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Prestige Class: Mutant (Antidruid) Prerequisites: Mutagenic Body
Prestige Class: Mutant (Antidruid) Prerequisites: Mutagenic Body
Freak of Nature
You can grow an extra pair of arms in order to activate 2 hand Assault Tail
mods, grow 2 tails and activate 2 tail mods,sprout extra facial Morph Class: Weapon
features for 2 tail mods, ext. You can activate 2 morphs from Morph Area: Tail
the same catagory, and your Mutation Energy is raised to 8. Morph Cost: 2
In addition, when equipped with 2 weapon mods, if you
attack with one as an attack action, you can attack with the You sprout a tail (or transform your tail if you already had
other as a bonus action. one) into a weapon that deals 1d12 slashing, piercing, or
bludgeoning damage. It can be anything from a stinging
scorpion tail to a slashing lizard tail to a smacking anklyo tail
Morphs to a slapping fox tail.
Control Claws It has reach, and is considered magical from overcoming
Morph Class: Weapon resistances. Because you must stand sideways or backwards
Morph Area: Hands to fight with a tail, even though your hands are free, you
Morph Cost: 1 cannot benefit from a sheild until the start of your next turn
each time you attack with your tail. This weapon is also
Your hands morph into dangerous claws, yet maintain their considered two handed.
regular hand functions. The change is minor, such as growing
long nails, sprouting claws from the knuckles, or the hands Assault Tail Morph "B"
morphing into raptor-like talons. While this morph is actice, Morph Class: Enhancement/Weapon
you can make slashing attacks that deal 1d4 slashing Morph Area: Tail
damage, but maintain their use as hands. They are Morph Cost: 3
considered light finesse weapons, and you are proficient in
them. You gain a tail weapon as described in Assault Tail, but you
can also choose poison or necrotic as the damage type, or
Vicious Claws choose one of the three basic damage types (bludgeoning,
Morph Class: Weapon piercing, slashing) and make it silvered when calculating
Morph Area: Hands resistances.
Morph Cost: 2 Balance Tail
Morph Class: Enhancement
Morph Area: Tail
Morph Cost: 2
You sprout a tail (or transform your current tail, if you have
one) that is useful for several tasks. While it can only carry 10 Note
lbs and cannot attack, it can otherwise be used as a third Because this is part of a dash action, and not an
arm, such as for pickpocketing, pulling a lever with both attack action, you cannot take an extra attack using
hands full, ext. "extra attack" or similar ability after the horn attack
In additon, the tail increases your balance, giving you +2 to when using the gore ability.
all saves against shoves and acrobatics checks.
Cateye Vision
Morph Class: Enhancement Incredible Tracing
Morph Area: Eyes Morph Type: Enhancement
Morph Cost: 1 Morph Area: Head
Morph Cost: 2
You morph your eyes into animal eyes capable of night
vision, such as those of a cat, dog, or other capable night You modify your nose, giving it the appearance of a hog's,
hunter. You gain darkvision 60 feet. dog's, bear's, or other animal. You gain advantage on all
perception checks related to smell.
Resiliant Vision
Morph Class: Enhancement Killer Jaw
Morph Area: Eyes Morph Type: Weapon
Morph Cost: 2 Morph Area: Mouth
Morph Cost: 2
You morph your eyes into those of an animal such as a
shark, lizard, snake, or camel order to make them more You modify your mouth to have a powerful row of fangs, a
resiliant, allowing you to see in sandstorms, heavy snow, killer beak, a pair of mandibles, or similar appendage. You
dense fog, underwater, ext. can make a bite attack using the jaw, which deals 1d8
piercing or bludgeoning damage. You can use the jaw to apply
Detector Ears 250 lbs of pressure, enough to bend iron or snap a 2x4 plank.
Morph Class: Enhancement It is considered magical when calculating resistances.
Morph Area: Head
Morph Cost: 1 Killer Jaw Morph "B"
Morph Type: Weapon
You gain the heightened ears of a beast or the antenne of Morph Area: Mouth
an insect. You can hear from 50 feet further away, but Morph Cost: 3
because you are hearing using animal ears, you cannot
comprehend language in the extended distsnce. You modify your mouth as stated in Killer Jaw, but modify it
to have incredible crushing force. the attack only deals 1d4
Goring Horns damage, but can apply a massive amount of pressure, 500
Morph Class: Weapon lbs, which can snap a 3x4, bend steel, and is considered both
Morph Area: Head magical and adamantine when calculating resistance. You
Morph Cost: 2 still cannot bend lead, adamantite, or thick steel.
You sprout a horn or 2 horns, such as those of a bull, Reactor Lungs
horned beetle, or deer. When used as a weapon, they deal Morph Type: Weapon
1d6 piercing damage. However, when you take the dash Morph Area: Mouth
action, you can ram into somebody and gore them. when Morph Cost: 2
doing so, make an attack against them. It deals 2d8 piercing
damage, and allows you to immediately shove them as a You modify your lungs to be like those of a dragon, in order
bonus action. to create a breath weapon. However, using genetic
modification, the breath weapon covers a much longer range
Goring Horns Morph "B" and is infinitely usable, but no longer affects an area. You can
Morph Class: Weapon spit a ball of elemental energy that deals 1d12 damage, which
Morph Area: Head you choose to be fire, electric, cold, acid, or poison. (you can
Morph Cost: 3 only change damage types once per hour, and each time you
change damage types, it extends the duration of the morph by
You sprout a horn or 2 horns, as described in Goring an hour.) You treat the ball of energy the same way you would
Horns. When used as a weapon, they deal 1d6 piercing a dex based range weapon. It has a range of 60 feet, and no
damage. When you use the "gore" ability from a dash as extended range.
described in Goring Horns, you have +1 to hit and deal 5d4+1
piercing damage, but do not shove them. Aquatic Lungs
Morph Type: Enhancement
Morph Area: Mouth
Morph Cost: 2
You morph your lungs into those of a fish, and sprout gills.
You have waterbreathing as long as this is active, but lose the
ability to breathe air, and slowly drown outside of water the
way you normally would in water.
Propulsion legs
Morph Type: Enhancement
Morph Area: Legs
Morph Cost: 2
You modify your legs to be those of a deer, horse, frog or
other animal. Your long and high jump distance increase by
10 feet.
Propulsion legs Morph "B"
Morph Type: Enhancement
Morph Area: Legs
Morph Cost: 2
You modify your legs to be those of an aquatic animal. Your
swim speed becomes 25 feet.
Scaled Body
Morph Type: Enhancement
Morph Area: Body
Morph Cost: 1
You grow rough, scaled, or other protective hide. Your AC
becomes 12 + your DEX mod.
Scaled Body Morph "B"
Morph Type: Enhancement
Morph Area: Body
Morph Cost: 1
You grow a protective hide like in scaled body, but it is
larger, bulkier, and more difficult to mantain. You gain
disadvantage in stealth, and your AC becomes 17, but if your
strength is below 14, your speed drops by 10 feet.
Winged Body
Morph Type: Enhancement
Morph Area: Body
Morph Cost: 4
You sprout a pair of animal wings, such as those of an
insect, bird, dragon, or otherwise. You gain 40 feet of flying
speed, but you fly with wings, so must follow all the rules your
DM uses for a arakokra flight.