AAM - 5 Reserves

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ENTRENCHED

ANTITANK GUN 7 INTREPID HERO 8


1943 SOLDIER — ARTILLERY 1942 SOLDIER — HERO

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 0 SPEED 1
3 3 3 8 6 —
DEFENSE 3/3 DEFENSE 5/5
11 9 8 2 — —
Relocate 2 — This unit has Canadian Hero — This unit doesn’t get
speed 2 during your assault placed on the battle map during
phase. deployment. At the beginning of any
of your movement phases, you may
Entrenched — Until this unit deploy this unit in any hex that contains
moves, it gets +1/+1 defense. a friendly Canadian Soldier. This unit
ignores face-up Disrupted counters.
Hand to Hand 9 — This unit has an
attack value of 9 against Soldiers in
its hex. This attack ignores cover.
Close Assault 8 — This unit has an
attack value of 8 against Vehicles in
its hex. This attack ignores cover.
Firepower — After this unit moves or attacks in your assault
Antitank guns were more effective when the gun team had phase, it may make an extra attack. The target must be in the
time to provide additional protection for themselves. same hex as this unit.

1/45  2/45 

FRENCH RESISTANCE PANHARD ET


FIGHTERS 4 LEVASSOR P 178 10
1941 SOLDIER 1940 VEHICLE — ARMORED CAR

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 4
8 6 — 9 8 7
DEFENSE 4/4 DEFENSE 2/2
2 — — 6 5 4
Partisan — During deployment, High Gear 2 — If this unit makes
deploy this unit in any its entire move along a road, it
unoccupied hex on the edge of gets +2 speed.
the battle map.
Strike and Fade 2 — In your
Close Assault 5 — This unit has assault phase, this unit can move
an attack value of 5 against at speed 2 after attacking.
Vehicles in its hex. This attack
ignores cover.

“Whatever happens, the flame of the French resistance More than five hundred P 178s were available during the Battle
must not be extinguished and will not be extinguished.” of France. After the occupation of their country, the French hid
—General Charles de Gaulle, Appeal of June 18 forty-five P 178s in hopes of continuing the resistance.

3/45  4/45 
DETERMINED POLISH MAUSER
INFANTRYMEN 4 KAR 98 3
1940 SOLDIER 1939 SOLDIER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 1
9 6 — 8 6 —
DEFENSE 4/4 DEFENSE 4/4
2 — — 2 — —
Close Assault 6 — This unit has an Close Assault 6 — This unit has an
attack value of 6 against Vehicles attack value of 6 against Vehicles
in its hex. This attack ignores in its hex. This attack ignores
cover. cover.
Steely Resolve 2 — An attack
must beat this unit’s defense by 2
or more in order to score two hits
against it.

Poland never truly capitulated to the invading Germans in


1939, founding a government and military in exile. These Polish soldiers often used a Polish-built 7.92mm rifle
forces contributed significantly to the Allied war effort. directly based on the German Mauser.

5/45  6/45 

BA-10M 12 BT-7 13
1939 VEHICLE — ARMORED CAR 1939 VEHICLE — TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 5
7 6 4 7 7 6
DEFENSE 2/2 DEFENSE 3/2
9 7 6 10 8 7
High Gear 2 — If this unit makes High Gear 1 — If this unit makes
its entire move along a road, it its entire move along a road, it
gets +2 speed. gets +1 speed.
Aggression 1 — In your assault Excellent Suspension — This
phase, this unit can move at unit can enter hill hexes as
speed 1 before attacking. though they were clear hexes.

Over a thousand of these robust vehicles were in service The BT-7 was a superior cavalry tank for its time. In 1939,
at the start of the German invasion of the Soviet Union it served well in the Soviet-Japanese Border War and the
(Operation Barbarossa). occupation of Poland.

7/45  8/45 
DEGTYAREV DP-27 4 IS-3 71
1939 SOLDIER 1945 VEHICLE — TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 3
9 5 — 9 9 7
DEFENSE 4/4 DEFENSE 7/7
2 2 — 18 15 12
Command Dependent — In your HE round — Once per game,
movement phase, this unit can’t instead of rolling this unit’s
move unless it starts its move attack against an enemy Soldier
adjacent to a friendly at medium or long range, you
Commander. can declare you are using these
rounds. If you do, roll 15 attack
Covering Fire — Soldiers dice against that Soldier.
attacked by this unit can’t make
defensive fire attacks this turn. Superior Armor 3 — An attack must beat this unit’s defense
by 3 or more in order to score two hits against it.

A gas-operated, magazine-fed machine gun, the DP was Created by the Kotin design team as a successor to the
adopted by Russia in 1927, and it served through the end IS-2, the IS-3’s pointed front earned it the nickname
of the war. “Shchuka” (Pike).

9/45  10/45 

SOVIET M3 LEE 30 SU-152 51


1942 VEHICLE — TANK 1943 VEHICLE — ASSAULT GUN

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 3 SPEED 3
9 9 7 11 11 9
DEFENSE 5/4 DEFENSE 6/6
9 7 5 15 13 10
Exposed Transport — This Fixed Howitzer — This unit can
unit can carry one Soldier. That attack only units in front of it.
Soldier can be attacked while
it’s boarded on this transport. (A Bombardment — This unit can’t
friendly Soldier can board or attack Aircraft. This unit’s
dismount this unit instead of attacks ignore cover.
moving during its movement
phase.) Limited Ammo — This unit can’t
make defensive fire attacks.
Additional Hull-Mounted
Cannon — In your assault phase, Heavy Armor — Ignore the first Damaged counter this unit
this unit can make an extra receives each game.
attack at 12/10/8. The target must be a Vehicle
in front of this unit.
Tall Silhouette — This unit fails cover rolls.
While the Soviets received over 1,300 M3 version tanks on The SU-152 was often called “animal killer” or “animal
lend-lease from America, Soviet crews hated them, calling the hunter” for its ability to take out German Elefants, Panthers,
tank a “grave for seven brothers.” and Tigers.

11/45  12/45 
T-35 18 CENTURION A41 44
1941 VEHICLE — TANK 1945 VEHICLE — TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 2 SPEED 3
10 10 8 8 7 6
DEFENSE 4/2 DEFENSE 7/4
10 9 7 16 14 11
Weak Suspension — This unit Robust — This unit gets +1 on
must make a successful roll to movement rolls. While disrupted,
enter a hill hex except along this unit has speed 1.
a road.
Superior Armor 2 — An attack
Overlapping Fire — This unit must beat this unit’s defense by
can make defensive-fire 2 or more in order to score two
attacks against Soldiers. hits against it.
Multiturreted — This unit can attack twice during your Extended Range 12 — This unit’s long range against Vehicles
assault phase. One target must be a unit in front of this unit. is 5–12 hexes.
The other target must be a unit not in front of this unit.
Armor-Piercing Rounds — Once per game, before you roll this
unit’s attack against a Vehicle, you can declare you are using
these rounds. If you score two hits against that Vehicle with
this attack, score an additional hit.
With a crew of eleven and multiple turrets, the T-35 was very
impressive in Red Square military parades. Poor steering, The first Centurions were rushed off the production line in
complicated firing, and light armor made it a poor combatant. early 1945. They arrived in Germany too late to see combat.

13/45  14/45 

GLOSTER METEOR 17 M22 “LOCUST” 13


1944 AIRCRAFT — JET 1945 VEHICLE — TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED A SPEED 4
9 6 — 6 6 4
DEFENSE 4/4 DEFENSE 3/2
4 3 — 9 7 6
Jet — This unit can’t attack High Gear 1 — If this unit makes
Soldiers in forest, town, or marsh its entire move along a road, it
hexes. Each 6 this unit rolls gets +1 speed.
against an Aircraft counts as two
successes. Gliderborne — During
deployment, deploy this unit in
Aircraft — Aircraft are placed any unoccupied hex not in your
during the flight phase and attack during the airstrike phase. opponent’s starting area.
Units attacking Aircraft use their anti-Soldier attacks and get
–1 on each attack die.
Antiair — This unit ignores the –1 penalty on each attack die
when attacking Aircraft. If an enemy Aircraft is placed in a hex
adjacent to this unit, this unit may make a defensive-fire attack
against it.
Developed by the Americans, the M22 never saw combat
Put into action less than a month after the appearance of with US forces. However, many Locusts were airdropped
the Messerschmitt Me 262, the Meteor was the first and across the Rhine with the British 6th Airborne Division
only Allied jet to see combat in World War II. during Operation Varsity.

15/45  16/45 
M20 75MM
F4U CORSAIR 20 RECOILLESS RIFLE 10
1943 AIRCRAFT 1945 SOLDIER — ARTILLERY

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED A SPEED 0
9 7 — 8 7 5
DEFENSE 4/4 DEFENSE 3/3
3 2 — 10 9 7
Aircraft — Aircraft are placed during Relocate 2 — This unit has
the flight phase and attack during speed 2 during your assault
the airstrike phase. Units attacking phase.
Aircraft use their anti-Soldier attacks
and get –1 on each attack die. Backblast — If this unit attacks,
it fails cover rolls for the rest of
Antiair — This unit ignores the –1
penalty on each attack die when
the turn.
attacking Aircraft. If an enemy Aircraft Light Artillery — This unit can
is placed in a hex adjacent to this be carried by units with the
unit, this unit may make a defensive-fire attack against it.
Transport ability.
Superior Armor 2 — An attack must beat this unit’s defense by 2 or
more in order to score two hits against it.
Bombs — Once per game, instead of rolling this unit’s attack against
an enemy Soldier or Vehicle in the same hex, you can declare you are
using bombs. If you do, roll 12 attack dice against that unit if it’s a Allowing propellent gasses to escape backwards greatly
Soldier or 8 attack dice if it’s a Vehicle. reduced the recoil, enabling lighter, more portable
weapons.

17/45  18/45 

M4 SHERMAN
T-34 CALLIOPE 29 M8 “GREYHOUND” 14
1944 VEHICLE — TANK 1943 VEHICLE — ARMORED CAR

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 3 SPEED 4
10 10 9 9 8 7
DEFENSE 5/4 DEFENSE 2/2
13 11 9 9 7 5
Top-Mounted Rockets — This High Gear 2 — If this unit makes
unit can’t attack Aircraft. This its entire move along a road, it
unit’s attacks ignore cover. gets +2 speed.
Once per game, instead of
rolling this unit’s attack against Strike and Fade 2 — In your
an enemy Soldier or Vehicle, assault phase, this unit can
you can declare you are using move at speed 2 after attacking.
top-mounted rockets. If you do, Experienced Recon — This
roll 8 attack dice against each unit can attack units with the
Soldier adjacent to the target Camouflaged ability or the
and 4 attack dice against each Superior Camouflage ability at
Vehicle adjacent to the medium range.
target. (This includes the target unit and friendly units.)

The M8 armored car, called a “Greyhound” by the British,


The T-34 Calliope was mounted on a M4 Sherman to first entered combat in Italy. It thereafter proved very useful
provide immediate rocket support to advancing units. throughout the clashes in Europe and the Pacific.

19/45  20/45 
RANGERS 7 THOMPSON GUNNER 4
1942 SOLDIER — SPOTTER 1941 SOLDIER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 1
9 7 — 10 8 —
DEFENSE 5/5 DEFENSE 4/4
2 — — 2 — —
Lead the Way — Once per turn, Limited Range 2 — This unit
this unit can reroll a single attack can’t attack at ranges greater
die or movement roll. than 2.
Close Assault 7 — This unit has Gung Ho — This unit gets +1 on
an attack value of 7 against each attack die when making
Vehicles in its hex. This attack defensive-fire attacks.
ignores cover.
Close Assault 7 — This unit has
an attack value of 7 against
Vehicles in its hex. This attack
ignores cover.

On D-Day, the 2nd Ranger Battalion scaled the cliffs of US armed forces adopted the famed Thompson submachine
Pointe du Hoc in the face of enemy fire, eventually destroy- gun, putting it to widespread use. Most military versions
ing enemy artillery atop the escarpment. The rangers held had a distinctive horizontal fore grip, unlike the vertical
off several German counterattacks over the next two days. fore grip of the familiar “Tommy gun.”

21/45  22/45 

DORNIER DO 335 15 ELEFANT 58


1945 AIRCRAFT 1943 VEHICLE — TANK DESTROYER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED A SPEED 2
8 6 — 5 5 —
DEFENSE 4/4 DEFENSE 8/6
4 3 — 18 15 13
Aircraft — Aircraft are placed No Turret — This unit can
during the flight phase and attack Vehicles only if they
attack during the airstrike phase. are in front of this unit.
Units attacking Aircraft use their
anti-Soldier attacks and get Extended Range 16 — This
–1 on each attack die. unit’s long range against
Vehicles is 5–16 hexes.
Antiair — This unit ignores the
–1 penalty on each attack die Tall Silhouette — This unit fails
when attacking Aircraft. If an cover rolls.
enemy Aircraft is placed in a hex adjacent to this unit, Heavy Armor — Ignore the first Damaged counter this unit
this unit may make a defensive-fire attack against it. receives each game.
Speed Boost — Once per game, before you roll this unit’s
attack against an Aircraft, you can declare you are using
a speed boost. If you do, the results of that attack are
resolved immediately. At sixty-four tons and with over seven inches of front
armor, the Elefant deserved its name.

23/45  24/45 
MESSERSCHMITT
FALLSCHIRMJÄGER 8 ME 262 19
1939 SOLDIER — PARATROOPER 1944 AIRCRAFT — JET

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED A
9 7 — 10 7 —
DEFENSE 5/5 DEFENSE 5/5
2 — — 5 4 —
Paratrooper — This unit doesn’t Jet — This unit can’t attack
get placed on the map during Soldiers in forest, town, or
deployment. At the end of any marsh hexes. Each 6 this unit
of your movement phases, you rolls against an Aircraft counts
may deploy this unit on the map as two successes.
in any hex that isn’t adjacent Aircraft — Aircraft are placed
to an enemy unit. It can’t move during the flight phase and
that phase. attack during the airstrike
phase. Units attacking Aircraft use their anti-Soldier attacks
Close Assault 7 — This unit and get –1 on each attack die.
has an attack value of 7 against
Vehicles in its hex. This attack Antiair — This unit ignores the –1 penalty on each attack
ignores cover. die when attacking Aircraft. If an enemy Aircraft is placed
in a hex adjacent to this unit, this unit may make a
On May 20, 1941, Germany dropped its entire 7th Air defensive-fire attack against it.
Division, along with other units, to take the island of Crete.
The operation was successful, but the casualty rate convinced The first operational jet fighter, plagued by various delays,
German command that using paratroopers was too risky. proved a great danger to Allied air superiority.

25/45  26/45 

NEBELWERFER 41 11 PANTHER AUSF. D 35


1941 SOLDIER — ARTILLERY 1943 VEHICLE — TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 0 SPEED 4
7 13 10 7 7 6
DEFENSE 3/3 DEFENSE 6/4
7 7 7 15 13 11
Relocate 2 — This unit has Extended Range 12 — This
speed 2 during your assault phase. unit’s long range against
Inaccurate 1 — This unit gets Vehicles is 5–12 hexes.
–1 on each attack die.
Superior Armor 2 — An attack
Bombardment must beat this unit’s defense by
Enhanced Range 16 — This unit’s 2 or more in order to score two
long range is 5–16 hexes. hits against it.
Blast — When this unit attacks,
make a separate attack roll against
each Soldier and Vehicle in the target hex. (This includes
friendly units, but not Aircraft.)
Rocket Salvo — Once per game, instead of rolling this unit’s
attack against an enemy Soldier or Vehicle, you can declare you
are using a rocket salvo. If you do, roll 10 attack dice against
each Soldier adjacent to the target and 5 attack dice against Despite early mechanical problems, the Panther proved to
each Vehicle adjacent to the target. (This includes the target be one of the finest combinations of mobility, firepower,
unit and friendly units.)
and armor built during the war.

27/45  28/45 
PANZERJÄGER
BREN 731(E) 12 PZKPFW 38(T) 10
1944 VEHICLE 1939 VEHICLE — TANK

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 4
6 4 — 7 7 6
DEFENSE 2/2 DEFENSE 3/2
12 5 — 8 7 5
Dismounted Attack — While Robust — This unit gets +1 on
there are no enemy Soldiers movement rolls. While disrupted,
adjacent to this unit, this unit’s this unit has speed 1.
short range against Vehicles is
0–2 hexes.

The Germans put captured equipment to use, employing An excellent Czechoslovakian design, the LT-38 was slightly
refurbished Bren carriers and other vehicles in various redesigned and renamed the PzKpfw 38(t) by the Germans
roles. after their occupation of Czechoslovakia in March 1939.

29/45  30/45 

SD KFZ 303 VOLKSSTURM


“GOLIATH” 7 INFANTRYMEN 2
1943 SOLDIER — ARTILLERY 1944 SOLDIER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 1
5 — — 7 5 —
DEFENSE 3/3 DEFENSE 3/3
2 — — 1 — —
Remote Control — Instead of Close Assault 5 — This unit has an
attacking during your assault attack value of 5 against Vehicles in
phase, choose an enemy Soldier its hex. This attack ignores cover.
or Vehicle and then roll two
dice. If both die rolls are greater
than the range to the target, roll
12 attack dice against that target
if it’s a Vehicle or 8 attack dice if
it’s a Soldier.

In a desperate move, the German


A remote-controlled miniature tank used to deliver forces conscripted every man not
explosives, the Goliath was actually based on a already serving in the military, ages 16 to 60, fit or not, to
French design. form a national militia for the homeland’s defense.

31/45  32/45 
WERWOLF 37MM LIGHT
PARTISANS 4 ANTITANK GUN 5
1944 SOLDIER 1941 SOLDIER — ARTILLERY

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 0
9 5 — 3 3 3
DEFENSE 4/4 DEFENSE 3/3
2 — — 9 7 5
Partisan — During deployment, deploy Relocate 2 — This unit has
this unit in any unoccupied hex on the speed 2 during your assault
edge of the map. phase.
Limited Range 2 — This unit can’t Light Artillery — This unit can
attack at ranges greater than 2. be carried by units with the
Transport ability.

The Wehrmacht concocted a plan to use guerilla fighters


to harass any Allied forces occupying regions of Germany. Like most armies in the early days of World War II, the
Werwolf, the name for the plan, was meant to reference fierce Hungarians used a light antitank weapon, modeling theirs
lycanthropes and to be a pun on Wehrwolf (“military wolf”). on Czech 37mm guns and the German PAK 36.

33/45  34/45 

8MM HUZAGOL 35M 3 TENACIOUS OFFICER 6


1941 SOLDIER 1941 SOLDIER — COMMANDER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED 1
8 5 — 5 — —
DEFENSE 4/4 DEFENSE 4/4
2 — — 2 — —
Close Assault 6 — This unit COMMANDER ABILITIES
has an attack value of 6 against Initiative +1
Vehicles in its hex. This attack
ignores cover. Tenacity — Friendly Soldiers
adjacent to this unit roll one extra
attack die when attacking targets
in their hex.

Coerced by threats and promises, as well as influenced by


the alleged Soviet bombing of the city of Kassa, Hungary The Hungarians helped the German forces occupy Yugoslavia,
entered the war in support of Germany. entering World War II to fight against the Soviets.

35/45  36/45 
TURAN I 11 STALWART HERO 7
1944 VEHICLE — TANK 1940 SOLDIER — HERO

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 1
7 6 5 8 7 —
DEFENSE 4/2 DEFENSE 5/5
8 7 6 2 — —
Italian Hero — This unit doesn’t
get placed on the battle map
during deployment. At the
beginning of any of your
movement phases, you may
deploy this unit in any hex
that contains a friendly Italian
Soldier. This unit ignores
face-up Disrupted counters.
Close Assault 7 — This unit
has an attack value of 7 against
Vehicles in its hex. This attack
ignores cover.

The Hungarians built the Turan I based on a Czech tank Covering Fire — Soldiers attacked by this unit this turn
design by the famous Skoda Works, adding a 40mm gun can’t make defensive fire attacks this turn.
and 50mm of armor.

37/45  38/45 

AZAD HIND FAUJ KAWANISHI N1K-J


INFANTRYMEN 3 “SHIDEN-KAI” 16
1944 SOLDIER 1944 AIRCRAFT

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 1 SPEED A
8 5 — 9 6 —
DEFENSE 4/4 DEFENSE 4/4
2 — — 4 3 —
Close Assault 6 — This unit has an Aircraft — Aircraft are placed
attack value of 6 against Vehicles in during the flight phase and
its hex. This attack ignores cover. attack during the airstrike phase.
Units attacking Aircraft use their
anti-Soldier attacks and get –1
on each attack die.
Antiair — This unit ignores the
–1 penalty on each attack die when attacking Aircraft. If an
enemy Aircraft is placed in a hex adjacent to this unit, this
unit may make a defensive-fire attack against it.
Agility — This unit’s short range against Aircraft is 0–2
Japan’s Indian prisoners of war (formerly British soldiers) hexes and its medium range against Aircraft is 3–5 hexes.
made up the main portion of the Azad Hind Fauj, the
military arm of the Arzi Hukumate Azad Hind (Provisional Piloting a Shiden, Kaneyoshi Muto once fought a dozen
Government of Free India), and these fighters entered India Navy Hellcats, downing four of them and forcing the others
to liberate it. to disengage.

39/45  40/45 
TYPE 97
TYPE 3 CHI-NU 18 ANTITANK RIFLE 4
1944 VEHICLE — TANK 1939 SOLDIER

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 4 SPEED 0
6 6 5 5 5 4
DEFENSE 5/3 DEFENSE 4/4
13 11 9 6 5 3
Forest Camouflage — While Heavy Rifle — While this unit
this unit is in a forest hex, it is adjacent to a friendly Soldier
automatically succeeds at cover with a base speed of 1, it gets
rolls against long-range attacks. speed 1.

An adaptation of the earlier Type 1 Chi-He and Type 97


Chi-Ha models, the Chi-He had a powerful 75mm main This antitank “rifle” weighed over 120 pounds and
gun. The tank never reached the front, due to late-war lack originally took a four-man team to carry it. Later versions
of manufacturing and shipping capacity. were given a wheeled carriage.

41/45  42/45 

AMMO DUMP 10 FUEL DEPOT 6


1939 SOLDIER — SUPPORT 1939 SOLDIER — SUPPORT

ATTACKS 0-1
Short Medium Long
2-4 5-8 ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 0 SPEED 0
5 — — 5 — —
DEFENSE 3/3 DEFENSE 3/3
2 — — 2 — —
Dug In — This unit can’t move Dug In — This unit can’t move
and can’t be carried by a unit and can’t be carried by a unit
with the Transport ability. with the Transport ability.
Plentiful Ammo — After each Extra Fuel — Friendly Vehicles
friendly Soldier or Vehicle attacks, with a base speed of 3 or higher
you may reroll any 1s from its get +1 speed. (Multiple abilities
attack dice roll. (You may only of the same name aren’t
reroll an attack die once with cumulative.)
this ability.)
Flammable — Whenever this unit
Flammable — Whenever this unit is attacked, roll a die. On is attacked, roll a die. On a 5 or
a 5 or higher, destroy it immediately. higher, destroy it immediately.

Armored vehicles used fuel at a prodigious rate. A typical


The weight and size of ammo was a considerable part of a tank would often have less than a 100km cross-country
soldier’s burden. Deploying ammunition forward allowed a operating range. Ready access to fuel allowed drivers to be
greater volume of fire and eased the constraints of operation. less conservative in their driving.

43/45  44/45 
HEADQUARTERS 7
1939 SOLDIER — SUPPORT

ATTACKS 0-1
Short Medium Long
2-4 5-8
SPEED 0
6 — —
DEFENSE 3/3
2 — —
Dug In — This unit can’t move
and can’t be carried by a unit
with the Transport ability.
Organization — Once per turn,
after both players roll initiative
dice during the initiative phase,
you may reroll both of your
initiative dice.

Command elements close to the action had the ability


to react quickly to changes in the battle. Many great
commanders chose to risk their lives leading their troops
from the front, rather than at the relatively safe rear areas.

45/45 

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