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Running Head: Fan Culture (Fan Films) 1
Running Head: Fan Culture (Fan Films) 1
[Author:]
[Institute:]
FAN CULTURE (FAN FILMS) 2
Introduction
The most common reference to fans by most of their superstars, idols, franchises, leaders,
and audience is that “fans are everything. Without the fans, fame would not be possible for the
superstars’. The appreciation of fans has been a long-standing value that has been prevalent in
the society due to the influence that they carry towards fame and stardom. Pool at al. (2018)
point out that most fans have an attraction to the content object provided to them, and how their
satisfaction based on specific demands are met. Fans are controlled by feelings of emotion and
satisfaction that dictate their interests on even minor details of the objects of their fandom, which
leads to the investment of large amounts of energy and time in their fascinations. Therefore, fan
culture can be explained as a culture that is produced by fans and other casually interested
persons that draw its content from the commercial culture and enables the circulation through
underground economies (Pearson, 2010). This is achievable through developing a fan interest
that focuses on an object such as a celebrity, an idol or a public figure when narrowed down.
Additionally, widely defined fan interest encompasses much more than singularity to attract
The importance of fans in the society has come in handy in various areas of academics
including cultural studies and media sociology, due to the exciting possibilities that they
represent as contemporary consumers, media producers, and as active and dedicated audiences
(Newman and Levine, 2012). Without the fans, most of the franchise associations would be
impossible, and the commercial gains to the economy of consumption of some of the arts would
never have been realized. Therefore, the importance of fans is second to none in the realization
FAN CULTURE (FAN FILMS) 3
of the value of products and intangibles that offer satisfaction and interest such as fan films. Fan
films that portray Marvel Comic Studio’s superhero movie Deadpool are among the most
Jenkins (2007) identifies that fans develop expertise and source for knowledge about their
movies and shows since it helps satisfy their fandom and provides a typical feeling of ownership
over the object. Most of the sort after fan films create value and provide value addition to the
production works of arts through association with a fan base. In fan films, creators do not
influence the narrative for the fan base but often try to shape the interpretations for the fans of
their work (Jenkins, 2007; Scott, 2012). While various purposes of fan films exist, the most
common is to provide a franchise with a marketable and commercial product and to provide
The exciting bit on fan films is that they are extensively exploited to provide the fan base
with information as well as lure the fans by focusing their attention on the objects of their
fandom. Most of the Deadpool fan videos that are made are short and precise to offer a sneak
peek on the exciting bits of the upcoming Deadpool movie release, to entice the fan base to
anticipate the new production from Marvel Comic Studios. Marvel franchise allows the use of
fan films for this purpose since it provides them with the necessary clientele focus to generate the
maximum possible revenues on their production. Additionally, the use of snippets, trailers, and
other Deadpool fan films are utilized to ensure that the fans are always kept interested as well as
attract new fans to the existing and upcoming Marvel Studio’s productions.
FAN CULTURE (FAN FILMS) 4
Transmedia franchises such as Marvel Studios, allow the creation of fan films since they
aid in advertising and awareness creation through media outlets and social media platforms, to
reach the most number of fans possible. Not only do fan films provide marketing of franchise
products but also they influence the fandom in the areas that they reach (Wall & Dubber, 2010).
Furthermore, fan films such as Deadpool creations are increasingly popular due to the presence
of social media in today's society, and it has influenced the reach and scale of Marvel Comic
Studio franchise in the society in their efforts to push their products to the fans.
For any transmedia franchise, the most critical goal is to provide a systematic dispersion
of the fan films across many channels to ensure unified and coordinated satisfaction to the fans
by creating an entertaining experience (Ryan, 2015). Accomplishing this objective requires the
understanding of the fandom dynamics that a particular transmedia franchise is aiming for, and
how to provide satisfaction to the fans of their products. The Deadpool fan films that are
produced by fan creators provide Marvel Studio franchise with a relevant and focused approach
The essence of Deadpool fan film is to provide all the possible objectives mentioned to
the Marvel Studios franchise jointly without separation of its goals. Moreover, the fun films
produced, need to conform to the forms and conventions of Marvel Comic Studios to provide a
sense of association, originality, and uniqueness of the material it provides to its fan base. A fan,
who views the fan films on Deadpool, should be able to relate the work to Marvel Studios and
their infamous superhero character. In addition, Scott (2012) notes that transmedia franchise fan
films do not dictate the narrative for the fans; however, they influence the interpretations of their
FAN CULTURE (FAN FILMS) 5
work to the fan base, which is equally compliant to their conventional methods to their fandom
(Jenkins, 2007).
The fans of Marvel Studios often rely on snippets, trailers, short films and other film used
to provide sneak peeks to their favorite movies and shows. In the digital era, the fans can quickly
obtain access to their favorite entertainment media due to the ease of access and availability of
the internet worldwide (Gray, 2010; Scott, 2012). Marvel Comic Studios has similarly tapped on
the potential opportunities that the use of the internet has presented, and has exceptionally
utilized the internet with the invention of social media platforms that connect fans and amateur
fans who have similar interests on a specific product (Ryan, 2015). The fandom is created due to
identical interests on an object such as the Deadpool superhero character and due to the unique
satisfaction that it provides to the fans. Most fandom members of Marvel Studios franchise are
internet users, which provide a lucrative platform for reaching them using fan created fan films
that are advertised and posted on social media platforms. Finally, by using Deadpool fan films,
creators of fan films identify the niche in communicating their work to, by highlighting what
appeals to the fandom to generate interest in the works of Marvel Comic Studio’s franchise
production.
Conclusion
Fans will always dictate the material that they are interested in by popularizing the work
of arts that they relate to and avoiding objects that do not appeal to them. This is done through
FAN CULTURE (FAN FILMS) 6
creations of fan films that generate interest and curiosity of the fans of the famous object, in this
case, such as the Deadpool Comic and Movie productions. Fandoms provide more significant
interests in the work of creators, authors, writers, and publishers, among other artists, due to the
appeal and satisfaction that these produced works provide. On the other hand, transmedia
franchises such as Marvel Studios, have utilized the influence of fandom to create material that
their fans can relate to and that which offers an experience of satisfaction and entertainment.
While content from Marvel studios is made for the fans, they also need to create commercial
value for the franchise and the parties involved in the realization of their productions. Fan
creators are interested in finding out what their fans need and gauging their interests to provide
material that is in line with the original content and satisfactory to their entertainment needs. As
References
Gray, J. (2010). Show sold separately: Promos, spoilers, and other media paratexts. NYU Press.
Newman, M. Z., & Levine, E. (2012). Legitimating television: Media convergence and cultural
status. Routledge.
Pearson, R. (2010). Fandom in the digital era. Popular Communication, 8(1), 84-95.
Pool, J. K., Dehghan, A., Jamkhaneh, H. B., Jaberi, A., & Sharifkhani, M. (2018). The Effect of
E-Service Quality on Football Fan Satisfaction and Fan Loyalty toward the Websites of
Handbook, 43.
Wall, T., & Dubber, A. (2010). Experimenting with fandom, live music, and the Internet:
Applying insights from music fan culture to new media production. Journal of New