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Eldritch Champion - The Homebrewery
Eldritch Champion - The Homebrewery
Eldritch Champion
E
ldritch Champion power comes from a pact
you've made with an otherwordly powerful
warrior. It might be from a powerful
Knights of the Past, or your power comes
from a powerful Demon General from The
Abyss or Nine Hells, or you gain your power
through a deal with a powerful celestial that
need a champion to do some biddings. As their champion,
you're bestowed with a power that will help you carry on your
task and bidding for that being. When you gain the power of
an Eldritch Champion, you're granted with a martial prowess
that'll aid you in a battle comes, along with the power to help
you strike down your foes, or protect you from upcoming
harm. The power that ensure you will finish your task for
your patron.
from harm. Starting at 10th level, whenever a creature You learn one fighting style which detailed in Fighter Class
attempt to hits you with an attack or force you to make a feature. Everytime you finish a long rest, you can change the
saving throw, you can use your reaction to grant bonus to fighting style you know with another available fighting style.
After you use this feature, you cannot use it again until you You gain ability to cast Phantom Steed as ritual. When you
finish a short or a long rest, or after you cast a spell from your do, you can create a number of the steed equal to your
Mystic Arcanum spell. charisma modifier instead of only 1, you can select a rider for
Gish Transformation each creature created in this way.
At 14th level, you can use your bonus action to tap into the Prodigious Warrior
great power of your patron. Greatly enhancing both of your Prerequisite: Eldritch Champion Patron, 9th level
martial prowess and magical power, and enhance your ability Your weapon and spell attack will score a critical hit on 19
to combine both of them. For 1 minute, or until you're and 20 roll on d20.
2. If you use your action to cast a spell or a cantrip, you can Whenever you cast Hex, you can choose to not give the target
make one weapon attack as a bonus action. disadvantage on any skill check, and instead increase the
3. You gain bonus to your Constitution Saving Throw to damage die of the spell from 1d6 to 1d8.
finish a long rest. Whenever you cast Armor of Agathys, you get additional
temporary health gained by the spell equals to your warlock
Eldritch Invocations level. You can also change the damage from the spell into fire,
lightning, acid, or poison damage.
Eldritch Blade
Prerequisite: Eldritch Champion Patron, Eldritch Blast
Eldritch Arrow
Prerequisite: Eldritch Champion Patron, Eldritch Blast
Example: You use Eldritch Arrow with +3 Shortbow as the weapon, striking your
enemy. You are level 17 with +5 to charisma and dexterity bonus, and also have
agonizing blast invocation. The final damage will be 4d10+3(from Magical
Bonus)+5(from Dexterity bonus)+5(from Agonizing Blast)
Demand for Strife
Prerequisite: Eldritch Champion Patron, Pact of the Blade Umbral Wolf
Once per short rest, as bonus action, you can select one Medium beast (shapechanger), true neutral
creature within 5ft of you. For 1 minute or until you are
incapacitated, you gain advantage on attack rolls against that Armor Class 14 (natural armor)
creature, your attack rolls on other creature will have Hit Points 9(2d8)
disadvantage, also all attack rolls against you will have Speed 30ft.
advantage until this effect ends.
While holding your Book of Shadow, you can cast Identify Skills Perception +4 Stealth +5
spell at will as ritual without material component. You can Senses Dark Vision 120ft, passive Perception 14,
also cast Legend Lore spell without spending spell slot or Languages understands Common and those known
material componemt once per long rest, but only if the object by its master, but can't speak.
for the spell is a piece of armor or weapon. Challenge 1 (200 XP)
Knight's Best Friend Keen Senses The Umbral Wolf has advantage on
Wisdom (Perception) checks that rely on hearing,
Prerequisite: Eldritch Champion Patron, Pact of the Chain
"Why is Eldritch Knight is a fighter subclass instead of Otherworld Training is an invocation that gives you a
warlock?" Thus that question lead me to design this subclass, flexibility on how you play your warlock.
with a mindset "lets create another full martial warlock Rider of the Apocalypse is more like a thematic
subclass, I'm sick of using Hexblade everytime I want a invocation, it will helps your party so they never have to
melee warlock". worried about a steed anymore while travelling at low level.
Prodigious Warrior This invocation is so simple, yet so
Expanded Spell List powerful. Very tempting to be taken, but your limited number
The choosen spell will still benefit melee or ranged playstyle, of invocation demand something more utility. Your choice
depends on your chosen pact boon. Notes there is one spell player. :D
from Xanathar's Guide to Everything, if you wish not using Eldritch Blade Options for melee combatant to keep using
the book, you can replace Absorb Element (XGE) with his eldritch blast. RAW, you can use eldritch blast on melee
Ensnaring Strike. range with gunner or crossbow expert feat. This invocations
only makes that feature easily achieveable. Also cool if you
1st level feature think you can reshape your eldritch blast to some kind of
Soulbond weapon is heavily influenced by the Hexblade energy blade.
"attacks using charisma" feature. So you can still maintain Eldritch Arrow Options for range combatant to use his
your physical and magical power without the need of making weapon without losing damage from eldritch blast. I already
the enemy disadvantage on saving throw like an Eldritch calculate the damage output from this feature, meanwhile it
Knight did. The trade off here is this subclass doesn't provide still falls behind the multiple beams of eldritch blast, this
any additional armor or weapon proficiency, instead it must invocations gives options if you have a powerful magical
commit to one weapon of his choice, doesn't matter melee or range weapon.
ranged. Another feature is basically gives you a footing on any Baleful Anathema This invocation the secondary function
ability checks if you're melee frontliner, such as grappling, of your Hex to gives it more damage, gives player kind of
escaping grapple, maneuvering through the battlefield, etc.
versatility depends on the situation.
I bound the feature usage with your charisma modifier Elemental Armor This invocation increase the potential of
depicted as how many times you can ask your patron for a Armor of Agathys spell so it still relevant when used in high
favor. level play, while still maintains its balance in low level.
Demand for Strife This invocations is the secondary core
6th level feature feature of this class. high risk, high reward. Though if you can
This feature is a made up for not granting any additional manage your resource and calculated your risk, this feature is
armor or shield proficiency earlier. This feature let you use a fun one to be used.
any kind of armor without ever worrying about any Manual of Expanded Armory is an invocation for a Pact
requirements it may have. This feature open many option of the Tome option. The Identify spell is more like a thematic
how you play your warlock. You can play sword and board bonus. So maybe you can still have the spell without taking
warlock or dual wield warlock without worrying about your Book of Ancient Secret invocation.
somatic component of spellcasting. Knight's Best Friend: Who doesn't love a doggies? or in
10th level feature
this case might be a Black Wolf made from pure shadows.
Who cares? This invocation enhance your specific themed
Warlock's 10th level feature thematically always a defensive familiar. The familiar itself inspired from a story I read about
feature. This one works kinda similar as Shield spell, but it a lone knight only accompanied with his dog.
also can gives you a one round saving throw boost like a
nerfed down paladin class feature.
14th level feature
This one is a final feature for this subclass. This feature will REMEMBER:
boost you with power to attack and use spell or cantrip on the All of this was optional, you
same turn, similar to the fighter Eldrtich Knight. The extra might like one thing, but
damage on attack also help this class boost it damage per dislike another. Feel free to
round to match another martial class, and to match the just not take anything you dislike