Professional Documents
Culture Documents
Familiar ( - or - ) Familiar ( or ) : Mage Verion
Familiar ( - or - ) Familiar ( or ) : Mage Verion
Improving Familiars
Source: http://nwod.org/wiki/index.php/Familiar
Napomena: Embodied familiar počinje s 2 numena od kojih jedan mora bitiInnocous Numen, a
Twilight s 1 numenom, dakle oba slučaja imaju jednak broj max numena.
Familiar Traits
Whether immaterial or embodied, a familiar is considered to be a rank 1 spirit (a “squire”; seen “The
Spiritual Hierarchy,” p. 317). The Storyteller designs the spirit’s traits. Each familiar begins play with at least
one dot in each Attribute, with extra dots as listed below. See “Spirits,” pp. 317- 322, for rules concerning
spirit traits.
Location Modifier
Wilderness +3
Demesne +3
Hallow +2
Place associated with the spirit’s Influence +2
Ley line nexus +1
Handmade structure (wooden bridge, shed) +1
Parking lot –1
Modern commercial building –1
Modern industrial building –2
Modern laboratory –3
Vampire translation: having disciplines or rituals that can affect spirits are recommened for this type of
familiar.
Embodied familiars live in the material world in a physical body, although it might be a rather strange
body. They are often clever and loyal animals, the black cat or cunning rat of sorcerous legend. All embodied
familiars have the Innocuous Numen (see pp. 321-322). It is very good at not being noticed by others.
Anyone but its bonded mage suffers a –2 penalty on perception rolls to notice the familiar, unless it does
something to draw attention to itself.
Familiar Pact (Spirit •••) Familiar Pact (Cruac •••)
The mage can forge a personal pact The vampire can forge a personal pact
with a familiar. with a familiar.
Practice: Weaving Action: Extended (target number =
Action: Extended (target number = Merit dots)
Merit dots) Duration: Lasting
Duration: Lasting Cost: 1 Vitae
Aspect: Covert
Cost: 1 Mana See the “Familiar” Merit, p. 82, for
See the “Familiar” Merit, p. 82, for more details. The target must have
more details. The target must have purchased the Familiar Merit to cement
purchased the Familiar Merit to cement the bond. Such a bond cannot be
the bond. Such a bond cannot be dispelled. Only one familiar may be
dispelled. Only one familiar may be pacted at a time to the same person.
pacted at a time to the same person. The caster must be able to see and
The caster must be able to see and speak to the desired spirit (see “Spirit
speak to the desired spirit (see “Spirit Tongue,” p. 246), and he must be able
Tongue,” p. 246), and he must be able to touch it during each extended roll
to touch it during each extended roll (see “Gossamer Touch,” p. 247). A
(see “Gossamer Touch,” p. 247). A spirit in the Shadow World cannot be
spirit in the Shadow World cannot be targeted by this spell. It must first be
targeted by this spell. It must first be brought across the Gauntlet to become
brought across the Gauntlet to become a Twilight spirit, either by
a Twilight spirit, either by coaxing or command (see “Control
coaxing or command (see “Control Spirit,” p. 248). The spirit cannot be
Spirit,” p. 248). The spirit cannot be forced by magic to accept the familiar
forced by magic to accept the familiar bond. It must enter willingly into such
bond. It must enter willingly into such an agreement.
an agreement.
Mysterium Rote: Soul-Bonding
Dice Pool: Manipulation + Socialize
+ Spirit
Supplemented by conversation,
coaxing and even by threats and bribery,
this rote enables a mage of the
Mysterium to enter into a bond that
ties a willworker to her familiar. Mages
of every order make use of this magic,
though, as familiars are popular among
the Awakened.