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Test Almighty
Test Almighty
Sorcerer 11 Criminal
Criminal Sean
Alonzo Frostmind
Alonzo Frostmind CLASS & LEVEL BACKGROUND PLAYER NAME
Changeling
Changeling Chaotic Lawful
Chaotic Lawful 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
Description.
Description. Changelings
Changelings can can shift
shift their
their
+2 PROFICIENCY BONUS
12 +2 30 ft. forms
forms with
with aa thought.
thought. Many
Many changelings
12 +2 30 ft. use this gift as
changelings usea form of artistic
this gift andof
as a form
INSPIRATION ARMOR
CLASS
emotional
artistic andexpression.
emotional It's also an It's
expression.
INITIATIVE SPEED
invaluable tool for grifters,
also an invaluable spies, and
tool for grifters,
+1 others
spies, who wish towho
and others deceive.
wish to This leads
deceive.
+1
+1 +1 SAVING THROWS HIT POINT MAXIMUM 99
+1
+1 This leads
many peoplemany people
to treat to treat with
changelings
ATHLETICS
changelings with suspicion.
suspicion.
12
12
STRENGTH Source: Eberron:
Source: Eberron: Rising
Rising from
from the
the Last
Last
CURRENT HIT POINTS
War p. 17
War p. 17
+2
+2 +2
+2 SAVING THROWS
+2
+2 ACROBATICS
Ability Score
Ability Score Increase.
Increase. Your
Your Charisma
Charisma
+2 score increases by 2. In addition, one
15
15
+2
+4
+4
SLEIGHT OF HAND score increases by 2. In addition, one
other ability score of your choice
● STEALTH TEMPORARY HIT POINTS
other ability score of your choice
DEXTERITY increases by 1.
increases by 1.
Total 1d6
1d6
SUCCESSES
ATTACKS
Size modifier = 2d4 FEATURES
Spell Slots:
Height = 5 feet + 1 inch + your size
Armor.
Armor. None
None Morningstar,
Morningstar, Rapier,
Rapier, Backpack,
Backpack, Bedroll,
Bedroll, Blanket, Burglar's
modifier
Blanket, The
Burglar's Sorcerer
Pack,
in inches
Pack, tableutensils,
Cook's
Cook's shows how
utensils,
Weapons.
Weapons. Daggers,
Daggers, darts,
darts, slings,
slings, Lamp,
Lamp, Rations
Rations (1
(1 day)
day) xx 5,
5, Gold
Gold (gp)
(gp) xx 26, many
26, Silver
Silver (sp)spell slots you have
(sp) xxin55pounds = 115 + (2d4
Weight to castx your
your
quarterstaffs,
quarterstaffs, light
light crossbows
crossbows sorcerer spells of 1st level and higher.
size modifier)
Tools.
Tools. None
None Backpack.
Backpack. Bedroll,
Bedroll, Mess
Mess kit,
kit, Tinderbox,
Tinderbox, Torch
TorchTo x 10,
castRations
one of (1 day)
these x 10, Waterskin,
sorcerer spells, you
Languages.
Languages. You
You can speak, read, and Rope, hempen (50 feet)
Rope, hempen (50 feet) Source:
must Eberron:
expend a slotRising
of thefrom thelevel
spell’s Lastor
write Common and
write Common and two
two other
other languages
languages War p. 18
higher. You regain all expended spell
of your choice.
of your choice.
slots when you finish a long rest.
Shapechanger. As an action, you can
Source: Eberron:
Source: Eberron: Rising
Rising from
from the
the Last
Last For example, if you know the
change your appearance and your voice.
War p. 18
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT1st-level
You determinespell burning handsof
the specifics and
thehave a
1st-level and a 2nd-level spell slot
changes, including your coloration, hair
available,
length, andyou sex.can
Youcast
canburning hands
also adjust
22
22 5’11”
5’11” 185
185
Alonzo Frostmind
Alonzo Frostmind AGE HEIGHT WEIGHT
Steel
Steel blue
blue Tan
Tan Black dk blue streak
Dark hints of dark blue
CHARACTER NAME EYES SKIN HAIR
Magic Initiate
NAME
The greatness entrusted to you is your powers they were given to you by your by
Everybody
Everybody gets
gets 11 chance
chance someone important in your life. The details and history of the Inheritance are up to you
and your DM, although the Inheritance is often life-changing. The skill proficiencies
under this background are Survival, along with one from History, Arcana, and Religion.
You also are proficient with one type of gaming set or musical instrument and know one
additional language of your choice other than Common and any languages your race
PERSONALITY TRAITS
offers.
Knowledge
Knowledge isis power
power
IDEALS
Truth
Truth
BONDS
To
To honest
honest at
at times
times
CHARACTER BACKSTORY
FLAWS
TREASURE
Charisma
Charisma 14
14 +6
+6
Sorcerer
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 0
0 6 0
0
Chill
Chill Touch-1d8
Touch necro dam. UD dis
Light-30ft away make obj. light up
Light
Mage
Mage Hand-30ft
Hand hand simple tasks
Message-120ft
Message target + U hear + reply
Poison
Poison Spray-Con
Spray save 1d12 10ft
Spare the Dying-0 hp stabilize
Spare the Dying
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2
2 7 0
0
EPAR
SPELL NAME
ED
PR
Chromatic Orb-pick
Chromatic Orb dm type 3d8 40 ft
Comprehend Languages-spoken/written
Comprehend Languages
4 0
0
Guiding Bolt-120ft 4d6 rad dam rng sp
Guiding Bolt
SPELLS KNOWN
8 0
0
2 0
0
5 00
9 0
0