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2 Design

Once your research has been col lated, you can start on the design.
But t here is nothi ng more intimidating than a blank page. The process can
be very frustrat ing; even when the designs start to come toget her, it can take
a whi le before any of them are very satisfactory. Thi s is a natural part of the
design process. Many early designs are thrown away-and you might even
begin to question your abi lities . Don't pan icl lt takes time to hit your stride,
and after sweating a wh ile over t he page, better ideas w ill start to emerge.
Exp lore every possibility that co mes to mi nd and discard nothi ng at t his
stage . You might discover the potential of an idea later on w hen you look
back over your init ial designs.
Thi s chapter wi ll di scuss the basic ingredients needed when design ing
cloth es an d then different methods of re ndering and presenti ng your
ideas in 2D .
1 Research
'- 2 Design Design identity Cr
3 Fabncs and techmques Ideal bodies >
4 Construction
5 Developing a collection

Design identity
A garment design needs three basic
ingredients:
: ;,;.
,,,
.
V)

"
~

1. silhouette, proportion, and line.


V1
..,.

1
2. detail. ~

·,1
'
3. fabric, color, and textu re. ~
Silhouette refers to the basic shape of the
garment or outfü: its overall shape, how the
. ~

'-. )

body is broken up in "parts" using line, and \'. \)

how these "parts" balance against each other


(proportion). Details give the garment focus,
Anish, and interest. Clothes are obviously
10' f/r -i S
'-
/JL
made of fabric, and ali fabric has color 9

and texture. j t :t'-1-


( -:;J
A designer's identity or style comes with
time, but the clothes themselves also need
an identity, or need to form part of a vision,
in order to stand apart from the competition.
For example, while Chanel's identity is
far-reaching and stays on track over many
seasons, the identity of a collection of clothes
may be based on.the use of silhouette;
proportion; and line, detail, or fabric for a t:
single season.
Certain elements should run through the
.is re"
l--¡
~
:--
~~
+ {,."mr.r
< --1

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designs to give them coherence . lt could ....._____
be where an armhole is cut, the placement l
of a seam on the body in a particular way,
ora method of Anishing the fabric. lf these
11l. ¡~
elements tie in strongly with your theme to ~
work as a "whole," you are on your way to
making a real statement with your designs.

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"Fashion is very important. lt is life- 1-2 A coherent collection


These design drawings are
enhancing and, like everything that ali from the same collection.
gives pleasure, it is wort h doing well ." Silhouettes, details and
fabrics are repeated
Vivienne Westwood throughout to give the
collection coherence.

38 The Fundamentals of Fashion Design 39


Research
' Des1gn identity
2 Design
Ideal bodies
3 Fabrics and techrnques
Stlhouette >
4 Const ruct1on

• 5 Develop1ng a collection

Ideal bodies
Historically, fashionable clothing was designed
to enhance and idealize the natural silhouette
of the female form by exaggerating certain
parts of the body to create an "hourglass"
silhouette. The "ideal" body shape continues
to be based on an "hourglass" today; however,
most clothes follow the line of the body
itself, and the fashionable silhouette is less
enhanced than it was befare. This is partly
because it is easier than ever to forego aids
su ch as the corset or bustle and to alter the
body itself by living a healthy lifestyle or
making use of cosmetic surgery. But the
evolution of the silhouette also relates to
changing social and cultural trends.

Nip and tuck


The corset, as we know it, has been worn by
women-and men-since the early part of
the sixteenth century. Since that time, various
contraptions have been added to corsets to
exaggerate the hips and buttocks in different
ways. Petticoats, farthingales, panniers,
crinolines, and bustles are all devices that
have been fashionable at different times in
the past 500 years and used to accentuate the
shapeliness of the human body, as well as to
project a shifting ideal of the female and
male forms.

Hourglass silhouette Corsets and bustles


These examples show off Examples of corsets and
typica l ideal ized Victorian hooped skirts with bustles
hourglass figures. that are designed to
exaggerate the buttocks .

40 The Fundamentals of Fashion Design


The Fundamentals of Fashion Design 41
1 Research < Des1gn identity
Ideal bodies
\J 2 Design
Fabrics and techniques Silhouette >

4 Construction
5 Developing a collection

The 1960s silhouette went hand-in-hand


Changing shapes
with the trend for a more boyish look .
Dior's "New Look" collection of 1947 was Fashionable women wore their hair short and,
created in response to the sparing use of if they were lucky, already had flat chests,
fabrics that occurred as a result of rationing narrow shoulders, and hips, which naturally
during the war years and involved a conscious complemented miniskirts and dresses.
fe minization of the fe mal e form. lt was defined
Another example of an enhanced silhouette
by the generous use of luxurious fabrics and
that was hugely popular in the 1980s and
an accentuated wasp-waisted silhouette with
1990s, as well as more recently in the late
widely flared skirts over padded hips, and its
2000s, was the use of exaggerated shoulder
influence endured throughout the 1950s.
pads in what became known in the 1990s as
Corsets have also affected the shape of the "power dressing." The exaggerated shape
chest, from the cleavage of the eighteenth and became synonymous with strength, authority,
nineteenth centuries through to the mono- and the excesses of capitalism. The large pads
bosom of the early twentieth century. The allowed unstructured garments to hang from
supported chest reached a climax with the them, but as garments became more fitted, t he
torpedo-like girdles and bras ofthe late 1940s triangulation became more extreme. Giorgio
and 1950s, revived and refigured in Jean Paul Armani was a designer heavily associated
Gaultier's signature bra tops of the early 1990s. with this look, as was Christophe Decarnin
In t he 1920s and later in the 1960s, for French fashion house Balmain in the late
fashionable women adopted a radical 2000s. His use of the strong-shouldered
silhouette that subverted the hourglass form. si lhouette was here combined with a more
The 1920s si lhouette was less constrained body-conscious form, often worn with skinny
than what had preceded it-although, trousers or Jeans.
perversely, curvier women were required to Today's silhouette is much more subtle
artificially flatten their bodies with tube- than it has been historically. Factors such as
like bandeaux in arder to fit with the times. technology, lifestyle, and environment impact
how we choose to dress and, therefore,
directly affect the silhouette. Technological
4 innovations and the development of sports
fabrics mean that we wear more sportswear,
or athleisure clothing, as casual wear. The
technology used to manufacture cloth ing also
informs the types of clothes being made. For
example, sportswear can be highly technical
to manufacture, but the garment shapes
are often simple and relaxed in terms of
silhouette. Active lifestyles and social customs
mean that it can be acceptable to show more
flesh, and in terms of the environment, we live
in warmer houses and this also affects
clothing choices.
3 1!150s 4 1!160s
A Christian Dior day dress The model Jean Shrimpton
from 1955 displaying in a typical 1960s dress by
the silhouette Dior first Mary Quant.
5 1!120s
developed with his "New
Look" collection; sloping A fashion illustration from
shoulders, a narrow waist the 1920s showing a typica l
anda full skirt. straight up-and-down
silhouette from the time.

42 The Fundamentals of Fashion Design The Fundamentals of Fashion Design 43 •


' Ideal bodies
1 Research Silhouette
2 Design
Fabrics and techrnques
4 Construct1on

• 5 Developing a collection

Silhouette
Our first impression of an outfit when it
emerges on the catwalk is created by its
silhouette, which means that we look at its
overall shape before we interrogate the detail,
fabric, or texture of the garment.
Silhouette is a fundamental consideration in
your design decision making. Which parts
of the body do you want to emphasize and
why7 A full skirt will draw attention to the
waist, forming an arrow shape between
waist and hem. Wide shoulders produce the
same result and can also make the hips look
narrower. The waist itself does not have to
be fixed as it is anatomically placed. lt can be
displaced through curved si de seams or the
raising or lowering of a horizontal (waist) line.
The silhouette can also be affected by using
fabric to create volume around the body or by
making it clase-fitting to accentuate it.
Choosing the size of a shoulder pad or
where the waist is to be accentuated may
seem like small decisions to make, but these
subtle choices about silhouette give your
clothes a unifying identity and stop them
from becoming generic shapes. For example ,
Alexander McQueen's early collections in the
1990s suggested strong female sexuality and
power through severe, close-fitted tailoring
and shoulder pads that formed right angles to
the neck. Ata time when other designers were
avoiding excessive shoulder pads because
of their connotations with the 1980s and
early 1990s, McQueen's shoulder line was
aggressive and bold.

2 Vetements
Vetements
This jacket by Vetements
This outfit by Vetements
for the Autumn/Winter
for their Autu mn/Winter
2016-17 collection uses
2016-17 collection ·uses
shoulder pads to create
narrow shoulder pads to
an exaggerated curved
raise the shoulder, giving
shou lder line, wh ich
the silhouette a hunched
strongly reinforces the
ap pearance .
silhouette.

44 The Fundamentals of Fashion Design


1 Research < Ideal bodies
--(~ 2 Design Silhouette
Fabrics and techn1ques Proportion and line ">
4 Construction
5 Developing a collection

The sculptural silhouette


Choosing the subtleties of sil houette and
cut is essential , but sorne designers choose
to make bolder statement s by working
far more sculpturally on the body. Le igh
Bowery was an Australian designer and
performance arti st who died in 1994. He
appeared to be completely unconcerned
with convention or perceptions of taste,
possibly because he never t rained formal ly
in fashion design. Bowery constant ly
experimented w ith his own silhouette,
augmenting and constricting it, using
bon ing, padding, and even gaffer tape.
He even displaced his own flesh (hence
the gaffer tape) so t hat the line between
(temporary) body modification and
clot hing became blurred. Leigh explained
"Because l'm chu bby, 1 can pleat the flesh
across my chest and hold it in place with
heavy-grade gaffer tape. Then, by wearing
a specially constructed, under-padded bra,
1 create the impression of a heaving bosom
with a six-inch cleavage."
The clothes would often fit because
he altered t he shape of his own
body. Bowery's body was capáb le of
innumerable shapes and forms . "The idea
of transforming oneself gives courage and
vigour lt reduces the absurd ity; you can
do anything dressed like th is. 1 want to
disturb, entertain and stimulate. lt's more
about sil houette alteration than restriction,
though 1 do like that frisson of sexual
danger. 1 li ke to think that 1 reform rather
than deform the body," he went on
to explain.
(Leigh Bow ery: Th e Life and Times of an /con ,
Sue Tilley)

3-4 Leigh Bowery


A ustrali an performance
artist, fashion design er
and icon, Leigh Bowery .

46 The Fundamentals of Fashion Design



1 Research ' Ideal bod1es
2 Design Silhouette
3 Fabncs and tec hrnques Proport1on and line '
4 Construction
-
• 5 Developmg a collectlon

Parodying the silhouette


For the Comme des Gan;:ons "Body Meets
Dress, Dress Meets Body" Spring/Summer
1997 collecti on, down pads were sewn into
dresses in irregular places, creat ing a new
silhouette and challenging preconceptions
of the body and conventions of beauty by
making the wearer look ill -proportioned
and deformed
Dutch designers Viktor & Rolf also explore t he
sculptural potential of silhouette. Their clot hes
often parody recognizabl e forms, historical
references, and trad iti onal haute couture- but
with fresh vision and humor. Scale and volume
are taken to extremes, and in so doing, they
display their mastery ove r construction and
tailoring andan understanding of the symbolic
10 11
value of clothing.

6-14 Viktor & Rolf


Viktor & Rolf. Haute
Couture Autumn/Winter
1999-2000 collection ,
Fi rst, Second, Third,
Fourth, Fifth , Sixth ,
13 14 Seventh, Eighth, and
Final Preparation. This
series of ni ne outfits by
Dutch designers Vikto r &
Rolf was inspired in part
by Russian matryoshka
dolls. The smallest outfit
was shown on a model
and then the next outfit
was fttted o ver the top .
This continued until the
model was wearing ni ne
outfits, one on top of t he
Comme des Gar~ons other, with each garment
Dress by Comme des augmenting the silhouette
Garco ns for t he ir "Body of the previous outftt.
Meets Dress, Dress Meets
Body" Spring/S ummer
1997 collection featuring
down pads.

48 The Fundamentals of Fashion Design The Fundamentals of Fashion Design 49


1 Research
'Silhouette
() 2 Design
Pro portion and li ne
3 Fabncs and techniques
Deta1I '>
4 Construction
• 5 Developing a collect1on

Proportion and line


The proportions of a garment develop from The line of the garment generally refers to The line and proportion of your designs are
the silhouette. lf the silhouette is the overall its cut , where seams and darts are placed critica!, but it is often not until the clothes have
shape of the garment. then proportion is how on the body and the effect that they have been realized, either as a toile (see page 142)
t he body is divided up either through lines visually. Confusingly, sorne designers w ill refer General rules of
or in real fabrics, and they are on a body that
(horizontal. vertical. diagonal. or curved) or to the line of a garment w hen they actually they can be assessed in terms of their success.
proporti on and line
with blocks of color or fabric. mean its silhouette . The important thing to Vertical lines lengthen
Every time we shop for clothes or get dressed, remember about any lines that are created on the body.
we are playing with the perceptions of our clothes is that they must be judged visually
Horizontal lines
own proportions: what flatters our bodies and and balanced against each other as well as
emphasize width.
makes us fashionable. How and where we against any other nearby details-for example,
break up our bodies with horizontal hemlines. openings, necklines, and pockets Straight lines are perceived
trouser widths, necklines, and the position and to be hard and masculine.
emphasis of the waist depends on what flatters Curved lines are considered
us, which can also be informed by what we to be soft and feminine.
perceive asan "ideal body"
Seams and darts are not
standard and can be moved
around the body.

1 Louis Vuitton Autumn/ Garments can be of any length,


Winter 2016-17 creating horizontal lines across
The curved lines and the body.
co ntrast panels on this
sweater sli m the body but Layers of clothing create
wide n the shoulder.
multiple lines.

2 Louis Vuitton • -
Autumn / Winter Giambattista Valli
2016- 17 Autumn/ Winter 2016-1 7
The boxy cropped jacket This pleated dress uses black
contrasts the fttted lin es to draw attention to the
waist, exaggerating the waist and hi ps . dividing the
proportions of both. body into sections.

50 The Fundamentals of Fashion Desig n


The Fundamentals of Fas hion Design 51
1 Research
' Proportion and lme
r¡ 2 Design
Detail
3 Fabrics and techn 1ques
Fabric, color and texture ">
4 Construction
• Develop1ng a collect1on

Detail
An outfit can have a dramatic silhouette and Details are practica! considerations: which Thinking about pocket types and fastenings
good line, but without great detailing it can fastening to choose, which type of pocket might seem a little mundane, but choosing
appear amateur and unresolved. Outfits that to have, and how much top-stitching to use. these things doesn't have to be like shopping
lack detail can survive on the catwalk, but Clever use of detail can also be used to give for items from a catalog. Although a pocket,
will not bear clase scrutiny-for example, on a collection of clothes a unique identity or for example, has a generic function and the
the rail in a shop. Detail s in clothes are often signature; cutting a pocket in a particular concept is fixed, it doesn't mean that it needs
the clincher when it comes to persuading way, using an embelli shment in one area of a to be conceived in a form ulaic way. There are
someone to part with their money. Detailing garment, or the finishing of an edge can help rules about how certain pockets are made and
is particularly important in menswear, where to differentiate the garments of one designer how these should look, but these notions can
outlandish silhouette, line, fabric, and pattern from those of another. (and shou ld) be distorted and reinvented.
are generally off-putting to what is a largely Fash ion rules are made to be broken, after ali.
conservative clientele.

Magician Coat
Shoulder detail of Magician
Coat designed by Boudicca
for the Autumn/Win ter
2005 collection. The line of
the fringed circ/e gives the
effect of epaul ettes .

"Pocket One" jacket and


"Explode Pocket" shirt Christopher Kane
Designed by Boud icca for This coat by Christopher
the Autumn/Winter 2005 Kane for the Autumn/
collection. The shirt has Winter 2016-17 col/ection
an "exploding" collar, and has an embellishment
both shirt and jacket have detail purposefully made
suspended pockets. to look like stap/es.

52 The Fundamentals of Fashion Design


The Fundamentals of Fashion Design 53
Research
Proportion and line
Design
Detail
3 Fabncs and techn 1ques
Fabric , color and texture ...
4 Construction
• 5 Developing a collect1on

Pockets 6 Collars
Pockets are functional and essential in certain A collar is the part of a garment that fastens
types of garment, particularly in menswear. around or frames the neck or neckline. In
There are several different types of pocket terms of construction, a collar often folds back
that are associated with different types of on itself and can be made from one or severa!
garment- for example, a Jeans pocket or the pattern pieces Collars often rise up the neck,
pockets found on the legs of cargo pants. but sorne collars- for example, a peter pan
Other types of pocket include jetted pocket, collar- lie flat to the shoulder. Revers collars
welt pocket. patch pocket. ora pocket or tuxedo collars are often found on tailored
concealed in the si de seam of a garment. jackets and can vary in shape and proportion
from design to design.
A jetted pocket is constructed by cutting the
' opening of the pocket through the garment A revers or rever collar is when the fabric is
t ·~·'
¡,:~: .
<>
... <?
1.: ;J
<·\
,,
and then binding the edges. A pocket bag is folded back to show the reverse, or facing,
of the fabric on the outside of the garment.
.:, . attached to the back of the garment.
J
e;, "~ ~ 1( A tuxedo collar often appears on a formal , or
' A welt pocket is similar in construction to the
! ~ .~ '. dress , suit formen. lts main characteristic is
,, , .,' jetted pocket. An extended flap is stitched
',,. . ., ,," ' onto the bottom edge of the pocket opening
that the rever collar is in a contrasting satin
;> fabric to the fabric of the rest of the jacket.
,.} ., (.
and stitched down at the si des and to cover
e.I"
.-;
the opening.

A patch pocket is made of a separate piece of


fabric sewn on to the outside of a garment.
lt is necessary to be specific about which
pockets you will use on your designs because
each pocket has a different look and will affect
the style of your design.

Fastenings
A fastening is a detail that el oses or secures 4 Balmain
a garment. such as a zip, buttons, Velero, Bal main garments are laden
press studs (snap fastener) . or hooks and with detai l. This top from
Autum n/Wi nter 201 6-17
eyes. An obvious place for a fastening is at the uses a lacing faste ning
center front (for example , a jacket or coat) or as a decorative as we ll as
center back of a garment (such as a dress), practica! detail.
but garment openings can also be in side or
shoulder seams, using a fastening for closure. \11-- - - -· 6 Alexander McQueen
A fastening might also be a part of a pocket. A n asymmet ric coll ar on
5 Marni
Fastenings are functional but can also a jacket for the Alexande r
Pocket detail from Marni McQue en Autumn/Win te r
be decorative .
Autumn/Winter 2016-17. 2016-1 7 collection.

54 The Fundamentals of Fashion Design


The Fundamentals of Fashion Design 55 •
1 Research ... Deta1I
2 Design Fabric, color and texture
Fabncs and techniques Rendenng your ideas ~
4 Construction

• 5 Develop1ng a collect1on

Fabric, color and texture


You must underst and the different varieties The way in wh ich you choose to adopt co lor 2 Proenza Schouler
and qualiti es of fabric befare you can apply is generally an issue of pe rsonal taste, and This outfit by Proenza
Schouler Autumn/Winter
them to a design. lf t he fabric is already in there are few rules, although sorne colo r 2016-17 uses a vari ety
front of you. th en knowing what you can comb inations shou ld generall y be avoided. of text ures including
design w it h it is paramount. For example, Red and black together can look cl ichéd shearling , PVC, and
knitwear.
chiffon won't make a t ailored jacket as well (t hough McQueen would often put the t wo
as wi ll a wool fab ric, and leather wil l not drape toget her masterfully). Trad itionall y, black and
as well as will a fabric cut on the bias (across navy would not be worn together, but th is
the grain) . is no longer a hard-and-fast rule. Too many
Fabric cho ices are often dictated by your pri mary colors can look garish or cheap .
theme and season. You r theme may suggest tho ugh in the right hands, it can work, often
a mood or co lor palette that can then be by complement ing them with a more subdued
interpreted into fab ric. The season that you color. Sorne co lors don't wo rk well next to
are designing for often directs the weights certain skin tones. Beige and other "flesh "
and, to a degree, the textures that you w ill tones can make skin look pink or red . Using
work with. Lighter fabrics tend to be used a small amount of a color as a highli ght or
more in Spring/Summer co ll ections. and accent when contrasted wit h other co lors can
heavier fabrics, suitable for outerwear, tend to have a st ronger impact than by using large
be used more for Autumn/Winter. Season can blocks of competing color. W hen developing a
also influence colo r. Lighter colors are often palette of colors , it is important to consider the
used more in Spring/Summer as are darker proportional use of each color.
tones in Autum,n/Winter, but thi s is nota firm
rule. The notion of seasonal collection is also
changing. Designers are th inking much more
globally, and different territories have different
seasons (and at different t imes), so the
difference between a Spring/Summer and
Autumn/Winter co llection is not so extreme or
apparent as it used to be . General ly, however,
the feel and drape of a fabric will gu ide you as
to what type of garment you can make w it h
it- and this fam iliarity w il l buy you experience.

"I try to draw from day to day.


Th ings 1find and th ings 1see ...
l'm trying to define a style that
has not hing to do with fash ion; 1 Chanel
This outfit from Chane!
it's more about ind ividuality." Autumn/W inter 2016-17
color blocks th e body wit h
Alexander McQueen the baby pin k wool tweed.

56 The Fundamentals of Fashion Design 57 ..


1 Research < Detall
( ' 2 Design Fabric, color and texture
3 Fabncs and techniques Rendenng your ideas >
4 Con struct1on
• 5 Developing a collect1on

4-6 Fabrics
Colors and seasons
T hese are init ial ranges
Each season tends to highlight specifk of fabrics th at have been
fashionable colors. Trend forecasters predict gathered in sketchbooks.
T he range ex plores a
wh ich co lors wil l be prevalent by analyzing variety of fabrics, colors
catwalk shows and creating an overview of and t extures .
that season's most popular colors . However,
it is important to note that ready-to-wear and
haute couture designers pay little attention to
color trends; they set trends rather than follow
them. Color trends are more relevant for high-
street retailers and those w ho supply them.
Sorne colors are enduring. Black tends to be
constantly in fashion because it is slimming
and can easily be worn with other colors.
Certain co lor palettes become synonymous
with certain designers. For example, Rick
Owens and Ann Demeulemeester typically
use blacks, greys, muted colors, and neutrals
in their col lections. Designers also make use of
certain patterns as part of their signature. Paul
Smith has become associated with a certain
candy-stripe pattern, and Missoni is known
for its knitted zigzag. The choice of which
colors to use is personal and subjective; not
all color comb inations appeal to all people.
You can learn a lot from look ing at how
designers use color within their collections;
consider proportions and blocks of colors,
combinations t hat appeal, and how (colorful)
pattern can be used .
When developing your own set of colors (a
color palette) to use in your designs, it will be
important to reflect on your original so urces of
inspiration (research) for the direction.
3 Versace You should endeavor to develop a range
Stark cont rasting bands of colors and fabrics early on in the design
of color are use d in th is
Versace Haute Cout ure
process. lt may well be that you explore
Spring/Summer 2016 dress. a variety of ideas using different color
combinations befare focusing on one group
to design with. Any init ial color and fabric
"So rne peop le fo cu s on ret ro, meaning sixties choices might need bu ilding on to fill in gaps.
and sevent ies rev ivals. Sorne people stic k to ve ry For example, a choice of five colors or fabrics
may need an additional two to make the
trad itional class ic clot hi ng, w hat we call 'real'
palette fl ow. lnitial fabric choices may not have
cl othes, very easy to put on, simpl e cl ot hes . 1 the breadth of weights and textures necessary
wanted to create something that did n't be long t o to design a variety of clothing . •¡·; Al U ~

any of those categories, and go forward ." VORANATT

Rei Kawakubo

'(...__..4
· -9 58 The Fundamentals of Fashion Design The Fundamentals of Fas hion Design 59
Research
2 Design . ._ Fabric, color and texture
3 Fabrics and techniques Rendering your ideas
4 Construct 1on
e 5 Developing a collection

Rendering your ideas


Drawing is a tool w ith which to communicate Abad habit or mannerism can become ~

your design ideas- and is a means of literally automatic if you are not actively thinking Fashion drawing versus
getting what's in your head down onto paper. about what is being rendered; a claw shape fashion illustration
Ideas can be worked out three-dimensionally where the hand should be becomes less
on the mannequin, but even this method of lt is useful to make a distinction between
hand-like the more you lose your objectivity.
designing requires development on paper at fashion drawing and fashion illustration.
sorne stage. lt is not essential to be great at As a designer working primarily with the body, A fash ion drawing is used at the beginning of
it will be useful for you to undertake sorne the design process; it is about communicating
drawing to be a good designer, but it helps.
life-drawing classes at sorne stage. Drawing the your design id eas onto paper. A fashion
Drawing can be an intimidating activity, naked human body w ill help you to understand illustration is not so much about the design,
especially if you're out of practice. The thing anatomy, musculature, and proportion, as well ..•::. but about capturing the spirit of the clothes
to remember is that unless you plan on being as how the body works in terms of balance and and promoting the design itself. lt is usually
a fashion illustrator, it is the design that is most stance. Drawinga dressed form is useful, too, used at the end of the design process to help
important, not the drawing. Practice in arder to understand how clothes work on visual ize the end garment on the body.
and repetition are key to improving drawing the body. Both exercises require you to use art The illustration is then placed in the portfolio.
skills, though repetition itself should be media and to experiment with mark making
thoroughly interrogated. (how art materials are used to put ideas down
on paper)

·5 Fashion dra;.,ing
Examples of
fas hion drawi ngs in
sketch books .

·~·

60 The Fundamentals of Fashion Design


The Fundamentals of Fashion Design 61
1 Researc.h
' Fabric, e.olor and texture
2 Design Rendering your ideas ( \
3 Fabric.s and techn iques
Portfolios >
4 Construct1on
• 5 Developing a co//ection

FRAGILE 11 LOOK 4
~
6 fashion drawing 8 9

A fashion drawing is a figurat ive form that


is used to get ideas down quickly. lt doesn't
need to be fancy or the best drawing that you
have ever done. What it does need to be is
fairl y proportional; it has to bear a convincing
resemblance to a "real" human form. lf the
pro po rtions of your drawing are too abnormal,
thi s w ill follow through to the proportions of
you r designs; what looks good on a figure that
has too-long legs won't necessarily look good
on a real person.
A fashion drawing also needs to be a fairly fast
drawing; in an ideal world, when the creative
JU ices are flowing, ideas come to you rapidly and
need to be put down on paper quickly befare
they are forgotten. And forgotten they wi ll be
because the mind has a habit of moving on to
other ideas. As you draw your designs, try to put
down as much relevant information as possible;
you r designs are not only about silhouette and
detail- they're about color and fabric, too.

Fashion illustration
lllustration can be used to express a mood or
to give the clothes context by setting a scene
in w hich the clothes might be worn or by
representing the kind of person who might wear
the clothes through styling, make-up, hair, and
pose. A fashion illustration does not need to
show the whole of a garment unless it is used in a
portfolio in wh ich a design has not been made up
into a real outfit or garment; here, the illustration
takes the place of a photograph, showing how
the garment would look on the body.
But fashion draw ing and illustration are not
so lely about rendering the human form in a
realistic manner. Sorne fashion drawings and
ill ustrations are so stylized that they seem to 1
rel y little on a real human figure; they rather 1
re ly on a knowledge of fashion drawing
itsel f (in other words , they reference other 11 1
fashion drawings), and sorne fashion drawings 1! 1

become more like cartoons. With practice ,


your fashion drawing and il lustration wi ll
6-9 Fashion illustration
eventually take on a character of its own and
Exa mples of fashion
illust ration s in po rtfo lios . become as individual as your signature .

62 The Fundamentals of Fashion Design


The Fundamentals of Fashion Design 63 •
< Fabnc, color and texture
1 Research Rendering your ideas
-- -'- 2 Design Portfolios ')
3 Fabrics and techniq ues
4 Construction
• 5 Developing a collechon

Drop Sleeve W indcheater: SC-512-DSW

11 1 Garment Spec Sheet


Templates Namc: 1 -::...1..(rt•:-; C·~·"'i-',.,., 1Date I Colleetion: 1 1 Outfü:

Design draw ing is about speed getting your Garmcn1dcscrip1ioo:

ideas onto paperas quickly as possible befare


you forget them . lf you are a beginner, you can
use templat es of pre-draw n figures that can
B Hem fini shing 1 .....t.~ nui M -'. lX~.blt
then be traced through layout paper ( or any twv.ut a ...d • ¡:r;or.t:• ei-1 ~ -
C Zip
other transparent paper), thereby speeding
D Buttons
up the process of designing. Templates can E Lining CrOf-pe'... n~llM:t
be found in "how to do fashion illustration/ wi~-1 sil."'-.. -.. ~t ful l !:l l.w.d

drawing" type books or can be developed F Top stitch :?


wi\ ,-, s el '
5.~Í~c...~;t,:~ ~14-f: tw· \.!.f:·
from your own drawings. lt is preferable to Garment / Spi..'Cial fi nishing notes:
W..-.d )'¡<,ts;., ¡.u!W: U-u.. a¡.fl.lq.ct cv. t o l~ J:!L~<:.
develop templates from your ow n drawings ~3 ~«~ 'its'. fr.t l\ 5.lÍH)1 \o!m ~¡~.

to keep them individual. But be warned: lf


you rely too much on temp lates, it will mean
that your freehand fash ion draw ing wil l suffer
Fa.bric., &Trim samp les:
through lack of practice .
S[Üt M!S~ {~ Y!!:J)
[ ] sílk sc:ie..tl
:íM 'l'DCM

D
c7.so r.a •"-
s :Lktti ... :""0 (r:f{wótel
S l!.lri:.SX'.dtJ 12- 13 Spec drawings
:l M , Xf.-\
.C-1 .!>0J>!r"'-
Examp les of spec/
worki ng/tech ni cal/
10 A "line up"
This is a draw ing of a
11 Garment spec sheet
A spec sheet contains · ------------- D ~~~~~·~~
..LM'"-OCM
C1Vr!1 0.
ftat drawings .

collection "line-up," ali the info rmatio n t hat C ~c a-..jt ~!:I (rt<l :hV! )

where ali the outfits are a man ufact urer would D~ít at Prív.t
R .A..S;-,ut,.-::
presented literally in a line require to actually make 1M :'.>OCM f.'!I0 .'5Di'tf ;".<.

so t hat th ey can be seen the garment. 5it~ M !t; l1 (~ ¡:ir'R. 9'~ t:l)
together as a coherent s t!~~ªl1
::!.M 4 1'.:CM
whole . Te mplates have !:.7. !IO~r;-.._
bee n used to create
these d rawings.

Spe c/working/technical/flat drawings


W hen drawing designs, you might include Spec drawings are line drawings only; they are In industry, the drawings are given to a pattern
10 cutter so that he or she can cut the pattern for
little artistic flourishes that have little to do purely about structure and detail. Many are
w ith the design but are more to do w ith mark executed with a black fine-line pen. One pen the design. The drawings should communicate
making or how you imagine the fabric to fold (for example, 0.8-mm width) may be used for the design accurately so that the pattern cutte r
and move. You may also have unresolved outline, seams, darts, and details (depend ing doesn't have to second -guess any aspect of it,
issues, such as fastenings , top-stitching, on what they are) anda finer pen (for example, so the designs must be we ll -thought-th rough.
seams, darts, and so on , and these issues need 0.3-mm width) can be used for top-stitching. Spec drawin gs are also useful for the sample
to be addressed at sorne point. This can take machinist and help with construction when
There are two methods of representing top-
pl ace during pattern cutting and making the the re is no toile available.
stitching: as a co ntinuous fine line, which in
to ile, but if someone else is going to cut the fact it is, or more commonly as a dotted or Spec drawing is one of the most important
pattern for the garment, these issues need to dashed lin e. lf using the latter method, make tools in design, so this needs to be practiced
be addressed sooner rather than later. su re that the dots or dashes are neat, regular, until they are of a high standardl lt is useful
Spec drawings (short for specification and dense, or it may give the appearance of to learn how to do spec drawings freehand,
draw ings, but also sometimes called work ing large, crude, hand -tack in g stitches. but you can also learn to create them by using
drawings, technical drawings, or "flats") are computer programs such as Adobe lllu strator.
You might also choose a fine line fo r buttons,
fl at drawings of t he garment, front and back, press-studs, or other detai ls. There is no single
as if the garment is laid out on a tab le, showing rule; as long as you communicate the garment
all its details and accurate proportions. accurately, there should not be any problem.

The Fundamentals of Fashion Design 65


64 The Fundamentals of Fashion Design
' Rendenng your ideas
1 Research
-- (- , 2 Design Portfolios
In fashion Peter Jensen,.
3 Fabncs and techniques
4 Construction

• 5 Developing a collection

Portfolios An independent designer's portfolio


Asan independent designer, your portfalio
An industry portfolio
As a professional designer working far other
w ill event ually become much more about companies , you r portfalio wi ll feature work
As a designer, your portfali o is one of the most
reco rding t he clothes and the collections that that you have designed far your employers,
important outcomes of all your hard work.
you have made. There may be catwalk shots incl uding photos and sketches, as well as
The portfali o (also called a "Book "), is how
or the results of a shoot styled by you or w ith press images of your design work. Most of the
you col late yo ur wo rk in arder to show it to
a stylist of your collection. The portfalio also design drawing that you do if you are working
oth ers. Togeth er w it h research sketchbooks ,
becomes an archive of your press cuttings. far a company w ill be executed as working
your portfali o is w hat yo u show to t utors,
drawings, so it is essential that you include
prospective investors or employers, stylists,
evidence of t hi s in the portfalio.
and journali sts in arder to pique the ir interest.
These last two examples of portfalios are
very different in content and facus from t he
graduate portfalio. Whi le t hey representa
more professional body of work, t his does
not negate the importance of the graduate
portfal io, which is t he designer's first step
toward a professional approach to a career in
fas hion design.

11-2 Student portfolio


Examples of w ork from
a student portfo lio.

~ 2
The graduate portfolio
The resu lt of each assessment during and
3-4 Press portfolio
upan co mpletion of a fash ion degree cou rse is
Press cuttings from
generally a portfa li o of wo rk. Your graduation Ri chard Sorger's
portfa li o w ill include research, fash ion press portfolio.
drawings, fash ion illustrations, working
drawings, fab ri c swatches, moodboards,
fabric boards, and photographs of actual
garments and outfits . lt might also inclu de
edited "process" wo rk, t he sketchbook work
you develop as part of t he design journey. Thi s
work com mu nicates how you wo rk and thin k
as a designer and can be very useful t o show
to others. There might also be actual sampl es
of detail s in real fabri cs, including exampl es of
embro idery or a parti cular met hod of fi nishing
a garment.

The Fundamentals of Fashion Design 67 •


66 The Fundamentals of Fashion Design

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