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TABLE OF CONTENTS

THE NINTH WORLD 2


NUMENERA OVERVIEW 4
CREATING YOUR CHARACTER 10
CHARACTER TYPE 16
CHARACTER DESCRIPTOR 34
CHARACTER FOCUS 38
EQUIPMENT 61

For a free downloadable copy of the official Numenera character sheet and a step-by-step
guide to character creation using this sheet, visit www.numenera.com/charactersheet.

CREDITS
Writer/Designer M o nte Coo k
R u l e Developers M o nte Coo k a n d Sean K. Reyn o l d s
Additional Writi ng S h a n n a G e rm a i n
Lead Editor S h a n n a G e rm a i n
Ed itor Ray Va l Iese
Proofreader M i c h e l e Ca rte r

Cover Designer and Lead Artist Kieran Ya n n e r


G raphic Designer S a ra h Ro b i n so n

Artists
J a son E n g l e , G u id o K u i p , Patrick M c Evoy, M att Stawi cki, Ad r i an Wi l k i n s , Kieran Ya n n e r

Cartographer Ch risto p h e r We st

Al pha Playtesters S h a n n a G e rm a i n , Ray Va l Iese, Co l i n M cCo m b , J a mes Bel l , E r i k M o n a , D a n ica K i n g ,


Sean Reyn o l d s , Stan!, Hyru m S avage

© 2013 Monte Cook Games, LLC


NuMENERA and its logo are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive
likenesses thereof, are trademarks of Monte Cook Games, LLC.
�LIME NE �

The older man stokes the fire, stirring the embers, some of which float into the night sky. The young girl's
gaze follows them as the sparks join the panoply of stars.
"Our world is very young," the man says. He leans heavily on his gnarled wooden staff and adjusts his
tattered cloak with one hand. "But it is built upon the bones of another, much older world."
The girl nods.
"Many worlds, actually. Most people say eight, but it could be more. They say eight so that they can call
our world the Ninth World."
She nods again, but he can see that she doesn't truly understand. Does he? Can anyone comprehend
such a passage of time? The face of the world had shifted so much. Even the stars were not untouched by
the changing aeons.
"The people that came before us, if people they were, commanded great powers." He pulls from his
leather pouch a thing made of metal and the light, smooth material called synth. He uses his thumb to
touch the clear panel in well practiced, if not entirely understood, ways. The air around the device fills with
light that dances and moves in symbols and pictures that mean nothing to him. The girl gasps and then
laughs in delight.
"Some of their ancient powers remain, even though the people do not," he tells her. "And some bring wonder
and beauty. But others bring deaths for which we have no name. Their legacy is a blessing and a curse."
"Magic," the girl whispers.
The man smiles. "We call it the numenera."
PLAYER'S GUIDE

elcome to the N i nth World, where tech nology i s p l aye r, you can read t h ro ug h t h e corebook if yo u w i s h , but

W magic and eve n o u r most d i stant fut u re i s sti l l very


m uch the past. The N i nth World is the sett i n g of
the rol e p l ayi n g game NuMENERA™. T h i s book is the Numenera
eve ryt h i n g yo u need i s h e re.
N u menera i s all about d i scovery. I n the game, you r character
wi l l d iscover wonders of the prior ages (ou r own world's far
Player's Guide, not the fu l l ru lebook. The Player's Guide offe rs d i stant future) and a tech nology so advanced that, as author
a b rief overview of the sett i n g and the rules of the game, and Arthur C. Clarke wrote, it is ind isti nguishable from magic. You
it p rovides a l l the i nformation you need to create a character wi l l d iscover mysteries to solve and meet i nteresting people who
so you can p l ay N u menera, exp lore the N i nth Wo rld , and populate this strange world. You wi l l d iscover dangerous foes
d i scover its won de rs and d a n gers for you rself. in the form of extraterrestrials, robots, m utants, or the genetic
In a ro l e p l ay i n g game, the p l aye rs take o n t h e ro les of experiments of the past. You wi l l discover tech nology cal led the
peo p l e in a fict i o n a l worl d . Each p l aye r creates a c h a racte r n u menera that wi l l aid in you r endeavors.
to portray, a n d toget h e r, the p l ayers create a sto ry. I n t h e i r The key to playing N u menera i s the story. The way to "wi n "
i m a g i n at i o n , the p l aye rs experience t h e s a m e c h a l l e n ges t hi s g a m e i s t o come away with a great tale. Always remember
a n d rewa rd s t h at their c h a racte rs experience. To faci l itate that you r character i s one of the mai n heroes i n a fabulous
t h i s , the r u l e s of the game gove rn whet h e r cha racte rs science-fantasy n arrative. The N i nth World i s a wei rd and
s u cceed o r fa i l at what they try to do. Th i s book somet i m e s won d rous place, and the tri al s and tri b u l ations you face are
refers to t h e p l aye r c h a racte rs a s PCs. part of that story. Through you r cha racter, you wi l l d i scover
In add ition to t h e p l aye rs who a re the c h a racte rs i n the thi ngs u n l i ke anyt h i n g you 've d reamed of, and in so doing
sto ry, t h e re i s another p l aye r-the game m a ster-who craft a tale with you r friend s that you ' l l a lways remember.
i s n ot o n l y the a rbiter of the r u l e s but a l s o the crafte r of Read t h ro u g h the N u m e n e ra Ove rview (page 4) , a n d
the n a rrative. The game m a ster (somet i m e s refe rred to t hen j u m p r i g h t i n a n d m a ke a c h a racte r. Yo u d o n ' t h ave
a s the G M ) i ntrod uces co m p l icat i o n s , enemies, a l l ie s , to read t h ro u g h eve ry c h a racte r option right away-j u st
twi sts, a n d s u rprises i nto the sto ry. H e o r s h e s h o u l d h ave choose a type, d e scri ptor, a n d focu s t h at s o u n d i nterest i n g ,
a copy of t h e fu l l coreboo k-Numenera, w h i c h i n c l u d e s a n d get go i n g!
a l l t h e i n fo rmation fro m t h i s book, p l u s m u ch more. As a A whole n ew wo rld awa its yo u .
�LIME NE�

NUMENERA OVERVIEW
''Any sufficiently advanced technology is
indistinguishable from magic. "
-Arthur C. Clarke

The key to playing Numenera is the story. The


way to "win" this game is to come away with
a great tale.

h e re h ave been eight p rev i o u s worl d s . Yo u may refer creat u res b y a n c i e n t e n e rgies, the i nv i s i b l e n a n o - s p i rits

T to th em as ages, aeo n s , epoc h s , or e ra s , but it's n ot


wro n g to t h i n k of each as its own i n d ivid u a l worl d .
E a c h fo r m e r wo rld st retched acro s s vast m i l l e n n i a o f t i m e .
h ove r i n g in the a i r in cloud s ca l l ed the I ro n W i n d , t h e
i n fo rmation tra n s m itted i nto t h e so-ca l l ed d ata s p h e re, a n d
the re m n ants of v i s itors fro m oth e r d i me n s i o n s a n d a l ie n
E a c h p l ayed h ost t o a race whose civil izat i o n s rose t o p l a n ets-they ca l l these t h i ngs the numenera. I n the N i nt h
s u p re m acy but eve n t u a l l y d ied o r scatte red , d i sa p peared o r Wo r l d , the n u m e n e ra i s b o t h a b o o n a n d a b a n e . I t m a kes
tra n sce n d e d . D u r i n g the t i m e t h at e a c h w o r l d fl o u r i s h e d , l i fe very d iffe rent fro m any oth e r t i m e o n E a rt h .
those t h at ru l ed it s po ke to t h e sta rs, ree n g i n eered t h e i r I n a southern part o f t h e vast, s i n g u l a r co nt i nent of
physical bod ies , a n d m a stered form a n d essence, a l l i n t h e i r the N i nth Wo rld l ie s a c l u ster of settled l a n d s co l l ectively
o w n u n i q u e ways . ca l l e d the Steadfast. Alt h o u g h each of t h e k i n g d o m s a n d
Each left beh i n d re m n a nts. p r i n c i p a l ities o f the Steadfast h a s i t s o w n ru l e r, a leader
The N i nth Wo rld i s b u i lt o n the bones of the p rev i o u s known a s t h e Amber Pope g u i d e s the O rd e r of Trut h, a n
e i ght, a n d i n particu l a r the l a st fo u r. Reach i nto the o rga n izat i o n of A e o n Priests t h at co m m a n d s a great d e a l
d u st, a n d yo u ' l l fi n d t h at each particle h a s been worked , of res pect i n the reg i o n . T h u s , the Amber P o p e i s l i kely the
m a n ufact u red, or grow n , a n d t h e n gro u n d back i nto drit-a most powe rfu l ru l e r i n t h e Steadfast eve n t h o u g h h e does
fi ne, a rtificia l soi l-by the re lentless powe r of t i m e . Look to not gove rn a s i n g l e s q u a re foot of land. The Order of Truth
the h orizon-is t h at a m o u n ta i n , or part of an i m po s s i b l e reve res t h e peo p l e of the past a n d their knowled ge o n a
m o n u ment to t h e fo rgotten e m peror o f a l o s t peo p l e ? q u a s i re l i g i o u s l evel of ad o ration a n d fa i t h . It i s a re l i gion
Fee l t h at s u btle v i b rat ion beneath yo u r feet a n d know t h at d evoted to scie nce.
a n cient e n g i n es-vast mach i n e s the s ize of k i n gd o m s-sti l l Deeper in t h e w i l d s l ies a region ca l l ed the Beyo n d , where
operate i n t h e bowe l s o f t h e eart h . vi l l ages a n d com m u n ities a re i s o l ated a n d rare. H e re, Aeo n
The N i nth Wo rld i s a b o u t d i scove ri n g the wo n d e rs o f t h e Priests sti l l s t u d y the secrets of the past, but they d o so
worl d s t h at ca m e before it, n ot fo r t h e i r o w n s a ke, but as cloi stered i n re m ote clave s . These priests d o l ittl e m o re
the means to i m p rove t h e present a n d b u i l d a futu re. t h a n pay l i p service to the Amber Pope, if t h at, a n d a re n ot
Each of t h e prior eight worl d s , i n its own way, i s too co n s i d e red part of t h e O rd e r of Trut h. L i ke the reg i o n s i n
d i stant, too d i fferent, too i n co m p re h e n s i b l e . Life tod ay w h i c h they l ive, a n d t h e cl aves i n w h i c h t h ey work, they a re
is too d a n ge ro u s to dwe l l on a past t h at ca n n ot be i s o l ated , i s l a n d s u nto t h e m s e lve s .
u nd e rstood . The peo p l e excavate and study the m a rve l s of
the prior epoch s j u st e n o u g h to h e l p t h e m s u rvive in the
THE PEOPLE OF THE
wo rld t h ey h ave been give n . They know t h at e n e rgies a n d
knowled ge a re s u s pe n d ed i n vi s i bly i n the a i r, t h at res h a ped NINTH WORLD
co nti n ents of i ro n and g l a s s-be l ow, u po n , and a bove the I n the yo uth of an age, people use the resou rces they h ave
earth-h o l d vast t rea s u re s , a n d t h at secret doorways to on h a n d , cou p led with wh ateve r u n d e rsta n d i n g of t h e i r world
stars a n d oth e r d i m e n s i o n s a n d rea l m s p rovide powe r a n d they can master, to ca rve out a l ife for themselves. In the
secrets a n d deat h . They somet i m e s ca l l it m a g i c , a n d who N i nth World, the resou rces a re the n u menera-the d etritus
a re we to say t h at t h ey' re wro n g ? of the prior e ras-a nd the people's u n d e rsta n d i n g of these
M o re ofte n , h owever, w h e n t h ey fi n d l eftove rs of the resou rces i s crude and i nco m p l ete. The Aeon Priests possess
o l d wo rld s-t h e devices, the vast mach i n e co m p l exes , j u st enough d i scern ment and knowled ge to s u ggest pos s i b l e
the a ltered l a n d scapes, t h e c h a n ges wrought u po n l iv i n g uses for t h i ngs, but so m uch rem a i n s t o be d i scovered . Even
PLAYER'S GUIDE

the creat u res and p l a nts of the N i nth Wo rld a re stra n ge by­ m i ght be a belt t h at creates a s h i e l d of i nv i s i b l e fo rce to
p rod ucts of the prior ages; the past left beh i n d flora, fa u n a , p rotect the wearer or a flyi n g skiff t h at carries peo p l e a n d
and mach i n e s , s o m e d e s i gned b y lore or n atu re, others ca rgo fro m o n e p l ace t o a n ot h e r. The t e r m i s a l m ost always
tra n s p l a nted fro m d i stant stars or d i me n s i o n s . used fo r an item t h at has a n obvi o u s p u rpose-a wea p on,
The peo p l e of the N i nt h Wo rld c l o t h e t h e m s e lves i n a defe n se, a mode of tra n s po rt, a m e a n s of co m m u n ication
n ewly s p u n fa b rics but weave the a rtifacts of t h e p a s t i nto or learn i n g n ew i nformat i o n , a m e a n s of o bta i n i n g food o r
each garment. They fo rge armor, wea p o n s , and too l s fro m ot h e r nece s s it i e s , a n d so fo rt h . Art ifacts m a ke t h e i r u sers
m ate r i a l s recovered from a n cient struct u res a n d d evices. more powe rfu l , o r they m a ke l ife easier o r bette r.
S ome of these m ateri a l s a re meta l s , but oth e rs a re (or
appear to be) glass, sto n e , bone, fl e s h , o r s u b stance s t h at CYP H E RS a re u s u a l ly s m a l l , m i n o r d evices t h at most
defy catego rizat io n a n d u n d e rsta n d i ng. cha racte rs can coax a s i n g l e effect fro m before t h ey a re
Those who ri s k t h e myste r i o u s d a n gers to recover the d e p l eted a n d beco m e cu riosities or d ecorat i o n s . They
re l i cs of t h e past p rovide a va l u a b l e service. Typ ically these m i ght i n c l u d e a q u ick i n j ecti o n d e s i gned to repa i r physical
b rave sou l s-wa rrior g l a ive s , science-wi e l d i n g nanos, a n d d a mage i n a l iv i n g creatu re o r a hand h e l d object t h at, when
wil y j acks-b ri n g t h e i r fi n d i ngs to the A e o n Priests, who u s e m a n i p u l ated properly, beco mes a weap o n t h at exp lodes
the a rtifacts to fa s h i o n too l s , wea p o n s , a n d oth e r boo n s fo r with tre m e n d o u s fo rce. H owever, cyp h e rs a re d a n ge ro u s
the grow i n g civi l izat i o n . As t i m e passes, m o re i n d ivid u a l s when gat h e red toget her beca u s e t h ey create rad iation a n d
l e a r n t o u s e the n u m e n e ra , but it sti l l re m a i n s a myste ry to h a r m o n i c freq uencies t h at a re i n i m i cal t o h u m a n l i fe.
most peo p l e .
W h o , then, are the people o f the N i nth World ? M ost are ODDITI ES a re the re l ics t h at a re neither cyp h e rs n o r
h u mans, although not a l l that ca l l them selves h u man truly are. a rtifacts. They serve n o o bv i o u s p u rpose but h ave stra n ge
There are l i kewi se the a b h u m a n s : some m utants, crossbreed s, fu n ct i o n s t h at a re at least c u r i o u s , if n ot d own right
genetically engi neered , and their offspring. And then there are enterta i n i ng. Exa m p l es i n c l u d e a p i ece of glass in a metal
the visitants, who are not native to the earth but who now ca l l fra me t h at s h ows pecu l i a r i m ages o r a box with th ree bel l s
t h e N i nth World home, a n d w h o have no more understa n d i n g t h at ri n g a t u n p red icta b l e t i m e s . N ot eve ryt h i n g from the
o f the past (even their own) than a nyone else. prior worl d s can be u n d e rstood . In fact, m uch of it ca n n ot.

THE NUMENERA LOOKING AT THE NINTH WORLD


Peo p l e with knowled ge of the re l i cs of o l d e r worl d s d ivide
t h e m i nto th ree types: a rtifacts, cyp hers, a n d oddities. FROM THE 21 ST CENTURY
The N i nt h Wo rld i s a science-fantasy sett i n g a p p roxi mately
ARTI FACTS a re l a rge d evices t h at typ i ca l ly can be used a b i l l io n years i n the fut u re. The peo p l e of the wo rld dwe l l
more t h a n o n ce to p rod uce the s a m e res u lt. An a rtifact a m i d t h e flotsam o f i m po s s i b l e u ltratech o f e i g h t prior
�LIME NE�

civi l izat i o n s a n d ca l l it magic. U n i magi n a b ly h u ge mach i ne s T h roughout t h i s book yo u ' l l find p l aces where
l i e ben eath the eart h , a n d s ate l l ites o r b i t h i g h a bove , we s u ggest you a s k you r G M for additional
i nformation. The GM can find this i nformation
tra n s m itti n g a web of d ata a n d free e n e rgy. N a n otec h ,
i n the N u menera corebook.
gravitic tech nol ogy, genetic e n g i neering, s p a t i a l warp i n g,
a n d s u perd e n s e polymers a l l owed t h e i n h a bitants of the
p rev i o u s worl d s to res h a pe t h e p l a n et. Mass a n d e n e rgy RULES OVERVIEW
were t h e i rs to co m m a n d . N u m e n e ra u s e s a twe nty- s ided d i e (1 d 20) to d eterm i n e the
I n m a n y ways , the N i nth Wo rld i s a med i eval fa ntasy res u lts of most act i o n s . Whenever a roll of any k i n d i s ca l l ed
sett i n g without the h i storicity. When peo p l e who h ave n ' t fo r and n o d i e i s s pecified , ro l l a d20.
d o n e a l ot of h o m ework o n the d a r k a g e s run a trad itio n a l The game m aster sets a difficulty fo r any given task. There
fa ntasy g a m e , t h ey often i n sert modern se n s i b i l ities o r a re 1 0 degrees of d ifficu lty. T h u s , t h e d ifficu lty of a t as k can
deve l o p m e nts s u c h a s d e mocracy, hygiene, o r matc h e s . But be rated o n a sca l e of 1 to 1 0.
i n the N i nth Wo rl d , these t h i n g s , a n d m o re, m a ke sen se. Each d ifficu lty h a s a target number associated with it. The
C h a racte rs can h ave ra i n s l ickers, i n k pe n s , z i p pers, and ta rget n u m be r i s always th ree t i m e s t h e task's d ifficu lty, so a
p l astic bags, all left ove r from the prior eras (or fa s h ioned d ifficu lty 4 t as k h a s a ta rget n u m be r of 1 2 . To s u cceed at the
fro m leav i n g s of the past) . They can u n d e rsta n d h ow task, yo u m u st ro l l the ta rget n u m be r o r h i g her.
i l l nesses a re tra n s m itted or h ow soci a l i s m works. They can C h a racte r s k i l l s , favora b l e c i rc u m stances, or exce l lent
know t h at the earth revo lves a ro u n d the sun a n d be aware e q u i pment can decrease the d ifficu lty of a task. Fo r
of oth e r " a n a c h ro n i stic" bits of knowledge. exa m p l e, if a c h a racte r i s tra i ned i n cl i m b i ng, s h e t u r n s
O n the oth e r h a n d , cha racte rs i n N u m e n e ra don't refer a d ifficu lty 6 cl i m b i nto a d ifficu lty 5 cl i m b. Th i s i s ca l l ed
to wea p ons as "gu n s " or ve h icles as "cars . " The tech n o l ogy decreasing the difficulty by one step. If s h e is special ized i n
in the N i nth Wo rld is too advanced a n d too a l i e n fo r s uch c l i m b i ng, s h e t u r n s a d ifficu lty 6 c l i m b i nto a d i fficu lty 4
term i n ology to h ave e n d u red . U s i n g 2 1 st-centu ry terms fo r c l i m b. Th i s i s ca l l ed decreasing the difficulty by two steps.
wea p o n s a n d ve h i cles i s a s i n a p p ro p r i ate as u s i n g med ieva l A skill is a category of knowledge, a b i l ity, or activity
te r m s . The n u m e n e ra is wei rd-m uch of it was n 't created re l ati n g to a task, s u c h as cl i m b i ng, geogra phy, or
by h u m a n s o r fo r h u m a n s . I t i s n 't d e s i gned o r p rese nted pers u a s ive n e s s . A c h a racte r who has a s ki l l is bette r at
in any way t h at m i ght be fa m i l i a r to the p l aye rs o r the co m p l et i n g rel ated tasks t h a n a c h a racter who l acks the
c h a racters. O n ly t h ro u g h expe r i m e ntat i o n , p l aye r i n s ight, s k i l l . A c h a racte r' s l evel of skill i s either trained (rea s o na bly
a n d c h a racte r s ki l l can the PCs identify, a n d pos s i bly u se, s k i l led) o r specialized (ve ry s k i l led) .
what they fi n d . I f yo u a re t ra i ned i n a s k i l l re l ati n g to a task, yo u d ecrease
Perh a p s eve n more i m portant, the a rtifacts, cyp hers, a n d t h e d i fficu lty of t h at t as k by o n e ste p. I f you a re special ized ,
odd ities t h at c h a racte rs u s e p robably a re n ' t serv i n g t h e i r you d ecrease the d i fficu lty by two ste p s . A s k i l l can n ever
o ri g i n a l p u rpose. The exp los ive cyp h e r t h at a c h a racte r d ecrease a task's d ifficu lty by m o re t h a n two ste p s .
tosses at an e n e my m i ght h ave been t h e powe r sou rce fo r Anyt h i n g e l s e t h at red uces d ifficu lty ( h e l p fr o m a n a l ly, a
a ve h i cle. The fo rce field the enemy u se s to p rotect herself p a rticu l a r p i ece of eq u i p ment, or some oth e r advantage) i s
fro m the b l a st m i ght h ave been des igned to conta i n the referred t o a s a n asset. Assets c a n n ever decrease a task's
rad iation of the fu e l rod s i n a m i n i at u re n u clear reactor. d ifficu lty by more t h a n two ste p s .
Welcome to the N i nth World , where every d i scovery m i ght You c a n also decrease the d ifficu lty o f a given tas k by
save you-or ki l l you . But you won't know until yo u try. applyi n g Effort. (Effort is descri bed in more detai l on page 1 1 .)

TASK DIFFICULTY
TAS K D I FFICU LTY D ESC R I PTION TARG ET NO. G U I DANCE
0 Ro uti n e 0 Anyo n e c a n d o t h i s basically eve ry t i m e .
Sim ple 3 M ost peo p l e can d o t h i s most of the t i m e .
2 Sta n d a rd 6 Typical t as k req u i ri n g focu s , but m o s t peo p l e can u s u a l ly d o t h i s .
3 Demand ing 9 Req u i res fu l l atte ntion; m o s t peo p l e h ave a 5 0 / 5 0 c h a nce t o s u ccee d .
4 Difficult 12 Tra i n ed peo p l e h ave a 5 0 / 5 0 c h a n ce to s u cceed .
5 Challenging 15 Eve n tra i ned peo p l e often fa i l .
6 I nt i m i d ati n g 18 N o r m a l peo p l e a l m ost n ever s u cceed .
7 Fo rm i d a b l e 21 I m po s s i b l e without s k i l l s or great effo rt.
8 H e roic 24 A task worthy of tales told fo r years afterwa rd .
9 I m mortal 27 A task worthy of lege n d s t h at last l ifet i m e s .
10 I m possible 30 A tas k that normal h u ma n s cou l d n 't consider (but o n e that doesn't
break the l aws of physics) .
PLAYER'S GUIDE

To s u m u p , th ree t h i ngs can d ecrease a task's d ifficu lty: N u m e n e ra , t h at u s u a l ly mea n s rol l i n g a 1 9 or 20; see
s k i l l s , a s sets, a n d Effort. S pecial Ro l l s o n page 8) .
If you can decrease a task's d ifficu lty to 0, yo u
a utomatica l ly s u cceed a n d d o n 't need to m a ke a ro l l . COMBAT
M a k i n g an attack i n co m bat works t h e s ame way as any
WHEN DO YOU ROLL? ot h e r ro l l : the GM assigns a d i fficu lty to the task, a n d you
Any t i m e yo u r c h a racte r atte m pts a task, the G M a s s i g n s ro l l a d20 aga i n st the associated ta rget n u m ber.
a d ifficu lty t o t h at t a s k , a n d yo u ro l l a d20 aga i n st the The d ifficu lty of yo u r attack ro l l d e p e n d s on h ow powe rfu l
associated ta rget n u m ber. yo u r opponent i s . J u st a s tasks h ave a d ifficu lty fro m 1 to
When yo u j u m p fro m a b u rn i n g ve h icle, swi n g a battleaxe 1 0, creatu res h ave a l eve l from 1 to 1 0. Most of the t i m e ,
at a m utant beast, swi m acro s s a rag i n g river, identify a t h e d i fficu lty of you r attack ro l l i s the s a m e as the creat u re ' s
stra n ge device, conv i n ce a m e rchant to give yo u a l ower leve l . Fo r exa m p l e, if y o u attack a l evel 2 b and it, it's a l evel 2
p rice, craft a n o bject, use a powe r to control a foe's m i n d , task, so yo u r ta rget n u m be r is 6.
o r u s e a h eat- beam e m itter t o ca rve a h o l e i n a wa l l , yo u It's worth noting that players make a l l d i e rol l s . I f a character
m a ke a d20 ro l l . attacks a creature, the player makes an attack rol l . I f a creature
H owever, i f yo u atte m pt somet h i n g t h at h a s a d ifficu lty attacks a character, the player makes a defense rol l .
of 0, n o ro l l is need ed-yo u a utomatica l ly s u ccee d . M a ny The d a m age d e a l t b y a n attack i s n ot d eterm i n ed b y a
act i o n s h ave a d i fficu lty of O. Exa m p le s i n c l u d e wa l k i n g ro l l-it ' s a fl at n u m be r based on the weapon or attack u s e d .
acro s s the room a n d open i n g a door, u s i n g a s pecial a b i l ity F o r exa m p l e, a s pear always does 4 poi nts of d a m age.
to negate gravity so you can fly, u s i n g an a b i l ity to p rotect Yo u r Arm o r c h a racte ristic red uces the d a m age yo u take
yo u r friend from rad i at i o n , or activat i n g a d evice (t h at you fro m attacks d i rected at yo u . Yo u get Armor from wea ri n g
a l ready u n d e rsta nd) to e rect a fo rce fie l d . These a re a l l physical a r m o r ( s u c h a s a stu rdy leat h e r jerki n o r c h a i n m a i l)
ro u t i n e act i o n s a n d d o n ' t req u i re ro l l s . or fro m s pecial a b i l ities. L i ke weapon d a m age, Armor i s
U s i n g s k i l l , as sets, a n d Effort, yo u c a n decrease t h e a fl at n u m ber, n ot a ro l l . I f yo u ' re attacked , s u btract yo u r
d i fficu lty o f potenti a l ly a n y t a s k t o 0 a n d t h u s negate the Armor fro m t h e d a m age you take. Fo r exa m p l e, a leat h e r
need fo r a ro l l . Wa l k i n g acro s s a n a rrow wood e n beam is j e rki n gives yo u 1 point of Armor, m ea n i n g t h at yo u take
tricky fo r most peo p l e , but fo r a n expe rienced gym n ast, it's 1 l es s point of d a m age fro m attacks. If a b a n d it h its yo u
ro u t i n e . You can eve n decrease the d ifficu lty of a n attack o n with a kni fe for 2 poi nts of d a m age wh i l e yo u ' re wea ri n g
a foe to 0 a n d s u cceed w i t h o u t ro l l i ng. a leather j e rki n , y o u take o n ly 1 p o i n t o f d a mage. I f yo u r
I f t h e re ' s no ro l l , there's n o c h a n ce fo r fa i l u re. H owever, Armor red uces t h e d a m age fro m a n attack t o 0, yo u take n o
t h e re ' s a l so no c h a n ce for re m a rka b l e s ucce s s ( i n d a m age fro m t h at attack.
�LIME NE�

When yo u see the word "Armor" capital ized i n t h e game Yo u d o n 't earn XP for ki l l i n g foes or ove rco m i n g
r u l e s (ot h e r t h a n as the n a m e of a s peci a l a b i l ity) , it refers sta n d a rd c h a l l e n ges i n t h e co u rse o f p l ay.
to yo u r Armor c h a racte ristic-t h e n u m be r you s u btract D i scove ry i s t h e s o u l of N u m e n e ra.
fro m i n co m i n g d a m age. When yo u see t h e wo rd " a rmor"
with a l owerca se "a," it refers to any physical armor yo u
m i ght wea r. d a mage with yo u r attack, but aga i n , yo u can choose i n stead
Typical physical wea po n s co me i n t h ree categories: l i ght, to i ntrod uce a d ra m atic eve nt such a s knock i n g d own yo u r
med i u m and h eavy. foe, stu n n i n g h i m , o r taki n g a n extra act i o n . O uts i d e of
co m bat, a major effect m e a n s t h at someth i n g benefici al
L I G H T WEAPONS i n fl ict o n ly 2 poi nts of d a m age, but t h ey h a p p e n s b as ed o n the c i rc u m sta nce. Fo r exa m p l e , w he n
red uce the d i fficu lty of t h e attack ro l l by o n e ste p beca u s e cl i m b i n g u p a c l i ff wa l l , yo u m a ke the as cent twice as fast.
they a re fast a n d e a s y to u se. Light wea po n s a re p u nches, When a ro l l grants yo u a major effect, you can choose to
kicks, clubs, kn ives, h a n d axes , ra p i e rs , a n d so o n . Wea p o n s use a m i n o r effect i n stead if you p refer.
t h at a re particu l a rly s m a l l a re l i ght wea p o n s . I n co m bat (and o n l y i n co m b at) , if yo u ro l l a natural 1 7
or 1 8 o n yo u r attack ro l l , you add l o r 2 a d d i t i o n a l poi nts
M ED I U M WEAPO NS i n fl i ct 4 poi nts of d a mage. M ed i u m of d a m age, res pectively. N e ither rol l has any special effect
wea p o n s i n c l u d e swo rd s , battl eaxe s , maces, cro s s bows, opti o n s-j ust the extra d a m age.
spears, and so on. M ost wea p o n s a re med i u m . Anyt h i n g Rol l i n g a natural l i s always bad. I t m e a n s t h at the G M
t h at co u l d b e u sed i n o n e h a n d (even if i t ' s often u s e d i n i ntrod uces a new co m p l icat i o n i nto the encou nter.
two h a n d s , s u c h as a q u a rterstaff o r spear) i s a m ed i u m
wea p o n . RANGE AND SPEED
D i stance is s i m p l ified i nto th ree catego ries: i m med i ate,
H EAVY WEAPO NS i n fl ict 6 poi nts of d a m age, a n d you s h o rt, and l o n g .
m u st use two h a n d s to attack with t h e m . H e avy wea p o n s
a re h u ge swo rd s , great h a m mers, m a s s ive axe s , h a l berd s , I M M EDIATE DISTANCE fro m a c h a racte r i s wit h i n reach o r
heavy cro s s bows, a n d so o n . Anyt h i n g t h at m u st be u s e d i n with i n a few ste p s . I f a c h a racte r sta n d s i n a s m a l l roo m ,
two h a n d s i s a heavy wea p o n . eve ryt h i n g i n the roo m i s with i n i m med i ate d i stance . At
most, i m med i ate d i stance i s 1 0 feet (3 m) .
BONUSES
Rarely, an a b i l ity or p i ece of eq u i pment does not d ecrease S H O RT DISTANCE is anyt h i n g greate r t h a n i m m ed i ate
a task's d ifficu lty but i n stead ad d s a bon u s to the d ie ro l l . d i stance but l e s s t h a n S O feet (l S m) o r so.
Bon u ses always a d d toget h e r, so if yo u get a + l bon u s
fro m two d i fferent s o u rces , y o u h ave a + 2 bon u s . I f yo u get LO N G DISTANCE i s anyt h i n g greate r t h a n s h o rt d i stance
e n o u g h bon u ses to add up to a +3 bon u s fo r a task, treat but l es s t h a n l 00 feet (30 m} or so. ( Beyo n d t h at range,
it a s a n as set: i n stead of ad d i n g the bon u s to yo u r ro l l , d i stances a re always s pecified-SQQ feet [l S 2 m], a m i l e [l . 6
decrease t h e d i fficu lty b y o n e ste p. Th e refore, you n ever add k m ] , a n d so o n . )
more t h a n + l o r +2 to a die ro l l .
The idea i s t h at it's n ot nece s s a ry t o mea s u re p recise
SPECIAL ROLLS d i stances. I m med i ate d i stance i s right t h e re, p ractica l ly n ext
When yo u ro l l a natural 1 9 (th e d20 s h ows " 1 9") a n d t h e to t h e cha racte r. S h o rt d i stance i s nea rby. Lo n g d i stance i s
ro l l i s a s ucce s s , yo u a l s o h ave a m i n o r effect. I n co m bat, fa rt her off.
a m i n o r effect i n fl icts 3 a d d i t i o n a l poi nts of d a mage with All wea p o ns and s peci a l a b i l ities use these terms for
yo u r attack, o r, if yo u ' d p refer a s pecial res u lt, yo u co u l d ranges. Fo r exa m p l e, a l l m e l ee wea p o ns h ave i m m ed i ate
decide i n stead t h at yo u knock the foe back, d i stract h i m , ran ge-they a re close-co m bat wea po n s , and you can u s e
o r so meth i n g s i m i l a r. W h e n n ot i n co m bat, a m i n o r effect t h e m t o attack a nyo n e wit h i n i m med i ate d i stance o f yo u . A
co u l d mean t h at yo u perform t h e action with partic u l a r t h rown kni fe (and most oth e r th rown wea p o n s) h a s s h o rt
grace. Fo r exa m p l e , w h e n j u m p i n g d own fro m a ledge, you range. A bow h a s l o n g ra nge. A n a n o ' s O n s l aught a b i l ity
l a n d s m ooth ly o n yo u r feet, o r when tryi n g to pers uade a l s o h a s s h o rt range.
someone, yo u convi n ce h e r t h at yo u ' re s m a rter t h a n you A c h a racter can m ove a n i m med i ate d i stance as part of
rea l ly a re. In oth e r word s , you n ot o n ly s u cceed but a l so go a n ot h e r act i o n . In oth e r word s , h e can take a few ste p s ove r
a bit fu rt h e r. to t h e control p a n e l a n d activate a switc h . H e can l u nge
When yo u ro l l a natural 20 (th e d20 s h ows "20") a n d the across a s m a l l room to attack a foe. H e can open a door
ro l l i s a s ucce s s , yo u a l s o h ave a major effect. This i s s i m i l a r and step t h ro u g h .
t o a m i n o r effect, but the res u lts a re m o re re m a rka b l e. A c h a racter can m ove a s h o rt d i stance a s h i s enti re
I n co m bat, a major effect i n fl i cts 4 add iti o n a l poi nts of act i o n for a t u r n . H e can a l so try to move a l o n g d i stance
PLAYER'S GUIDE

as h i s enti re act i o n , but t h e p l aye r m i ght h ave to ro l l to I n N u menera, players make all d ie rol l s . If a character
see if the c h a racte r s l i p s , t r i p s , or st u m ble s as the res u lt of attacks a creatu re, the player makes an attack rol l .
m ov i n g so far so q u i ckly. If a creatu re attacks a character, t h e player makes a
Fo r exa m p l e , if the PCs a re fight i n g a gro u p of a b h u m a n s , defense rol l .
any c h a racte r c a n l i kely attack a n y a b h u m a n i n t h e general
m e l ee-they' re all with i n i m med i ate ra n ge. Exact positions d o n ' t m i x we l l . G at h e ri n g cyp h e rs toget her i n o n e p l ace i s
a re n ' t i m portant. Creatu res i n a fight a re always m ovi ng, extraord i n a ri ly u n hea lthy.
s h ift i n g, a n d jostl i n g, anyway. H owever, if o n e a b h u m a n Cha racte rs wi l l fi n d new cyp h e rs freq uently i n t h e
stayed back t o u s e h i s cross bow, a c h a racte r m i ght h ave to co u rse of p l ay, so p l aye rs s h o u l d n 't h e s itate to u s e t h e i r
use her e n t i re actio n to move the s h o rt d i stance req u i red to cyp h e r a b i l ities. Beca u se cyp h e rs a re always d ifferent, the
attack t h at foe. I t do e sn ' t m atte r if the a b h u m a n is 20 feet cha racte rs wi l l always h ave new s peci a l powers to t ry.
(6 m) o r 40 feet (1 2 m) away-it' s s i m ply co n s i d e red s h o rt There a re two k i n d s of cyp h e rs: anoetic a n d occultic.
d i stance. It does m atte r if h e ' s m o re t h a n 50 feet (1 5 m)
away beca u s e t h at d i stance wo u l d req u i re a long m ove. ANOETIC CYP H E RS a re s i m p l e to us e: a p i l l to swa l l ow, a
s m a l l h a n d h e l d d evice with a switch to fl i p, or a bo m b to
EXPERIENCE POINTS th row.
Expe rience poi nts (X P) a re rewa rd s given to p l ayers w hen
the GM i ntrudes o n the story (th i s i s called G M i ntru s i on) OCC U LTIC CYP H E RS a re more co m p l ex a n d more
with a n ew a n d u n expected c h a l l e nge. Fo r exa m p l e, i n the d a n ge ro u s , but they often h ave bette r a n d more i nterest i n g
m i d d l e of co m bat, t h e GM m i ght i nform the p l ayer t h at effects. An occultic cyp h e r co u nts as two cyp h e rs fo r t h e
he d ro p s h i s wea po n . H owever, to i ntrude i n t h i s m a n n e r, p u rpose of d eterm i n i n g h ow m a n y yo u can bear at the
the G M m u st awa rd t h e p l ayer 2 XP. The rewa rd ed p l aye r, s ame time.
i n t u r n , m u st i m m ed i ately give o n e of those XP to another
p l ayer a n d j u stify the gift (perh a p s t h e oth e r p l aye r had OTHER DICE
a good idea, told a fu n ny j o ke, performed a n action t h at I n add ition to a d 20, yo u ' l l need a d6 (a s ix- s i d e d d i e) .
s aved a l i fe, a n d so on) . Rarely, yo u ' l l need to ro l l a n u m be r between l a n d l 00
Alternatively, the p l aye r can refu s e the G M i ntru s i o n . lf h e (ofte n ca l l ed a d l OO or d% ro l l ) , w h i c h yo u can do by ro l l i n g
does so, h e d oesn ' t get the 2 X P fro m the G M , a n d h e m u st a d 2 0 twice, u s i n g t h e last d i git o f t h e fi rst ro l l a s t h e "te n s "
a l so s p e n d l XP t h at he a l ready h a s . I f the p l ayer h a s no X P p l ace a n d the l a st d i git o f t h e seco n d ro l l as the "ones"
to s p e n d , h e can't refu se the i nt ru s i o n . p l ace. Fo r exa m p l e, ro l l i n g a 1 7 a n d a 9 gives you 79, ro l l i n g
The G M c a n a l s o give p l aye rs X P betwee n s e s s i o n s a s a 3 a n d a n 1 8 gives you 3 8 , a n d ro l l i n g a 20 a n d a 1 0 gives
a rewa rd fo r recove ri n g i nterest i n g a rtifacts o r m a k i n g you 00 (a l s o known as 1 00) . I f you h ave a dl 0 (a t e n - s i d ed
d i scove ries d u ri n g a n adventu re. Yo u d o n ' t e a r n X P fo r d ie) , you can u s e it i n stead of t h e d20 to ro l l n u m bers
ki l l i n g foes o r ove rco m i n g sta n d a rd c h a l l e n ges i n the betwee n l a n d 1 00.
co u rse of p l ay. D i scove ry i s t h e s o u l of N u m e n e ra.
Expe rience poi nts a re
u sed p r i m a r i l y for c h a racte r
advancement (for d eta i l s ,
s e e C h a pter 3 : Creat i n g Yo u r
C h a racte r, page 1 0) , b u t a p l aye r
can a l s o s p e n d 1 XP to rero l l any
die ro l l a n d take t h e better of the
two ro l l s .

CYPHERS
As exp l a i ned i n C h a pter 2 :
N u m e n e ra Overview, cyp h e rs
a re a type of n u m e n e ra t h at
h ave a s i n g l e m i nor u se . A
c h a racter can carry cyp h e rs a n d
u s e t h e m d u ri n g t h e g a m e . Yo u
ca n ' t bear ma ny cyp h e rs at a
t i m e beca u s e a l a rge n u m be r of
these wei rd ite m s e m it rad iation
o r d a n ge ro u s c h e m i ca l s t h at
�LIME NE�

CREATING YOUR
CHARACTER
This section explains how to create characters to play in a
Numenera game. For a free downloadable copy of the official Numenera
character sheet and a step-by-step guide to character creation using this sheet,
visit www. numenera. com/charactersheet.

CHARACTER STATS POOL, EDGE, AND EFFORT


Eve ry p l ayer c h a racter h a s th ree d efi n i n g c h a racte ristics, Each of these stats has two co m ponents: you r Pool and you r
w h i c h a re typ i ca l ly ca l l ed " stat i stics" o r " stats . " These stats Edge. Yo u r Pool rep resents you r raw, i n n ate a b i l ity, a n d you r
a re M i ght, S peed , and I nte l l ect. They a re b road catego ries Edge rep resents knowi n g h ow t o u s e what you h ave. A t h i rd
t h at cover ma n y d iffe rent but re l ated as pects of a cha racte r. element ties i nto t h i s con ce pt: Effort. When yo u r characte r
rea l ly need s to acco m p l i s h a task, you a p p ly Effort.
M IG HT: M i ght defines how strong and d u ra ble you r
characte r i s . T h e concepts o f strength , end u rance, Pool
constitution, h a rd i ness, a n d physical p rowess are all folded Yo u r Pool is the most b a s i c meas u rement of a stat.
i nto this one stat. M ight i s n 't re l ative to s ize; i n stead , it's a n Co m p a ri n g the Poo l s of two creatu res wi l l give yo u a
absol ute meas u rement. An elephant has more M i ght t han general s e n s e of wh ich creatu re is s u perior i n t h at stat. Fo r
the m i ghtiest tiger, which has more M i ght th a n the m i g htiest exa m p l e, a c h a racter who h a s a M i ght Pool of 1 6 is stronger
rat, which has more M i ght than the m i ghtiest s p i d e r. ( i n a b a s i c sen se) t h a n a c h a racte r who h a s a M i ght Pool
M i ght gove rns act i o n s fro m fo rci n g doors open to of 1 2 . M ost c h a racte rs sta rt with a Pool of 9 to 1 2 i n most
wa l k i n g for d ays without food to res i st i n g d i sease. I t ' s a l s o stats-that's the average ra n ge.
the p r i m a ry m e a n s o f d eterm i n i n g h ow m uch d a mage yo u r W hen yo u r c h a racte r i s i n j u red, s i cke ned , o r attacked ,
c h a racter can s u sta i n i n a d a n ge ro u s s it u atio n . Physical you te m porarily lose poi nts fro m o n e of yo u r stat Poo l s . The
c h a racters, to u g h c h a racters, a n d c h a racters i nterested in n atu re of the attack d eterm i n e s w h i c h Pool loses points.
fight i n g s h o u l d focus on M i ght. For exa m p l e, physical d a mage fro m a swo rd red u ces yo u r
M i ght Poo l , a poison t h at m a kes yo u c l u m sy red uces yo u r
SPEED: S peed describes h ow fast a n d phys ically S peed Poo l , a n d a p s i o n i c b l a st red uces yo u r I nte l l ect Poo l .
coord i n ated yo u r c h a racte r i s . The stat e m bo d i e s q u ickn e s s , You c a n a l so s p e n d p o i n t s fro m o n e o f you r stat Poo l s to
m ove m e nt, d exterity, a n d refl exe s . S peed gove rns s uch d ecrease a task's d ifficu lty (see Effo rt, n ext page) . Yo u can
d ive rge nt act i o n s as d od g i n g attacks, s neaki n g arou n d rest to rega i n lost poi nts fro m a stat Pool (ask yo u r G M
q u ietly, a n d t h rowi n g a b a l l accu rate ly. I t h e l p s d eterm i n e fo r a d d i t i o n a l i n fo rmation) , a n d some special a b i l ities o r
whet h e r yo u c a n m ove fa rt h e r o n yo u r t u r n . N i m b l e , fa s t , o r n u m e n e ra m i ght a l l ow yo u to recover lost poi nts q u ickly.
s n e a ky c h a racte rs wi l l w a n t good S peed stats, a s wi l l t h o s e
i nterested i n ran ged co m bat. Edge
Although you r Pool is the basic mea s u rement of a stat, you r
I NTELLECT: T h i s stat d eterm i n e s h ow s m a rt, Edge i s also i m portant. When somet h i n g req u i res you to
knowl ed gea b l e , a n d l i ka b l e yo u r c h a racter is. I t i n c l u d e s s pend poi nts from a stat Pool, you r Edge for that stat red uces
i nte l l i ge n ce , w i s d o m , c h a r i s m a , e d u cati o n , rea so n i ng, wit, the cost. It also red uces the cost of applying Effort to a rol l .
wi l l powe r, and c h a r m . I nte l l ect gove r n s solv i n g puzzles, For exam ple, let' s say you have a mental blast abil ity, and
re m e m be r i n g facts, te l l i n g convi n c i n g l i es, a n d u s i n g activating it costs 1 poi nt from you r I ntellect Pool. S u btract you r
mental powe rs. C h a racte rs i nterested i n com m u n icat i n g I ntellect Edge from t h e activation cost, and t h e result is how
effectively, b e i n g le a rned scholars, a n d wie l d i n g t h e many poi nts you m u st s pend to use the mental blast. If using
n u m e n e ra s h o u l d stre s s t h e i r I nte l l ect stat. you r Edge red uces the cost to 0, you can use the abil ity for free.
PLAYER'S GUIDE

Yo u r E d ge can be d i fferent for each stat. Fo r exa m p l e , choose to a p p l y Effort to a task, yo u m u st do it before yo u
yo u co u l d h ave a M i ght E d ge of l , a S peed E d ge of l , a n d atte m pt the ro l l-yo u ca n ' t ro l l fi rst a n d t h e n decide to
a n I nte l l ect E d ge o f 0. Yo u ' l l always h ave a n E d ge o f at a p p l y Effort if yo u ro l l ed poorly.
least 1 in one stat. Yo u r Edge for a stat red uces the cost App lyi n g m o re Effo rt can l ower a t a s k ' s d ifficu lty fu rt h e r:
of s p e n d i n g poi nts from t h at stat Poo l , but not fro m oth e r each a d d i t i o n a l level of Effort red uces t h e d ifficu lty by
Poo l s . Yo u r M i ght E d ge red u ces t h e cost o f s pe n d i n g poi nts a n ot h e r ste p . A p p lyi n g o n e l evel of E ffo rt lowers t h e
fro m yo u r M i ght Poo l , but it does n ' t affect yo u r S peed Pool d ifficu lty by o n e ste p , a p p l yi n g two l eve l s lowers t h e
o r I nte l l ect Poo l . O n ce a stat ' s E d ge reaches 3 , yo u can d ifficu lty by two ste p s , a n d so o n . H oweve r, each l evel o f
apply o n e l evel of Effort fo r free. Effort after t h e fi rst c o s t s o n ly 2 p o i n t s fro m t h e s t a t P o o l
A c h a racte r who h a s a l ow M i ght Pool but a h i g h i n stead of 3 . S o a p p lyi n g two leve l s of Effo rt c o s t s 5 p o i n t s
M i ght Edge h a s t h e pote ntial t o perform M i ght act i o n s (3 fo r t h e fi rst l evel p l u s 2 fo r t h e seco n d l eve l ) , a p p l yi n g
co n s i stently bette r t h a n a c h a racte r who h a s a M i ght Edge th ree l eve l s costs 7 p o i n t s ( 3 p l u s 2 p l u s 2) , a n d s o o n .
of O. The h i gh E d ge wi l l l et h e r red uce t h e cost of s p e n d i n g Eve ry c h a racte r h a s a n Effort score, w h i c h i n d icates t h e
poi nts fro m t h e Poo l , w h i c h m e a n s s h e' l l h ave m o re poi nts maxi m u m n u m be r o f l eve l s of Effo rt t h at c a n b e a p p l ied
ava i l a b l e to spend o n a p p ly i n g Effort. to a ro l l . A begi n n i n g (fi rst-ti e r) c h a racte r h a s a n Effort of
l , mea n i n g yo u can apply only o n e l evel of Effort to a ro l l .
Effort A more expe rienced c h a racte r h a s a h i g her Effort score
When yo u r c h a racte r rea l ly need s to acco m p l i s h a task, yo u a n d can a p p l y m o re l eve l s of Effort to a ro l l . Fo r exa m p l e, a
can a p p l y Effort. Fo r a begi n n i n g c h a racter, a p p l y i n g Effort c h a racte r who h a s an Effort of 3 can a p p l y u p to t h ree leve l s
req u i res s p e n d i n g 3 poi nts fro m the stat Pool a p p ro p r i ate o f Effort t o red u ce a t a s k ' s d ifficu lty.
to the act i o n . T h u s , if yo u r c h a racte r tries to d od ge a n When you a p p l y Effort, s u btract yo u r re levant Edge from
attack ( a S peed ro l l ) a n d wants t o i n crease the c h a n ce fo r the total cost of a p p l y i n g Effo rt. For exa m p l e, l et' s s ay you
s ucce s s , yo u can a p p l y Effort b y s p e n d i n g 3 poi nts from need to m a ke a S peed ro l l . To i ncrease yo u r c h a nce for
yo u r S peed Poo l . Effort l owers the d ifficu lty of the task by s u cces s , yo u decide to a p p ly one l evel of Effo rt, w h i c h wi l l
one ste p. Th i s is ca l l ed a p p ly i n g one l eve l of Effort. red u ce t h e d ifficu lty o f t h e t as k b y o n e ste p. N o r m a l ly, t h at
Yo u d o n ' t h ave to a p p l y Effort if yo u d o n 't want to. If you wo u l d cost 3 points fro m yo u r S peed Poo l . H oweve r, yo u
�LIME NE�

h ave a S peed E d ge of 2 , so you s u btract t h at from the cost. you c a n u s e yo u r I nte l l ect E d ge t o red u ce t h e cost o f o n e of
T h u s , a p p lyi n g Effort to the ro l l costs o n ly 1 point fro m yo u r those t h i n g s , n ot bot h .
S peed Poo l .
What if y o u a p p l ied two l eve l s o f Effort t o the S peed ro l l STAT EXAMPLES
i n stead o f j u st o n e ? That wo u l d red uce t h e d i fficu lty o f t h e A begi n n i n g c h a racte r is fight i n g a creatu re ca l l ed a b roken
ta sk by two ste p s . N o r m a l ly, it wo u l d cost 5 points fro m h o u n d . She sta bs her spear at the broken h o u n d , wh ich is
yo u r S peed Poo l , but after s u btract i n g yo u r S peed E d ge of a l evel 2 creatu re and t h u s has a ta rget n u m be r of 6. The
2, it costs o n ly 3 points. c h a racte r sta n d s atop a boulder a n d stri kes d ownward at
O n ce a stat ' s E d ge reaches 3 , yo u can a p p l y o n e l evel of t h e beast, a n d t h e GM r u l e s t h at this helpful tactic i s a n
Effort fo r free. Fo r exa m p l e, if you h ave a S peed E d ge of 3 a s set t h at d ecreases t h e d ifficu lty b y o n e step (to d i fficu lty
a n d yo u a p p l y o n e l evel of Effort to a S peed ro l l , it costs yo u 1 ) . That l owers the ta rget n u m be r to 3. Attacki n g with a
0 poi nts fro m yo u r S peed Poo l . ( N o r m a l ly, a p p lyi n g o n e s pear is a M i ght act i o n ; the c h a racte r h a s a M i ght Pool
l evel of Effort wo u l d cost 3 points, but yo u s u btract yo u r of 1 1 and a M i ght E d ge of 0. Before m a k i n g the ro l l , s h e
S peed Edge fro m t h at cost, red uci n g i t t o 0.) d e c i d e s t o a p p l y a l evel o f Effort t o d ecrease the d ifficu lty
S ki l l s and oth e r advantages a l so decrease a task's of the attack. T h at costs 3 poi nts fro m h e r M i ght Poo l ,
d ifficu lty, a n d you can u s e t h e m i n co n j u n ctio n with Effort. red uci n g t h e Pool t o 8. But they a p p e a r t o be poi nts we l l
I n a d d i t i o n , yo u r c h a racte r m i ght h ave s pecial a b i l ities o r s pent. App lyi n g t h e Effort l owers t h e d ifficu lty fro m 1 t o 0,
eq u i pment t h at a l l ow y o u to a p p l y Effort to acco m p l i s h a so n o ro l l is need ed-t h e attack a utomatica l ly s u cceed s .
s peci a l effect, su c h as knocki n g d own a foe with an attack Anot h e r c h a racte r i s atte m pt i n g to convi n ce a g u a rd
o r affecti n g m u lt i p l e ta rgets with a powe r t h at n o r m a l l y to let h i m i nto a p rivate office to s p e a k to a n i n fl u e n t i a l
affects o n ly one . n o b l e . T h e G M r u l e s t h at t h i s i s a n I nte l l ect act i o n . T h e
c h a racter i s t h i rd t i e r a n d h a s a n Effo rt of 3 , a n I ntel lect
Effort and Damage Pool of 1 3 , a n d an I nte l l ect E d ge of 1 . Before m a k i n g
I n stead of a p p l y i n g Effort to red uce t h e d ifficu lty of yo u r t h e ro l l , h e m u st d e c i d e w h et h e r t o a p p l y Effo rt. H e c a n
attack, yo u can a p p l y Effort t o i n crease t h e a m o u nt of choose t o a p p l y o n e , two, o r t h ree l eve l s o f E ffo rt, o r a p p l y
d a m age yo u i n fl ict with an attack. Fo r each level of Effort n o n e a t a l l . T h i s act i o n i s i m portant to h i m , s o h e d e c i d e s
you a p p l y i n t h i s way, you i n fl ict 3 a d d i t i o n a l poi nts of to a p p l y two l eve l s of Effo rt, decrea s i n g t h e d ifficu lty b y
d a m age. T h i s works for any k i n d of attack t h at i n fl i cts two ste p s . T h a n ks to h i s I nte l l ect Edge, a p p lyi n g t h e Effort
d a m age, whether a swo rd , a cross bow, a m i n d b l a st, o r costs o n ly 4 p o i n t s fro m h i s I nte l l ect Pool (3 poi nts for t h e
somet h i n g e l s e . fi rst l evel of Effo rt p l u s 2 p o i nts fo r t h e seco n d l evel m i n u s
When u s i n g Effort to i n crease t h e d a mage of a n a rea 1 poi nt fo r h i s Ed ge) . S pe n d i n g t h o s e p o i nts red uces
attack, s uch a s t h e exp l o s i o n created by a n a n o ' s F l a s h h i s I nte l l ect Pool to 9 . T h e GM decides t h at conv i n c i n g
a b i l ity, yo u i n fl ict 2 a d d i t i o n a l poi nts o f d a m age i n stead t h e g u a rd i s a d ifficu lty 3 (d e m a n d i n g) ta s k w i t h a ta rget
of 3 poi nts. H oweve r, the a d d i t i o n a l poi nts a re d e a lt to n u m be r of 9; a p p l yi n g two l eve l s of Effort red uces t h e
a l l ta rgets in the a rea. Furt h e r, eve n if one o r more of t h e d ifficu lty to 1 (s i m p l e) a n d t h e ta rget n u m be r to 3 . T h e
ta rgets i n t h e a rea re s i st the attack, yo u sti l l i n fl i ct 1 point o f p l aye r rol l s a d 2 0 a n d g e t s a n 8 . Beca u s e t h i s re s u lt i s a t
d a m age to t h e m . l e a st eq u a l to t h e ta rget n u m be r of t h e t a s k , h e s u cceed s .
H oweve r, if h e h a d n ot a p p l ied s o m e E ffo rt, h e wo u l d h ave
Multiple Uses of Effort and Edge fa i led beca u s e h i s ro l l (8) wo u l d h ave been l e s s t h a n t h e
I f yo u r Effort is 2 or h i g h e r, yo u can a p p l y Effort to m u lt i p l e t a s k ' s o r i g i n a l ta rget n u m be r (9) .
a s pects o f a s i n gle act i o n . F o r exa m p l e, if yo u m a ke a n
attack, yo u c a n a p p l y Effort to yo u r attack ro l l a n d a p p l y CHARACTER TIERS AND BENEFITS
Effort t o i ncrease t h e d a mage. Eve ry c h a racte r sta rts t h e g ame at t h e fi rst t i e r. T i e r
The total amount of Effort yo u apply ca n ' t be h i g her t h a n i s a m e a s u re m e n t of powe r, to u g h n e s s , a n d a b i l ity.
yo u r Effort score. Fo r exa m ple , if yo u r Effort i s 2 , y o u c a n C h a racte rs can adva n ce u p to t h e s i xt h t i e r. As yo u r
a p p l y u p t o two leve l s o f Effort. You co u l d a p p l y o n e l eve l c h a racter advances t o h i g h e r t i e r s , yo u ga i n m o re
to an attack ro l l a n d o n e l eve l to its d a m age, two l eve l s to a b i l it i e s , i n creas e yo u r Effo rt, a n d can i m p rove a stat ' s
t h e attack a n d no l eve l s to the d a m age, or no l eve l s to the E d ge o r i n creas e a stat. G e n e r a l l y s pea k i n g, eve n fi rst t i e r
attack a n d two l eve l s to the d a m age. c h a racters a re a l ready q u ite ca p a b l e . I t ' s safe to a s s u m e
You can u s e E d ge fo r a p a rticu l a r stat o n ly o n ce per t h at t h ey've a l ready got s o m e exp e r i e n ce u n d e r t h e i r belt.
act i o n . For exa m p l e, if yo u a p p l y Effort to a M i ght attack This i s not a "zero to h e ro " p rogre s s i o n , b u t rat h e r an
ro l l and to yo u r d a mage, yo u can use yo u r M i ght E d ge to i n st a n ce of com petent peo p l e refi n i n g a n d h o n i n g t h e i r
red u ce the cost of one of those u s e s of Effo rt, not bot h . I f capa b i l it i e s a n d knowledge. Adva n c i n g t o h i g h e r t i e rs i s
y o u s p e n d 1 I nte l l ect p o i n t t o activate yo u r m i nd b l a st a n d n ot rea l l y t h e "goa l " o f N u m e n e ra c h a racte rs, b u t rat h e r a
o n e l evel o f Effort t o d ecrease the d i fficu lty o f t h e attack ro l l , representat i o n of h ow c h a racters p rogre s s i n a sto ry.
PLAYER'S GUIDE

Ove rv i ew (page 6) , a c h a racter t ra i n ed i n a s ki l l t reats t h e


Eve ry c h a racte r starts the game at the fi rst t i er. d i fficu lty o f a rel ated t a s k a s o n e s t e p l ower t h a n n o rm a l .
Tier is a meas u rement of powe r, to u g h n e s s , a n d T h e s k i l l you c h o o s e fo r t h i s b e n efit c a n be a n yt h i n g
a b i l ity. C h a racte rs can advance u p t o t h e s ixth t i er.
yo u w i s h , s u c h a s c l i m b i n g , j u m p i n g, p e rs u a d i n g , o r
s n e a k i n g. Yo u ca n a l s o c h o o s e to be k n owl e d g e a b l e i n a
To progre s s to the n ext tie r, c h a racte rs earn expe rience certa i n a re a of l o re , s u c h as h i sto ry or g e o l o gy. Yo u c a n
poi nts (X P) by go i n g on adve n t u res a n d d i scove ri n g new eve n c h o o s e a s k i l l b a s e d o n yo u r c h a racte r' s s pe c i a l
t h i n gs-t h e N i nth Wo rld i s about d i scove ry of the past a n d a b i l it i e s . F o r exa m p l e , i f yo u r c h a racte r c a n m a ke a n
what it m e a n s fo r the fut u re. Experience poi nts h ave m a ny I n tel l e ct ro l l to b l ast a n e n e m y w i t h m e n t a l fo rce, yo u c a n
u s e s , a n d o n e u s e i s to p u rchase c h a racter benefits . Afte r beco m e t ra i n e d i n u s i n g t h at a b i l ity, treat i n g its d i fficu lty
yo u r c h a racter p u rchases fo u r c h a racte r benefits , he or s h e as one ste p l owe r t h a n n o r m a l . If you c h o o s e a s k i l l t h at
goes u p t o t h e n ext tie r. E a c h benefit costs 4 XP, a n d you yo u a re a l read y t ra i n e d i n , yo u beco m e s pe c i a l ized i n t h at
can p u rchase them in any o rd e r, but you m u st p u rchase s ki l l , red u c i n g t h e d i fficu lty of re l ated ta s ks by two ste p s
o n e of each k i n d of benefit (after w h i c h yo u adva n ce to the i n stead of o n e .
n ext tier} before you can p u rchase the s a m e ben efit aga i n . P l aye rs c a n a l s o s p e n d 4 X P t o p u rchase oth e r s pecial
T h e fo u r c h a racte r benefits a re as fo l lows. o pt i o n s i n lieu of ga i n i n g a n ew s ki l l . Select i n g any of these
o pt i o n s co u nts a s t h e skill benefit nece s s a ry to adva n ce to
I NC REAS I N G CAPAB I LITI ES: Yo u ga i n 4 poi nts to add to t h e n ext t i er. The s pecial opti o n s a re a s fo l lows:
yo u r stat Poo l s . Yo u can a l l ocate the poi nts a m o n g the • Red uce the cost fo r wea ri n g armor. Th i s option l owers
Poo l s h owever yo u w i s h . the M i ght cost by 1 and l owers the S peed red uction by 1 .
• Ad d 2 to yo u r recove ry ro l l s .
M OV I N G TOWARD PERFECTI O N : Yo u add 1 t o yo u r M i ght • I f yo u ' re a g l a ive, sel ect a n ew fight i n g m ove. T h e m ove
E d ge, yo u r S peed E d ge, o r yo u r I nte l l ect Edge (yo u r choice) . m u st be fro m yo u r t i er or a l owe r t i er.
• I f yo u ' re a n a n o , sel ect a n ew esotery. The esote ry m u st
EXTRA E F FO RT: Yo u r Effort score i n creases by 1 . be fro m yo u r tier or a l ower t i er.
• I f yo u ' re a j ack, sel ect a n ew trick of the trad e. The trick
S K I L LS: Yo u beco m e t ra i n e d i n o n e s k i l l of yo u r c h o i ce , m u st be fro m yo u r t i er o r a l owe r t i er.
ot h e r t h a n attacks o r d efe n s e . As d e s c r i bed i n t h e R u l e s
�LIME NE �

SKILLS
S o met i m e s yo u r c h a racte r ga i n s tra i n i n g i n a s pecific s ki l l or task. For exa m p l e, yo u r focu s m i ght mean t h at yo u ' re
tra i ned i n s n e a k i n g , i n cl i m b i n g a n d j u m p i n g, or i n soc i a l i nteract i o n s . Ot h e r t i m e s , yo u r c h a racte r can choose a s k i l l
t o become t ra i ned i n , a n d yo u c a n p i c k a s k i l l t h at re l ates t o any t a s k y o u th i n k yo u m i ght face.
The game has n o defin itive l i st of s ki l l s . H oweve r, the fo l l owi n g l i st offers ideas:

Astronomy Healing Percept i o n


Balancing H i story Pers u a s i o n
B i o l ogy I d entifyi n g P h i losophy
Bota ny I n itiat ive Pickpocket i n g
Ca rry i n g I nt i m i d at i o n Repa i r i n g
Cl i m b i n g j umping Rid i n g
Deceivi n g Leat h e rworki n g Smashing
Esca p i n g Lockp icki n g Sneaking
G eogra ph y M etalworki n g Swi m m i n g
Geol ogy N u m e n e ra Woodworki n g

Yo u co u l d c h o o s e a s ki l l t h at i n corporates m o re t h a n o n e of t h e s e a reas (i nte ract i n g m i ght i n c l u d e d eceivi n g ,


i n t i m i d at i n g , a n d pers u ad i n g) o r i s a m o re s pecific vers i o n of o n e (h i d i n g m i ght be s n eaki n g w h e n you ' re n o t
movi n g) . Yo u co u l d a l s o m a ke u p m o re ge n e ra l , p rofe s s i o n a l s ki l l s , s u c h a s baker, s a i l o r, o r l u m berj ack. I f you
want to choose a s ki l l t h at' s n ot o n t h i s l i st, it's p ro b a b l y best to run it past the G M fi rst, but in ge n e ra l , the most
i m portant a s pect i s to choose s ki l l s t h at a re a p p ro p r i ate to yo u r c h a racter.
Re m e m be r t h at if yo u g a i n a s ki l l t h at yo u ' re a l ready t ra i ned i n , yo u beco m e s p e c i a l ized i n t h at s ki l l . Beca u s e
s ki l l d e s c r i pt i o n s can be n e b u l o u s , d eterm i n i n g whet h e r yo u ' re t ra i ned o r s p e c i a l ized m i ght take s o m e t h i n ki n g.
Fo r exa m p l e , if yo u ' re t ra i ned i n lyi n g a n d l ater ga i n an a b i l ity t h at grants you s ki l l with a l l soci a l i nteract i o n s , yo u
beco m e s peci a l ized i n lyi n g a n d t ra i ned i n a l l ot h e r types of i nteract i o n s . B e i n g t ra i ned t h ree t i m e s i n a s ki l l i s n o
better t h a n be i n g t ra i ned twice ( i n ot h e r wo rd s , s peci a l ized i s a s good a s it gets) .
O n ly s k i l l s gai ned t h ro u gh c h a racte r type a b i l it i e s , s u c h as the g l a ive's fight i n g moves focus a b i l ities, or oth e r rare
i n stances a l l ow yo u to beco m e s k i l led with attack o r defe n se tasks.
I f you ga i n a s peci a l a b i l ity t h ro u g h yo u r type, yo u r focu s , o r some oth e r a s pect of yo u r cha racter, you can choose
it i n p l ace of a s ki l l a n d become t ra i ned o r s peci a l ized i n t h at a b i l ity. Fo r exa m p l e , if yo u h ave a mind b l ast, when it' s
t i m e to choose a s k i l l to be t ra i ned i n , you can sel ect yo u r m i n d b l a st as yo u r s k i l l . That wo u l d red uce the d i fficu lty
eve ry t i m e you u sed it. Each a b i l ity yo u h ave co u nts a s a separate s ki l l fo r t h i s p u rpose. You ca n ' t sel ect " a l l m i n d
powe rs" o r " a l l e soteries" a s o n e s k i l l a n d beco me tra i ned o r special ized i n s u c h a b road catego ry.

You r type h e l p s d eterm i n e yo u r characte r' s p l ace i n the world


CHARACTER DESCRJPTOR,
and relatio n s h i p with other peo p l e in the setting. It's the
TYPE, AND FOCUS noun of the sentence "I a m an adjective noun who verbs."
To create yo u r c h a racte r, yo u b u i l d a s i m p l e state ment t h at Yo u can choose fro m th ree c h a racte r type s : g l a ive, j ack,
describes h i m or h e r. The state ment takes t h i s fo r m: " I a m and nano.
a [fi l l i n a n adjective h e re] [fi l l i n a n o u n h e re] who [fi l l i n a Descri ptor d e fi n e s yo u r cha racte r-it fl avors eve ryt h i n g
verb h e re]. " yo u d o . Yo u r d escri ptor p l aces yo u r c h a racte r i n t h e
Th u s : " I am an adjective noun who verbs." Fo r exa m p le , s ituation (th e fi rst adve n t u re, wh ich starts the ca m p a i g n )
yo u m i ght say, " I a m a Ru gged g l a ive who Co ntro l s Beasts" a n d h e l p s p rovide motivat i o n . I t ' s t h e adjective of the
o r "I a m a C h a rm i n g nano who Focuses M i n d ove r M atte r. " se ntence " I a m a n adjective noun who verbs."
I n t h i s sentence, t h e adject ive i s ca l l ed yo u r descriptor. You can choose fro m twe lve c h a racte r d escri pto rs.
The n o u n is yo u r character type. Focu s i s w h at yo u r c h a racte r does best. Foc u s gives yo u r
The verb is ca l led yo u r focus. c h a racte r s pecificity a n d p rovides i nterest i n g n ew a b i l ities
Eve n t h o u g h c h a racte r type i s i n the m i d d l e of the t h at m i ght co me i n h a n d y. Yo u r focu s a l so helps you
se ntence, that's w h e re we' l l sta rt this d i sc u s s i o n . (J ust as in u n d e rsta n d h ow you re l ate with the oth e r p l aye r cha racte rs
a sentence, t h e n o u n p rovides the fo u n d at i o n . ) in yo u r gro u p . I t ' s the verb of the sentence "I a m an
Cha racte r type i s the core of you r cha racter. I n some adjective noun who verbs."
roleplayi n g games, it m ight be ca l l ed you r characte r class. T here a re m a ny c h a racte r foci to choose fro m .

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PLAYER'S GUIDE

SPECIAL ABILITIES perform an action t h at s h e co u l d n 't n o r m a l l y do, s uch a s


Character types and foci grant PCs s pecial a b i l ities at each new p roj ect i n g rays of co l d o r attack i n g m u lt i p l e foes a t o n ce .
tier. U s i n g these a bil ities u s u a l ly costs poi nts from you r stat U s i n g o n e of these a b i l ities i s a n act i o n u nto itself, a n d t h e
Pools; the cost is l i sted in parentheses after the a b i l ity name. e n d of the a b i l ity' s description s ays "Act i o n " to re m i n d yo u .
You r Edge i n the appropriate stat can red uce the cost of the I t a l so m i ght p rovide m o re i nformation a b o u t w hen o r h ow
a bil ity, but remember that you can apply Edge o n ly once per yo u perform the act i o n .
action. For example, let's say a nano with an I ntellect Edge of Some s pecial a b i l ities a l l ow y o u t o perform a fa m i l i a r
2 wants to use his Onsla ught a bil ity to create a bolt of force, action-o n e t h at yo u can a l ready d o-in a d ifferent way. Fo r
which costs 1 I ntel lect poi nt. H e also wants to i ncrease the exa m p l e, an a b i l ity m i ght let yo u wea r heavy armor, red u ce
damage from the attack by u s i n g a level of Effort, which costs the d i fficu lty of S peed d efe n s e ro l l s , or add 2 poi nts of fi re
3 I ntel l ect points. The total cost for h i s action is 2 poi nts from d a mage to yo u r weapon d a m age. These a b i l ities a re ca l led
h i s I ntel l ect Pool (1 point for the bolt of force p l u s 3 poi nts for e n a b lers. U s i n g o n e of these a b i l ities i s n ot co n s id e red an
u s i n g Effort m i n u s 2 poi nts from h i s Ed ge) . act i o n . E n a b l e rs either fu n ct i o n constantly (such as bei n g
S omet i m e s t h e point cost for an a b i l ity h a s a + s i g n after a b l e t o wear heavy armor, w h i c h i s n 't a n action) o r h a p pe n
the n u m ber. Fo r exa m ple , the cost m i ght be given as "2+ as p a rt of a n ot her act i o n (such a s add i n g fi re d a m age t o
I nte l l ect points . " T h at means yo u can spend more poi nts o r yo u r w e a p o n d a mage, w h i c h h a p p e n s as part of yo u r attack
more l eve l s of Effort to i m p rove the a b i l ity fu rt h e r. action) . I f a s peci a l a b i l ity i s a n e n a b l e r, the end of the
M a ny special a b i l ities grant a c h a racte r the option to a b i l ity' s d escri pt i o n says " E n a b l er" to re m i n d yo u .
�LIME NE �

CHARACTER TYPE
Character type is the core ofyour character. In some roleplaying games, it might be called
your character class. Your type helps determine your character's place in the world and re­
lationship with other people in the setting. It's the noun of the sentence "I am an adjective
n o u n who verbs. "

You can choose from three character types: glai11e, nano, andjack.

GLAIVE GLAIVE STAT POOLS


G l a ives a re t h e e l ite w a r r i o r s of t h e N i n t h Wo r l d , u s i n g Stat Pool Starti ng Value
wea p o n s a n d a r m o r t o fi g h t t h e i r e n e m i e s . H u nters, M i ght 11
g u a rd i a n s , a n d s o l d i e rs co u l d be g l a ive s . S o m et i m e s S peed 10
s c o u t s , wa r l o rd s , b a n d i t s , a n d eve n at h l etes a re I nte l l ect 7
g l a ive s . " G l a ive" i s a co m m o n s l a n g term u s ed a l m o s t You get 6 a d d i t i o n a l poi nts to d iv i d e a m o n g yo u r stat Poo l s
everyw h e re i n t h e Ste a d fa st a n d t h e Beyo n d fo r a n y h oweve r yo u wi s h .
p e r s o n s k i l l e d w it h wea p o n s o r a m a rt i a l a rt, b u t i n
t r u t h , it a p p l i e s o n l y to t h e b e s t of t h e b e s t . G l a ives a re
w a r r i o r s w h o co m m a n d a b i l i t i e s fa r beyo n d t h o s e of a G laives i n the G roup: I n a gro u p o f exp l o rers, g l a ives
typ i c a l p e r s o n w i t h a sword . typ ically take the lead . They' re u s u a l ly the most phys ically
M ost g l a ives a re either stro n g-u s i n g the heaviest armor ca p a b l e , t h e most d u ra b l e , a n d t h e most ready to m eet
a n d wea p ons ava i l a b l e a n d h avi n g a high M i ght-o r fast, d a n ge r head-o n . S o met i m e s they act p rotectively toward
sticki n g with l i ght wea p o n s a n d armor a n d h avi n g a h i g h t h e i r co m p a n i o n s ; oth e r t i m e s , t h ey' re m o re self- i ntereste d .
S peed . A few atte m pt t o u s e both M i ght a n d S peed a n d stay Either way, a g l a ive' s p l ace i s often i n the m i d d l e of the fray.
somewh e re in the m id d le. G l a ives a l so use ra n ged wea p o n s
s uch a s bows o r d a rts. Some d o n 't r e l y o n wea po n s at a l l , G laives and the N u menera: When it co mes to t h e
p referri n g t o u s e t h e i r bod ies i n h a n d -to- h a n d com bat­ n u m e n e ra , most g l a ives a re i nterested i n wea po n s , armor,
p u nch i ng, kicki ng, gra b b i n g, t h rowi n g, a n d so o n . or devices t h at a i d t h e m i n co m b at. The ancients p rod uced
a l l sorts of i n cred i b ly d u ra b l e s u b stances, m a n y of w h i c h
G laives i n Society: I n m o s t cities a n d v i l l ages, peo p l e h o l d can be made i nto armor t h at i s l i ghter a n d more p rotective
g l a ives i n great e stee m . Alt h o u g h a g l a ive co u l d j u st as t h a n stee l . Somet i m e s , g l a ives can scave n ge a s u it of armor
l i kely be a thug a s a n o b l e warri o r, those who help p rotect co m posed of these advanced materi a l s , but m o re often they
t h e i r fe l l ow h u m a n s from the d a n gers of the N i nt h Wo rld fi n d the m ateri a l s a n d t h e n a s k a crafter or s m ith to m a ke
a re always treated with res pect. Th e re i s n o s h a m e in the armor. Of course, the p ro b l e m is t h at a s u b stance t h at
gett i n g p a id fo r the u s e of one's s k i l l s , so be i n g a blade fo r is d ifficult to d a m age is a l s o h a rd to work.
h i re i s a perfectly acce pta b l e p rofe s s i o n . Restrict i o n s o n As v a r i e d a s a r m o r i n g m ateri a l s m i g h t be, n u m e n e ra
ca rryi n g wea p o n s o p e n l y a re rare, a n d most g l a ives wea r wea p o n ry i s i n fi n itely m o re s o . T h e s e ite m s i n c l u d e
the too l s o f t h e i r trade w i t h pride. m e l ee wea p o n s t h at s h ock, stu n , o r b u rn wh ateve r t h ey
N ot s u rp ri s i n gly, g l a ives often get a l o n g best with oth e r to u c h ; a n d ra n ged wea p o n s t h at b l ast p roject i l e s w i t h
g l a ives, o r a t l e a s t sold iers, g u a rd s , o r s i m i l a r co m rades i n cred i b l e p o w er o r b u rsts of stra n g e e n e rg i e s . T h e re a re
i n a r m s . N a n o s , scholars, a n d peo p l e who a re n ' t terri bly a l s o b o m b s , d a m a g i n g e n e rgy fi e l d s , p o i s o n o u s g a s e s ,
physical a re l e s s l i kely to m ix we l l with g l a ives, but obvio u s ly a n d fa r stra n ge r wea p o n ry, b u t s o m e g l a ives fi n d t h at
n ot eve ry g l a ive is t h e s a m e . They focus on t h e i r bod i es , but s u c h co m p l ex objects a re better off i n t h e h a n d s of a
t h at d oesn't mean they d o n 't va l u e m o re cerebral p u r s u its n a n o . M a n e uvera b i l ity i s j u st a s i m p o rt a n t as attack o r
a s we l l . A g l a ive need n ot fo l l ow the ste reotype of t h e d u m b defe n s e , h oweve r, s o a n i t e m t h at a l l ows a g l a ive to m ove
b r u i s e r with a sword o r a n axe. q u i c k l y o r n e gate gravity is a g reat p r i z e .
A s for cyphers, glaives prefer physically e n h ancing or
PLAYER'S GUIDE

restorative objects, such as i njections of chemicals that m a kes you d i fferent is deep i n s id e , e ntwi n ed i n yo u r
i m p rove reaction time or p i l l s with m i croscopic repair devices genetic h e ritage. M aybe i t w a s t h e l u c k o f b e i n g born fit.
that heal wou n d s and restore fatigued m u scle tiss ue. They M aybe yo u ' re a h u l ki n g b rute-a m o u nt a i n o u s fig ure who
use the n ickname " boost" for any cypher that e n h a nces their co m m a n d s atte ntion when yo u enter a roo m . O r m aybe
strength, sta m i n a , reflexes, or other physical as pects, wh i l e yo u r stre n gth i s m o re s u btle; yo u m i ght be the desce n d a n t
one that repairs damage or a lleviates fatigue i s cal led a "treat." o f a b i o e n g i n ee red race b red ( o r d e s i gned) fo r pe rfect i o n .
Pe r h a p s yo u ' re a m utant w i t h psych ic a b i l ities t h at a u g m e nt
Advanced G laives: As they progre s s , g l a ives become bette r yo u r physical n atu re; yo u g u i d e a n d e n h a n ce yo u r attacks
co m bata nts, ofte n fe l l i n g m u lt i p l e foes i n a s i n g l e stroke. with te leki n e s i s , o r yo u use a natural m utation in yo u r
They ga i n special types of attacks and learn to use armor b ra i n t o control m atte r o n a m o l ecu l a r l evel t o res i st b l ows
more efficiently to get t h e most out of the p rotect i o n it and i n fl ict h a r m . Perh a p s yo u ' re someth i n g w h o l l y n ew:
offers. a n abe rrat i o n o r a h u m a n so pe rfect t h at yo u ' re beyo n d
h u m a n . Yo u m i ght be a posth u m a n-th e n ext s t e p towa rd
GLAIVE BACKGROUND the true desti ny of t h e peo p l e of the N i nth Wo rl d .
G laives are no mere band its or town guard s . They stand Advancement: You h ave talents o f which you a re o n ly
head and shou lders above ord i nary soldiers and brawlers. d i m ly aware. You m u st p ractice and expe riment to find you r
Someth i n g i n you r background-whether i nten s ive tra i n i ng, l i m itations, if any. At some point i n t h e fut u re, you m i ght
i n born traits, or biomech an ical mod ification-has made h ave to seek out someone who can help yo u master you r
you more than the others around you . Choose one of those i n h erent a b i l ities. Yo u were born with great power-now you
three options (descri bed below) as the source of you r s ki l l s , need to learn how to use that power, even if the ed ucation
strength, reflexes, and sta m i na. It wi l l p rovide the foundation takes a l ifetime.
of you r background and give you an idea of how you ca n When you r stats i m p rove, it's because you ' re tap p i n g
i m p rove. The G M ca n use t h i s i nformation to develop deeper i nto the u n known reserves wit h i n you . W h e n you g a i n
adventures and quests that are s pecific to you r character and a n e w glaive ab i l ity, i t ' s the res u lt o f you r s u perh u man traits
play a role i n you r advancement. as m uch as it i s about you r study, practice, or knowledge. You
ca n do th i n gs that other people s i m ply can n ot, no matter how
Intensive Training hard they tra i n .
Yo u a re strong, fast, or bot h , but what rea l ly separates yo u
fro m the crowd is yo u r tra i n i ng. Perh a p s you asce n d ed Biomechanical Modification
the h i ghest peak of t h e B l ack Ri age or sought the deepest You m i ght be a fighter, but yo u ' re no a rch a i c ste reotype­
sewers beneath Q i to find teach e rs who co u l d s h ow yo u t h i s is t h e N i nth Wor l d , after a l l . Although yo u tra i ned a n d
h ow to move, fight, a n d e n d u re beyo n d n o r m a l h u m a n gai ned yo u r s h a re o f p ractical experience, yo u h ave the
l i m its. Yo u know a t h o u s a n d ways to ki l l a foe, m o s t of t h e m n u m e n e ra o n yo u r s i d e a s we l l . S o me of yo u r knowled ge of
secret to a l l but a chosen few. Yo u ' re p rivy to tech n iq u e s fighti n g tech n i q ues i s i m p l a nted i n yo u r b ra i n a n d s p i n e ,
a n d fight i n g styles t h at most peo p l e i n the N i nth Wo rld w i red i nto yo u r n e rves a n d m u scles. Yo u r j o i nts h ave
h ave n ever see n . You h ave learned t h at the i m po s s i b l e is s u rgica l ly i m p l a nted servo m oto rs. S u bd e r m a l p l ati n g
pos s i b l e-as long a s you know the secret. Yo u r body i s a m a kes y o u to u g h e r t h a n s h o u l d be pos s i b l e. Yo u r m u scle
wea p o n , a n d yo u r wea po n i s part of yo u r body. You h ave tissue i s a u g m e nted with a rtificial fibers.
stud ied with the m a sters, a n d n ow yo u carry t h at reg i m e n Perh a p s yo u r genetic code h a s been rewritte n by
a s yo u ve ntu re i nto t h e worl d . e n g i n ee red viruses, o r the tissues i n yo u r body h ave
Advancement: You need t o t ra i n a n d p ractice con sta ntly been reworked by n a n otec h , t u rn i n g yo u i nto an efficient
to hone yo u r s ki l l s and d eve l o p new tech n i q u e s , b u i l d i n g battle mach i n e . O r m aybe yo u 've been a ltered by stra n ge
o n what yo u 've been taught. Pe rhaps a t s o m e poi nt you wi l l science-rad ioactive t reatments of biza rre e n e rgies,
ret u rn t o yo u r secret m a sters fo r fu rth e r i n itiation o r fi n d chem ical co m po u n d s a n d d rug s , o r extrad i m e n s i o n a l
n ew teach e rs o r l e s s o n s t h at can take yo u to the n ext ste p . e n h a n cements-th at m a ke s yo u stro n ge r, faster, to u g h e r,
When y o u ga i n a d d i t i o n a l poi nts for you r stat Poo l s , a n a n d m o re p roficient i n attack a n d defe n se t h a n anyone
i n crease t o a stat's E d g e , or a n i n crease i n the l evel of Effort a ro u n d yo u .
you can a p p ly, the benefit comes as the res u l t of rigoro u s Whatever the case, you ' re the result o f ancient knowled ge
exerci se and personal d evelop ment. When yo u gain a new made man ifest in the present, and now you ' re shaping the
s ki l l or gla ive a b i l ity, it's the res u lt of the m a rtial a rts yo u h ave future. Perhaps you r mod ifications are obvious and visi ble;
stud ied . perhaps they' re not. Regard less, you know that you ' re more than
merely human.
Inborn Traits Advancement: Yo u r body i s a n o n go i n g p roject. In a way,
Yo u 've t ra i ned u n d e r exce l lent i n structors a n d h ave it's a work of a rt, although its bea uty comes n ot fro m its
experience in m a n y d a n ge ro u s s i t u at i o n s , but w h at a p peara n ce but fro m w h at it can d o . As you go fo rwa rd ,
�LIME NE �

yo u s h o u l d keep an eye out at a l l t i m e s for n ew parts a n d attack (such a s a p u nch o r kick) , it co u nts a s a med i u m
syste m s t h at can be i n corpo rated i nto yo u r body, o r n ew weapon i n stead o f a l i ght wea p o n. E n a b l e r.
doses of d rugs a n d s u p p l e m e nts to m a i nta i n yo u r a b i l ities. • Pierce (1 Speed point): T h i s is a wel l -aimed, penetrat i n g
Yo u m i ght need to seek out s u rgeo n s , mech a n ics, o r ra n ged attack. You m a ke a n attack and i n fl ict 1 ad d itional
bioen h a n cement s peci a l i sts to take yo u to the n ext l eve l . point of d a m age if yo u r weapon h a s a s h a rp poi nt. Action.
Perh a p s the Aeon Priests c a n h e l p . Pe r h a p s the parts yo u • Th rust (1 M ight poi nt) : This i s a powe rfu l melee sta b. Yo u
need can be fo u n d o n ly i n t h e ru i n s of the past or t h e m a ke an attack a n d i n fl i ct 1 add iti o n a l point of d a m age if
d a n ge ro u s b l ack m a rket of a fa raway city. yo u r weapon h a s a s h a rp edge o r poi nt. Act i o n .
When yo u r stats i m p rove, it's beca u s e yo u l itera l ly h ave • Trained Without Armor: You a re tra i ned i n S peed d efe n s e
added someth i n g n ew to yo u r body. When yo u ga i n a n ew act i o n s w hen n ot wea ri n g armor. E n a b l e r.
a b i l ity, it's t h e d i rect re s u lt of a ta n g i b l e c h a n ge i n yo u r own
physical b e i n g . Second-Tier Glaive
Seco n d -t i er g l a ives h ave t h e fo l l owi n g a b i l it i e s :
GLAIVE TIERS Skill With Attacks: C h o o s e o n e type of attack i n w h i c h
y o u a re n ot a l ready tra i ned : l i ght b a s h i ng, l i ght b l ad e d , l i ght
First-Tier Glaive ran ged , med i u m bas h i ng, m ed i u m b l aded , m ed i u m ra n ged ,
F i rst-t ier g l a ives h ave the fo l l owi n g a b i l it i e s : heavy bas h i ng, heavy b l a d e d , or heavy ra nged. Yo u a re
Effort: Yo u r Effort i s 1 . t ra i ned i n attacks u s i n g t h at type of wea p o n . E n a b l e r.
Fighter: Yo u h ave a M i ght E d ge of 1 , a S peed E d ge of 1 , Fighti ng M oves: Choose o n e of the fo l l owi n g fight i n g
a n d a n I nte l l ect E d ge of O. m oves ( o r a move fro m a l ower t i er) t o add t o yo u r
Cypher Use: Yo u can bear two cyp hers at a t i m e . re perto i re. I n a d d i t i o n , you c a n re p l ace o n e o f yo u r fi rst-t ier
Practiced i n Armor: G l a ives c a n wea r a r m o r for long fighti n g m oves with a d i fferent fi rst-t i er fight i n g m ove.
period s of time without tiring and can com pe n sate for • Chop (2 M ight poi nts) : Th i s is a heavy, powe rfu l s l i ce
s l owed reactions fro m wea ring armor. You can wear any kind with a b l aded wea p o n, p ro b a b ly ove r h a n d . You m u st grip
of armor. Yo u red uce the M i ght cost per hour for wea ring yo u r weapon with two hands to chop. When making t h i s
armor and the S peed Pool red uction for weari n g armor by 2 . attack, y o u take a -1 p ena lty t o t h e attack ro l l , a n d you
E n a b l e r. i n fl i ct 3 add iti o n a l poi nts of d a m age. Act i o n .
Practiced With All Weapons: You can u s e any wea p o n . • Crush ( 2 M ight poi nts) : Th i s i s a powe rfu l p u m m e l i n g
E n a b l e r. attack with a ba s h i n g wea p o n, p robably ove r h a n d . You
Physical Skills: You a re tra i ned i n yo u r choice of o n e of m u st gri p yo u r weapon with two h a n d s to cru s h . ( I f
the fo l l owi ng: b a l a n c i n g, c l i m b i ng, j u m p i n g, or swi m m i ng. fighti n g u n armed , t h i s attack i s mad e w i t h both fists o r
E n a b l e r. b o t h feet toget her.) When m a k i n g t h i s attack, yo u take a
Starti ng Eq u i pment: You start with cloth i n g, two wea p o n s -1 p ena lty to the attack ro l l , a n d you i nfl ict 3 a d d i t i o n a l
( o r o n e wea p on a n d a s h i e l d ) , l i ght o r med i u m armor, a n poi nts of d a m age. Act i o n .
exp l o rer 's p a c k , two cyp h e rs (ch osen fo r yo u by the G M ) , • Reload (1 Speed poi nt) : When u s i n g a weapon t h at
o n e odd ity (ch osen fo r yo u by the G M ) , a n d 5 s h i n s (co i n s) . n o r m a l l y req u i res an act i o n to re load, s uch as a heavy
If you start with a ra n ged wea po n t h at req u i res a m m u n it i o n cro s s b ow, you can re load a n d fi re (or fi re a n d re load) i n
(a rrows, fo r exa m p l e) , y o u start with 1 2 of t h at type o f t h e s a m e act i o n . E n a b l e r.
a m m u n it i o n . Before select i n g yo u r wea p o n s , armor, a n d • Skill With Defense: Choose o n e type of defe n s e task
oth e r gear, y o u m i ght w a n t t o w a i t u nt i l after yo u 've chosen i n w h i c h yo u a re n ot a l ready t ra i n e d : M i ght, S peed , o r
yo u r fight i n g move s , d escri ptor, a n d focu s . I nte l l ect. You a re tra i ned i n defe n s e tasks of t h at type.
Fighti ng M oves: You h ave a s pecial talent fo r co m bat U n l i ke most fight i n g m ove s , you can sel ect t h i s move up
a n d can perform feats t h at others can b a rely i m a g i n e . to t h ree t i m e s . Each time you select it, you m u st choose
These fe a t s a re ca l led . So m e fight i n g moves a re co n stant, a d i fferent type of defe n s e task. E n a b l e r.
o n go i n g effects, a n d oth e rs a re s pecific act i o n s t h at u s u a l ly • Successive Attack (2 Speed poi nts) : If yo u take d own a
cost poi nts from o n e of yo u r stat Poo l s . foe, you can i m med iately m a ke another attack on t h at
Choose two o f the fight i n g m oves d escri bed bel ow. Yo u s a m e t u rn aga i n st a new foe with i n yo u r reach. The
ca n ' t choose the s a m e fight i n g m ove m o re t h a n o n ce seco n d attack i s p a rt of the s a m e act i o n . Yo u can u s e t h i s
u n l e s s its d escri pt io n says ot h e rwi se. fighti n g m ove with m e l ee attacks a n d ra n ged attacks.
• Bash (1 M ight poi nt) : This i s a p u m m e l i n g m e l ee attack. E n a b l e r.
Yo u r attack i n fl i cts 1 less point of d a mage t h a n n o rm a l ,
but d azes yo u r ta rget fo r o n e rou n d , d u ri n g w h i c h t i m e Third-Tier Glaive
the d ifficu lty o f a l l t a s k s it perfo rm s i s mod ified b y o n e T h i rd-tier g l a ives h ave t h e fo l l owi n g a b i l it i e s :
s t e p to its d etri ment. Expert Cypher Use: Yo u can bear t h ree cyp h e rs at a t i m e .
• N o N eed for Weapons: When you m a ke a n u n a rmed S k i l l With Attacks: C h o o s e o n e type of attack i n w h i c h

� 18 �
PLAYER'S GUIDE

GLAIVE CONNECTION
Ro l l a d20 or choose from the fo l l owi n g l i st to d eterm i n e a s pecific fact about you r backgro u n d t h at p rovides a
co n n ecti o n to the rest of t h e worl d . Yo u can a l so create yo u r own fact.

Roll Background
1 Yo u we re i n t li e m i l ita!}'. a n a li ave fr i e n a s wli o sti l l serve. Yo u r former co m m a n a e r re mem oers yl.<o" "u.. w'"""e l"I ".____
2 Yo u we re t h e perso n a l g u a rd of a wealthy m e rchant who accused yo u of t h eft. Yo u left h e r service i n d i s grace.
3 Yo u we re t li e oou ncer i n a local oar for a wli i le, a n a t li e patro n s t li e re re m e m o e r yo u .
4 Yo u tra i ned with a h i g h l y res pected mentor. H e rega rd s yo u we l l , but he h a s many e n e m i e s .
5 You tra in ed in an isolated monaste!}'. far awa . The monks th i n k of you as a brother, but you ' re a stranger to a l l others.
6 Yo u h ave no formal tra i n i ng. Yo u r a b i l ities co m e to yo u n atu ra l ly (or u n n at u ra l ly) .
7 Yo u s12ent t i m e o n the streets a n d eve n were i n rison fo r a w h i le.
8 Yo u we re conscri pted i nto m i l itary service, but yo u deserted before l o n g .
9 Yo u served as a bodyg u a rd to a 12owe rfu l cri m i n a l who now owes yo u h i s l i fe.
10 Yo u worked a s a co n stable. Eve ryo n e knows yo u , but t h e i r o p i n i o n s of you va ry.
11 Yo u r o l d e r s i b l i n g i s a n i nfa m o u s g l a ive who h a s been d i s graced .
12 Yo u served as a caravan g u a rd . You know a s m atte ri n g of peo p l e i n many cities a n d tow n s .
13 Yo u r best friend i s a sage a n d a s c h o l a r. S h e i s a great sou rce of knowledge.
14 Yo u a n d a friend both s m o ke the s a m e k i n d of rare, expe n s ive tobacco. The two of yo u get toget h e r wee kly to
c h at a n d s m o ke.
15 Yo u r u ncle ru n s a th eater i n tow n . Yo u know a l l t h e actors a n d watch a l l the s h ows fo r free.
16 Yo u r b l acksm ith friend somet i m e s cal l s o n yo u fo r h e l p at t h e fo rge. H oweve r, h e pays yo u we l l .
17 You r mentor wrote a book on the martial arts. Sometimes other warriors seek you out to ask about its stranger passages.
18 A m a n you fought a l o n g s i d e i n the m i l itary i s n ow t h e m ayo r of a nea rby tow n .
19 Yo u saved the l ives of a fa m i ly when t h e i r h o u s e b u rned d own . Th ey' re i nd e bted to yo u , a n d t h e i r n e i g h bors
rega rd yo u a s a h e ro.
20 Yo u r old tra i n e r st i l l expects yo u to come back and s h arpen her blades and clean up after her c l a s s e s , but w he n
yo u do, s h e occa s i o n a l ly s h a res i nterest i n g rumors.

yo u a re not a l ready tra i n e d : l i ght bas h i ng, l i ght b l aded , l i ght can s p ray m u lt i p l e s h ots a ro u n d yo u r ta rget to i n crease
ra n ged , m ed i u m bas h i ng, med i u m b l ad e d , med i u m ran ged , the c h a n ce of h itti n g. Th i s m ove uses l d 6 + 1 ro u n d s
heavy bas h i ng, heavy b l aded , or heavy ra n ged . You a re o f a m m o ( o r a l l t h e a m m o i n t h e wea p o n, if it h a s l es s
tra i ned i n attacks u s i n g t h at type of wea po n . E n a b l e r. t h a n t h e n u m be r ro l l ed) . The d ifficu lty of the attack ro l l i s
Fighti ng M oves: Choose o n e of the fo l l owi n g fight i n g d ecreased b y o n e ste p. I f t h e attack i s s u ccessfu l , it d e a l s
m oves ( o r a m ove fr o m a l ower tie r) t o add t o yo u r 1 l es s p o i n t o f d a m age t h a n n o r m a l . Act i o n .
re perto i re. I n a d d i t i o n , yo u can a l so re p l ace o n e o f yo u r • Trick Shot ( 2 Speed poi nts): As p a rt o f the s a m e act i o n ,
l owe r-ti e r fight i n g moves with a d i fferent fight i n g m ove y o u m a ke a ra n ged attack aga i n st two ta rgets t h at a re
fro m the s a m e l ower tie r. with i n i m med i ate ra n ge of each oth e r. M a ke a separate
• Experienced With Armor: The cost red u ction from yo u r attack ro l l aga i n st each ta rget. The d ifficu lty of each
P racticed i n Armor a b i l ity i m p rove s . You n ow red uce t h e attack ro l l i s i ncreased by o n e ste p . Act i o n .
M i ght cost per h o u r a n d the S peed P o o l red u ct i o n b y 3 .
E n a b l e r. Fourth-Tier Glaive
• Lunge (2 M ight poi nts): T h i s move req u i re s yo u to exte n d Fo u rth-tier g l a ives h ave the fo l l owi n g a b i l ities:
yo u rself fo r a powe rfu l sta b o r s m a s h . The awkward l u n ge Skill With Attacks: Choose o n e type of attack i n which
i ncreases the d ifficu lty of t h e attack ro l l by o n e ste p. I f you a re n ot a l ready tra i ned : l i ght b a s h i ng, l i ght b l ad e d , l i ght
yo u r attack i s s u cces s fu l , i t i n fl icts 4 a d d i t i o n a l poi nts of ran ged , med i u m bas h i ng, m ed i u m b l aded , m ed i u m ra n ged ,
d a m age. Act i o n . heavy bas h i ng, heavy b l a d e d , or heavy ra nged. Yo u a re
• Sl ice ( 2 Speed poi nts) : T h i s i s a q u ick attack w i t h a b l aded t ra i ned i n attacks u s i n g t h at type of wea p o n . E n a b l e r.
o r poi nted weapon t h at i s h a rd to defe n d aga i n st. The Fighti ng M oves: Choose o n e of the fo l l owi n g fight i n g
d ifficu lty of t h e attack ro l l i s d ecreased by o n e ste p . I f the m oves ( o r a move fro m a l ower t i er) t o add t o yo u r
attack i s s u cce ssfu l , it d e a l s 1 l e s s point of d a mage than re perto i re. I n a d d i t i o n , you c a n a l s o re p l ace o n e o f yo u r
n o rm a l . Act i o n . l owe r-t i er fight i n g m oves with a d i fferent fight i n g move
• Spray ( 2 Speed poi nts) : I f a wea po n h a s t h e a b i l ity t o fro m the s a m e l ower t i er.
fi re ra p i d s h ots w i t h o u t re load i n g (u s u a l ly ca l l ed a • Capable Warrior: Yo u r attacks d e a l 1 a d d i t i o n a l p o i n t of
ra p i d fi re wea po n , s uch as t h e cra n k cro s s bow) , yo u d a m age. E n a b l e r.
�LIME NE �

• Experienced Defender: When wea r i n g armor, you ga i n + 1 task i n w h i c h yo u a re tra i n e d : M i ght, S peed , o r I ntel lect.
to Armor. E n a b l e r. Yo u a re s pecial ized in defe n s e tasks of t h at type. U n l i ke
• Fei nt (2 Speed poi nts) : I f you s pe n d one act io n creat i n g a most fighti n g m ove s , yo u can sel ect t h i s m ove u p to
m i s d i rectio n or d ivers i o n , i n t h e n ext ro u n d you can take th ree t i m e s . Each t i m e you sel ect it, you m u st choose a
advantage of yo u r opponent's lowered defenses. M a ke d i fferent type of d efe n s e task. E n a b l e r.
a m e l ee attack ro l l aga i n st t h at o p po n e nt. The d i fficu lty • Parry (5 Speed poi nts) : You can deflect i n co m i n g attacks
of the ro l l is decreased by one ste p . If yo u r attack i s q u i ckly. When yo u activate t h i s m ove, fo r the n ext 1 0
s u ccessfu l , it i n fl i cts 4 a d d i t i o n a l poi nts o f d a m age. ro u n d s yo u red u ce t h e d ifficu lty fo r a l l S peed defe n s e
Act i o n . ro l l s b y one ste p . E n a b l e r.
• M i nor t o M ajor: You treat ro l l s of n atu ra l 1 9 a s ro l l s o f
n a t u r a l 20 fo r M i ght attack rol l s o r S peed attack ro l l s Sixth-Tier Glaive
(yo u r cho ice w h e n you ga i n t h i s a b i l ity) . Th i s a l l ows yo u S ixth-tier g l a ives h ave the fo l l owi n g a b i l ities:
to ga i n a major effect on a natural 1 9 or 20. E n a b l e r. Skill With Attacks: Choose one type of attack, eve n one
• Snipe (2 Speed poi nts) : I f yo u s p e n d o n e actio n a i m i ng, i n which you a re a l ready tra i ned : l i ght bas h i ng, l i ght bladed,
i n t h e n ext ro u n d you can m a ke a p recise ra n ged attack. l ight ra n ged , med i u m bas h i ng, med i u m bladed, med i u m
The d ifficu lty of the attack ro l l i s d ecreased by one ste p . I f ra nged, heavy bas h i ng, heavy bladed, or heavy ran ged .
yo u r attack i s s u cces s fu l , i t i n fl icts 4 a d d i t i o n a l poi nts of You a re tra i ned i n attacks u s i n g that type of wea pon. I f
d a m age. Act i o n . you ' re a l ready trai ned i n that type o f attack, y o u i n stead a re
s peci a l ized i n that type of attack. E n a b l e r.
Fifth-Tier Glaive Fighti ng M oves: Choose o n e of the fo l l owi n g fight i n g
Fifth-tier g l a ives h ave t h e fo l l owi n g a b i l ities: m oves ( o r a move fro m a l ower t i er) t o add t o yo u r
Adept Cypher Use: Yo u can bear fo u r cyp h e rs at a t i m e . re perto i re. I n a d d i t i o n , you c a n a l s o re p l ace o n e o f yo u r
Ski l l With Attacks: C h o o s e o n e type of attack, eve n o n e l owe r-t i er fight i n g m oves with a d i fferent fight i n g move
i n w h i c h y o u a re a l ready tra i n e d: l i ght b a s h i ng, l i ght b l ad e d , fro m the s a m e l ower t i er.
l i ght ra nged , med i u m bas h i ng, m ed i u m b l aded , med i u m • Finishing Blow (5 M ight poi nts) : If yo u r foe i s p ro ne,
ra n ged , heavy bas h i ng, heavy b l aded , o r heavy ra n ged . You stu n n ed, o r somehow hel p l es s o r i n capacitated when
a re tra i ned in attacks u s i n g t h at type of wea po n . If yo u ' re you stri ke, yo u i n fl ict 6 additional poi nts of d a m age o n a
a l ready tra i ned i n t h at type of attack, you i n stead beco m e s u ccessfu l h it. E n a b l e r.
s pecial ized i n t h at type of attack. E n a b l e r. • Slayer (3 M ight poi nts): When yo u s u cce s sfu l ly stri ke a n
Fighti ng M oves: Choose o n e of the fo l l owi n g fight i n g N PC o r creatu re o f level 5 o r l ower, m a ke another ro l l
m oves ( o r a m ove fr o m a l ower tie r) t o add t o yo u r ( u s i n g w h i c h ever stat yo u u sed t o attack) . I f yo u s u cceed
re perto i re. I n a d d i t i o n , yo u can a l so re p l ace o n e o f yo u r o n the seco n d ro l l , you ki l l the ta rget outright. If you
l owe r-ti e r fight i n g moves with a d i fferent fight i n g m ove use t h i s fight i n g move aga i n st a PC of any tier and you
fro m the s a m e l ower t ie r. s u cceed o n the seco nd ro l l , the c h a racte r moves down
• Arc Spray (3 Speed poi nts): If a weapon h a s the a b i l ity to o n e step o n t h e d a mage track. E n a b l e r.
fi re ra pid s h ots without reload i n g (u s u a l ly called a ra pid • Spin Attack (5 Speed poi nts): You sta n d sti l l a n d m a ke
fi re wea pon, such as the cra n k cross bow) , you can fire you r m e l ee attacks aga i n st u p to five foes with i n reach , a l l a s
weapon a t u p t o t h ree targets (a l l next t o o n e a n other) at p a rt of the s a m e act i o n i n o n e ro u n d . M a ke a separate
once. M a ke a sepa rate attack rol l aga i n st each ta rget. The attack ro l l fo r each foe. You re m a i n l i m ited by the a m o u nt
d ifficu lty of each attack i s i ncreased by one step. Action. of Effort you can a p p l y on o n e act i o n . Anyt h i n g t h at
• Jump Attack (5 M ight poi nts) : Yo u atte m pt a d ifficu lty mod ifies yo u r attack or d a m age a p p l ies to a l l of these
4 M i ght action to j u m p h i g h i nto the a i r as part of attacks. Act i o n .
you r melee attack. If you s u cceed , you r attack i n fl icts 3 • Weapon and Body (5 Speed poi nts) : Afte r m a k i n g a
additional poi nts of d a m age and knocks the foe d own . m e l ee weap o n or ra n ged weapon attack, yo u fo l low u p
If you fa i l , you sti l l m a ke yo u r normal attack rol l , but you with a p u nch o r kick as a n add iti o n a l attack, a l l a s p a rt
d o n 't infl ict the extra d a m age or knock d own the opponent of t h e s ame act i o n i n o n e ro u n d . The two attacks can be
if you h it. Action. d i rected at d ifferent foes. M a ke a s e p a rate attack ro l l fo r
• M astery With Armor: When yo u wea r any armor, you e a c h attack. You re m a i n l i m ited b y the a m o u nt of Effort
red uce the armor's penalties (M ight cost and S peed you can a p p l y on one act i o n . Anyt h i n g t h at mod ifies yo u r
red uction) to 0. If you select t h i s fighti n g move and you attack o r d a m age a p p l ies t o both attacks, u n l e s s i t i s tied
a l ready h ave the Expe rienced With Armor move, you s pecifica l ly to yo u r wea p o n. Act i o n .
s h o u l d rep l ace Expe rienced With Armor with a d i fferent
th i rd-tier move beca use M aste ry With Armor i s better. GLAIVE EXAMPLE
E n a b l e r. Co l i n wants to create a g l a ive c h a racte r who is fast a n d
• M astery With Defense: Choose o n e type of defe n s e stro ng . H e puts 3 of h i s a d d i t i o n a l poi nts i nto h i s M i ght
PLAYER'S GUIDE

Pool a n d 3 i nto h i s S peed Poo l ; h i s stat Poo l s a re n ow j u m p i n g as h i s p hysical s ki l l , the Strong descri ptor would h ave
M i ght 1 4, S peed 1 3 , I nte l l ect 7. As a fi rst-t ie r c h a racte r, h i s made h i m s pecial ized in j u m p i n g i n stead of trai ned.) Being
Effort i s 1 , h i s M i ght E d ge a n d S peed E d ge a re 1 , a n d h i s Strong also gives Col i n an extra med i u m or heavy weapon. H e
I nte l l ect E d ge i s 0 . H i s g l a ive i s n ot p a rticu l a rly s m a rt o r chooses another broad sword as a backu p blade. H e decides
c h a ri s m atic. that one sword i s s l ightly smaller than the other, and he' l l
H e wants to u s e a b road swo rd (a med i u m weapon t h at s heathe them together on h i s left side.
i nfl icts 4 poi nts of d a m age) a n d a heavy cross bow (a heavy Fo r his focu s , Co l i n chooses M asters Weap o n ry. Th i s
wea p on t h at i n fl icts 6 poi nts of d a mage but req u i res t h e gives h i m yet another weapon o f h i g h q u a l ity. H e chooses
u s e of b o t h h a n d s) . Co l i n d e c i d e s n ot to wea r armor, so fo r a b road sword a n d a s ks t h e GM if his fi rst sword can be a
h i s fi rst fight i n g move, h e c h o o s e s Tra i n ed W i t h o u t Armor s h i e l d i n stea d , w h i c h wi l l red u ce the d ifficu lty of h i s S peed
so h e red uces the d i fficu lty of S peed defe n s e act i o n s . For defe n s e ro l l s (t h e s h i e l d co u nts a s a n as set) . The G M
h i s seco n d fight i n g move, h e chooses Th ru st so h e can agrees to the c h a nge. D u r i n g the game, Co l i n ' s g l a ive wi l l
i nfl ict extra d a mage with his swo rd if h e s p e n d s 1 poi nt of b e h a rd t o h it-h e i s tra i ned i n S peed d efe n s e ro l l s a n d h i s
M i ght. S i n ce h e h a s a M i ght E d ge of 1 , h e can u s e Th rust s h i e l d decreases t h e d ifficu lty b y a n ot h e r ste p .
fo r free if h e doesn't u s e his M i ght fo r anyt h i n g else t h at T h a n ks to h i s focu s , h e a l so i n fl icts 1 add iti o n a l point o f
act i o n . d a mage w i t h h i s chosen wea p o n . N ow h e i n fl icts S poi nts
The G M ge n e ro u s ly gives Co l i n a n extra 1 0 s h i n s beca u s e of d a m age with h i s b l ade. Co l i n ' s c h a racte r i s a dead ly
h e chose to fo rgo armor, a n d h e u s e s t h i s m o ney to buy co m batant, l i kely start i n g the game with some a m o u nt of
more cro s s bow bolts. The g l a ive' s start i n g eq u i p m ent re n own as a sword s m a n .
i nc l u d e s two cyp h e rs , a n d the GM decides t h at Co l i n ' s
cyp h e rs a re a p i l l t h at restores 6 poi nts o f M i ght when NANO
swa l l owed a n d a small d evice t h at exp lodes l i ke a fi re b o m b N anos are sometimes cal led mages, wizard s , sorcerers, or
when t h rown , i n fl ict i n g 3 poi nts of d a mage to a l l with i n witches by the people of the N i nth World. Nano-sorcerer i s
i m m ed i ate range. Co l i n chooses swi m m i n g fo r h i s tra i ned also a common term, with their ab i l ities referred t o as n ano­
physical s k i l l . sorcery. Some claim to be the representatives of god s or other
H e sti l l need s t o choose a descri ptor a n d a focu s. Looking s u pernatural agencies. Wh atever they' re cal led, nanos master
ahead to the descri ptor rules, Col i n chooses Strong, which the mysteries of the past to the degree that they seem to
increases his M ight Pool to 1 8. H e also becomes trai ned in perform m i racles. They tap i nto the n u menera to alter real ity or
j u m p i n g and breaki n g i n a n i m ate objects. (lf he had chosen learn t h i ngs that they cou l d n 't otherwise know.
�LIME NE �

NANO STAT POOLS d o so i n te m p l e s , b u t j u st as oft e n o n e of t h e m l ives


Stat Pool Starti ng Value a l o n e a m i d a fl o c k of t h e fa it h fu l . Some of these l o n e r
M i g� h t���������� 7 --��������-- n a n o s d o n 't ca l l t h e m s e lves p r i e s t s ; t h ey ca l l t h e m s e lves
S peed 9 god s .
I nte l l ect 12
Yo u get 6 add iti o n a l poi nts to d ivide a m o n g yo u r stat Poo l s N anos i n the C roup: Typical ly, a n a n o i s t h e pa rty m e m be r
h owever y o u w i s h . who kee p s to the b a c k of t h e gro u p , a s fa r fro m t h e d a n ge r
a s pos s i b l e. Co m pa red to t h e i r co m rades, n a n o s a re ofte n
The t e r m " n a no" i s d e rived fro m t h e n a n otec h n o l ogy a bit frag i l e a n d l e s s we l l p rotected aga i n st t h reats. I n
t h at is o m n i p resent t h ro u gh o u t the N i nt h Wo rld (whether a d d i t i o n , most of t h e i r a b i l ities work best at ra n ge.
a nyo n e rea l izes it o r n ot) . So m et i m e s peo p l e ca l l these As u sefu l a n d i m p re s s ive a s nanos' offe n s ive powe rs
i nv i s i b l e , n u m i n o u s p a rticles t h at i n fu s e the l a n d scape can be, t h e i r knowledge is often most va l u a b l e to a gro u p .
n a n o - s p i rits. S om et i m e s these s p i rits take o n a d evastat i n g W hen t h e pa rty co mes u p o n myste rio u s d evices, we i rd
m a n ifestation ca l l ed t h e I ro n W i n d a n d m ove t h ro ug h creat u re s , or oth e r a s pects of the n u m e n e ra , the n a n o i s
t h e a i r i n c l o u d s , w h i c h can be fa r more d a n ge ro u s t h a n u s u a l ly t h e o n e w h o knows h ow t o identify o r d e a l with the
any conve n t i o n a l sto rm. I n trut h , n a n ites a re l itera l ly finds. H e o r s h e can best scave n ge fo r n ew cyp h e rs o r figu re
eve rywhere. out h ow to u s e a rtifacts from the past. M a ny n a n o s possess
N a nos wield their powe r i n t h e form of what they ca l l , ot h e r va l u a b l e knowledge i n a reas s uch a s geogra phy,
a l t h o u g h some p refe r to ca l l t h e m spe l l s , e n c h a ntments, bota ny, med i c i n e , a n d more .
o r c h a r m s . N a nos a re p roficient with oth e r devices a s we l l ,
a n d somet i m e s t h e i r powers a re act u a l ly t h e s u btle u s e of N anos and t h e N u menera: Al l n a n o s know a fa i r bit a b o u t
s u c h ite m s h id d e n u p o n t h e i r pers o n . A l l n a n o s ca l l fo rth t h e n u m e n e ra . I n many ways , it's t h e i r l i fe b l ood . W hen a
their powe r i n s l i ghtly d iffe rent ways . g ro u p fi n d s a b roken ve h icle, an i n active a utomato n , o r
Typical ly, n a n o s a re i n te l l i gent, le a rned , a n d i n s i ghtfu l . a n ancient mach i n e , the n a n o ste p s u p a n d searches it fo r
M ost o f t h e t i m e , they d evote t h e m s e lves t o t h e n u m e n e ra u s efu l d evices.
a n d oth e r esoterica rat h e r t h a n to p u rely physical p u rs u its. A l m ost any n u m e n e ra item wo u l d be we lcome, but
As a res u lt, they' re often we l l versed i n the a rt ifacts a n d general ly, n a n o s a re most i nterested i n ra nged wea po n s ,
leftove rs of the p rev i o u s e r a s . p rotective d evices oth e r t h a n armor, a n d devices t h at h ave
i nterest i n g uti l ity effects-u s i n g magneti s m , creat i n g
N anos i n Society: Freq uently, co m mo n fo l ks fea r n a n o s fo rce fie l d s , h ea l i n g wo u n d s , res h a p i n g fl e s h , creat i n g o r
o r look u po n t h e m w i t h s u s p ic i o n . I t ' s e a s y t o be afra i d destroyi n g m atte r, a n d so o n . Th i s i s true of cyp h e rs a s we l l
of a b rute w i t h a n axe, but when it co mes to someone a s a rtifacts.
who wields i n v i s i b l e powers-magic, fo r lack of a better
term-too m u ch i s u n known . A n a n o ' s stra n ge a b i l ities Advanced N anos: As n a n o s ga i n m o re experience, they
a re u n sett l i n g eve n to t h e b ravest souls u n l e s s they h ave a typ ically learn n ew a n d more powe rfu l esote ries. They begin
mod i c u m of knowledge about the n u m e n e ra . T h at s a i d , n ot their careers by making pers o n a l s h i e l d s a n d b l a sti n g foes
eve ryo n e is frightened of or i nt i m i d ated by n a n o s . T here a re with e n e rgy, but eventual ly, they can fly t h ro u g h the a i r,
ot h e r peo p l e a n d creatu res t h at h ave capa b i l ities far beyo n d d i s i ntegrate m atte r, teleport vast d i stances, a n d control t h e
t h e u n d e rsta n d i n g of normal fo l ks-t h i ngs t h at eve n n a n o s weat h e r.
m i ght n ot u n d e rsta n d . Th i ngs t h at eve n n a n o s m i ght fea r.
Like the wizard s of fables, some nanos dwe l l in sol itude NANO BACKGROUND
to study and conduct odd experi ments, wh i l e others gather N a nos can do t h i ngs t h at seem l i ke magic to ot h e r peo p l e ,
i n schools and teach those with potential to use their but t h e i r powe rs a re n ' t b a s e d o n c h a r m s o r s p e l l cast i n g­
a b i l ities. They enjoy time i n the com pany of people with t h e exp l a n at i o n i s l i kely far stra n ge r. Choose o n e of the
s i m i lar pred i lections and i nterests. N ot every nano i s a frai l t h ree opti o n s descri bed below a s t h e sou rce of yo u r
bookworm, however-that' s j u st t h e stereotype pl aced u pon a b i l ities. I t wi l l p rov i d e t h e fo u n d ation o f yo u r backgro u n d
them by society. a n d give y o u a n idea o f h ow yo u c a n i m p rove. The G M can
S o m et i m e s , peo p l e v i ew n a n o s a s re p re s e ntatives u s e this i n fo rmation to deve l o p adventu res a n d q uests
of the powe rs t h at be: god s , d e m o n s , o r s p i ri t s . T h a t ' s t h at a re s pecific to yo u r c h a racte r a n d p l ay a ro l e in yo u r
n ot t o o s u rp ri s i n g con s i d e ri n g t h at t h ey a ffect t h e w o r l d advancement.
a ro u n d t h e m i n w a y s t h at m o st p eo p l e c a n ' t fat h o m .
W h at' s m o re s u rp ri s i n g i s t h at s o m e n a n o s b e l i eve Forbidden Knowledge
t h i s to be t r u e a s we l l . T h ey ca l l t h e m s e l v e s p r i e s t s o r You u n d e rsta n d the n u m e n e ra far bette r t h a n most peo p l e .
s h a m a n s a n d t reat t h e i r e s ote r i e s m o re l i ke ritu a l s , You know t h at it i s n't j u st stra n ge mach i n e s b u ried i n o l d
p raye r s , o r i n vocat i o n s . W h e n t h e s e n a n o s gat h e r, t h ey ru i n s . The n u m e n e ra i s eve rywhere , beyo n d t h e perception
PLAYER'S GUIDE

of h u m a n s . Yo u know t h at m icrosco p i c mach i n e s ca l l ed Ports and Plugs


n a n ites a re t h readed t h ro u g h eve ry i n ch of the worl d , You h ave a co n n ection with mach i n es for o n e clear rea s o n :
waiti n g t o b e activated . You know t h at sate l l ites i n orbit a re yo u ' re p ractica l ly a mach i n e yo u rself. Yo u r n e rvo u s system
b roadcast i n g i nformat i o n , waiti n g for someone to acce s s it. is l aced with c i rcuitry, and yo u r body has i m p l a nted
H av i n g studied long and h a rd , le a rn i n g t h e proper ways to j acks and ports w here yo u p l u g in mod u l e s and ot h e r
tap i nto the fo rces a l l a ro u n d yo u , yo u know h ow to activate tech n o l ogical bits t h at p rovide yo u r ca p a b i l ities. When yo u
these mach i n e s and m a ke t h e m do w h at you w i s h , at least p rod uce effects or m a n i p u l ate n a n ite s , you do so t h ro u g h
i n l i m ited , s pecific ways. These u ses of powe r a re called yo u r body' s d i rect mec h a n ical i nterface. Yo u r fo rce b l asts
esoteries. m i ght co me fro m a d evice i m p l a nted in yo u r p a l m o r
Th rough vari o u s t i n y devices t h at you possess, w h i c h fi n ge rt i p . Yo u r a b i l ity to tap i nto t h e d ata s p h e re m i ght co me
p robably seem l i ke magic c h a r m s to t h e u n i n it i ated , yo u fro m t h e rece ive r p l u gged i nto a port yo u b u i lt i n t h e back
"conj u re" e n e rgy. By acce s s i n g t h e d ata s p h e re tra n s m itted of yo u r neck.
acro s s the wo r l d , yo u co n nect with mach i n es-i n cl u d i n g O bvi o u s ly, to beco m e a nano, you h ave u n d ergone
t h e n a n ite s-to c h a n ge yo u r e n v i ro n ment. n u m e ro u s s u rgeries a n d p roced u res (eit h e r wi l l i ngly o r
Advancement: You m u st co nti n u e to study. There's fa r u nwi l l i ngly) . Yo u a re fo reve r c h a n ged . S o me peo p l e treat
more t o the n u m e n e ra t h a n one person c a n eve r kn ow, b u t you with d i sd a i n o r d e r i s i o n , but perh a p s most of yo u r
t h at d o e s n ' t m e a n yo u s h o u l d n 't try to l e a r n it a l l . M o re mod ificat i o n s c a n b e h i d d e n b y a hooded cloak o r s i m i l a r
secrets a n d more knowled ge mean more powe r. At some garment.
point i n yo u r career, yo u m i ght need to fi n d a teacher o r Advancement: Do you want to ga i n more a b i l ities? J u st
a n oth er s o u rce of knowledge. So m a n y q ue st i o n s need find new h a rdware and p l u g it i n . Alth ough talent and
a n swe rs. p ractice a re sti l l i nvolved , physical u pgrades a re you r p ri m a ry
When yo u r stats i m p rove o r yo u learn new s k i l l s , it's means of picki n g u p new tricks. Ad d i n g poi nts to you r stat
beca u s e yo u h ave m a stered a n ot h e r new tech n i q u e t h at Pool s m ight mean u n d e rgoi n g new p roced u res. Ad d i n g a
taps i nto t h e secret worl d . When yo u ga i n a n ew esotery, it's n ew esotery m ight req u i re putt i n g an i m p l a nt i n you r head ,
the res u lt of l o n g h o u rs of study a n d p ractice i n u s i n g yo u r although c h a n g i n g one esote ry to another co u l d be as s i m p l e
myste rious l o re. as u n p l uggi n g one mod u l e and jacki n g i n a re p l acement.

Psionics NANO TIERS


Yo u know t h at the wo rld i s fi l led with ancient mach i n es
a n d their creat i o n s . Some of t h e m a re v i s i b l e, but m a n y a re First-Tier Nano
n ot. I t ' s n ot j u st s ki l l or knowled ge t h at a l l ows yo u to ga i n F i rst-ti e r n a n o s h ave the fo l l owi n g a b i l ities:
acce s s t o t h e m . Yo u h ave a psyc h i c talent t o i nterface with Effort: Yo u r Effort i s l .
the mach i ne s to p rod u ce vari o u s effects. So m e of these Geni us: You h ave a n I nte l l ect Edge of l , a M i ght E d ge of
mach i n e s a re secreted about you r pers o n , and oth e rs a re 0, and a S peed E d ge of 0.
i nfu sed i nto t h e envi ro n ment of t h e N i nth Wo rl d . Expert Cypher Use: Yo u can bear t h ree cyp h e rs at a t i m e .
Yo u ca n ' t conj u re e n e rgy o r warp m atte r o n yo u r own , Practiced With Light Weapons: Yo u can u s e l i ght
b u t yo u h ave t h e rare a n d s p ectac u l a r a b i l ity t o control the wea p o n s without p ena lty. I f yo u wield a med i u m wea p o n ,
i nv i s i b l e n a n o- m ach i n e s t h at d o it fo r yo u . Is this gift t h e i n crease the d ifficu lty of t h e attack b y o n e ste p . I f yo u wield
n a t u r a l res u lt of extre m e expo s u re to tec h n o l ogy? I s it t h e a heavy wea p o n, i n crease it by two ste p s .
fu s i o n of t h e b i o logical a n d mech a n i ca l ? I s it the d e s i g n o f N u menera Trai n i ng: Yo u a re t ra i ned i n the n u m e n e ra a n d
a ge n i u s a rch itect, ge n e rat i o n s e a r l i e r, who m a n i p u l ated t h e can atte m pt to u n d e rsta n d a n d identify its p roperties.
genetics o f yo u r fa m i ly? O r i s it j u st a ra n d o m m utatio n ? Starti ng Eq u i pment: Yo u sta rt with cloth i n g, o n e wea p o n ,
I n any case, yo u ' re t h e n atu ra l synth e s i s o f h u m a n a n d a b o o k about the n u m e n e ra, th ree cyp h e rs (chosen fo r you
mach i n e , worki n g as o n e . by the G M ) , one odd ity (ch osen fo r yo u by the G M ) , and 4
Advancement: U n d e rsta n d i n g t h i s n a t u r a l t a l e n t took s h i n s (co i n s) . Before select i n g yo u r wea p o n s , armor, a n d
time and tra i n i ng, a n d m o re of both i s needed to exp a n d ot h e r gear, yo u m i ght w a n t to w a i t u nt i l after yo u 've chosen
a n d refi n e yo u r powe rs. I n add ition to seeki n g h e l p with yo u r e soteries, descri ptor, a n d focu s .
yo u r i n struct i o n , you m i ght need to fi n d d ru gs, d evices, o r Esoteries: You c a n tap i nto the n u m e n e ra t o res h a pe t h e
oth e r exte rna l sti m u l at i o n . w o r l d a ro u n d yo u . S i m i l a r i n a p pearance to t h e w a y a fa b l e d
When as pects of yo u r c h a racte r i m p rove o r yo u learn n ew wizard m i ght seem to c a s t s p e l l s , these exp re s s i o n s of yo u r
s k i l l s or esoteries, it's beca u s e yo u h ave m a stered a n ew knowl edge a re ca l l ed esoteries. Peo p l e w h o a re not n a n o s
facet of yo u r psyc h i c a b i l ities or d i scovered an e n t i rely n ew s o met i m e s ca l l t h e m s p el l s o r c h a r m s .
u s e for a mach i n e i n yo u r envi ro n ment. M ost esote ries m u st be activated , w h i c h req u i res t h at
you h ave a free h a n d a n d s pe n d l or more I nte l l ect points.
I f n o I nte l l ect p o i n t cost i s given fo r a n esote ry, it fu n ct i o n s
�LIME NE �

co nti n u o u s ly without need i n g to be activated. So m e Esoteries: Choose o n e of the fo l l owi n g esote ries (or
esote ries s pecify a d u rati o n , but yo u can always e n d o n e o f a n esotery from a l owe r tier) to add to yo u r re pert o i re. I n
yo u r own esote ries anyt i m e yo u wi s h . a d d i t i o n , yo u can re p l ace o n e of yo u r fi rst-t i er esote ries with
Choose two o f t h e esote ries d e scri bed bel ow. You a d i fferent fi rst-tier esote ry.
ca n't choose t h e sa m e esotery more t h a n o n ce u n le s s its • Adaptation (2+ I ntel lect poi nts): You a d a pt to a hosti l e
description says oth e rwise. envi ro n ment fo r 28 h o u rs . As a res u lt, yo u can b reathe
• Hedge M agic (1 I ntel lect point) : Yo u can perform s m a l l safely, the te m p e ratu re d o es n' t ki l l yo u (th o u g h it m i ght
tricks: te m porarily c h a nge t h e co l o r o r b a s i c a p pearance be extre mely u n co mforta b l e o r d e b i l itat i n g) , cru s h i n g
of a s m a l l o bject, cause s m a l l o bj ects to fl oat t h ro ug h g ravity does n ' t i n capacitate o r h a rm yo u (th o u g h , aga i n ,
the a i r, clean a sm a ll a re a , m e n d a b roken o bj ect, p re p a re you m i ght be serio u s ly h i n d e red ) , a n d so o n . I n extreme
(but n ot create) food , a n d so o n . Yo u ca n ' t u s e hedge envi ro n ments, the GM m i ght i n crease t h e cost of
magic to h a rm another creatu re or o bject. Act i o n . activat i n g t h i s esotery to a m axi m u m cost of l 0 I nte l l ect
• Onslaught (1 I ntel lect poi nt) : You attack a foe u s i n g poi nts. Ro u g h l y s peaki ng , the cost s h o u l d eq u a l t h e
e n e rgies t h at a s s a i l either h i s physical fo r m o r h i s m i n d . a m o u nt of d a m age y o u wo u l d s u sta i n i n a g i v e n ro u n d .
I n either case, you m u st b e a b l e t o s e e yo u r ta rget. I f the For exa m p l e, if yo u enter a host i l e envi ro n ment t h at
attack i s physica l , you e m it a s h o rt-ra n ge ray of fo rce wo u l d n o rm a l ly d eal 6 poi nts of d a m age per ro u n d , u s i n g
t h at i n fl i cts 4 poi nts of d a m age. If the attack is menta l , Ad a ptat i o n t o avo i d t h at d a m age costs 6 points. You
yo u fo c u s yo u r mental e n e rgy t o b l ast the thought can p rotect oth e r creatu res i n add ition to yo u rself, but
p rocesses of a n ot h e r creatu re with i n s h o rt ra n ge. Th i s each additional creatu re costs you the s a m e n u m be r of
m i n d s l i ce i n fl icts 2 poi nts o f I nte l l ect d a mage (a n d t h u s I nte l l ect poi nts a s it costs to p rotect you . Thus, if it costs
i g n o res Armor) . S o m e creat u res without m i n d s (such a s 6 poi nts to p rotect yo u rself, it costs 1 2 more to p rotect
auto m ato n s ) m i ght be i m m u ne to m i n d s l ice. Act i o n . two ot h e r peo p l e . T h i s esotery n ever p rotects aga i n st
• P u s h ( 2 I ntel lect poi nts) : You p u s h a creatu re o r o bj ect q u ick, i n stanta n e o u s t h reats, l i ke an attack with a weapon
an i m me d i ate d i stance in any d i rect io n yo u wi s h . You o r a s u d d e n exp l o s i o n of fire. Act i o n to i n itiate.
m u st be a b l e to see t h e ta rget, w h i c h m u st be yo u r s ize • Flash (4 I ntel lect poi nts) : Yo u create a n exp l o s i o n of
o r s m a l l e r, m u st n ot be affixed to a nyth i n g, a n d m u st be e n e rgy at a point with i n close ra n ge, affect i n g a n a rea u p
with i n s h o rt ra nge. The p u s h i s q u ick, and t h e fo rce i s too t o i m med i ate ra n ge fro m t h at poi nt. You m u st b e a b l e to
crude to be m a n i p u l ated . Fo r exa m p l e, yo u ca n ' t u s e t h i s see the locat i o n where you i ntend to center the exp l o s i o n .
esote ry t o p u l l a l ever o r eve n close a door. Act i o n . The b l a st i n fl i cts 2 poi nts o f d a m age to a l l creat u res o r
• Scan ( 2 I ntel lect poi nts): Yo u scan a n a rea eq u a l i n objects with i n t h e a r e a . Beca u s e t h i s i s a n a rea attack,
s ize to a 1 0-foot ( l - meter) c u b e , i n cl u d i n g a l l o bj ects ad d i n g Effort to i ncrease yo u r d a m age works d i fferently
o r creat u res with i n t h at a rea. The a rea m u st be with i n than it does fo r s i n g l e-ta rget attacks: if you apply a l evel
s h o rt ra n ge . Scan n i n g a creatu re o r o bject a l ways of Effort to i n crease the d a mage, add 2 poi nts of d a m age
reve a l s its level (a m e a s u re of h ow powe rfu l , d a n ge ro u s , for each ta rget, a n d eve n if yo u fa i l yo u r attack ro l l , a l l
o r d iffi c u l t it i s) . Yo u a l s o l e a r n wh ateve r fa cts t h e G M ta rgets i n t h e a rea sti l l take l point o f d a m age. Act i o n .
fee l s a re pert i n ent a b o u t t h e m atte r a n d e n e rgy i n t h at • H over ( 2 I ntel lect poi nts) : You fl o a t s l owly i nto the a i r.
a rea. Fo r exa m p l e , you m i ght l e a r n t h at t h e wood e n box As yo u r act i o n , yo u can concentrate to re m a i n mot i o n l e s s
conta i n s a d ev i ce of m eta l and synt h . Yo u m i ght l e a r n i n the a i r, o r fl o a t u p t o a s h o rt d i stance, but no m o re;
t h at t h e g l a s s cyl i n d e r i s fu l l of p o i s o n o u s g a s , a n d t h at ot h e rwi se, you d rift with the wind o r with any m o m e n t u m
its metal sta n d h a s a n e l ectrical fi e l d ru n n i n g t h ro u g h y o u h ave g a i n e d . Th i s effect l a sts fo r u p to ten m i n utes.
it t h at co n n ects to a m e t a l m e s h i n t h e fl o o r. Yo u m i ght Act i o n to i n itiate.
l e a r n t h at t h e creat u re sta n d i n g before yo u i s a m a m m a l • M i nd Read ing (4 I ntel lect poi nts) : You can read the
w i t h a s m a l l b ra i n . H oweve r, t h i s esotery d o e s n ' t te l l yo u s u rface t ho u ghts of a creatu re with i n s h o rt ra n ge of yo u ,
what t h e i n fo rm a t i o n m e a n s . T h u s , i n t h e fi rst exa m p l e , eve n if t h e ta rget d o es n' t want you to. Yo u m u st be a b l e
y o u d o n 't know w h at t h e m eta l a n d s y n t h d ev i ce d o e s . to s e e the ta rget. O n ce yo u h ave esta b l i s hed contact, yo u
I n t h e seco n d , yo u d o n ' t k n ow if ste p p i n g o n t h e flo o r can read t h e ta rget ' s t h o u ghts for u p to o n e m i n ute. I f
ca u s e s t h e cyl i n d e r to re l e a s e t h e g a s . In t h e t h i rd , yo u you o r t h e ta rget move o u t o f ra n ge, t h e co n n ection i s
m i ght s u s pect t h at t h e creatu re i s n ot very i n te l l i gent , b ro ke n . Act i o n t o i n itiate.
but sca n s , l i ke looks, can be dece i v i n g . M a ny materi a l s • Stasis (3 I ntel lect poi nts) : Yo u s u rro u n d a foe of yo u r
a n d e n e rgy fi e l d s p reve nt o r re s i st sca n n i n g . Act i o n . s ize o r s m a l l e r with sci nti l l ati n g e n e rgy, kee p i n g it fro m
• Ward : Yo u h ave a s h ie l d o f e n e rgy a ro u n d yo u a t a l l t i m e s movi n g or act i n g for o n e m i n ute, as if frozen sol i d . Yo u
t h at h e l p s defl ect attacks. You ga i n + l to Armor. E n a b l e r. m u st be a b l e to see the ta rget, a n d it m u st be wit h i n
s h o rt range. W h i l e i n sta s i s , t h e ta rget i s i m perv i o u s to
Second-Tier Nano h a r m , ca n n ot be moved , a n d is i m m u n e to a l l effects.
Seco n d -tier n a n o s h ave the fo l l owi n g a b i l ities: Act i o n .
PLAYER'S GUIDE

NANO CONNECTION
Ro l l a d20 or choose from the fo l l owi n g l i st to d eterm i n e a s pecific fact about you r backgro u n d t h at p rovides a
co n n ecti o n to the rest of t h e worl d . Yo u can a l so create yo u r own fact.

Rol l Background
1 You servea as an a 12 12 rentice for a n a no-sorcerer res EJectea a n a fea rea oy many EJeo 12 l e . N ow yo u oear fi i s m a rl<.
2 You st ud ied i n a school i n fa m o u s for its d a rk, b rood i n g i n structors a n d grad uate s .
3 You l ea rnea n a n o-sorce ry (or ga i n ea yo u r moa ificat i o n s) i n t fi e te m p l e of an o o s c u re goo . Its p riests a n a
wors h i 1212ers, a l t h o u h s m a l l i n n u m ber, res 12ect a n d ad m i re yo u r t a l e n t s a n d 12ote n t i a l .
4 W h i l e t rave l i n g a l o n e , yo u s aved t h e l ife of a powe rfu l a b h u m a n b rute. Although u n wi l l i n g to acco m pany yo u o n
yo u r j o u rn ey, h e re m a i n s i n d e bted to yo u .
5 You r mother was a powe rfu l n a n o w h i l e s h e l ived , h e l pfu l to m a ny loca l s . They look u po n yo u k i n d ly, but they a l so
exi:iect m u ch fro m YR ! L
6 You owe m o n ey to a n u m be r of peo p l e a ro u n d town a n d d o n ' t h ave the fu n d s to pay yo u r d e bts.
7 You fa i l ea a i sgracefu l lY A_ yo u r i n it i a l stu a i es witfi yo u r teacfi e r a n a now 12 roceea on yo u r own .
8 You learned you r s ki l l s faster than you r teachers had ever seen before. The powers that be took notice and are payi ng
close attention.
9 You k i l led a we l l - known cri m i n a l i n self-defe n s e , earn i n g the re s pect of many a n d the e n m ity of a d a n ge ro u s few.
10 You tra i ned as a g l a ive, but yo u r s ki l l s with the n u m e n e ra a n d oth e r types of l o re eve n t u a l l y led you d own a
d i fferent pat h . Yo u r former comrades d o n ' t u nd e rsta n d yo u , but t h ey re s pect yo u .
11 While studyi ng to be a nano, you worked as an assistant for a seamstress, making friends with the owner and the clientele.
12 You r fa m i ly own s a l a rge v i n eya rd nea rby known to a l l fo r its fi n e w i n e a n d fa i r b u s i ne s s d ea l i n gs .
13 You tra i ned fo r a t i m e with a gro u p of Aeo n Priests, a n d they sti l l look u p o n yo u with fo n d n e s s .
14 You worked the gard e n s i n the pal ace of a n i n fl uent i al n o b l e . S h e wo u l d n 't re m e m b e r yo u , but yo u mad e fr i e n d s
w i t h h e r you n g d a u g h te r.
15 An expe riment yo u co n d u cted i n tfie past went horribly awry. The loca l s re m e m b e r yo u a s a a a n ge ro u s a n d
foo l h a rdy i n d ivid u a l .
16 You h a i l fro m a d i stant l a n d where yo u were we l l known a n d regard e d , but peo p l e h e re treat you with s u s p i c i o n .
17 Peo p l e you m eet seem put off by the stra n ge b i rt h m a rk o n yo u r face.
18 You r best friend i s a l so a n a n o . Yo u a n d s h e s h a re d i scove ries a n d secrets rea d i ly.
19 You know a local merchant very wel l . S i nce you give h i m so much business, he offers you d iscou nts and special treatment.
20 You belong to a secretive soci a l cl u b t h at gat hers monthly to d ri n k and tal k.

Third-Tier Nano n u m e n e ra d evice fo r 1 d 6 ro u n d s . Yo u m u st touch the


Th i rd-tier n a n o s h ave t h e fo l l owi n g a b i l it i e s : effect o r d evice to cancel it. Act i o n .
Adept Cypher Use: Yo u can bear fo u r cyp h e rs a t a t i m e . • Energy Protection ( 3 + I ntel lect poi nts) : C h o o s e a d i screte
Esoteries: C h o o s e o n e of the fo l l owi n g esote ries ( o r type of e n e rgy t h at you h ave expe rience with (such as
a n esotery fro m a l ower t ie r) to add to yo u r re perto i re. I n h eat, son ic, e l ectricity, and so on) . You ga i n + l 0 to Armor
a d d i t i o n , you can re p l ace one of yo u r l owe r-t ier esote ries aga i n st d a mage fro m t h at type of e n e rgy fo r ten m i n utes.
with a d iffe rent esotery from the s a m e l ower t ie r. Alter natively, yo u ga i n + l to Armor aga i n st d a m age fro m
• Barrier (3+ I ntellect poi nts) : Yo u create an opaque, t h at e n e rgy for 28 h o u rs . You m u st be fa m i l i a r with the
stat i o n a ry barrier of s o l i d e n e rgy with i n i m med i ate ra n ge. type of e n e rgy; fo r exa m p l e , if yo u h ave n o expe rience
The barrier i s 10 feet by 10 feet (3 m by 3 m) a n d of with a cert a i n k i n d of extrad i m e n s i o n a l e n e rgy, yo u can't
negl i g i b l e t h ickness. I t i s a l evel 2 barrier a n d l a sts fo r p rotect aga i n st it. I n stead of a p p lyi n g Effort to decrease
ten m i n utes. I t can be p l aced a nywh e re it fi t s , whether t h e d ifficu lty of t h i s esote ry, yo u can apply Effort to
aga i n st a solid o bj ect ( i n cl u d i n g t h e gro u n d ) o r float i n g p rotect m o re ta rgets, with each l evel of Effort affect i n g
i n t h e a i r. E a c h l evel o f Effort y o u a p p l y stre n gt h e n s t h e u p t o two a d d i t i o n a l ta rgets. You m u st touch a d d i t i o n a l
barrier b y o n e l eve l . Fo r exa m p l e, a p p ly i n g two l eve l s of ta rgets to p rotect t h e m . Act i o n to i n itiate.
Effort creates a l evel 4 barrier. Act i o n . • Sensor (4 I ntel lect poi nts) : Yo u create a n i m mo b i l e ,
• Cou ntermeasu res ( 4 I ntel lect poi nts) : Yo u i m med iately i nv i s i b l e s e n s o r with i n i m med i ate ra n ge t h at l a sts fo r
e n d o n e o n go i n g n u m e n e ra effect (such a s a n effect 28 h o u rs . A t any t i m e d u ri n g t h at d u rati o n , y o u c a n
created by an esotery) with i n i m med i ate ra n ge. concentrate to s e e , hear, a n d s m e l l t h ro ug h t h e s e n s o r,
Alternatively, yo u can u s e this as a defe n s e act io n to no m atte r h ow far yo u m ove fro m it. The s e n s o r d o esn't
cancel any i n co m i n g esotery ta rgeted at yo u , o r yo u g r ant yo u s e n s o ry capa b i l ities beyo nd the n o r m . Act i on
can cancel any n u m e n e ra d evice or the effect of any to create; action to check.
�LIME NE �

• Targeting Eye: You a re trai ned i n any physical ra n ged attack esote ry, yo u co u l d b ri n g about l a rge c h a n ge s , m a k i n g a
that i s a n esotery or comes from a n u menera d evice. For b r i d ge, a wa l l , or a s i m i l a r struct u re. Act i o n .
exa m ple, you a re tra i ned when u s i n g an O n s laught force • Slay (6 I ntel lect poi nts) : Yo u gat h e r d i sru pti n g e n e rgy
b l ast beca use it's a physical attack, but not when u s i n g a n i n yo u r fi n ge rt i p a n d touch a creat u re. If t h e ta rget i s
O n s l a u ght m i n d s l ice beca u se it's a mental attack. E n a b l e r. a n N PC o r a creatu re o f l evel 3 o r l ower, it d i es. I f t h e
ta rget i s a PC of any t i er, h e m oves d own o n e ste p o n the
Fourth-Tier Nano d a m age track. Act i o n .
Fo u rth-tier n a n o s h ave t h e fo l low i n g a b i l ities:
Esoteries: Choose o n e of the fo l l owi n g esote ries (or Fifth-Tier Nano
a n esote ry fro m a l ower t ie r) to add to yo u r re perto i re. I n F i ft h -t i er n a n o s h ave t h e fo l l owi n g a b i l ities:
a d d i t i o n , you can re p l ace o n e of yo u r l owe r-tier esote ries M aster Cypher Use: Yo u can bear five cyp h e rs at a t i m e .
with a d ifferent esotery fro m t h e s a m e l ower tie r. Esoteries: C h o o s e o n e of the fo l l owi n g esote ries (or
• I nvisibility (4 I ntellect poi nts): You become i nv i s i b l e for ten a n esotery from a l owe r tier) to add to yo u r re perto i re . I n
m i n utes. Wh i l e i nv i s i b l e , yo u a re s peci a l ized i n stealth and a d d i t i o n , yo u can re p l ace o n e of yo u r l owe r-ti e r esote ries
S peed d efens e tasks. Th i s effect e n d s if you do someth i n g with a d i fferent esotery fro m t h e s a m e l owe r t i er.
t o revea l you r presence or position-attacki ng, perform i n g • Absorb Energy (7 I ntel lect poi nts) : You touch an object
a n esote ry, u s i n g a n a b i l ity, mov i n g a l a rge object, and s o a n d a b s o rb its e n e rgy. If you touch a cyp h e r, you re n d e r
o n . I f t h i s occu rs, yo u c a n rega i n the rem a i n i n g i nvi s i b i l ity it u s e l e s s . I f y o u t o u c h a n a rtifact, ro l l o n t h e a rtifact ' s
effect by taki n g an action to focus on h i d i n g you r positi o n . d e p l et i o n . I f y o u t o u c h a n ot her k i n d of powered mach i n e
Action to i n iti ate o r rei n itiate. o r d evice, t h e G M d eterm i ne s whet h e r i t s powe r i s fu l ly
• M i nd Control (6+ I ntellect points): You control the actions d ra i n e d . I n any case, yo u a b sorb e n e rgy from the object
of another creatu re you touch . Th i s effect lasts for ten touched a n d rega i n l d l O I nte l l ect points. If t h i s wo u l d
m i n utes. The ta rget m u st be leve l 2 or l owe r. Once yo u g ive y o u m o re I ntel lect t h a n yo u r Poo l ' s m axi m u m , t h e
h ave esta b l i s hed contro l , yo u m a i ntain mental contact extra poi nts a re l o s t , a n d y o u m u st m a ke a M i ght defe n s e
with the ta rget a n d sense what it senses. You can a l low ro l l . The d ifficu lty o f the ro l l i s eq u a l t o the n u m be r of
it to act free ly or ove rride its control on a case- by-case poi nts ove r yo u r m axi m u m yo u abso rbed . If yo u fa i l t h e
basis. I n stead of a p p lyi n g Effort to d ecrease the d ifficu lty, ro l l , y o u take 5 poi nts of d a m age a n d a re u n a b l e to act
you can apply Effort to i ncrease the m axi m u m level of for one ro u n d . You can u s e t h i s esotery as a defe n s e
the ta rget. Th u s , to control the m i n d of a level 5 ta rget act i o n when yo u ' re the ta rget o f a n i n co m i n g esotery.
(th ree leve l s a bove the normal l i m it) , you m u st a p p ly th ree D o i n g so cance l s the i ncom i n g esote ry, a n d yo u a b s o rb
leve l s of Effort. S m a rt nanos use the Scan esotery on a t h e e n e rgy as if it we re a d evice. Act i o n .
creatu re to learn its level before tryi n g to co ntrol its m i n d . • Dust t o Dust (7 I ntellect poi nts) : Yo u d i s i ntegrate o n e
W h e n the M i n d Control esote ry e n d s , the creatu re does n't n o n l iv i n g object t h at i s s m a l l e r t h a n yo u a n d w h o s e
remem ber bei n g contro l l ed or anyt h i n g it d i d wh i l e u n d e r l evel i s l es s t h a n o r e q u a l to yo u r t i er. You m u st touch
you r com m a n d . Action to i n itiate. t h e o bj ect to affect it. I f the GM fee l s it a p p ropriate to
• Regeneration (6 I ntel lect poi nts): You restore poi nts to a t h e c i rc u m stances, you can d i s i ntegrate a port i o n of an
ta rget ' s M i ght or S peed Pool i n o n e of two ways : either object (th e total vol u m e of wh ich i s s m a l l e r than yo u)
t h e chosen Pool rega i n s u p to 6 points, o r it i s restored rat h e r t h a n the enti re t h i ng. Act i o n .
to a total va l u e of 1 2 . You m a ke t h i s d eci s i o n when yo u • Knowi ng t h e U n known ( 6 I ntel lect poi nts) : Ta p p i n g i nto
i n itiate t h i s esotery. Points a re rege n e rated at a rate of 1 t h e d ata s p h e re , you can a s k t h e G M o n e q u estion a n d
point each ro u n d . You m u st m a i nta i n contact with the get a ge n e ra l a n swe r. T h e G M a s s i g n s a level t o t h e
ta rget t h e whole t i m e . In n o case can this ra i s e a Pool q u est i o n , s o t h e m o re o b s c u re t h e a n swe r, t h e m o re
h i gh er than its m axi m u m . Act i o n . d iffi c u l t t h e task. G e n e r a l ly, knowledge t h at yo u co u l d
• Reshape ( 5 I ntel lect poi nts) : Yo u res h a pe m atte r with i n fi n d b y looki n g somewhere ot h e r t h a n yo u r cu rre nt
s h o rt ra n ge i n a n a rea n o l a rger t h a n a 5 -foot ( . 5 m ) l ocat i o n is l evel 1 , and o b s c u re knowledge of the past is
cube. I f yo u s p e n d o n ly o n e action o n t h i s esote ry, the l evel 7 . G a i n i n g knowledge of the fut u re is i m po s s i b l e .
c h a n ges yo u m a ke a re crude at best. I f yo u s p e n d at least Act i o n .
ten m i n utes a n d s u cceed at an a p p ropriate craft i n g task • Teleportation (6+ I ntel lect poi nts) : You i n stanta n e o u s l y
(with a d ifficu lty at least o n e ste p h i gh e r t h a n n o rm a l , t ra n s m it yo u rself to any locat i o n t h at yo u h ave seen
d ue t o the c i rc u m stances) , yo u c a n m a ke co m p l ex o r been to, n o m atte r t h e d i stance, as long a s it i s o n
c h a n ges to the mate r i a l . You can't c h a n ge the n atu re of E a rth ( o r wh ateve r wo rld yo u ' re cu rrently on) . I n stead o f
t h e m ateri a l , o n ly its s h ape. Th u s , you can m a ke a h o l e a p p lyi n g Effort to decrease t h e d ifficu lty, yo u can a p p ly
i n a wa l l o r floor, o r y o u can seal one u p . You can fa s h i o n Effort to b r i n g oth e r peo p l e with yo u , with each l evel of
a rud i m e ntary swo rd fr o m a l a rge p i ece of i ro n . You Effort affect i n g u p to th ree a d d i t i o n a l ta rgets. Yo u m u st
can break or repa i r a ch a i n . With m u lt i p l e u ses of t h i s touch any add iti o n a l ta rgets . Act i o n .
PLAYER'S GUIDE

• True Senses: Yo u can see i n co m p l ete d a rkness u p to (76 m) of yo u . Yo u can p u s h u p to 1 0 to n s (9. 1 t) of


50 feet (1 5 m) as if it were d i m l i ght. Yo u recogn ize m ate r i a l u p to 50 feet ( 1 5 m) . T h i s fo rce can co l l a p s e
hologra m s , d i sg u i s e s , optical i l l u s i o n s , s o u n d m i m i cry, b u i l d i n g s , red i rect s m a l l rive rs, o r p e rform ot h e r
a n d oth e r s u c h tricks (for a l l senses) for what they a re . d ra m at i c effect s . Act i o n .
E n a b l e r. • Traverse t h e Worlds (8+ I ntel lect poi nts): Yo u
i n stanta n e o u s l y t ra n s m it yo u rs e l f to a n o t h e r p l a net,
Sixth-Tier Nano d i m e n s i o n , p l a n e , o r l evel of rea l ity. Yo u m u st know t h at
S ixth-tier n a n o s h ave the fo l l owi n g a b i l it i e s : t h e desti n at i o n exi sts; t h e G M wi l l d e c i d e if yo u h ave
Esoteries: C h o o s e o n e of the fo l l owi n g esote ries ( o r e n o u g h i nfo rm a t i o n to confirm its exi ste n ce a n d w h at
a n esotery fro m a l ower tie r) to add to yo u r re perto i re. I n t h e level of d ifficu lty m i ght be to reach t h e desti n at i o n .
a d d i t i o n , you can re p l ace one of yo u r l owe r-t ier esote ries I n stead o f a p p l yi n g Effo rt t o d ecrease t h e d ifficu lty,
with a d iffe rent esotery from the s a m e l ower t ie r. you can a p p l y Effort to b ri n g ot h e r peo p l e with yo u ,
• Control Weather (1 0 I ntellect points): You change the with each l evel o f Effo rt affect i n g u p t o t h ree a d d i t i o n a l
weather i n you r general region. I f performed in doors, t hi s ta rget s . Yo u m u st t o u c h a n y a d d i t i o n a l ta rget s . Act i o n .
esotery creates only m i nor weather effects, such as m i st, • U s u rp Cypher: C h o o s e o n e cyp h e r t h at yo u carry. T h e
m i l d tem peratu re changes, and so on. I f performed outside, cyp h e r m u st h ave a n effect t h at i s n ot i n stanta n eo u s .
you ca n create rai n , fog, s now, wi n d , or any other kind of Yo u d e s t roy t h e cyp h e r a n d ga i n i t s powe r, w h i c h
normal (not overly severe) weather. The change l asts for a fu n ct i o n s fo r yo u conti n u o u s ly. Yo u can c h o o s e a cyp h e r
natural length of time, so a storm m ight last for an hour, fog w h e n yo u ga i n t h i s a b i l ity, o r yo u can w a i t a n d m a ke t h e
for two or th ree h o u rs, and snow for a few h o u rs (or for ten c h o ice l ater. H oweve r, o n ce yo u u s u rp a cyp h e r ' s powe r,
m i n utes if it's out of season) . For the first ten m i n utes after you ca n n ot l ater switch to a d iffe rent cyp h e r-t h e
activating th is esotery, you can create more d ramatic and e s otery works o n l y o n ce . Act i o n to i n iti ate.
s pecific effects, such as l i ghtn i n g stri kes, giant h a i l stones,
twi sters, h u rricane force winds, and so on. These effects NANO EXAMPLE
m u st occur with i n 1 ,000 feet (305 m) of you r location. You S h a n n a wants to create a n a n o . S h e decides to be
m u st spend you r turn concentrating to create an effect or to s o mewhat we l l ro u n d e d , so she puts 2 of h e r add iti o n a l
mai nta i n it in a new rou n d . These effects infl ict 6 poi nts of poi nts i nto e a c h stat Poo l , givi n g h e r a M i ght P o o l of 9, a
damage each rou n d . Action. S peed Pool of 1 1 , a n d an I nte l l ect Pool of 1 4 . H e r n a n o i s
• M ove M o u ntai n s (9 I ntel lect poi nts) : Yo u exe rt a s m a rt a n d q u ick. S h e h a s a n I ntel lect E d ge of l , a M i ght
t re m e n d o u s a m o u n t of p h y s i c a l fo rce with i n 2 5 0 feet E d ge of 0, a n d a S peed E d ge of 0. As a fi rst-t i er cha racte r,
�LIME NE �

h e r Effort is 1 . S h e is t ra i ned i n t h e n u m e n e ra . As h e r i n it i a l JACK STAT POOLS


esoteries, s h e c h o o s e s O n s l a u ght a n d Wa rd , giv i n g h e r a Stat Pool Starting Value
stro n g offe n s e a n d d efe n s e . M i g�ht.- .����������1-0-. .�����--
S h e can b e a r t h ree cyp hers, but the G M gives her two: S peed 10
an occu ltic cyp her (wh ich cou nts as two cyph e rs for t h i s I nte l l ect 10
p u rpose) and a n anoetic cyp her, w h i c h together cou nt You get 6 a d d i t i o n a l poi nts to d iv i d e a m o n g yo u r stat Poo l s
as t h ree. The occu ltic cyp her is a h a n d h e l d , sh o rt-ra n ge h oweve r yo u wi s h .
teleporter, and the anoetic cyp her is a device that exp lodes
l i ke a fiery bomb. For her wea pon, S h a n n a chooses a knife, S ki l led a n d learned jacks who s hare their gifts with others
which i s a l ight wea pon. a re p rized mem bers of society, wel l res pected for what they
For her descri ptor, Shanna chooses G racefu l , which adds know and can do. A vil lage m ight be protected by warriors,
3 poi nts to her S peed Poo l , b ri n g i n g it to 1 4. That descri ptor but it' s the jack who makes everyt h i n g run smooth ly by
means she is trai ned in balancing and anyt h i n g req u i ri n g repairi n g or b u i l d i n g wh atever i s needed, h a n d l i n g d i s putes,
ca refu l movements, physical perform i n g a rts, and S peed i nvestigating mysteries, and so on. On the other h a n d , jacks
d efense tasks. Perh aps she i s a d a n ce r. I n fact, she begi n s to who use their varied a b i l ities to benefit o n ly them selves are
d evelop a backstory that i nvolves gracefu l , l ithe movements d i stru sted at best and revi led at worst. The m u rderers and
that s h e i n corporates i nto her esotery perform ance. thieves of a com m u n ity are l i kely jacks.
For her focu s , s h e chooses Rides the Lightn i n g. Th i s
gives her S h ock, another offe n s ive power, which s h e p l a n s j acks i n the G roup: J acks fill in the s pace between the
o n u s i n g w i t h the knife if s h e ever gets i nto h a nd-to- hand extre mes of nanos and g l aives. They freq uently do a l ittl e
com bat (though sh e ' ll try t o avoid th at) . S h e a lso ga i n s of eve ryt h i n g and know a l ittl e o f everyt h i ng. They c a n fight
Charge, which w i l l co me i n handy w h e n s h e fi n d s more alongside a gla ive or h ave a scholarly ta l k with a nano. There
n u menera a rtifacts i n her exp lorations. a re no right or wrong p l aces, actions, or roles for jacks. They
H e r esote ries a n d focus a b i l ities cost I nte l l ect poi nts to can hold t h e i r own i n co m bat or other d a n ge ro u s s ituatio n s ,
activate, so she's glad to h ave a l ot of poi nts i n h e r I ntel lect but they excel a t many assorted t a s k s l i ke search i n g for
Poo l . I n a d d i t i o n , h e r I nte l l ect E d ge wi l l h e l p red uce clues, u s i n g d i plomacy with the loca l s , or re p ai r i ng a piece
those costs. If she uses her O n s l aught fo rce b l a st without of b ro ken gear. The d rawback, of cou rse, is that j acks a re
a p p l y i n g Effort, it costs h e r 0 I nte l l ect poi nts a n d deals 4 rarely the best fighters i n com bat or the best hand lers of
poi nts of d a mage. Li kewise, u s i n g h e r S h ock a b i l ity without the n u menera. They m i ght, howeve r, be the best at more
a p p l y i n g Effort costs 0 I nte l l ect poi nts. Her I nte l l ect E d ge s peci a l ized s ki l l s . They' re the most l i kely characte rs to know
wi l l a l l ow h e r to s ave poi nts to d evote towa rd a p p lyi n g h ow to c l i m b , h ow to sta nd watch effectively, h ow to j i m my a
Effort fo r ot h e r p u rposes, perh a p s t o boost the accu racy of l ock, and how to j u ry- rig a m a ke s h i ft s helter or s n a re trap.
h e r O n s l a ught o r S h ock a b i l it i e s .
j acks and the N u menera: j acks gravitate towa rd cyp h e rs
JACK or a rt ifacts t h at expa n d t h e i r array of opti o n s eve n fu rth e r.
J acks a re i ntrep id exp lorers and adventurers. They a re j acks An e n h a n ced p iece of armor m i ght be fi n e for a gla ive, but
of a l l trades-h ence the n a me-although the wo rd al s o m a n y jacks wo u l d rat h e r h ave a n object t h at a l l ows t hem to
hearke n s ba ck to fables i nvolvi n g a wily, resou rcefu l hero w ho com m u n i cate at a d i stance , wa l k t h ro u g h wa l l s , o r put foes
a lways see m s to be n a med j ack. U sed as a verb, "to j ack" to s l eep.
means to stea l , to deceive, or to get out of a tight scrape
t h rough i n gen u ity or l uck. Advanced jacks: j acks are the most flexi ble of the character
j acks d o n ' t use one s k i l l o r tactic excl u s ively; t h ey u s e types, and adva nced jacks a re no d ifferent. Some learn
wh ateve r wea p o n s , armor, esote ries, o r anyt h i n g e l s e t h at esoteries, as nanos do. Others hone their com bat ab i l ities.
m i ght h e l p t h e m . They a re h u nters (particu l a rly trea s u re Some jacks do both, gai n i n g more s ki l l s and i m p rovi ng at,
h u nters) , con a rt i sts, s k a l d s , rogu e s, scouts, a n d expe rts i n wel l , a l ittle bit of everyt h i ng.
a vari ety o f fie l d s .
JACK BACKGROUND
jacks in Society: j acks are crafters, entertai n ers, leaders, a n d You m i ght h e a r peo p l e s ay t h at a jack is j u st t h e typ ical
th ieves. They' re arch itects, engi neers, con artists, salespeople, eve rym a n (or everype rson) , but don't bel ieve it. You a re n ' t
and teachers. This d ivers ity does n 't mean that the jack i s the l i ke a nyo n e e l se. You can d o t h i ngs t h at n o o n e e l s e can d o
a rchetypal everyman-that kind of simple categorization beca u s e y o u d o so t h i n gs . Yo u ' re a warrior, yo u ' re a t h i ef,
wou l d d i m i n i s h the character type. j acks a re remarka ble i n that yo u ' re a d i p l o m at, yo u ' re a sage, a n d yo u ' re a s py.
they can do so many d ifferent t h i n gs, and some do m u ltiple When you choose jack as you r cha racter type, come u p
t h i ngs. I f one jack i s an artist and another i s a n explorer, with a n exp l a n ation for h ow you learned you r wide variety
there's l i kely a t h i rd who is both at once. of talents. Choose one of the t h ree options descri bed
PLAYER'S GUIDE

below. It w i l l p rovide the fo u n d ation of yo u r backgro u n d enemy's b l a d e s l ightly to the left so you can j u st barely
and give y o u a n idea o f h ow y o u c a n i m p rove. The G M c a n dodge it. In the end, yo u ' re s i m ply h a rd to h u rt.
use t h i s i nformation t o d evelop adventu res and q uests Advancement: You h ave chosen eve ry pat h , so yo u m u st
that a re s pecific to you r character and p l ay a role i n you r trave l each of them. Tra i n i n g and d rugs fuel you r body and
advancement. mind, b ra i n i m p l ants grant you additional s ki l l s , and devices
h i d d e n i n you r p a l m s give you fres h a b i l ities. Adva ncement
Born Lucky means new teachers and tech n ic i a n s , stra n ge s u bsta nces
Yo u seem to be bette r t h a n most peo p l e beca u s e you a re. and rad iatio n s , and a n ever- i ncrea s i n g need to d i scover the
Yo u r a n cestors we re part of a genetic experi ment, and secrets of the past that wi l l p rove essential for you r futu re.
yo u r genes a re s u perior to those of the average h u m a n .
Yo u ' re s m a rter, stro n ge r, m o re d exte ro u s , a n d a b l e t o learn JACK TIERS
mental a n d physical s ki l l s m o re q u i ckly. Fo l ks m i ght ca l l
yo u c h a ri s m atic, b l e s s e d , d iv i n e l y gifted , o r j u st p l a i n l u cky. First-Tier jack
They p robably sa id the s a m e t h i n g about yo u r parents, F i rst-ti e r jacks h ave the fo l l owi n g a b i l ities:
their p a rents, a n d so on. Some of yo u r genetic advantage Effort: Yo u r Effort i s 1 .
m i ght eve n grant you l ow- l eve l psyc h i c a b i l ities t h at greatly J ack of All Trades: Yo u h ave a n E d ge of 1 fo r o n e stat of
res e m b l e the " m i racles" performed by n a n o s . yo u r cho ice: M i ght, S peed , o r I nte l l ect. Yo u h ave an E d ge of
Advancement: You m i ght be a s u perh u m a n , but yo u ' re 0 fo r the oth e r two stats.
sti l l l i m ited by w h at you learn a n d experience. Therefore, Cypher Use: You can bear two cyp h e rs at a t i m e .
yo u m u st cont i n u e to t ra i n and study. P ractice i s the key-it Practiced With Light a n d Medium Weapons: You ca n u s e
j u st comes e a s i e r fo r yo u t h a n it does fo r others. l ight and med i u m weapons without pena lty. I f you wield a
When yo u i m p rove, it's beca u s e you h ave honed yo u r heavy wea pon, i ncrease the d ifficu lty of the attack by one step.
n a t u r a l a b i l i t i e s o r u n l ocked h e retofore u n k n ow n g e n e t i c Skills: You a re tra i ned i n o n e task of yo u r choos i n g (ot her
t ra it s . t h a n attacks o r defe n se) .
Flex Skill: At t h e begi n n i n g of each d ay, choose o n e
School of Hard Knocks t as k (ot her t h a n attacks o r defe n se) o n w h i c h yo u wi l l
You learned t h i ngs the h a rd way--on you r own . Ad a ptive and concentrate. Fo r t h e rest o f t h at d ay, yo u ' re t ra i ned i n t h at
can ny, you exp res s the true strengths of h u m a n ity i n yo u r task. Yo u can't u s e t h i s a b i l ity with a s ki l l yo u ' re a l ready
a b i l ity t o adj u st q u ickly t o circu m stances, p i c k u p n e w tricks t ra i ned in to beco m e special ized .
to succeed , and u lt i m ately s u rvive when you probably s h o u l d Starti ng Eq u i pment: Yo u sta rt with cloth i n g, two
be dead . weapo n s , l i ght armor, an exp lorer' s pack, a pack of l i ght
M ost l i kely, yo u grew u p on yo u r own , perh a p s on the too l s , two cyp hers (chosen fo r you by the G M ) , o n e odd ity
streets , i n the w i l d e r n e s s , o r amid ru i n s . The d eta i l s d o n 't (ch osen by the G M ) , a n d 8 s h i n s . Before select i n g yo u r
rea l ly m atte r. What's i m portant i s t h at you taught yo u rself weapo n s , armor, a n d ot h e r gear, yo u m i ght want t o wait
h ow to ove rco m e wh ateve r c h a l l e n ges came along. u nt i l afte r yo u 've chosen yo u r tricks of the t rad e, descri ptor,
Advancement: J u st keep o n kee p i n g o n . You got to where a n d focu s .
yo u a re by observi ng, learn i n g, adapting, a n d adopt i n g . Tricks of the Trade: You h ave a wide ran ge o f a b i l ities that
To adva n ce, yo u n e e d to d o m o re of the s a m e . Co n stant keep people gues s i n g. Some of these tricks of the trade are
wari ness co u p led (somewhat paradoxical ly) with co n stant tech n ically esoteries, u s i n g the n u menera, wh i l e others are
cu rios ity a l l ows yo u to hone yo u r s k i l l s a n d n ew capa b i l it i e s . more m u ndane. Some tricks are con stant, ongoi ng effects;
others are s pecific actions that u s u a l ly cost poi nts from one of
A Cobbled Jumble you r stat Pools.
Yo u ' re t h e p rod uct of ge n e rat i o n s of e u g e n i c s , bol ste red Choose two of t h e tricks d escribed bel ow. Yo u can't
by m i n o r cybernetic e n h a n cements, a few s m a l l psyc h i c choose t h e s ame trick m o re t h a n o n ce u n l e s s its
a b i l it i e s , a n d the l e s s o n s o f secret m a sters. I n ot h e r wo rd s , d escri pt i o n says oth e rwise.
yo u d o n ' t h ave o n e sou rce of powe r o r o n e exp l a n at i o n • Bash (1 M ight point): This i s a p u m m e l i n g melee attack.
fo r yo u r a b i l ities-yo u h ave m a n y, a n d as fa r a s yo u ' re You make an attack and infl ict 1 additional point of damage
co n cerned, that's t h e best fo rm u l a for s u cces s . You d o n 't u s i n g al most any weapon except the l ightest (such as a
put a l l yo u r eggs i n a s i n gle p rove r b i a l bas ket. To rea l ly get wh i p or a s m a l l knife) . Action.
a h e a d , yo u m u st re ly on m u lt i p l e stre n gth s . • H edge M agic (1 I ntel lect point) : Yo u can perform s m a l l
Yo u 've always got a n u n expected t r i c k u p yo u r s l eeve tricks: te m porarily c h a n ge t h e co l o r o r b a s i c a p peara n ce
o r a fa l l back co nti n ge n cy. Fo r exa m p l e, yo u m i ght h ave of a s m a l l o bject, cause s m a l l o bj ects to fl oat t h ro ug h
s u bd e r m a l i m p l a nts t h at m a ke you more res i l ient, yo u r t h e a i r, clean a s mal l a rea, m e n d a b roken o bj ect, p re p a re
tra i n i n g m i ght l et yo u s e n s e a fo e ' s attack before h e strikes, (but n ot create) food , a n d so o n . Yo u ca n 't u s e h ed ge
a n d yo u r psyc h i c a b i l ities co u l d a l l ow yo u to push yo u r magic to h a rm another creatu re or o bject. Act i o n .
�LIME NE �

• Pierce (1 Speed point) : Th i s i s a we l l - a i m e d , penetrat i n g ran ge. The p u s h is q u ick, and the force is too crude to be
ra n ged attack. Yo u m a ke a n attack a n d i n fl i ct 1 a d d i t i o n a l m a n i p u l ated . For exa m ple, you can't use t hi s trick to p u l l a
point of d a m age if yo u r weapon h a s a s h a rp poi nt. lever or even close a door. Action.
Act i o n . • Reload (1 Speed poi nt) : When u s i n g a weapon t h at
• Practiced i n Armor: j acks can wea r armor fo r rea s o n a b l e n o r m a l l y req u i res an act i o n to re load, yo u can re load a n d
period s of t i m e w i t h o u t t i r i n g a n d can co m p e n sate fo r fi re ( o r fi re a n d re load) i n the s a m e act i o n . E n a b l e r.
s l owed react i o n s fr o m wea ri n g armor. Yo u can wea r any • Ward : You h ave a s h ie l d of e n e rgy a ro u n d yo u at a l l t i m e s
k i n d of armor. Yo u red u ce t h e M i ght cost per hour fo r t h at h e l p s defl ect attacks. You ga i n + 1 t o Armor. E n a b l e r.
wea ri n g armor a n d the S peed P o o l red u ctio n fo r wea ri n g
armor by 2 . E n a b l e r. Third-Tier Jack
• Ski l l With Defense: Choose o n e type of d efe n s e task T h i rd-tier jacks h ave the fo l l owi n g a b i l ities:
i n w h i c h you a re n ot a l ready tra i ned: M i ght, S peed , o r Expert Cypher Use: Yo u can bear t h ree cyp h e rs at a t i m e .
I nte l l ect. Yo u a re t ra i ned i n defe n s e t a s k s o f t h at type. Skills: You a re tra i ned i n o n e task of yo u r choos i n g (ot her
U n l i ke most tricks of the trade, yo u can sel ect t h i s trick t h a n attacks o r defe n se) . I f yo u cho o s e a t as k yo u ' re a l ready
up to th ree times. Each time yo u sel ect it, yo u m u st t ra i ned in, you beco m e special ized i n t h at task. Yo u ca n ' t
choose a d ifferent type of d efe n s e task. E n a b l e r. c h o o s e a task yo u ' re a l ready s peci a l ized i n .
• Th rust (1 M ight point) : Th i s i s a powe rfu l m e l ee sta b . You Tricks o ft h e Trade: C h o o s e o n e of the fo l l owi n g tricks
m a ke an attack a n d i n fl ict 1 a d d i t i o n a l point of d a m age if (or a trick from a l owe r tier) to add to yo u r re perto i re . I n
yo u r wea p o n has a s h arp ed ge o r poi nt. Act i o n . a d d i t i o n , yo u can re p l ace o n e of yo u r l owe r-ti e r tricks with a
• Trained Without Armor: Yo u a re t ra i ned i n S peed defe n se d ifferent trick from the s a m e l ower t i er.
act i o n s when n ot wea ri n g armor. E n a b l e r. • Enhancement (4 I ntellect poi nts): Yo u gain a + 1 bo n u s
t o t h e Edge for o n e stat o f you r choice (M ight, S peed , o r
Second-Tier Jack I ntel l ect) for t e n m i n utes . You c a n h ave o n ly one vers ion o f
Seco n d -tier j acks h ave t h e fo l l owi n g a b i l it i e s : t h i s trick i n effect a t a time. Action t o i n itiate.
Ski l ls: Yo u a re tra i ned i n o n e task of you r choos i n g (ot h e r • H over (3 I ntel lect poi nts) : Yo u fl oat s l owly i nto the a i r.
t h a n attacks o r d efe n se) . I f yo u c h o o s e a task yo u ' re a l ready I f yo u co ncentrate, yo u can control yo u r m ove ment
tra i ned in, yo u beco me s pecial ized in t h at task. You can't to re m a i n m ot i o n l e s s i n t h e a i r, o r fl oat up to a s h o rt
choose a ta sk yo u ' re a l ready special ized i n . d i st a n ce as yo u r act i o n , but no m o re; ot h e rw i s e , yo u
Tricks of the Trade: Choose o n e o f t h e fo l l owi n g tricks d rift with t h e w i n d or with a n y m o m e n t u m yo u h ave
(or a trick fro m a l ower tie r) to add to yo u r re perto i re. I n g a i n e d . T h i s effect l a sts for up to ten m i n utes. Act i o n to
a d d i t i o n , you can re p l ace one of yo u r fi rst-tie r tricks with a i n i t i ate.
d i fferent fi rst-tier trick. • M i nd Read ing (4 I ntel lect poi nts) : You can read the
• Brute Finesse: Somet i m e s a swift kick i s j u st the trick s u rface t ho u ghts of a creatu re with i n s h o rt ra n ge of yo u ,
to popp i n g open a lock o r start i n g a re l u ctant p i ece of eve n if t h e s u bject d o es n' t want yo u to. Yo u m u st be a b l e
mach i n e ry. When you apply Effort to a n o n co m bat S peed to s e e the ta rget. O n ce yo u h ave esta b l i s hed contact, yo u
task, yo u can s p e n d poi nts fro m yo u r M i ght Pool a s if can read t h e ta rget ' s t h o u ghts for u p to o n e m i n ute. I f
they came from yo u r S peed Poo l . Fo r exa m p l e, you co u l d you o r t h e ta rget move o u t o f ra n ge, t h e co n n ection i s
s pe n d 3 M i ght points a n d 2 S peed poi nts t o a p p l y two b ro ke n . Act i o n t o i n itiate.
l eve l s of Effort to picki n g a lock. E n a b l e r. • Onslaught (2 I ntellect poi nts) : Yo u attack a foe u s i n g
• Experienced Adventu rer: When yo u u s e a n o n co m bat e n e rgies t h at a s s a i l either h i s physical fo r m o r h i s m i n d .
s k i l l s u cce ssfu l ly, if yo u d i d n 't ro l l a natural 1 9 o r 20, yo u I n either case, you m u st be a b l e t o s e e yo u r ta rget. I f
can a p p l y a l evel of Effort (after the ro l l ) to get a m i n o r t h e attack i s physica l , y o u e m it a s h o rt-ra n ge , i nv i s i b l e
s pecial effect. The stat poi nts spent fo r t h i s l evel of Effort ray o f fo rce t h at i nfl icts 4 poi nts o f d a mage. I f the attack
m u st co me from the s a m e stat as t h e one u sed for the is menta l , you focu s yo u r mental e n e rgy to b l a st t h e
s k i l l . Thus, if you m a de a S peed ro l l , the cost of the Effort t ho ug ht p rocesses o f a n ot her creatu re with i n s h o rt
co mes from yo u r S peed Poo l . Applyi n g the Effort d o es n' t range. T h i s m i n d s l i ce i nfl icts 2 poi nts of I nte l l ect d a mage
mod ify the d ifficu lty of t h e task-it o n l y creates the m i n o r (and t h u s i g n o re s Armor) . S o me creat u res without m i n d s
effect. E n a b l e r. (such a s a uto m ato n s) m i ght be i m m u n e t o m i n d s l ice.
• No N eed for Weapons: When you m a ke an u n a rmed Act i o n .
attack (such a s a p u nch o r kick) , it co u nts as a m ed i u m • S k i l l With Attacks: C h o o s e o n e type o f attack i n w h i c h
wea p on i n stead o f a l i ght wea p o n . E n a b l e r. y o u a re n ot a l ready tra i ned : l i ght b a s h i ng, l i ght b l ad e d ,
• Push (2 I ntellect points): You pu sh a creatu re or object an l i ght ra n ged , m ed i u m bas h i ng, med i u m b l ad e d , m ed i u m
i m med iate d i stance i n any d i rection you wish. You m u st be ran ged , heavy b a s h i ng, heavy b l ad e d , o r heavy ra nged .
able to see the target, which m u st be you r s ize or smaller, You a re tra i ned i n attacks u s i n g t h at type of wea p o n .
m u st not be affixed to anyth i n g, and m u st be wit h i n short E n a b l e r.

� 30 �
PLAYER'S GUIDE

JACK CONNECTION
Ro l l a d20 or choose from the fo l l owi n g l i st to d eterm i n e a s pecific fact about you r backgro u n d t h at p rovides a
co n n ecti o n to the rest of t h e worl d . Yo u can a l so create yo u r own fact.

Rol l Background
1 You co m e fro m a l a rge fa m i l� a n a haa to fend fo r }'.O u rself fro m an earl}'. ag..::. e ...--------------
2 You r o l d e r s i ster is a s k i l led n a n o . You were n 't a b l e to fo l l ow h e r pat h , but the n u m e n e ra i s n ot u n known to yo u .
3 You ' re a m e m ti e r of a g u i l d of exp l o rers who special ize i n u ncove r i n g ancient m}'.ste ries.
4 You worked a l o n g s i d e yo u r fath e r, who was s k i l led i n m a ny t h i n gs , u nt i l he d i s a ppeared one d ay with n o
exp l a n at i o n .
5 You grew LI B on the streets a n d stu d ied at the school of h a rd knocks.
6 You re m e m b e r l ittl e of yo u r past, w h i c h h a s always seemed stra n ge to yo u .
7 You came of age i n the w i l d a n d a re used to l iv i n g ro u g,-'-'h. . .
___

8 You r fa m i ly i s wealthy but earns l ittl e re s pect from the loca l s .


9 You ' re frie n a s with m a n }'. eo12le i n t h e com m u n ity a n a a re ge nerally we l l regaraed .
10 You h ave a n a n n oyi n g rival who always see m s to get i n yo u r way o r fo i l yo u r p l a n s .
11 You ' re i n l ove with a local s h o p keeper, but t h at person s h ows l ittl e i nterest i n yo u .
12 Seve ra l exped itions prepari n g to exp lore o l d ru i n s a n d odd myste ries wo u l d l i ke yo u to j o i n t hem beca u s e you
seem l i ke a p ro m i s i n g add ition to the tea m .
13 You r best friend fro m ch i l d h ood i s now a n Aeo n Priest.
14 You co m e fro m a nea rby com m u n ity, but the loca l s co n s i d e r the fo l k of yo u r h o m etown to be u ntru stwo rthy riva l s .
15 You ' re close fr i e n d s with a local m a rried co u p le, both of whom a re expe rienced n a n o s .
16 You ' re d ri n ki n g b u d d i e s with a n u m be r of t h e local guards a n d g l a ives.
17 You o n ce saved the c h i l d of a local n o b l e fro m a fi re, a n d s h e i s very gratefu l .
18 You used to work with a tro u pe of trave l i n g m i n st re l s a n d performers, a n d t h ey re m e m b e r yo u fo n d ly (as d o
peo p l e i n the p l aces yo u v i s ited ) .
19 You ' re wanted fo r a cri m e yo u d id n't co m m it.
20 You h ave a friend with an exten s ive l i b rary, plenty of food and d r i n k, and a comforta ble home-a nd the door i s always
open to you .

Fourth-Tier Jack a ga i n st . T h e d i fficu lty of t h e attack ro l l i s d ecreased


Fo u rth-tier jacks h ave the fo l l owi n g a b i l ities: by one ste p . I f t h e attack i s s u cc e s s fu l , it d e a l s 1 l e s s
Ski l ls: Yo u a re tra i ned i n o n e task of you r choos i n g (ot h e r p o i n t o f d a m a ge t h a n n o r m a l . Act i o n .
t h a n attacks o r d efe n se) . I f yo u c h o o s e a task yo u ' re a l ready • Spray (2 Speed points): I f a weapon h a s t h e ab i l ity t o fire
tra i ned in, yo u beco me s pecial ized in t h at task. You can't rapid shots without reload i n g (u s u a l ly cal led a rapid fire
choose a ta sk yo u ' re a l ready special ized i n . weapon, such as the cra n k cross bow) , you ca n spray
Tricks of the Trade: Choose o n e o f t h e fo l l owi n g tricks m u ltiple shots a round you r target to i ncrease the chance of
(or a trick fro m a l ower tie r) to add to yo u r re perto i re. I n h itti ng. T hi s move u ses l d 6 + 1 rou n d s of ammo (or a l l the
a d d i t i o n , you can re p l ace one of yo u r l owe r-t ier tricks with a ammo i n the weapon, if it has less than the n u m ber rol l ed) .
d i fferent trick fro m t h e sa m e l owe r tier. The d ifficu lty of the attack rol l is decreased by one step. I f
• Analytical Com bat: Sometimes the most i m portant the attack i s successfu l , it d e a l s 1 l e s s p o i n t o f damage t h a n
m u scle i n a fight i s you r b ra i n . I f you can p red ict where a n normal . Action.
opponent w i l l move next or s e e her w e a k s pot, y o u c a n b e • Transdi mensional Weapon (3 I ntel l ect poi nts) :
a more successfu l com batant. When y o u a p p ly Effort t o O n e m e l ee wea p o n t h at yo u t o u c h v i b rates on a
a co m bat M i ght task or S peed t a s k , y o u c a n a l so s p e n d d i m e n s i o n a l freq u e n cy so t h at it s p a n s i n to ot h e r
poi nts from you r I ntel lect Pool as if they c a m e fr o m you r d i m e n s i o n s fo r o n e h o u r. D u ri n g t h i s t i m e , it i n fl i cts
M i ght Pool or S peed Poo l . For exa m p l e , you co u l d spend 1 a d d i t i o n a l point of d a m a ge o n a s u ccessfu l h it a n d
3 I ntel lect poi nts and 2 M i ght poi nts to a p p ly two leve l s of a ffects ta rgets t h at ca n o n l y be a ffected b y s p eci a l
Effort to attacki n g with a sword . E n a b l e r. t ra n s d i m e n s i o n a l e ffect s , s u c h a s t h o s e t h at a re o u t o f
• Lunge (2 M ight poi nts) : Th i s m ove req u i re s yo u to p h a s e . Act i o n t o i n i t i ate.
exte n d yo u rs e l f fo r a powe rfu l sta b or s m a s h . T h e
awkward l u n ge i n creases t h e d ifficu lty of t h e attack ro l l Fifth-Tier Jack
b y o n e ste p . I f yo u r attack i s s u ccessfu l , i t i n fl i cts 4 F i ft h -t i er j acks h ave t h e fo l l owi n g a b i l ities:
a d d i t i o n a l poi nts of d a m age. Act i o n . Adept Cypher Use: You can bear fo u r cyp hers at a t i m e .
• Sl ice ( 2 Speed poi nts) : T h i s i s a q u i c k attack w i t h Skills: You a re tra i ned i n o n e task of yo u r choos i n g (ot her
a b l ad e d o r p o i nted wea p o n t h at i s h a rd to d efe n d t h a n attacks o r defe n se) . I f yo u cho o s e a t as k yo u ' re a l ready
�LIME NE �

tra i ned i n , yo u beco m e s peci a l ized i n t h at task. You ca n ' t i n w h i c h yo u a re tra i ned : M i ght, S peed , o r I nte l l ect. You
c h o o s e a task yo u ' re a l ready s peci a l ized i n . become special ized i n d efe n s e tasks of t h at type. U n l i ke
Tricks o ft h e Trade: C h o o s e o n e of the fo l l owi n g tricks most tricks of the trad e, yo u can sel ect t h i s trick u p to
(or a trick from a l owe r t ie r) to add to yo u r re perto i re . I n th ree t i m e s . Each t i m e you sel ect it, you m u st choose a
a d d i t i o n , yo u can re p l ace o n e of yo u r l owe r-ti e r tricks with a d i fferent type of d efe n s e task. E n a b l e r.
d i fferent trick from the s a m e l ower tie r.
• Fei nt (3 Speed poi nts): I f yo u s p e n d o n e act i o n creat i n g Sixth-Tier Jack
a m i sd i rect i o n o r d ivers i o n , i n t h e n ext ro u n d yo u can S ixth-tier j acks h ave t h e fo l l ow i n g a b i l ities:
ta ke adva ntage of yo u r opponent's l owered defe n se s . Skills: You a re tra i ned i n o n e task of yo u r choos i n g (ot her
M a ke a m e l e e attack ro l l aga i n st t h at o p p o n e nt. T h e t h a n attacks o r defe n se) . I f yo u cho o s e a t as k yo u ' re a l ready
d ifficu lty of t h e ro l l i s d ecreased by o n e ste p . I f yo u r t ra i ned in, you beco m e special ized i n t h at task. Yo u ca n ' t
attack i s s u cce s s fu l , i t i n fl i cts 4 a d d i t i o n a l p o i nts of c h o o s e a task yo u ' re a l ready s peci a l ized i n .
d a m age. Act i o n . Tricks o fthe Trade: Choose one o f the following tricks ( o r a
• S n i pe ( 3 Speed poi nts): I f yo u s p e n d o n e act i o n a i m i n g , trick from a lower tier) to add to you r repertoi re. I n addition,
i n t h e n ext ro u n d y o u can m a ke a p rec i s e ra n ged attack. you can repl ace one of you r lower-tier tricks with a d ifferent
T h e d i fficu lty of the attack ro l l i s d ecreased by one ste p . trick from the same lower tier.
I f yo u r attack i s s u ccessfu l , it i n fl i cts 4 a d d i t i o n a l p o i n t s • Energy Protection (4+ I ntel lect poi nts) : Choose a
o f d a m age. Act i o n . d i screte type of e n e rgy you h ave exp e r i e n ce with ( s u c h
• Successive Attack (2 Speed points): If you take down a foe, a s h eat, s o n ic, e l ectricity, a n d s o o n ) . Yo u g a i n + 1 0 t o
you can i m med iately make another attack on that same turn Armor a ga i n st d a m age fro m t h at t y p e of e n e rgy fo r t e n
against a new foe with i n you r reach. The second attack is part m i n utes. Altern ative ly, y o u ga i n + l to Armor aga i n st
of the same action. You can use this trick with melee attacks d a m a ge fro m t h at e n e rgy fo r 28 h o u rs . Yo u m u st be
and ranged attacks. Enabler. fa m i l i a r with the type of e n e rgy; fo r exa m p l e , if yo u h ave
• Targeti ng Eye: You a re tra i ned in any physical ra n ged attack n o exp e r i e n ce with a certa i n k i n d of extrad i m e n s i o n a l
that i s a trick of the trade or comes from a n u menera e n e rgy, yo u c a n ' t p rotect a ga i n st i t . I n stead o f a p p lyi n g
device. For exa m p l e , yo u a re tra i ned when u s i n g a n E ffo rt to d ecreas e t h e d ifficu lty, yo u can a p p ly Effo rt t o
O n s l a u ght force b l ast beca use i t ' s a physical attack, b u t p rotect m o re ta rget s , w i t h e a c h l evel of Effo rt affect i n g
not when u s i n g a n O n s l a u ght m i n d s l ice beca use i t ' s a u p t o two a d d i t i o n a l ta rgets . Yo u m u st touch a d d i t i o n a l
mental attack. You a re tra i n ed when attacki n g with a death ta rgets to p rotect t h e m . Act i o n to i n iti ate.
ray em itte r beca u se it comes from a n u menera d evice, • I nvisibility (5 I ntellect poi nts) : Yo u beco m e i n v i s i b l e
but not when u s i n g a cross bow beca u se it's a m u nd a n e fo r t e n m i n utes. Wh i l e i n v i s i b l e , yo u a re s peci a l ized i n
wea pon. E n a b l e r. stealth a n d S peed d efe n s e tasks. Th i s effect e n d s if you
• M astery With Defense: Choose o n e type of defe n s e task d o someth i n g to reveal yo u r prese n ce o r position-
PLAYER'S GUIDE

attacki ng, perfo rm i n g an esotery, u s i n g an a b i l ity, m ovi n g He wears a leather jerki n that gives h i m 1 point of Armor,
a l a rge o bject, a n d so o n . I f t h i s occu rs, yo u c a n rega i n so J ames s u btracts 1 from a l l damage he takes. This type of
t h e re m a i n i n g i n vi s i b i l ity effect b y taki n g a n action armor normally red uces the wearer's S peed Pool by 2 and
to focu s o n h i d i n g yo u r position. Actio n to i n itiate o r costs 1 point of M ight per hour worn. To com pen sate, J ames
re i n it i ate. chooses Practiced i n Armor as one of his tricks of the trade,
• Parry (6 Speed poi nts) : Yo u can d efl ect i n com i n g attacks which red uces both costs by 2 (mea n i n g they both become 0) .
q u ickly. When yo u activate t h i s trick, fo r the n ext 1 0 For h i s other trick, he chooses S k i l l With Defense and
ro u n d s you red u ce the d ifficu lty fo r a l l S peed d efe n s e selects S peed tasks. J a mes i s very defens ive m i nded.
ro l l s b y o n e ste p. E n a b l e r. H e a l so chooses a s k i l l to be tra i ned in. J a mes decides
• Spin Attack (6 Speed poi nts) : Yo u sta n d sti l l a n d m a ke to go with stealth so t h at whenever h e tries to h id e , m ove
m e l ee attacks aga i n st u p to five foes with i n reach, a l l a s q u i etly, or s l i p someth i n g i nto h i s pocket u n n oticed , h e
part of t h e s a m e act io n i n o n e ro u n d . M a ke a separate red uces the d i fficu lty of t h e task b y one ste p . I n a d d i t i o n ,
attack ro l l fo r each foe. Yo u re m a i n l i m ited by the a m o u nt h i s fl ex s ki l l l e t s h i m c h o o s e a n o t h e r s k i l l e a c h d ay, so h e
of Effort yo u can a p p l y on o n e act i o n . Anyt h i n g t h at h a s many optio n s .
mod ifies yo u r attack or d a m age a p p l ies to a l l of these H i s c h a racte r c a n bear two cyp h e rs . The G M decides
attacks. Act i o n . t h at one item i s a n i n jecto r t h at gives J a mes a te m po ra ry
• True Senses: Yo u can s e e i n co m p l ete d a rkness u p to + 1 bon u s to h i s S peed E d ge for o n e h o u r, a n d the oth e r i s a
50 feet (1 5 m) as if it were d i m l i ght. Yo u recogn ize belt- m o u nted d evice t h at p rojects a fo rce s h i e l d a ro u n d h i m
hologra m s , d i sg u i s e s , optical i l l u s i o n s , s o u n d m i m i cry, fo r ten m i n utes a n d grants + 3 t o h i s Armor.
a n d oth e r s u c h tricks (for a l l senses) for what they a re . J a m e s sti l l need s to choose h i s d e s c r i ptor a n d focu s .
E n a b l e r. Fo r h i s d e scri ptor, h e p i cks C l ever t o co m p l e m e n t h i s
" d evi o u s " t h e m e , so h e ad d s 3 t o h i s I ntel lect Poo l , ra i s i n g
JACK EXAMPLE i t t o 1 7 . T h e C l ever d e scri pto r a l s o m e a n s h e i s t ra i ned i n
J a mes wants to p l ay a jack. H e l i ke s the idea of be i n g l i e s a n d trickery (wh i c h i s fitt i n g fo r h i s c h a racte r) , d efe n s e
crafty, s n e a ky, a n d m aybe a l ittl e devi o u s . H e p uts 4 o f h i s rol l s a ga i n st m e n t a l effect s , a n d i d e n t i fyi n g o r a s s e s s i n g
add iti o n a l poi nts i n h i s I nte l l ect Pool (ra i s i n g i t t o 1 4) a n d t h i n g s . B a s i c a l ly, h i s jack i s good a t fi g u r i n g o u t wh atever
2 points i n h i s S peed P o o l (ra i s i n g it to 1 2) . Th i s leaves h i s s it u a t i o n h e l a n d s i n . Co nversely, h e d o e s n ' t exce l at
M i ght Pool a t 1 0. H e decides t o h ave a S peed E d ge o f 1 , but read i n g books, studyi n g , or re m e m be ri n g d eta i l s . F i n a l ly,
it was a h a rd choice-h e was tem pted to put his E d ge point t h e d e scri pto r gives J a m e s s o m e ext ra start i n g m o n ey­
i n I nte l l ect. As a fi rst-tie r c h a racte r, his Effort i s 1 . p ro b a b ly fro m b e i n g so c l ever.
J a mes chooses a q u a rterstaff a n d a d a rt th rowe r fo r h i s For h i s focu s, he makes a choice that' s devious but overt:
wea p o n s . T h e staff i s a med i u m weapon t h at i n fl i cts 4 Crafts I l l usions. At first tier, he can spend 1 point from h i s
poi nts of d a m age. The d a rt t h rowe r i s a l i ght wea p o n , so h e I ntel l ect Pool t o create m i nor i m ages. T h e focus a l s o grants
decreases the d ifficu lty of attack ro l l s w i t h i t , but e a c h s h ot h i m a stra nge odd ity that i nvolves i mages in a piece of glass.
i nfl icts o n ly 2 poi nts of d a m age. The d a rt t h rowe r comes J ames wi l l use these a b i l ities to create a con artist character
with 1 2 d a rts. who is carefu l and clever and backs up h i s l ies with i l l usions.

� 33 �
�LIME NE �

CHARACTER DESCRI PTOR


Your descriptor defines your character-it flavors everything you do. The differences between
a Charming glaive and a Graceful glaive are considerable. The descriptor changes the way
those characters go about every action. Your descriptor places your character in the situation
(the first adventure, which starts the campaign) and helps provide motivation. It is the
adjective ofthe sentence "/ am an adjective n o u n who verbs. "

escri ptors offe r a o n e ·t i m e package of ext ra DESCRIPTORS

D a b i l it i e s , s ki l l s , or mod ificat i o n s to yo u r stat Poo l s .


N ot a l l o f a d e scri ptor' s offe r i n g s a re pos itive
c h a racter mod ificat i o n s . Fo r exa m p l e , s o m e d e scri ptors
C h a rm i n g
Clever
G racefu l
Ru gged
Stealthy
Stro n g
h ave i n a b i l ities-ta s k s t h at a c h a racter i s n 't good at. Yo u I nte l l igent Strong-W i l led
can t h i n k of i n a b i l it i e s as " n egative s ki l l s "-i n stead of Lea rned Swift
be i n g o n e step better at t h at k i n d of tas k, yo u ' re o n e step Mystica l / M ec h a n ical To u g h
worse. I f you beco m e s k i l led at a task t h at yo u h ave an
i n a b i l ity with , t h ey cancel out. Re m e m ber t h at c h a racters
a re defined a s m u ch by what t h ey' re not good at a s w h at Contact: Yo u h ave a n i m portant contact who i s i n a n
t h ey are good at. i n fl uent i al pos ition, s uch a s a m i no r n o b l e , the capta i n of
Descri ptors also offer a few brief s u ggest i o n s of h ow yo u r the town g u a rd , an Aeo n Priest, o r the h ead of a l a rge gang
c h a racte r got i nvolved with t h e rest o f t h e gro u p o n t h e i r of t h ieve s . You a n d the GM should work out the d eta i l s
fi rst adve n t u re. Yo u can u s e t h e s e , o r n ot, as yo u wi s h . toget her.
T h i s section deta i l s t h e following descri ptors: Charmi ng, I nabi l ity: Yo u were n eve r good at studyi n g or reta i n i n g
Clever, G racefu l , I ntel l i gent, Learned , Mystica l / M echan ical, facts. T h e d ifficu lty o f a n y t a s k i nvolvi n g l o re , knowledge, o r
Rugged , Stealthy, Strong, Strong-Wi lled, Swift, and Tough. u n d e rsta n d i n g i s i n creased by o n e ste p.
Choose one of them for you r character. You ca n pick any I nabi l ity: Yo u r wi l l powe r i s n ot o n e of yo u r stro n g points.
descri ptor you wish regard less of whether you ' re a glaive, Whenever you try to res i st a mental attack, the d ifficu lty i s
nano, or jack. i n creased b y o n e ste p.
Add itional Eq u i pment: Yo u 've m a n aged to ta l k yo u r way
CHARMING i nto some decent d i sco u nts a n d b o n u s e s in rece nt wee ks.
Yo u ' re a s m ooth ta l ke r a n d a charmer. Whet h e r t h ro u g h As a res u lt, you h ave 1 0 extra s h i n s j a n g l i n g i n yo u r pocket.
see m i ngly s u pernatural m e a n s o r j u st a way w i t h word s , I n itial Link to the Starti ng Adventu re: Fro m the fo l l owi n g
yo u can conv i n ce oth e rs to d o as yo u wi s h . M ost l i kely, l i st o f o pt i o n s , choose h ow yo u beca m e i nvolved i n t h e fi rst
yo u ' re phys ically attractive or at least h i gh ly c h a ri s m atic, adventu re.
a n d others enjoy l i ste n i n g to yo u r voice. Yo u p robably 1 . Yo u convi nced one of the oth e r PCs to te l l yo u w h at h e
pay atte ntion to yo u r a p peara n ce, kee p i n g yo u rself we l l w a s d o i ng.
groo med . Yo u m a ke fr i e n d s e a si ly. 2 . Yo u i n sti gated t h e whole t h i n g a n d co n v i n ced the oth e rs
Yo u p l ay u p t h e perso n a l ity facet of yo u r I nte l l ect stat; to j o i n yo u .
i nte l l igence is n ot yo u r stro n g s u it. Yo u ' re pers o n a b l e , not 3 . O n e o f t h e oth e r PCs d i d a favor fo r yo u , a n d n ow yo u ' re
nece s s a r i l y stud i o u s o r stron g-wi l l ed . re payi n g t h at o b l i gation by h e l p i n g h e r with the t as k at
Yo u ga i n the fo l l owi n g benefits : hand.
Personable: +2 t o yo u r I nte l l ect Poo l . 4. There i s reward i nvolved , a n d you need t h e money.
Skill: You ' re tra i ned i n a l l tasks i nvo lvi n g pos itive o r
pleasant soci a l i nteract i o n . CLEVER
Skill: You ' re tra i ned w h e n u s i n g esote ries o r s peci a l Yo u ' re q u i ck-witted, th i n ki n g we l l on yo u r feet. Yo u
a b i l ities t h at i n fl u e n ce the m i n d s o f others. u n d e rsta n d peo p l e , so yo u can fool t hem but a re rarely
PLAYER'S GUIDE

fooled . Beca u s e yo u e a s i l y see t h i ngs for w h at t h ey a re, yo u INTELLIGENT


get the l ay of the l a n d swiftly, s ize u p th reats a n d a l l i es , a n d Yo u ' re q u ite s m a rt. Yo u r m e m o ry i s s h a rp , a n d yo u eas i ly
a s s e s s s i t u at i o n s w i t h accu racy. Perh a p s yo u ' re phys ically g ra s p concepts t h at oth e rs m i ght struggle with. Th i s
attract ive, o r m aybe you u s e yo u r wit to overco me any aptitude does n ' t nece s s a r i l y m e a n t h at yo u 've h a d years of
physical o r mental i m perfect i o n s . fo r m a l ed u cat i o n , but you h ave l earned a great d eal in yo u r
Yo u ga i n the fo l l owi n g benefits : l i fe, p r i m a ri l y beca u s e you p i c k t h i ngs u p q u ickly a n d reta i n
Smart: + 2 t o yo u r I nte l l ect Poo l . so m u c h .
Skill: You ' re tra i ned i n a l l i nteract i o n s i nvo lvi n g l ie s o r You ga i n t h e fo l low i n g benefits:
trickery. Smart: +2 to yo u r I nte l l ect Poo l .
Skill: Yo u ' re tra i ned i n d efe n se ro l l s to res i st mental effects. Skill: Yo u ' re tra i ned i n a n a rea of knowledge o f yo u r
Skill: You ' re tra i ned in all tasks i nvo lving, identifyi n g o r cho ice.
a sses s i n g d a n ge r, l i es, q u a l ity, i m po rtance, fu nct i o n , o r Skill: You ' re trai ned i n all actions that i nvolve remem beri ng
powe r. or memorizing t h i ngs you experience d i rectly. For exa m ple,
I nabil ity: You we re n ever good at studyi n g or reta i n i n g i n stead of being good at reca l l i n g deta i l s of geography that you
triv i a l knowledge. T h e d ifficu lty o f a n y t a s k i nvo lvi n g l o re, read a bout in a book, you can remember a path through a set
knowledge, o r u n d e rsta n d i n g i s i n creased by o n e ste p . of tunnels that you 've exp lored before.
Additional Equipment: You s e e through the schemes of I n itial Link to the Starting Adventu re: Fro m t h e fo l l owi n g
others and occasionally convi nce them to believe you­ l i st o f o pt i o n s , choose h ow yo u beca m e i nvolved i n t h e fi rst
even when, perhaps, they should not. Thanks to you r clever adventu re.
behavior, you h ave 1 0 extra s h i n s . 1 . One of the oth e r PCs as ked yo u r o p i n i o n of the m i s s i o n ,
I n itial Li n k t o t h e Starti ng Adventu re: Fro m the fo l l owi n g knowi n g t h at if yo u thought it w a s a good i d e a , i t
l i st o f o pt i o n s , choose h ow y o u beca m e i nvolved i n the fi rst p robably wa s .
adve n t u re. 2 . Yo u s a w va l u e i n w h at t h e ot h e r P C s we re d o i n g.
1 . Yo u convi n ced one of t h e ot h e r PCs to te l l you what h e 3 . Yo u b e l i eved t h at the task m i ght lead to i m portant a n d
was d o i n g. i nterest i n g d i scove ries.
2. Fro m afar, yo u observed t h at someth i n g i nterest i n g was 4 . A co l l eague req uested t h at yo u take p a rt i n the m i s s i o n
go i n g o n . a s a favo r.
3 . You tal ked yo u r way i nto t h e situation beca u s e yo u
thought it m i ght earn so m e m o n ey. LEARNED
4. You s u s pect t h at the oth e r PCs wo n ' t s u cceed without You h ave stu d i ed, either on yo u r own or with an i n structor.
yo u . You know many t h i ngs a n d a re an expe rt on a few to pics,
s u c h a s h i story, b i o logy, geogra phy, the n u m e n e ra , n at u re ,
GRACEFUL o r any oth e r a rea of study. Lea rned c h a racters typ ically carry
Yo u h ave a pe rfect s e n s e of b a l a n ce, m ovi n g a n d s peaki n g a few books a ro u n d with t h e m a n d s p e n d t h e i r s p a re t i m e
w i t h grace a n d beauty. Yo u ' re q u ick, l ithe, fl exi ble , a n d read i n g.
d exte ro u s . Yo u r body i s pe rfectly s u ited t o d a nce, a n d yo u You ga i n t h e fo l low i n g benefits:
u s e t h at advantage i n com b at to d od ge b l ows. You m i ght Smart: +2 to yo u r I nte l l ect Poo l .
wea r garments t h at e n h a n ce yo u r a g i l e m ovement a n d Skill: Yo u ' re tra i ned i n t h ree a reas o f knowl edge o f yo u r
s e n s e of styl e. cho ice.
Yo u ga i n the fo l l owi n g benefits : I nability: You h ave few soci a l graces. The d ifficu lty of any
Agile: + 2 t o yo u r S peed Poo l . task i nvolvi n g charm, pers u a s i o n , or eti q uette i s i ncreased by
Skill: You ' re tra i ned i n a l l tasks i nvo lvi n g b a l a nce a n d one ste p.
ca refu l move m e nt. Add itional Eq u i pment: Yo u h ave two additional books o n
Skill: You ' re tra i ned in all tasks i nvo lvi n g physical t o p i c s of yo u r cho ice.
perform i n g a rts. I n itial Link to the Starting Adventu re: Fro m t h e fo l l owi n g
Skill: You ' re tra i ned i n all S peed defe n s e tasks. l i st o f o pt i o n s , choose h ow yo u beca m e i nvolved i n t h e fi rst
I n itial Li n k to the Starti ng Adventu re: Fro m the fo l l owi n g adventu re.
l i st o f o pt i o n s , choose h ow y o u beca m e i nvolved i n the fi rst 1 . One of the oth e r PCs as ked you to co m e a l o n g beca u s e
adve n t u re. o f yo u r knowledge.
1 . Aga i n st yo u r bette r j u d gment, you joi ned the oth e r PCs 2 . Yo u need mo ney to fund yo u r stud i es .
beca u s e yo u saw t h at t h ey were i n d a n ger. 3 . Yo u b e l i eved t h at the task m i ght lead to i m portant a n d
2. O n e of the oth e r PCs co n v i n ced yo u t h at jo i n i n g t h e i nterest i n g d i scove ries.
gro u p wo u l d be i n yo u r b e s t i nterest. 4 . A co l l eague req uested t h at yo u take p a rt i n the m i s s i o n
3 . Yo u ' re afra i d of what m i ght h a p p e n if t h e oth e r PCs fa i l . a s a favo r.
4. Th ere i s rewa rd i nvolved , a n d yo u need t h e m o n ey.

� 35 �
�LIME NE �

• H edge M agic (1 I ntel lect point) : Yo u can perform s m a l l


tricks: te m porarily c h a n ge t h e co l o r o r b a s i c a p peara n ce
of a s m a l l o bject, cause s m a l l o bj ects to fl oat t h ro ug h
t h e a i r, clean a s mal l a rea, m e n d a b roken o bj ect, p re p a re
(but n ot create) food , a n d so o n . Yo u ca n 't u s e h ed ge
magic to h a rm another creatu re or o bject. Act i o n .
I nability: Yo u h ave a m a n n e r o r a n a u ra t h at ot h e rs fi n d
a b i t u n n e rv i n g . T h e d ifficu lty of a n y t a s k i nvolvi n g c h a r m ,
p e rs u a s i o n , o r decept i o n i s i n creased b y o n e ste p .
Add itional Eq u i pment: Yo u h ave a n extra o d d i ty,
d ete r m i ned by the G M .
I n itial Link to the Starting Adventu re: Fro m t h e fo l l owi n g
l i st o f o pt i o n s , choose h ow yo u beca m e i nvolved i n t h e fi rst
adventu re.
1 . A d ream g u i ded yo u to t h i s poi nt.
2 . Yo u need mo ney to fund yo u r stud i es .
3 . Yo u b e l i eved the m i s s i o n wo u l d be a great w ay to l ea r n
m o re about the n u m e n e ra.
4 . Va rious signs a n d porte nts led you h e re.

RUGGED
Yo u ' re a nature l over accu stomed to l iv i n g ro u g h , pitt i n g
yo u r w i t s aga i n st the e l e m e n t s . M ost l i kely, yo u ' re a s k i l led
h u nter, gat h e re r, o r natura l i st. Years of l iv i n g in t h e w i l d
h ave left t h e i r mar k w i t h a worn co u nte n a n ce , w i l d h a i r, o r
s c a r s . Yo u r cloth i n g i s p robably m u c h l e s s refi ned t h a n the
garments worn by city dwe l lers.
You ga i n t h e fo l low i n g benefits:
Skill: Yo u ' re tra i ned i n all tasks i nvolvi n g c l i m b i ng,
j u m p i n g, ru n n i ng, a n d swi m m i ng.
MYSTICAL/MECHANICAL Skill: Yo u ' re tra i ned i n a l l tasks i nvolvi n g tra i n i ng, ri d i ng,
Yo u h ave a s peci a l talent t h at can be viewed i n two ways . o r p l acat i n g n atu ra l a n i m a l s .
Yo u m i ght th i n k of yo u rself as " myst ica l , " a n d t h u s attu ned Skill: Yo u ' re tra i ned i n a l l tasks i nvolvi n g i d e ntifyi n g o r
with the myste rious a n d t h e p a ra n o rm a l , o r yo u m i ght u s i n g n a t u r a l p l a nts.
th i n k of yo u rself a s " mech a n ica l , " a n d t h u s adept with I nabi l ity: Yo u h ave n o soci a l graces a n d p refe r a n i m a l s
devices and mach i n e s . In either case, yo u r true talents l i e t o peo p l e . T h e d ifficu lty o f a n y t a s k i nvo lvi n g c h a r m ,
with the n u m e n e ra. Yo u l i kely h ave experience with ancient pers u a s i o n , eti q u ette, o r deception i s i n creased b y o n e ste p .
l o re, a n d yo u can s e n s e a n d wield the n u m e n e ra-t h o u g h Add itional Eq u i pment: Yo u carry a n exp l o rer's p a c k . I f
whet h e r t h at m e a n s " m agic" o r "tec h n o l ogy" i s u p to yo u y o u a l ready h ave o ne, yo u c a n i n stead take 50 extra feet (1 5
(a n d p robably u p to those a ro u n d yo u as we l l ) . Mystical m) of ro pe, two more d ays' wort h of rat i o n s , a n d an ext ra
cha racters often wear j ewel ry, su c h a s a ring o r a n a m u l et, ran ged wea p o n.
o r h ave tattoos o r oth e r m a rks t h at s h ow t h e i r i nterests. I n itial Link to the Starting Adventu re: Fro m t h e fo l l owi n g
M ec h a n ical c h a racte rs tend to ca rry a l ot of too l s and treat l i st o f o pt i o n s , choose h ow yo u beca m e i nvolved i n t h e fi rst
t h e m a l m ost l i ke ta l i s m a n s . adventu re.
Yo u ga i n the fo l l owi n g benefits : 1 . Aga i n st yo u r bette r j u d gment, yo u j o i ned the oth e r PCs
Smart: + 2 t o yo u r I nte l l ect Poo l . beca u s e you saw t h at they we re in d a n ge r.
Skill: You ' re tra i ned i n a l l act i o n s i nvo lvi n g i d e ntifyi n g o r 2. O n e of t h e oth e r PCs convi n ced you t h at joi n i n g the
u nd e rsta n d i n g t h e n u m e n e ra . g ro u p wo u l d be i n yo u r best i nterest.
Sense "magic": You can s e n s e whet h e r the n u m e n e ra i s 3. Yo u ' re afra id of what m i ght h a p pe n i f t h e oth e r PCs fa i l .
active i n s it u atio n s where i t s p resence i s n ot obvio u s . You 4 . There i s rewa rd i nvolve d , a n d you need t h e mon ey.
m u st study an o bj ect or l ocat io n closely for a m i n ute to get
a feel for whet h e r the touch of the a n cients is at work. STEALTHY
Esotery: You can perform the esotery known a s H ed ge You ' re sneaky, s l i ppery, and fast. These talents h e l p you h ide,
M agic wh en you h ave a free h a n d a n d can pay the I nte l l ect move q u i etly, and pull off tricks that req u i re s l e i ght of hand.
point cost. M ost l i ke ly, you ' re wiry and small. H oweve r, you ' re not m uch

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PLAYER'S GUIDE

of a spri nte r-you ' re more d exterou s t h a n fleet of foot. I nabi l ity: Wi l lfu l d o es n' t mean b ri l l i a nt. The d ifficu lty of
Yo u ga i n the fo l l owi n g benefits : any t as k t h at i nvolves fi g u ri n g out p uzzles or p ro b l e m s ,
Quick: + 2 t o yo u r S peed Poo l . m e m o riz i n g t h i n g s , o r u s i n g l o re i s i n creased b y o n e ste p .
Skill: You ' re tra i ned i n a l l stealthy tasks. I n itial Link t o t h e Starti ng Adventu re: Fro m the fo l l owi n g
Skill: You ' re tra i ned i n all i nteract i o n s i nvo lvi n g l ie s o r l i st o f o pt i o n s , choose h ow yo u beca m e i nvolved i n t h e fi rst
trickery. adventu re.
Skill: You ' re tra i ned i n a l l esote ries o r special a b i l ities 1 . Aga i n st yo u r bette r j u d gment, yo u j o i ned the oth e r PCs
i nvolvi n g i l l u s i o n s o r trickery. beca u s e you saw t h at they we re in d a n ge r.
I nabil ity: Yo u ' re s n e a ky but n ot fast. The d ifficu lty of a l l 2. O n e of t h e oth e r PCs convi n ced you t h at joi n i n g the
m ove m e nt-rel ated tasks i s o n e step h i gh e r fo r yo u . gro u p wo u l d be i n yo u r best i nterest.
I n itial Li n k t o t h e Starti ng Adventu re: Fro m the fo l l owi n g 3. Yo u ' re afra id of what m i ght h a p pe n if the oth e r PCs fa i l .
l i st o f o pt i o n s , choose h ow y o u beca m e i nvolved i n the fi rst 4. There i s rewa rd i nvolve d , a n d you need t h e mon ey.
adve n t u re.
1 . You attem pted to steal from one of the other PCs. That SWIFT
character caught you and forced you to come along with her. You m ove q u ickly, a b l e to s p r i n t i n s h o rt b u rsts a n d work
2. You we re tai l i n g o n e of t h e oth e r PCs for rea s o n s of yo u r with yo u r h a n d s with d exte rity. Yo u ' re great at cro s s i n g
own , w h i c h b rought you i nto t h e act i o n . d i stances q u ickly but n ot always s m ooth ly. You a re l i kely
3 . An N PC e m p l oyer secretly pa id yo u to get i nvolved . s l i m a n d m u sc u l a r.
4. You ove rheard t h e oth e r PCs ta l k i n g about a to p i c t h at You ga i n t h e fo l low i n g benefits:
i nterested yo u , so yo u decided to a p p roach t h e g ro u p . Fast: +4 to yo u r S peed Poo l .
Skill: Yo u ' re tra i ned i n i n itiative act i o n s (to d eterm i n e
STRONG who goes fi rst i n com bat) .
Yo u ' re ext re mely stro n g a n d phys i ca l l y powe rfu l , a n d yo u Skill: Yo u ' re tra i ned i n ru n n i n g act i o n s .
u s e these q u a l ities we l l , whet h e r t h ro u g h vio le n ce or feats I nability: You ' re fast b u t not necessarily gracefu l . The
of p rowe s s . Yo u l i kely h ave a b rawny b u i l d and i m p re s s ive d ifficu lty of any task i nvolving balance i s i ncreased by one step.
m u scles. I n itial Link to the Starting Adventu re: Fro m t h e fo l l owi n g
Yo u ga i n the fo l l owi n g benefits : l i st o f o pt i o n s , choose h ow yo u beca m e i nvolved i n t h e fi rst
Very Powerfu l : + 4 t o yo u r M i ght Poo l . adventu re.
Skill: You ' re tra i ned i n a l l act i o n s i nvo lvi n g b rea k i n g 1 . Aga i n st yo u r bette r j u d gment, yo u j o i ned the oth e r PCs
i n a n i m ate o bj ects . beca u s e you saw t h at they we re in d a n ge r.
Skill: You ' re tra i ned i n a l l j u m p i n g act i o n s . 2. O n e of t h e oth e r PCs convi n ced you t h at joi n i n g the
Add itional Equi pment: You h ave a n extra m ed i u m g ro u p wo u l d be i n yo u r best i nterest.
wea p on o r heavy wea p o n . 3. Yo u ' re afra id of what m i ght h a p pe n if the oth e r PCs fa i l .
I n itial Li n k t o t h e Starti ng Adventu re: Fro m the fo l l owi n g 4 . There i s rewa rd i nvolve d , a n d you need t h e mon ey.
l i st o f o pt i o n s , choose h ow y o u beca m e i nvolved i n the fi rst
adve n t u re. TOUGH
1 . Aga i n st yo u r bette r j u d gment, you joi ned the oth e r PCs You ' re strong and can take a lot of physical p u n i s h ment. You
beca u s e yo u saw t h at t h ey were i n d a n ger. m ight have a large frame and a square jaw. Tough cha racters
2. O n e of the oth e r PCs co n v i n ced yo u t h at jo i n i n g t h e freq uently h ave visible scars.
gro u p wo u l d be i n yo u r b e s t i nterest. You ga i n the fo l low i n g benefits:
3 . Yo u ' re afra i d of what m i ght h a p p e n if t h e oth e r PCs fa i l . Resil ient: + 1 to Armor.
4 . There is reward i nvolved , a n d you need the money. H ealthy: Add 1 to t h e poi nts you rega i n w hen you m a ke a
recovery ro l l .
STRONG-WILLED Skill: Yo u ' re tra i ned i n M i ght d efe n s e act i o n s .
Yo u ' re to u g h - m i nded , w i l lfu l , a n d i n d e pe n d e nt. N o one can Add itional Eq u i pment: Yo u h ave a n extra l i ght wea p o n .
ta l k yo u i nto anyt h i n g o r c h a n ge yo u r m i n d w h e n you d o n ' t I n itial Link t o t h e Starting Adventu re: Fro m t h e fo l l owi n g
w a n t it c h a n ged . T h i s q u a l ity does n ' t nece s s a r i l y m a ke yo u l i st o f o pt i o n s , choose h ow yo u beca m e i nvolved i n t h e fi rst
s m a rt, but it does m a ke you a bastion of w i l l powe r a n d adventu re.
reso lve. You l i kely d re s s a n d act w i t h u n i q u e style a n d fl a i r, 1 . Yo u ' re act i n g a s a bodyg u a rd for one of the oth e r PCs.
n ot cari n g w h at oth e rs th i n k. 2 . O n e of t h e PCs i s yo u r s i b l i ng, a n d you came along to
Yo u ga i n the fo l l owi n g benefits : watch out fo r h e r.
Willfu l : + 4 t o yo u r I nte l l ect Poo l . 3 . Yo u need mo ney beca u s e yo u r fa m i ly i s i n d e bt.
Skill: You ' re tra i ned i n re s i st i n g mental effects. 4 . Yo u ste p ped in to d efe n d o n e of the PCs when t h at
Skill: You ' re tra i ned i n tasks req u i r i n g i n cred i b l e focus o r c h a racte r was t h reatened . Wh i l e ta l k i n g to h i m afterwa rd ,
co ncentrat i o n . you heard about t h e gro u p ' s task.

� 37 �
�LIME NE �

CHARACTER FOCUS
Focus is what makes your character unique. No two PCs in a group should
have the same focus. Yourfocus gives you benefits when you create your
character and each time you ascend to the next tier. It's the verb of the
sentence "/ am an adjective n o u n who verbs. "

hen yo u choose a cha racte r focu s , you get a FOCI

W s pecial con n ection to one or more of yo u r fel low


PCs, a fi rst-tier a b i l ity, and perh aps additional
start i n g eq u i p ment. A few foci offe r s l ight a lterations of
Bears a Halo of Fire
Carries a Qu iver
Commands Mental Powers
H u nts With G reat Skill
Lead s
Lives in the Wilderness
esoteries or tricks for nanos and jacks. Each focus al s o offers Controls Beasts Masters Defense
s u ggestions to the GM and the p l ayer for pos s i b l e effects or Controls G ravity Masters Weaponry
conseq u e n ces of rea l ly good o r rea l ly bad d i e rol l s . Crafts I l l usions M u rders
A s you progress t o a new tier, you r focus grants you more Crafts U n ique Objects Rages
a bil ities. Each tier's benefit is u s u a l ly labeled Action or Enabler. Employs M agnetism Rides the Lightn ing
I f an a bil ity i s labeled Action, you m u st take a n action to use Entertai n s Tal ks to Machi nes
it. I f an a bil ity i s labeled Enabler, it makes other actions better Exists Partially Out Wears a S heen of I ce
or gives some other benefit, but it's not an action. An ab i l ity of Phase Wield s Power With
that a l l ows you to blast foes with lasers is an action. An a b i l ity Explores Dark Places Precision
that grants you additional damage when you make attacks i s Fights With Panache Wield s Two Weapons
an enabler. You c a n use an e n a b l e r i n the s a m e turn as you Focuses M i nd Over M atter at Once
perform another action. Fuses Flesh and Steel Works M i racles
Each tier's benefits a re i ndependent of a n d cu m u l at ive Howl s at the Moon Works the Back Alleys
with ben efits from oth e r tiers ( u n le ss i n d i cated oth e rwi se) .
So if yo u r fi rst-t ie r a b i l ity grants yo u + 1 to Armor a n d yo u r
fo u rth-tier a b i l ity a l s o grants yo u + 1 t o Armor, when yo u
reach fo u rt h tier, you h ave a total of +2 to Armor. Additional Equipment: You have an artifact-a device that
sprays i n a n i mate objects to make them fire-resistant. All you r
BEARS A HALO OF FIRE starting gear has a l ready been treated u n less you don't want it
Yo u can create a s h eath of fl a m e s a ro u n d yo u r body. You to be.
leave scorch m a rks w h e reve r yo u go, a n d yo u ca n ' t h a n d l e Fire Esoteries: I f you perform esoteries, those that wou l d
co m b u st i b l e objects without fi rst d o u s i n g yo u r i n h e rent norm a l ly use force or other energy ( s u c h as electricity)
flames. I f yo u perform esote ries (or s i m i l a r effects beyo n d i n stead use fire. For exa m p l e , force b l asts from O n s l a u ght
the a b i l ities of normal h u m a n s) . a l l yo u r effects a re tai nted are b l asts of flame, and Flash i s a bu rst of fire. These
with fl a m e . F i e ry v i s u a l s acco m pany yo u r powe rs, and i n alterations change noth i n g except the type of d a mage and
s o m e cases, yo u r p red i l ecti o n fo r fl a m e act u a l ly res h apes the fact that it m i ght start fi res. As another exa m p l e , Barrier
yo u r a b i l ities to take o n a fiery nature w h e re n o n e existed prod uces a wa l l of roa r i ng flames. In this case, the alteration
before. changes the esotery so that the barrier i s n ot solid but
You p robably wea r red and yel l ow, or perh a p s b l ack. i n stead i n fl icts 1 point of d a m age to anyt h i n g that to uches it
Although most of those who take up t h i s mantle a re and 4 poi nts of d a mage to a nyo ne who passes t h rough it.
n a n o s , fl a m e-wi e l d i n g g l a ives a n d jacks a re fearsome M inor Effect Suggestions: The ta rget or somet h i n g near
i nd eed . the ta rget catches fire.
Connection: Pick one oth e r PC. T h ro u g h a q u i rk of fate, M ajor Effect Suggestions: An i m portant item o n the
yo u r fi re ca n n ot h a rm t h at cha racter. ta rget ' s person i s destroyed .

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PLAYER'S GUIDE

ORIGIN OF SPECIAL POWERS


If you want an exp l a n at io n for some of the more s u pernatural powers p rovided by yo u r focu s , ro l l d l 00 a n d check the
fo l l owi n g table, d i scard i n g res u lts t h at d o n ' t fit logic.

Roll Explanation
01 -05 N at u ra l m utation
06-09 U n expected v i ra l reco n structio n of yo u r body
1 0-1 5 M utat io n a ue to a n cestral ex12o s u re to cli e m ica l s , raa i at i o n , or v i r u s
1 6-2 1 M utatio n d ue to expe r i m e ntal science performed o n yo u r a n cestor(s)
2-2 7 An e n co u nter with the I ro n Wind ( u n ex12ected n a n otech reco n struct i o n of yo u r body)�------�
28 Abd u ct io n by ext rate rre stri a l (s) who experi me nted or performed s u rge ry on yo u
29 Abd u ct io n by rogue scientist (s) who ex12e r i me nted or 12erformed s u rge ry o n y_ ou
_
____________

30 Abd u ct io n by mach i n e i nte l l i ge n ce t h at experi me nted o r performed s u rgery o n yo u


1 An e n co u nter with an u ltraterrest rial entity t h at myste rio u s ly c h a n ged yo u
3 2-3 5 I ntent i o n a l or acc i d e ntal fu s i o n / i m p l a ntat i o n with mec h a n ical devices i n fi n ge rt i p s
6-3 9 I ntent i o n a l o r acc i d e ntal fu s i o n / i m p l a ntat i o n w i t h mec h a n ical devices i n pal m s
40-43 I ntent i o n a l o r acc i d e ntal fu s i o n / i m p l a ntat i o n with mec h a n ical d evice i n head o r eye
44-4 7 I ntent i o n a l or acc i d e ntal fu s i o n / i m p l a ntat i o n with mec h a n ical d evice i n chest
48-5 1 I ntent i o n a l o r acc i d e ntal i m mersion o r treatment with ancient c h e m i c a l s o r rad iation
2-5 6 H i d d e n a rtifact (s secreted o n yo u r person
5 7-60 Cloud of n a n otech t h at fo l l ows a n d res p o n d s to yo u for rea s o n s u n known
_
6 1 -64 I m p l a n t o r m utat io n t h at p rovides knowled ge a n d powe r from the d ata s_p �h-e-re ------------�
65-66 Drugs
67 Tra i n i n g by extrate rrestri a l entities i n stra n ge a n d myste r i o u s d evot i o n s
68-69 Tra i n i n g b y secret o rd e r t h at h a s m a stered myste ries p a s s e d d own fro m the ancients
����-----,
70 Tra i n i n g by mach i n e i n te l l i ge n ce t li at s h a red i n h u m a n knowled ge
7 1 -80 Co n fl u e nce: Ro l l twice a n d co m b i n e res u lts
8 1 -00 U n known (G M can secretly ro l l aga i n and keep the res u lt li i a a e n )

Tier 1 : Shroud o f F l a m e (1 I ntel lect poi nt) . hand can grab, move, and carry t h i n gs, but anyt h i n g it touches
At you r com m a n d , yo u r entire body becomes s h rouded i n takes 1 point of d amage per rou n d from the heat. The hand
flames that last u p t o ten m i n utes. T h e fi re doesn't b u rn you , ca n also attack. It's a level 3 creatu re and deals 1 extra point of
b u t it automatica l ly i n fl icts 2 poi nts o f d a m age t o a nyone damage from fire when it attacks. Once created, the hand lasts
who tries to touch you or stri ke yo u with a melee attack. for ten m i n utes. Action to create; action to d i rect.
Flames fro m another sou rce can sti l l h u rt you . Wh i l e the
s h roud i s active, you ga i n +2 poi nts of Armor that p rotect Tier 4: Flameblade (4 I ntel lect poi nts). When yo u w i s h it,
o nl y aga i n st d a m age fro m fi re from another so u rce. E n a b l e r. yo u exte n d yo u r halo of fi re to cove r a weap o n you wield
i n fl a m e fo r o n e h o u r. The fl a m e ends if yo u stop h o l d i n g
Tier 2: H u rl Flame (2 I ntel lect poi nts) . W h i l e yo u r S h roud or carryi n g the wea p o n. W h i l e t h e fl a m e l a sts, the weapon
of F l a m e i s active, yo u can reach i nto yo u r h a l o a n d h u rl a i n fl i cts 2 additional poi nts of d a m age. E n a b l e r.
h a n dfu l of fi re at a ta rget. T h i s is a ra n ged attack with s h o rt
ra n ge t h at d e a l s 4 poi nts of fi re d a m age. Act i o n . Tier 5: Fire Tendrils (5 I ntel lect poi nts). W hen you w i s h it,
Fiery Power. When yo u u s e the O n s l aught fo rce b l a st yo u r halo s p routs th ree te n d ri l s of flame t h at l a st fo r u p
esotery or t h e F l a s h esotery, i n crease the d a m age by 1 t o ten m i n utes. A s a n act i o n , yo u can u s e t h e tend ri l s to
poi nt. If you d o n ' t h ave either of those a b i l ities, t h i s a b i l ity attack, m a k i n g a separate attack ro l l fo r each . Each te n d r i l
h a s n o effect. F i e ry Powe r does not affect d a mage fro m the i n fl i cts 4 poi nts o f d a m age. Ot h e rwi se, t h e attacks fu nction
O n s l aught m i n d s l ice. E n a b l e r. as sta n d a rd attacks. I f yo u d o n ' t u s e the te n d r i l s to attack,
they re m a i n but d o noth i n g. E n a b l e r.
Tier 3: Fiery H and of Doom (3 I ntellect points). Wh ile you r
S h roud o f Flame i s active, you c a n reach i nto you r h a l o and Tier 6: Fire Servant (6 I ntellect points). You reach i nto you r
prod uce a hand made of a n i m ate flame that i s twice the s ize h a l o a n d p rod uce a n automaton o f fire that i s you r general
of a h u ma n ' s hand. The hand acts as you d i rect, floati n g in the s h a pe and s ize. It acts as you d i rect each rou n d . D i rect i n g
a i r. D i recting the hand i s an action. Without a com mand, the the servant i s a n action, and y o u can com m a n d it o n ly w h e n
hand does noth ing. It can move a long d i stance i n a rou n d , you a re with i n l o ng ra nge o f i t . Without a com m a n d , the
b u t i t never moves farther away from you t h a n l o n g range. The servant cont i n ues to fol low you r p revious com m a n d . Yo u can
�LIME NE �

a l so give it a s i m ple p rogra m med action, such as "Wait here, Tier 6: Powerful Shot (2 M ight poi nts). You i nfl ict 3
and attack a nyone who comes with i n sh o rt ra n ge u n t i l they' re a d d i t i o n a l poi nts of d a m age with a bow. The M i ght poi nts
dead . " The servant l asts for ten m i n utes, is a l evel 5 creat u re, spent to u s e t h i s a b i l ity a re in add ition to any S peed poi nts
and deals 1 extra point of d a m age from fi re when it attacks. spent o n t h e attack. E n a b l e r.
Action to create; action to d i rect.
COMMANDS MENTAL POWERS
CARRIES A QUIVER Yo u h ave a l ways h a d s p e c i a l a b i l it i e s t h at ot h e rs d i d n 't
The archer i s a s k i l led co m bata nt, deadly i n any fight. With a s eem to s h a re . T h ro u g h p ractice a n d d evot i o n , yo u h ave
keen eye a n d q u ick refl exe s , yo u can e l i m i n ate foes at ra nge h o n ed t h i s u n i q u e t a l e n t so t h at yo u can h a r n e s s t h e
before they reach yo u . A good a rc h e r also learns to m a ke power of yo u r m i n d to perform deed s .
h i s own arrows a n d bows. N o one c a n tel l that yo u h ave t h i s a b i l ity j u st b y looki n g at
Yo u p ro b a b ly wea r no m o re t h a n l i ght armor so yo u can you , although you wear a crysta l or jewe l somewhere on you r
m ove q u ickly w h e n needed . head t o h e l p focus you r powe r. Either t h i s focu s i n g object
M a ny gla ives a n d j acks a re a rchers. was given to you by someone who recogn ized you r a b i l ity, or
Yo u can u s e this focu s with cro s s bows i n stead of bows if you came u pon it by accident and it tri gge red you r a b i l ities.
yo u w i s h . Some people with mental powers-often called psych ics or
Connection: P i c k one oth e r PC t o be the t r u e fr i e n d w h o psion ics by o rd i n ary fol ks-a re secretive and a l ittl e para n o i d .
gave y o u the exce l lent bow t h at yo u cu rrently u s e . Secretly Although n a n o s freq uently co m m a n d mental powe rs,
pick a seco n d PC (p referably one who i s l i kely to get in t h e p s i o n i c g l a ives o r jacks a re n ot u n co m m o n .
w a y of yo u r attacks) . When yo u m i s s w i t h a b o w a n d the Connection: P i c k o n e oth e r P C . Yo u h ave fo u n d t h at t h i s
GM r u l e s t h at yo u struck someone oth e r t h a n yo u r ta rget, c h a racte r i s p a rticu l a rly t u ned i nto yo u r mental powe rs.
yo u h it the seco nd cha racter, if pos s i b l e. Wh i l e yo u ' re with i n s h o rt ra n ge of h i m , the two of yo u a re
Add itional Equi pment: You start with a we l l - m a d e bow always i n te l e path ic contact, a n d he is n ever h a rmed by yo u r
and two dozen a rrows. Psych ic B u rsts.
M i nor Effect Suggestions: H it in a te n d o n o r m u scle, the Additional Equipment: You have a crystal or jewel artifact
ta rget takes 2 poi nts of S peed d a mage a s we l l as normal that, when worn aga i n st you r forehead or tem p le, adds 1
d a m age. point to you r I ntel l ect Pool. If you ' re ever without the artifact,
M ajor Effect Suggestions: The ta rget i s p i n ned i n p l ace s u btract 5 poi nts from you r I ntel l ect Pool; the poi nts a re
with a n arrow. restored if you rega i n the item.
M ental Esoteries: I f you h ave t h e M i n d Co ntrol esotery o r
Tier 1 : Archer. To be truly deadly with a bow, yo u m u st t h e M i n d Read i n g esote ry, yo u ' re a utomatica l ly tra i ned i n i t .
know where to a i m . Yo u can s pe n d poi nts from either yo u r I f yo u h ave b o t h esote ries, yo u ' re tra i ned i n bot h . E n a b l e r.
S peed Pool o r yo u r I nte l l ect Pool t o a p p l y l eve l s o f Effort M i nor Effect Suggestions: The ra n ge or d u ration of the
to i n crease yo u r bow d a m age. Each l evel of Effort a d d s 3 mental powe r i s d o u b l ed.
poi nts of d a m age to a s u ccessfu l attack. E n a b l e r. M ajor Effect Suggestions: You can take a n ot her act i on o n
Fletcher. You a re tra i ned i n m a k i n g a rrows. E n a b l e r. t h at s a m e t u r n .

Tier 2: Coveri ng Fire (1 Speed point). I n a rou n d where you T i e r 1 : Telepathic (1 + I ntel lect point) . Yo u can s pe a k
attack with you r bow, if you fi re an additional arrow, the t e l e p at h i ca l ly with ot h e rs w h o a re with i n s h o rt ra nge.
d ifficu lty of attacks and s peci a l a b i l ities u sed by the ta rget i s Com m u n icat i o n i s two-way, b u t t h e ot h e r pa rty m u st
i n creased b y one step. E n a b l e r. be wi l l i n g a n d a b l e to com m u n icate. Yo u d o n ' t h ave to
Bowyer. You a re tra i ned i n m a k i n g bows. E n a b l e r. see t h e ta rget, but you m u st know t h at it' s with i n ra n ge .
Yo u can h ave m o re t h a n o n e active contact at o n ce , but
Tier 3: Trai ned Archer. You a re tra i ned i n u s i n g bows. E n a b l e r. you m u st esta b l i s h contact with each ta rget i n d iv i d u a l ly.
M aster Fletcher. Yo u a re s peci a l ized i n m a k i n g a rrows. Each contact l a sts u p to ten m i n utes. If yo u a p p l y a l evel
E n a b l e r. of Effort to i n creas e t h e d u rat i o n rat h e r than affect the
d iffi c u l ty, t h e contact l a sts fo r 28 h o u rs . Act i o n to esta b l i s h
Tier 4: Quick Shot. If you rol l a natural 1 7 or h igher with a bow contact.
attack, i n stead of add i n g damage or a minor or major effect, you
can make another attack with you r bow. This attack reuses the Tier 2: Mind Read ing (2 I ntel lect poi nts) . You can read the
same Effort and bon uses (if any) from the first attack. Enabler. s u rface t ho u ghts of a creatu re with i n s h o rt range, eve n if
Master Bowyer. You are s pecial ized in making bows. Enabler. t h e ta rget d o es n' t want you to. Yo u m u st be able to see yo u r
ta rget. O n ce yo u h ave esta b l i s hed contact, yo u c a n read t h e
Tier 5: Phenomenal Archer. You a re special ized i n u s i n g ta rget ' s t h o u ghts fo r u p t o o n e m i n ute. I f yo u a l so h ave t h e
bows. E n a b l e r. M i n d Read i n g esotery o r trick o f t h e trad e , you c a n u s e t h i s
PLAYER'S GUIDE

a b i l ity at l o n g ra n ge, a n d yo u d o n ' t need to be a b l e to see 3 rat her t h a n 2. When the effect e n d s , the creatu re d o es n't
the ta rget (but yo u d o h ave to know t h at the ta rget is with i n re m e m b e r be i n g co ntro l led o r anyt h i n g it d i d w hi l e u n d e r
ra n ge) . Action t o i n itiate. yo u r co m m a n d . Act i o n to i n itiate.

Tier 3 : Psychic B u rst (3+ I ntel lect poi nts) . Yo u b l a st waves Tier 6: Telepath ic N etwork (O+ I ntel lect poi nts). When
of mental fo rce i nto the m i n d s of up to th ree ta rgets with i n yo u w i s h it, yo u can contact u p to ten creatu res known to
s h o rt ra n ge (ma ke a n I nte l l ect ro l l aga i n st each ta rget) . Th i s yo u , n o m atte r w here t h ey a re. Al l ta rgets m u st be wi l l i n g
b u rst i n fl i cts 3 poi nts o f I nte l l ect d a m age ( a n d t h u s i g n o re s a n d a b l e to com m u n i cate. You a utomatica l ly s u cceed at
Armor) . F o r e a c h 2 add iti o n a l I nte l l ect poi nts yo u s p e n d , esta b l i s h i n g a telepat h i c n etwo rk; no ro l l is req u i red. Al l
yo u can m a ke a n I nte l l ect attack ro l l aga i n st a n add iti o n a l creat u res i n the n etwo rk a re l i n ked a n d can com m u n i cate
ta rget. Act i o n . te l ep at h ically with one another. They can a l so "ove rhear"
anyt h i n g s a i d i n the n etwo rk, if they w i s h . Activati n g t h i s
Tier 4: U s e Senses o f Others ( 4 I ntel lect poi nts) . You c a n a b i l ity d o es n' t req u i re a n act i o n a n d d o es n' t cost I nte l l ect
s e e , h ea r, s m e l l , to u c h , a n d ta ste t h ro u g h the senses of poi nts; to yo u , it's as easy as speaki n g out l o u d . The
a nyo n e with who m yo u h ave te le pat h i c contact. Yo u can netwo rk l a sts u nt i l you choose to e n d it. I f yo u s p e n d 5
atte m pt to u s e t h i s a b i l ity o n a wi l l i n g o r u n wi l l i n g ta rget I nte l l ect poi nts, yo u can contact twe nty creatu res at o n ce,
with i n l o n g ra n ge; an u n wi l l i n g ta rget can try to re s i st. Yo u a n d fo r eve ry 1 I ntel lect point yo u s p e n d a bove t h at, yo u
d o n ' t need to see the ta rget, but yo u m u st know t h at it' s can add ten m o re creatu res to the n etwo rk. These l a rger
with i n ra n ge. Yo u r s h a red senses l a st ten m i n utes. Act i o n netwo rks l a st fo r ten m i n utes. Creat i n g a n etwo rk of twe nty
to esta b l i s h . or more creatu res does req u i re a n act i o n to esta b l i s h
contact. E n a b l e r.
Tier 5 : M i nd Control (6+ I ntel lect poi nts): You control t h e
act i o n s o f another creatu re y o u to u c h . Th i s effect l a sts fo r CONTROLS BEASTS
ten m i n utes. The ta rget m u st be l eve l 2 o r l owe r. O n ce yo u To say that you have a way with animals and non human
h ave esta b l i s h ed co ntro l , yo u m a i nt a i n mental contact with creatu res doesn 't begin to cover it. You r mastery and
the ta rget a n d sense w h at it s e n s e s . You can a l l ow it to act com m u n ication with beasts is positively u ncan ny. They come to
freely or override its control on a case-by-case b a s i s . I n stead you fearless ly, and it's not u ncom mon for bird s to al ight on you r
of a p p lyi n g Effort to d ecrease the d ifficu lty, you can a p p l y shoulder or for small animals t o cl i m b u p you r a r m s or legs.
Effort to i n crease the m axi m u m l evel of the ta rget. T h u s , t o You p robably wea r to u g h cloth i n g and h ave a d i s h eve led
control t h e m i nd of a l evel 5 ta rget (th ree l eve l s a bove the o r grizzled appeara nce t h at s u ggests a rugge d , outdoor l ife .
normal l i m it) , yo u m u st a p p l y th ree l eve l s of Effo rt. I f yo u Perh a p s yo u eve n s m e l l l i ke a n a n i m a l .
a l so h ave t h e M i n d Co ntrol esote ry, the normal l evel l i m it i s A n y type o f c h a racte r i s l i kely t o h ave t h i s focu s .
�LIME NE �

Connection: Pick one oth e r PC. T h at c h a racte r see m s to as y o u focus a l l yo u r atte ntion o n i t . The G M h a s fi n a l say
d i st u rb yo u r creat u res i n a way t h at you ca n ' t exp l a i n . You ove r w h at co u nts a s a n o n h u m a n beast, but u n l e s s some
know t h at yo u m u st keep yo u r a n i m a l s away fro m h i m if k i n d of deception i s at work, yo u should know whether you
pos s i b l e, o r yo u m i ght lose control of t h e m . can affect a creatu re before you atte m pt to u s e this a b i l ity
Add itional Equi pment: You h ave t h ree d ays' worth o f food on it. A l i e n s , extrad i m e n s i o n a l entities, ve ry i n te l l i gent
fo r you r beast co m pa n i o n , p l u s a h a rn e s s , co l l a r, o r s i m i l a r creat u re s , a n d a utomato n s n ever co u nt. Act i o n .
accouterment. Com munication ( 2 I ntel lect poi nts) . Yo u can convey a
M i nor Effect Suggestions: The d u rat ion of ca l m n e s s o r b a s i c concept to a creatu re t h at n o r m a l l y ca n ' t speak o r
control i s d o u b le d . u n d e rsta n d s peec h . The creatu re can a l s o give y o u a ve ry
M ajor Effect Suggestions: The d u ration of ca l m nes s o r b a s i c a n swer to a s i m p l e q uest i o n . Act i o n .
control exte n d s to 28 h o u rs .
Tier 3 : Mou nt. A l evel 3 creatu re serves y o u a s a m o u n t a n d
Tier 1 : Beast Com panion. A leve l 2 creatu re o f you r s ize or fo l lows yo u r i n struct i o n s . Wh i l e yo u ' re m o u nted o n i t , the
s m a l ler acco m p a n ies yo u and fo l l ows you r i n structio n s . You creatu re can move a n d you can attack o n yo u r t u r n , o r it
and the G M m u st work out the d eta i l s of you r creat u re, and can attack foes when yo u d o . You and the GM m u st work
you ' l l probably m a ke rol l s for it i n co m bat o r when it takes out the d eta i l s of the creat u re, and yo u ' l l p robably m a ke
actions. The beast co m p a n i o n acts on you r turn. As a l evel ro l l s for it i n co m bat or when it takes act i o n s . The m o u n t
2 creatu re, it has a ta rget n u m be r of 6 and a health of 6, and acts o n yo u r t u r n . I f yo u r m o u n t d ie s , yo u can h u nt i n the
it i n fl icts 2 poi nts of d a m age. Its movement i s based on w i l d fo r 3 d 6 d ays to fi n d a n ew o ne. E n a b l e r.
its creatu re type (av i a n , swi m m e r, and so on) . I f you r beast
com p a n i o n d ies, you can h u nt i n the wild for 1 d 6 d ays to find Tier 4: Beast Eyes (3 I ntel lect poi nts) . You can s e n s e
a new co m p a n i o n . E n a b l e r. t h ro u g h yo u r b e a s t co m p a n i o n ' s sen ses if it i s with i n 1 m i l e
(1 . 6 k m ) o f yo u . T h i s effect l a sts u p t o t e n m i n utes. Action
Tier 2: Soothe the Savage (2 I ntel lect poi nts) . Yo u ca l m a to esta b l i s h .
n o n h u m a n beast with i n 30 feet (9 m) . You m u st speak to it I m p roved Com panion. Yo u r beast co m p a n i o n i n creases
(a lthough it d oesn ' t need to u n d e rsta n d yo u r word s) , and it to l evel 4. As a l evel 4 creat u re, it h a s a ta rget n u m be r of
m u st see yo u . I t re m a i n s ca l m fo r one m i n ute o r fo r a s l o n g 1 2 a n d a health of 1 2 , a n d it i n fl icts 4 points of d a mage.
E n a b l e r.

Tier 5: Beast Cal l (5 I ntel lect poi nts) . Yo u s u m m o n a h o rd e


o f s m a l l a n i m a l s o r a s i n g l e level 4 beast t o h e l p yo u
tem porari ly. These creat u re s do yo u r b i d d i n g for as l o n g as
yo u focus yo u r atte ntion, but yo u m u st u s e yo u r act i o n each
t ur n to d i rect them. Creatu res a re n ative to the a rea a n d
a rrive u n d e r t h e i r o w n powe r, so if yo u ' re i n a n u n reac h a b l e
p l ace, t h i s a b i l ity wo n ' t work. Act i o n .

Tier 6 : Control t h e Savage ( 6 I ntel lect poi nts) . Yo u c a n


control a ca l m n o n h u m a n beast with i n 30 feet ( 9 m) . Yo u
control it for as l o n g as yo u focu s a l l yo u r atte ntion on it,
u s i n g yo u r turn each ro u n d . The GM has final s ay ove r
what counts as a n o n h u m a n beast, but u n l es s some k i n d
o f d ecept i o n i s a t work, yo u s h o u l d know whet h e r yo u c a n
affect a creatu re before yo u att empt t o u s e t h i s a b i l ity o n it.
Al i e n s , extrad i m e n s i o n a l entities, ve ry i nte l l i gent creat u res,
a n d a utomato n s n ever co u nt. Act i o n .
Improved Com panion. You r beast com p a n i o n i n creases to
level 5. As a leve l 5 creatu re, it has a ta rget n u m be r of 1 5 and
a health of 1 5 , and it i n fl i cts 5 poi nts of d a mage. E n a b l e r.

CONTROLS GRAVITY
G ravity m u st h ave been q u ite a co ncern for the peo p l e
of prior epoch s beca u s e t h e re a re many pat h s with i n t h e
n u m e n e ra to control i t . T h ro ug h a q u i rk of fate, some
u n iq u e d evice (s) , o r s u p re m e d evotion (or a co m b i n at i on
PLAYER'S GUIDE

of a l l t h ree) , yo u h ave le a rned to tap i nto the powe r of Tier 6: Weight of the World (6+ I ntel lect poi nts) . Yo u can
gravity. With one foot p l a nted i n t h e d i stant past, yo u a re a i n crease a ta rget ' s we ight d ra m atical ly. The ta rget i s p u l led
myste rious i n d ivid u a l . M ost l i kely, yo u a re a l s o o l d e r, h avi n g to t h e gro u n d a n d can't m ove phys ically u n d e r its own
s pent m uch o f yo u r l i fe h o n i n g you r od d , ancient talents. powe r fo r o n e m i n ute. The ta rget m u st be with i n s h o rt
You m ight prefer b i l l owy garments that d i s p l ay you r mastery ra nge. Fo r each l evel of Effort a p p l ied , yo u can affect o n e
of gravity' s p u l l and concea l you r identity and i ntentions. a d d i t i o n a l creat u re. Act i o n .
N o o n e type of c h a racte r i s m o re l i kely to control gravity
t h a n another, but the powe r i s rare. CRAFTS ILLUSIONS
Connection: Pick one oth e r PC. I n the rece nt past, w h i l e You use the n u menera to create hologra p h i c i m ages that
u s i n g yo u r gravitat i o n a l powe rs, yo u acci dentally s e n t t h at appear rea l . You a re, i n effect, an a rti st-a crafter of l ight and
c h a racter h u rt l i n g i nto t h e a i r or p l u m met i n g towa rd t h e sou n d . H o l ogra p h i c i m ages can neve r i n fl ict d i rect harm
gro u n d . Either way, s h e barely s u rvive d . I t i s u p to the p l ayer o r exert rea l force, but they can fool creat u res, c h a n g i n g
of t h at c h a racter to decide whether she re sents, fears, or o p i n io n s a n d eve n behaviors if yo u craft them cleverly.
fo rgives yo u . You l i kely d ress with fl a i r a n d co l o r. The a p peara n ce
Add itional Equi pment: You h ave a pen-s ized odd ity t h at of t h i ngs i s i m portant to yo u , both t h e i r bea uty a n d t h e i r
te l l s t h e we ight of wh ateve r yo u poi nt it at (wit h i n s h o rt u g l i n e s s . You a re a v i s u a l performer who can enterta i n ,
ra n ge) . The we ight i s d i s p l ayed on a s m a l l g l a s s p l ate i n terrify, o r fo o l eve ryo n e you e n co u nter.
r u n e s t h at o n ly yo u can d eci p h e r. A n a n o i s the most l i kely c h a racte r to be an i l l u s io n i st,
M i nor Effect Suggestions: The d u rat ion of the effect i s but jacks fi n d i l l u s i o n s to be h e l pfu l a s we l l . The ra re g l a ive
doubled. i l l u s i o n i st can find ways to use tricks in battle.
M ajor Effect Suggestions: An i m portant item o n t h e Connection: Pick one other PC. T hi s character i s never
ta rget ' s p e r s o n i s destroyed. fooled by you r i l l usions and i s never affected by the trickery of
you r s pecial a b i l ities. You can choose whether or not you know
Tier 1: Hover (1 I ntellect point) : You float s l owly i nto the a i r. I f t h i s fact.
you concentrate t o re m a i n motio n le ss i n the a i r, or fl oat u p to Add itional Eq u i pment: Yo u h ave an odd ity t h at a p pears to
a sh o rt d i stance as yo u r action, but no more; otherwise, you be a p i ece of clear g l a s s i n a synth fra me. By m a n i p u l at i n g
d rift with the wind or with any momentum yo u h ave ga i ned. h id d e n switches o n the fra me, yo u c a n m a ke ra n d o m
T h i s effect lasts for u p to ten m i n utes. I f you a lso h ave the movi n g i m ages appear o n the g l a s s . The i m ages a re u s u a l ly
H over esotery o r trick of the trade, yo u can h over for twe nty stra n ge a n d somet i m e s i n co m p re h e n s i b l e.
m i n utes and move you r normal s peed . Action to i n itiate. Psychedel ic Esoteries: I f yo u perform esote ries, they take
o n fl a m boya nt v i s u a l and aud itory q u a l ities of you r choos ing.
Tier 2: Lessening G ravity's Pu l l . By m a n i p u l ati n g gravity's T h i s a lteration changes noth i n g other t han the appearance of
pull o n yo u rself, yo u ga i n + 1 to yo u r S peed E d ge. E n a b l e r. the effects. For exa m p l e , yo u r attack esoteries m i ght look l i ke
mon sters made of energy that a s s a i l you r foes. You r Sta s i s
Tier 3: G ravity Cleave (3 I ntel lect poi nts) . Yo u can h a rm a esotery m ight l o o k l i ke a tentacled beast that h o l d s the vict i m
ta rget with i n s h o rt ra n ge by ra p i d ly i n creas i n g gravity's p u l l i n p l ace. Yo u r Teleportation esotery m i ght s e e m l i ke a hole i n
o n o n e portion o f t h e ta rget a n d decrea s i n g i t o n another, s pace opens u p a n d swa l l ows you .
i nfl ict i n g 6 poi nts of d a m age. Act i o n . M i nor Effect Suggestions: Yo u r i l l u s i o n h a s a s peci a l
q u a l ity t o it-perh a p s a n observer s e e s a n i m age of
Tier 4: Field o f G ravity ( 4 I ntel lect poi nts) . Wh e n y o u w i s h s o meth i n g from h i s past.
i t , a field o f m a n i p u l ated gravity a ro u n d y o u p u l l s i n com i n g M ajor Effect Suggestions: The i l l u s i o n l a sts fo r o n e h o u r,
ra n ged p roject i l e attacks t o the gro u n d . Yo u a re i m m u n e to or if it a l ready l asts t h at l o n g , it l a sts for 28 h o u rs .
s uch attacks u n t i l yo u r tu rn in the next ro u n d . You m u st be
aware of a n attack to foil it. T h i s a b i l ity does n ot work on T i e r 1 : M i nor I l l usion (1 I ntel lect point) . Yo u create a s i n g l e
e n e rgy attacks. E n a b l e r. i m age o f a creatu re o r o bject with i n i m med i ate ra nge. T h e
i m age m u st fit with i n a 1 0-foot (3 - m eter) c u b e . T h e i m age
Tier 5: Fl ight (4+ I ntel lect poi nts) . Yo u can fl oat a n d fly can m ove (for exa m p l e , yo u co u l d m a ke t h e i l l u s i o n of a
t h rough t h e air fo r o n e h o u r. Fo r each level of Effort a p p l i ed , person wa l k or attack) . b u t it ca n ' t l e ave t h e a rea defined
yo u can affect o n e a d d i t i o n a l creatu re of yo u r s ize o r by t h e c u b e . T h e i l l u s i o n i n c l u d e s sound but not s m e l l .
s m a l l e r. Yo u m u st t o u c h the creatu re to bestow the powe r I t l a sts fo r t e n m i n utes, b u t if yo u want t o c h a n ge t h e
of fl i ght. Yo u d i rect the oth e r creat u re ' s move m e nt, a n d o r i g i n a l i l l u s i o n s i g n ifica ntly-s u c h a s m a k i n g a creat u re
wh i l e flyi ng, it m u st re m a i n with i n s i g h t o f y o u o r fa l l . I n a p pe a r to be wo u n d ed-yo u m u st co ncentrate on it a ga i n
terms of ove r l a n d move m e nt, a flyi n g creatu re m oves about (t h o u g h d o i n g so d o e s n ' t cost a d d i t i o n a l I ntel l ect poi nts) .
20 m i les (32 km) per hour a n d i s n ot affected by terra i n . I f yo u m ove beyo n d i m med i ate ra n ge of t h e c u b e , t h e
Actio n t o i n itiate. i l l u s i o n va n i s h e s . Act i o n to create; act i o n t o m o d i fy.

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Tier 2: Disguise (2+ I ntel lect poi nts) . Yo u appear to be yo u wi l l m a ster eve n the myste ries of t h e a n c i e n t s . Ca l l i t
someone o r someth i n g else, ro u g h ly of you r s ize and magic o r ca l l it tech nology-you know t h at yo u can m aster
s h ape, fo r up to o n e h o u r. O n ce create d , the d i sg u i se it and use it fo r yo u r own d e s i g n s .
req u i res no co ncentrat i o n . Fo r each a d d i t i o n a l I ntel lect Yo u l i ke l y ca rry a w i d e a rray of too l s a n d s p a re p a rt s
point yo u s p e n d , yo u can d i s g u i se o n e oth e r creat u re. A l l w h e reve r you go. Yo u r work a p ro n i s p r o b a b l y a m a i n stay
d i sg u i sed creatu res m u st stay with i n s i ght o f yo u o r l o s e of yo u r w a rd ro b e , its pockets and l o o p s b ri m m i n g w i t h
t h e i r d i s g u i se. Act io n t o create. t h e i n st r u m e n t s of yo u r trad e . Yo u r ca l l o u sed fi n ge rs
m i g h t be sta i n ed w i t h grease t h at wi l l n ever co me
Tier 3 : M ajor I l l usion (3 I ntel lect poi nts) . Yo u create co m p l et el y c l e a n , b u t t hes e m a rks a re b a d g e s of h o n o r
a co m p l ex scene of i m ages with i n i m med i ate ra n ge . a m o n g yo u r ki n d .
T h e e n t i re sce n e m u st fit with i n a 1 00-foot (30- m eter) N a n o s m a ke i nterest i n g crafters, s u p p l e m ent i n g t h e i r
c u b e . T h e i m ages can m ove, but t h ey ca n ' t l e ave t h e esote r i es w i t h too l s a n d d evices. A g l a ive b u i l d e r l i ke l y
a rea d efi n e d b y t h e c u b e . T h e i l l u s i o n i n c l u d e s s o u n d fo c u s e s o n wea p o n s o r a r m o r. J acks m i ght be t h e m o s t
a n d s m e l l . I t l a sts fo r t e n m i n utes a n d c h a n ge s a s yo u co m m o n crafters, m a k i n g t h i n g s t h at w o r k i n a variety o f
d i rect (no co ncentrat i o n i s needed ) . I f you m ove beyo n d ways fo r a variety of u se s .
i m med i ate ra n ge of t h e c u b e , t h e i l l u s i o n va n i s h e s . Act i o n Connection: P i c k o n e oth e r P C . The c h a racte r h a s a n
to create. extra ite m of reg u l a r e q u i pment t h at yo u fa s h i o n ed fo r h e r.
(S h e chooses t h e ite m . )
Tier 4: I l l usory Selves (4 I ntel lect poi nts) . You create fo u r Add itional Eq u i pment: Yo u beg i n t h e game w i t h a bag of
hologra p h i c d u p l i cates o f yo u rself with i n s h o rt ra n ge. The l i ght too l s , the too l s needed to m a ke yo u r fi rst-t i er crafts,
d u p l icates last fo r o n e m i n ute. You mentally d i rect t h e i r a n d any normal item (of l evel 1 o r 2) t h at you can m a ke
act i o n s , a n d t h e d u p l i cates aren't m i rror i m ages-each with yo u r s k i l l s . You a l so h ave an a d d i t i o n a l oddity.
o n e can d o d i fferent t h i n g s . I f struck violently, t h ey either M i nor Effect Suggestions: Any ro l l s you m a ke regard i n g
d i s a p pear perm a n e ntly o r freeze motio n l e s s (yo u r choice) . t h at a rtifact ga i n a + 1 bon u s fo r 28 h o u rs .
Actio n to create. M ajor Effect Suggestions: A n y ro l l s yo u m a ke rega rd i n g
t h at a rtifact ga i n a + 2 bon u s fo r 28 h o u rs .
Tier 5 : Terrifyi ng I mage (6 I ntel lect poi nts) . You use a bit
of s u bt l e te l ep athy to learn w h i c h i m ages wo u l d appear Tier l : Crafter. Yo u a re t ra i ned i n t h e craft i n g o f two k i n d s of
terrifyi n g to creat u re s t h at yo u choose with i n l o n g ra n ge. ite m s . E n a b l e r.
Those i m ages a p pear with i n t h at a rea a n d m e n ace t h e M aster Identifier. Yo u a re tra i ned i n i d e ntifyi n g the
a p p ro p r i ate creat u re s . M a ke a n I nte l l ect attack ro l l aga i n st fu n ct i o n of any k i n d of device. E n a b l e r.
each creatu re yo u want to affect. S u cces s m e a n s the
creatu re flees i n terror fo r o n e m i n ute, p u rs ued by its Tier 2: Tin kerer. I f yo u s p e n d at l e a st o n e d ay t i n ke ri n g
n i ghtmare s . Fa i l u re m e a n s the creatu re i g n o res the i m ages, with a n a rt i fa ct i n yo u r posses s i o n , i t fu n ct i o n s a t o n e
w h i c h d o n ot h a m pe r it i n any way. Act i o n . level h i gh e r t h a n n o r m a l . Th i s a p p l i e s t o a l l a rt i facts i n
yo u r p o s s e s s i o n , b u t t h ey ret a i n t h i s bon u s o n l y fo r yo u .
Tier 6: G rand iose I l l usion ( 8 I ntel lect poi nts). You create a E n a b l e r.
fa ntastica l ly co m p l ex sce n e of i m ages t h at fit with i n a 1 - m i le Quick Work (3+ I ntel lect poi nts) . O n e u s e of any a rtifact
(1 .6-km) cube t h at yo u a re a l so with i n . Yo u m u st be a b l e (or o n e m i n ute of its co nti n u o u s fu n ction) is i n creased by
t o s e e the i m ages w h e n y o u create t h e m . The i m ages c a n one l evel if you u s e it with i n t h e n ext m i n ute. I f yo u s p e n d 4
m ove i n the cube a n d act i n acco rd a n ce w i t h yo u r d e s i re s . a d d i t i o n a l I nte l l ect poi nts, the u s e i s i ncreased by two leve l s
They can a l s o act logica l ly (such a s react i n g a p p ropriately if yo u u s e it with i n t h e next m i n ute. Act i o n .
to fi re o r attacks) when yo u a re n ' t d i rectly observ i n g t h e m .
The i l l u s i o n i n c l u d e s s o u n d a n d s m e l l . Fo r exa m p l e, a r m i e s Tier 3 : M aster Crafter. You a re tra i ned i n the craft i n g o f two
can c l a s h i n battle, w i t h a i r s u p po rt fr o m mach i n e s o r more k i n d s of ite m s , or yo u a re s peci a l ized in two k i n d s of
flyi n g creat u re s , on a n d a bove terra i n of you r creat i o n . The ite m s t h at you a re a l ready tra i ned i n . E n a b l e r.
i l l u s i o n l asts fo r o n e hour (or l o n ger, if you co ncentrate o n
it afte r t h at t i m e) . Act i o n . Tier 4: Cyphersmith. A l l cyp h e rs yo u u s e fu n ct i o n at o n e
level h i g her t h a n n o rm a l . I f g i v e n a w e e k a n d t h e right
CRAFTS UNIQUE OBJECTS too l s , c h e m i ca l s , a n d p a rts, you can t i n ke r with o n e of
With t h e re m a i n s of p rev i o u s civi l izat i o n s a l l a ro u n d , yo u r cyp hers, tra n sform i n g it i nto a n ot her cyp h e r of the
the raw m ateri a l s fo r a crafter offe r t h e m se lves t o those s ame type (anoet ic o r occultic) t h at you had i n the past.
who know where to look. Yo u a re a m a ke r, a crafte r, a n d a The GM a n d p l aye r s h o u l d co l l aborate to e n s u re t h at the
b u i l d e r. Yo u m i ght start out worki n g with wood or metal a s tra n sformation i s logica l-fo r exa m p l e, you p robably ca n ' t
u nd e rstood by the peo p l e of t h e N i nth Wo r l d , but eve n t u a l l y tra n sform a p i l l i nto a h e l m et. E n a b l e r.
PLAYER'S GUIDE

Tier 5: I n novator. You can mod ify any a rtifact to give it a n d so o n . Fo r exa m p l e, i n yo u r ro u n d , yo u co u l d l ift a n d
d i fferent or bette r a b i l ities as if t h at a rtifact were o n e l evel p u l l a l i ght metal o bj ect a nywh e re with i n ra n ge t o yo u rself
l ower t h a n n o rm a l , and d o i n g so takes h a l f the normal t i m e or move a heavy o bj ect (l i ke a p i ece of fu rnitu re) about
t o mod ify a device. E n a b l e r. 10 feet (3 m) . This powe r l acks the fi n e control to wield
a weap o n o r m ove o bjects with m u c h s peed , so i n most
Tier 6: I nventor. You can create n ew a rtifacts i n h a l f the s ituati o n s , it' s not a m e a n s of attack. Yo u ca n ' t u s e t h i s
t i m e , a s if t h ey were two l eve l s l ower, by s p e n d i n g h a l f the a b i l ity o n yo u r own body. Act i o n .
normal XP. E n a b l e r.
Tier 2: Repel M etal. B y m a n i p u l ati n g m agneti s m , yo u a re
EMPLOYS MAGNETISM tra i ned i n S peed defense tasks aga i n st any i n com i n g attack
E l ectromagnet i s m i s a fu n d a mental fo rce i n the u n iverse, t h at uses m eta l . E n a b l e r.
and it is yo u rs to co m m a n d . You a re a m a ster of m eta l .
Yo u p ro b a b ly wea r a l ot o f meta l , perh a p s a s part o f yo u r Tier 3: Destroy M etal (3 I ntel lect poi nts) . Yo u i n stantly
cloth i n g o r armor, a s p a rt o f yo u r accessories (such a s tear, rip, o r b u rst a metal object t h at i s with i n s i ght, with i n
jewe l ry o r p i e rci n gs) , e m bedded i nto yo u r b o d y s u rgical ly, s h o rt range, a n d n o b i gger t h a n h a l f yo u r s ize. M a ke a n
or i n some co m b i n ation of these o pt i o n s . I nte l l ect ro l l to destroy the object; t h e d ifficu lty o f t h i s t a s k
N o o n e type o f c h a racte r i s m o re l i kely t h a n any oth e r to i s d ecreased b y th ree ste ps (co m p a red t o b rea k i n g it with
e m p l oy m a g n eti s m , a l t h o u g h g l a ives who wield wea p o ns b rute stre n gth) . Act i o n .
a n d wea r armor wi l l fi n d it a n i nterest i n g co m p lement t o
t h e i r powe rs. Tier 4 : M agnetic Field ( 4 I ntel lect poi nts) . W hen y o u w i s h
Connection: Pick one oth e r PC. W h e n ever you use i t , a field o f magneti s m arou n d yo u p u l l s i n co m i ng, ran ged ,
yo u r powe rs, t h e meta l l i c ite m s o n t h at c h a racte r' s body meta l l ic p roj ect i l e attacks (such as a rrows, b u l lets, a th rown
s h ud d e r, rattl e, c l i n k, a n d s h a ke if h e i s with i n s h o rt ra n ge. meta l k n i fe , a n d so on) to the grou n d . Yo u a re i m m u n e to
M i nor Effect Suggestions: The d u rat ion of the effect i s s uch attacks fo r one ro u n d . Yo u m u st be awa re of an attack
doubled. to foil it. E n a b l e r.
M ajor Effect Suggestions: An i m portant item o n t h e
ta rget ' s p e r s o n i s destroyed. Tier 5: Command M etal (5 I ntel lect poi nts) . You res h a pe a
meta l l ic item as yo u d e s i re. The item m u st be with i n s i ght
Tier 1 : M ove M etal (1 I ntel lect point) . You can exe rt fo rce a n d with i n s h o rt range, and its mass can be n o greater
on meta l o bj ects with i n s h o rt ra n ge for one ro u n d . O n ce than yo u r own . Yo u can affect m u lt i p l e ite m s at o n ce a s
activated , yo u r powe r h a s an effective M i ght Pool of 1 0, a l o n g a s t h e i r co m b i ned m a s s fa l l s with i n these l i m its. You
M i ght Edge of 1 , a n d an Effort of 2 ( a p p roxi mately eq u a l to can fu se m u lt i p l e ite m s toget her. You can u s e t h i s powe r
the stre n gt h of a fit, ca p a b l e , ad u l t h u m a n ) , a n d yo u can to destroy a meta l o bj ect (as t h e Destroy M etal a b i l ity) , o r
u s e it to m ove metal o bjects, p u s h aga i n st metal o bjects, yo u can craft it i nto a n o t h e r d e s i red s h a pe (cru dely, u n less

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yo u h ave the p roper craft i n g s k i l l s) . You can t h e n move the Tier 3: Knowledge. Yo u r sto ries a n d songs conta i n trut h .
n ew o bj ect a nywh e re wit h i n ra n ge. Fo r exa m p l e, yo u co u l d Yo u a re tra i ned i n two a reas o f knowled ge o f yo u r choos i n g.
take a few metal s h i e l d s , fu s e th e m toget h e r, a n d u s e t h e E n a b l e r.
res u lt i n g s h ape to block a doorway. You can u s e t h i s a b i l ity
to m a ke an attack-ca u s i n g a foe's armor to co n strict, Tier 4: Cal m (3 I ntel lect poi nts) . T h ro ug h j o kes, song, o r
re n d e ri n g a metal item i nto s h a rd s t h at yo u fl i n g acro s s ot h e r a rt, yo u p reve nt a l iv i n g foe fro m attack i n g a nyo n e o r
the battl efie l d , a n d so o n-aga i n st one ta rget with i n s h o rt anyt h i n g fo r o n e ro u n d . Act i o n .
ra n ge. Regard l e s s of the form of the attack, it i s an I nte l l ect
action t h at d e a l s 7 poi nts of d a m age. Act i o n . Tier 5: Able Assistance. W hen y o u h e l p s o m e o n e w i t h a
task, yo u always red u ce the d ifficu lty of the task by o n e step
Tier 6: Diamagnetism. You magnetize any n o n meta l l i c rega rd l e s s of yo u r own s ki l l at t h at task. E n a b l e r.
o bj ect with i n s h o rt ra n ge so t h at it c a n be affected by
yo u r oth e r powe rs. Th u s , with M ove M eta l , yo u can m ove Tier 6: M aster Entertainer. You r I n s p i ration a b i l ity works more
any o bj ect. With Repel M eta l , you a re tra i ned in a l l S peed effectively, a l lowi n g you r frie n d s to decrease the d ifficu lty of a
defe n s e tasks, rega rd le ss of whet h e r the i n co m i n g attack task by two steps rather t han one step. E n a b l e r.
u ses meta l . And so on. E n a b l e r.
EXISTS PARTIALLY OUT OF PHASE
ENTERTAINS You h ave the a b i l ity to c h a n ge yo u r p h a s e state. I n fact,
Yo u a re an enterta i n e r: a s i n ge r, d a n ce r, poet, sto ryte l l e r, o r yo u ' re always s l i ghtly out of p h a s e , givi n g yo u a ghostly
so meth i n g s i m i l a r. You perform fo r t h e benefit of others. t ra n s l u ce n ce. With concentrat i o n , you can pass yo u r
N atur a l l y c h a r i s matic a n d talented , yo u h ave a l s o stu d ied to h a n d t h ro u g h a s o l i d o bject, a l l ow a s o l i d object to
m aster you r a rt. Yo u know all the o l d poe m s , songs, j o kes, p as s h a r m l e s s ly t h ro u g h yo u , o r l itera l ly wa l k t h ro u g h
a n d stories, a n d yo u ' re s k i l led at creat i n g n ew o n e s , too. wal l s . H owever, mov i n g i n a n d out o f d ifferent p h a s e
Yo u p ro b a b ly wea r fl a m boya nt o r at least fa s h i o n a b l e states req u i re s extreme fo rce of wi l l a n d can be menta l ly
cloth es a n d u s e cos metics, tattoos, o r h a i r styl i n gs fo r taxi ng. The exp l a n at i o n for yo u r stra n ge powe r l i es
d ra m atic effect. with i n some as pect of the n u m e n e ra. Perh a p s the a b i l ity
The ro l e of the enterta i n e r fits the jack best, but g l a ives e m e rged t h ro ug h t h e u s e of (or expo s u re to) l i ngeri n g
and n a n o s somet i m e s enterta i n a s we l l . t ra n sd i m e n s i o n a l tech n o logy o r as the res u lt o f a n
Connection: Pick o n e oth e r PC. T h i s c h a racter i s yo u r e n co u nter with a creatu re n ot n ative t o t h i s wo rld o r
worst critic. Yo u r a b i l ities t o h e l p o r i n s p i re others d o n ' t d i m e n s i o n . Perh a p s one of yo u r a n cestors fi rst d eveloped
fu n ctio n fo r h e r. t h e powe r a n d passed it d own t h ro ug h ge n e rat i o n s .
Add itional Equi pment: You start with a m u s ical You m ight do whatever you c a n t o play u p you r trans l ucent
i n stru ment o r ot h e r too l s needed to perfo rm . appearance by weari ng d iaphanous, b i l lowy clot h i ng, or,
M i nor Effect Suggestions: Yo u e n c h a n t the ta rget, who depend i n g on you r personal ity, you m ight do j u st the oppos ite.
re m a i n s e n c h a nted a s l o n g as you focus all yo u r atte ntion j acks enjoy the i nfiltrat i o n poss i b i l ities of c h a n g i n g
o n kee p i n g h e r t h at way. t h e i r p h a s e state, a n d n a n o s a p p reci ate the defe n s ive
M ajor Effect Suggestions: The ta rget is fo reve r favora bly capa b i l it i e s . G l a ives can use the offe n s ive and d efe n s ive
d i s posed towa rd yo u . a s pects but m i ght find t hem a bit h i n d e r i n g a s we l l .
Connection: Pick o n e oth e r PC. Yo u h ave known t h at
Tier 1 : Levity. Th ro u gh wit, c h a r m , h u m o r, a n d grace, c h a racte r for a w h i le, a n d he h e l ped yo u ga i n control of yo u r
yo u a re tra i ned in all soc i a l i nteract i o n s ot h e r t h a n those p h a s e states .
i nvolvi n g coercion o r i nti m i d at i o n . D u r i n g rests, yo u put M i nor Effect Suggestions: Wh i l e o u t o f p h ase, yo u a l s o
fr i e n d s a n d comrades at ease so m uch t h at they ga i n + 1 to g a i n + 1 t o a l l S peed d efe n s e tasks.
t h e i r recove ry ro l l s . E n a b l e r. M ajor Effect Suggestions: Wh i l e out of p h ase, yo u a re
a l s o i nv i s i b l e.
Tier 2: I nspiration. T h ro u g h sto r i e s , s o n g s , a rt, or ot h e r
fo r m s o f enterta i n ment, y o u i n s p i re yo u r fri e n d s . After Tier 1: Wal k Through Walls (2 I ntel lect poi nts) . Yo u can
s p e n d i n g 28 h o u rs with yo u , o n ce per d ay each of yo u r s l owly p as s t h ro u g h physical ba rriers at a rate of 1 i n c h (2 . 5
fri e n d s c a n d ecre a se t h e d ifficu lty o f a t a s k b y o n e ste p . c m ) per ro u n d (m i n i m u m o f o n e ro u n d t o p as s t h ro u g h
T h i s b e n efit i s o n go i n g w h i l e y o u re m a i n i n t h e fri e n d ' s any barrier) . Yo u ca n't act (ot h e r t h a n mov i n g) o r perceive
co m p a ny. I t e n d s if yo u l eave, b u t it re s u m e s if y o u ret u rn anyt h i n g u nt i l yo u pass e n t i rely t h ro ug h the barrier. Yo u
to t h e fri e n d ' s co m pa n y with i n 28 h o u rs . I f you l e ave can't p as s t h ro u g h e n e rgy barriers. Act i o n .
t h e fri e n d ' s co m pa n y for m o re t h a n 28 h o u rs , you m u st
s p e n d a n o t h e r 28 h o u rs toget h e r to reactivate t h e b e n efit. Tier 2 : Defensive Phasing ( 2 I ntellect points). You c a n change
E n a b l e r. you r phase so that some attacks pass through you harmless ly.
PLAYER'S GUIDE

For the next ten m i n utes, red uce the d ifficu lty of a l l you r S peed p rod uce a re d a rk a n d s h a d owy. These alterat i o n s c h a n ge
defensive tasks by one step, but d u ri n g t h i s time you lose any not h i n g oth e r t h a n t h e a p pearance of t h e effects. A F l a s h
benefit from armor you wear. Action to i n itiate. esote ry i s a s i lent b u rst o f s h adows, a Barrier esotery i s a
m a s s of s h ad owy w i s p s , a n d so o n .
Tier 3: Phased Attack (3 I ntel lect poi nts) . The attack yo u M i nor Effect Suggestions: The ta rget i s a l so d azed fo r
m a ke on t h i s t u rn i g n o res yo u r foe's armor. The a b i l ity one ro u n d , d u ri n g w h i c h t i m e the d i fficu lty o f a l l t a s k s it
works for wh ateve r k i n d of attack you u s e (melee, ra n ged , perfor ms i s mod ified by o n e step to its d etri ment.
e n e rgy, a n d so on) . E n a b l e r. M ajor Effect Suggestions: The ta rget i s a l s o stu n n ed and
loses its n ext t u r n .
Tier 4: G h ost (4 I ntel lect poi nts) . For the n ext ten m i n utes,
yo u a re tra i ned in s n e a k i n g tasks. D u ri n g this time, you can Tier 1 : Trained Explorer. You a re tra i ned i n search i n g,
m ove t h ro ugh solid barriers (but not e n e rgy ba rriers) at a l i ste n i ng, cl i m b i ng, b a l a n c i n g , a n d j u m p i n g tasks. E n a b l e r.
rate of 1 foot (30 cm) per ro u n d , a n d you can pe rce ive wh i l e
p h ased with i n a barrier o r object, w h i c h a l l ows yo u to peek Tier 2: Trained I nfi ltrator. Yo u a re tra i ned i n lockpicki n g a n d
t h rough wa l l s . Actio n to i n itiate. t i n ke r i n g w i t h device s . E n a b l e r.
Eyes Adj usted . You can see i n extre mely d i m l i ght a s
Tier 5 : U ntouchable (6 I ntel lect poi nts) . Yo u c h a n ge yo u r though it we re bright l i ght. You can s e e i n total d a rkness a s
p h a s e state fo r t h e n ext o n e m i n ute s o t h at yo u can't affect if it we re extre mely d i m . E n a b l e r.
or be affected by normal m atte r or e n e rgy. O n ly mental
attacks a n d s pecial tra n sd i m e n s i o n a l e n e rgies, d evices, o r Tier 3: Slippery Customer. You a re tra i ned i n esca p i n g
a b i l ities can affect yo u , but l i kewi se yo u can't attack, to u c h , fro m b o n d s , fitt i n g i n t i g h t s pace s , a n d oth e r contort i o n i st
o r oth e rwise affect anyt h i ng. Action to i n itiate. tasks. T h a n ks to yo u r expe rience, yo u a l so a re tra i ned i n
S peed defe n s e tasks wh i l e wea r i n g l i ght armor o r n o armor.
Tier 6: Enhanced Phased Attack (5 I ntel lect poi nts). T h i s E n a b l e r.
a b i l ity works l i ke the t h i rd-tier P h a sed Attack a b i l ity exce pt
t h at yo u r attack a l s o d i s ru pts t h e fo e ' s vita l s , de a l i n g a n Tier 4: Resil ient. I n yo u r exp l o rat i o n s of d a rk p l ace s ,
add iti o n a l 5 p o i n t s o f d a mage. E n a b l e r. yo u 've b e e n exposed to a l l sorts of terri b l e t h i ngs a n d a re
d eve l o p i n g a general res i stance. Yo u ga i n + 1 to Armor a n d
EXPLORES DARK PLACES a re t ra i ned i n M i ght defe n s e t a s k s . E n a b l e r.
Yo u exp l o re the fo rebod i n g ru i n s a n d myste rious loca l e s
of the ancient e r a s , tra i ned i n su c h activities by those who Tier 5: Dark Explorer. Yo u i g n o re penalties for any act i o n
h ave gone before yo u . Yo u ' re the a rch etyp ical trea s u re ( i n cl u d i n g fight i n g) i n extre mely d i m l i ght o r i n cra m ped
h u nter, scave nger, a n d fi n d e r of lost t h i n gs . Yo u s p e n d so s paces. Co m b i ned with yo u r Eyes Adj u sted a b i l ity, you can
m uch of yo u r t i m e i n t h e d a rk t h at yo u s l owly a d a pt to it, act without p ena lty eve n in total d a rk n e s s . You a re a l s o
a l most beco m i n g a creatu re of the gloom yo u rself. Eve n in tra i ned i n s n e a k i n g t a s k s wh i l e i n d i m o r n o l i ght. E n a b l e r.
civi l ized a rea s, you p refe r to keep to the s h adows.
M ost l i kely, you wea r dark clot h i n g to help you blend i nto Tier 6: Blinding Attack (3 Speed poi nts) . If yo u h ave a
the blackness. On the other hand, you m ight wear sensible sou rce of l i ght, you can u s e it to m a ke a melee attack
garments and gea r because you h ave serious and dangerous aga i n st a ta rget. I f s u cce ssfu l , the attack d e a l s no d a m age,
busi ness to attend to i n the dark. but the ta rget i s b l i nded fo r o n e m i n ute. Act i o n .
J acks in partic u l a r a re s u ited to exp lori n g d a r k p l aces;
those who d o so a re ca l l ed s h ad owj acks. G l aives who fo l l ow FIGHTS WITH PANACHE
t h i s path a re known as s h adow warri ors, a n d n a n o s a re You know that style is at least as i m portant as s u bstance.
ca l l ed s h ad owca ste rs. Defeating foes is secondary to looki ng good while doing it.
Connection: Pick one oth e r PC. T h i s c h a racter h a s been Some m ight cal l you a swashbuckler or daredevi l . You leap
yo u r advent u r i n g part n e r i n p rev i o u s exped iti o n s , a n d the through the air, make a flourish with you r weapon, and attack,
two of yo u work so we l l toget h e r t h at yo u both ga i n + 1 to usually with a clever, biti ng show of wit. You r enemies hate you,
any d i e ro l l s when yo u co l l aborate o n the s a m e task, fight but you r a l l ies adore you. J u st watching you fight is entertai ni ng.
the s a m e foe, and so o n . You very l i kely wea r n o armor, i n stead p referri n g styl i s h
Add itional Equi pment: You start w i t h a n exp l o rer's pack. cloth i n g-pe r h a p s eve n a h at with a feather.
I f you a l ready h ave one, you can i n stead take 50 extra feet J acks a n d g l a ives m a ke t h e best swa s h bucklers, a n d
(1 5 m) of rope, rat i o n s for two m o re d ays, a n d two m i n o r t h ey a re the most co m m o n types of c h a racte r to fi g h t with
glowglobes. p a n ache.
Dark Esoteries: I f you perform esote ries, they m a ke Connection: Pick o n e oth e r PC. Yo u ' re always tryi n g to
a l most no s o u n d , a n d wh ateve r v i s u a l d i s p l ays they i m press this c h a racte r with yo u r s k i l l , wit, a p pearance ,

� 47 �
�LIME NE �

or b ravado. Pe rhaps s h e i s a riva l , perh a p s you need h e r grab h o l d o f p sych ical ly. O n t h e oth e r h a n d , yo u h ave t h e
res pect, o r perh a p s yo u ' re ro m a ntica l ly i nterested i n h e r. powe r t o create ve ry m i n o r te l e k i n etic effects a t wi l l , so yo u r
Add itional Equi pment: You begin with a set of extre mely h a i r m i ght always be i n mot i o n , yo u cou l d h ave a few t i n y
styl i s h cloth es a n d a j ewe led wea p o n . objects floati n g a ro u n d yo u , o r yo u m i ght w e a r a l o n g cape
M i nor Effect Suggestions: The ta rget i s so d azz led b y that's always b i l l owi ng.
yo u r style t h at it i s d azed fo r o n e ro u n d , d u ri n g wh ich t i m e j acks a re t h e most l i kely c h a racte rs to be te l e k i n etics, but
the d ifficu lty o f a l l t a s k s it perfo rm s i s mod ified b y o n e ste p gla ives fi n d t h at the a b i l ities add to their co m bat p rowe s s ,
to its detri ment. a n d n a n o s , of co u rse, a p p reci ate t h e a d d i t i o n a l powe r.
M ajor Effect Suggestions: M a ke a n a d d i t i o n a l attack with Con nection: Pick one other PC. Th i s cha racter can cause
yo u r wea p o n o n yo u r t u r n . you r te lekinetic powe rs to act odd ly. Every once i n a while, if
he sta n d s d i rectly next to you , you r powers a re ca nce l l e d , but
Tier 1 : Attack Flourish. W i t h yo u r attack, y o u add styl i s h at other times, they seem i m p roved when u sed near h i m .
m ove s , e nterta i n i n g q u i ps , o r a ce rta i n " s o m eth i n g" t h at Mental Esoteries: I f you perform esoteries, those that
enterta i n s or i m p resses others. Choose any n u m be r of wou l d normal ly use force or other energy i n stead use
creat u re s with i n s h o rt ra n ge who can see yo u ; each of t hem teleki netic force. For exa m p l e , a F l a s h or a n O n s l a ught force
ga i n s a + l bon u s to its n ext d ie ro l l . E n a b l e r. blast is a teleki netic b l ast from you r m i n d . Th i s a lteration
changes noth i n g except that you d o n 't need a free hand to
Tier 2: Quick Block. If yo u u s e a l i ght or med i u m wea p o n , perform esote ries. E n a b l e r.
yo u decrease t h e d ifficu lty of yo u r S peed defe n s e act i o n s b y M i nor Effect Suggestions: An o bj ect moves faster o r
o n e ste p. E n a b l e r. more effici ently.
M ajor Effect Suggestions: You can move or affect twice
Tier 3: Acrobatic Attack (3 Speed poi nts) . Yo u le a p i nto the as m u ch a s n o rm a l .
attack, twi sti n g o r fl i p p i n g t h ro u g h the a i r. This mot i o n
decreases the d ifficu lty of yo u r attack by o n e ste p. I f yo u ro l l Tier 1 : Deflect Attacks (1 I ntel lect poi nt) . U s i n g yo u r m i n d ,
a n atu ra l 1 7 o r 1 8, yo u can choose t o h ave a m i no r effect yo u p rotect yo u rself fro m i n com i n g attacks. Fo r the n ext ten
rat h e r t h a n d e a l extra d a m age. Yo u can't u s e t h i s a b i l ity if m i n utes, yo u a re tra i ned in S peed d efe n s e tasks. Act i o n to
yo u r S peed i s red uced from wea ri n g armor. E n a b l e r. i n itiate.

Tier 4: Mobile Fighter (3 Speed poi nts) . As p a rt of yo u r Tier 2: Telekinesis (2 I ntellect points). You ca n exert force on
attack, yo u can le a p o n o r ove r obstacl es, swi n g fro m ro pes, objects wit h i n short range. Once activated, you r power has an
ru n along na rrow s u rface s , o r oth e rw ise m ove a ro u n d effective M ight Pool of 1 0, a M ight Edge of l , and an Effort of
the battlefie l d a t you r n o r m a l s peed a s if s u c h tasks we re 2 (a pproxi mately equal to the strength of a fit, ca pable, ad u lt
ro u t i n e (d ifficu lty 0) . You ca n ' t u s e t h i s a b i l ity if yo u r S peed h u man) , and you ca n use it to move objects, p u s h aga i n st
is red uced fro m wea ri n g armor. E n a b l e r. objects, and so on. For exa m p le, you cou l d lift and p u l l a l ight
object anywhere wit h i n range to you rself or move a heavy
Tier 5: Block for Another. If you use a l ight or med i u m weapon, object (l i ke a piece offu rniture) a bout l 0 feet (3 m) . This
you can block attacks made aga in st an ally near you. Choose power lacks the fine control to wield a wea pon or move objects
one creatu re with i n i m med iate range. You decrease the d ifficu lty with m uch s peed , so in most s ituations, it's not a means
of that creature's S peed defense actions by one step. You can't of attack. You can't use t hi s ab i l ity on you r own body. The
use Quick Block while using Block for Another. Enabler. power lasts for one hour or until its M ight Pool i s depleted­
whichever comes first. Action.
Tier 6: Agile Wit. When atte m pt i n g a S peed task, yo u
i n stead can ro l l (and s p e n d poi nts) as if it we re an I nte l l ect Tier 3 : Enhance Strength (3 I ntellect poi nts) . For the next ten
act i o n . If yo u a p p l y Effort to t h i s task, you can s p e n d points m i n utes , tasks that depend on b rute force-s uch as movi n g
fro m yo u r I nte l l ect Pool i n stead of yo u r S peed Pool ( i n a heavy object, s m a s h i n g down a door, or h itti n g someone
w h i c h c a s e yo u a l so u s e yo u r I nte l l ect E d ge i n stead of yo u r with a melee weapo n-a re easier for you . The d ifficu lty of a l l
S peed Ed ge) . E n a b l e r. s u c h tasks i s d ecreased b y one step. Action t o i n iti ate.

FOCUSES MIND OVER MATIER Tier 4: Apportation (4 I ntel lect poi nts) . You ca l l a physical
Te leki n e s i s . Psychoki n e s i s . M i n d ove r m atte r. The powe r object to yo u . You can choose any p iece of normal
h a s ma ny n a m e s , but i n the e n d , it a l l boi l s d own to o n e eq u i p ment o n the sta n d a rd eq u i p ment l i st, o r (no more
t h i n g-th e m o l ecu les t h at m a ke u p a l l m atte r a re yo u rs t o t h a n o n ce per d ay) yo u can a l l ow t h e G M to d eterm i n e t h e
co m m a n d . Yo u l i kely ca l l yo u rself a te l e k i n etic o r j u st a T K . object ra n d o m ly. I f yo u ca l l a ra n d o m o bject, it h a s a 1 0
M a ny teleki netics p refe r to wea r tight clot h i n g without pe rce nt c h a n ce of b e i n g a cyp h e r o r a rtifact, a l 0 percent
m uch accoute rment so th e re i s l ittl e another T K co u l d c h a n ce of be i n g a n odd ity, a 40 percent c h a n ce of b e i n g a
PLAYER'S GUIDE

p i ece of sta n d a rd e q u i p m e nt, a n d a 40 percent c h a n ce of Yo u p robably wea r a cloak with a h ood or someth i n g
b e i n g a bit of wort h l e s s j u n k. You ca n ' t u s e t h i s a b i l ity to s i m i l a r t o h i d e yo u r a rtifici a l p a rts fro m those w h o wo u l d
take an item h e l d by a n ot h e r creat u re. Act i o n . persecute yo u . Beca u s e yo u r co m po n e nts a re tricky to
re p a i r, a s t i m e goes o n , it m i ght beco me more d ifficu lt
Tier 5: Psychokinetic Attack ( 5 I ntellect points). You c a n u s e to conceal yo u r true n atu re, with exposed c i rcuitry, metal
th is attack i n one o f two ways . The first way i s t o p i c k u p a p l ates, and m o re i n a state of part i a l d i sa s s e m bly.
heavy object and h u rl it at someone wit h i n short range. T hi s Anyone-g l aive, jack, or n a no-m ight be a cybe rnetic
attack i s an I ntel lect action, and if successfu l , it deals 6 poi nts organ i s m .
of dam age to the target and to the h u rled object (wh ich could Connection: P i c k o n e oth e r P C . Th i s c h a racte r knows
be another foe, although that wou l d req u i re two rol l s-one rol l yo u r true n atu re, eve n if n o one e l s e does. If yo u r
t o grab t h e first fo e a n d another rol l t o h it t h e second fo e with co m po n e nts a re n ot particu l a rly h i d d e n , s h e knows a
the first) . The second way i s to u n leash a s hatteri n g b u rst of d i fferent secret of yo u rs , s uch as a preprogra m med word
power that works o n ly aga i n st an i n a n i mate object no larger t h at wi l l s h ut yo u d own fo r ten m i n utes.
than half you r s ize. M a ke an I ntel l ect rol l to i n stantly destroy Add itional Eq u i pment: Yo u h ave a bag of l i ght too l s a n d a
the object; the d ifficu lty of t h is task is decreased by t h ree steps vari ety of parts to re p a i r yo u rself.
(compared to b reaking it with brute strength) . Action. M i nor Effect Suggestions: Yo u r servos learn fro m yo u r
s u ccessfu l act i o n s . You ga i n a + 1 bon u s t o s i m i l a r act i o n s
Tier 6: Reshape M atter (6 I ntel lect poi nts) . Yo u r m a stery i nvo lvi n g the s a m e task (such as m a k i n g attacks aga i n st
of teleki n e s i s i s so great t h at you can res h a pe o bjects on a the s a m e foe or operat i n g the s a m e d evice) .
molecu l a r l eve l . You can affect a s i n g l e object no l a rger t h a n M ajor Effect Suggestions: Yo u d i scharge a s m a l l p u l se of
yo u , a n d t h e object m u st be v i s i b l e a n d c l o s e e n o u g h fo r power i nto you r foe. M a ke an i m med i ate attack aga i n st that
yo u to to u c h . You can u s e t h i s a b i l ity to d a m age the o bj ect foe (u s i n g the same stat as the action that ca u sed the major
(as if u s i n g Psych oki netic Attack, except t h e d ifficu lty of the effect) . I f the attack succeed s , it deals 4 poi nts of electrical
task i s decreased by fo u r ste p s i n stead of t h ree) , d a m age.
or yo u can atte m pt a craft i n g task to res h a pe the
o bj ect i nto another fo rm . Res h a p i n g a n o bj ect Tier 1 : Enhanced Body. You ga i n + l to Armor, +3
u s u a l ly h a s a d i fficu lty e q u a l to 1 p l u s t h e to yo u r M i ght Poo l , and +3 to yo u r S peed Poo l .
l evel of t h e fi n i s hed o bject. E n a b l e r.
Special Heali ng. Trad itional h ea l i n g s ki l l s ,
med icines, and tech n i q u e s work o n ly h a l f as wel l
FUSES FLESH
for you . Each t i me yo u start a t fu l l health, the first
AND STEEL 5 poi nts of d a m age you take can never be healed
At some point i n you r past, i n these ways or recovered normal ly. I n stead , you
some of yo u r orga n i c parts m u st use repa i r i n g s ki l l s and a b i l ities to restore
we re re p l aced with a rtificial those points. Fo r exa m ple, if you start with a fu l l
com ponents. (Altern atively, M i ght Pool o f 1 0 a n d take 8 poi nts o f d a m age,
you belong to a secret race you can use recovery rol l s to resto re 3 points,
of biomech a n ical hybri d s . ) but the re m a i n i n g 5 poi nts m u st be restored
T h e s e artifici a l com ponents u s i n g re p ai r i ng method s .
m i ght be s u bdermal, or
they m ight rese m b l e more Tier 2: I nterface. By d i rectly p l u gg i n g i nto
overt metal or synth p l at i n g a device, yo u can identify a n d learn to
on you r s k i n . They c a n a l so operate it a s t h o u g h the t as k we re o n e
take the form of t h read l i ke l evel l owe r. E n a b l e r.
te n d r i l s of circu itry wi n d i n g
across yo u r fl e s h . Wh ateve r t h e i r Tier 3: Weaponization. O n e l i ght o r
a p pearance, t h e s e com ponents med i u m m e l ee weapon of yo u r choice i s
give you s pecial a b i l ities. b u i lt i nto yo u r body, a n d yo u a re tra i ned i n
As yo u adva nce, you can t h i s weapon (even i f you a re n ot tra i ned i n
add to, mod ify, or d i scove r oth e r wea p o n s o f t h at type) . T h e weapon i s
new fu nctions for them. co ncealed u nt i l yo u w i s h t o u s e i t . E n a b l e r.
U nfort u n ately, you r a rtificial
body a l so h a s s peci a l Tier 4: Fusion. You can fu se you r cyphers and
req u i re ments when it takes artifacts with you r body. These fu sed devices
d a mage. fu nction as if they were one level h igher. Enabler.
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Tier 5: Deep Reserves. Once each day, you can transfer up to Tier 2: Controlled Change. Yo u can t ry to c h a n ge i nto yo u r
5 poi nts between you r Pool s in any com b i n ation, at a rate of beast fo r m o n a n y n i ght yo u w i s h ( a d ifficu lty 3 I nte l l ect
1 point per rou n d . For example, you could tran sfer 3 poi nts of task) . Any t ra n sformat i o n s you m a ke u s i n g t h i s powe r a re
M ight to S peed and 2 poi nts of I ntel l ect to S peed , which would i n add ition to the five n i ghts per month t h at you c h a n ge
take a total of five rou n d s . Action. i nvo l u ntari ly. Act i o n to c h a n ge.

Tier 6: U ltra En hancement. Yo u ga i n + 1 to Armor a n d +5 to Tier 3 : G reater Beast Form. Yo u r beast form ga i n s the
each of yo u r th ree stat Poo l s . E n a b l e r. fo l low i n g a d d i t i o n a l bo n u se s : + 1 to yo u r M i ght E d ge, +2 to
yo u r S peed Poo l , a n d + 1 to yo u r S peed E d ge. E n a b l e r.
HOWLS AT THE MOON
S o m et i m e s t h e n u m e n e ra i s a d o u b l e-ed ged swo rd . Tier 4: G reater Controlled Change. You no longer change i nto
Yo u a re cu rsed a n d b l e s sed to be a b l e to tra n sform you r beast form u n less you want to. Tran sform i n g i nto you r
i nto a powe rfu l creat u re , d rawi n g a d d i t i o n a l mass fro m beast form or back t o you r normal form i s now a d ifficu lty 1
a t ra n s d i m e n s i o n a l s o u rce. Yo u a n d t h e G M s h o u l d I ntel l ect task. Enabler.
work o u t t h e exact n at u re o f t h e creat u re , i n cl u d i n g its
a p p ea ra n ce , b u t it' s a wild beast of rage and b l ood-at Tier 5: Enhanced Beast Form. Yo u r beast form gai n s the
l e a st u n t i l yo u l e a r n to control it. Creat u re s l i ke yo u a re fo l low i n g a d d i t i o n a l bo n u se s : +3 to yo u r M i ght Poo l , +2 to
often ca l l ed " lyca n t h ro p e s . " yo u r S peed Poo l , a n d +2 to Armor. E n a b l e r.
Style a n d a p peara n ce a re p robably l ow o n yo u r l i st of
co n ce r n s . Yo u r clot h e s m i ght be ragged beca u s e yo u r Tier 6: Perfect Control. You no l o n ge r need to m a ke a ro l l
tra n sformation i s h a rd o n t h e m (or t h ey' re cheap beca u s e t o c h a nge i nto yo u r beast form o r yo u r n o r m a l for m. Yo u
yo u know t h ey' l l be destroyed the n ext t i m e y o u tra n sform) . can c h a n ge back a n d fo rth as yo u r act i o n . When yo u ret ur n
Anyo n e-g l a ive, j ack, or n a n o-ca n be a lyca nth rope, to yo u r n o r m a l for m, yo u n o l o n ge r take a pena lty to yo u r
although a g l a ive l i kely benefits the most fro m the ro l l s . E n a b l e r.
tra n sformat i o n .
Connection: Pick one oth e r P C . T h at c h a racte r i s a b l e t o HUNTS WITH GREAT SKILL
soot h e yo u wh en yo u ' re i n beast form. Yo u ' l l never attack You a re a tracker. Perh a p s you h u nt a n i m a l s or more deadly
h i m wh i l e tra n sformed , and if h e s p e n d s t h ree con secutive creat u re s . Perh a p s you go after peo p l e a s a bou nty h u nter,
t u r n s u s i n g h i s actio n to ca l m yo u d own , yo u can reve rt to l aw enforcer, or k i l l e r for h i re. Wh ateve r form yo u r h u nt i n g
yo u r normal form without h avi n g to m a ke a ro l l . takes, yo u a re t ra i ned i n sta l k i n g yo u r q u a rry a n d b ri n g i n g i t
Add itional Equi pment: You h ave a n accu rate d own . You a re a d a n ge ro u s i n d ivid u a l .
c h ro n o m eter a rtifact t h at always lets yo u know w h en the I f yo u h u nt a n i m a l s o r creat u re s , yo u m i ght carry t h e
n ext transformation i s co m i ng. t ro p h i e s of past ki l l s , s u c h a s teeth o r s k i n s . I f yo u ' re a
M i nor Effect Suggestions: The ta rget i s so i nti m i d ated bou nty h u nter, yo u p ro b a b ly wear wh ateve r yo u r q u a rry
by yo u r best i a l attack t h at it is d azed fo r one ro u n d , d u ri n g wo u l d fi n d most i n t i m i d at i n g so it fee l s as t h o u g h it h a s
w h i c h t i m e t h e d ifficu lty o f a l l tasks i t performs i s mod ified n o c h a nce of gett i n g away fro m yo u .
by one step to its detri ment. M ost h u nters a re g l a ives, b u t j acks a n d n a n o s b ri n g
M ajor Effect Suggestions: Yo u r attack conveys a s m a l l bit u n iq u e s k i l l s t o t h e chase.
of yo u r lyca nth ro py. I f yo u r foe s u rvives, o n e month l ater, Connection: Pick o n e oth e r PC. T h at person once saw
he tra n sfor ms i nto an u n contro l l e d beast. The G M decides you s h ow s u rp ri s i n g m e rcy towa rd you r p rey, a n d n ow yo u
what happens fro m t h e re. h o pe s h e kee p s t h at i nformation q u i et-it m i ght h a rm yo u r
re p utat i o n .
Tier 1 : Beast Form. O n five con secutive n i ghts each month, Add itional Eq u i pment: Yo u wea r boots t h at m u ffl e yo u r
yo u c h a n ge i nto a m o n st ro u s beast fo r u p to one hour each footste p s , giv i n g yo u a + 1 bon u s t o a n y ro l l mad e i nvolvi n g
n i ght. In this n ew form, you ga i n +8 to yo u r M i ght Poo l , s n e a ky move m e nt.
+ 1 to yo u r M i ght E d ge, + 2 t o yo u r S peed Poo l , a n d + 1 to M inor Effect Suggestions: You can atte m pt a n i nt i m idat i n g
yo u r S peed E d ge. W h i l e in beast fo rm , yo u can't s pe n d task t o ca use you r foe to i m med i ately s u rre nder.
I nte l l ect poi nts fo r any reason oth e r t h a n to try to c h a n ge M ajor Effect Suggestions: Yo u r foe pauses, terrified by you r
to yo u r normal form before the o n e- h o u r d u rat ion is ove r (a p rowess, a n d takes no action on h i s turn.
d i fficu lty 2 task) . I n a d d i t i o n , you attack any a n d eve ry l iv i n g
creatu re with i n s h o rt range. Afte r y o u reve rt t o yo u r normal Tier 1: Tracker. Yo u a re tra i ned i n fo l l owi n g a n d identify i n g
for m, yo u take a -1 pe n a lty to a l l ro l l s fo r o n e h o u r. I f you tracks. E n a b l e r.
did n ot ki l l and eat at least one s u bsta n t i a l creatu re w h i l e i n Stal ker. You a re tra i ned i n a l l types of movement tasks
beast for m, t h e pena lty i n creases t o - 2 a n d affects a l l yo u r ( i n cl u d i n g cl i m b i ng, swi m m i ng, j u m p i n g, a n d b a l a n c i n g) .
ro l l s fo r t h e n ext 2 8 h o u rs . Action t o c h a n ge back. E n a b l e r.

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PLAYER'S GUIDE

Tier 2: Sneak. You a re tra i ned i n stealth a n d i n itiative tasks. M i nor Effect Suggestions: The n ext t i m e you atte m pt to
E n a b l e r. co m m a n d , ca ptivate, or oth e rwise i nfl uence t h e s ame foe,
Sprint and G rab (2 Speed poi nts) . You can run a s ho rt the d i fficu lty of t h e t as k i s d ecreased by o n e ste p.
d i stance and m a ke a melee attack to grab a foe of you r size M ajor Effect Suggestions: The foe i s i n fl u e n ced ,
or s m a l l er. A s u ccessfu l attack means you grab the foe and ca ptivate d , or oth e rw i s e affected by yo u r a b i l ity for twice as
b ri n g it to a h a lt if it was movi n g (th i s can be treated as a l o n g a s n o rm a l .
tackle, if a p p ropriate) . Action.
Tier 1 : N atu ral Charisma. Yo u a re tra i ned i n a l l soc i a l
Tier 3 : Quarry (2 I ntel lect poi nts) . Choose a q u a rry (a s i n g l e i nteract i o n s , w h e t h e r t h ey i nvolve c h a r m , l earn i n g a
i n d ivid u a l creatu re t h at y o u can see) . You a re tra i ned i n a l l perso n ' s secrets, or i nt i m i d ati n g others. E n a b l e r.
t a s k s i nvolvi n g fo l l owi ng, u n d e rsta n d i ng, i nteract i n g wit h , Good Advice (1 I ntel lect point) . Yo u h ave a c l e a r m i n d
o r fight i n g t h at creat u re. You c a n h ave o n ly o n e q u a rry a t a fo r d eterm i n i n g t h e best way t o p roceed . W h e n yo u give
t i m e . Actio n to i n itiate. a n ot h e r c h a racter a s u ggest i o n i nvolvi n g h i s n ext act i o n ,
t h e c h a racte r i s t ra i ned i n t h at act i o n fo r o n e rou n d .
Tier 4: Surprise Attack. I f attacki ng from a hidden vantage, with Act i o n .
s u rprise, or before you r opponent has acted, you decrease the
d ifficu lty of you r attack by one step. On a successfu l h it, you Tier 2: Follower. Yo u ga i n a l eve l 2 N PC fo l l ower who i s
infl ict 2 additional poi nts of damage. Enabler. co m p l etely d evoted t o yo u . Yo u a n d t h e G M m u st work out
the d eta i l s of the fo l l ower a n d yo u ' l l probably m a ke ro l l s fo r
Tier 5: H u nter's Drive (5 I ntel lect poi nts). T h ro u g h fo rce of it i n co m bat o r w hen it t a k e s act i o n s . The fo l l ower acts o n
wi l l , wh en you w i s h it, you grant yo u rself greater p rowe s s i n yo u r t u r n . As a l evel 2 fo l l ower, it h a s a ta rget n u m be r of 6
t h e h u nt fo r ten m i n utes. D u r i n g t h i s t i m e , yo u d ecrease the a n d a health of 6, a n d it i nfl icts 2 poi nts of d a mage. If the
d i fficu lty of all tasks i nvo lvi n g yo u r q u a rry, i n cl u d i n g attacks, fo l lower d i es, yo u ga i n a n ew o n e after at least two weeks
by one ste p . Yo u r q u a rry i s t h e creatu re yo u selected with and p roper recru itment. E n a b l e r.
yo u r t h i rd-tier a b i l ity. E n a b l e r.
Tier 3 : Com mand (3 I ntel lect poi nts) . T h ro u g h s h e e r
Tier 6: M u ltiple Quarry (6 I ntellect points). Th is a b i l ity fo rce o f wi l l a n d c h a r i s m a , y o u i s s u e a s i m p l e co m m a n d
fu nctions l i ke the t h i rd-tier Qua rry a b i l ity except that you can t o a s i n g l e l i v i n g creat u re , w h i c h atte m pts t o carry o u t
select u p to th ree creatures as quarry. You m u st be able to see yo u r co m m a n d a s i t s n ext act i o n . T h e creat u re m u st b e
all t h ree creatures when you i n itiate t h i s a bil ity. You r H u nter' s with i n s h o rt ra nge a n d be a b l e t o u n d e rsta n d yo u . T h e
D rive a bil ity appl ies to a l l th ree creatures. Action to i n itiate. com m a n d c a n ' t i n fl i ct d i rect h a rm o n t h e creatu re o r its
a l l i e s , so " Co m m it s u i c i d e " wo n 't work, b u t " F lee" m i ght.
LEADS In a d d i t i o n , t h e co m m a n d can req u i re t h e creatu re to
U s i n g c h a r i s m a , natural leaders h i p , a n d perh a p s some ta ke only o n e act i o n , so " O p e n t h e door" m i ght work, b u t
tra i n i ng, yo u co m m a n d t h e act i o n s of ot hers, who fo l l ow " O p e n t h e d o o r a n d r u n t h ro u g h it" wo n 't. Act i o n .
yo u wi l l i n gly. You a re a co m m a n d e r, a capta i n , a leader, o r Capable Fol lower. Yo u r fi rst fo l l ower i n creases t o l evel
a ge n e ra l . Yo u r s k i l l s a l l ow yo u to m a ke peo p l e d o w h at you 3 . As a l evel 3 fo l l ower, it has a ta rget n u m be r of 9 and a
want, but yo u a l so h ave the wisdom to know what act i o n s health of 9, a n d it i n fl i cts 3 poi nts of d a m age. E n a b l e r.
wo u l d be b e s t fo r yo u r fo l l owers a n d a l l ie s .
S i nce yo u n e e d the res pect of oth e rs , yo u p r o b a b l y d re s s Tier 4: Captivate or I nspire (4 I ntel lect poi nts) . Yo u can u s e
a n d carry yo u rself i n s u c h a w a y t h at i n s p i re s , endears, o r t h i s a b i l ity i n o n e of two ways . E it h e r yo u r wo rd s k e e p the
i nt i m i d ates. Yo u h ave a voice s u ited to barki n g orders t h at atte ntion of a l l N PCs t h at hear t h e m fo r a s l o n g a s yo u
can be h ea rd eve n on a n o i sy battl efie l d . speak, or yo u r word s i n s p i re a l l N PCs (of yo u r choos i n g)
G l a ives m a ke exce l lent m i l itary leaders, b u t a j a c k co u l d t h at hear t hem to fu n ct i o n as if they we re o n e l eve l h i g h er
e a s i l y l e a d a gro u p o f exp l o rers o r a d e n o f t h i eves. A n a n o fo r the n ext h o u r. Act i o n .
m i ght be the h e a d o f a gro u p o f " m ages" o r s c h o l a rs , o r Capable Fol lower. Yo u r fi rst fo l l ower i n creases to l evel
s h e m i ght h ave a gang of bodyguards a s fo l l owe rs. 4. As a l evel 4 fo l l ower, it has a ta rget n u m be r of 1 2 and a
Connection: Pick one oth e r PC. T h at c h a racte r was o n ce a health of 1 2 , a n d it i n fl icts 4 poi nts of d a mage. E n a b l e r.
fo l l ower of yo u rs , but yo u h ave s i nce grown to t h i n k of h i m
a s a peer. Tier 5: Band of Fol lowers. Yo u ga i n s ix l evel 2 N PC fo l l owers
Additional Equi pment: You h ave an a rtifact that a l l ows you who a re co m p l etely d evoted to yo u . (They a re in add ition
to tag up to seven fo l l owers. By looki n g i nto the glass p l ate to t h e fo l l ower yo u ga i n ed at seco n d t i er.) Yo u a n d t h e G M
on the device, you can determ i n e t h e i r d i stance and d i rection m u st work out the deta i l s of these fo l l owe rs. I f a fo l lower
rel ative to you . The taggi n g p rocess i s somewhat demea n i ng, d ie s , yo u ga i n a new one after at least two weeks and p roper
so it i s l i kely that o n ly you r fo l l owers wo u l d ever s u b m it to it. recruitment. E n a b l e r.
�LIME NE �

Tier 6: M i n d of a Leader (6 I ntel lect poi nts) . When you Tier 4: Wi lderness Awareness (4 I ntel lect poi nts). Yo u r
d evelop a p l a n that i nvolves you r fo l l owers, yo u can ask the co n n ecti o n t o t h e n atu ra l world exte n d s t o a degree t h at
GM one very general q uestion about what i s l i kely to h a ppen some wou l d ca l l s u pernat u r a l . W h i l e i n t h e w i l d e r n e s s ,
if you carry out the plan, and yo u will get a s i m p l e , b rief y o u can extend yo u r s e n s e s u p to a m i l e i n any d i rect i o n
a n swe r. Action. a n d a s k t h e G M a ve ry s i m p l e , g ener al q uestion about t h at
Capable Fol lowers. Yo u r fi rst fo l l ower i n creases to l evel a rea, s uch as "Where i s t h e m a rgr ca m p ? " or " I s my fri e nd
5 . As a l evel 5 fo l l ower, it has a ta rget n u m be r of 1 5 a n d a Deit h a n sti l l a l ive ? " I f t h e a n swer yo u seek i s n ot i n the
health of 1 5 , a n d it i n fl i cts 5 poi nts of d a m age. Each of yo u r a rea, yo u rece ive no i nformat i o n . Act i o n .
l evel 2 fo l l owers i n creases t o l evel 3 . E n a b l e r.
Tier 5: T h e Wild Is on You r Side ( 5 I ntel lect poi nts) . Wh i l e
LIVES IN THE WILDERNESS yo u ' re i n the w i l d e r n e s s , fo e s with i n s h o rt ra n ge a re t r i p ped
Yo u dwe l l i n t h e w i l d s . Yo u p robably h ave d o n e so most, if by rocks, tangled in v i n e s , b itte n by i n sects, and d i stracted
n ot a l l , of yo u r l ife, co m i n g to u nd e rsta n d the myste ries of o r confused by s m a l l a n i m a l s . The d ifficu lty of any tasks
n at u re, weat h e r, and s u rviva l . The ways of fl o ra a n d fa u n a performed by those foes i s i n creased by o n e ste p. Th i s
a re yo u r ways . effect l a sts fo r t e n m i n utes. Act i o n t o i n itiate.
You r rou g h , ru gged cloth i n g s h ows l ittle con cern for style.
M ost of the time, cove ri n g you rself i n n at u ra l smells to keep Tier 6: One With the Wi ld (6 I ntel lect poi nts) . Fo r the n ext
you r scent fro m a ro u s i n g s u s picion in the wilderness is more ten m i n utes, n atu ra l a n i m a l s a n d p l a nts with i n l o n g ra n ge
i m portant th a n bath i n g to kee p you rself p rese nta ble to other w i l l n ot knowi ngly h a rm you or those yo u d e s i g n ate. Act i o n .
humans. M aster o ft h e Wild. Wh i l e yo u ' re i n the w i l d e r n e s s , yo u r
G laives and jacks are the most l i kely characters t o l ive i n M i ght E d ge, S peed E d ge, a n d I nte l l ect E d ge i n crease by
t h e wilderness, perh aps worki ng as guides, h u nters, trappers, 1 . W hen you m a ke a recovery ro l l in t h e w i l d e r n e s s , yo u
scouts, or trackers. A nano that does so m ight be seen as a recover twice as many points. E n a b l e r.
nature priest or wild wizard .
Connection: P i c k o n e oth e r PC who i s n 't fro m t h e MASTERS DEFENSE
w i l d e r n e s s . You ca n ' t h e l p but feel a l ittl e contem pt fo r t h at P rotect i n g yo u rself i s obvi o u s ly i m porta nt i n d a n ge ro u s
c h a racter a n d h e r "civi l ized " ways, w h i c h s h ow d i sd a i n fo r s ituati o n s , a n d y o u a re particu l a rly good a t i t . Ca utious a n d
a l l t h i ngs n atu ra l a n d (to you r m i n d) t r u e . prude nt, y o u l e a r n tech n i q ues t o defe n d aga i n st a l l k i n d s of
Add itional Equi pment: You h ave a d i rect i o n a l co m p a s s . attacks, both physical a n d menta l . The w i n n e r is ofte n t h e
M i nor Effect Suggestions: A foe t h at i s a n atu ra l creatu re l a st p e r s o n sta n d i ng, a n d yo u 've d o n e a l l y o u can to e n s u re
flees rath er t h a n co nti n u e to fight yo u . t h at person wi l l be yo u .
M ajor Effect Suggestions: A foe t h at i s a natural creatu re You carry a s h i e l d a n d probably wear t h e best a r m o r you
becomes warily pass ive. can fi n d .
G l aives m a ke exce l lent defe n s ive m a sters, but j acks a n d
Tier l : Wilderness Life. You a re tra i ned in cl i m b i n g a n d n a n o s a l so fi n d a t least some o f t h e s e s k i l l s o f great v a l u e .
swi m m i n g t a s k s . E n a b l e r. Connection: P i c k o n e oth e r P C . Th i s c h a racte r p rotected
Wilderness Lore. Yo u a re tra i ned i n w i l d e rn e s s n avigat i o n you from h a rm rece ntly, a n d yo u fee l i n d e bted to h i m fo r
a n d i n i d e ntifyi n g p l a nts a n d creat u re s . E n a b l e r. savi n g yo u r l i fe.
Add itional Eq u i pment: Yo u h ave a s h i e l d .
Tier 2: Living off the Land. G iven an hour or so, you can always M i nor Effect Suggestions: You ga i n a + 1 bon u s t o S peed
find ed ible food and potable water in the wilderness. You d efe n s e ro l l s fo r one ro u n d .
can even find enough for a s m a l l gro u p of people, if need be. M ajor Effect Suggestions: You ga i n a + 2 bon u s t o S peed
Fu rther, s i n ce you ' re so hardy and h ave ga i ned res i stance over d efe n s e ro l l s fo r one ro u n d .
time, the d ifficu lty of res i sting the effects of natural poisons
(such as those from plants or l iving creatures) i s decreased by Tier 1 : Sh ield M aster. W h e n yo u u s e a s h i e l d , i n add ition
one step. You ' re also i m m u ne to natural d i seases. Enabler. to t h e as set it gives yo u (lowe r i n g the d ifficu lty of S peed
d efe n s e tasks by one step) . you can act as if yo u a re tra i ned
Tier 3: Animal Senses and Sensibil ities. Yo u a re t ra i ned i n in S peed defe n s e tasks. H oweve r, in any ro u n d in wh ich you
l i ste n i n g a n d s pott i n g t h i n gs . I n a d d i t i o n , most o f t h e t i m e , use t h i s benefit, the d ifficu lty of yo u r attacks i n creases by
the G M s h o u l d a l e rt y o u if yo u ' re a b o u t t o wa l k i nto a n one ste p . E n a b l e r.
a m b u s h o r a t r a p t h at i s l ower t h a n l evel 3 . E n a b l e r.
Wilderness Explorer. W h i l e taki n g any act io n ( i n cl u d i n g Tier 2: Sturdy. You are trai ned in M ight defense tasks. Enabler.
fight i n g) i n t h e w i l d , yo u i g n o re a n y p e n a lties d u e t o n atu ra l Armor Expert. When you wea r any armor, you red uce
ca uses s u c h a s ta l l gra s s , t h i c k b ru s h , ru gged terra i n , the armor's penalties ( M i ght cost per h o u r and S peed
weath er, a n d so o n . E n a b l e r. red u ction) by 1 . E n a b l e r.
PLAYER'S GUIDE

Tier 3: Dodge and Resist (3 Speed poi nts) . Yo u can rero l l in which you tra i n e d , the style of fight i n g you h ave maste red ,
any o f yo u r M i ght, S peed , o r I nte l l ect d efe n s ive ro l l s a n d or the name of you r mentor. You r weapon is a l most certa i n ly
take the bette r o f t h e two res u lts. E n a b l e r. you r finest posses s i o n . N ot o n ly is it wel l ca red for and of
h i g h q u a l ity, but yo u probably kee p it in a beautifu l sca b ba rd ,
Tier 4: Tower of Wi l l . You a re tra i ned i n I nte l l ect defense harness, belt, case, o r somet h i n g s i m i l a r.
tasks. E n a b l e r. M a ny g l a ives a re weap o n m a sters, but somet i m e s a jack
Armor M aster. When yo u wea r any armor, yo u red u ce m i ght choose this pat h , p a rticu l a rly with l i ghter wea p o n s .
the armor's p en a lties ( M ight cost per h o u r a n d S peed Connection: Pick o n e oth e r P C . T h at c h a racte r s h ows
red uction) to 0. E n a b l e r. pote ntial in the use of yo u r wea p o n. Yo u wo u l d l i ke to tra i n
h e r, b u t yo u ' re n ot nece s s a r i l y q u a l ified t o teach (that's u p
Tier 5: N oth ing but Defend. I f you do noth i n g on yo u r t u rn t o you) , a n d s h e m i ght n ot b e i nterested (that's u p t o h e r) .
oth e r t h a n d efe n d , yo u a re s peci a l ized i n a l l d efe n s ive tasks Add itional Eq u i pment: Yo u h ave a h i gh-q u a l ity weap on of
fo r t h at o n e ro u n d . Act i o n . yo u r choos i n g.
Weaponry Esoteries: I f you perform esoteries, you r attacks
Tier 6: Defense M aster. Eve ry t i m e yo u s u cceed a t a S peed always look l i ke you r chosen weapon. So the force bl ast of
defe n s e task, you can m a ke a n i m m ed i ate attack aga i n st the Onsla ught esotery appears to be a large weapon made
yo u r foe. Yo u r attack m u st be the s a m e type (melee of force, and the Flash esotery prod uces a fl u rry of wea pon ry.
wea p o n , ra n ged wea p o n , o r u n a rmed) a s the attack you These alterations change noth i n g other than the appearance
defe n d aga i n st. I f you d o n ' t h ave a n a p p ro p r i ate type of of the effects. As a nother example, Barrier becomes a wal l of
wea p on ready, yo u ca n't u s e this a b i l ity. E n a b l e r. swi rl i n g blades of energy. T hi s alteration changes the esotery
such that it is not a solid barrier but rather infl icts 1 point of
MASTERS WEAPONRY damage to anyone who touches it and 4 poi nts of damage to
You have worked long and hard with one particu lar type of anyone who passes t h rough it.
weapon: sword s, axes, daggers, whips, or whatever you choose. M i nor Effect Suggestions: The ta rget is so d azzled by
Thus, you are a swordsman, an axemaster, a m i stress of kn ives, yo u r expert i s e t h at it is d azed for o n e ro u n d , d u ri n g w h i c h
or whatever is appropriate to you r chosen weapon. A master of t i m e the d ifficu lty of a l l t a s k s it perfor ms i s mod ified by o n e
the rapier is d ifferent from a master of the warhammer. s t e p to i t s detri ment.
You m ight wear a sym bol-a badge, a p i n , a tattoo, a n M ajor Effect Suggestions: M a ke a n i m med i ate a d d i t i o n a l
a m u let, ce rtain colors, and so on-that i n d icates the school attack w i t h the w e a p o n as part of yo u r t u r n .

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Tier 1 : Weapon M aster. You ga i n a + 1 bon u s to d a mage Trained Assassi n . Yo u a re tra i ned i n stealth a n d d i sg u i se
with yo u r chosen wea p o n . E n a b l e r. tasks. E n a b l e r.

Tier 2: Weapon Defense. Wh i l e yo u r chosen weapon is i n Tier 2: Quick Death (2 Speed poi nts) . Yo u know h ow to ki l l
yo u r h a n d o r h a n d s , you a re tra i ned i n S peed d efe n s e ro l l s . q u i ckly. When yo u h it with a m e l ee o r ra n ged attack, yo u
E n a b l e r. d eal 4 a d d i t i o n a l poi nts of d a m age. You ca n ' t m a ke t h i s
attack i n two co n secutive ro u n d s . Act i o n .
Tier 3: Rapid Attack (3 Speed poi nts). O nce per ro u n d , you
can m a ke a n add iti o n a l attack with yo u r chosen wea p o n . Tier 3 : Poison Crafter. Yo u a re tra i ned i n craft i n g , s e n s i ng,
E n a b l e r. identify i n g , a n d res i st i n g poisons. E n a b l e r.
Trained I nfi ltrator. You a re tra i ned i n a l l i nteract i o n s
Tier 4: Never Fumble. If you rol l a natural 1 when attacki n g i nvo lvi n g l ie s o r trickery. E n a b l e r.
with you r chosen weapon, you c a n ignore or countermand t h e
G M ' s i ntru s ion for that rol l . You c a n never be d i sarmed o f you r Tier 4: Better Su rprise Attack. If attacki n g fro m a h id d e n
chosen weapon, n o r w ill you ever d rop i t accidental ly. Enabler. vantage, w i t h s u rprise, o r before a n o p p o n e n t h a s acted ,
yo u red u ce the d ifficu lty of yo u r attack by o n e ste p. O n
Tier 5: Extreme M astery (4 M ight poi nts) . When u s i n g yo u r a s u ccessfu l h it w i t h t h i s s u rprise attack, yo u i n fl i ct 2
chosen wea p on, yo u can rero l l a n y attack ro l l yo u w i s h a n d a d d i t i o n a l poi nts of d a m age. These effects add to those
take the bette r of t h e two res u lts. E n a b l e r. fro m S u rprise Attack, giv i n g yo u a total decrease of two
ste p s a n d a total of 4 a d d i t i o n a l poi nts of d a mage. E n a b l e r.
Tier 6: Damage Dealer. You ga i n a +2 bon u s to d a m age
with yo u r chosen wea p o n . Th i s bon u s a d d s to the one fro m Tier 5: Slayer (5 Speed poi nts) . With a swift a n d s u d d e n
the Weapon M aster a b i l ity, giv i n g yo u a total bon u s of +3 . attack, y o u stri ke a foe i n a vital s pot. I f t h e ta rget i s l eve l 3
E n a b l e r. or l e s s , it is s l a i n outright. Act i o n .
Death Dealer (5 M ight poi nts) . If yo u stri ke a foe of
l evel 3 or l ess with yo u r chosen wea p o n , you ki l l t h e ta rget Tier 6 : Escape Plan. When y o u ki l l a fo e , yo u can atte m pt a
i n stantly. Act i o n . s n e a k i n g act i o n to i m m ed i ately h i d e from anyone a ro u n d ,
a s s u m i n g t h at a s u itable h i d i n g p l ace i s nearby. E n a b l e r.
MURDERS
The m u rderous assas s i n is a master of deal i n g death . No one RAGES
i s better at sneaking i nto a location, e l i m i nating a target, and The berse rker i s a fea red fighter who ca n n ot be sto p ped .
s l i p p i n g out aga i n . Obvious ly, a professional ki l ler i s not l i kely You put yo u rself i nto a h owl i n g battle fre nzy t h at can m a ke
to h ave a lot of friends. you a terror on t h e battl efie l d . You m i ght h a i l fro m a l ess
You probably wear dark colors-black, charcoal grey, or civil ized soci ety, perhaps eve n a t r i b a l o ne.
midn ight blue---to help blend into the shadows. But since you're You l i kely wea r l ittl e o r n o armor so a s n ot to restrict yo u r
also a master of d isguise, in truth you could look like anyone. s peed o r m a n e uvera b i l ity. Yo u r cloth i n g i s p robably s i m p l e
Any c h a racte r co u l d be an a s s a s s i n . j acks a re the most a n d uti l itari a n .
l i kely choice, but nanos with t h e i r esote ries o r g l a ives with G l aives m a ke the best berserkers.
t h e i r co m bat a b i l ities wo u l d m a ke efficient k i l lers a s we l l . Connection: Choose o n e ot h e r PC. Yo u fee l stra n gely
Connection: Pick o n e oth e r PC. T h at c h a racte r knows p rotective towa rd t h at c h a racte r a n d d o n 't want to see h e r
yo u r rea l identity, p rofe s s i o n , and backgro u n d . To all oth e rs , c o m e to h a r m .
the t r u t h about y o u i s a c l o s e l y g u a rded secret. M i nor Effect Suggestions: W hen fight i n g m u lt i p l e fo e s ,
Additional Equipment: You start with a d i sguise kit and th ree y o u k n o c k o n e i nto a n ot her, putt i n g both o ff b a l a nce. A s a
doses of a level 2 blade poison that inflicts 5 poi nts of damage. res u lt, treat both foes as o n e l evel l owe r for o n e ro u n d .
M i nor Effect Suggestions: No one but the foe notices M ajor Effect Suggestions: Yo u r fo e i s terrified o f yo u r rage
t h at yo u m a ke the attack. and u s e s h i s n ext two act i o n s to flee.
M ajor Effect Suggestions: I f yo u h ave poison a m i d yo u r
b e l o n g i n g s , yo u we re a b l e t o a p p l y it j u st before t h e stri ke, Tier 1: Frenzy (1 Intellect point). When you wish, while i n combat,
add i n g the p oiso n ' s effects to the n o r m a l attack d a m age. you can enter a state of frenzy. While in this state, you can't use
I ntellect poi nts, but you gai n + 1 to you r M ight Edge and you r
Tier 1 : Su rprise Attack. I f attacki n g from a h i d d e n vantage, S peed Edge. T h i s effect lasts fo r as l o n g as you wish, b u t i t e n d s if
with s u rprise, o r before a n opponent h a s acted , you red uce no com bat is taking place with in range of your senses. Enabler.
the d ifficu lty of yo u r attack by one ste p. O n a s u ccessfu l h it
with t h i s s u rprise attack, yo u i n fl i ct 2 a d d i t i o n a l points of Tier 2: Hardy. You ga i n +5 to yo u r M i ght Poo l . These
d a m age. E n a b l e r. a d d i t i o n a l poi nts can be u sed o n l y to a b sorb d a mage. Yo u
PLAYER'S GUIDE

ca n ' t s p e n d t h e m to a p p l y Effort to ro l l s . E n a b l e r. ways. T h ro ug h p ractice a n d i n h e rent a b i l ity (or the s u btle


Mobile Fighter: You a re tra i ned i n cl i m b i n g a n d j u m p i n g u s e of h id d e n o r i m p l a nted d evices) , yo u control the s a m e
tasks. E n a b l e r. e n e rgy. N ot o n ly can y o u create a n d d i s c h a rge e l ectrical
powe r, but you can eve n t u a l l y learn to u s e it to tra n s p o rt
Tier 3: Power Stri ke (3+ M ight poi nts) . If you s u ccessfu l ly yo u rself.
attack a ta rget, you knock it prone i n add ition to i n fl i ct i n g Yo u p robably wea r tight-fitt i n g cloth i n g t h at a l l ows you
d a m age. The ta rget m u st be yo u r s ize o r s m a l l e r. You can to m ove q u ickly. Yo u r garments m i ght be blue a n d b l ack,
knock d own a ta rget l a rger than yo u if yo u a p p ly a l evel of perh a p s with a l i ght n i n g-bolt motif.
Effort to d o so (rat h e r than to decrease the d ifficu lty of the Alt h o u g h nanos seem most s u ited to wie l d i n g l i ghtn i n g,
attack) . E n a b l e r. jacks can m a ke good u s e of the varied l i ght n i n g a b i l ities.
Unarmored Fighter. Wh i l e u n a rmored , yo u a re tra i ned i n Con nection: Pick one other PC. Th i s cha racter has been
S peed d efe n s e tasks. E n a b l e r. you r friend for a long time, and yo u h ave learned to b ri n g her
along when you ride the l i ghtn i n g. I f the characte r i s sta n d i n g
Tier 4: G reater Frenzy (4 I ntel lect poi nts) . Wh e n you w i s h , right next t o you , yo u c a n take her with you w h e n you u s e
wh i l e i n co m bat, yo u c a n enter a state o f frenzy. Wh i l e i n t h e Bolt R i d e r or E lectrical Fl ight powers. (Normal ly, neither
t h i s state, yo u can't u s e I nte l l ect points, b u t you ga i n + 2 to a b i l ity a l lows yo u to tra n s port other creat u res.)
yo u r M i ght E d ge and yo u r S peed E d ge. Th i s effect l a sts for Additional Equipment: You have a bag of m i scel l aneous
a s l o n g as yo u wi s h , but it e n d s if n o co m b at is taki n g p l ace batteries and power cel l s . Whenever you find a new device that
with i n ra n ge of yo u r s e n s e s . You can use t h i s a b i l ity o r yo u r operates on batteries or cel l s (G M d i scretion) , there is a 75
fi rst-tier Fre nzy a b i l ity, b u t yo u ca n ' t u s e both a t t h e s a m e percent cha nce that the bag contai n s one that w i l l power it if it
t i m e . E n a b l e r. depletes.
Electrical Esoteries: I f you perform esote ries, those
Tier 5: Attack and Attack Again. Rath e r t h a n gra n t i n g t h at wo u l d n o rm a l ly u s e fo rce o r oth e r e n e rgy i n stead u s e
add iti o n a l d a m age o r a m i n o r o r m a j o r effect, a n atu ra l e l ectricity. Fo r exa m p l e , a F l a s h o r a n O n s l aught fo rce b l a st
1 7 o r h i g h e r o n yo u r attack rol l a l l ows yo u the option of is a b l a st of l i ghtn i n g. Th i s a lterat i o n c h a n ges noth i n g oth e r
i m m ed i ately m a k i n g a n oth e r attack. E n a b l e r. t h a n t h e type of d a mage a n d the fact t h at it m i ght sta rt
fi re s .
Tier 6: Tough and Fast. You ga i n +6 to yo u r M i ght Pool a n d M inor Effect Suggestions: The ta rget i s d azed b y el ectricity
yo u r S peed Poo l . E n a b l e r. for one rou n d , d u r i ng which t i me the d ifficu lty of a l l tasks it
performs is mod ified by one ste p to its d etri ment. E l ectricity
RIDES THE LIGHTNING can al s o s h ut down an a n d ro i d , robot, or other automaton
The ancients h a rnessed e l ectricity i n stra nge a n d wo n d e rfu l for one rou n d .

� 55 �
�LIME NE �

M ajor Effect Suggestions: Devices fi l led with e l ectrical Yo u were. Yo u h ave t h e a b i l ity to u s e yo u r orga n i c
powe r exp lode. Yo u can ta rget a n d d e stroy a n a rtifact t h at a b ra i n l i ke a co m p u te r, i nte rfac i n g "wi re l e s s ly'' with a n y
foe is h o l d i n g or wea r i n g . e l ectro n i c d evice. Yo u c a n control a n d i nfl u e n ce t h e m i n
ways t h at ot h e rs can 't. Co m p uters a re yo u r fri e n d s a n d
Tier 1: Shock (1 I ntellect poi nt) . Yo u r h a n d s crackle with com p a n i o n s . Yo u h ave a l s o lea rned t o re p a i r mach i n e s of
e l ectricity, and the n ext time yo u touch a creat u re, yo u i n fl i ct a l l k i n d s beca u s e the better t h ey work, the better off yo u
3 poi nts of d a m age. Altern ative ly, if yo u wield a wea p o n , a re as we l l .
fo r ten m i n utes it crackles w i t h e l ectricity a n d i n fl i cts l You l i kely wear a tool belt fu l l of various i m p l ements, and
a d d i t i o n a l point of d a mage per attack. Actio n for to uch; m ach i n e o i l s sta i n you r clothes and fin gerti ps.
e n a b l e r fo r wea p o n . All types of characters can s pend their time talking to
Charge (1 + I ntel lect poi nts) . You can c h a rge a n a rtifact o r mach ines, although this practice fits the nano best of al l .
oth e r d evice (exce pt a cyp h e r) so t h at it can be u sed o n ce. Con n ection: P i ck o n e ot h e r PC. T h at c h a racter see m s
The cost i s l I ntel lect point plus l point per l evel of the t o h ave a terri b l e re l at i o n s h i p w i t h mach i n es-o r a t l e a st
device. Act i o n . t h e mach i n e s t h at yo u com m u n i cate wit h . I f s h e i s n ext
to a mach i n e t h at you i nteract with i n a fri e n d ly m a n n e r,
Tier 2: Bolt Rider ( 4 I ntel lect poi nts) . You can m ove t h at m ach i n e i s t reated i n al I ways as b e i n g o n e l evel l ower
a l o n g d i stance fro m one locat io n to another a l m ost t h a n n o r m a l ( u n l e s s d o i n g so b e n efits yo u o r h e r, in w h i c h
i n stanta n e o u s ly, carried by a bolt of l i ghtn i n g. Yo u m u st c a s e t h e l evel d o es n o t c h a n ge) .
be a b l e to see the n ew l ocat i o n , a n d t h e re m u st be n o Add itional Eq u i pment: A bag of s m a l l too l s .
i nterve n i n g b a rriers. Act i o n . M i nor Effect Suggestions: The d u ration o f i nfl uence o r
control i s d o u b l e d .
Tier 3 : Lightn ing Swift. You ga i n +3 t o yo u r S peed P o o l a n d M ajor Effect Suggestions: The d u ration of i n fl u e n ce o r
+ l to yo u r S peed E d ge. E n a b l e r. control beco mes 28 h o u rs .
Drai n Charge. Yo u can d ra i n t h e powe r fro m a n a rt i fa ct
or d ev i ce, a l lowi n g yo u to rega i n l I nte l l ect p o i n t p e r Tier 1 : M ach ine Affi nity. You a re tra i ned i n a l l tasks
l e v e l of t h e d evice. Yo u rega i n poi nts at t h e rate of l p o i n t i nvo lvi n g e l ectrical mach i n e s . E n a b l e r.
per ro u n d a n d m u st g i v e yo u r fu l l conce ntrat i o n to t h e Distant Activation (1 I ntel lect poi nt) . You can activate
p roce s s e a c h rou n d . T h e G M d eterm i n e s w h et h e r t h e o r deactivate any mach i n e yo u can see wit h i n s h o rt ra n ge,
d evice i s fu l ly d ra i ned (l i kely true of m o s t h a n d h e l d o r eve n if normally yo u wou l d h ave to touch o r m a n u a l ly
s m a l l e r d evices) o r reta i n s s o m e powe r (l i ke l y t r u e of l a rge ope rate t h e device. To u s e t h i s a b i l ity, yo u m u st u n d e rsta n d
mach i n es) . Act i o n to i n iti ate; act i o n each ro u n d to d ra i n . t h e fu nction of the mach i n e , it m u st be yo u r s ize o r s m a l l e r,
a n d it ca n 't be co n n ected to another i n te l l i ge n ce (or be
Tier 4 : Bolts of Power (5+ I ntel lect poi nts) . Yo u b l a st a fa n of i ntel l i gent itself) . Act i o n .
l i ghtn i n g out to s h o rt ra n ge in a n a rc t h at is a p p roxi mately
50 feet (1 5 m) wide at the e n d . T h i s d i sch a rge i n fl i cts Tier 2: Coaxi ng Power ( 2 I ntel lect poi nts) . You boost the
4 poi nts of d a m age. I f yo u a p p ly Effort to i n crease the powe r o r fu n ct i o n of a mach i n e so t h at it ope rates at o n e
d a mage rath er than to decrease the d ifficu lty, you deal 2 l evel h i g her t h a n normal fo r o n e h o u r. Act i o n to i n itiate.
a d d i t i o n a l poi nts of d a m age per l evel of Effort ( i n stead of 3 Charm M achine (2 I ntellect poi nts) . You co nvi nce an
poi nts) ; h oweve r, ta rgets i n t h e a rea take l point of d a m age u n i ntel l igent mach i n e to " l i ke" you . A mach i n e that l i kes you
eve n if yo u fa i l the attack ro l l . Act i o n . is 50 percent less l i kely to fu n ction if said fu nction wou l d
c a u s e y o u h a r m . T h u s , if a fo e atte m pts t o d eton ate a b o m b
Tier 5: Electrical Fl ight ( 5 I ntel lect poi nts) . Yo u exud e a n n e a r you contro l l ed b y a d etonator that l i kes yo u , there i s a 50
a u ra of crackl i n g e l ectricity t h at l ets y o u fly fo r ten m i n utes. percent chance that it won't exp lode. Action to i n iti ate.
Yo u can't ca rry oth e r creatu res with yo u . Act io n to activate.
Tier 3: I ntelligent I nterface (3 I ntellect points). You can speak
Tier 6: Wal l of Lightn ing (6 I ntellect poi nts) . Yo u create telepath ically with any i ntel l i gent mach ine wit h i n long ra nge.
a barrier of crackl i n g e l ectricity up to 2 , 5 00 s q u a re feet Fu rther, you a re trai ned i n all i nteractions with i ntel l i gent
(23 0 s q . m) in size, s h a ped as yo u wi s h . The wa l l is a l evel m ach ines. Such mach ines and automatons that normally
7 barrier. Anyo n e wit h i n i m m ed i ate d i stance of the wa l l would never com m u n icate with a h u man m ight talk to you .
automatica l ly takes l 0 poi nts o f d a m age. T h e wa l l l a sts fo r Enabler.
o n e h o u r. Actio n t o create.
Tier 4: M achine Com panion. Yo u create a level 3 a n i m ate,
TALKS TO MACHINES i ntel l igent mach i n e that acco m p a n ies you and acts as yo u
S i nce yo u were you n g, you had an affin ity for mach i nes. I t d i rect. As a level 3 mach i n e com p a n i o n , it h a s a ta rget
seemed a l most l i ke y o u we re speaki n g to them. n u m ber of 9 and a health of 9, and it i n fl icts 3 poi nts of

� 56 �
PLAYER'S GUIDE

d a mage. If it' s destroyed, it takes you one month to create a Tier 1 : Ice Armor (1 I ntel lect point) . When yo u w i s h it,
new one. E n a b l e r. yo u r body i s cove red in a s h e e n of i ce fo r ten m i n utes t h at
Robot Fighter. W h e n fighti n g a n a u t o m aton o r gives yo u + 1 to Armor. Wh i l e the s h ee n is active, yo u fee l
i n te l l i ge n t ma c h i n e , yo u a re t ra i ned i n attacks a n d no d i sco mfort fro m n o r m a l cold te m pe ratu res a n d h ave
defe n se . E n a b l e r. an a d d i t i o n a l +2 to Armor vers u s co l d d a m age s pecifical ly.
E n a b l e r.
Tier 5: I nformation G atheri ng (5 I ntel lect poi nts). Yo u
s p e a k t e l e p at h i ca l ly with a n y or a l l m a c h i n e s with i n 1 Tier 2: Frost Touch (1 I ntellect point). You r h a n d s become
m i l e ( 1 . 6 km) . Yo u can a s k o n e b a s i c q u estion about so cold that the next t i me you touch a creat u re, you i n fl ict 3
t h e m selves o r a nyt h i n g h a p p e n i n g n e a r t h e m a n d rece ive points of d a m age. Alternatively, you can use t h i s a b i l ity on a
a s i m p l e a n swer. Fo r exa m p l e , w h i l e in an a rea with m a n y wea pon, and for ten m i n utes, it i n fl icts 1 additional point of
ma ch i n e s , yo u co u l d a s k "Wh e re i s t h e ravage bear> " d a m age fro m the co l d . Action for touch; enab l er for wea pon.
a n d if t h e creatu re i s with i n a m i l e of yo u , o n e or m o re
ma ch i n e s wi l l p ro b a b ly p rov i d e t h e a n swe r. Act i o n . Tier 3 : Freezing Touch (4 I ntel lect poi nts) . You r h a n d s
become so co l d t h at, i n add ition t o i n fl i ct i n g d a mage a s
Tier 6: Control M achine ( 6 I ntel lect poi nts) . You c a n control descri bed u n d e r Frost To u c h , yo u r t o u c h freezes s o l i d a
the fu n ct i o n s of any mach i n e, i n te l l i gent o r oth e rwise, l ivi n g ta rget of yo u r s ize or s m a l l e r, re n d e ri n g it i m mo b i l e
with i n s h o rt ra n ge. Th i s effect l a sts ten m i n utes. Act i o n . fo r o n e ro u n d . Act i o n .

WEARS A SHEEN OF ICE Tier 4 : Resil ient I c e Armor. The s h een o f i c e y o u gene rate
Th rough yo u r stu d ie s, yo u h ave le a rned to focus yo u r u s i n g yo u r I ce Armor a b i l ity gives yo u an a d d i t i o n a l + 1 to
natural talents t o co m m a n d t h e powe rs o f ice a n d co l d . Arm o r. E n a b l e r.
Peo p l e m i ght refe r to y o u a s a n i ce m age. So m et i m e s i ce
m ages a re thought to co me i nto co n fl i ct with those known Tier 5: Cold B u rst (5+ I ntel lect poi nts) . Yo u e m i t a b l ast of
a s fi re mages, but t h i s i s a fa l l acy bel ieved by o rd i n a ry fo l ks co l d i n a l l d i rect i o n s , u p to s h o rt ra nge. A l l with i n the b u rst
more t h a n anyt h i n g based i n trut h . take 5 poi nts of d a m age. If yo u a p p l y Effort to i n crease the
Yo u l i kely w e a r wh ite o r b l u e garments t h at a re heavier d a mage rat her t h a n to decrease t h e d i fficu lty, you d eal 2
than t h ey need to be-u n l e s s yo u l ive i n a co l d reg i o n a d d i t i o n a l poi nts of d a m age per l evel of Effort ( i n stead of 3
o r w i n t ry c l i m e , i n w h i c h c a s e yo u p ro b a b l y wea r l e s s poi nts) ; h oweve r, ta rgets i n t h e a rea take 1 point of d a m age
c l ot h i n g t h a n ot h e r peo p l e d o beca u s e t h e co l d d o e s n ' t eve n if you fa i l the attack ro l l . Act i o n .
bot h e r yo u .
M ost i ce m ages a re n a n o s , b u t a g l a ive armored i n ice, T i e r 6: I ce Creatio n (6 I ntel l ect poi nts) . Yo u create a s o l i d
perh a p s wie l d i n g a n ice swo rd , wou l d be q u ite i m p re s s ive. object of i ce t h at i s yo u r s i ze o r s m a l l e r. T h e obj ect i s
Connection: Pick one oth e r PC. Due to a q u i rk of the c r u d e a n d c a n h ave n o movi n g p a rt s , s o yo u c a n m a ke
n u m e n e ra , if t h at c h a racte r i s sta n d i n g n ext to yo u w hen a sword , a s h i e l d , a s h o rt l a d d e r, a n d so o n . Yo u r ice
yo u u s e yo u r I ce Armor a b i l ity, h e i s a l so p rotected by a object s a re a s stro n g a s i ro n , b u t i f yo u ' re not in co n st a n t
s h een of ice. ( H e does n ot get the added p rotection of yo u r co ntact w i t h t h e m , t h ey fu n ct i o n fo r o n ly 1 d 6 + 6 ro u n d s
Res i l ient I ce Armor a b i l ity.) b efore b re a k i n g o r m e l t i n g . For exa m p l e , you ca n m a ke
Add itional Equi pment: You h ave a b l aded weapon mad e a n d w i e l d a n ice swo rd , b u t if you give it to a n o t h e r PC,
of stro n g l a s s t h at lo o k s l i ke ice. t h e sword wo n ' t l a st a s long fo r t h at c h a racter. Act i o n .
I ce Esoteries: I f you p e rform esote r i e s , those t h at wo u l d
n o rm a l ly u s e fo rce o r ot h e r e n e rgy i n stead u s e co l d a n d WIELDS POWER WITH PRECISION
i c e . Fo r exa m p l e , a n O n s l a u g h t fo rce b l a st i s a ray o f frost, N ot o n l y a re yo u b l e s s e d w i t h a g reat co m m a n d of t h e
and F l a s h p ro d u ce s a b l ast of co l d and ice s h a rd s . T h i s n u m e n e ra , b u t yo u a re a l s o t ra i n e d to exp l o i t e s ote r i e s i n
a lterat i o n c h a n ge s n ot h i n g ot h e r t h a n t h e type o f d a m age. ways t h at e l evate yo u a bove ot h e r n a n o s a n d j a c k s . S o m e
As another exa m p l e , B a rrie r creates a wa l l of ice. T h i s p eo p l e b e l i eve t h at t h o s e w h o p e r fo r m e s ote r i e s a re b o r n
a lterat i o n c h a n ge s n ot h i n g exce pt t h e wa l l ' s a p peara n ce w i t h t h e a b i l ity, b u t y o u k n ow t h at s k i l l a n d i nte l l i ge n ce
a n d t h e fact t h at it t a ke s 2 a d d i t i o n a l poi nts of d a m age p l ay i m p o rt a n t ro l e s . T h e a n c i e nt s created t h e n u m e n e ra
fro m fi re . t h ro u g h k n o w l e d g e , d i s cove ry, a n d i nte l l ect, a n d to u s e it
M i nor Effect Suggestions: The s u rface a ro u n d t h e ta rget p ro p e rly, yo u m u st fo l low t h e same p at h .
beco mes s l ick a n d d ifficu lt to sta n d o n . Yo u p ro b a b ly wear s pectacles a n d d a p pe r o utfit s ,
M ajor Effect Suggestions: T h e ta rget i s covered i n ice that carryi n g ext ra books, n otebooks, a n d p e n s so yo u can
h i nders its movement for one m i n ute, d u ri n g which t i me the conti n u a l ly fo c u s o n yo u r stud i e s and experi m e n t s .
d ifficu lty of a l l tasks it performs i s mod ified by one step to its N a nos u s u a l ly rece ive t h i s i n struct i o n a n d focu s , but
d etri ment. s o me j acks d o a s we l l . G l a ives n ever do.
�LIME NE �

Connection: Pick o n e oth e r PC. Yo u 've


p l aced an i m m utable, one-t i m e wa rd t h at
re n d e rs h e r i m m u n e to the esote ries yo u
perform u n l es s s h e wants to be affected .
Add itional Eq u i pment: Yo u h ave a n
a d d i t i o n a l b o o k o n t h e s u bject of the
n u m e n e ra.
M i nor Effect Suggestions: The esotery
ove rwh e l m s a n d d azzles the ta rget for o n e
ro u n d , d u ri n g w h i c h t i m e the d ifficu lty of a l l
tasks it performs i s mod ified b y o n e s t e p t o
its d etri ment.
M ajor Effect Suggestions: The esotery
terrifies t h e ta rget, who u ses its n ext two
t u r n s to flee.

Tier l : Geni us. Yo u r I nte l l ect Pool i n creases


by 5 points. E n a b l e r.

Tier 2: Trai ning and Precision. You a re


tra i ned i n a l l esote ries. As a re s u lt, you
red u ce the d ifficu lty of any task i nvolved i n
t h e u s e o f a n esotery b y o n e ste p. E n a b l e r.

Tier 3: E n hanced Esoteries. Yo u r esote ries


t h at h ave d u rati o n s l a st twice as long. Yo u r
esote ries t h at h ave s h o rt ra n ges reach to
l o n g ra n ge i n stead. Yo u r esote ries t h at
i n fl ict d a mage d eal 1 add iti o n a l point of
d a m age. E n a b l e r.

Tier 4: G reater Repertoire. You can learn o n e


a d d i t i o n a l esotery of fo u rth t i er o r l ower.
E n a b l e r.

Tier 5: G reater Traini ng. You a re special ized


in a l l esote ries. As a re s u lt, yo u red u ce the
d ifficu lty of any t as k i nvolved i n t h e u s e of
a n esote ry by two ste p s . E n a b l e r.

Tier 6: Supra-Geni us. Yo u r I nte l l ect Pool


i n creases by 5 , and yo u r I nte l l ect Edge
i n creases by 1 . E n a b l e r.

WIELDS TWO WEAPONS


AT ONCE
You bear steel with both h a n d s , ready to
take on any foe. You fight with two wea p o n s
i n m e l ee, somet i m e s ca l l ed d u a l wield i n g.
A fearsome warri o r, q u ick a n d stro ng , you
bel ieve t h at the best defe n s e i s a stro n g
offe n se.
You p robably s h eathe o n e weapon o n
e a c h s i d e o r b o t h cros sed beh i n d yo u r

� 58 �
PLAYER'S GUIDE

back. They a re l i kely yo u r most prized posses s i o n s , a n d you or negatively) , u n l e s s i t ' s s pecifica l l y tied to o n e of t h e
m i ght h ave n a m e s fo r t h e m . wea p o n s , i n w h i c h c a s e it a p p l i e s to o n l y h a l f of t h e
M a ny gla ives a n d j acks tra i n to fi g h t w i t h two wea p o n s at attacks. E n a b l e r.
o n ce. Very rarely wo u l d a n a n o s p e n d the t i m e req u i red to
learn such a p u rely physical a rt, but it's pos s i b l e. WORKS MIRACLES
Con n ection: P i c k o n e ot h e r PC. Yo u h ave t ra i ned with You m a n i p u l ate m atte r a n d t i m e to h e l p oth e rs a n d a re
t h i s c h a racte r s o m u ch t h at if t h e two of yo u sta n d back to beloved by eve ryo n e yo u encounter. Some peo p l e co n s i d e r
back in a fight, yo u both ga i n a + 1 bo n u s to S peed defe n s e y o u a re p rese ntative o f the god s o r a powe r fr o m beyo n d
tasks. t h i s worl d . Perh a p s they' re right-tra n sd i me n s i o n a l
Add itional Equi pment: You start w i t h a n a d d i t i o n a l l i ght experi ments i n the p r i o r worl d s m i ght be what created t h e
m e l ee wea p o n. e n e rgies t h at yo u n ow w i e l d .
M i nor Effect Suggestions: The ta rget i s i nti m i d ated a n d Yo u p ro b a b ly w e a r s i m p l e clothes-not h i n g t o o fl a s h y
fl e e s as i t s n ext act i o n . o r styl i s h . T h e re ' s n o n e e d to ca l l m o re atte n t i o n t o
M ajor Effect Suggestions: Yo u can m a ke a n i m med i ate yo u rs e l f.
add iti o n a l attack with one of yo u r wea p o n s . N a nos a re t h e l i ke l i est m i racle workers, u s i n g t h e i r
m e n t a l fo rtitude t o focu s the powe r o f h e a l i ng. A gla ive w h o
Tier 1 : D u a l Light Wield. Yo u can u s e two l i ght wea p o n s a t can heal h i m s e lf, t h o u g h , i s a n i nterest i n g a n d d a n ge ro u s
the s a m e t i m e , m a k i n g two s e p a rate attacks o n yo u r t ur n p ro po s i t i o n .
a s a s i n g l e act i o n . You re m a i n l i m ited by the a m o u nt of Connection: Pick o n e oth e r P C . Th i s c h a racte r q u ietly
Effort yo u can a p p l y on o n e act i o n , but beca u s e yo u m a ke s u s pects t h at yo u ' re a m e s s i a h o r s u pernatural b e i n g . You
separate attacks, yo u r o ppo n e n t' s Armor a p p l ies to bot h . can choose whet h e r or n ot yo u ' re aware of h i s s u s p i c i o n .
Anyt h i n g t h at mod ifies yo u r attack o r d a m age a p p l ies M i nor Effect Suggestions: The ta rget i s h e a l ed fo r 1
to both attacks, u n l e s s it's s pecifica l l y tied to o n e of the a d d i t i o n a l poi nt.
wea p o n s . E n a b l e r. M ajor Effect Suggestions: The ta rget i s h e a l ed fo r 2
a d d i t i o n a l poi nts.
Tier 2: Double Stri ke (3 M ight poi nts) . When yo u wield two
wea p o n s , yo u can choose to m a ke o n e attack ro l l aga i n st a Tier 1 : Healing Touch (1 I ntellect point). With a touch, you
foe. If you h it, you i n fl ict d a m age with both wea p o n s p l u s restore 1 d6 poi nts to one stat Pool of any creat u re. T h i s
2 a d d i t i o n a l points o f d a mage, a n d beca u s e you m a d e a a b i l ity i s a d ifficu lty 2 I ntel lect task. E a c h t i me y o u attem pt to
s i n g l e attack, the ta rget ' s Arm o r i s s u bt racted o n ly o n ce . heal the same creatu re, the task d ifficu lty i ncreases by one
Act i o n . step. The d i fficulty returns to 2 afte r that creatu re rests for
ten h o u rs . Action.
Tier 3 : D u a l M ed i u m Wield . Yo u can u s e two l i ght wea p o ns
o r m ed i u m wea p o n s at the s a m e t i m e ( o r o n e l i ght weapon Tier 2: Alleviate (3 I ntel lect poi nts) . You atte m pt to cancel
a n d o n e med i u m wea pon) , making two separate attacks o n o r c u re one m a lady (such a s d i sease o r poison) i n one
yo u r t u rn as a s i n g l e act i o n . Th i s a b i l ity oth e rwise works l i ke creatu re. Act i o n .
the D u a l Light Wield a b i l ity. E n a b l e r.
Tier 3: Font of Healing. With you r approval , other creatures can
Tier 4: Dual Defense. When yo u wield two wea p o n s , yo u a re touch you and regai n 1 d 6 poi nts to either their M i ght Pool or
tra i ned i n S peed d efe n s e tasks. E n a b l e r. their S peed Pool . T hi s hea l i n g costs them 2 I ntel l ect points. A
s i ngle creatu re ca n benefit from t hi s ab i l ity o n ly once each d ay.
Tier 5: Dual Distraction (4 Speed poi nts) . When yo u wield Enabler.
two wea p o n s , yo u r opponent's n ext attack i s h i n d e red. As a
res u lt, t h e d ifficu lty of yo u r defense ro l l aga i n st t h at attack Tier 4: I nspiration (4 I ntellect points). Through mental
is red uced by one ste p , and the d ifficu lty of yo u r n ext attack i n s p i ration and the m a n i p u lation of time, one creatu re you
is red uced by one ste p . E n a b l e r. choose with i n short ran ge is granted an add itiona l , i m med iate
action, which it can take out of turn. Action.
Tier 6: Whirling Dervis h . W h e n yo u w i e l d two wea p o n s ,
yo u can attack u p to s i x t i m e s i n o n e ro u n d a s a s i n g l e Tier 5: Undo (5 I ntel lect poi nts) . You t u rn back time a few
act i o n , b u t yo u m u st m a ke e a c h attack a ga i n st a d iffe rent seco n d s , effectively u n d o i n g a s i n g l e creat u re ' s most rece nt
foe. M a ke a s e p a rate attack ro l l fo r each attack. Yo u act i o n . That creatu re can then i m m ed i ately re peat the s a m e
re m a i n l i m ited by t h e a m o u n t of Effo rt you can a p p l y act i o n o r try someth i n g d iffe rent. Act i o n .
o n o n e act i o n , but beca u s e y o u m a ke s e p a rate attacks,
Armor a p p l i e s to each of them. Anyt h i n g t h at mod ifies Tier 6: G reater H eal ing Touch ( 4 I ntel lect poi nts) . You touch
yo u r attack o r d a m age a p p l i e s to all attacks (pos itively a creatu re a n d re store its M i ght Poo l , S peed Poo l , and
�LIME NE �

I nte l l ect Pool to t h e i r m axi m u m v a l u e s , as if it were fu l ly


rested . A s i n g l e creatu re can benefit fro m t h i s a b i l ity o n ly
o n ce each d ay. Act i o n .

WORKS THE BACK ALLEYS


The t h i ef, the b u rg l a r, t h e p i ckpocket: these a re the
d a n ge ro u s i n d ivid u a l s who h a u nt t h e back a l l eys of eve ry
com m u n ity. Yo u a re a t h i ef i n a city or tow n , m a k i n g yo u r
l ive l i h ood a t t h e expe n s e o f t h e wealthy. Yo u r talents,
h oweve r, prepare you fo r all kinds of p u rs u its, eve n when
yo u ' re not crouch i n g i n a n a l l ey o r c l i m b i n g i nto a w i n d ow.
U s u a l ly, yo u d re s s to b l e n d i n with t h e crowd . W hen
yo u ' re on a m i s s i o n , b l ack, form-fitt i n g clot h i n g a l l ows yo u
to swi m i n the s h adows.
M ost t h i eves a re jacks, but nanos m a ke i nterest i n g
b u rg l a rs a s we l l . A g l a ive t h i ef l i kely a d d s a l itt le m o re
physical ity to h i s cri mes .
Connection: Pick o n e oth e r P C. The c h a racte r knew you
before h a n d and convi n ced you to leave yo u r l ife of cri m e for
ot h e r p u rs u its-at least tem porari ly.
Add itional Eq u i pment: Yo u sta rt with a bag of l i ght too l s .
M i nor Effect Suggestions: You c a n i m me d i ately atte m pt
to h id e afte r t h i s act i o n .
M ajor Effect Suggestions: You can i m med iately take a
seco n d action d u ri n g t h i s t u r n .

Tier l : Thief. Yo u a re t ra i ned i n s n e a k i n g , p ickpocket i n g ,


a n d lockp icki n g tasks. E n a b l e r.

Tier 2: Underworld Contacts. Yo u know m a ny peo p l e i n


a vari ety o f com m u n ities w h o e n gage i n i l legal activit i es.
These peo p l e a re n ot nece s s a r i l y yo u r fr i e n d s a n d m i ght
n ot be tru stworthy, but t h ey recogn ize you a s a peer. You
a n d t h e G M s h o u l d work out t h e d eta i l s of yo u r u n d e rwo rld
contacts. E n a b l e r.

Tier 3: Pull a Fast One (3 I ntellect poi nts) . When you ' re
ru n n i n g a con , picki n g a pocket, fool i n g or tricki ng a d u pe,
sneaking somet h i n g by a guard , and so o n , you treat the task
as if it were one leve l lower. E n a b l e r.

Tier 4: M aster Thief. You a re tra i ned i n cl i m b i ng, esca p i n g


fro m b o n d s , s l i p p i n g t h ro u g h nar row p l aces, a n d oth e r
contort i o n i st moves. E n a b l e r.

Tier 5: Dirty Fighter (2 Speed points). You d i stract, b l i n d ,


annoy, h a m per, or otherwise i nterfere with a foe, h i nderi n g
h i s attack and defense rol l s for one m i n ute. A s a res u lt, the
d ifficu lty of you r defense rol l s and attack rol l s aga i n st the foe i s
red uced b y one step. Action.

Tier 6: Alley Rat (4 I ntel lect poi nts) . W h i l e in a city, yo u


fi n d or create a s i g n ificant s h o rtcut, secret entra n ce, o r
e m e rgency e s c a p e route w here it looked l i ke n o n e exi ste d .
You a n d the G M s h o u l d w o r k out the d eta i l s . Act i o n .
PLAYER'S GUIDE

EQUIPMENT
The Ninth World is a dichotomy ofpast and future, of the primith1e and the
extremely ad11anced. Nowhere does this dichotomy become more e11ident than in
the tools the inhabitants use, the clothing they wear, the weapons they wield, and
the gear they carry. This section looks at some of the currency, materials, and gear
in the Ninth World.

CURRENCY ENCUMBRANCE
T h a n ks to t h e m i n i n g a n d meta l l u rgy of the prior worl d s , We ights of o bjects a re n ot l i sted . I n fact, it wo u l d be futi l e
a n d t h e i r a b i l ity to create a nyth i n g t h ey w i s hed ( o r so i t t o d o so beca u s e the we ight o f a n o bj ect d e p e n d s o n what
see m s , anyway) , no metal i s ra re r t h a n any oth e r. Peo p l e i n m ateri a l s we re u sed to m a ke it. An i ro n axe a n d a cera m i c
t h e N i nth Wo rld h ave n o concept o f gol d , s i lver, gem sto n e s , axe we igh d i fferent a m o u nts. M o s t o f the t i m e , t h e re ' s n o
o r eve n d i a m o n d s a s b e i n g va l u a b l e d u e to t h e i r scarcity. n e e d to k e e p track of h ow m u c h a c h a racte r carries.
S u c h mate r i a l s a re va l u a b l e based o n t h e i r bea uty o r
u sefu l ness a l o n e . M ost civil ized societies u s e g e n e r i c coi n s EQUIPMENT LISTS AND PRJCES
co m mo n ly refe rred t o a s shins. E q u i p m e n t i n t h e N i nt h Wo r l d i s often m u c h l i ke t h at
S h i n s a re u s u a l ly metal but can be made of glass, p l astic, fo u n d i n a n a n c i e n t o r med ieval s o c i e t i e s b u t c a n be fa r
or s u bsta nces that h ave no name. Some a re jagged bits of m o re adva n ced . Fo r exa m p l e , a s i m p l e t ent o r bed ro l l
i nterest i n g m aterial or s m a l l , co i n l i ke objects (such as h i g h ly m i g h t be co n st r u cted o f syn t h e t i c fi b e r t h at m a ke s i t
d ecorative b utto n s from a mach i n e) , and others a re p roperly e n t i re l y wate r- re s i st a n t a s we l l a s fa r l i g ht er a n d w a r m e r
m i nted and sta m ped , with writi n g and i m ages. Some regions t h a n c l ot h . A c h a i n m a i l h a u be r k co u l d be m a d e i n w h o l e
of the N i nth Wo rld accept o n ly coi n s that we re m i nted i n o r i n p a rt fro m g l a s sy l i n ks t h at a re h a rd e r a n d l i g ht er
that rea l m ; others accept a l l coi n s , regard less o f origi n . Th i s t han stee l .
custom varies from p l ace t o p l ace and society t o society. T here a re m a ny types o f s pecial eq u i p ment n ot l i sted
h e re, i n c l u d i n g b ri l l i a n ce clot h , m e m o ry ants, s h aper keys ,
MATERJALS a n d s p rayfl e s h . S pecial eq u i p ment ite m s a re n ot reg u l a rly
M ost objects built in the N i nth World are made of wood , leather, m a n ufactu red by N i nth Wo rld crafters. I n stead , they a re
cloth, stone, glass, or metal. S m ithies and forges can prod uce recovered fro m o l d s ites, but they' re fo u n d often e n o u g h
h igh-qual ity steel objects, but they generally work in i ron or a n d i n l a rge e n o u g h q u a ntities t h at they can somet i m e s be
bronze. However, plastic (cal led "synth") , organic stone or steel , fo u n d fo r s a l e .
exotic crystal , and even stranger materials are not u n known. Wh i l e p rices vary fro m p l ace to p l ace, w hen i n d o u bt,
S uch materials i nclude (but are not l i m ited to) adamant s i l k, l i ght wea p o n s cost 1 s h i n , med i u m wea p o n s cost 3 , and
azu re steel, molded foam, shapestone, and stronglass. heavy wea p o n s cost 5 . Light armor costs 3 s h i n s , med i u m
M ost co m m o n N i nth Wo rld ite m s a re made of armor costs 5 , a n d heavy armor costs 1 5 . M ost ot h e r
conve n t i o n a l materi a l s , but it's n ot stra n ge to find a co m m o n o bjects cost 1 , 2 , o r 3 s h i n s . S e l l ers u s u a l ly
few o bjects made of these m o re exot ic s u b stances. Fo r d i sco u nt for b u l k p u rchas es .
i n stance, a m i d a rack of steel a n d i ro n axe s , a c h a racte r
m i ght fi n d one with a synth steel h ead (l i kely a p i ece of ARMOR
synth steel o ri g i n a l ly des igned for another p u rpose a n d You can wea r o n ly o n e type of armor at a t i m e-yo u ca n n ot
ada pted fo r u s e as a n axe head ) . U s u a l ly, the cost of a n item wear c h a i n m a i l h a u berk a n d sca l e armor, for exa m p l e.
made of exotic m ateri a l s i s the same as t h at of a normal H oweve r, Armor bon u ses fro m m u lt i p l e sou rces co m b i n e
ite m , but if t h e mate r i a l m a kes a b i g d i fferen ce-s uch a s in t o p rov i d e a total a r m o r rat i n g. Fo r exa m p l e, if y o u h ave
the case of a s h ie l d made of stro n g l a s s so yo u can h o l d it in s u bd e r m a l i m p l a nts t h at give yo u + 1 Armor, a fo rce field
fro nt of yo u a n d sti l l see t h ro u gh it-the s e l l e r m i ght c h a rge t h at offers a n ot h e r + 1 Armor, a n d beasts k i n armor t h at
up to twice the n o r m a l p rice. grants +2 Armor, yo u h ave a total of 4 Armor.
�LIME NE �

ARMOR Pool ret u r n s to n o r m a l a s soon a s yo u re m ove it. G l a ives


and jacks h ave a b i l it i e s t h at red u ce the costs and p e n a l t i e s
Light (1 point of Armor) Price of wea ri n g a r m o r.
Leat h e r ·erki n 3 shins
H id e s a n d fu rs 2 shins WEAPONS
N ot a l l cha racte rs a re fa m i l i a r with a l l wea p o n s . G l aives
Special Light (2 poi nts of Armor) Price know t h e i r way a ro u n d most types, but j acks p refe r l i ght
Armori n g cloth 40 s h i n s o r m ed i u m wea p o n s , a n d nanos u s u a l ly stick to l i ght
M icro m e s h 50 s h i n s weapo n s . I f yo u wield a weap o n t h at yo u h ave n o experience
with, t h e d ifficu lty of m a k i n g an attack with t h at weap o n i s
M ed i u m ( 2 poi nts o fArmor) Price i n creased b y o n e ste p.
Beasts k i n 5 shins
Briga n d i n e 5 shins Light weapons i n fl i ct o n ly 2 poi nts of d a m age, but they
Ch a i n m a i l h a u berk 6 shins red u ce t h e d ifficu lty of the attack ro l l by o n e step beca u s e
t h ey a re fast a n d e a s y to us e. Light wea p o n s a re p u nches,
Special M ed i u m ( 3 poi nts of Armor) Price kicks, kn ives, h a n d axes , d a rts, a n d so o n . Wea p o n s t h at a re
4_
0_s �h-
i n-s
_
M eta lweave vest p a rticu l a rly s m a l l a re l i ght wea po n s .
_

Synth b reastplate 50 s h i n s
Medium weapons infl ict 4 poi nts o f dam age. M ed i u m
H eavy ( 3 poi nts of Armor) Price weapons include broad sword s, battleaxes, maces, cross bows,
P l ate armor 1 5 shins s pears, and so on. M ost weapons are med i u m . Anyt h i n g
Sca l e armor 12 shins that cou l d be u sed i n one hand (even if i t ' s often u sed i n two
hands, such as a quarterstaff or spear) is a med i u m weapon.
Anyo n e c a n wea r a n y a r m o r, b u t d o i n g so c a n b e taxi n g .
Weari n g a r m o r c o s t s you M i ght poi nts a n d red uces yo u r H eavy weapons i n fl i ct 6 points of d a mage, a n d yo u m u st
S peed Poo l . Yo u c a n rest t o recover t h e s e lost M i ght u s e two h a n d s to attack with t h e m . H e avy wea p o n s a re
points i n t h e sta n d a rd m a n n e r, eve n i f yo u ' re sti l l wea ri n g h u ge swo rd s , great h a m mers, m a s s ive axe s , h a l be rd s ,
a r m o r. (As k yo u r G M fo r m o re d eta i l s . ) T h e S peed Pool heavy cross bows, a n d so o n . Anyt h i n g t h at m u st be u sed i n
red u ct i o n rem a i n s a s long a s yo u wea r t h e a r m o r, b u t the two h a n d s i s a heavy wea p o n.
PLAYER'S GUIDE

WEAPONS

Light Weapons (2 poi nts of damage) Price N otes


B l owg u n 1 shin
1 2 d a rts 3 shins
B u_
._
... zz
__e...r
_____________... '"h_
2 s_s " i_
ns
....
_ ... H a_n_.
.... d_ el...
h... d...w....e.._af:!on. Fires thumbnai l-sized bladed disks U f2 to short range.
5-d i s k b u zzer magaz i n e 1 shin
Cl u b 1 shin
Dagger 1 shin Ca n be th rown up to s h o rt ra n ge
�D� a_rt' " t"�h_ro� w
______e r.,..
....
_____ 8""""'_s�h_i_n s�-�L�
o_n g ra n g�e------""""'
1 2 d a rts 3 shins
Fo rearm b l a d e 4 shins M etal b race r with a mou nted b l a d e o n it
' "" _________ _.

K n i fe 1 shin Ca n be th rown u p to s h o rt ra n ge
ger 1 shin
Rapier 2 shins
Razor ri n g 1 shin R i n g with a razor- s h a q2 outer edge. S h o rt ra nge.
Sisk 1 shin B l aded th rowi n g d i sk. S h o rt ra n ge.
U n a rmed ( p u n c h , kick, etc.)
____

Wh i p 2 shins

M ed i u m Weapons (4 poi nts of damage) Price N otes


Battleaxe 3 shins
Bow 3 shins Lo n g ra n ge
1 2 arrows 5 shins
B road sword 3 shins
Cra n k cross bow l O shins M agaz i n e h o l d s five bolts. Req u i res cra n k to advance. Lo n g ra n ge.
1 2 med i u m bolts 5 shins
Cross bow 5 shins Lo n g ra n ge
1 2 med i u m bolts 5 shins
Flail 3 shins
Hammer 2 shins
J ave l i n 2 shins Lo n g ra n ge
M ace 2 shins
Pol ea rm 3 shins Often u sed two- h a nded
Q u a rterstaff 2 shins Often u sed two- h a nded
S pear 2 shins Ca n be th rown u p to l o n g ra n ge
Ve rred 2 shins A type of s h o rt swo rd with two fo rked b l a d e s
Yu l k 2 shins S p l ayed m e t a l c l aw m o u nted u p o n a 2-foot (0.6-m) h aft

H eavy Weapons ( 6 poi nts of damage) Price N otes


G reataxe 5 shins
G reatsword 5 shins
H e avy cross bow 7 shins Lo n g ra n ge, act i o n to re load
1 2 heavy bolts 5 shins
Maul 4 shins
Swo rd - staff 5 shins

tit rl ti
�LIME NE �

OTHER EQUIPMENT

Adventu ring Items Price N otes


Back acl< 2 shins
Bag of l i ght too l s 10 shins See Furt h e r N otes
Bag o f heav too l s 12 shins See Furt h e r N otes
Bed ro l l 2 shins
Book 5-20 s n i n s See Furt n e r N otes
1 shin
10 shins
2 shins
D 1 s g u 1 se l<it 1 2 s li i n s See Furt li e r N otes
Exp l o rer's pack 20 shins See Furt h e r N otes
F i rst a i d kit 10 shins See Furt h e r N otes
G ra p p l i n g hook 3 shins
Lockpicks 5 shins
M atchsticks ( 1 0) 1 shin
M u sical i n strument 5-1 0 s h i n s
Pouch o r oth e r small conta i n e r 1 shin
R o p e ( 5 0 feet / 1 5 m) 2 shins
S h ield 3 shins Asset for S peed defense tasks (decreases the d ifficu lty by one step)
Te nt 3 shins La rge e n o u g h for two peo p l e
Torches (2) 1 shin

Food and M u ndane Items Price N otes


Ale/wi n e/ot h e r alcohol (glass) 1 shin
Ale/wi n e/ot h e r alcohol (bottle) 3 shins
Boots o r s h oes 1 shin
Ciga rettes (1 2) 2 shins
Cloth i n g 1 shin Very n ice cloth i n g: u p to 5 s h i n s
Meal 1 shin H i g h -q u a l ity m e a l : u p t o 5 s h i n s
Rat i o n s fo r o n e d ay 2 shins

FURTHER NOTES
Bag of light Tools: Co nta i n s s m a l l to n g s , p l iers,
screwd river, s m a l l h a m m e r, s m a l l p ry bar, lockpicks, 1 0
feet (3 m) of stri ng, 3 feet (1 m) of w i re, a n d m i sce l l a n e o u s
screws a n d n a i l s .
Bag of H eavy Tools: Co nta i n s h a m m e r, six s p i kes,
crowbar, l a rge to n gs, chisel, a n d 10 feet (3 m) of l i ght (but
stro n g) metal ca b l e .
Book: P rov i d e s a n a s set to a n y ro l l m a d e concern i n g
t h e s u bject o f t h e book a s l o n g a s t h e c h a racter h a s t h e
book i n h i s p o s s e s s i o n , c a n read i t , a n d c a n d evote h a l f a n
h o u r t o t h e t a s k ( o r twice a s l o n g a s n o r m a l , w h i ch ever i s
g reate r) .
Disguise Kit: Co nta i n s cos m etics, facial p rostheses,
a n d a few ot h e r tricks. P rovides a n as set to d i s g u i se tasks,
l oweri n g the d ifficu lty by o n e step w h e n you atte m pt to
d i sg u i se yo u rself as another pers o n .
Explorer's Pack: Co nta i n s 50 feet (1 5 m) of ro pe, rat i o n s
fo r th ree d ays, th ree s p i ke s , h a m m e r, w a r m clot h e s , st u rdy
boots, t h ree torch es, a n d two m i n o r glowglobes.
Fi rst Aid Kit: Co nta i n s ba n d age s , a few too l s , sa lve s ,
a n d so o n . P rovides a n as set to h e a l i n g tasks, l owe r i n g the
d i fficu lty by o n e step w h e n you atte m pt to h e a l yo u rself o r
a n oth er pers o n .

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