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3 Devotion Paladin Acolyte: Mountain Dwarf 900
3 Devotion Paladin Acolyte: Mountain Dwarf 900
INSPIRATION
STRENGTH I idolize a particular hero of my faith,
16 0 25 and constantly refer to that person's
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
deads and examples.
I quote sacred texts and proverbs.
+3 PERSONALITY TRAITS
10
0
+2
Dexterity
Constitution
28 worship and sacrifice must be
preserved and upheld.
CURRENT HIT POINTS IDEALS
+1
Intelligence
0 ● +2
Wisdom
Everything I do is for the common
● +4
Charisma people.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15
0
Acrobatics (Dex) Total 3 SUCCESSES I judge others harshly, and myself
+2 even more severely.
0
Animal Handling (Wis) 1d10 FAILURES
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+3
Athletics (Str)
12
+2
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE -Lvl 1, Divine Sense, Action, within 60 feet you know the location of any celestial, fiend or
undead. You can use this 1 + Cha modifier. Long Rest.
Maul +5 2d6+3 -Lvl 1, Lay On Hands, Action, you have a healing pool paladin level x 5. You can
touch and heal HP or spend 5 points and cure disease or 1 poison effect.
+1 ●
+2
Insight (Wis) -Lvl 2, Fighting Style, Great Weapon Fighting. When you use a melee 2 handed or versatile
weapon, you can reroll the damage on the roll of a 1 or 2 and you must take the new roll.
-Lvl 2, Divine Smite, When you hit a creature with a melee weapon you use
●
+4
Intimidation (Cha) L Hammer +5 1d4+3 a spell slot and add an additional 2d8 radiant damage. Max is 5d8 using
your higher leveled spell slots.
-Lvl 3, Divine Health, You become immune to disease damage.
WISDOM +1
Investigation (Int) -Lvl 3, Channel Divinity
Sacred Weapon, Action, Imbue one weapon your holding for one minute. During this time
you add your Charisma
● +2
Medicine (Wis)
10
modifier to attack roll made with that weapon. The weapon also emits bright light 20 bright
and then 20 dim beyond that. If the weapon is not magic, this imbue makes the weapon
magical.
+1
Nature (Int)
Maul, Bludgeoning, 2 handed, Heavy, 10 lbs. Turn The Unholy, Action, While presenting your holy symbol, each fiend or undead within 30
feet that can see OR hear you must make a Wisdom Saving Throw. On a failed save, the
target is turned for one minute or until it takes damage. While feared, on its action, the
0 0
Perception (Wis) 2 x Light Hammer, Bludgeoning, 20/60, 2 lbs. creature must move away from you and it cannot take reactions. For its action, the thing it
can do is use its Dash action to run away.
Each.
+2
Performance (Cha)
CHARISMA +2
Persuasion (Cha) Chainmail, AC 16, 55 lbs.
●
+3
Religion (Int)
14 0
Sleight of Hand (Dex)
0
Stealth (Dex)
+2
0
Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
80 4'7 125 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin
Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Bless
4
Shield of Faith
Sanctuary
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.