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Séance: The Inn The Library
Séance: The Inn The Library
Mary the innkeeper has been missing for 3 moons now, Clair invites her friends for a
séance to try to contact Mary to find out what happened to her.
But during a séance the ghost of Patrina appears. The ghost only answers in “yes”, “no”
and single letters.
1
Time Location Activity
18:00 Home Cleaning
20:00 Cemetery Digging graves
22:00 Home Colleting body parts
00:00 Willow Burying the remains
02:00 Home Cleaning
04:00 Home Sleeping
2
Rodrik’s house
Investigating Rodrik’s house is necessary to find out what Rodrik’s motive is. Spot secret door DC15 Perception
The rooms are neat and cozy. The house is prepared for the next victim. The Spot trap DC15 Investigation
room is cleaned, bed is made, fireplace ready to be lit.
Disarm trap DC15 Thieves’ Tools
The basement has a secret entrance in the stairs and is trapped. For good
Trap +8 to hit, 1d4 piercing
reason because Elise and Caroline are down there along.
DC15 CON save 2d10 poison or half
The basement can also be entered via the trapdoor in the barn. Spot glyph DC15 Investigation
Elise is warded with a glyph (DC 15 to spot) which triggers when a creature Rune DC15 DEX save 5d8 lightning
comes within 10 ft of it without saying the password "Elise". damage, or half on save.
Explosive Rune. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the
glyph. The sphere spreads around corners. Each creature in the area must make a DC 15 Dexterity saving throw. A
creature takes 5d8 lightning damage on a failed saving throw, or half as much damage on a successful one. Elise fails
her saving throw, but the lightning damage amps her to life.
Barn
3
Rodrik and Ed
4
Elise and Caroline
Rodrik’s creations
5
Combined Souls
Rodrik’s victims
6
Zombies
7
8