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11ASP Week4 Term1
11ASP Week4 Term1
11ASP Week4 Term1
""
𝑣 = 𝑣! + ( 𝑎. 𝑑𝑡
"!
""
𝑥 = 𝑥! + ( 𝑣. 𝑑𝑡
"!
LO2.5 UNIFORM Acceleration equations
EX : 𝑎 = 4𝑚/𝑠 !
1 + 1 +
∆𝑥 = 𝑣* 𝑡 + 𝑎𝑡 𝑜𝑟 𝑥, = 𝑥* + 𝑣* 𝑡 + 𝑎𝑡
2 2
- -
∆𝑥 = 𝑣, + 𝑣* 𝑡 𝑜𝑟 𝑥, = 𝑥* + + 𝑣, + 𝑣* 𝑡
+
𝑣! = 𝑣" + 𝑎𝑡
NOTE
∆𝑥 = 𝑥! − 𝑥"
5- 𝑑𝑥
𝑣#(") = = 2𝑚/𝑠
𝑑𝑡
𝑑𝑦
𝑣&(") = = −6𝑡
𝑑𝑡
𝑣&("'()) = −6 1 = −6𝑚/𝑠
∆𝑥 = 𝑣# ∆𝑡 = 2 3 = 6𝑚
𝑦(") = 2 − 3𝑡 *
𝑑𝑦
𝑣&(") = = −6𝑡 𝑚/𝑠
𝑑𝑡
𝑑𝑣&
𝑎&(") = = −6 𝑚/𝑠 *
𝑑𝑡
𝑑# = ( 𝑣# . 𝑑𝑡 = ( 𝑠𝑖𝑛𝑡 𝑑𝑡 = −𝑐𝑜𝑠𝑡
𝜋
𝑑# ," "'- = − cos = 0𝑚
* 2
𝜋
𝑑& ," "'- = sin = 1𝑚
* 2
𝑎# = 2𝑚/𝑠 *
𝑎& = 1𝑚/𝑠 *
The object moves in xy plane at the same time ,So time is common between x and y
Find the time from the y axis then use it to find distance
On the x axis
*
0 = 𝑣&! + 𝑔𝑡
0* = 𝑣&! + 2𝑔𝑦.,#
𝑡 ∝ 𝑣&!
𝑦.,# ∝ 𝑣&!
𝑡 ∝ 𝑣& 𝑠𝑖𝑛𝜃
𝑦.,# ∝ 𝑣& 𝑠𝑖𝑛𝜃
https://phet.colorado.edu/sims/htm 𝑠𝑖𝑛30 = 0.5 < 𝑠𝑖𝑛60 = 0.866 𝑠𝑖𝑛30 = 0.5 < 𝑠𝑖𝑛60 = 0.866
l/projectile-motion/latest/projectile- 𝑦/01 ," 2'34#5 𝑦/01 ," 2'64# 𝑡," 2'34# < 𝑡," 2'64#
motion_en.html
1 *
∆𝑦 = 𝑣!& 𝑡 + 𝑔𝑡
2
1 *
∆𝑦 = 𝑣! 𝑠𝑖𝑛𝜃𝑡 + 𝑔𝑡
2
1
∆𝑦 = 40 𝑠𝑖𝑛30 3 − (10)(3)*
2
∆𝑦 = 15𝑚
∆𝑥 = 𝑣!# 𝑡
∆𝑥 = 𝑣𝑐𝑜𝑠𝜃𝑡 Back to equation 1
∆𝑥 = (35𝑐𝑜𝑠60)𝑡 equation1
∆𝑥 = 35𝑐𝑜𝑠60 5.58
Use the y axis to find the time
∆𝑥 = 98𝑚
1
∆𝑦 = 𝑣!& 𝑡 + 𝑔𝑡 *
2
1 *
∆𝑦 = 𝑣! 𝑠𝑖𝑛𝜃𝑡 + 𝑔𝑡
2
1
(15 − 1.8) = 35 𝑠𝑖𝑛60 𝑡 − (10)(𝑡)*
2
1
(15 − 1.8) = 35 𝑠𝑖𝑛60 𝑡 − (10)(𝑡)*
2
𝑣# = 𝑣7 𝑐𝑜𝑠𝜃
𝑣&+ = 𝑣&! − 𝑔𝑡
𝑣&+ = 𝑣7 𝑠𝑖𝑛𝜃 − 𝑔𝑡
Back to equation 1
1 *
0 = 𝑣! 𝑠𝑖𝑛𝜃𝑡 − 𝑔𝑡
2
1
0 = 𝑣7 𝑠𝑖𝑛𝜃 − 𝑔𝑡
2
1
𝑔𝑡 = 𝑣7 𝑠𝑖𝑛𝜃
2
2𝑣7 𝑠𝑖𝑛𝜃
𝑡=
𝑔
https://www.youtube.com/watch?v=j1URC2G2qnc
Topic 2: Newton's Laws of Motion
2.1.1 Describe an object (either in a state of equilibrium or acceleration) in different types of physical situations such as
inclines, falling through air resistance, Atwood machines, or circular tracks)
Newton’s second law can be applied to an object in accelerated motion or in a state of equilibrium
Acceleration ∑ 𝐹# = 𝑚𝑎# 𝑎𝑛𝑑 ∑ 𝐹& = 𝑚𝑎& , 𝑜𝑏𝑗𝑒𝑐𝑡 𝑎𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑛𝑔 𝑎𝑙𝑜𝑛𝑔 𝑜𝑛𝑒 𝑎𝑥𝑖𝑠 𝑜𝑛𝑙𝑦 (𝑁𝑒𝑤𝑡𝑜𝑛8 𝑠 2𝑛𝑑 𝐿𝑎𝑤)
2.1.2 Explain Newton’s first law in qualitative terms and apply the law to many different physical situations
Newton's first law states that if a body is at rest or moving at a constant speed in a straight line, it will remain at rest
or keep moving in a straight line at constant speed (constant velocity)
Inertia : tendency of an object to keep the same state of motion
Balanced forces : forces cancel each other so ∑ 𝐹 = 0, 𝑘𝑒𝑒𝑝 𝑠𝑎𝑚𝑒 𝑠𝑡𝑎𝑡𝑒 𝑜𝑓 𝑚𝑜𝑡𝑖𝑜𝑛
(objects at rest stay at rest and objects moving continue same velocity(both mag and direction )
1. Speed up
2. Slow down
3. Change in direction
a. Forces can be resolved into components and these components can be separately added in their respective directions.
Once the horizontal force is removed
And there is no friction and no other force
Then
𝐹# = 0 𝑎𝑛𝑑 ∑ 𝐹& = 0 , 𝑡ℎ𝑒𝑛 𝑖𝑡 𝑖𝑠 𝑎𝑡
𝑒𝑞𝑢𝑖𝑙𝑖𝑏𝑟𝑖𝑢𝑚 , 𝑡ℎ𝑒𝑛 𝑡ℎ𝑒 𝑜𝑏𝑗𝑒𝑐𝑡 𝑤𝑖𝑙𝑙 𝑐𝑜𝑛𝑡𝑖𝑛𝑢𝑒
∑ 𝑖𝑡𝑠 𝑠𝑡𝑎𝑡𝑒 𝑜𝑓 𝑚𝑜𝑡𝑖𝑜𝑛 𝑑𝑢𝑒 𝑡𝑜 𝑖𝑛𝑒𝑟𝑡𝑖𝑎 , 𝑠𝑖𝑛𝑐𝑒 𝑖𝑡 𝑤𝑎𝑠
𝑚𝑜𝑣𝑖𝑛𝑔 𝑡ℎ𝑒𝑛 𝑖𝑡 𝑤𝑖𝑙𝑙 𝑐𝑜𝑛𝑡𝑖𝑛𝑢𝑒 𝑚𝑜𝑣𝑖𝑛𝑔 𝑖𝑛 𝑠𝑎𝑚𝑒 𝑠𝑝𝑒𝑒𝑑 𝑎𝑛𝑑
𝑠𝑎𝑚𝑒 𝑑𝑖𝑟𝑐𝑡𝑖𝑜𝑛 (𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦)
Newton’s first law of inertia says that
objects Tend to continue same state of
motion so .The bus stop but people's bodies
will keep same state of motion so their
bodies will continue moving forward and
jerk forward
speed of an object moving in a straight line is increasing
at a constant rate = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 𝑎𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑜𝑛
𝑚𝑎𝑠𝑠 = 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡
e 𝐹 = 𝑚𝑎
∑ 𝐹# = 0
𝐹,99:!;< − 𝐹+=!>"!7? = 0
𝐹 − 𝐹+ = 0
𝐹 = 𝐹+
𝐹( = 3𝑢𝑝
𝐹@ = 2𝑤𝑒𝑠𝑡
𝐹*# = 2 𝑒𝑎𝑠𝑡
𝐹*& = 3 𝑆𝑜𝑢𝑡ℎ
e 𝐹& = 0 2𝑇𝑠𝑖𝑛30 − 𝑚𝑔 = 0 1 𝑇 = 𝑚𝑔
2𝑇 − 𝑚𝑔 = 0 𝑇 − 𝑚𝑔 = 0
2
𝑻𝟏𝒚
𝑻𝟐𝒙
𝑻𝟏𝒙
𝑻𝟐𝒚
𝒘 = 𝟒𝟎𝑵
Mass at rest
𝑇( = 1.88 𝑇* 𝑒𝑞𝑢𝑎𝑡𝑖𝑜𝑛 1
𝑇* cos 270 + 70 + 𝑇( cos 90 + 30 = 0
e 𝐹# = 0
(0.94)𝑇* −0.5𝑇( = 0
1.88𝑇* − 0.34𝑇* − 40 = 0
e 𝐹& = 0
0.53𝑇* = 40
𝑇(& + 𝑇*& + 𝑤 = 0 𝑇( = 1.88 𝑇* = 1.88 45.45 = 85.45𝑁
On the y axis
2𝑇𝑠𝑖𝑛 90 − 𝜃 = 𝑀𝑔
NOTE:
𝑠𝑖𝑛 90 − 𝜃 = cosθ
2𝑇𝑐𝑜𝑠𝜃 = 𝑀𝑔
𝑀𝑔
𝑇=
2𝑐𝑜𝑠𝜃
e 𝐹# = 𝑚𝑎#
𝑎# = 0, 𝑐𝑜𝑛𝑠𝑡𝑎𝑛𝑡 𝑠𝑝𝑒𝑒𝑑
𝐹9C:: # − 𝑓 = 0
𝐹9C::;< 𝑐𝑜𝑠𝜃 − 𝑓 = 0
𝑓
𝐹9C::;< =
𝑐𝑜𝑠𝜃
2.1.5 Calculate the average force acting on an object moving in a plane with a velocity vector that is changing
over a specified time interval
2.1.6 :Describe the trajectory of a moving object that experiences a constant force in a direction perpendicular to its
initial velocity vector