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The Secret Chambers of Madness 04
The Secret Chambers of Madness 04
Level 4
General History The dungeon was created by yuan-ti as a shrine. It was
eventually conquered by invaders, and has lain empty for
many centuries until recently.
Temperature Very Hot (DC 10 Constitution save each hour or gain one level
of exhaustion)
m Someone has scrawled "If being drunk all the time were easy,
everyone would do it" in dwarvish runes here
Wandering 1 Kobold Scale Sorcerer (cr 1, vgm 167) and 5 x Kobold (cr 1/8,
mm 195); easy, 325 xp, gathered around an evil shrine
Monsters
2 Kobold Dragonshield (cr 1, vgm 165) and 11 x Kobold (cr 1/8,
mm 195); medium, 475 xp, wielding bizarre eldritch powers
Treasure: 170 gp
Room #2 North Entry Trapped and Locked Iron Door (DC 15 to open, DC 30 to
break; 60 hp)
Ⓣ Electrified Lock: DC 10 to find, DC 20 to disable; affects
each creature which touches the lock, DC 15 save or take
2d10 lightning damage
→ Leads to room #58, inhabited by Half-Red Dragon Veteran
and 1 x Thug
Room Features A tile labyrinth covers the floor, and someone has scrawled
"I've forgotten my name" on the north wall
Empty
Room Features A sloped pit lined with iron spikes lies in the south-east corner
of the room, and the sound of horns fills the room
Room Features Burning torches in iron sconces line the east wall, and a
clicking noise can be heard in the south-east corner of the
room
Room Features A mural of ancient mythology covers the ceiling, and someone
has scrawled "This paladin is dead" in draconic script on the
south wall
Room #7 East Entry #1 Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
Room Features Someone has scrawled "Save yourself, kill the others" on the
south wall, and a rusted chisel lies in the west side of the
room
Monster Half-Red Dragon Veteran (cr 5, mm 180) and 2 x Thug (cr 1/2,
Monster Half-Red Dragon Veteran (cr 5, mm 180) and 2 x Thug (cr 1/2,
mm 350); deadly, 2000 xp
Empty
Room #10 North Entry #1 Trapped and Locked Iron Door (DC 10 to open, DC 30 to
break; 60 hp)
Ⓣ Guillotine Blade: DC 10 to find, DC 15 to disable; +4 to hit
against one target, 1d10 slashing damage
Room Features Someone has scrawled "golden, ruby, emerald, gray" on the
south wall, and a sundered shield lies in the north-east corner
of the room
Monster 2 x Firenewt Warrior (cr 1/2, vgm 142) and 2 x Giant Strider
(cr 1, vgm 143); medium, 600 xp
Monster Red Dragon Wyrmling (cr 4, mm 98) and 2 x Kobold (cr 1/8,
mm 195); medium, 1150 xp
Room #12 South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #59
Room Features A stack of barrels filled with rotting fruit stands against the
north wall, and someone has scrawled an alien symbol on the
west wall
Monster Barbed Devil (cr 5, mm 70); hard, 1800 xp
Room #13 West Entry Secret (DC 15 to find) Trapped and Unlocked Iron Door (60
hp)
Ⓢ The door is concealed behind a statue of a medusa, and
opened by uncovering her eyes
Ⓣ Teleporter Crystal: DC 10 to find, DC 10 to disable; affects
each creature which touches the crystal, DC 11 save or be
teleported to another location
→ Leads to room #25
Treasure: 2000 cp, 1200 sp, 80 gp, 2 x blue quartz (10 gp),
lapis lazuli (10 gp), 3 x malachite (10 gp), 2 x moss agate (10
gp), tiger eye (10 gp), 3 x turquoise (10 gp), Potion of
Climbing (common, dmg 187), 2 x Potion of Healing (common,
dmg 187)
Room #14 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp) (stuck,
disadvantage to open)
→ Leads to room #25
West Entry Secret (DC 15 to find) Unlocked Stone Door (60 hp)
Ⓢ A trap door in the floor leads to a short tunnel beneath the
wall
Room Features The floor is covered with bloodstains, and a bent dagger lies
in the south-west corner of the room
Room #15 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features Numerous pillars line the north and south walls, and a group
of monstrous faces have been carved into the south wall
Empty
Room #18 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A stone ramp ascends towards the west wall, and a pile of
rotten leather lies in the north-west corner of the room
Room #19 North Entry Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Fire Spray: DC 20 to find, DC 20 to disable; affects all
targets within a 20 ft. cone, DC 17 save or take 4d10 fire
damage
Treasure: 2500 cp, 900 sp, 30 gp, 2 x diamond (50 gp), citrine
(50 gp), moonstone (50 gp), 2 x sardonyx (50 gp), star rose
quartz (50 gp)
Hidden Treasure Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60
hp)
Arrow Trap: DC 10 to find, DC 10 to disable; +3 to hit against
one target, 1d10 piercing damage
Room #20 North Entry Trapped and Locked Iron Door (DC 10 to open, DC 30 to
break; 60 hp)
Ⓣ Guillotine Blade: DC 10 to find, DC 10 to disable; +7 to hit
against one target, 2d10 slashing damage
→ Leads to room #43, inhabited by Half-Red Dragon Veteran
and 1 x Thug
Empty
Monster 2 x Firenewt Warrior (cr 1/2, vgm 142) and 2 x Giant Strider
(cr 1, vgm 143); medium, 600 xp
Room #22 North Entry #1 Trapped and Unlocked Iron Door (60 hp)
Ⓣ Magic Missle Trap: DC 10 to find, DC 15 to disable; one
target, 4d10 force damage
→ Leads to room #49, inhabited by 13 x Kobold Inventor
Room Features The floor is covered in square tiles, alternating white and
black, and the ceiling is covered with cracks
Room #23 South Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A briny odor fills the west side of the room, and a pile of blood-
soaked clothing lies in the north side of the room
Room #24 North Entry Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Electrified Lock: DC 15 to find, DC 10 to disable; affects
each creature which touches the lock, DC 11 save or take
1d10 lightning damage
Room Features Part of the ceiling has collapsed into the room, and an iron
cauldron and simple cabinet sit in the east side of the room
Monster Kobold Scale Sorcerer (cr 1, vgm 167) and 14 x Kobold (cr
1/8, mm 195); hard, 550 xp
Treasure: 2100 cp, 1100 sp, 50 gp, malachite (10 gp), moss
agate (10 gp), obsidian (10 gp), turquoise (10 gp), Spell Scroll
(Minor Illusion) (common, dmg 200), 5 x Potion of Healing
(common, dmg 187)
East Entry Secret (DC 15 to find) Trapped and Unlocked Iron Door (60
hp)
Ⓢ The door is concealed behind a statue of a medusa, and
opened by uncovering her eyes
Ⓣ Teleporter Crystal: DC 10 to find, DC 10 to disable; affects
each creature which touches the crystal, DC 11 save or be
teleported to another location
→ Leads to room #13, inhabited by 8 x Firenewt Warrior
Room Features A stone dais sits in the north side of the room, and someone
has scrawled "You cannot kill it with wizardry" in draconic
script on the north wall
Treasure: 210 gp
Room Features A stone dais and throne sits in the north side of the room, and
someone has scrawled a basic map of the dungeon on the
west wall
Monster Firenewt Warlock of Imix (cr 1, vgm 143) and 6 x Firenewt
Warrior (cr 1/2, vgm 142); hard, 800 xp
Room #28 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Room Features An altar of evil sits in the north-west corner of the room, and
someone has scrawled "Beneath the tomb" on the north wall
Treasure: 16 sp; 3 pp
Room #29 North Entry Unlocked Stone Door (60 hp) (slides to one side)
East Entry Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
Empty
Room #30 East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #43, inhabited by Half-Red Dragon Veteran
and 1 x Thug
Room Features A tile mosaic of ancient mythology covers the floor, and the
scent of smoke fills the room
2300 cp, 1300 sp, 60 gp, 3 x diamond (50 gp), bloodstone (50
gp), carnelian (50 gp), chrysoprase (50 gp), 2 x citrine (50 gp),
2 x zircon (50 gp), 2 x Potion of Clairvoyance (rare, dmg 187),
Potion of Mind Reading (rare, dmg 188)
Room Features Someone has scrawled "Rona was here" on the east wall, and
a creaking sound can be heard in the south side of the room
Room #32 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #28, inhabited by Red Dragon Wyrmling
and 1 x Magma Mephit
Room Features A narrow ledge runs along the south and east walls, and a
rotting odor fills the room
Monster Kobold Inventor (cr 1/4, vgm 166) and 13 x Kobold (cr 1/8,
mm 195); medium, 375 xp
Room #33 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features Someone has scrawled "You cannot kill it with magic" on the
south wall, and a rusted breastplate lies in the east side of the
room
Monster Half-Red Dragon Veteran (cr 5, mm 180) and 1 x Thug (cr 1/2,
mm 350); hard, 1900 xp
Room #34 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
Empty
Room #35 North Entry Locked Stone Door (DC 15 to open) (slides to one side)
Room Features Lit candles are scattered across the floor, and several wax
blobs are scattered throughout the room
South Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp) (slides
down)
Ⓣ Acid Spray: DC 15 to find, DC 20 to disable; affects all
targets within a 20 ft. cone, DC 12 save or take 1d10 acid
damage for 1d4 rounds
Room Features A chute descends from the room into a midden chamber
below, and the floor is covered in square tiles, alternating
white and black
Monster
Monster Firenewt Warlock of Imix (cr 1, vgm 143) and 3 x Firenewt
Warrior (cr 1/2, vgm 142); medium, 500 xp
Room #37 West Entry Secret (DC 15 to find) Trapped and Locked Stone Door (DC
10 to open, DC 25 to break; 60 hp)
Ⓢ The door is located near the ceiling and opened by
speaking a command word
Ⓣ Contact Poison: DC 10 to find, DC 15 to disable; affects
each creature which touches the trigger, DC 13 save or take
2d10 damage
→ Leads to room #47, inhabited by Firenewt Warlock of Imix
and 3 x Firenewt Warrior
Room Features A narrow pit covered by iron bars lies in the south side of the
room, and burning torches in iron sconces line the north and
west walls
Monster Kobold Dragonshield (cr 1, vgm 165) and 3 x Kobold (cr 1/8,
mm 195); easy, 275 xp
Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock,
DC 30 to break; 60 hp)
2500 cp, 1400 sp, 50 gp, banded agate (10 gp), 3 x blue
quartz (10 gp), eye agate (10 gp), malachite (10 gp), obsidian
(10 gp), rhodochrosite (10 gp), tiger eye (10 gp), Alchemy Jug
(uncommon, dmg 150), Lantern of Revealing (uncommon,
dmg 179), Potion of Greater Healing (uncommon, dmg 187),
Mithral Armor (splint) (uncommon, dmg 182)
Room #38 East Entry #1 Secret (DC 15 to find) Stuck Stone Door (DC 20 to break; 60
hp)
Ⓢ The door is located near the ceiling and opened by
speaking a command word
Empty
Room #39 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp) (stuck,
disadvantage to open)
Room Features Lit candles are scattered across the floor, and the sound of
footsteps can be heard in the south-east corner of the room
East Entry
East Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #10, inhabited by 2 x Firenewt Warrior and
2 x Giant Strider
Room Features Someone has scrawled "This is not a secret door" on the north
wall, and a shallow pool of acid lies in the south side of the
room
Room #41 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
West Entry #1 Secret (DC 20 to find) Stuck Stone Door (DC 20 to break; 60
hp)
Ⓢ The door is located several feet above the floor and
opened by pulling an iron sconce
Room Features A fountain decorated with six gargoyles sits in the east side of
the room, and several pieces of rotten rope are scattered
throughout the room
Room #42 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Room #43 West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #30
East Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ Thunderstone Mine: DC 15 to find, DC 10 to disable;
affects all targets within 20 ft., DC 11 save or take 1d10
thunder damage and become deafened for 1d4 rounds
→ Leads to room #50, inhabited by 4 x Firenewt Warrior
Room Features The walls are covered with veins of metal, and a sundered
mace lies in the west side of the room
Monster Half-Red Dragon Veteran (cr 5, mm 180) and 1 x Thug (cr 1/2,
mm 350); hard, 1900 xp
South Entry #2 Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)
Hidden Treasure Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock,
DC 30 to break; 60 hp)
1800 cp, 700 sp, 40 gp, a cloth gown trimmed with rabbit fur
(25 gp), an ivory shield brooch engraved with spirals (25 gp),
Potion of Hill Giant Strength (uncommon, dmg 187)
West Entry #1 Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ Rune of Dread: DC 15 to find, DC 20 to disable; affects all
targets within 10 ft., DC 11 save or become frightened for 1d4
rounds
Room Features A metallic odor fills the south side of the room, and several
pieces of torn paper are scattered throughout the room
Hidden Treasure Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC
25 to unlock, DC 30 to break; 60 hp)
Electrified Lock: DC 20 to find, DC 15 to disable; affects each
creature which touches the lock, DC 15 save or take 2d10
lightning damage
1800 cp, 1400 sp, 120 gp, a copper chalice inlaid with a
filigree of silver (25 gp), a pewter censer set with a single
chalcedony (25 gp), a wooden scepter set with citrine and
zircon (25 gp), an earthenware plate embossed with arcane
runes (25 gp), an earthenware vase embossed with floral
vines (25 gp), Spell Scroll (Hold Person) (uncommon, dmg
200), Bag of Holding (uncommon, dmg 153), Driftglobe
(uncommon, dmg 166), Potion of Healing (common, dmg 187)
East Entry #1 Secret (DC 15 to find) Trapped and Locked Stone Door (DC
10 to open, DC 25 to break; 60 hp)
Ⓢ The door is located near the ceiling and opened by
speaking a command word
Ⓣ Contact Poison: DC 10 to find, DC 15 to disable; affects
each creature which touches the trigger, DC 13 save or take
2d10 damage
→ Leads to room #37, inhabited by Kobold Dragonshield and
3 x Kobold
East Entry #2 Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Arrow Trap: DC 10 to find, DC 15 to disable; +6 to hit
against one target, 2d10 piercing damage
Room Features Part of the east wall has collapsed into the room, and a
splashing noise can be heard in the north-east corner of the
room
Room #49 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #25
Room #50 West Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ Thunderstone Mine: DC 15 to find, DC 10 to disable;
affects all targets within 20 ft., DC 11 save or take 1d10
thunder damage and become deafened for 1d4 rounds
→ Leads to room #43, inhabited by Half-Red Dragon Veteran
and 1 x Thug
Room Features A narrow shaft descends from the room into a magical cyst
below, and the floor is covered with stone rubble
Room #51 East Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
Monster Kobold Scale Sorcerer (cr 1, vgm 167) and 4 x Kobold (cr 1/8,
mm 195); easy, 300 xp
Room #52 West Entry Trapped and Unlocked Stone Door (60 hp)
Ⓣ Arrow Trap: DC 10 to find, DC 15 to disable; +5 to hit
against one target, 1d10 piercing damage
→ Leads to room #24, inhabited by Kobold Scale Sorcerer
and 14 x Kobold
South Entry #1 Trapped and Stuck Iron Door (DC 25 to break; 60 hp) (slides
to one side)
Ⓣ Earthmaw Trap: DC 15 to find, DC 10 to disable; +6 to hit
against one target, 2d10 piercing damage
Monster Half-Red Dragon Veteran (cr 5, mm 180) and 1 x Thug (cr 1/2,
mm 350); hard, 1900 xp
Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock,
DC 30 to break; 60 hp)
1900 cp, 1400 sp, 60 gp, a fine leather coinpurse trimmed with
squirrel fur (25 gp), a linen tabard trimmed with rabbit fur (25
gp), an obsidian puzzle box inlaid with a filigree of electrum
(25 gp)
Room #53 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
East Entry Secret (DC 25 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is concealed by an illusion
→ Leads to room #57, inhabited by 10 x Kobold Inventor
Monster Kobold Inventor (cr 1/4, vgm 166) and 13 x Kobold (cr 1/8,
mm 195); medium, 375 xp
Room #54 East Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #11, inhabited by Red Dragon Wyrmling
and 2 x Kobold
East Entry #2 Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
Room Features A tapestry of legendary monsters hangs from the south wall,
and someone has scrawled "Feanore died here, no honor
among thieves" on the south wall
Monster Kobold Scale Sorcerer (cr 1, vgm 167) and 13 x Kobold (cr
1/8, mm 195); hard, 525 xp
Treasure: 1600 cp, 800 sp, 70 gp, a cloth mantle trimmed with
fox fur (25 gp), a leather saddle tooled with elven script (25
gp), a petrified squirrel set with carnelian and star rose quartz
(25 gp), a pewter censer set with carnelian (25 gp), a small
woolen tapestry (25 gp), an earthenware ewer painted with
floral imagery (25 gp), an earthenware tureen embossed with
elven script (25 gp), Spell Scroll (Mage Hand) (common, dmg
200), Spell Scroll (Arms of Hadar) (common, dmg 200), Potion
of Climbing (common, dmg 187), 3 x Potion of Healing
(common, dmg 187)
Empty
West Entry Secret (DC 25 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is concealed by an illusion
→ Leads to room #53, inhabited by Kobold Inventor and 13 x
Kobold
South Entry Secret (DC 25 to find) Stuck Stone Door (DC 20 to break; 60
hp)
Ⓢ The door is opened by speaking a command word
Room Features Numerous pillars line the east and west walls, and someone
has scrawled a fell symbol on the west wall
Room #58 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A balcony hangs from the south wall, and the ceiling is
covered with cracks
Monster Half-Red Dragon Veteran (cr 5, mm 180) and 1 x Thug (cr 1/2,
mm 350); hard, 1900 xp
Room #59 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #12, inhabited by Barbed Devil
Room Features The scent of smoke fills the room, and a bent chisel lies in the
north-west corner of the room
Room #60 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
South Entry #2 Secret (DC 25 to find) Locked Iron Door (DC 10 to open)
Ⓢ The door is concealed by an illusion
Room Features A tile mosaic of a legendary battle covers the floor, and the
south and east walls are covered with bloodstains
West Entry Secret (DC 25 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is located above a small stone dais and
concealed behind a tapestry of ghoulish carnage
Room Features A large kiln and coal bin sit in the center of the room, and a
pile of rotting wood lies in the north-east corner of the room
Treasure: 90 gp, 13 pp
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