GFF - Prime Brothers v2.15

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Prime Brothers are the newest invention of the mighty god-
which are designed to be fast to learn and easy to play. king, and they are even more elite and feared than their
brethren. These soldiers have gone through enhanced gentic
This project was made by gamers for gamers and it can only
modification to become even stronger, and have been equipped
exist thanks to the support of our awesome community.
with the deadliest weapons available.
If you’d like to support the continued development of our
When faced with the ever-increasing threats of the Sirius
games you can donate on patreon.com/onepagerules.
sector the elite scientists of the god-king created the Prime
Thank you for playing! Brothers as a response, making them even more adaptable
than their brethren.

To give them an edge over their opponents they are able to


bring in a high variety of weapons, some of which can be
customized to ensure that there is no enemy they are not
prepared for.

The Prime Brothers are ready to take on the most impossible


of missions without hesitating, all in the name of their
immortal god-king.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Captain [1] 3+ 2+ Auto-Rifle (24”, A3), CCW (A2) Hero, Prime, Tough(3) A, B, C 105pts
Judge [1] 3+ 2+ Pistol (12”, A1), Relic Sword (A3, AP(2), Deadly(3)) Hero, Prime, Tough(3) A, B 115pts
Psychic [1] 3+ 2+ Auto-Rifle (24”, A3), CCW (A2) Hero, Prime, Psychic(1), A, B, D 125pts
Tough(3)
Assault Brother [1] 3+ 2+ Pistol (12”, A1), CCW (A3) Prime E, F 35pts
Prime Brother [1] 3+ 2+ Auto-Rifle (24”, A3), CCW (A2) Prime A, E, G 45pts
Raider Brother [1] 3+ 2+ Heavy Pistol (12”, A1, AP(1)), CCW (A3) Furious, Prime E, H 40pts
Blaster Brother [1] 3+ 2+ Heavy Plasma Rifle (30”, A1, AP(2)), CCW (A2) Prime E, I 45pts
Infiltration Brother [1] 3+ 2+ Heavy Carbine (18”, A1, Rending), CCW (A2) Prime, Scout E 45pts
Guard Brother [1] 3+ 2+ Pistol (12”.A1), Energy Sword (A3,AP(1),Rending) Prime, Shield Wall - 50pts
Eradication Brother [1] 3+ 2+ Fusion Rifle (12”, A1, AP(4), Deadly(6)), CCW (A2) Prime, Relentless - 60pts
Elimination Brother [1] 3+ 2+ Sniper Rifle (36”, A1, AP(1), Sniper), CCW (A2) Prime, Scout, Stealth J 60pts
Jetpack Brother [1] 3+ 2+ 2x Plasma Carbines (18”, A1, AP(2)), CCW (A2) Ambush, Flying, Prime K 60pts
Suppression Brother [1] 3+ 2+ Autocannon (48”, A2, AP(2)), CCW (A2) Ambush, Flying, Prime - 80pts
Aggro Brother [1] 3+ 2+ 2x Fist-Carbines (18”, A3), Energy Fist (A2, AP(3)) Prime, Tough(3) L 115pts
Prime Biker [1] 3+ 2+ Pistol (12”, A1), CCW (A3) Fast, Impact(1), Prime M 50pts

A Replace Auto-Rifle and CCW: G Replace Auto-Rifle: Special Rules


Pistol (12”, A1) and CCW (A4) -5pts Flamethrower (12”, A6) Free Battle Rites: The hero and all friendly units
Energy Sword (A2, AP(1), Rending), +15pts Gravity Rifle (18”, A2, Rending) Free within 12” get +1 to their melee rolls.
Energy Fist (A2, AP(3)), Plasma Rifle (24”, A1, AP(2)) Free Medical Training: This model and all friendly
Fist-Pistol (12”, A3) Rifle (30”, A2) Free units within 12” get the Regeneration rule.
Replace Pistol: Precision Rifle (36”, A1, AP(1)) Free Precision Shots: The hero and all friendly
Shred Pistol (6”, A2, Rending) +5pts Fusion Rifle +10pts units within 12” get AP(+1) when shooting.
Plasma Pistol (12”, A1, AP(2)) +5pts Prime: Counts as having the Fearless rule, as
(12”, A1, AP(4), Deadly(6))
Heavy Carbine (18”, A1, Rending) +5pts well as having Regeneration against non-
Heavy Machinegun (36”, A3, AP(1)) +15pts
spell attacks (this stacks with Regeneration).
Rifle (30”, A2) +5pts Take one Auto-Rifle attachment: Repair: Once per turn, if within 2” of a unit
Precision Rifle (36”, A1, AP(1)) +5pts GrenadeLauncher–pick one to fire: +10pts with Tough, roll one die. On a 2+ you may
Flamethrower Pistol (12”, A6) +10pts HE (24”, A1, Blast(3)) repair 1 wound from the target.
Replace CCW: AT (24”, A1, AP(1), Deadly(3)) Shield Wall: Enemies get -1 to hit when they
Energy Sword (A4, AP(1), Rending) +10pts Upgrade with any: attack units where all models have this rule.
Energy Fist (A4, AP(3)) +15pts Veteran Infantry +10pts Veteran Infantry: This model gets +1 to its
EnergyHammer(A4,AP(1),Deadly(3)) +15pts Grave Armor (Tough(+3)) +60pts attack rolls for melee and shooting.
War Chant: The hero and all friendly units
B Upgrade with one: H Replace Heavy Pistol and CCW: within 12” get +1 attack when charging.
Camo Cloak (Scout, Stealth) +10pts Assault Rifle (24”, A1), CCW (A2) Free
Combat Shield (Shield Wall) +10pts Heavy Pistol (12”, A1, AP(1)) and +5pts Psychic Spells
Combat Bike (Fast, Impact(1), +25pts Energy Sword (A3, AP(1), Rending) Blurred Sight (4+): Target enemy unit within
Twin Rifle (30”,A4)) Heavy Pistol (12”, A1, AP(1))) and +5pts 12” gets -1 to hit next time it shoots.
Grave Armor (Tough(+3)) +85pts Energy Fist (A3, AP(3)) Psychic Terror (4+): Target enemy unit within
Upgrade with: Heavy Pistol (12”, A1, AP(1)) and +10pts 12” takes 2 automatic hits with AP(2).
Veteran Infantry +10pts EnergyHammer(A3,AP(1),Deadly(3)) Cursed Ground (5+): Target enemy unit within
Heavy Chainsaw Sword (A9, AP(1)) +20pts 18” moves -6” next time it charges.
C Upgrade with one: Upgrade with any: Cerebral Trauma (5+): Target enemy model
Repair +10pts Grapnel (Strider) +5pts within 12” takes 1 automatic hit with AP(3).
War Chant +10pts Orbital Deployment (Ambush) +10pts Time Passage (6+): Target friendly unit within
Battle Rites +15pts 12” may immediately move by up to 6”.
Ancient Banner (Fear) +20pts I Replace Heavy Plasma Rifle: Lightning Fog (6+): Target 2 enemy units
Precision Shots +45pts Plasma Auto-Rifle (24”, A2, AP(1)) +5pts within 6” take 8 automatic hits each.
Light Plasma Cannon +5pts
D Upgrade Psychic(1) (36”, A1, AP(2))
Psychic(2) +15pts
J Replace Sniper Rifle:
E Upgrade with: Laser Rifle (36”,A1,AP(3),Deadly(3)) +10pts
Medical Training +45pts
K Replace 2x Plasma Carbines:
F Replace Pistol: 2x Assault Carbines (18”, A3) +5pts
Plasma Pistol (12”, A1, AP(2)) +5pts
Upgrade with: L Replace 2x Fist-Carbines:
Veteran Infantry +10pts 2x Fist-Flamethrowers (12”, A6) +5pts
Upgrade with:
Grenade Launcher (18”,A1,Blast(3)) +10pts

M Upgrade with:
Twin Rifle (30”, A4) +20pts

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