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Leven Ction Ards 2. Move Action: Shillings Ruler Serf
Leven Ction Ards 2. Move Action: Shillings Ruler Serf
Leven Ction Ards 2. Move Action: Shillings Ruler Serf
Ferryboat routes can be used by any player for a If you are the first to add an influence marker to a location,
Choose from the 11 action cards described here. 2. Move Action payment of 2 shillings to the general supply. Each place your marker on TOP of the disc to become its ruler.
payment grants a single, one-way trip. Important: Ferryboat If you are the second (and different) player to add a marker,
1. Migrate Action Your total movement allowance is routes are closed if the Alchemist has 1 or more vessels for place it beside the disc to become a serf. This earns you
equal to the number of pawns you sale within his guild! the right to tend a landscape (see Tend Landscape on
You may migrate 1 of your pawns have on the board. Movement may page 11).
to or from the board. If you choose be divided among multiple pawns. Epic Voyage
to migrate a pawn onto the board, Pawns move from 1 location to the If you successfully play the Move Action twice in a On a future turn, either player may add 1 final influence
turn in a food for the journey. next and may move along roads or single round (see Repeat Action, page 14), you may marker. If you are already the ruler, add your marker beside
Now, take a pawn from your special vessel routes. take 1 of your player discs and place it on the first space of the disc to reinforce your rule as a subject. If you are a serf,
personal supply, rotating it so the epic voyage track. If you are already on the track, advance bump the ruler down to the serf position, leaving your new
that 1 of its 6 characters faces up. Pilfer Resources your disc to the next space. Upon reaching a space marked marker on top as the location’s new ruler.
Finally, place it beside a location At the end of your Move Action, if with a card icon, draw 2 Royal Writ cards and keep 1 of
already containing 1 of your pawns one of the pawns you moved is beside a location containing them. Return the other card to the bottom of the deck.
or influence markers. If neither are a resource, you may pilfer 1 resource from that space. (This
in play, place your pawn beside 1 of the 6 pink-circled includes resources atop landscape tiles such as goods, targets
starting locations. or shillings.) You may not pilfer from a farm you rule or a
ruler
landscape that your own serf is tending (limit 1 pilfered
If you migrate a pawn from the board, return it to your resource per movement action). serf
personal supply without food penalty.
Vessels & Vessel Routes The epic voyage track is divided into sections. At the end of
subject
If you have a vessel in your personal supply, you may place the game, the leading player disc in each section will score
Note: Having a pawn in play earns a player membership
it under 1 of your pawns on the board, and move along the the higher of the two veneration point values printed in that
status in 1 of 6 guilds (see Guild Membership on page 16).
vessel route matching the vessel. The pawn remains atop section (3/5, 7/9, 11/13 vp). If 2 discs are tied, they both
the vessel until the pawn moves away from the route. score the higher value. The fourth section contains only 1 Guild Status & Active Regions
Deploying a vessel does not count as an action and can be space: the monastery. Any marker reaching this spot will The locations you rule may increase your guild status, and
done at any time during your turn. Once the vessel is placed, receive 17 vp. Note: A pawn must move at least 1 space for earn you veneration points for active regions. (see Step 4 on
“Distant Kin” (Advanced Game)
it may not be taken off the board. the move action to be successful. page 21).
If you have an Alchemist pawn
already on the board, you may Submersible route “Godspeed” (Advanced Game)
migrate a new pawn onto the
“Money is Influence” (Advanced Game)
board to any of the 6 starting If you have a Monk pawn on the
locations instead (even without one of your Ship route board, that pawn may move +1 If you use your Merchant pawn
pawns or influence markers there). space at the end of your regular to influence a location ruled by
movement action. The monk pawn does not an opponent’s SINGLE marker,
Flying Machine route have to be part of your regular movement you may pay 1 shilling to the general supply
action. If you have multiple monks, to move his marker to the serf position and
choose 1 to perform this ability. place yours on top as the ruler (even though
you are merely tied for influence). If you
Abandoned Vessels
have multiple merchants, choose 1 to
The Six Pawn Characters If you are using a vessel and decide to continue movement 3. Influence Action perform this ability.
to another location requiring another mode of travel, you
may abandon the vessel and continue movement on a road, You may add 1 influence marker to
or by deploying a different vessel from your personal each location containing one of your
supply. On a future turn, any player (including you) may pawns. For example, if all of your
Farmer Alchemist Merchant board the abandoned vessel during a movement action. pawns were at different locations,
you could add 3 influence markers.