Draconian, AvRAK
Medium Dragon
Hit Dice: 8d12 (76 hp)
Initiative: +35
0 fi. (6 squares)
17 (+1 Dex, +6 natural), touch 11,
Base Attack/Grapple: +8/+8
Attack:
claw +8 meles
Full Attacl nged touch
(1d8+2), or 2 claws +8 melee (14) and bite +3
melee (1d4)
Space/Reach: 5 fL./5 ft.
Speci th weapor
energy ray, spell-like abilities, spells
s: Alternate form, dimensional
step, diiguete seff draconian traits, spell resistance 20
Saves: Fort +6, Ref +7, W:
Abilities: Str 10, Dex 12, Con 10, Int 14, Wis 10,
Cha 14
Skill:
nergy ray +9 ranged touch (1d8
death thre
Concentration +11, Diplomacy +13,
te +13, Knowledge (arcana) +13.
+11, Spelleraft +13, Search +13, Spot +11
Feats: Combat Casting, Improved Initiative, Spell
om)
Listen
Focus (ewoea!
Environment: Any Jand
Organization: Solitary or pair
Challenge Rating: 9
‘Treasure: Double standard
Alignment; Offen lawlul evil
Advancement: By
Level Adjustment: +4
acter class
Aurak dracor
gerous d
magic and spell-like
Aurak dracon tall
standing between 6 1/2 and 7 feet in height at
adulthood, with no distinguishing characteris-
ties between males and females. They have
short, stubby tails and long, sharp fangs. Unlike
other draconians, they have no wings. Aurak
scales ar ing, dulling
ir eyes are red
ans are powerful and highly dan:
en who n
bilities
ns
extensive use of
gonn
nd slender,
bright gold upon b
somewhat with maturity. T
1, or blac
Aurak draconians wear robes or decorate
ty. IF
ar
their bodies to indicate rank and superio
necessary, they use spells or
their innate powers to take
whatever disguise
suits
needs
As the rarest of draco-
ns, auraks have never
been known to congre-
gate in large numbers
though they are often
found as part of'a larg
er group of drasoni-
ns. They are both
respected and feared
thei
by their fellows.
Combat
Auraks are not
impulsive fighters,
‘They strike only after
careful planning
minimized all the ris
Auraks hardly ever use
their natural weapons
in combat, preferring
a8
instead to rely on their
energy rays.
Breath Weapon
(Su): An aurak can
breathe a noxious cloud
in a 5-foot cone three
times per da
caught in the cloud is dealt 1d4
points of remporary Strength dam-
age and blinded for 1d4 rounds (DC 16 Fort
save negates).
Death 1
explodes in
216 9 CuHarter SEVEn
Any victim
roes (Su): When an aurak dies, it
blast of magical energy. This blast
deals 3d6 points of damage to all creatures wi
5 feet of the aurak ted creatures can male
a DC 16 Reflex save for half damage. The DCis
‘Charisma based.
Energy Ray (Su): Auraks have the ability
generate rays of force energy from each of ther
hands. The ray has a range of 60 feet, and the
aurak must make a touch attack to hit. The n
als damage equal to 1d8 plus the aurak’s Chi
ier, When using its aiggwise seffab
an aurak appears to be using 2 weapon appropr
ate to its form when it uses this ability
Spell-Like Abilities: At will-greater i
ity, DC
person, Caster level 8th: save DC 12 + spell level
Spell: to its innate spell-fike abi
ities, an aurak casts spells as an Sth-level sorcere
It prefers evocation spells and illusions to belp it
disguise itself.
‘Typical Spells Known (6/7/7/
12 + spell level): O-danerng tights, daz
sowed, Hight, mage hand, open/close, read magi
magic missile, shocking grasp ied, 6
strike; 2nd—biindness/deapness
image, scorching ra
tigi
risma mou
15 suggestion; /day-DC 17 dei
In additio
3; sa
flare,
pening bolt: Ath—coall
Alternate Form (!
male aurak can assun
any animal form
Medium or Small size
standard acti
three times pe
This al
as a polymarph spe
cast an itself by a Stl
level sorcerer, excep:
that the aurak does
not regain hit poims
for changing form and
can only
ay
bility functions
sume the
ean remain
in its animal from until
it chooses ta
new one ar retum to
its natura
Dimensional Step
(Sp): Up to three times
per day, auraks can perform
limited short-range telepor
tation. This ability fun
exactly like the dimension
spell except that it has a
range of 60 feet and the
aurak can only transport itsell
Fm,
ctions
and items carried.
Disguise Seif (Sp): Three times 3
aurak can use an ability si
seff'spell to make itself resemble an individual
yan
nilar to the diiguie
noid and to perfectly imitate its voice. The
ssts for 246-46 minutes and is lim-
trak has
hut
ect only
ited to any human or humanoid the
seen,
Aurak Characters
Nearly all auraks take a cl;
t makes use of arcane
magic. An aurak dracon-
's favored class is
cerer, When
kyels as a sorcerer,
itadds its sorcerer
kevels to its
spelleastir
iy, For example,
aurak 7th
e] sorcerer
¢ the spells
per day, spells
yn, and cast
er level of a
level
ret, However,
is base attack
honus, base save
ponuses, and famil
determined by adding the
ippropriate f
sorcerer to the aurak’s
base statistics.
atures of a 7th-