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Human Computer Interaction

Dr Grace Eden
grace@iiitd.ac.in https://hcd.iiitd.ac.in
Introduction

Who’s teaching this class?

Research
Human-Robot Interaction, Emerging Technologies, Design Methodology

Publications
http://orcid.org/0000-0001-9647-6799

Workspace
Living Lab

Keywords
Ethnomethodology, Human-Technology Interaction,
Participatory Design, Ethnography
Grace Eden
grace@iiitd.ac.in
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R&D Block
Room 403
Introduction

Teaching assistants

Rachit Bhayana - rachit18301@iiitd.ac.in Aneesha Lakra - aneesha18277@iiitd.ac.in


Rakshita Anand - rakshita17308@iiitd.ac.in Dhruv Yadav - dhruv18281@iiitd.ac.in

Atul Rawat - atul20031@iiitd.ac.in Pradeep Kumar - pradeep20036@iiitd.ac.in

Sakshi Choudhary - sakshi20040@iiitd.ac.in Dharmendar Kumar - dharmendar20110@iiitd.ac.in

Snehil - snehil19046@iiitd.ac.in

Vivek Kothari - vivek20047@iiitd.ac.in Shobhit Nautiyal - shobhit20068@iiitd.ac.in

Shivam Mittal - shivam20041@iiitd.ac.in Apurva Agarwal - apurva20108@iiitd.ac.in


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Khushboo Bajaj - khushboo20060@iiitd.ac.in
Introduction

Course Overview

This course will provide a general overview of Human-Computer Interaction (HCI)

Including the concepts, methods, and practices of:


– User Experience
– User-Centered Design
– Information Design
– Requirements Gathering
– Prototyping
– Evaluation
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Introduction

Course Overview

Why is Human-Computer Interaction important?

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Introduction

Examples: Computer Keyboards

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Introduction

Examples: Phones

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Introduction

Examples: Gaming

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Introduction

Examples: Virtual Reality

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Introduction

Examples: Smart Gloves

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Introduction

Examples: Voice Assistants

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Introduction

Examples: Human Robot Interaction

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Introduction

Why is Human-Computer Interaction important?

1) Focuses on computer design and user experience

2) Create better interactions between users and machines

3) Shapes the future: new types of relationships between humans and machine

4) Design more useful and usable products and services

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Introduction

Comics

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Introduction

Course Structure
4 credit course

Core course
First year undergraduate students

Organization
First half of the semester
Individual exercises
Second half of the semester
Group exercises

Assignments
Term time
Five Quizzes: Multiple Choice Questions
Final project
Group prototype, evaluation and redesign
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Introduction

Class times and location

Location:
Zoom

Lecture:
Monday: 10:30-12:00
Thursday: 10:30-12:00

Tutorial:
Tuesday: 15:30-16:30

Office hours:
Organise with your TA

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Introduction

Course website

Google Classroom

Includes:
§ Weekly topics (Lecture slides)

§ Assignments (with due dates)


§ Quizzes
§ Readings and Resources

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Introduction

Topics covered

Week Topic

1. Introduction to Course

2-3. What is Design?

4-5 What is an Interface?

6-7 What is Interaction?

8. Mid-Term Exam

9. Mid-Recess Break

10. What is the User Perspective?

11-16 Design Studio


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Introduction

Assessment

Type of Evaluation % Contribution to Grade

Multiple Choice Questions (each quiz worth 5


Quizzes 40 points each)

Mid-Semester Exam
25 Multiple Choice Questions

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End-Semester Exam Multiple Choice Questions

Prototype and Reflections on the Design


Project 10
Process

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Introduction

Plagiarism

You are encouraged to refer to external resources including but not limited to ones
provided below.

However, any use of written text/source code/media/any other intellectual property in


your submissions and presentations should be properly documented along with
citations.

When in doubt please follow the guidelines provided by the Institute:

https://www.iiitd.ac.in/academics/resources/academic-dishonesty

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Introduction

Class Structure

Lecture
(30 minutes) > Topic of the Week >

Discussion > Student groups summarize section of the textbook or a


(30 minutes) current event, idea, etc, related to the topic of the week >

Exercise
(30 minutes) > Work in your groups on in-class assignments >
Introduction

What you will learn

Basic concepts and techniques of Human-Computer Interaction (HCI)

Focus on HCI practice – practical tools and techniques

Apply and use these tools and techniques in individual and group
work

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Introduction

Succeed in the class

You only get out what you put into it, so make an effort to:

§ Study the readings and resources

§ Arrive to class on time and pay attention

§ Put effort into the assignments

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Introduction

What you will learn

You will NOT learn to be an expert designer or researcher in a few weeks

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HCI

Part II

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Elements

What is HCI?

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Elements

Multidisciplinary Aims

Computer science Sociology and anthropology


- provide knowledge about the capability of the technology - interactions between technology, work, and organization
and idea about how this potential can be harnessed
- understanding the nature and causes of human behaviour
in the social context

Psychology and cognitive science Industrial design


- understanding human behaviour and the mental processes - interactive products
that underlie it (information processing)

- understanding the nature and causes of human behaviour Ergonomics


in the social context - understand the user’s physical capabilities

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Elements

HCI is a process

Good design is a process that requires time and effort.

You have to learn the process and follow it every time


you design (or re-design) something!

We will teach this process and give you opportunities


to practice it.

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1 RESEARCH
Definition

Human-Computer Interaction (HCI)

the study of how people interact with computers and to what extent
computers are or are not developed for successful interaction with human
beings.

§ User - individual person, a group of people

§ Computer - technology (any device)

§ Interaction - gaining access to information or achieving an activity

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Definition

HCI Goals

design useful and usable systems that are relevant to people.

§ understand how people use technology

§ develop tools and techniques to build suitable systems

§ achieve efficient, effective, and safe interaction

§ put people first

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Sociotechnical systems
A little history

ENIAC (Electronic Numerical Integrator


and Computer)

IBM 610
A little history

Apple II

IBM PC

Special Interest Group on


Computer–Human Interaction (SIGCHI)
A little history
Poor design
Poor design
Poor design
Poor design
Poor design
Poor design
Week 01

Reading

Read chapter one:


Pages 1-15

Interaction Design: beyond human-computer interaction (5th edition)

Course book

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Week 01

Thinking about design

Upload a PDF file or Google Slide with a PHOTO and DESCRIPTION of


something you use that you think has a great design

It can be any object, hardware, software, or anything else.

Tell us the name of the object and explain why you think it has a good design -
why do you like the design?

Be sure to include your name and student roll number at the top of the file.

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Week 01

Thinking about design: Example

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Week 01

GOOGLE CLASSROOM:

Jm5t5nb
https://classroom.google.com/c/MjIyOTUwMTEzMDYz?cjc=jm5t5nb

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Human-Computer Interaction

Dr Grace Eden
grace@iiitd.ac.in https://hcd.iiitd.ac.in

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