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Supercharge Your Product Using Principles of Psychology
Supercharge Your Product Using Principles of Psychology
Supercharge Your Product Using Principles of Psychology
1. Loss Aversion
2. Social Proof
3. Miller’s Law
4. Power of Free
5. Peak-End Rule
7. Zeigarnik Effect
8. IKEA Effect
Psychology Principles
3
Loss Aversion (1/2)
4
Photo by Priscilla Du Preez on Unsplash
Loss Aversion (2/2)
Key takeaways for product design
• Framing of your message to the user is
important. Reframe your message so that it
highlights what your customers could lose if
they don’t take certain actions
• Use contrast. Compare the outcome of what
you want your customers to do with the other
available options. Highlight what they can lose
if they don’t take a certain action
• Build visible indicators in the product to re-
enforce a user’s ownership of the product to
build an emotional connect
• Make people feel that they have made some
progress towards a goal. They will become
more committed towards continued effort
towards achieving the goal
• Provide users with a visual advancement by
prefilling fields with existing data. This enables
creation of an ownership of progress,
increasing the likelihood of taking next steps
• Create barriers to entry or usage for your
product to increase its emotional value
• Loss aversion-based techniques can prompt a
user to take one-time action. However, it can
not be used to create sustained behavior
change by multiple exposure
5
Social Proof (1/2)
6
Photo by Hugh Han on Unsplash
Social Proof (2/2)
Key takeaways for product design
• Social proof works particularly well in
situations of uncertainty. It’s a huge
help for your undecided customers as it
clearly signals what could be their
preferred option
• Obvious social proof has short shelf life.
Think of ways to use it implicitly rather
than shoving it in your user’s face
• Reference groups that you use for
comparison are important. Social proof
is the most effective when the
reference group is as similar to your
customers as possible
• Instead of saying ‘many’ take an action,
find out ways of saying that a ‘majority’
in the reference group takes the action
• Be careful about negative social proof.
If you want people to do something, try
not to tell them, that the majority isn’t
doing it
• Endorsement by experts, existing
customers, certifications, etc. are also
ways of leveraging social proof
• Power of large numbers can also be
leveraged as social proof (number of
page visits, number of customers, etc.)
7
Miller's law (1/2)
11
Peak-End Rule (1/2)
12
Peak-End Rule (2/2)
Key takeaways for product design
• You need to know which are the
moments of anxiety/emotional high of
your users so that you can convert
these to peaks and improve user
experience. Do remember that users
remember negative moments more
than positive ones and you need to
identify both negative and positive
moments
• You can alter how a negative moment is
recalled by the user from memory by
carefully addressing the negative peak
through humor, brand personality, etc.
• Different users will have different
points of heightened experience with
your product, which need to be
captured in the user persona before
designing the product
• Don't spend resources on making the
entire experience with your product
memorable. Instead, focus on the high-
intensity moments and exit moments.
This will save precious resources while
achieving the same (or better) memory
recall about your product
13
Serial Position Effect (1/2)
14
Serial Position Effect (2/2)
Key takeaways for product design
• When designing a Landing Page,
display the most important
information at the beginning and at
the end of the page
• If your product is designed in a way
where the user is expected to take a
quick selection decision soon after the
last piece of information is shown, the
recency effect is going to be the
strongest. Hence, the star USP should
be the last piece of information shown
• When selling multiple products (such
as e-commerce store), always lead
with your start product or best-seller
product as that product will have a
much higher chance of getting
selected
• Repeating information or CTA at the
beginning and at the end of a landing
page will help in building better recall
15
Zeigarnik Effect (1/2)
16
Zeigarnik Effect (2/2)
Key takeaways for product design
• Provide the users with a perceived
sense of progress that invokes a
feeling of uncompleted tasks. Using
visual indicators (progress bars,
circles, etc.) to show progress helps
• Identify if it is possible to align user to
a goal inside your product (through
gamification). Goals work better when
users create these rather than when
goals are assigned to them
• Show progress as 'steps to be
completed' rather than 'completed
steps' to show a perceived sense of
how much is left to be done
• Use 'Open Loops' in the copy for your
product's information (Landing Page,
newsletter, etc.) which creates an
initial excitement in the reader's mind
without revealing the full information
and without providing closure
17
IKEA effect (1/2)
18
IKEA effect (2/2)
Key takeaways for product design
• Provide users opportunities to put
effort into the product early on in
their journeys. This allows the IKEA
effect to kick-in
• These opportunities can start right
from the acquisition stage by allowing
users to access a full-scale demo of
the product before they sign-up
rather than telling them about the
features
• Identify opportunities for your users
to customize/personalize the product
during onboarding to make it more
valuable for them
• Allow users to set-up something (a
quick win) immediately after
onboarding so that they have a
perceived sense of putting in effort in
the product
• When a user lands at the main screen
after sign-up, don't show a blank
screen. Provide templates, editable
graphics, editable videos, etc. so that
the user can straightaway try out the
product's features
19
Use cases of these
Psychology principles
This section is arranged as per the
user funnel:
1. Acquisition
20
Acquisition
21
Loss Aversion
1. Create urgency to act by using timers
and limited time discount deals
22
Loss Aversion
2. Create scarcity by visually indicating
that the product has limited
availability
23
Loss Aversion
3. Use loss framing language to build
urgency to take action (without
timers/limited time deals)
24
Loss Aversion
4. Use loss framing language to highlight
the benefits users can lose if they
don’t take action on the products in
their cart
25
Loss Aversion
5.Create barriers to entry to enhance
the value of the product (1/2)
26
Loss Aversion
6. Create barriers to entry to enhance
the value of the product (2/2)
27
Loss Aversion
7. Make users feel ownership of the
product through free trials
28
Loss Aversion
8. Provide a way for users to start using
the product to invoke the sense of
ownership of the product (1/2)
29
Loss Aversion
9. Provide a way for users to start using
the product to invoke the sense of
ownership of the product (2/2)
30
Social Proof
10. Show the most popular/best seller
item to the user by leveraging your
authority in the domain
31
Social Proof
11. Showcase endorsement by
independent sources such as media
on your website/app
32
Social Proof
12. Highlight customer testimonials on
your homepage. Try to have
testimonials from the same reference
group to which majority of your
customers belong
33
Social Proof
13. Show the power of large numbers by
mentioning the brands that use your
product
34
Social Proof
14. Show the power of large numbers by
mentioning the number of customers
or any other large numbers that you
have for your product.
35
Social Proof
15. Showing is better than telling. If
possible, show how other customers
are using your product
36
Social Proof
16. Endorsement by experts works well
as social proof. This could an
endorsement by a thought leader….
37
Social Proof
17…. Or it could be a certification that is
well regarded in the industry
38
Social Proof
18. Endorsement can also be provided
by celebrities in your industry….
39
Social Proof
19…or by your friends on a social media
platform
40
Social Proof
20. Display popular third-party
achievements or endorsements on
your home page
41
Miller’s Law
21. Design your landing page in ‘chunks’
with each chunk showing one piece
of information to the user
ConvertKit has a
terrific home page
layout that breaks
down its USP into
different chunks of
information
42
Miller’s Law
22. When displaying multiple products,
align the image, copy, CTA, etc. to
make the information easy to
consume
43
Power of Free
23. Make it clear to the user that you
are offering something for free to
leverage the Power of Free
44
Power of Free
24.Even if you are giving away
something for free, make its value
salient
45
Power of Free
25. If your app allows, provide a service
to the user for free….
46
Power of Free
25….and then based on the results of
free service, provide user options to
upgrade
47
Power of Free
26. If there’s something that is of high
friction value in your product,
consider providing it free to your
users (1/2)
48
Power of Free
27. If there’s something that is of high
friction value in your product,
consider providing it free to your
users (2/2)
49
Peak-End Rule
28. Customers are anxious when
buying a product from an untested
brand. If you are a new brand trying
to sell a new product, provide a
money-back or easy return offer to
your prospects to convert this anxiety
to peak experience
50
Serial Position Effect
29. Lead with the star USP for your
product as the first thing on your
landing page
51
Serial Position Effect
30. Add a powerful USP immediately
before the last sign-up CTA button
52
Serial Position Effect
31. Insert your upsell CTA both at the
start of the communication and at the
end of the communication
53
Serial Position Effect
32. Ensure your sign-up process makes it
easy for the user to take action within
30 seconds of reading the last USP
No Example here
54
Zeigarnik Effect
33. Use Open Loops in mailer subject
lines to stoke user’s interest and
curiosity
55
Zeigarnik Effect
34. Provide users with a reminder
during trial period in terms of how many
days are left for them to continue to use
the service
56
Zeigarnik Effect
35. Provide a timer on the landing page
to show how much time is left before
the deal expires
57
Zeigarnik Effect
36. Provide an exit intent pop-up or
reminder notifications showing that
only 1 or 2 steps are left before the user
starts using the product
59
IKEA Effect
38. Crowdsource user inputs for the
product features before going into
development
60
IKEA Effect
39. Do a Beta releases to community of
users before rolling out the final release
61
Onboarding and Activation
62
Miller’s Law
40. When onboarding users, use
progressive disclosure to make each
screen easier to process for the user
(1/2)
63
Miller’s Law
41. When onboarding users, use
progressive disclosure to make each
screen easier to process for the user
(2/2)
64
Peak-End Rule
42. New users are anxious/excited when
they start using a new product. This is
the right time to create a strong peak
experience for them by using animation,
humor, brand personality to relax the
user when signing-up
Copyright: https://dribbble.com/shots/4249163-Animated-login-
form-avatar
65
Peak-End Rule
43. Provide a guided onboarding
experience to the user, like the way an
experienced server helps in selecting the
right menu options from a complex
French cuisine menu
66
Peak-End Rule
44. If guided onboarding experience is
not possible, then use progressive
onboarding flow where each step asks
for a specific piece of information and
then guides the user to the next step
67
Peak-End Rule
45. Provide different onboarding
experience to different tiers of users and
provide a higher level experience to
users who have higher level of
engagement
70
Zeigarnik Effect
48. Clearly show to the user how few
steps they are away from completing
the onboarding
Content
Marketing tool
StoryChief uses
both progress
bar and a
checklist to
indicate to
users that there
are
uncompleted
items in the
onboarding
flow
71
Zeigarnik Rule
49. Instead of showing how many steps
user has completed, show how many
steps are left
No Example Here
72
Zeigarnik Rule
50. Help users pick-up a goal during
onboarding process so that they can
focus on working towards it
73
IKEA Effect
51. Provide users the opportunity to
personalize the app during onboarding
74
IKEA Effect
52. Provide an initial set of values such
as templates, free to use editable
graphics, etc. so that user is not faced
with a blank slate and can get to work
immediately
75
IKEA Effect
53. Include a quick-win scenario in the
sign-up process to ensure user gets the
feeling of having created something
76
Engagement and Referral
77
Loss Aversion
54. Upselling: Tell users that they will
lose the assets they have created if
they don’t take certain actions (1/2)
78
Loss Aversion
55. Upselling: Tell users that they will
lose the assets they have created if
they don’t take certain actions (2/2)
79
Loss Aversion
56. Prevent churn: Make the ownership
of product salient to the users if they
request to cancel their subscription
(1/2)
80
Loss Aversion
57. Prevent churn: Make the ownership
of product salient to the users before
they cancel their subscription (2/2)
81
Loss Aversion
58. Prevent churn: Make the user’s
relationship with the product visible
in their profile creating an emotional
connect
82
Loss Aversion
59. Prevent churn: Shift the frame of
ownership by making a counter-offer
83
Social Proof
60. If there’s a visible physical
distinction in your product, use it to
your advantage
84
Social Proof
61. Ask for a recommendation or
reference, immediately after an
experience
85
Social Proof
62. Showcase how some users are using
your product to give ideas to other
users
86
Social Proof
63. If your product allows, use
leaderboards to drive engagement
and competition among users
87
Miller’s Law
64. When showing large amount of text,
break it down logically to make it
easier to consume
88
Miller’s Law
65. If your app has many actions that a
user can take, identify ways to create
categories and sub-categories for
these actions instead of showing all
actions on one screen (1/2)
PayTM (Payment
wallet app)
bundles various
actions under
different
categories
making the home
screen visually
clean. For
instance, if you
click on Recharge
& Pay Bills…..
89
Miller’s Law
65. If your app has many actions that a
user can take, identify ways to create
categories and sub-categories for
these actions instead of showing all
actions on one screen (1/2)
….this screen
opens up that
contains different
options for bill
payment
90
Power of Free
66. Instead of providing free items
bundled in the initial offer, make
these stand out using redemption
vouchers/codes
91
Power of Free
67. All games provide different freebies
like deal of the day, free coins, etc. to
keep users engaged
92
Peak-End Effect
68. Manage the negative peaks (such as
404 errors) using humor and brand
personality to avoid having a negative
peak experience
93
Peak-End Effect
69. Re-enforce a positive peak
experience using visual cues and
animation to make it memory-worthy
for the user
94
Peak-End Effect
70. Use loading screens to your
advantage and avoid creating a negative
peak for the users
Duolingo uses
cheeky copy on
the loading screen
to avoid users
being bored while
the next screen
loads
95
Peak-End Effect
71. Have a way for the users to quickly
access help when they need it to create
a positive peak
96
Peak-End Effect
72. Ask users to refer your product or
give you ratings on app stores
immediately post the peak experience
97
Serial Position Effect
73. Put Referral CTA just before the end
of the mailer or communication to
prompt the user to share
98
Zeigarnik Effect
74. Provide users with visual
information on how close they are to
completing their goals
99
Zeigarnik Effect
75. Use streaks to record the
performance of the users and show how
close they are to next level
No Example Here
101
Zeigarnik Effect
77. Provide a perceived value to the
user when they complete a streak to
nudge them to achieve a goal
102
Zeigarnik Effect
78. Provide reminders for users to
complete the streak by showing goals
and uncompleted steps
103
IKEA Effect
79. Provide users opportunities to invest
effort in customizing the app using
avatars, custom feed, custom screens,
etc.
104
IKEA Effect
80. Ask users to customize the app by
providing regular prompts
105
For more Behavior
Science goodness visit
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© Rohit Kaul
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