that contains a friendly Soviet
Soldier. This unit ignores face-up
Disrupted counters.
Hand to Hand 10 — This unit
has an attack value of 10 against
Soldiers in its hex. This attack
ignores cover.
Close Assault 8 — This unit has an attack value of 8 against
Superior to its German counterparts in 1940, the Somua Vehicles in its hex. This attack ignores cover.
S-35 was the best French tank of the war. With excellent
mobility, protection, and armament, its main weakness was Endurance — Whenever this unit receives a face-up Destroyed
that the commander had to load and fire the gun himself. counter, roll a die. On a 5 or higher, ignore the Destroyed counter.

5/45  6/45 

BREN MACHINE
SU-76M 16 GUNNER 5
1943 VEHICLE – TANK DESTROYER 1940 SOLDIER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 1
7 7 6 8 7 —
DEFENSE 4/4 DEFENSE 4/4
13 11 10 2 2 —
No Turret — This unit can attack Covering Fire — Soldiers
Vehicles only if they are in front attacked by this unit can’t
of this unit. make defensive fire attacks
this turn.
Open Back — Enemy units can
use their anti-Soldier attack
values when attacking this
unit from behind.

Generally disliked by crews because of its open crew


compartment and the driver’s unorthodox seating position,
the SU-76M had trouble penetrating German heavy armor. A highly accurate and reliable weapon, the Bren could be
However, apart from the T-34, it was produced in greater fired by a single soldier but required a second man to carry
numbers than any other Soviet tank. its tools, spare parts, and extra ammunition.

7/45  8/45 
CONCEALED
CHURCHILL AVRE 25 FORWARD OBSERVER 6
1944 VEHICLE – TANK 1940 SOLDIER – SPOTTER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 2 SPEED 1
12 6 4 6 — —
DEFENSE 7/6 DEFENSE 3/3
10 — — 2 — —
AVRE — This unit ignores Spotter — If this unit is within
Obstacles. This unit destroys eight hexes of an enemy unit
each Obstacle it crosses. This and has line of sight to it,
unit destroys each Obstacle in friendly Aircraft roll one extra
hexes it enters. attack die when attacking
that unit.
Blast — When this unit attacks,
make a separate attack roll Chatting on the Radio —This
against each unit in the unit only counts as a Spotter if
target hex. (This includes it doesn’t move in the assault
friendly units.) phase
Bombardment — This unit can’t attack Aircraft. This unit’s Camouflaged — Until this unit attacks or moves, enemy
attacks ignore cover. units can’t attack this unit at medium or long range.
Equipped with a 290mm spigot mortar—known as the Although some armies were slow to adopt it, the relatively new
“Petard”—and attachment points for mine clearing and technology of radio was quickly embraced by the Royal Artillery
obstacle crossing, the Churchill Armored Vehicle Royal Corps. It proved to be superior to wire-based communications,
Engineers was very successful on D-Day. especially when supporting fast-moving units.

9/45  10/45 

DEFIANT
PARATROOPERS 8 HAWKER TYPHOON 21
1941 SOLDIER – PARATROOPER 1943 AIRCRAFT

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED A
9 7 — 8 6 —
DEFENSE 5/5 DEFENSE 4/4
2 — — 7 5 —
Paratrooper — This unit doesn’t Aircraft — Aircraft are placed
get placed on the map during during the flight phase and
deployment. At the end of attack during the airstrike phase.
any of your movement phases, Units attacking Aircraft use their
you may deploy this unit on anti-Soldier attacks and get –1
the map in any hex that isn’t on each attack die.
adjacent to an enemy unit. It
can’t move that phase. Antiair — This unit ignores the –1 penalty on each attack
die when attacking Aircraft. If an enemy Aircraft is placed
Close Assault 8 — This unit in a hex adjacent to this unit, this unit may make a
has an attack value of 8 defensive-fire attack against it.
against Vehicles in its hex. This
attack ignores cover. Rockets 8 — Once per game, instead of rolling this unit’s
attack against an enemy Soldier or Vehicle within four
The paratroopers of the British Parachute Regiment earned hexes, you can declare you are using rockets. If you do,
a high reputation in North Africa and were called the “Red roll eight attack dice against that unit.
Devils” by the Germans, partly because of their distinctive
maroon berets.

11/45  12/45 
INSPIRING HERO 9 MK.VII TETRARCH 12
1940 SOLDIER – COMMANDER HERO 1944 VEHICLE – TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 4
9 7 — 6 6 4
DEFENSE 5/5 DEFENSE 2/2
2 — — 9 8 6
U.K. Hero — This unit doesn’t get Gliderborne — During
placed on the battle map during deployment, deploy this
deployment. At the beginning of unit in any unoccupied
any of your movement phases, hex not in your opponent’s
you may deploy this unit in any starting area.
hex that contains a friendly U.K.
Soldier. This unit ignores face-up
Disrupted counters.
Close Assault 7 — This unit has an
attack value of 7 against Vehicles
in its hex. This attack ignores cover.
Production of the Tetrarch was halted early in the war when
COMMANDER ABILITIES it became apparent that light tanks were too vulnerable for
Initiative +1 the ever-evolving battlefield. However, the British airborne
forces adopted the tank prior to D-Day because it was light
Tally-Ho! — In your movement phase, friendly non-Artillery enough to be carried by glider. The GAL Hamilcar glider
Soldiers that start their move adjacent to this unit get +1 speed. was designed specifically for this purpose.

13/45  14/45 

SHERMAN SUPERMARINE
VC FIREFLY 24 SPITFIRE MK. I 15
1944 VEHICLE – TANK 1940 AIRCRAFT

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED A
7 7 6 8 6 —
DEFENSE 5/4 DEFENSE 4/4
15 13 11 4 3 —
Aircraft — Aircraft are placed
during the flight phase and
attack during the airstrike phase.
Units attacking Aircraft use their
anti-Soldier attacks and get –1
on each attack die.
Antiair — This unit ignores the –1 penalty on each
attack die when attacking Aircraft. If an enemy Aircraft
is placed in a hex adjacent to this unit, this unit may
make a defensive-fire attack against it.
Agility — This unit’s short range against Aircraft is 0–2
hexes and its medium range against Aircraft is 3–5 hexes.

The combination of a 17-pounder antitank gun fitted to a Produced in over two-dozen variants, it was Britain’s premier
Sherman M4 tank produced the most powerfully armed fighter during the war. Wherever British soldiers fought, the
British tank of WW II. fast and maneuverable Spitfire was almost always above them.

15/45  16/45 
“BUFFALO
“AMTRACK” 11 SOLDIERS” 4
1943 VEHICLE 1944 SOLDIER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 3 SPEED 1
8 8 6 8 7 —
DEFENSE 2/2 DEFENSE 4/4
3 3 2 2 — —
Amphibious — This unit can Close Assault 6 — This unit
cross streams without making has an attack value of 6
a movement roll. This unit can against vehicles in its hex. This
enter water hexes as though they attack ignores cover.
were double-cost-terrain hexes.
Steely Resolve 2 — An attack
Transport — This unit can carry must beat this unit’s defense
one Soldier. (A friendly Soldier can board or dismount this by 2 or more to score two hits
unit instead of moving during your movement phase.) against it.

Designed in the 1930s as a lightweight tracked vehicle for


performing rescues in the Florida Everglades, the LVT was The U.S. Army reactivated the African-American 92nd
adapted to wartime use at the onset of WW II. Originally Infantry Division at Fort McClellan for duty during WWII.
classed as an amphibious tractor, the LVT quickly became About twelve thousand enlisted men and officers served
known simply as the “Amtrack.” in this division during the war.

17/45  18/45 

LOCKHEED
HIGGINS BOAT 7 P-38G LIGHTNING 17
1942 VEHICLE – BOAT 1942 AIRCRAFT

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 2 SPEED A
6 6 4 9 6 —
DEFENSE 3/3 DEFENSE 4/4
2 2 2 3 2 —
Water Craft — This unit can enter Aircraft — Aircraft are placed
only water hexes. This unit can during the flight phase and
enter water hexes as though attack during the airstrike phase.
they were clear hexes. Units attacking Aircraft use their
anti-Soldier attacks and get –1
Heavy Transport — This unit on each attack die.
has the transport ability but can
carry two Soldiers and doesn’t have the restriction against Antiair — This unit ignores the –1 penalty on each attack die
carrying Artillery. (A friendly Soldier can board or dismount when attacking Aircraft. If an enemy Aircraft is placed in a
this unit instead of moving during your movement phase.) hex adjacent to this unit, this unit may make a defensive-fire
attack against it.
Strafe — After this unit attacks a Soldier in your airstrike
Built by New Orleans boat builder Andrew Higgins, these phase, it can make one extra attack against another Soldier
landing craft were also known as “Eurekas.” Higgins in a hex adjacent to the original target.
boats were originally built for civilian use, but were later
commissioned by the military when testing showed that Its twin engines made the Lightning both a very stable
they were superior to the Marine Corps’ own designs. firing platform and blisteringly fast.

19/45  20/45 
M1 81MM MORTAR 12 M16 HALF-TRACK 15
1941 SOLDIER – ARTILLERY 1943 VEHICLE – HALF-TRACK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 0 SPEED 4
3 8 8 9 8 6
DEFENSE 3/3 DEFENSE 2/2
— 6 5 3 3 3
Improved Indirect Fire — If High Gear 2 — If this unit makes
a friendly U.S. commander is its entire move along a road, it
within four hexes or a friendly gets +2 speed.
spotter is withinn eight hexes
of an enemy Soldier and has Antiair — This unit ignores the
line of sight to it, this unit’s –1 penalty on each attack die
attack against that Soldier when attacking Aircraft. If an
ignores line of sight. enemy Aircraft is placed in a hex adjacent to this unit, this
unit may make a defensive-fire attack against it.
Enhanced Range 16 — This
unit’s long range is 5–16 Double Shot — This unit can make two attacks in your
hexes. assault phase. When making a defensive-fire attack, this
Inaccurate 1 — This unit gets –1 on each attack die. unit makes two attack rolls against the unit that provoked
the attack.
Shrapnel 2 — Each success this unit rolls against a Soldier
counts as two successes.
The M16 Multiple GMC with quad .50 machine guns was
Relocate 2 — This unit has speed 2 during your assault
known as the “Chicago Piano” and could fire over four-
phase.
hundred rounds a minute at distances of up to four miles.

21/45  22/45 

M3 HALF-TRACK 8 M7 105MM PRIEST 27


1941 VEHICLE – HALF-TRACK 1942 VEHICLE – TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 3
8 7 6 11 10 9
DEFENSE 2/2 DEFENSE 3/3
3 3 3 10 8 7
Gun Transport — This unit has Indirect Fire — If a friendly
the transport ability. I can carry Spotter is within eight hexes of
non-large Artillery an enemy Soldier and has line
of sight to it, this unit’s attack
High Gear 2 — If this unit makes against that Soldier ignores
its entire move along a road, it line of sight.
gets +2 speed.
Enhanced Range 16 — This
Fighting Platform — A non-artillery Soldier carried by this unit’s long range is 5–16 hexes.
unit can attack during your assault phase if this unit doesn’t Fixed Howitzer — This unit can attack only units
move during that phase. in front of it.
Open Back — Enemy units can use their anti-Soldier attack
values when attacking this unit from behind.
Bombardment — This unit’s attacks ignore cover.
The M3 Half-Track was intended as a general personnel Consisting of a 105mm howitzer on an M3 Lee chassis,
carrier for a squad of ten plus a crew of two drivers and the Priest got its name from British crews who thought the
a commander. unconventional gun placement looked like a church pulpit.

23/45  24/45 
RESOURCEFUL
HERO 8 88MM FLAK 36 19
1941 SOLDIER – HERO 1939 SOLDIER – ARTILLERY

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 0
10 7 — 7 7 6
DEFENSE 5/5 DEFENSE 3/3
2 — — 18 15 13
U.S. Hero — This unit doesn’t get Large — This unit is treated
placed on the battle map during as a Vehicle for stacking purposes.
deployment. At the beginning of
any of your movement phases, Antiair — This unit ignores the
you may deploy this unit in any –1 penalty on each attack die
hex that contains a friendly U.S. when attacking Aircraft. If an
Soldier. This unit ignores face-up enemy Aircraft is placed in a
Disrupted counters. hex adjacent to this unit, this unit may make a
defensive-fire attack against it.
Close Assault 8 — This unit
has an attack value of 8 against Extended Range 20 — This unit’s long range against
Vehicles in its hex. This attack Vehicles is 5–20 hexes.
ignores cover. Large Silhouette — This unit gets –1 on cover rolls.
Improvisation — If a Soldier or Vehicle is destroyed in the
same hex as this unit, this unit can use the attack values of
the destroyed unit as long as it remains in the destroyed The famous “88” was used with great effectiveness by the
unit’s hex. Afrika Korps on the battlefields of North Africa.

25/45  26/45 

DISCIPLINED FOCKE-WULF
SPOTTER 6 FW 190A 14
1939 SOLDIER – SPOTTER 1941 AIRCRAFT

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED A
7 5 — 9 6 —
DEFENSE 3/3 DEFENSE 4/4
2 — — 4 3 —
Spotter — If this unit is within Aircraft — Aircraft are placed
eight hexes of an enemy unit during the flight phase and
and has line of sight to it, friendly attack during the airstrike phase.
Aircraft roll one extra attack die Units attacking Aircraft use their
when attacking that unit. anti-Soldier attacks and get –1
Chatting on the Radio — This on each attack die.
unit only counts as a Spotter if it
doesn’t move in the assault phase. Antiair — This unit ignores the –1 penalty on each
Concealed —While this unit has attack die when attacking Aircraft. If an enemy Aircraft
cover, enemy units can’t attack this is placed in a hex adjacent to this unit, this unit may
unit at long range. make a defensive-fire attack against it.

“Cunning, versatility, ability to grasp orders rapidly, skill


at driving vehicles across any type of terrain, the offensive
spirit, resourcefulness under all circumstance and especially By most accounts the best German piston-engined
at night, cold bloodedness, and the ability to act quickly and fighter of the war, the Fw 190 had excellent
independently should be characteristics of men selected.” maneuverability, a high speed, and was heavily
—Intelligence Bulletin, vol. I, no. 3. Captured Manual. War Department. armed with four 20mm cannons.

27/45  28/45 
FORTRESS
DEFENDER 2 GRIZZLED VETERAN 8
1942 SOLDIER 1940 SOLDIER – HERO

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 1
7 5 — 9 6 3
DEFENSE 3/3 DEFENSE 5/5
2 — — 2 — —
Entrenched — Until this unit German Hero — This unit
moves, it gets +1/+1 defense. doesn’t get placed on the
battle map during deployment.
Close Assault 5 — This unit At the beginning of any of your
has an attack value of 5 against movement phases, you may
Vehicles in its hex. This attack deploy this unit in any hex
ignores cover. that contains a friendly German
Soldier. This unit ignores face-up
Disrupted counters.
Close Assault 8 — This unit
has an attack value of 8 against
“German Fortress Battalions are Army GHQ troops, and are Vehicles in its hex. This attack ignores cover.
controlled by the Army High Command. As a rule, they are
meant to be used only in the defense of fortified lines and Vast Experience — Each 6 this unit rolls against an enemy
other fortified positions. By assignment these Battalions unit counts as two successes.
operate under local commanders.”
—Intelligence Bulletin, vol. III, no. 6. War Department.

29/45  30/45 

JAGDPANZER
38(T) HETZER 20 JAGDTIGER 54
1944 VEHICLE – TANK DESTROYER 1944 VEHICLE – TANK DESTROYER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 2
6 6 4 7 7 6
DEFENSE 5/3 DEFENSE 8/6
15 13 11 20 17 15
No Turret — This unit can attack No Turret — This unit can attack
Vehicles only if they are in front Vehicles only if they are in front
of this unit. of this unit.
Hard to Spot — This unit gets Extended Range 16 — This
+1 on cover rolls. unit’s long range against
Vehicles is 5–16 hexes.
Superior Armor 2 — An attack must beat this unit’s defense
by 2 or more in order to score two hits against it.
Prone to Breakdown — This unit can’t move while damaged.

Due to its low silhouette and good mobility, the Hetzer— The Jagdtiger’s Porsche-designed suspension caused
which was based on a Czech light-tank chassis—proved to so many problems that a revised torsion-bar suspension
be very effective at stalking and destroying Allied tanks. was introduced.

31/45  32/45 
MESSERSCHMITT
MARDER II 17 ME 110 17
1942 VEHICLE – TANK DESTROYER 1939 AIRCRAFT

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED A
6 5 4 9 7 —
DEFENSE 3/2 DEFENSE 4/4
15 13 11 5 4 —
No Turret — This unit can attack Aircraft — Aircraft are placed
Vehicles only if they are in front during the flight phase and
of this unit. attack during the airstrike phase.
Units attacking Aircraft use their
Open Back — Enemy units can anti-Soldier attacks and get –1
use their anti-Soldier attack on each attack die.
values when attacking this unit
from behind.
Extended Range 10 — This
unit’s long range against
Vehicles is 5-10 hexes.

The Marder II was designed to be a tank destroyer that Designed originally as a long-range heavy fighter, the
relied on stealth and mobility to stalk enemy armor. Me 110 had trouble defeating single-engine fighters during
However, it was hampered in this role by having a high the Battle of Britain. However, its size and firepower
silhouette and no overhead protection for its crew. allowed it to perform well as a ground-attack aircraft.

33/45  34/45 

SANDBAGGED
MACHINE-GUN TEAM 12 SD KFZ 250 6
1939 SOLDIER 1941 VEHICLE – HALF-TRACK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 0 SPEED 4
10 8 7 6 5 4
DEFENSE 4/4 DEFENSE 2/2
3 3 2 2 2 2
Entrenched — Until this unit Transport — This unit can carry
moves, it gets +1/+1 defense. one Soldier.
Double Shot — This unit High Gear 2 — If this unit makes
can make two attacks in your its entire move along a road, it
assault phase. When making a gets +2 speed.
defensive-fire attack, this unit
makes two attack rolls against the unit that provoked the Fighting Platform —
attack. A non-artillery Soldier carried by this unit can attack
during your assault phase if this unit doesn’t move during
Suppressive Fire — This unit can make any number of that phase.
defensive-fire attacks each phase.

“Both the MG 34 and the MG 42 use the same ammunition,


ammunition belt, and drum or belt box, and are handled Despite being relatively expensive to manufacture and
and stripped in the same general manner.” maintain, Germany produced over seven thousand of
— Intelligence Bulletin, vol. 1, no. 9. War Department. these adaptable half-tracks during the war.

35/45  36/45 
SGRW 34
81MM MORTAR 11 VETERAN TIGER 68
1939 SOLDIER – ARTILLERY 1942 VEHICLE – TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 0 SPEED 3
3 8 8 7 7 6
DEFENSE 3/3 DEFENSE 7/6
— 6 5 17 15 12
Indirect Fire — If a friendly Extended Range 10 — This unit’s
Spotter is within eight hexes of long range against Vehicles is
an enemy Soldier and has line 5–10 hexes.
of sight to it, this unit’s attack
against that Soldier ignores Heavy Armor — Ignore the
line of sight. first Damaged counter this unit
recieves each game.
Enhanced Range 16 — This
unit’s long range is 5–16 hexes. Crack Shot — This unit gets +1 on each attack die.

Inaccurate 1 — This unit gets –1


on each attack die.
Shrapnel 2 — Each success this unit rolls against a Soldier
counts as two successes.
The most decorated tanker ace of WW II, Haupsturmführer
Relocate 2 — This unit has speed 2 during your assault Michael Wittmann is credited with destroying over 135
phase. tanks and 130 antitank guns, and saw combat in the
Balkans, the Eastern Front, and Normandy.

37/45  38/45 

WEHRMACHT
VETERAN INFANTRYMEN 5 L3/35 7
1940 SOLDIER 1940 VEHICLE – TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 4
9 7 — 6 5 4
DEFENSE 4/4 DEFENSE 2/2
2 — — 2 2 2
Close Assault 7 — This unit Excellent Suspension — This
has an attack value of 7 against unit can enter hill hexes as
Vehicles in its hex. This attack though they were clear hexes.
ignores cover.
Double Shot — This unit can
Steely Resolve 2 — An attack make two attacks in your
must beat this unit’s defense assault phase. When making a
by 2 or more in order to score defensive-fire attack, this unit makes two attack rolls
two hits against it. against the unit that provoked the attack.
Suppressive Fire — This unit can
make any number of defensive-
fire attacks each phase.

Each Wehrmacht soldier was encouraged to think two grades Inspired by early British tankette experiments, the L3/35
of command above himself. Thus, if his immediate commander first saw combat during the Ualual incident in 1934. Its
was put out of action, he was more than immediately capable light armor and weaponry made it suitable primarily for
of assuming the mantle and carrying on to complete the mission. reconnaissance missions.

39/45  40/45 
HONOR-BOUND
HERO 7 BARBED WIRE .5
1939 SOLDIER – HERO OBSTACLE – FORTIFICATION 1939

ATTACKS 0-1
Short Medium Long
2-4 5-8
Fortification — During
deployment, Fortifications
SPEED 1 are placed by each player
8 6 — in turn before all other units.
DEFENSE 5/5 Fortifications can be placed
2 — — on the battle map in any
hex that isn’t adjacent to the
objective. Fortifications don’t
Japanese Hero — This unit count against stacking limits.
doesn’t get placed on the
battle map during deployment. Barbed Wire — This Obstacle
At the beginning of any of your is placed along the boundary
movement phases, you may between hexes. A Soldier must
deploy this unit in any hex that make a successful movement roll
contains a friendly Japanese to cross this Obstacle.
Soldier. This unit ignores
face-up Disrupted counters.
Hand to Hand 10 — This unit
has an attack value of 10 against
Soldiers in its hex. This attack ignores cover.
Close Assault 8 — This unit has an attack value of 8 against “On beaches, barbed wire is usually erected in straight
Vehicles in its hex. This attack ignores cover. lines, parallel to the shore and in front of fortified areas.
Between these fortified areas, the lines of wire jut out at
Superior Camouflage — While this unit has cover, enemy right angles toward the sea.”
units can’t attack this unit at medium or long range. —Intelligence Bulletin, vol. II, no. 1. War Department.

41/45  42/45 

MINEFIELD
OBSTACLE – TRAP 1939
2 PILLBOX
OBSTACLE – FORTIFICATION 1939
2
Minefield — Whenever a unit Fortification — During
ends its move or leaves a hex deployment, Fortifications
containing this Obstacle, the are placed by each player
unit’s controller rolls a die. On in turn before all other units.
a 3 or less, put a face-up Fortifications can be placed
Disrupted counter on that unit. on the battle map in any
hex that isn’t adjacent to the
objective. Fortifications don’t count against stacking limits.
Pillbox — This Obstacle can hold one Soldier. A Soldier in
this Obstacle has cover and gets +1 on cover rolls.

“The assault on pillboxes can be made in several ways,


but all these depend on the principle that if you are near
Antipersonnel mines were developed to make mine lifting enough to a pillbox, you can get inside the angle of fire
hazardous, particularly at night when covering fire was of its machine guns and be safe.”
less effective. —Intelligence Bulletin, vol. I, no. 6. War Department.

43/45  44/45 
TANK OBSTACLE
OBSTACLE – FORTIFICATION 1939
1
Fortification — During
deployment, Fortifications
are placed by each player
in turn before all other units.
Fortifications can be placed
on the battle map in any hex
that isn’t adjacent to the objective.
Fortifications don’t count against stacking limits.
Tank Obstacle — A Vehicle must make a successful
movement roll to enter the hex that contains this Obstacle.

The German “Dragon’s Teeth” obstacles were deployed


along the Grosskampƒzone of the Westwall and their other
fortified lines. Reinforced concrete pyramids set in a concrete
foundation made formidable barriers to enemy armor.

45/45 

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