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SPRUsers Guide V5
SPRUsers Guide V5
SPRUsers Guide V5
User’s Guide
December 2002 Version 5.0
DVIS2-PE-200001B
Copyright
Copyright © 2000-2002 Intergraph Corporation. All Rights Reserved.
Including software, file formats, and audiovisual displays; may be used pursuant to applicable software license
agreement; contains confidential and proprietary information of Intergraph and/or third parties which is protected by
copyright law, trade secret law, and international treaty, and may not be provided or otherwise made available
without proper authorization.
Trademarks
Intergraph, the Intergraph logo, DesignReview, SmartSketch, and SmartPlant are registered trademarks and PDS is a
trademark of Intergraph Corporation. Microsoft and Windows are registered trademarks of Microsoft Corporation.
MicroStation is a registered trademark of Bentley Systems Inc. AutoCAD is a registered trademark of AutoDesk.
Other brands and product names are trademarks of their respective owners.
Table of Contents
Table of Contents
Introducing SmartPlant Review .................................................................................... 19
What's New? .............................................................................................................. 19
Additional Documentation......................................................................................... 23
Using SmartPlant Review Modules: An Overview ................................................... 24
API Module.......................................................................................................................24
Collaboration Module .......................................................................................................25
Construction Module.........................................................................................................26
On-Site Drawing Generation Module ...............................................................................27
Photo-Realism Module......................................................................................................28
Simulation and Visual Effects Module .............................................................................29
Help for DesignReview Users: An Overview............................................................ 30
Display Set Changes..........................................................................................................31
Function Key Changes ......................................................................................................33
Measurement Changes ......................................................................................................33
Position Control Changes..................................................................................................34
.vue File Changes ..............................................................................................................35
Lighten Shadows.............................................................................................................322
New Source Light Dialog Box ........................................................................................323
Edit Source Lights Dialog Box .......................................................................................329
Delete Source Lights Dialog Box....................................................................................330
Raytracing: An Overview ........................................................................................ 331
Raytrace a View ..............................................................................................................331
Define a Raytrace Range.................................................................................................332
Edit Raytracing Options ..................................................................................................332
Bottom Front Left (North East) Isometric Command (View Menu) ..............................429
Bottom Back Right (South West) Isometric Command (View Menu) ...........................429
Bottom Back Left (South East) Isometric Command (View Menu)...............................429
Rotate with Model Fit Command (View Menu) .............................................................430
Zoom In Command (View Menu)...................................................................................430
Zoom Out Command (View Menu) ................................................................................431
Zoom About Point Command (View Menu)...................................................................431
Zoom Amount Command (View Menu) .........................................................................432
Settings Command (View Menu)....................................................................................432
Display Commands: An Overview..................................................................................433
Wireframe Command (View Menu) ...............................................................................435
Wireframe, Hidden Line Command (View Menu) .........................................................435
Flat Shading Command (View Menu) ............................................................................435
Coarse Facets Command (View Menu) ..........................................................................436
No Specular Command (View Menu).............................................................................436
Full Shading Command (View Menu) ............................................................................436
Object Textures Command (View Menu) .......................................................................437
Backfaces Command (View Menu) ................................................................................437
End Caps Command (View Menu) .................................................................................438
Annotations Command (View Menu) .............................................................................438
Measurements Command (View Menu) .........................................................................438
Axis Activate Command (View Menu)...........................................................................439
Axis XYZ Label Axis Command (View Menu) .............................................................439
Dashed View Cone (View Menu) ...................................................................................439
Perspective Command (View Menu) ..............................................................................439
Perspective Angle Command (View Menu) ...................................................................440
Wireframe Background Color Command (View Menu).................................................440
Stroking Tolerance Command (View Menu)..................................................................440
Direction Command (View Menu)..................................................................................440
Ambient Command (View Menu)...................................................................................441
Brightness Command (View Menu) ...............................................................................441
Range Rejection Activate Command (View Menu)........................................................441
All Command (View Menu) ...........................................................................................442
Main Command (View Menu) ........................................................................................442
Plan Command (View Menu) .........................................................................................442
Elevation Command (View Menu) .................................................................................442
Show Settings Command (View Menu)..........................................................................443
Show/Hide for Main View Command (View Menu) ......................................................443
Show/Hide for Plan View Command (View Menu) .......................................................443
Show/Hide for Elevation View Command (View Menu) ...............................................444
Advanced Commands: An Overview..............................................................................444
Redraw on Refresh Command (View Menu)..................................................................445
Buffer Updates Command (View Menu) ........................................................................445
Stereo Activate Command (View Menu)........................................................................446
Distances Command (View Menu) .................................................................................446
Left View Command (View Menu) ................................................................................447
Right View Command (View Menu) ..............................................................................447
Far to Near Clip Ratio Command (View Menu).............................................................447
NetMeeting Command (View Menu)..............................................................................448
Elumens Activate Command (View Menu) ....................................................................448
Elumens Settings Command (View Menu).....................................................................449
Troubleshooting............................................................................................................. 546
Solutions to Common Problems .............................................................................. 546
Glossary.......................................................................................................................... 551
What's New?
SmartPlant Review Usability Changes
SmartPlant Review capabilities set it apart from any other visualization product on
the market. One of the key deliverables for version 5.0 is vastly enhanced usability.
SmartPlant Review lets you customize model and data navigation to meet the needs
of the casual or the expert user. The wide range of users include designers, engineers,
project managers, owners/clients, and construction foremen. While many of these
users are 3D experts, most are casual users who have little or no experience in 3D
modeling. You can easily modify the SmartPlant Review interface to meet the needs
of any of these users. The graphic user interface is completely familiar; matching the
user interface of all the most widely used office applications.
The new and improved Project Manager furnishes a Microsoft Explorer-style tree and
list view, replacing the custom view of previous versions. The tree and list view
presents more information to you at a glance and allows you to easily control the
display of files, levels, and display sets. Perspective Angle and Encircle Radius
toolbars and the menu bar can be docked either vertically or horizontally. The Status
Bar displays information panes based on the information currently presented by
various command processes. The progress bar also displays inside its own
information pane. You can choose and lock elevation and center point during
navigation.
SmartPlant Review uses the Microsoft Jet Access 2000 database engine by default to
create the project databases. SmartPlant Review also supports Access 97 and provides
an option to create the project databases in the Access 97 database format when you
open your model for the first time.
The new tag features include a tabbed dialog box for editing tag data, attributes, and
symbology, such as coloration for grouping tags. SmartPlant Review provides a new
tag query capability and new data fields to save more information on tag origin, user,
date, discipline, the office that placed the tag, and more. The software now tracks
who, when, and where tags were placed to help insure everyone's comments are
recorded. Searches can be based on dates, users, disciplines, tag status, and more.
You can import and export tags for better communication with clients and within
standalone work sessions. As another convenience, SmartPlant Review provides new
commands allowing you to import and export saved views, tags, and display sets
from other project databases, rather than having to input the same data.
You can now open another project, or close the current project, without exiting the
application. The software closes the existing project and then opens a new one.
SmartPlant Review supports dual screen workstations, views can be dragged into
position on either screen (main, plan, or elevation). Additionally, SmartPlant Review
now supports MicroStation® cells, replacing the single element concept.
Additional Documentation
For more information about installing and using SmartPlant Review, the following
documentation is provided:
Tip
• To see which modules are currently installed on your computer, click
the Modules list on the About SmartPlant Review dialog box
available on the Help menu.
API Module
The Application Programming Interface (API) module includes programming
libraries that allow developers to create custom programs that run with SmartPlant
Review. The API module is not a requirement to run the custom programs, only to
create a custom program for SmartPlant Review. The online SmartPlant Review
Programmer's Guide contains a complete list of function calls and programming
examples.
Key Features:
• API Library - Links into your application program to control
SmartPlant Review functions. The API includes both the original
DRAPI C library function interface and the ActiveX Control Interface
DRAPIX. The functions in this library give your applications direct
control over the working of SmartPlant Review instead of just sending
commands that a user would enter. This library gives your application
more control and flexibility. Visual C® or Visual C++® programs can
use either interface. Visual Basic® programs may also be linked in a
similar fashion using the ActiveX control interface.
• Save VUE file - Creates a vue file while inside SmartPlant Review.
This does not include the ability to create vue files in a batch mode.
• Snapshot - Creates an image file of the Main view, application
window, or entire screen. Snapshot can be used to create a high quality
anti-aliased image of any resolution. This module includes support for
standard output types like .bmp and .jpg.
Related Topics
• Additional Documentation, page 23
• Save As a .vue File, page 45
• Taking Snapshots: An Overview, page 219
• Using Accessories: An Overview, page 393
Collaboration Module
SmartPlant Review's Collaboration module allows multiple users in different
locations to view and interrogate the model simultaneously. The Collaboration
module allows enterprise-wide coordination of design reviews for more effective
communication and improved efficiency. This feature reduces travel time and
expenses.
This module serves to enhance both SmartPlant Review and NetMeeting® as an add-
on service to both products. The collaboration module extends the use of NetMeeting
by reducing network traffic and improving performance during the session.
Key features:
• Collaboration - Lets all team members join efforts by working
together in a single design review session. You can analyze the three-
dimensional model and data as the driver or become a passenger by
passing control to someone at another location. Everyone sees the
latest version of the model and everyone sees the same thing.
• Snapshot - Creates an image file of the Main view, application
window, or entire screen. Snapshot can be used to create a high quality
anti-aliased image of any resolution. Snapshot includes support for
standard output types like .bmp and .jpg.
Related Topics
• Establish a Collaboration Session, page 357
• NetMeeting Command (View Menu), page 448
• Passenger Settings, page 355
• Rejoin a Collaboration Session, page 358
• Taking Snapshots: An Overview, page 219
• Using NetMeeting with SmartPlant Review, page 354
Construction Module
The Construction module extends SmartPlant Review's capabilities with integrated
project scheduling and collision detection functionality. For project scheduling,
ScheduleReview turns data from your project planning software into a visual display
of the construction or demolition progress. Use ScheduleReview together with the
collision detection functionality to plan safe and timely equipment installation.
Review collisions as equipment moves dynamically through the plant. Hear sounds
and see objects highlight as collisions occur. ScheduleReview supports two popular
planning programs: Primavera Project Planner® and Microsoft® Project.
Key features:
• ScheduleReview - Helps analyze and visualize the process by
showing objects in the context of the overall project schedule. You can
display the project as it should appear on a specified day, or fly
through the model while displaying the construction sequence. This
component also allows you to visualize the construction or demolition
cycle in a single step - by day, week, or month - or continuously.
ScheduleReview supports two popular planning programs: Primavera
Project Planner versions 2.0B and 3.0, and Microsoft Project 98.
• Collision Detection - Includes static and dynamic collision detection.
Colliding objects can be highlighted in a user-definable color. Users
can play a sound file each time objects collide. Collisions can be
recorded as an object (or group) is driven through the model with
precision controls or moved freely with a mouse or joystick. Collision
information is written to a log file for review. Collision detection does
not take into account non-model tolerances, such as construction
tolerances, or soft boundaries, such as pipe insulation. Collision
detection runs only in an interactive mode. Batch processes are not
available. For these reasons, collision detection does not replace the
PDS clash reporting detection capabilities.
• Snapshot - Used for creating an image file of the Main view,
application window, or entire screen. Snapshot can be used to create a
high quality anti-aliased image of any resolution. Snapshot includes
support for standard output types like .bmp and .jpg.
This module includes a wizard that places the hidden line view on a drawing border
inside the SmartSketch® product. You can use the wizard to easily and quickly
produce drawings for the engineering design office or the construction site. In
SmartSketch, you can update the drawing in several ways:
Key features:
• Hidden Line Mode - Provides capabilities of a display model to
navigate the model by using the joystick, mouse, or keypad
• Labels - Assign identifying phrases to objects in the hidden line view
with tags, text annotation, and measurements.
Photo-Realism Module
SmartPlant Review's Photo-Realism module provides features for creating realistic,
photo-quality images from a three dimensional model. A realistic image, rendered
using textures, patterns, bump maps, background images, environment boxes, and
raytraced lighting, helps you to visualize designs during each stage of the
development process and to create powerful presentations that communicate and sell
your ideas to clients and managers.
Key features:
• Display Textures - Creates a more realistic display by assigning
textures to materials and then applying the textures to objects.
• Material Editor - Provides complete material editor functionality for
creating new material definitions and palettes.
• Lighting - Supports global (ambient, flashbulb, solar, and fog), spot,
distance, and point lights.
• Raytracing - Creates more realistic 3-D effects by adding reflections
and shadows to images.
• High resolution - Captures the image at high resolution to produce
near photo-quality plots of the model.
Key features:
• Animation - Create animation paths - one or many - through your
models by defining key frames. Start with an aerial view of your
facility, for example, and then dive into it, moving along the animation
path for an impressive flythrough. Save your animation at the
resolution and size that you need, and apply anti-aliasing to produce
sharp, clear images. Import animation frames into the non-linear
digital video editor product VizFx Web Pro, provided with this
module.
• VizFx Web Pro - Create dynamic and original graphics, animation,
and video with a non-linear digital video editing product that includes
a collection of high-end special effects. Output file types include .avi,
.bmp, .gif, .jpg, .pict, .tga, and .tiff. The product includes a wide range
of effects categories to include the following items:
12 Deforms,
12 Composites,
9 Waves,
13 Blasts,
6 Concentric Blinds,
10 Embosses,
2 Chromators.
For more information about any SmartPlant Review command, click the Search tab
in the SmartPlant Review Help and enter the name of the command or browse the
Command Reference section in the Help Table of Contents.
For more information about how to get started with SmartPlant Review, you can read
the SmartPlant Review Installation Guide (SPRInstall.pdf). This guide is delivered
on the SmartPlant Review CD and is installed on your computer during typical and
minimal setup.
Backward Compatibility
After you open your project in SmartPlant Review, you cannot go back and open the
project in DesignReview. There is no backward compatibility between SmartPlant
Review and DesignReview.
Project Databases
SmartPlant Review no longer uses the various text files that DesignReview used.
When you open an existing model document, SmartPlant Review creates a new
project database, with an .mdb extension, for you. If your project contains label data,
the software also creates an additional database, .mdb2, for your project. These
databases have the same name as your project. These databases contain view settings
and all other data associated with your project. Each project has at least one database.
For more information, see Understanding Project Databases: An Overview, page 46.
Related Topics
• .vue File Changes, page 35
• Command Reference: An Overview, page 408
• Display Set Changes, page 31
• Function Key Changes, page 33
• Measurement Changes, page 33
• Position Control Changes, page 34
• Understanding Project Databases: An Overview, page 46
Important
• Please note that this suggestion does not mean the first 512 display sets
created, but display sets with user IDs between 1 and 512.
Related Topics
• Defining Display Sets: An Overview, page 191
• Working with Display Sets: An Overview, page 188
Related Topics
• Function Keys, page 144
Measurement Changes
In DesignReview, you could only measure the distance between two snaplock points
or two surface measurement points, and you could only measure between two objects
in the current view. DesignReview would not allow you to move to another location
in between measurement point selection.
In SmartPlant Review, you can measure the distance between two highlighted
snaplock points, two surface points, or a surface point and a snaplock point.
SmartPlant Review allows you to move to another location between the selection of
measurement points, and shows you the two points that you selected, a line between
the two points, and the distance between the points.
One Click Measurement Mode has been added to SmartPlant Review for use with
the Snaplock Measurement and Surface Measurement commands. One Click
Measurement Mode allows you to stay in these two measurement commands after
you start them. When you are not using One Click Measurement Mode, SmartPlant
Review requires you to start the measurement command and then select the element
to measure. One Click Measurement Mode allows you to use a single click to select
the next element to measure. One Click Measurement Mode makes SmartPlant
Review behave like DesignReview with respect to selecting the next element to
measure. Like DesignReview, SmartPlant Review users will not be able to freely
move around in the model when in One Click Measurement Mode.
Related Topics
• Placing Measurements: An Overview, page 225
Several commands from the DesignReview Position Control have been moved to
other menus and toolbars.
Motion toolbar
Encircle Point View > Place > Center Point OnlyView > Place > Center Point
Only
Encircle Radius View > Toolbars > Encircle RadiusView > Toolbars > Encircle
Radius
Motion toolbar
View Independent Motion > Directional Modes > View Independent Motion
Motion
Motion toolbar
Set motion reference angles on the Position Control > Motion tab
Rotate about the When using any of the Encircle positioning modes, you can use
Center Point or the Bearing and Elevation buttons on the Position Control
the Eye Point dialog box to rotate around either the center point or eye point.
Rotating around the center point is the default. To rotate around
the eye point, press Ctrl while using these controls.
Related Topics
• Position Control Toolbar, page 128
The .vue file saves the materials that it had when it was created. You can edit
materials while running from a .vue file. The edits appear as long as the .vue file is
running. However, those edits are not permanently saved to the existing file. You
must save a new .vue file and use the new .vue file to see the new material
assignments in subsequent sessions of the software.
Related Topics
• Command Reference: An Overview, page 408
• Save As a .vue File, page 45
Related Topics
• Opening a Model File: An Overview, page 36
• Supporting Other Software: An Overview, page 49
• Understanding Project Databases: An Overview, page 46
SmartPlant Review requires writeable databases to run. If you try to use a database
that is write protected or in a write protected folder or share, SmartPlant Review will
look for a temporary folder to copy the databases to so that they are writeable and
SmartPlant Review can run.
If you have defined the environment variable SPRTEMP, SmartPlant Review uses
that environment variable's specified folder path for the copied database. If
SPRTEMP is not defined, then the system defined temporary folder will be used
instead.
6. Type the full path to the temporary folder that you want SmartPlant Review to use
in the Variable Value field.
Related Topics
• Close Command (File Menu), page 409
• Open a Model File, page 43
• Open Model from Command Line, page 41
• Refresh Data, page 45
• Save As a .vue File, page 45
Name - Displays the name of the database associated with the project. The name is
based on the .dri, .dgn, .dwg, .dxf, or .sat document name. This box is read-only.
When using the use interface to create a project database, the path and base file name
of the database are always the same as the path and base file name of the project file.
From the user interface, you cannot change the name of the database unless you
change the base name of the project file. If you change the name of the .dri, .dgn,
.dwg, .dxf or .sat document, the Create Project dialog box appears again, allowing
you to create a new database. Command line options are available to allow you to
create or use a database in a remote location.
Project schema - Displays the name of the project schema file. The schema file
defines the layout of tables in the database. Click Browse to select another project
schema file. Although the schema file is a text file, you should not edit it.
Label schema - Displays the name of the label schema file. The label schema file
defines the table layout in the label database. Click Browse to select another label
schema file. Although the label schema file is a text file, you should not edit it.
Site Name - Sets the site name. The site name is stored in the site table and helps you
to identify the database or its origin. This fact is helpful if you want information from
different sites for activities, such as merging tables or tags.
Site ID - Sets an abbreviation for the site name identifier. You can type a maximum
of four letters or numbers in this box.
Access 2000 database format - Creates the project database in Microsoft Access
2000 format. If left unchecked, the project database will be created in Access 97
format. You will notice a significant file size increase in the Access 2000 files
because Access 2000 uses Unicode rather than ANSI format. However, creating the
databases in Access 2000 enhances performance. If disk space is limited and other
project parameters do not require the use of Access 2000, you may want to create
your project databases in the default Access 97 format.
Notes
• SmartPlant Review versions prior to 4.2 cannot use Access 2000
format.
• Although you can open and review the project and label databases in
Access 2000, do not edit or alter these files using Access 2000. Doing
so will render your databases unreadable by SmartPlant Review.
• If you open a SmartPlant Review Access 97 database in Access 2000
and you want to use the database with SmartPlant Review 4.1 or
earlier versions, do not convert the database to Access 2000 format.
Such a conversion renders the database unreadable by SmartPlant
Review versions 4.1 and earlier.
Related Topics
• Sharing the Project Database Over the Network, page 48
• Supporting Other Software: An Overview, page 49
• Understanding Project Databases: An Overview, page 46
• Working with Large Datasets, page 48
Options Tab (Create Project Dialog Box)
Lets you specify project-level options for the project that you are creating. The
following options affect the transformation and range of the geometry when a Large
Plant Monument point is present in the .dri document. These options also can affect
the range of the model, impacting Fit and other SmartPlant Review operations for
MicroStation and PDS projects.
Use transform - Uses the transform matrix if the PDS project contains a defined
large plant monument.
Use old and new origin - Uses the old and new origin for PDS projects if the PDS
project contains a defined large plant monument. In the standard SmartPlant Review
product, there is no longer a limit on the large plant monument range. However, if
you use the API to recall saved views, the maximum new origin is the range -
2147483647 to +2147483648. You can bypass this limitation with the API by getting
the eye and center point information directly from the database after you save any
changes to views in the current session.
Keep construction text - Uses the construction text in the model. For better view
manipulation, do not check this option if you have placed construction text at extreme
points in the MicroStation model or PDS project.
Keep lines and line strings - Uses the lines and lines strings in the MicroStation
model or PDS project. The model display rate is slower when this option is used,
depending on the number of lines or line strings in the model.
Keep named views - Keeps any named views found in the MicroStation design file.
MicroStation can save named views to .dgn files. If you turn on this option, you can
read the named views automatically as Save/Recall views in SmartPlant Review. If
there is not an available group, the software creates a new group called Named views
from dgn files in which to save the .dgn file named view. The software saves named
views from .dgn files the first time that they are encountered. If the named view
exists, it is not overwritten during subsequent sessions. Because of this, any edits that
you make in SmartPlant Review to the views are preserved.
Use bright default colors - Uses a non-gamma corrected color table. Traditionally
SmartPlant Review darkened the file color table with a gamma correction. Now, you
can choose the traditional darker colors or use a non-gamma corrected color table.
The non-gamma corrected color table is typically much brighter and looks more like
MicroStation colors. Turn on this option to use the newer brighter colors. Turn this
option off to use the darker colors as in previous versions of the software.
Important
• Because of the coordinate differences between the two formats, data
such as display sets, tags, and saved views are not guaranteed to be
valid if you switch from large plant monument format to regular
format.
Notes
• Settings for large plant monument and construction text that exist in
the .set file are read in and used in database creation upon initial read-
in to SmartPlant Review. These settings include
ignore_dri_old_new_origin, ignore_dri_transform, and
ignore_construction_text.
• If you do not have a .set file defining the large plant monument
settings or construction text settings, you can define it during the initial
read-in of the initial database creation by selecting the Options tab on
the Create Project dialog box.
Related Topics
• Sharing the Project Database Over the Network, page 48
• Supporting Other Software: An Overview, page 49
• Understanding Project Databases: An Overview, page 46
• Working with Large Datasets, page 48
Note
• The Search Path dialog box appears while SmartPlant Review is
opening your design file for the first time if it cannot find, in the
Design File Search Path, the patterns or bump maps assigned to the
model.
Directory - Allows you to specify a folder containing the pattern or bump map file
that you are assigning to the current object.
Search Path - Displays the folders currently in the search path and allows you to add
and remove folders, and to re-order the list of folders.
Add - Adds the current folder to the bottom of the search path list of folders to use for
searching for pattern or bump map files.
Delete - Removes the selected folder from the search path list of folders to use for
searching for pattern or bump map files.
Move Up - Moves the selected folder up one level in the search path list of folders.
SmartPlant Review searches first for folders listed closer to the top. You can find
patterns and bump maps faster if you place the most likely locations higher in the
search list.
Move Down - Moves the selected folder down one level in the search path list of
folders. SmartPlant Review searches last for folders listed closer to the bottom. You
can find patterns and bump maps faster if you place the most likely locations higher
in the search list.
Related Topics
• Design File Search Path, page 41
• Open a Model File, page 43
• Opening a Model File: An Overview, page 36
The Design File Search Path is defined in the SmartPlant Review interface (.dri)
file. To use the Design File Search Path feature with your own projects, edit the .dri
file with a text editor such as Notepad.
SmartPlant Review looks for design and label files in the folders defined in the .dri
file dgn_search_path entry. Use a semicolon (;) to separate multiple paths. For
example:
dgn_search_path{d:\samples\dgndata\example;e:\projects\example;c:
\dgnfiles}
SmartPlant Review first searches for the file name as specified in the .dri file. If the
file name is not found, it then looks for the file in the project folder (where the .dri
file resides), and then searches in the list of folders in the order given in the path
entry. SmartPlant Review reads the first file found and stops the search.
SmartPlant Review assumes that the label file is in the same folder as the design file.
Note
• Defining the Design File Search Path is not the same as defining the
search paths to the pattern, palette, or bump map files associated with
your project. To define the search paths to these files, use the Search
Path dialog box.
Related Topics
• Open a Model File, page 43
• Understanding Project Databases: An Overview, page 46
• Working with Large Datasets, page 48
Syntax:
SPR.exe [input file] [-a] [-c (y|n)] [-d] [-e (y|n)] [-f (y|n)]
[-g (y|n)] [-h (y|n)] [-i database file name] [-j database schema
file name] [-k database site name] [-l log file name] [-n
database site id] [-o] [-p label schema file name] [-q value] [-r
value] [-s] [-t] [-v]
Where:
-a Uses PDS area corner clip coordinates from the .dri file.
-g (y|n) Turns on (y) or off (n) the use of Software GL. This option allows
you to use the Microsoft generic software OpenGL implementation
instead of a specialized hardware video driver. Use this option only
as a last resort if there are problems with the hardware video
accelerator. This option should be necessary only for video
accelerators that do not allow you to turn off hardware acceleration.
Most video accelerators allow you to control this option from
Control Panel > Display program.
-t Skips loading of textures for this session. If you use this flag, you
cannot view textures for the entire session.
Related Topics
• Open a Model File, page 43
• You cannot change the names of the databases. The names are based
on the name of the model document. You can change the path (folder
location) to the database.
• The Options tab on the Create Project dialog box displays special
options for MicroStation and PDS models.
• SmartPlant Review does extensive range validation on geometric
elements in .dgn files. Elements that are off the design plane are
considered bad elements. To accommodate large plant monument data,
the current validation range is the large plant monument point, if one
exists, plus or minus 4294967294 units of resolution (UOR).
SmartPlant Review alerts the user to the problem element with a
message in the text view. You can log text view messages to a text file
for later review.
• If SmartPlant Review encounters a bad element, a message appears in
the text view indicating that the software found an element of a
particular geometric type. The message also gives the block and byte
location of the element in the .dgn file. You can use a tool like
MicroStation EDG to repair many bad elements.
• Settings for large plant monument and construction text that exist in
the .set file are read in and used in database creation upon initial read-
in to SmartPlant Review. These settings include
ignore_dri_old_new_origin, ignore_dri_transform, and
ignore_construction_text.
• If you do not have a .set file defining the large plant monument
settings or construction text settings, you can define it during the initial
read-in of the initial database creation by selecting the Options tab on
the Create Project dialog box.
• In the standard SmartPlant Review product, there is no longer a limit
on the large plant monument range. However, an API program must
use the new API functions with double precision coordinate values to
be fully compatible with large plant monument coordinates. Previous
versions of the API used long integers for coordinates which limited
the coordinate range to -2147483647 to +2147483648 Units of
Resolution (UORs).
Related Topics
• Open Model from Command Line, page 41
• Opening a Model File: An Overview, page 36
Refresh Data
• Click Tools > Refresh Data.
Note
• The status bar, located at the bottom of the window, provides brief
messages that state the actions of the software during the refresh
operation.
Related Topics
• Refresh Active ScheduleReview Project, page 370
When SmartPlant Review initially opens a new three dimensional model, it creates
two project database files. One database file (<project name>.mdb2) contains all
PDS label data information linked to in the .drv file, while the other database file
(<projectname>.mdb) contains all non-graphical or project information. Because this
data must be read into these databases during the initial entry, project load time can
be affected. However, this is a one-time occurrence and load time should not be
impacted once the project database files exist.
Important
• You should back up the project databases regularly. The .mdb and
.mdb2 database files contain all the project data for each project and if
the database files are lost or corrupted, you must re-open your model
file and let SmartPlant Review re-create the database files. Not only
will load time be impacted, but all data previously written to ASCII
text support files (tags, measurements, display sets, saved views, and
so on) will be lost.
When you open your model document for the first time, the Create
Project dialog box opens, allowing you to set several options for the
project database.
Notes
The Create Project dialog box opens only when the model file is being
opened for the first time, before the file or project has a database
associated with it. After setting these options on the Create Project dialog
box, you cannot change these options unless you delete the existing
project databases and open the original .dri file.
Setting these options when the Create Project dialog box opens is
especially important when you review MicroStation or PDS projects
(especially those containing Large Plant Monument settings) because
these options appear only on the Create Project > Options tab. If you do
not set these options when you first open the model files in SmartPlant
Review project, you must delete the newly created databases and re-open
the model files to access the Create Project dialog box again.
• Settings for large plant monument and construction text that exist in
the .set file are read in and used in database creation upon initial read-
in to SmartPlant Review. These settings include
ignore_dri_old_new_origin, ignore_dri_transform, and
ignore_construction_text.
• If you do not have a .set file defining the large plant monument
settings or construction text settings, you can define it during the initial
read-in of the initial database creation by selecting the Options tab on
the Create Project dialog box.
SmartPlant Review uses the Microsoft Jet Access 2000 database engine by default to
create the project databases. SmartPlant Review also supports Access 97 and provides
an option to create the project databases in the Access 97 database format when you
open your model for the first time.
Caution
• If you open an Access 97 database in Access 2000, do not convert the
database to Access 2000 format within Access 2000. Such a
conversion renders the database unreadable by Access 97. However,
SmartPlant Review can read either format.
• Because Access 2000 databases are much faster than Access 97
databases, use the Access 2000 format databases instead of the Access
97 format. However, Access 2000 is in Unicode, which makes the
database file size up to twice as large as Access 97 because the
Unicode format doubles the size of text fields. The actual Access 2000
database size depends on the amount of text data in the database. This
change means that if you have a database in the 250-300MB range, the
size could increase up to the 500-700MB range with Access 2000.
Therefore, if you have the space and need the speed, use the Access
2000 format.
• Because of the coordinate differences between the two formats, data
such as display sets, tags, and saved views are not guaranteed to be
valid if you switch from large plant monument format to regular
format.
Related Topics
• Help for DesignReview Users: An Overview, page 30
• Open a Model File, page 43
• Open Model from Command Line, page 41
• Sharing the Project Database Over the Network, page 48
• Working with Large Datasets, page 48
Recommendations
• Estimate 50 pages (r and q units) per MB of SmartPlant Review data.
• Set the -r allocation up much higher than the -q allocation. Use this
feature cautiously as you do not want to waste memory.
• The default values are -r 75, -q 20 if these options are not used on the
command line. This size should accommodate smaller models like the
Example model delivered with SmartPlant Review.
Related Topics
• Sharing the Project Database Over the Network, page 48
• Understanding Project Databases: An Overview, page 46
To do this, make sure each user has a .vue file (or any project data set) on their own
computers. This way they can share and create tags in a common database and still
use .vue files. The .vue file is limited to a single user at a time due to the nature of the
file, thus, for best performance, each user should have his own copy of a .vue file.
The SmartPlant Review Publisher product is a convenient tool to distribute .vue files
to users.
To open your .vue file with a remote database, use the command line functionality.
For example:
SPR.exe "C:\ProjectData\abc\abc.vue" -i
"\\LIGHTNING\Database\abc.mdb"
This allows you to use a database on any accessible share or folder. Multiple users
can easily have a .vue file on their own computers and a share to a project database so
they can have communal tags.
Notes
• For other users to be able to share your project databases, you must
give those users read/write permissions to the folder where the
databases are stored, read/write permissions to the databases
themselves, and read/write permissions to any necessary palette and
material files.
• If performance appears sluggish while sharing a database over the
network, modify the registry entry for the Microsoft Jet database
PageTimeout setting to a value less than the default 5 seconds (for
example, 1/2 second). Some users have found that this default value
adversely impacts performance for frequent database accesses.
Reducing this value may improve performance. Any changes to the
registry are at your own risk.
Related Topics
• Understanding Project Databases: An Overview, page 46
• Working with Large Datasets, page 48
MicroStation
SmartPlant Review supports MicroStation® SE 05.07.01.14 and MicroStation/J
07.01.01.57 files.
AutoCAD
• SmartPlant Review supports AutoCAD® files through version 14 and
AutoCAD 2002.
• Support also includes AutoCAD solids in .dwg files created as ACIS
(.sat file) solids.
• Single line and multi-line text are now supported using SmartPlant
Reviews standard wireframe font.
• Most common geometry types are now supported.
While most common geometry types are now supported, there are some limitations.
Items not supported include, but are not limited to, the following:
• Hatch lines
• Arrowheads on leader lines
• Dimensions
• Line styles
• True type fonts
• Arc aligned text
• Attribute definitions.
• Image/raster files or wipe out images
• Paper space entities
• Special classes or proxy objects
• Shape files
• Layer names or number of layers greater than 63. If the number of
layers is greater than 63, the layer number is computed modulo 63, and
the geometry will still be displayed.
SAT Files
SmartPlant Review supports SAT files ACIS® version 8.0 or earlier.
Databases
Microsoft Jet Access 97 is the engine used by default for creating the SmartPlant
Review databases. Access 2000 is also supported. Therefore, projects can be created
using either format.
Planning Software
ScheduleReview supports the following planning software: Microsoft Project 98,
Primavera Project Planner® 2.0B, and Primavera Project Planner 3.0.
NetMeeting
You can establish an online conference among computer users by using Microsoft
NetMeeting®, Version 3.01. With NetMeeting, you can conduct a review session
simultaneously with multiple users in different locations. SmartPlant Review offers a
Collaboration module that extends the power of a conference by performance
improvement, reduction of network traffic, and decrease in response time.
SmartSketch
SmartPlant Review On-Line Drawing Generation module supports Intergraph
SmartSketch 4.0.
Related Topics
• Introducing SmartPlant Review, page 19
• SmartPlant Review Files, page 53
• Using NetMeeting with SmartPlant Review, page 354
• Working with .dwg, .dxf, and .sat Files: An Overview, page 52
MU : feetMU : feet
SU : inchesSU : inches
An 8 3/4-foot pipe would be measured as 8:9:0. You can change your working units
at any time through using MicroStation.
Related Topics
• SmartPlant Review Files, page 53
• Supporting Other Software: An Overview, page 49
• Understanding Project Databases: An Overview, page 46
Starting with AutoCAD 2000, a more extensive set of units became available and are
supported. However, some of the more rare units such as parsecs, angstroms, and so
forth are converted to their equivalent values in meters for measurement. The
AutoCAD 2000 unit less type is displayed as inches.
Related Topics
• Introducing SmartPlant Review, page 19
• Open Command (File Menu), page 408
• SmartPlant Review Files, page 53
• Supporting Other Software: An Overview, page 49
• Working with .dwg, .dxf, and .sat Files: An Overview, page 52
Related Topics
• SmartPlant Review Files, page 53
• Supporting Other Software: An Overview, page 49
• Working with .dwg, .dxf, and .sat Files: An Overview, page 52
• The .dxf format is the standard Drawing Exchange Format file that
many three dimensional design systems use. SmartPlant Review reads
3-D .dxf format files directly; you do not need to convert the files to
another format.
• The .dwg format is the standard file type for AutoCAD. SmartPlant
Review reads 3-D .dwg format files directly; you do not need to
convert the files to another format.
• The ACIS .sat format allows you to exchange intelligent 3-D objects
and related data between applications.
Related Topics
• SAT Design File Working Units, page 52
• SmartPlant Review Files, page 53
• Supporting Other Software: An Overview, page 49
.dgn The MicroStation-based design files that you bring into SmartPlant
Review. Several design files are referenced by one SmartPlant Review
interface (.dri) file. For example, model.dri references 40pipe01.dgn,
40eqp01.dgn, sarea39.prp, and others. (A .prp file is another type of
design file created by plant design applications.) Each design file can
have a label file associated with it. Label files are text files that contain
database information. Label files are given the design filename with a
three-character extension. For example, in the example model
(model.dri), the label files for 40pipe01.dgn, 40eqp01.dgn, and
sarea39.prp are named 40pipe01.drv, 40eqp01.drv, and sarea39.drv,
respectively.
.dri This is an ASCII text files and the primary way that you enter
SmartPlant Review. The .dri file references all the design files, label
data files, and other files that are associated with a model. You can
create a .dri file from scratch or by converting old .pvi files. (See the
SmartPlant Review Programmers online help for more information on
file formats.) This file is given the model name with a .dri extension.
label data Text files that contain database information about elements in the
design file. There is a one-to-one correspondence with the design file.
They can have any name, and any extension or no extension. You must
use a .dri file to indicate which label files go with which design files.
tagseed.txt An ASCII text file SmartPlant Review uses to establish the pre-defined
template used by the Place Tag command. You create this file, and it
should be called tagseed.txt. SmartPlant Review looks first in the folder
specified by the DR_TAGSEED_DIR variable. If it is not found there,
SmartPlant Review tries the folders specified by the HOMEDRIVE and
HOMEPATH variables. If the file is not found in any of these locations,
SmartPlant Review tries c:\ before assuming that the file does not exist.
.mat Text files that contain the material assignments to objects in the
corresponding design file. Each .mat file corresponds to a design file
.pal Palette files that contain material definitions. A palette file can be used
with a number of models. An example palette file might be metal.pal.
This palette file would contain all the material definitions for items such
as bronze, iron, aluminum, and so on. Any file with elements using
these materials will reference this palette file.
.rgb Intergraph image files with a color file format that stores the red, green,
and blue (rgb) data values of a screen image in a single file.
.pvi Files that you can access when you enter SmartPlant Review. This is an
old file type that was created by plant design applications and is in a
proprietary non-text format. The .pvi file references all the .dgn files,
label data files, and other files that are associated with a model.
.vfa Contain the view parameters set up for the model, such as eye point,
lighting, and perspective. The file is given the design filename with a
.vfa extension. This file is used by the Intergraph ModelView™
software.
.vue File created in SmartPlant Review. A container file called .vue rapidly
reads in and manipulates data. You can create .vue files from the Save
As option within SmartPlant Review. To use this functionality, you
must install the API module.
.dwg AutoCAD design file. Because AutoCAD design files do not contain
intelligent data with the graphics, label files are not available for use
with .dwg files.
.dxf AutoCAD design file. Because AutoCAD design files do not contain
intelligent data with the graphics, label files are not available for use
with .dxf files.
.sat These files allow you to exchange intelligent 3-D objects and related
data between applications.
Related Topics
• AutoCAD® Design File Working Units, page 52
• MicroStation® Design File Working Units, page 51
• SAT Design File Working Units, page 52
• Supporting Other Software: An Overview, page 49
• Working with .dwg, .dxf, and .sat Files: An Overview, page 52
Main View - Serves as the primary working view and is always displayed, unless the
Single pane layout option is turned on and the view is switched from the Main view.
Most of the review and positioning changes that you make appear here. The Main
view can be displayed in either shaded or wireframe form. See View Settings for
more information on changing what and how objects display in the Main view.
Plan View - Displays an overview of the area or location in which you are working,
your position, and a view cone. The Plan view displays the top view (how the model
appears when you look down on it from directly above) and appears only in
wireframe form.
Elevation View - Displays an overview of the area or location in which you are
working, your position, and a view cone. The elevation view displays the front view
of the model and appears only in wireframe.
Text View - Displays information appropriate to the current command context, such
as, but not limited to, the text for the active tag, label search data, measurement data,
and component attribute data. You can copy text from the Text view to the Clipboard
for pasting into another field or application.
Notes:
• You can resize each view. Views are updated according to the action
that you are performing in the views. There are times when all the
views are updated, and other times when some of the views are not
updated. This selective updating improves productivity by avoiding
unnecessary image updates.
• The Copy command is available for copying text from the Text view.
The Copy command is also available in the graphical views for
copying the view image to the Clipboard.
• You can use the Pane Layout commands to display or cycle through
one, three, or all four views.
Related Topics
• Arrange All Views, page 56
• Display a Four Pane Layout, page 58
• Display a Single Pane Layout, page 57
• Display a Three Pane Layout, page 58
• Full Screen Display Mode, page 58
• Refresh All Views, page 56
• Refresh View, page 57
Notes
• Arranges any views that you have displayed to fit the SmartPlant
Review window. The Arrange All command also docks all opened
toolbars. SmartPlant Review does not dock the ProjectManager unless
you have made it dockable and it is opened.
Notes
• The Refresh All command redraws all of the views to update the
window contents.
• Press Esc to stop a view update in progress.
• Any item, such as a window, dialog box, or toolbar, that overlaps the
Main, Plan, or Elevation view during a refresh is included in the saved
(backing store) image. Therefore, to improve system performance and
to ensure that you obtain a valid saved image, you should use caution
when placing windows, dialog boxes, or toolbars.
Related Topics
• Advanced Commands: An Overview, page 444
• Arrange All Views, page 56
• Refresh View, page 57
Refresh View
Click Window > Refresh.
Notes
• The Refresh command redraws the selected view to update its
contents.
• Press Esc to stop a view update in progress.
• Any item, such as a window, dialog box, or toolbar, that overlaps the
Main, Plan, or Elevation view during a refresh is included in the saved
(backing store) image. Therefore, to improve system performance and
to ensure that you obtain a valid saved image, you should use caution
when placing windows, dialog boxes, and toolbars.
Related Topics
• Advanced Commands: An Overview, page 444
• Arrange All Views, page 56
• Refresh All Views, page 56
Tip
• You also can click Single Pane Layout on the Views toolbar, or
press Shift + 1 on your keyboard.
Note
• If the Main view is not visible, the Print, Snapshot, and Raytrace
Render commands are disabled.
Tip
• You also can click Three Pane Layout on the Views toolbar, or
press Shift + 3 on the keyboard.
Tip
• You also can click Four Pane Layout on the Views toolbar, or
press Shift + 4 on the keyboard.
• You can also activate Full Screen mode by clicking the button on
the Views toolbar or by pressing F11.
Related Topics
• Display a Four Pane Layout, page 58
• Display a Single Pane Layout, page 57
• Display a Three Pane Layout, page 58
View settings allow you to define simple details, such as the shaded or wireframe
background color in the model, as well as more complex settings such as the amount
of non-directional light that displays in the model.
The software also provides range rejection options for reducing the number of small
graphical elements that SmartPlant Review draws, thus improving display time. You
can specify different range rejection criteria for each view.
Related Topics
• Define Display Order, page 64
• Set Background Color, page 60
• Set Lighting Intensity, page 61
• Set Range Reject, page 62
• Set Stroking Tolerance, page 64
• Set Sun Bearing Angles, page 62
The backing store is a picture of the current display. This picture is updated at the end
of any command that updates the data (except during Motion commands). Think of
the backing store as a piece of wallpaper. Dialog boxes and other application
windows that have been on top of SmartPlant Review graphics displays will leave a
white hole in the display when dismissed. To repair the hole, SmartPlant Review
wallpapers over it with the backing store.
Related Topics
• Advanced Commands: An Overview, page 444
• Set View Options, page 63
• Using ScheduleReview: An Overview, page 360
Set Textures
1. Click View > Settings.
2. Click the Display tab.
3. Click Object textures.
Tip
• The textures defined in Material Editor display in the Main view.
Notes
• To use this functionality, you must install the Photo-Realism module.
• If you started SmartPlant Review from a command line using the -t
option, you cannot view textures until you restart SmartPlant Review
without using the -t option.
Related Topics
• Assigning Material Properties: An Overview, page 287
• Display Commands: An Overview, page 433
Related Topics
• Set View Options, page 63
The default settings allow for a rapid display at a lower stroking resolution. However,
the View Settings dialog box contains several tabs that offer options that affect speed
and display quality. You can use these options to choose between a more rapid update
with a lower display quality and a slower update with a higher display quality. This
choice is similar to that offered on printers with draft quality and letter quality
printing. For example, selecting Backfaces and Endcaps on the View Settings >
Display tab gives you a slower update with a higher display quality for views that
include pipes, valves, reducers and elbows. On the other hand, leaving Backfaces and
Endcaps unchecked increases the display quality but decreases the update time.
Important
• Turning off the Backfaces option can cause some special elements to
display partially or completely disappear. This situation occurs most
commonly when the moved display set has been rotated or moved at
an angle to its original position.
• From the Window menu, select Single pane layout . This mode
saves rendering time for the other panes.
Render
Shaded - Specifies whether or not the view displays as shaded or wireframe.
Hidden line - Displays the Main view with hidden line wireframe.
Quality - Specifies the quality of the shading in the Main view. You can choose from
Full Shading, No Specular, Coarse Facets, and Flat Shading. These modes are in
the order of slowest update to fastest update.
Background Color
Shaded - Displays the shaded background color.
Wireframe - Specifies the color used to display wireframe rendering. Click Edit to
display the Color dialog box, which allows you to change the Shaded color.
Options
All tags - Specifies whether or not the tags appear.
Active tag only - Specifies whether or not only the active tag appears.
Object textures - Determines whether textures appear while you are manipulating
the model. Displaying textures while manipulating models may slow down the
display. To use this functionality, you must install the Photo-Realism module.
Endcaps - Specifies whether or not to display endcaps on pipes and other round
shapes. Update performance is faster if the Backfaces and Endcaps options are
turned off. However, turning the Backfaces option off may cause special elements to
display partially or completely disappear. This condition occurs most commonly
when the moved display set has been rotated or moved at an angle to its original
position.
Backface and Endcap settings are temporarily forced on during display set moves
and for all Collision Detection displays. However, all other elements are maintained
and updated according to your specifications in the Edit View dialog box. Also, any
temporary change to the Backface and Endcap settings does not affect normal
updates or eye movement.
Data annotations - Specifies whether or not to display data annotations in the view.
Text annotations - Specifies whether or not to display text annotations in the view.
Axis - Specifies whether or not to display a small coordinate triad in the top right
corner of the view showing which direction is East, North, and Elevation.
Related Topics
• Level Settings Dialog Box, page 117
• Settings Command (View Menu), page 432
View Cone Tab (View Settings Dialog Box)
Defines the boundaries of the view displayed in the Main window. The view cone
changes as you change the viewing angle, viewing direction, eye point, and as you
define motion using the motion/orientation controls.
Far - Specifies the absolute distance from the eye point to the center of the far
clipping plane (when Reference is set to Eye) or the location of the center point of
the far clipping plane along the Reference axis (when Reference is set to North,
East, or Elevation).
Reference - Displays the reference point (if set to Eye) or the reference axis (if set to
North, East, or Elevation) for the values displayed in the Far and Near boxes.
When you select Eye from the Reference list, the Near and Far boxes display the
absolute distance from the eye point to the center point of the respective clipping
plane. When you select North, East, or Elevation from the Reference list, the
clipping plane fields display the location on that Reference coordinate of the center
point of the respective clipping plane.
For example, the Eye Point is at 100 feet North, -500 feet East, 200 feet Elevation
and is looking straight down. You do not want to see anything above 15 feet high in
the model. To accomplish this, you would select Elevation for the Reference and set
Near to 15. SmartPlant Review automatically calculates the correct clipping distance
from the eye to the near clipping plane as 185 feet.
When Reference is set to Eye, a value of 0 in the Near or Far boxes specifies no
clipping for that plane. A 0 in both boxes displays the entire model.
Dashed - Displays the view cone in the Plan and Elevation views using dashed lines
instead of solid lines. The dashed view cone allows faster updates on slow graphic
cards and some notebook computers.
Ambient from 0 to 100 - Specifies the light that surrounds everything in your
display. A common value of ambient light is 25.
Brightness from 0 to 10 - Specifies the exposure of light on the model that changes
the intensity of the colors in the image. This is similar to setting the aperture and
shutter speed of a camera. The value for this field is between 0 and 10.
Horizontal from -180 to 180 - Defines the horizontal angle of the sunlight coming
into the model. The values for this field are between -180.0 and +180.0. Positive
values are counterclockwise along a horizontal plane.
Vertical from -180 to 180 - Defines the vertical angle of light coming into the model.
The values for this field are between -180.0 and +180.0.
Relative to plant north - Specifies whether the horizontal and vertical angles of light
are relative to Plant North or relative to the direction of the Main view.
Related Topics
• Set Lighting Intensity, page 61
You specify the range in X, Y pixels for each view. Objects smaller than the range
(less than or equal to the dimensions specified) are not drawn. However, you still can
highlight these small objects.
Activate - Enables range rejection in any view with non-zero X, Y range rejection
settings.
Main view X - Specifies the approximate maximum delta X pixel size for objects to
reject in the Main View.
Plan view X - Specifies the approximate maximum delta X pixel size for objects to
reject for display in the Plan View.
Elevation view X - Specifies the approximate maximum delta X size for objects to
reject for display in the Elevation View.
Main view Y - Specifies the approximate maximum delta Y pixel size for objects to
reject for display in the Main View.
Plan view Y - Specifies the approximate maximum delta Y size for objects to reject
for display in the Plan View.
Elevation view Y - Specifies the approximate maximum delta Y size for objects to
reject for display in the Elevation View.
Notes
• The objects are rejected both on X, Y and Y, X approximate pixel
ranges. In other words, if you reject X=20 by Y=100, you are also
rejecting X=100 by Y=20. The pixel ranges given are approximate.
• You can activate range rejection without changing the settings. If
range rejection is on, it is on for all views. You can turn range
rejection off for specific views by setting the X, Y pixels for that view
to 0, 0.
Related Topics
• Set Range Reject, page 62
• Settings Command (View Menu), page 432
Between Eyes - Specifies the actual distance between your eyes in model units.
Typically, this value is about 2.2 inches or 5.6 centimeters (00:2.2:00 if MU is feet;
00:5.6:00 if MU is meters). You must convert your actual distance values to the
proper MU:SU:PU values for the model. A larger value exaggerates the effect, while
a smaller value reduces the effect. An accurate value produces realistic depth
perception. This option only effects stereo viewing.
Focal - Specifies the distance to the selected object. The Focal distance is the point at
which objects are level with the screen. For example, closer objects appear to be
coming out of the screen and objects that are further away appear to be behind the
screen. This option only effects stereo viewing.
Redraw on refresh - Redraws everything in the selected view on refresh. For large
models, turn off this option for better performance. When this option is off, the
backing store is used to repair the display until you click Window > Refresh. If this
option is off and you have dialog boxes or toolbars placed over a view, you may see
ghost images of the floating item. Press F5 to refresh the view and remove the ghost
image.
Buffered updates - Draws view updates to the buffer and then displays the entire
view at once. When this option is on, you will not see the model "re-drawn" during
updates.
Notes
• While each option can be used independently, if both Redraw on
refresh and Buffered updates options are turned on, the entire view
is, on refresh, redrawn to the buffer and then displayed all at once. If
neither option is turned on, the backing store is used to repair the view
and updates are drawn to the window.
• Any item, such as a window, dialog box, or toolbar, that overlaps the
Main, Plan, or Elevation view during a refresh is included in the saved
(backing store) image. Therefore, to improve system performance and
to ensure that you obtain a valid saved image, you should use caution
when placing these items.
• If your saved image contains overlapping images that you do not want,
make sure items, such as windows, dialog boxes, and toolbars, are not
overlapping the view. You can then press Ctrl+F5 to completely
redraw the saved image using Redraw on Refresh.
Stereo - Activates stereo viewing. The following stereo viewing hardware is required
for this option:
Time display - Toggle on to display the time that it takes to update the Main view.
The update time appears in the Text view.
Stroking tolerance from 4 to 100 - Defines the stroking tolerance for the round
surfaces of pipes, reducers, valves, and elbows. The larger the tolerance, the better the
display quality. However, large tolerance values increase the view update time. The
tolerance must be an integer between 4 and 100. For faster updates, the recommended
tolerance is 16. For the highest quality update, the recommended tolerance is 100.
Far to near clip ratio - Adjusts the display quality produced by some video cards
(for example, with some video cards, some elements may appear cracked or pieces of
elements may be missing). In most cases, reducing this value using powers of 2 (such
as, 1024, 512, 256, 128, 64, 32, 16) will improve the display quality. If some of your
elements have a poor display quality, such as a cracked appearance, lower the Far to
near clip ratio value on the View Settings > Advanced tab. Reducing the values by
a power of 2 works best. For example, reduce 1024 to 512, reduce 512 to 256, and so
on until the display quality is acceptable.
Aspect - Displays the value for the ratio of the Main view window width to height (X
to Y value) at the time that the view was saved. However, when the view is recalled,
the aspect ratio is that of the current view. The aspect ratio is not saved or restored.
Related Topics
• Edit View Dialog Box, page 96
• Save and Recall Command (View Menu), page 454
Level - Allows you to enter a numerical value for rendering the brightness in the
model.
Related Topics
• Brightness Command (View Menu), page 441
• Changing View Settings: An Overview, page 59
• Set Lighting Intensity, page 61
Level - Allows you to enter a numerical value for rendering the ambient or ground
light in the model.
Related Topics
• Ambient Command (View Menu), page 441
• Changing View Settings: An Overview, page 59
• Set Lighting Intensity, page 61
Level - Allows you to enter a numerical value for the direction of light in the model.
Next - Accepts the current horizontal value and prompts you for the vertical value.
Back - Allows you to change a previously entered value when specifying multiple
values.
Related Topics
• Display Commands: An Overview, page 433
• Perspective Angle Command (View Menu), page 440
• Set View Cone Perspective, page 133
• SmartPlant Review Shortcut Keys, page 146
• Using the View Cone: An Overview, page 127
Main x value - Allows you to enter a numerical value for the Main view X
coordinate.
Main y value - Allows you to enter a numerical value for the Main view Y
coordinate.
Plan x value - Allows you to enter a numerical value for the Plan view X coordinate.
Plan y value - Allows you to enter a numerical value for the Plan view Y coordinate.
Elevation x value - Allows you to enter a numerical value for the Elevation view X
coordinate.
Elevation y value - Allows you to enter a numerical value for the Elevation view Y
coordinate.
Next - Accepts the current values and prompts you for the next requested value.
Back - Allows you to change a previously entered value when specifying multiple
values.
Notes
• The objects are rejected both on X, Y and Y, X approximate pixel
ranges. In other words, if you reject X=20 by Y=100 you are also
rejecting X=100 by Y=20. The pixel ranges given are approximate.
Related Topics
• All Command (View Menu), page 442
• Set Range Reject, page 62
• Solutions to Common Problems, page 546
Tolerance - Allows you to enter a numerical value for the stroking tolerance. The
tolerance must be an integer between 4 and 100. The larger the tolerance, the better
the display quality. However, large tolerance values increase the view update time.
Related Topics
• Display Commands: An Overview, page 433
• Set Stroking Tolerance, page 64
• Stroking Tolerance Command (View Menu), page 440
View settings allow you to specify the type of rendering, as well as the display quality
of the Main view. You can choose from several shade quality options. These options
range from a low to a high display quality. However, a higher display quality
requires a longer update time. You can choose the options that best suit your
individual needs. For example, you may choose a slower update time with a higher
display quality for one model and choose a quicker update time with a lower display
quality for another.
Related Topics
• Maintain Render Settings, page 78
• Switch from Hidden Line to Shaded, page 78
• Switch from Hidden Line to Wireframe, page 77
• Switch from Shaded to Hidden Line, page 77
• Switch from Wireframe to Hidden Line, page 76
You also can increase or decrease the viewing area. Decreasing causes everything
within the window to appear larger, while increasing causes everything within the
window to appear smaller.
In most cases, view manipulation commands, such as Zoom and Fit, affect the active
window only. Therefore, the active window must be selected prior to using any of the
view related commands.
Related Topics
• Zoom In, page 81
• Zoom Out, page 81
Related Topics
• Fit View to Display Set, page 80
• Fit View to Model, page 79
• Fit View to Object, page 80
• Fit View to Volume, page 80
• You also can click Fit View to Volume on the Common toolbar.
Note
• The Fit View to Volume command adjusts the view window to
display the volume selected. The view cone in the plan and elevation
views adjusts accordingly.
Zoom In
1. Click in the view that you want to zoom in (if that view is not already active).
2. Click View > Zoom > In.
Notes
• Use this command in any view, but note that if you use the Main view,
the Eye Point and Center Point positions will be affected. Each time
that you zoom in, you increase the detail by the current zoom factor.
For example, if the zoom factor is 1.5, the detail will increase by 1.5
each time that you zoom in. For more information, see Zoom Amount
Command (View Menu), page 432.
• You can change the Perspective Angle of the Main view to produce
zoom effects without changing the Eye Point position.
Related Topics
• Zoom About Point Command (View Menu), page 431
• Zoom Amount Command (View Menu), page 432
• Zoom In Command (View Menu), page 430
• Zoom Out Command (View Menu), page 431
Zoom Out
1. Click in the view that you want to zoom out of (if that view is not already active).
2. Click View > Zoom > Out.
Notes
• Zooming out increases the viewing area, which causes everything
within the window to appear smaller, providing an overview of that
portion of the model. This command operates in the same way as all
the Microsoft zoom commands, except that each time that you zoom
out, you increase the viewing area by the chosen factor.
• Use this command in any view, but note that if you use the Main view,
the Eye Point and Center Point positions will be affected. Each time
that you zoom out, you decrease the detail by the current zoom factor.
For example, if the zoom factor is 1.5, the detail will decrease by 1.5
each time that you zoom out. For more information, see Zoom Amount
Command (View Menu), page 432.
Related Topics
• Zoom About Point Command (View Menu), page 431
• Zoom Amount Command (View Menu), page 432
• Zoom In Command (View Menu), page 430
• Zoom Out Command (View Menu), page 431
Zoom amount - Allows you to enter the zoom factor for zoom in and zoom out
operations.
Related Topics
• Zoom About Point Command (View Menu), page 431
• Zoom Amount Command (View Menu), page 432
• Zoom In Command (View Menu), page 430
• Zoom Out Command (View Menu), page 431
Note
• Recalling a Plan or Elevation view does not change the current
location of the eye or center points.
• Saved views can be transferred from one database to another using the
Import Saved Views and Export Saved Views commands.
You can use the Save and Recall command to save any display in the view window
that you might want to recall later. If the view is saved without a frame number
(Frame Number = 0) it cannot be included in a movie; it is just a still image. You can
incorporate the saved view in an animation later by changing the frame number.
You also can create an animation path by saving a series of views displayed in the
Main view window. Each frame saves the current view parameters, such as the
position of the eye, lighting, and the direction the eye is looking. SmartPlant Review
uses these parameters and a fourth-order B-Spline curve to calculate transitional
frames. These transitional frames (or "tween" frames) are used to make a smooth
transition from one saved view to the next. You can adjust the number of tween
frames by modifying frame numbers with addition, subtraction, multiplication, or
division.
This list of saved views is only the definition of the path for the movie. To generate
raster images for a movie, you must create output images with the View Snapshot or
Snapshot Key Frames commands.
Important
• To use the Snapshot Key Frames command, you must install the
Simulation and Visual Effects module.
You save each frame with a name and assign it a number. This frame number
determines the order of the saved views and also the number of transitional frames
that SmartPlant Review creates between each saved view. The number of transitional
frames between each saved view determines the rate at which SmartPlant Review
makes the transition from one saved view to the next: the greater the span, the more
transitional frames that are needed, and therefore, the longer the transition. If you use
this frame list to make a video recording later, remember that 30 frames are equal to 1
second of video.
Use the Display Key Frame Motion command to view the animation path as it
would appear in the movie. This command displays those saved views with a frame
number greater than zero and the transitional frames. The view cone updates as the
frames advance.
When you create or modify saved views, they are saved to the database.SmartPlant
Review saves the following view settings with your saved views:
In versions of SmartPlant Review before version 5.0, these settings were not saved
and recalled along with the other settings in the saved and recalled views. When you
upgrade a project database to SmartPlant Review version 5.0, SmartPlant Review
automatically adds these settings to any existing save and recall view groups' views
(using the defaults defined in the installed SPRSchema.txt file).
Note
• You can use ViZfx Web Pro to apply sophisticated special effects to
your animations, special web projects, or video. You can download
ViZfx Web Pro with your SmartPlant Review serial number from
http://www.intergraph.com/visualization/vizfx.asp.
Related Topics
• Add Current View, page 89
• Delete View, page 87
• Edit Selected Views, page 86
• Import Saved Views Command (File Menu), page 411
• Recall a View, page 90
• Recall Partial View, page 90
Rename Group
1. Click View > Save and Recall.
2. Select a view group name.
3. Click Rename.
4. Type a new group name in the To box.
5. Modify the description for the new group name.
Note
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Create Group, page 85
• Delete Group, page 85
• Rename Group Dialog Box, page 95
• Saving and Recalling Views: An Overview, page 82
Delete Group
1. Click View > Save and Recall.
2. Select a view group name.
3. Click Delete.
4. Click Yes to delete the view group.
Caution
• If you delete a group, all of its saved views are deleted as well.
• You are prompted to verify deletion of the group.
Note
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Create Group, page 85
• Rename Group, page 84
• Saving and Recalling Views: An Overview, page 82
Create Group
1. Click View > Save and Recall.
2. Click Create Group.
3. Type a new group name.
4. Type the description for the new group name.
5. Select which view that you want to save in the new view group by selecting the
view name from the Type field.
Note
• Use groups to categorize saved views for future reference.
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Copy a View, page 88
• Create Group Dialog Box, page 96
• Delete Group, page 85
• Edit Selected Views, page 86
• Move Selected Views Dialog Box, page 103
• Move View, page 87
• Rename Group, page 84
Select All
1. Click View > Save and Recall.
2. Click Select All.
Note
• The Select All button selects all the frames and names under Group
Views. To use this functionality, you must install the Simulation and
Visual Effects Module.
Related Topics
• Create Group, page 85
• Rename Group, page 84
Delete View
1. Click View > Save and Recall.
2. Select a View Group Name.
3. Select a Main Views Frame to delete.
4. Click Delete.
5. Click Yes.
Notes
• When the confirmation dialog box appears, click Yes if you do indeed
want to delete the view.
Related Topics
• Add Current View, page 89
• Copy a View, page 88
• Move View, page 87
Move View
1. Click View > Save and Recall.
2. Select a View Group Name.
3. Select the frames that you want to move.
Tip
• Hold the Shift or Ctrl keys and click on views to select multiple
frames.
4. Click Move.
5. Select a group to move the frame view To.
Note
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Add Current View, page 89
• Copy a View, page 88
• Delete View, page 87
• Edit Selected Views, page 86
• Recall a View, page 90
Copy a View
1. Click View > Save and Recall.
2. Select a View Group Name.
3. Select the frames that you want to copy.
Tip
• Hold the Shift key and click on views to select multiple frames.
4. Click Copy.
5. Select a group or view to copy the frame To.
6. Select the new Group Name to receive the copy.
Notes
• The Copy button allows you to copy one or more saved views to
another group.
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Add Current View, page 89
• Delete View, page 87
• Saving and Recalling Views: An Overview, page 82
Related Topics
• Add Current View, page 89
• Copy a View, page 88
• Delete View, page 87
• Edit Selected Views, page 86
• Move View, page 87
Recall a View
1. Click View > Save and Recall.
2. Select a frame number.
3. Click Recall View.
Notes
• The Recall View button recalls the selected view.
• Recalling a Plan or Elevation view does not change the current
location of the eye or center points.
• All prior changes are saved at the time that you complete these steps.
Related Topics
• Edit Selected Views, page 86
• Set Up Partial View Recall, page 89
• If the database receiving the new views contains a view group with the
same name as the one being imported, the saved views of the two view
groups will be merged. Any identically named view in the receiving
view group is overwritten by the incoming view.
• When importing or exporting a view group with the same name as one
already in the receiving database, make sure that both view groups are
of the same type, such as Main, Plan, or Elevation. If the view groups
are of a different type, the resulting view group may contain saved
views of both types, possibly causing unintended consequences for the
user.
• SmartPlant Review allows you to rename an existing view group on
the Save and Recall Views dialog box. Before you import or export
saved views, you can use the Save and Recall Views dialog box to
rename view groups. This will avoid collisions with existing view
group names in the target database.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Import Saved Views Command (File Menu), page 411
• Import Saved Views Dialog Box, page 112
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Import Saved Views Command (File Menu), page 411
• Import Saved Views Dialog Box, page 112
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Export Saved Views Command (File Menu), page 415
• Export Saved Views Dialog Box, page 113
Note
• To use this functionality, you must install the Simulation and Visual
Effects module.
View Group
Name - Specifies the name of the active group.
Rename - Displays the Rename Group dialog box, allowing you to rename the
active group.
Delete - Removes the active group and all of its views. The Delete Group dialog box
appears giving you the opportunity to confirm the deletion.
Create Group - Displays the Create Group dialog box, allowing you to add a new
group.
Group Views
Main or Plan or Elevation views - Specifies the view type associated with the active
group.
Select All - Selects all of the saved views in the active group.
Clear All - Unselects all of the saved views in the active group.
Edit - Allows you to make changes to each of the selected saved views.
Delete - Removes the selected saved views. The Delete Views dialog box appears
giving you the opportunity to confirm the deletion.
Move - Displays the Move Selected View dialog box allowing you to move the
selected views from the active view group to another view group within the same
project..
Copy - Displays the Copy Selected View dialog box, allowing you to copy the
selected views from the active view group to another view group within the same
project.
Modify Frame Numbers - Displays the Modify Frame Numbers dialog box,
allowing you to change the frame number of one or more views at a time.
Add Current View - Displays the Add Current View dialog box allowing you to
add the current view to the active group.
Description - If only one view is selected, this box displays its description.
Setup Partial - Displays the Setup Partial View Recall dialog box, allowing you to
specify the settings to retain when recalling a partial view.
Recall Partial View - Recalls the selected view based on the configuration specified
in the Setup Partial View Recall dialog box, and then closes the Save and Recall
Views dialog box.
Recall View - Recalls the selected view and then closes the Save and Recall Views
dialog box.
Generate ModelView View File - Displays the Generate ModelView View File
dialog box, allowing you to save a new view in the ModelView format.
Related Topics
• Add Current View, page 89
• Edit Selected Views, page 86
• Move View, page 87
• Save and Recall Command (View Menu), page 454
To - Allows you to enter the new name for the active view group.
Description - Allows you to add descriptive text to the active view group.
Related Topics
• Rename Group, page 84
• Saving and Recalling Views: An Overview, page 82
Name - Allows you to enter the name of the new view group.
Type - Allows you to choose the type of the new view group.
Description - Allows you to enter an optional description for the new view group.
Related Topics
• Create Group, page 85
• Delete Group, page 85
• Rename Group, page 84
• Saving and Recalling Views: An Overview, page 82
Description Tab
Provides options for editing the frame number, name, and description of the selected
saved views.
Frame number - Allows you to edit the frame number of the selected saved views.
This setting is not available for views in view groups of type Elevation View or Plan
View.
Name - Edits the name of the selected saved view. This setting is not available if you
have selected more than one view.
Related Topics
• Edit Selected Views, page 86
• Edit View Dialog Box, page 96
• Saving and Recalling Views: An Overview, page 82
Display Tab
Allows you to modify view display options. For view groups of type Plan View or
Elevation View, only the Levels button is enabled.
Render
Shaded - Specifies whether or not the view displays as shaded or wireframe.
Quality - Specifies the quality of the shading in the Main view. You can choose from
Full Shading, No Specular, Coarse Facets, and Flat Shading. These modes are in
the order of slowest update to fastest update.
Background Color
Shaded - Displays the shaded background color.
Wireframe - Specifies the color used to display wireframe rendering. Click Edit to
display the Color dialog box, which allows you to change the Shaded color. The
Edit button is disabled for the Wireframe option.
Options
All tags - Specifies whether or not the tags appear.
Active tag only - Specifies whether or not only the active tag appears.
Object textures - Determines whether textures appear while you are manipulating
the model. Displaying textures while manipulating models may slow down the
display. To use this functionality, you must install the Photo-Realism module.
Endcaps - Specifies whether or not to display endcaps on pipes and other round
shapes. Update performance is faster if the Backfaces and Endcaps options are
turned off. However, turning the Backfaces option off may cause special elements to
Backface and Endcap settings are temporarily forced on during display set moves
and for all Collision Detection displays. However, all other elements are maintained
and updated according to your specifications in the Edit View dialog box. Also, any
temporary change to the Backface and Endcap settings does not affect normal
updates or eye movement.
Data annotations - Specifies whether or not to display data annotations in the view.
Text annotations - Specifies whether or not to display text annotations in the view.
Axis - Specifies whether or not to display a small coordinate triad in the top right
corner of the view showing which direction is East, North, and Elevation.
Related Topics
• Level Settings Dialog Box, page 117
• Settings Command (View Menu), page 432
• View Settings Dialog Box, page 65
View Cone Tab
Defines the boundaries of the view displayed in the Main window. The view cone
changes as you change the viewing angle, viewing direction, eye point, and as you
define motion using the motion/orientation controls.
Settings on this tab will only display the current value if all of the selected saved
views have an identical value for that setting. For view group types of Elevation View
and Plan View, it is not possible to adjust view cone parameters. For views in groups
of these types, the only settings on this tab are Width, allowing you to specify the
horizontal distance across the view, and Center Point, allowing you to specify the
location of the view's center point.
Far - Specifies the absolute distance from the eye point to the center of the far
clipping plane (when Reference is set to Eye) or the location of the center point of
the far clipping plane along the Reference axis (when Reference is set to North,
East, or Elevation).
Reference - Displays the reference point (if set to Eye) or the reference axis (if set to
North, East, or Elevation) for the values displayed in the Far and Near boxes.
When you select Eye from the Reference list, the Near and Far boxes display the
absolute distance from the eye point to the center point of the respective clipping
plane. When you select North, East, or Elevation from the Reference list, the
clipping plane fields display the location on that Reference coordinate of the center
point of the respective clipping plane.
For example, the Eye Point is at 100 feet North, -500 feet East, 200 feet Elevation
and is looking straight down. You do not want to see anything above 15 feet high in
the model. To accomplish this, you would select Elevation for the Reference and set
Near to 15. SmartPlant Review automatically calculates the correct clipping distance
from the eye to the near clipping plane as 185 feet.
When Reference is set to Eye, a value of 0 in the Near or Far boxes specifies no
clipping for that plane. A 0 in both boxes displays the entire model.
Dashed - Displays the view cone in the Plan and Elevation views using dashed lines
instead of solid lines. The dashed view cone allows faster updates on slow graphic
cards and some notebook computers.
Related Topics
• View Settings Dialog Box, page 65
Lighting Tab
Allows you to set the light intensity and sun bearing angles to control lighting for the
shaded model. Lighting settings allow you to determine the exposure of light on the
model, which changes the intensity of the image's colors. This tab is not available if
the selected saved views are in an Elevation View or Plan View type of view group.
Ambient from 0 to 100 - Specifies the light that surrounds everything in your
display. A common value of ambient light is 25.
Brightness from 0 to 10 - Specifies the exposure of light on the model that changes
the intensity of the colors in the image. This is similar to setting the aperture and
shutter speed of a camera. The value for this field is between 0 and 10.
Horizontal from -180 to 180 - Defines the horizontal angle of the sunlight coming
into the model. The values for this field are between -180.0 and +180.0. Positive
values are counterclockwise along a horizontal plane.
Vertical from -180 to 180 - Defines the vertical angle of light coming into the model.
The values for this field are between -180.0 and +180.0.
Relative to plant north - Specifies whether the horizontal and vertical angles of light
are relative to Plant North or relative to the direction of the Main view.
Related Topics
• Set Lighting Intensity, page 61
• Set Sun Bearing Angles, page 62
• View Settings Dialog Box, page 65
Advanced Tab
Provides options for more sophisticated scenarios of SmartPlant Review, such as fine
tuning stereo glasses. This tab is not available if the selected saved views are in an
Elevation View or Plan View type of view group.
Between Eyes - Specifies the actual distance between your eyes in model units.
Typically, this value is about 2.2 inches or 5.6 centimeters (00:2.2:00 if MU is feet;
00:5.6:00 if MU is meters). You must convert your actual distance values to the
proper MU:SU:PU values for the model. A larger value exaggerates the effect, while
a smaller value reduces the effect. An accurate value produces realistic depth
perception. This option only effects stereo viewing.
Focal - Specifies the distance to the selected object. The Focal distance is the point at
which objects are level with the screen. For example, closer objects appear to be
coming out of the screen and objects that are further away appear to be behind the
screen. This option only effects stereo viewing.
Redraw on refresh - Redraws everything in the selected view on refresh. For large
models, turn off this option for better performance. When this option is off, the
backing store is used to repair the display until you click Window > Refresh. If this
option is off and you have dialog boxes or toolbars placed over a view, you may see
ghost images of the floating item. Press F5 to refresh the view and remove the ghost
image.
Buffered updates - Draws view updates to the buffer and then displays the entire
view at once. When this option is on, you will not see the model "re-drawn" during
updates.
Notes
• While each option can be used independently, if both Redraw on
refresh and Buffered updates options are turned on, the entire view
is, on refresh, redrawn to the buffer and then displayed all at once. If
neither option is turned on, the backing store is used to repair the view
and updates are drawn to the window.
• Any item, such as a window, dialog box, or toolbar, that overlaps the
Main, Plan, or Elevation view during a refresh is included in the saved
(backing store) image. Therefore, to improve system performance and
to ensure that you obtain a valid saved image, you should use caution
when placing these items.
• If your saved image contains overlapping images that you do not want,
make sure items, such as windows, dialog boxes, and toolbars, are not
overlapping the view. You can then press Ctrl+F5 to completely
redraw the saved image using Redraw on Refresh.
Stereo - This setting is disabled.
Stroking tolerance from 4 to 100 - Defines the stroking tolerance for the round
surfaces of pipes, reducers, valves, and elbows. The larger the tolerance, the better the
display quality. However, large tolerance values increase the view update time. The
tolerance must be an integer between 4 and 100. For faster updates, the recommended
tolerance is 16. For the highest quality update, the recommended tolerance is 100.
Far to near clip ratio - Adjusts the display quality produced by some video cards
(for example, with some video cards, some elements may appear cracked or pieces of
elements may be missing). In most cases, reducing this value using powers of 2 (such
as, 1024, 512, 256, 128, 64, 32, 16) will improve the display quality. If some of your
elements have a poor display quality, such as a cracked appearance, lower the Far to
near clip ratio value on the View Settings > Advanced tab. Reducing the values by
a power of 2 works best. For example, reduce 1024 to 512, reduce 512 to 256, and so
on until the display quality is acceptable.
Aspect - Displays the value for the ratio of the Main view window width to height (X
to Y value) at the time that the view was saved. However, when the view is recalled,
the aspect ratio is that of the current view. The aspect ratio is not saved or restored.
Related Topics
• Edit View Dialog Box, page 96
• Save and Recall Command (View Menu), page 454
Note
• To use this functionality, you must install the Simulation and Visual
Effects module.
View Group
From - Displays the active view group name. This field is not editable.
To - Allows you to specify which view group to copy the selected views. Only view
groups with the same type as the active view group display in the list.
View Name
Note
• The following settings are only available if you have selected a single
view to copy.
From - Displays the selected view name. This field is not editable.
To - Allows you to specify a new name for the copy of the view.
Related Topics
• Add Current View, page 89
• Copy a View, page 88
• Delete View, page 87
• Saving and Recalling Views: An Overview, page 82
View group
From - Displays the active view group name. This field is not editable.
To - Allows you to specify which view group to move the selected views. Only view
groups with the same type as the active view group display in the list.
Note
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Create Group, page 85
• Delete Group, page 85
• Rename Group, page 84
• Saving and Recalling Views: An Overview, page 82
Operator - Determines the type of operation to perform on the frame number for the
specified views. The choices are addition (+), subtraction (-), multiplication (*), or
division (/).
Amount - Determines the amount to apply to the frame number of specified views
using the current operator.
Use range instead of the <number of> selected frames - Determines if the selected
operation applies to the specified range or to the selected views on the Save and
Recall Views dialog box.
Start - Indicates the starting frame number of a range using the specified operation
and amount.
Stop - Indicates the stopping frame number of a range using the specified operation
and amount.
Notes
• You can click Apply to save your changes without closing the dialog
box. After you have applied your changes, the Cancel button changes
to a Close button.
Related Topics
• Modify Frame Numbers, page 88
• Saving and Recalling Views: An Overview, page 82
Description Tab
Provides options for editing the frame number, name, and description of the selected
saved views.
Frame number - Allows you to edit the frame number of the selected saved views.
This setting is not available for views in view groups of type Elevation View or Plan
View.
Name - Edits the name of the selected saved view. This setting is not available if you
have selected more than one view.
Related Topics
• Edit Selected Views, page 86
• Edit View Dialog Box, page 96
• Saving and Recalling Views: An Overview, page 82
Display Tab
Allows you to modify view display options. For view groups of type Plan View or
Elevation View, only the Levels button is enabled.
Render
Shaded - Specifies whether or not the view displays as shaded or wireframe.
Quality - Specifies the quality of the shading in the Main view. You can choose from
Full Shading, No Specular, Coarse Facets, and Flat Shading. These modes are in
the order of slowest update to fastest update.
Background Color
Shaded - Displays the shaded background color.
Wireframe - Specifies the color used to display wireframe rendering. Click Edit to
display the Color dialog box, which allows you to change the Shaded color. The
Edit button is disabled for the Wireframe option.
Options
All tags - Specifies whether or not the tags appear.
Active tag only - Specifies whether or not only the active tag appears.
Object textures - Determines whether textures appear while you are manipulating
the model. Displaying textures while manipulating models may slow down the
display. To use this functionality, you must install the Photo-Realism module.
Endcaps - Specifies whether or not to display endcaps on pipes and other round
shapes. Update performance is faster if the Backfaces and Endcaps options are
turned off. However, turning the Backfaces option off may cause special elements to
display partially or completely disappear. This condition occurs most commonly
when the moved display set has been rotated or moved at an angle to its original
position.
Backface and Endcap settings are temporarily forced on during display set moves
and for all Collision Detection displays. However, all other elements are maintained
and updated according to your specifications in the Edit View dialog box. Also, any
temporary change to the Backface and Endcap settings does not affect normal
updates or eye movement.
Data annotations - Specifies whether or not to display data annotations in the view.
Text annotations - Specifies whether or not to display text annotations in the view.
Axis - Specifies whether or not to display a small coordinate triad in the top right
corner of the view showing which direction is East, North, and Elevation.
Related Topics
• Level Settings Dialog Box, page 117
• Settings Command (View Menu), page 432
• View Settings Dialog Box, page 65
View Cone Tab
Defines the boundaries of the view displayed in the Main window. The view cone
changes as you change the viewing angle, viewing direction, eye point, and as you
define motion using the motion/orientation controls.
Settings on this tab will only display the current value if all of the selected saved
views have an identical value for that setting. For view group types of Elevation View
and Plan View, it is not possible to adjust view cone parameters. For views in groups
of these types, the only settings on this tab are Width, allowing you to specify the
horizontal distance across the view, and Center Point, allowing you to specify the
location of the view's center point.
Far - Specifies the absolute distance from the eye point to the center of the far
clipping plane (when Reference is set to Eye) or the location of the center point of
the far clipping plane along the Reference axis (when Reference is set to North,
East, or Elevation).
Reference - Displays the reference point (if set to Eye) or the reference axis (if set to
North, East, or Elevation) for the values displayed in the Far and Near boxes.
When you select Eye from the Reference list, the Near and Far boxes display the
absolute distance from the eye point to the center point of the respective clipping
plane. When you select North, East, or Elevation from the Reference list, the
clipping plane fields display the location on that Reference coordinate of the center
point of the respective clipping plane.
For example, the Eye Point is at 100 feet North, -500 feet East, 200 feet Elevation
and is looking straight down. You do not want to see anything above 15 feet high in
the model. To accomplish this, you would select Elevation for the Reference and set
Near to 15. SmartPlant Review automatically calculates the correct clipping distance
from the eye to the near clipping plane as 185 feet.
When Reference is set to Eye, a value of 0 in the Near or Far boxes specifies no
clipping for that plane. A 0 in both boxes displays the entire model.
Dashed - Displays the view cone in the Plan and Elevation views using dashed lines
instead of solid lines. The dashed view cone allows faster updates on slow graphic
cards and some notebook computers.
Related Topics
• View Settings Dialog Box, page 65
Lighting Tab
Allows you to set the light intensity and sun bearing angles to control lighting for the
shaded model. Lighting settings allow you to determine the exposure of light on the
model, which changes the intensity of the image's colors. This tab is not available if
the selected saved views are in an Elevation View or Plan View type of view group.
Ambient from 0 to 100 - Specifies the light that surrounds everything in your
display. A common value of ambient light is 25.
Brightness from 0 to 10 - Specifies the exposure of light on the model that changes
the intensity of the colors in the image. This is similar to setting the aperture and
shutter speed of a camera. The value for this field is between 0 and 10.
Horizontal from -180 to 180 - Defines the horizontal angle of the sunlight coming
into the model. The values for this field are between -180.0 and +180.0. Positive
values are counterclockwise along a horizontal plane.
Vertical from -180 to 180 - Defines the vertical angle of light coming into the model.
The values for this field are between -180.0 and +180.0.
Relative to plant north - Specifies whether the horizontal and vertical angles of light
are relative to Plant North or relative to the direction of the Main view.
Related Topics
• Set Lighting Intensity, page 61
• Set Sun Bearing Angles, page 62
• View Settings Dialog Box, page 65
Advanced Tab
Provides options for more sophisticated scenarios of SmartPlant Review, such as fine
tuning stereo glasses. This tab is not available if the selected saved views are in an
Elevation View or Plan View type of view group.
Between Eyes - Specifies the actual distance between your eyes in model units.
Typically, this value is about 2.2 inches or 5.6 centimeters (00:2.2:00 if MU is feet;
00:5.6:00 if MU is meters). You must convert your actual distance values to the
proper MU:SU:PU values for the model. A larger value exaggerates the effect, while
a smaller value reduces the effect. An accurate value produces realistic depth
perception. This option only effects stereo viewing.
Focal - Specifies the distance to the selected object. The Focal distance is the point at
which objects are level with the screen. For example, closer objects appear to be
coming out of the screen and objects that are further away appear to be behind the
screen. This option only effects stereo viewing.
Redraw on refresh - Redraws everything in the selected view on refresh. For large
models, turn off this option for better performance. When this option is off, the
backing store is used to repair the display until you click Window > Refresh. If this
option is off and you have dialog boxes or toolbars placed over a view, you may see
ghost images of the floating item. Press F5 to refresh the view and remove the ghost
image.
Buffered updates - Draws view updates to the buffer and then displays the entire
view at once. When this option is on, you will not see the model "re-drawn" during
updates.
Notes
• While each option can be used independently, if both Redraw on
refresh and Buffered updates options are turned on, the entire view
is, on refresh, redrawn to the buffer and then displayed all at once. If
neither option is turned on, the backing store is used to repair the view
and updates are drawn to the window.
• Any item, such as a window, dialog box, or toolbar, that overlaps the
Main, Plan, or Elevation view during a refresh is included in the saved
(backing store) image. Therefore, to improve system performance and
to ensure that you obtain a valid saved image, you should use caution
when placing these items.
• If your saved image contains overlapping images that you do not want,
make sure items, such as windows, dialog boxes, and toolbars, are not
overlapping the view. You can then press Ctrl+F5 to completely
redraw the saved image using Redraw on Refresh.
Stereo - This setting is disabled.
Stroking tolerance from 4 to 100 - Defines the stroking tolerance for the round
surfaces of pipes, reducers, valves, and elbows. The larger the tolerance, the better the
display quality. However, large tolerance values increase the view update time. The
tolerance must be an integer between 4 and 100. For faster updates, the recommended
tolerance is 16. For the highest quality update, the recommended tolerance is 100.
Far to near clip ratio - Adjusts the display quality produced by some video cards
(for example, with some video cards, some elements may appear cracked or pieces of
elements may be missing). In most cases, reducing this value using powers of 2 (such
as, 1024, 512, 256, 128, 64, 32, 16) will improve the display quality. If some of your
elements have a poor display quality, such as a cracked appearance, lower the Far to
near clip ratio value on the View Settings > Advanced tab. Reducing the values by
a power of 2 works best. For example, reduce 1024 to 512, reduce 512 to 256, and so
on until the display quality is acceptable.
Aspect - Displays the value for the ratio of the Main view window width to height (X
to Y value) at the time that the view was saved. However, when the view is recalled,
the aspect ratio is that of the current view. The aspect ratio is not saved or restored.
Related Topics
• Edit View Dialog Box, page 96
• Save and Recall Command (View Menu), page 454
Note
• To use this functionality, you must install the Simulation and Visual
Effects module.
Eye point - If this option is not selected, the current eye point location does not
change after the saved view is recalled using the Recall Partial Views command.
Center point - If this option is not selected, the current center point location does not
change after the saved view is recalled using the Recall Partial Views command.
Perspective angle - If this option is not selected, the current perspective angle does
not change after the saved view is recalled using the Recall Partial Views command.
Clipping planes - If this option is not selected, the current location of the clipping
planes does not change after the saved view is recalled using the Recall Partial View
command.
Level settings - If this option is not selected, the current level settings will not change
after the saved view is recalled using the Recall partial View command.
Stereo eye separation - If this option is not selected, the current stereo eye separation
distance will not change after the saved view is recalled using the Recall partial
View command.
Stereo focal distance - If this option is not selected, the current stereo focal distance
will not change after the saved view is recalled using the Recall partial View
command.
Background color - If this option is not selected, the current background color will
not change after the saved view is recalled using the Recall partial View command.
Sun - If this option is not selected, the current sun angle settings will not change after
the saved view is recalled using the Recall partial View command.
Ambient - If this option is not selected, the current ambient setting will not change
after the saved view is recalled using the Recall partial View command.
Brightness - If this option is not selected, the current brightness setting will not
change after the saved view is recalled using the Recall partial View command.
Display quality - If this option is not selected, the current display quality setting will
not change after the saved view is recalled using the Recall partial View command.
View shaded - If this option is not selected, the current shading of the Main view will
not change after the saved view is recalled using the Recall partial View command.
Display tags - If this option is not selected, the current setting for displaying tags will
not change after the saved view is recalled using the Recall partial View command.
Display active tag only - If this option is not selected, the current setting for the
display of the active tag will not change after the saved view is recalled using the
Recall partial View command.
Related Topics
• Save and Recall Command (View Menu), page 454
• Set Up Partial View Recall, page 89
ModelView view file (.vfa) file name - Allows you to type a name or path for the
ModelView file. The file name defaults to the same file name as the project file but
with a .vfa extension.
Use current view - Creates the ModelView view file using the current contents of the
Main view.
Use saved view - Creates the ModelView view file using a saved view.
Saved view group name - Allows you to select the view group that contains the
saved view that you want to use to create the ModelView view file.
Saved view name - Allows you to select the view that you want to use to create the
ModelView view file.
View group for ModelView key frames - Selects a view group for the ModelView
key frames.
Related Topics
• Generate a ModelView View File, page 91
Database file name - Specifies the name of the project database from which you
want to import saved views.
Browse - Allows you to navigate to a folder to select a database file containing the
saved views that you want to import.
View group name - Allows you to select a single view group name. This option is
only available when the Select view group check box is turned on.
Name - Displays a list of the view groups in the project database if Select view
group is turned off. Displays the saved views in the selected group if Select view
group is turned on.
Import - Imports the selected saved views without closing the dialog box.
Related Topics
• Import Saved Views Command (File Menu), page 411
• Import Saved Views from DesignReview 3.7, page 92
• Import Saved Views, page 91
Database file name - Specifies the name of the database to which you want to export
saved views. The name can be an existing database, or a new one.
View group name - Allows you to select a single view group name. This option is
only available when the Select view group check box is turned on.
Name - Displays a list of the view groups in the project database if Select view
group is turned off. Displays the saved views in the selected group if Select view
group is turned on.
Export - Exports the selected saved views without closing the dialog box.
Related Topics
• Export Saved Views Command (File Menu), page 415
• Export Saved Views, page 93
The design area is composed of 63 identically sized, overlay planes. These overlays
or levels, can be thought of as stacked panes of glass, with a group or category of
drawings on each pane. For example, SPRdemo.dri is designed with the handrails on
one level, the platforms on another, ladders on another, and so on. You can view each
level of the stacked drawings by turning on the individual level or you can view a
complete model by turning on all the levels. You can also view any combination of
these levels.
Related Topics
• Edit Levels, page 114
• Hide Levels, page 114
• Match Files Dialog Box, page 118
• View Current Level Settings, page 115
Hide Levels
1. Click Tools > Hide Level.
2. Select the object whose level you want to hide.
3. Select the views in which you want to turn off the levels.
4. Click Apply.
Notes
• You can select another object by clicking Pick Object.
Related Topics
• Edit Levels, page 114
Edit Levels
1. Click Tools > Level Settings.
2. Select the view for which you want to edit levels.
3. Select the files for which you want to edit levels.
4. Click Current to see the currently defined level settings.
5. Select the levels that you want on or off.
6. Click Apply.
Notes
• The design area is composed of 63 identically sized, overlay planes.
These overlays or levels are similar to stacked panes of glass, with a
group or category of drawings on each pane. For example, model.dri is
designed with the handrails on one level, the platforms on another,
ladders on another.
• You can view each level of the stacked drawings by turning on the
individual levels.
• You can view a complete model by turning on all the levels. You also
can view any combination of the levels.
• Click the Current button to view the View Current Level Settings.
Related Topics
• Hide Levels, page 114
Match Files
1. Click Tools > Level Settings.
2. Click Match.
3. Type the matching criteria in the Matching file name field.
Tip
• You do not have to know the design file name to find a specific file.
You can click Pick Object to select an item in a view, and the design
file name containing the selected object is returned.
4. Click Select to highlight the matched files in the Files list on the Level Settings
dialog box.
Note
• The Clear button allows you to unselect all selected files in the Files
list on the Level Settings dialog box.
Related Topics
• Edit Levels, page 114
• Hide Levels, page 114
• View Current Level Settings, page 115
Views - Allows you to select the Main, Plan, or Elevation view in which to change or
view level settings.
Number - Indicates the level on which the current selection object exists.
Category or level name - Displays all the level names and numbers for the selected
design files.
File - Allows you to select the design files for which you want to view or change
level settings.
Pick Object - Allows you to select an object with a level that you want to hide.
Related Topics
• Hide Level Command (Tools Menu), page 493
• Hide Levels, page 114
Views - Allows you to select the views for which you want to view or change level
settings.
Names - Allows you to select the project files in which to change the level settings.
Select All - Allows you to select all of the listed project files in which to change the
level settings.
Clear All - Allows you to unselect all of the listed project files.
Match - Displays the Match Items dialog box, which allows you to select design
files matching the given pattern or selected object.
Levels - Shows which levels are selected. Each button represents an available level,
and an indented button indicates that the level is displayed.
All On - Allows you to turn on all the levels at once for the selected views and
project files.
All Off - Allows you to turn off all the levels at once for the selected views and
project files.
Current - Displays the current levels for the selected views and project files.
Category or Level Name - A multi-column table that displays all the level names
and numbers for the selected design files.
Related Topics
• Edit Levels, page 114
• Level Settings Command (Tools Menu), page 493
Note
• This dialog box displays automatically when conflicting level settings
exist within the selected views and project files in the Level Settings
dialog box.
Views - Allows you to select the Main, Plan, or Elevation view in which to change or
view level settings.
Any - Resolves the level setting conflicts by selecting only those levels that are
turned on in any of the selected items.
All - Resolves the level setting conflicts by selecting only those levels that are turned
on in all of the selected items.
Names - Contains the file names with level settings to use for resolving conflicts.
Select All - Selects all design files for which you want to change or view level
settings.
Match - Displays the Match Files dialog box, which allows you to choose objects in
a view to select the design file.
Related Topics
• Edit Levels, page 114
• Hide Levels, page 114
• Match Files Dialog Box, page 118
• View Current Level Settings, page 115
Matching item name - Allows you to narrow your item selection by defining
matching criteria for item names listed on the Level Settings, Find Object's and
Edit Definition's Find Files, Find Levels, or Find Colors, or Edit Source Lights
dialog boxes. For example, you can select all files whose file names contain the word
"pipe" by typing *pipe* in this field.
Pick Object - Allows you match an item (file, level, or color) by selecting an object
from that file. For example, you can click an object in one of the views to select the
associated design file.
Clear - Clears the selection of the matched file items listed on the Level Settings,
Find Object's and Edit Definition's Find Files, Find Levels, or Find Colors, or
Edit Source Lights dialog boxes.
Related Topics
• Match Files, page 115
• Level Settings Dialog Box, page 117
• Find Object Dialog Box, page 207
• Edit Definition Dialog Box, page 198
• Edit Source Lights Dialog Box, page 329
• To enhance depth perception, click View > Full Screen or press F11.
This increases the current view layout on the screen and may prevent
window borders from disrupting the stereo visual cues.
• You do not have to remove the StereoGraphics Crystal Eyes glasses
when switching between stereo mode and regular mode. SmartPlant
Review automatically switches to regular mode when you select a
menu command or dialog box.
Important
• Stereo Viewing is only available in the full product and the Photo-
Realism module.
Related Topics
• Photo-Realism Module, page 28
• Set Stereo Settings Interactively, page 121
• Set Stereo Settings, page 121
• Solutions to Common Problems, page 546
Note
• To use this functionality, you must install the Photo-Realism module.
Between Eyes - Specifies the actual distance between your eyes in model units.
Typically, this value is about 2.2 inches or 5.6 centimeters (00:2.2:00 if MU is feet;
00:5.6:00 if MU is meters). You will need to convert your actual distance values to
the proper MU:SU:PU values for the model. A larger value exaggerates the effect,
while a smaller value reduces the effect. An accurate value produces realistic depth
perception.
Focal - Specifies the distance to the selected object. The Focal distance is the point at
which objects are level with the screen. For example, closer objects will appear to be
coming out of the screen and objects that are further away will appear to be behind
the screen.
Pick Focal Point - Allows you to specify the focal point by selecting a point in the
model using the mouse rather than typing specific coordinate values.
Related Topics
• Distances Command (View Menu), page 446
• Set Stereo Settings Interactively, page 121
Tip
• You also can change the stereo distance settings by clicking View >
Advanced > Stereo > Distances.
Notes
• To use this functionality, you must install the Photo-Realism module.
• After setting the Focal Distance, elements behind the focal point
appear to recede into the distance, while elements in front of the focal
point appear to be in front of the monitor. The Focal Distance field
displays the location of the selected object.
• Screen updates may take slightly longer than normal because
SmartPlant Review is actually drawing two images on screen.
Related Topics
• Set Stereo Settings, page 121
• Viewing in Stereo: An Overview, page 119
Using a joystick, mouse, or keyboard, you can navigate, review, and manipulate
engineering design, construction, retrofit, and maintenance displays as large as
300MB. Not only can you perform walk-throughs, you also can perform fly-
throughs, fly-arounds, and any other paths- or dynamics-based motions, as well as
zoom in or zoom out to display any level of detail in full-shaded or wireframe mode.
As with SmartPlant Review, the Material Editor allows you to assign materials,
colors, reflections, patterns, textures, and transparency to your model. These options
enhance and add realism to your VisionStation view.
Related Topics
• Advanced Commands: An Overview, page 444
• Assign Materials to Elements, page 289
• Elumens Activate Command (View Menu), page 448
• Elumens Settings Command (View Menu), page 449
• Working in Elumens Display Mode, page 123
Collaboration
Display Settings
Keypad Motion
Main View
Motion Settings
Mouse Motion
Photo-Realism
Shaded Mode
Notes
• SmartPlant Review sets the view cone to 90 degrees automatically
when entering Elumens mode.
• Your animation will look best if you set the view cone to 90 degrees
when building the animation outside Elumens mode.
The following commands are NOT certified to work when the Elumens display mode
is turned ON. The work around is to exit Elumens mode, do whatever placements are
necessary, and then re-enter Elumens display mode.
Auto-Highlight
Background Images
High-Resolution Snapshots
with Scale or Anti-alias
Move Measurement
Place Annotation
Place Measurement
Place Tag
Raytracing
Tags
Related Topics
• Advanced Commands: An Overview, page 444
• Assign Materials to Elements, page 289
• Elumens Activate Command (View Menu), page 448
• Elumens Settings Command (View Menu), page 449
Note
• The perspective angle changes when the Elumens mode is on.
• See the Elumens' User Manual - Software Installation and Assembly
Instructions for more information about setting up and using your
VisionStation dish.
Related Topics
• Advanced Commands: An Overview, page 444
• Elumens Settings Command (View Menu), page 449
Eye x - Defines the x eye point coordinate in the dome space. Changing the eye point
shifts the location of the view on the dome.
Eye y - Defines the y eye point coordinate in the dome space. Changing the eye point
shifts the location of the view on the dome.
Eye z - Defines the z eye point coordinate in the dome space. Changing the eye point
shifts the location of the view on the dome.
Lens x - Defines the x coordinate for the lens in the dome space. Changing the lens
modifies the shape of the view on the dome from being more rounded to more
pointed.
Lens y - Defines the y coordinate for the lens in the dome space. Changing the lens
modifies the shape of the view on the dome from being more rounded to more
pointed.
Lens z - Defines the z coordinate for the lens in the dome space. Changing the lens
modifies the shape of the view on the dome from being more rounded to more
pointed.
1.5 - Sets the eye point and lens positions to the recommended default values for the
1.5 meter Elumens dish.
3 - Sets the eye point and lens positions to the recommended default values for the 3.0
meter Elumens dish.
5 - Sets the eye point and lens positions to the recommended default values for the 5.0
meter Elumens dish.
Custom - Allows you to define custom values for the eye point and lens positions.
Use the Custom option to set and keep non-standard default sizes. For example, to
modify the 3.0 meter settings, select the 3.0 meter option to populate the settings with
those values, then select the Custom option and modify the values.
Size - Sets the texture size for each image. Using a larger texture size will result in
sharper picture quality. The maximum size is equal to the smallest power of 2 less
than or equal to the size of the smallest dimension of the Main window. For 1024 x
768 resolution, the maximum texture size is 512.
Left x - Displays the internal left x origin position. This value is read-only.
Left y - Displays the internal left y origin position. This value is read-only.
Right x - Displays the internal right x origin position. This value is read-only.
Right y - Displays the internal right y origin position. This value is read-only.
Top x - Displays the internal top x origin position. This value is read-only.
Top y - Displays the internal top y origin position. This value is read-only.
Note
• See the Elumens' User Manual - Software Installation and Assembly
Instructions for more information about setting up and using your
VisionStation dish.
Related Topics
• Advanced Commands: An Overview, page 444
• Elumens Settings Command (View Menu), page 449
Assume that you, the viewer, are in the eye point position (A). You are looking
toward the center point of the view cone (D). The limits of your view are defined by
the far-clipping plane (C) and the near-clipping plane (B). You see whatever lies
between the two planes.
You can set the eye point and center point positions by dragging them with the
mouse, or using either the View > Settings > View Cone tab or the Position Control
toolbar.
You can set the near and far clipping planes by dragging them with the mouse, or
using the Place Far Clipping Plane command, or the Place Near Clipping Plane
command.
The upper right side of the view cone is red, and the upper left side is green. The
angle between the red and green lines is the view perspective. You can set the view
perspective by dragging the edges of the view cone with the mouse, or by using either
the View > Settings > View Cone tab or the Perspective Toolbar.
Note
• If you are using the mouse to change the view cone, and any of the
regions overlap, SmartPlant Review resolves the conflict in the
following order:
1. Eye Point Crosshair
2. Center Point Crosshair
3. Near Clipping Plane
4. Far Clipping Plane
5. View Cone Sides
Related Topics
• Set Center Point, page 130
• Set Clipping Planes, page 132
• Set Eye Point, page 129
• Set View Cone Perspective, page 133
View - Displays the bearing and elevation information for the View Dependent
and View Dependent Level Directional Modes. The View Bearing Pointer displays
the current bearing direction of the view cone. The View Elevation Pointer displays
the current elevation direction of the view cone. You can change the direction of the
View Bearing Pointer or the View Elevation Pointer by dragging the left mouse
button in either the Bearing or the Elevation compass or by typing new bearing and
elevation values.
Motion - Displays the bearing and elevation information for the View
Independent Direction Mode. The View Independent Bearing Pointer displays the
forward direction in regards to bearing. The View Independent Elevation Pointer
displays the forward direction in regards to elevation. Moving forward using View
Independent mode moves you in the direction defined by these two pointers. You use
the cursor directional keys (up, down, left, and right arrow keys) or the right mouse
button to define the direction of the pointers. You also can type new bearing and
elevation values.
When using the View Independent Direction Mode, the View Bearing Pointer and
View Elevation Pointer define the view cone direction (the direction in which you are
looking).
Eye Point - Displays the current location of the view cone eye point. You can
change the location of the eye point by typing in new values in the North, East, and
Elevation fields. You also can change the eye point location using the View >
Settings > View Cone tab.
Center Point - Displays the current location of the view cone center point. You
can change the location of the center point by typing in new values in the North,
East, and Elevation fields. You also can change the center point location using the
View > Settings > View Cone tab.
Related Topics
• Controlling Movement with Directional Modes: An Overview, page
160
• Controlling Movement with Positioning Modes: An Overview, page
157
• Position Control Changes, page 34
• Position Control Toolbar Command (View Menu), page 469
• Using the View Cone: An Overview, page 127
Notes
• You also can place the eye point by clicking View > Place > Eye
Point Only. This command allows you to place the eye point by
locating a three dimensional point using one or more of the graphic
views.
• You also can place the eye point by clicking View > Place > View by
Eye Point. This command allows you to place a view based on eye
point, which involves the perspective that you have when viewing the
file.
• You also can set the eye point interactively by using the mouse to drag
the eye point of the view cone in the plan or elevation views. You
must hold the left mouse button down for at least 1 second or drag it at
least 8 pixels before the eye point adjustment mode allows the eye
point to change. See the README.txt file for information about
changing these defaults. You can right-click or press Esc to cancel the
eye point adjustment without saving the changes. Any changes to the
eye point made in this manner can be reversed using the Edit > Undo
command.
• If the eye and center points get too close together, some viewing
operations will cease to function properly. To correct this problem, do
one of the following:
- Place a new center point
- On the View > Settings > View Cone tab,
enter new values for the eye and/or center
points, as well as the viewing angles.
- Use the Position Control toolbar to adjust the
eye point, center point, and viewing angles.
Related Topics
• Set Clipping Planes, page 132
• Set Motion Control to Eye Point, page 166
• Set View Cone Perspective, page 133
Tip
• You also can click the Center View command on the Common
toolbar.
Notes
• You also can place the center point by clicking View > Place >
Center Point Only. This command allows you to place the center
point by locating a three dimensional point using one or more of the
graphic views.
• You also can place the enter point by clicking View > Place > View
by Center Point. This command repositions the model in a view and
is useful for seeing different portions of the model.
• You also can set the center point interactively by using the mouse to
drag the center point of the view cone in the plan or elevation views.
You must hold the left mouse button down for at least 1 second or drag
it at least 8 pixels before the eye point adjustment mode allows the
center point to change. See the README.txt file for information
about changing these defaults. You can right-click or press Esc to
cancel the center point adjustment without saving the changes. Any
changes to the center point made in this manner can be reversed using
the Edit > Undo command.
• If the eye and center points get too close together, some viewing
operations will cease to function properly. To correct this problem, do
one of the following:
- Place a new center point.
- On the View > Settings > View Cone tab,
enter new values for the eye and/or center
points, as well as the viewing angles.
- Use the Position Control toolbar to adjust the
eye point, center point, and viewing angles.
Related Topics
• Position Control Toolbar, page 128
• Set Clipping Planes, page 132
• Set Eye Point, page 129
• Set View Cone Perspective, page 133
• Solutions to Common Problems, page 546
• Using the View Cone: An Overview, page 127
Angle - Allows you to enter a numerical value for the perspective angle.
Related Topics
• Display Commands: An Overview, page 433
• Perspective Angle Command (View Menu), page 440
• Set View Cone Perspective, page 133
• SmartPlant Review Shortcut Keys, page 146
• Using the View Cone: An Overview, page 127
Related Topics
• Place a Data Point, page 134
• Placing Three Dimensional Points: An Overview, page 133
Snap to an Element
1. In the Main view, place a tentative point (quick left double-click) on an element
in the model.
2. Click to accept the highlighted element.
Notes
• When the three dimensional point is placed, the coordinates appear in
the message field.
• You can reject the highlighted element and tentatively select another
element by clicking. The next element highlights.
Related Topics
• Define a Bore Sight, page 134
• Place a Data Point, page 134
When using mouse drag motion, such as Forward/Back, Left/Right, you can release
the data button while the cursor is outside the Main, Plan, or Elevation views. Mouse
motion then continues to operate without the need for you to hold down the mouse
button. This mode stays in affect until you select a data point in the Main view.
Positioning Modes
Positioning modes are used to define how the eye point moves. You can use the
lateral mode to move freely about the model, or you can use one of the encircle
modes to lock the eye point to a circular track.
Directional Modes
Directional Modes define how you want to navigate around the model. The different
modes provide different types of motion. For example, when in View Dependent
Motion mode, the direction that you are looking, the eye point to the center point in
the view cone, is the direction that you move. View Dependent Motion Level also
moves the eye point in the direction that you are looking, but the elevation of the
view cone does not change.
Related Topics
• Activate a Joystick, page 152
• Activate a Joystick, page 152
• Controlling Movement with Directional Modes, page 160
• Controlling Movement with Positioning Modes, page 157
• Map Joystick Buttons, page 153
• Set Motion Rates, page 163
• Using the Keyboard: An Overview, page 144
• Work with Mouse Drag Modes, page 140
The mouse allows you to move forward and back, pan left and right, pan up and
down, and rotate in the model. You can perform any of these options in any of the
views, with the exception of rotate. You can only use the mouse to rotate in the Main
view. Options for a standard mouse, as well as a Microsoft IntelliMouse® pointing
device are also provided with the software.
You can perform many common SmartPlant Review tasks quickly and easily with the
function, control, shortcut, and keypad keys on your keyboard. You can use the
function keys, the F-keys across the top of your keyboard, to execute functions,
invoke dialog boxes, or modify functions. Function key equivalents and modifier
keys, if any, display next to commands on menus, according to Microsoft Windows
conventions. You also can use the function keys table to view F-keys and their
corresponding functions.
SmartPlant Review also supports standard Microsoft control key and shortcut
functions. You can access these options by pressing Ctrl, Alt, or Shift + a letter.
Some of these options execute functions, while others invoke forms, display dialog
boxes, or modify window layouts of the three dimensional model. You can view the
control keys or shortcuts and their corresponding functions on the standard control
key table or the SmartPlant Review shortcut key table.
You can use the keypad keys to navigate around the model or to move a selected
display set. A list of keypad keys and their corresponding functions is provided.
You also can use a joystick to move around in your model. The joystick shares the
same basic speed control settings as the mouse and keypad. However, it is important
to set the speed setting to the proper MU:SU:PU value for the model. The speed
setting determines the base rate of movement (units per move) for dynamic motion,
independent of update speed. Keypad and joystick discrete controls can vary the
speed around this setting.
Related Topics
• Exploring Motion Types: An Overview, page 155
• Using the Joystick: An Overview, page 149
• Using the Keyboard: An Overview, page 144
• Using the Mouse: An Overview, page 138
In any view, Mouse Drag allows you to move forward and back, pan left and right,
pan up and down. In the Main view, but not in the Plan or Elevation views, Mouse
Drag also allows you to rotate.
For best results when using the Mouse Drag, remain in Auto-Highlight mode and
press a modifier key to change Direction modes as you move the mouse around in the
view. The following table lists the modifier keys and their related direction modes.
Shift Pan
Alt Rotate
Related Topics
• Scroll Text Using the IntelliMouse, page 143
• Step Using the IntelliMouse, page 143
• Understanding Mouse Drag Modes: An Overview, page 138
Understanding Mouse Drag Modes: An Overview
You can use the mouse to navigate around the model to view items of interest. Each
mode enables the mouse to move the view in a different direction.
Auto-Highlight mode displays object label data instantly in the Text view.
Pan mode increases and decreases the view cone elevation when you move the
mouse up or back. Moving the mouse left or right causes the view cone to move
in a line parallel to the far clipping plane. Think of the left or right motion as
taking a step side-ways.
Rotate mode tilts the view cone up and down when you move the mouse up or
back. Moving the mouse left or right causes the view cone to rotate left and
right. This mode is similar to standing in one place and tilting your head up and
down and looking left and right. The view cone eye point does not move using
this mode.
View Cube mode points the view cone in a direction that you define
interactively. This mode is similar to standing in one place and looking in any
direction. The view cone eye point does not move using this mode.
When using mouse drag motion, such as Forward/Back, Left/Right, you can release
the data button while the cursor is outside the Main, Plan or Elevation views. Mouse
motion then continues to operate without the need for you to hold down the mouse
button. This mode stays in effect until you select a data point in the Main view.
Remember the following tips and techniques when you are moving with the mouse:
• When you are familiarizing yourself with mouse drag, watch the Eye
Point and view cone in the Plan and Elevation views as you move. As
the Plan and Elevation views change, you can see the effect of mouse
drag and modifier key combinations.
• The speed of movement is relative to how far you move the mouse. If
you move the mouse a short distance, speed is slow. If you move the
mouse a long distance, speed is faster.
• The speed of movement depends on the settings in the Edit Motion
Settings > Rates Tab. Changing these and other settings on this dialog
box affects not only speed but display quality as well.
• The origin point from which you begin movement is the position
where you first click in the Main, Plan or Elevation view. A crosshair
displays to indicate this point. A null region surrounds the crosshair. If
you drag a very small distance and remain within the null region, no
movement occurs.
• When you drag the mouse, the pointer changes to a special cursor that
indicates the direction of movement.
Related Topics
• Auto-Highlight, page 140
• Forward/Back, Left/Right, page 141
• Manipulate the View Cube, page 142
• Pan, page 141
• Rotate, page 141
Related Topics
• Forward/Back, Left/Right, page 141
• Manipulate the View Cube, page 142
• Pan, page 141
• Rotate, page 141
• Set Center Mode, page 142
• Set Priority Mode, page 142
Auto-Highlight
1. Click Motion > Mouse Drag Modes > Auto-Highlight.
2. Click an object in the model.
Notes
• Auto-Highlight displays object label data instantly in the Text view. If
you are in Single Pane Layout (you do not have the Text view open),
you can click and accept an object to view the label data.
• Auto-Hightlight also displays the corresponding object surface point
location in the status bar while you drag the mouse over an object. If
no object is currently under the mouse, then the point is on the view
plane at the center point location.
Forward/Back, Left/Right
1. Click Motion > Mouse Drag Modes > Forward/Back, Left/Right.
2. Left-click in the model.
3. Hold the left mouse button and drag the mouse.
Note
Pan
1. Click Motion > Mouse Drag Modes > Pan.
2. Left-click in the model.
3. Hold the left mouse button and drag the mouse.
Notes
Rotate
1. Click Motion > Mouse Drag Modes > Rotate.
2. Left-click in the model.
3. Hold the left mouse button and drag the mouse.
Notes
Note
• To use the IntelliMouse, the pointing device and its software must be
installed and configured correctly. See the IntelliPoint Online User's
Guide for details. To start the IntelliPoint Online Help, from Control
Panel, double-click the Mouse icon. Then, click Help.
Related Topics
• Scroll Text Using the IntelliMouse, page 143
• Step Using the IntelliMouse, page 143
• Understanding Mouse Drag Modes: An Overview, page 138
• Using the Mouse: An Overview, page 138
Related Topics
• Scroll Text Using the IntelliMouse, page 143
• Understanding Mouse Drag Modes: An Overview, page 138
• Using the Mouse: An Overview, page 138
Function Keys
The following table lists F-keys and their corresponding functions. Some keys
execute functions while others invoke dialog boxes. Press Ctrl or Shift + function
key to modify the functions. Function key equivalents and modifier keys, if any,
display next to commands on menus, according to standard Microsoft Windows
conventions.
F1 Help
F5 Refresh
Shift+F5 Raytrace
F6 View Settings
F8 Snaplock Measurement
Related Topics
• Examining Motion Devices: An Overview, page 137
• Help for DesignReview Users: An Overview, page 30
• Keypad Keys, page 147
• SmartPlant Review Shortcut Keys, page 146
• Standard Control Keys, page 145
Standard Control Keys
The following table lists the standard Microsoft shortcuts supported by SmartPlant
Review. You can access these commands by pressing Ctrl + a letter. Some of these
options execute functions while others invoke forms.
Ctrl+O Open
Ctrl+P Print
Ctrl+S Save
Ctrl+Y Redo
Ctrl+Z Undo
Related Topics
• Examining Motion Devices: An Overview, page 137
• Help for DesignReview Users: An Overview, page 30
• Keypad Keys, page 147
SmartPlant Review Shortcut Keys
The following table lists commands that you can access by pressing a combination of
either Ctrl, Alt, or Shift + a letter. Some of these options execute functions while
others display dialog boxes or modify window layouts of the model.
Related Topics
• Function Keys, page 144
• Keypad Keys, page 147
• Standard Control Keys, page 145
Keypad Keys
You can use the keypad keys to navigate around the model or to move a selected
display set. All three forms of dynamic motion control (joystick, discrete, and
keypad) share the same basic speed/control settings. However, it is important to set
the speed setting to the proper MU:SU:PU value for the model on the Motion
Settings dialog box. The speed setting determines the base rate of movement (units
per move) for dynamic motion, independent of update speed. Keypad and joystick
discrete controls can vary the speed around this setting.
By default, dynamic motion updates an entire view before moving to the next one.
You cannot control motion effectively on some large models because the update time
is too long. For these large models, the Clip far option on the Motion Settings >
Display tab can be very useful. When enabled, this option sets the far clipping plane
to the specified value (if this value is smaller than the current far clipping setting).
By using this setting, you can reduce the amount of graphics being drawn. This will
decrease update time while allowing you to see all graphics that are near the eye
point.
Important
• To use the keypad keys to manipulate the position of the view cone,
you must first enable the Eye Point motion toggle (click Motion >
Eye Point). To use the keypad keys to manipulate the position of a
display set, you must first select a display set in the Program Manager
tree, and then enable the Display Set motion toggle (click Motion >
Display Set).
Tilt Keys - The plus key (+) on the numeric keypad tilts up the view cone/Display
Set. The minus key (-) on the numeric keypad tilts down the view cone/Display Set.
Elevation Keys - The Page Up key to the left of the numeric keypad raises the view
cone/Display Set to an upper level of the model. The Page Down key to the left of the
numeric keypad moves the view cone/Display Set to a lower level of the model.
Rotation Keys - The forward backslash or divide key (/) on the numeric keypad
rotates the view cone/Display Set to the left. The asterisk or multiply key (*) on the
numeric keypad rotates the view cone/Display Set to the right.
Special Keys - The Esc key cancels the current screen update. The Insert key
increases the movement and rotation rates by the amount specifies on the Motion >
Settings > Rates tab. The Delete key decreases the movement and rotation rates. The
Home key cycles through the four Positioning modes. The End key cycles through
the four Directional modes.
Number Keys - Use keys 1 - 9 to move through the model. Press and hold these keys
to cause continuous motion. The 0 key toggles the Continuous Motion option. The
period key (.) repeats the last direction one step. The 5 key toggles the step direction.
Notes
• If you press more than one key at a time, the motion directions of each
key are averaged. For example, if you press keys 7 and 8 at the same
time, the motion direction is forward and a little to the left.
• All directions and angles of motion are in relation to the Positioning
Mode and Directional Mode that you selected.
• As you move through the model using the keypad, the Position
Control toolbar and the view cone continually update.
• The keypad is reserved for motion and orientation control and
sometimes does not let you use the keypad to key in numbers. To
avoid any problems, use the number keys at the top row of the
keyboard to enter numbers.
the model. The speed setting determines the base rate of movement (units per move)
for dynamic motion, independent of update speed. Keypad and joystick discrete
controls can vary the speed around this setting.
By default, dynamic motion updates an entire view before moving to the next one.
You cannot control motion effectively on some large models because the update time
is too long. For these large models, the Clip far option on the Motion Settings >
Display tab can be very useful. When enabled, this option sets the far clipping plane
to the specified value (if this value is smaller than the current far clipping setting).
By using this setting, you can reduce the amount of graphics being drawn. This will
decrease update time while allowing you to see all graphics that are near the eye
point.
For best performance, enable textures only on computers that have hardware texturing
support. You can set the global settings for texture display on the Display tab of the
View Settings dialog box. When enabled, this option allows textures to display
during dynamics if Allow all texturing is already enabled on the Display tab of the
Motion Settings dialog box.
Command Mapping
You can map joystick command buttons to start SmartPlant Review commands that
you select. Command mapping is available only if you are running Windows 2000 or
greater.
By default, in relative mode, the first 3 buttons (1, 2, 3) are assigned the following
commands:
You can assign any or all of these buttons to a different command. You can arrange
them in any order that you choose. SmartPlant Review saves any change in the button
map to the registry.
Entries in the button list that contain the letters POV are associated with the point of
view switch (POV switch), on a joystick. Typically there are 8 available locations on
the POV switch to which you can assign a command. POV 1 refers to the 12 o'clock
position on the switch and the numbers are incremental for each additional 45 degrees
moving around the switch clockwise.
Notes
• Texturing is available in the full product and the Photo-Realism
module.
• You can set the proper MU:SU:PU speed values on the Motion
Settings > Rates tab.
• When you are using relative joystick mode, position the cursor outside
the main view. If the cursor remains on the main view, SmartPlant
Review will receive input as if the mouse were driving the motion.
This may cause an unexpected jumpy behavior.
Related Topics
• Activate a Joystick, page 152
• Activate a Joystick, page 152
• Install a Joystick on Windows 2000 and Windows XP, page 152
• Install a Joystick on Windows NT, page 151
• Joystick Button Mapping Dialog Box, page 171
• Map Joystick Buttons, page 153
Related Topics
• Activate a Joystick, page 152
• Activate a Joystick, page 152
• Install a Joystick on Windows 2000 and Windows XP, page 152
• Map Joystick Buttons, page 153
• Using the Joystick: An Overview, page 149
Related Topics
• Activate a Joystick, page 152
• Activate a Joystick, page 152
• Install a Joystick on Windows NT, page 151
• Map Joystick Buttons, page 153
• Using the Joystick: An Overview, page 149
Activate a Joystick
1. Click Motion > Settings.
2. Select the Joystick tab.
3. Click Allow joystick.
4. Select a Movement type.
5. Type the amount to Move threshold in percent.
Tip
• You must click OK to activate the joystick. If you click Apply,
SmartPlant Review will not activate the joystick, and you must exit
SmartPlant Review before you can restart this process.
Important
• All three forms of dynamic motion control (joystick, keypad, and
discrete) share the same basic speed/control settings. However, it is
important to set the speed setting to the proper MU:SU:PU value for
the model. The speed setting determines the base rate of movement
(units per move) for dynamic motion, independent of update speed.
Keypad and joystick discrete controls can vary the speed around this
setting.
• You can set the proper MU:SU:PU speed values on the Rates tab of
the Motion Settings dialog box.
Notes
• Start with a very small project to get used to the way the joystick
allows you to move in the model.
• You can set the move and rotation settings to small values using the
Motion Settings > Rates tab to ensure the joystick moves properly
with your movement.
• By default, dynamic motion updates an entire view before moving to
the next one. You cannot control motion effectively on some large
models because the update time is too long. For these large models,
the Clip far option on the Motion Settings > Display tab can be very
useful. When enabled, this option sets the far clipping plane to the
specified value (if this value is smaller than the current far clipping
setting). By using this setting, you can reduce the amount of graphics
being drawn. This will decrease update time, while allowing you to
see all graphics that are near the eye point.
• For best performance, enable textures only on computers that have
hardware texturing support. You can set the global settings for texture
display on the View Settings > Display tab. When enabled, this
option allows textures to display during dynamics if Allow all
texturing is already enabled on the Motion Settings > Display tab.
• Texturing is available in the full product and the Photo-Realism
module.
Related Topics
• Install a Joystick on Windows 2000 and Windows XP, page 152
• Install a Joystick on Windows NT, page 151
• Joystick Button Mapping Dialog Box, page 171
• Using the Joystick: An Overview, page 149
5. Click Apply.
6. Repeat steps 4 and 5 as necessary.
Notes
• If a button has a command mapped to it, that command displays in the
list when you select the button. If there is no command mapped, the
command list remains blank.
• You can set the move and rotation settings to small values using the
Motion Settings > Rates tab to ensure the joystick moves properly
with your movement.
• By default, dynamic motion updates an entire view before moving to
the next one. You cannot control motion effectively on some large
models because the update time is too long. For these large models,
the Clip far option on the Motion Settings > Display tab can be very
useful. When enabled, this option sets the far clipping plane to the
specified value (if this value is smaller than the current far clipping
setting). By using this setting, you can reduce the amount of graphics
being drawn. This will decrease update time, while allowing you to
see all graphics that are near the eye point.
• For best performance, enable textures only on computers that have
hardware texturing support. You can set the global settings for texture
display on the View Settings > Display tab. When enabled, this
option allows textures to display during dynamics if Allow all
texturing is already enabled on the Motion Settings > Display tab.
• Texturing is available in the full product and the Photo-Realism
module.
Related Topics
• Install a Joystick on Windows 2000 and Windows XP, page 152
• Install a Joystick on Windows NT, page 151
• Joystick Button Mapping Dialog Box, page 171
• Using the Joystick: An Overview, page 149
Continuous Step moves the eye point or display set through the model at a
constant rate and in a constant direction, using the keypad to steer. Motion
continues even if you provide no input. When Continuous Step is off, you
move through the model only by command from the mouse, keypad, or
joystick. Continuous motion mode allows you to use other commands while in
motion.
You also can press 0 on the keypad to toggle continuous motion. The keypad 0
movement repeats the last keypad motion key up to the rate specified by the
Maximum moves per second option on the Motion Settings > Rates tab.
Continuous motion reverses direction after you complete a single step, then
select Continuous, and then toggle the step direction. However, Continuous
motion does not reverse direction if the last keypad motion before you toggled
the step direction was not a step.
Single Step repeats the last direction or rotation one step. You also can press
the period (.) on the keypad to move a single step as specified by Move in
MU:SU:PU on the Rates tab of the Motion Settings dialog box. dialog box.
Toggle Step Direction reverses the direction you are currently traveling. You
can toggle the step direction from forward/clockwise to backward/counter-
clockwise and back again. You also can press 5 on the keypad to toggle the
step direction. on the keypad to toggle the step direction.
Related Topics
• Set Continuous Motion, page 155
• Set Single Step Motion, page 156
• Set Toggle Step Direction, page 156
Notes
• Single step motion moves you through the model only one step at a
time by repeating the last movement command.
• You also can click Single Step on the View toolbar or press
period (.) on the keypad to move a single step as specified by Move in
MU:SU:PU on the Rates tab of the Motion Settings dialog box.
Related Topics
• Exploring Motion Types: An Overview, page 155
• Set Continuous Motion, page 155
• Set Toggle Step Direction, page 156
Notes
• Toggle step direction reverses the single step direction from
forward/clockwise to backward/counter-clockwise and back again.
• You also can click Toggle Step Direction on the View toolbar or
press 5 on the keypad.
Related Topics
• Exploring Motion Types: An Overview, page 155
• Set Continuous Motion, page 155
• Set Single Step Motion, page 156
Lateral - The eye point is free to move in any direction in the model.
Related Topics
• Controlling Movement with Directional Modes, page 160
• Controlling Movement with Positioning Modes, page 157
• Understanding Mouse Drag Modes: An Overview, page 138
• Using the View Cone: An Overview, page 127
• You can use the Bearing and Elevation controls on the Position
Control > View tab to rotate around either the center point or eye
point. Rotating around the center point is the default. To rotate around
the eye point, press Ctrl while using these controls.
• You can maintain your current Encircle clipping plane settings when
you switch from any of the Encircle positioning modes back to the
Lateral positioning mode by turning On the Motion > Positioning
Modes > Maintain Encircle Clipping command.
• You can maintain your current Lateral clipping plane settings when
you switch from the Lateral positioning mode to any of the Encircle
positioning modes by turning Off the Motion > Positioning Modes >
Clip to Encircle Sphere command.
• You also can use the Home key to cycle through the Encircle modes
without losing your clipping plane settings. The End key cycles
through the Directional modes.
Related Topics
• Set Horizontal Encircle Motion, page 158
• Set Surface Encircle Motion, page 159
• Using Lateral Motion, page 157
• You also can use the Home key to cycle through the Encircle modes
without losing your clipping plane settings. The End key cycles
through the Directional modes.
Related Topics
• Controlling Movement with Positioning Modes, page 157
• Set Surface Encircle Motion, page 159
View Dependent Motion - Sets the motion direction relative to where the eye
is looking (i.e., forward is toward view center). This mode allows you to move
directly toward where you are looking.
Level View Dependent Motion - Sets the motion direction relative to where
the eye is looking, but remains level while moving. This mode allows you to
move toward where you are looking without changing the elevation.
View Independent Motion - Allows you full control in defining the forward
direction by using the motion bearing and elevation indicators on the Position
Control toolbar, thus giving you the flexibility to move forward in an arbitrary
direction while looking in another arbitrary direction.
Plant North - Sets the motion direction relative to Plant North (that is, forward
is toward Plant North). This mode allows you to look in one direction, which
the view cone defines, while moving in another direction. This mode is similar
to View Independent mode with the exception that forward is always north.
The Mouse Drag Modes, Positioning Modes, and Position Control toolbar all affect
how the Directional Modes operate.
Related Topics
• Controlling Movement with Positioning Modes, page 157
• Set Plant North Mode, page 162
• Set View Dependent Level Mode, page 161
• Set View Dependent Mode, page 161
• Set View Independent Mode, page 161
Note
• You also can click View Dependent Level on the View toolbar.
Related Topics
• Set Plant North Mode, page 162
• Set View Dependent Mode, page 161
• Set View Independent Mode, page 161
• View Dependent, Level Command (Motion Menu), page 525
Note
All three forms of dynamic motion control (joystick, discrete, and keypad) share the
same basic speed/control settings. However, it is important to set the speed setting to
the proper MU:SU:PU value for the model. The speed setting determines the base
rate of movement (units per move) for dynamic motion, independent of update speed.
Keypad and joystick discrete controls can vary the speed around this setting.
By default, dynamic motion updates an entire view before moving to the next one.
You cannot control motion effectively on some large models because the update time
is too long. For these large models, the Clip far option on the Motion Settings >
Display tab can be very useful. When enabled, this option sets the far clipping plane
to the specified value (if this value is smaller than the current far clipping setting).
By using this setting, you can reduce the amount of graphics being drawn. This will
decrease update time while allowing you to see all graphics that are near the eye
point.
Related Topics
• Activate a Joystick, page 152
• Activate a Joystick, page 152
• Map Joystick Buttons, page 153
• Set Bearing Angles, page 164
• Set Display Options, page 163
• Set Motion Control to Display Set, page 165
• Set Motion Control to Eye Point, page 166
• Set Motion Rates, page 163
Activate a Joystick
1. Click Motion > Settings.
2. Select the Joystick tab.
3. Click Allow joystick.
4. Select a Movement type.
5. Type the amount to Move threshold in percent.
Tip
• You must click OK to activate the joystick. If you click Apply,
SmartPlant Review will not activate the joystick, and you must exit
SmartPlant Review before you can restart this process.
Important
• All three forms of dynamic motion control (joystick, keypad, and
discrete) share the same basic speed/control settings. However, it is
important to set the speed setting to the proper MU:SU:PU value for
the model. The speed setting determines the base rate of movement
(units per move) for dynamic motion, independent of update speed.
Keypad and joystick discrete controls can vary the speed around this
setting.
• You can set the proper MU:SU:PU speed values on the Rates tab of
the Motion Settings dialog box.
Notes
• Start with a very small project to get used to the way the joystick
allows you to move in the model.
• You can set the move and rotation settings to small values using the
Motion Settings > Rates tab to ensure the joystick moves properly
with your movement.
• By default, dynamic motion updates an entire view before moving to
the next one. You cannot control motion effectively on some large
models because the update time is too long. For these large models,
the Clip far option on the Motion Settings > Display tab can be very
useful. When enabled, this option sets the far clipping plane to the
specified value (if this value is smaller than the current far clipping
setting). By using this setting, you can reduce the amount of graphics
being drawn. This will decrease update time, while allowing you to
see all graphics that are near the eye point.
• For best performance, enable textures only on computers that have
hardware texturing support. You can set the global settings for texture
display on the View Settings > Display tab. When enabled, this
option allows textures to display during dynamics if Allow all
texturing is already enabled on the Motion Settings > Display tab.
• Texturing is available in the full product and the Photo-Realism
module.
Related Topics
• Install a Joystick on Windows 2000 and Windows XP, page 152
• Install a Joystick on Windows NT, page 151
• Joystick Button Mapping Dialog Box, page 171
• Using the Joystick: An Overview, page 149
Note
• The Eye Point setting motion is relative to the current directional
mode.
Related Topics
• Set Motion Control to Display Set, page 165
• Using Project Manager: An Overview, page 180
Amounts
Move in MU:SU:PU - Allows you to specify in working units the distance to move
in one step. This distance is specified in master unit:sub units:positional units
(MU:SU:PU) for the model. This value is unit independent. For example, if the
model's master unit is feet and the sub unit is inches, a value of 1:6:0 would move 1
foot, 6 inches each step. However, if the model's master unit is meters and the sub
unit is centimeters, 1:6:0 would move 1 meter, 6 centimeters each step.
Rotate in degrees -Allows you to specify the rotation amount to move the view cone
in one step.
Increment/Decrement adjustments
Move in MU:SU:PU - Allows you to specify in working units incremental
adjustments to the motion rate. This distance is specified in master unit:sub
units:positional units (MU:SU:PU) for the model. This value is unit independent. For
example, if the model's master unit is feet and the sub unit is inches, a value of 1:6:0
would move 1 foot, 6 inches each step. However, if the model's master unit is meters
and the sub unit is centimeters, 1:6:0 would move 1 meter, 6 centimeters each step.
Maximum moves per second - Allows you to specify the maximum number of
moves to perform during any keypad motion (continuous or otherwise). This value is
the same value used for the Frames per second option in the Display Key Frame
Motion dialog box. Changing one value will change the other value.
Note
• Pressing the Insert key will increase the movement and rotation rates
using the values that you specified on the Rates Tab. Pressing the
Delete key will decrease the rates by the specified values.
Related Topics
• Motion Settings Dialog Box, page 166
• Set Motion Rates, page 163
Display Tab (Motion Settings Dialog Box)
Each time that you manipulate the Main view with a shaded image (see Toggle
Display Between Shaded and Wireframe), the image updates. This can be time-
consuming, especially for large designs. You can speed up the process for motion and
static (no motion) updates of a shaded image by changing options on this tab.
Quality - Specifies the Main view shading display quality during motion. You can
choose from Full Shading, No Specular, Coarse Facets, and Flat Shading. These
modes are in the order of slowest update to fastest update.
• Flat Shading displays a single color for all pixels on the surface
instead of a range of slightly different colors. This is the fastest to
update.
Allow all texturing - Determines whether textures display while you are
manipulating the model. If you want textures to display in the model, you must first
activate the Textures command (from the View menu; see Texture for details). Then
select this option. If you already have the Allow all texturing option on and decide
that you do not want textures to display while manipulating the model, clear this
option.
Notes
• To use the texturing functionality, you must install the Photo-Realism
module.
• If you display textures while manipulating models, it may slow down
the display. Clear the Allow all texturing option to hide the textures
and speed up the display.
Update View Cone - Updates the view cone and related overlay graphics during
motion.
Update position status - Specifies whether to update the position status during
motion.
Clip far - Activates the far clipping plan on the view cone.
Clip far distance in MU:SU:PU - Sets the distance of the optional far clipping plane
used during motion.
Related Topics
• Motion Settings Dialog Box, page 166
• Set Display Options, page 163
• Using the View Cone: An Overview, page 127
Bearing Tab (Motion Settings Dialog Box)
Defines the default or starting position for the view cone and motion direction
indicators on the Position Control toolbar.
Elevation from -90 to 90 - Allows you to select the View directional mode forward
elevation or encircle angle elevation.
Elevation from -90 to 90 - Allows you to select the directional elevation of forward
motion when in non-view dependent direction mode.
Related Topics
• Motion Settings Dialog Box, page 166
• Set Bearing Angles, page 164
Display Set Tab (Motion Settings Dialog Box)
Defines which display set that you want to move. After selecting a display set to
move, you can use Mouse Drag modes and Directional Modes to move the selected
display set to another location in the model.
You must set the motion relative to display sets using the Motion > Display Set
command to move a display set.
Important
• The Display Set Motion control mode command is only enabled when
a valid display set is selected in Project Manager.
To return a display set back to its original position, open Project Manager and right-
click on the display set that was moved. Then clear the Move option.
Edit - Displays the Edit Display Set Position dialog box, which can be used to view
or change position settings for the selected display set.
Detect collisions on move - Starts the collision set during the movement of the
selected display set.
Collision set - Selects the existing collision set during the movement of the display
set.
Related Topics
• Display Set Command (Motion Menu), page 513
• Motion Settings Dialog Box, page 166
• Set Motion Control to Display Set, page 165
• Using Project Manager: An Overview, page 180
Important
• All three forms of dynamic motion control (joystick, keypad, and
discrete) share the same basic speed/control settings. However, it is
important to set the speed setting to the proper MU:SU:PU value for
the model. The speed setting determines the base rate of movement
(units per move) for dynamic motion, independent of update speed.
Keypad and joystick discrete controls can vary the speed around this
setting.
• You can set the proper MU:SU:PU speed values on the Rates tab of
the Motion Settings dialog box.
Notes
• By default, dynamic motion updates an entire view before moving to
the next one. You cannot control motion effectively on some large
models because the update time is too long. For these large models,
the Clip far option on the Display tab of the Motion Settings dialog
box can be very useful. When enabled, it sets the far clipping plane to
the specified value (if this value is smaller than the current far clipping
setting). By using this setting, you can reduce the amount of graphics
being drawn. This will decrease update time while allowing you to see
all graphics that are near the eye point.
• For best performance, enable textures only on computers that have
hardware texturing support. You can set the global settings for texture
display on the Display tab of the View Settings dialog box. When
enabled, this option allows textures to display during dynamics if
Allow all texturing is already enabled on the Display tab of the
Motion Settings dialog box.
• Texturing is available in the full product and the Photo-Realism
module.
Allow joystick input - Allows you to activate joystick input.
Relative (mouse like) - Allows the joystick to respond relative to a point on the
screen. This option works similarly to the Mouse Drag modes in that the joystick
does not engage a motion mode until a button is pressed.
Related Topics
• Activate a Joystick, page 152
• Activate a Joystick, page 152
• Install a Joystick on Windows 2000 and Windows XP, page 152
• Install a Joystick on Windows NT, page 151
• Map Joystick Buttons, page 153
• Motion Settings Dialog Box, page 166
Command - displays the command SmartPlant Review has mapped to the selected
button.
Related Topics
• Install a Joystick on Windows 2000 and Windows XP, page 152
• Install a Joystick on Windows NT, page 151
• Using the Joystick: An Overview, page 149
Important
• To use this functionality, you must install the Simulation and Visual
Effects module.
After you click OK, the Display Key Frame Motion dialog box disappears and the
animation sequence begins to play, updating all view properties. You can press Esc to
stop the movie.
Related Topics
• Display Key Frame Motion, page 172
• Pause Key Frame Motion, page 173
• Play Key Frame Motion, page 173
• Simulation and Visual Effects Module, page 29
• Snapshot Key Frames, page 174
• Stop Key Frame Motion, page 174
• You also can click Display Key Frame on the Motion toolbar.
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Displaying Key Frame Motion: An Overview, page 171
• Pause Key Frame Motion, page 173
• Play Key Frame Motion, page 173
• Snapshot Key Frames, page 174
• Stop Key Frame Motion, page 174
Important
• If the current key frame motion group does not have valid key frames,
or if a key frame motion group has not been selected (via the Display
Key Frame Motion dialog box), a message is displayed, and the key
frame motion will exit.
Notes
• You also can click Play Key Frame on the Motion toolbar or
press Ctrl+R on the keyboard.
• This command only plays the current key frame animation from its
current starting frame or from its current paused frame.
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Display Key Frame Motion, page 172
• Pause Key Frame Motion, page 173
• Stop Key Frame Motion, page 174
Tip
• You also can click Pause Key Frame on the Motion toolbar or
press Ctrl+Space on the keyboard.
Notes
• This command will pause the current PLAYING key frame motion
and/or resume the currently PAUSED key frame motion.
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Display Key Frame Motion, page 172
• Play Key Frame Motion, page 173
• Snapshot Key Frames, page 174
• Stop Key Frame Motion, page 174
Important
• Clicking the Play command will resume the key frame animation at
the starting frame, not the frame at which you stopped.
Notes
• You also can click Stop Key Frame on the Motion toolbar or
press Esc.
• This command will stop the current PLAYING or PAUSED key frame
animation.
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Display Key Frame Motion, page 172
• Pause Key Frame Motion, page 173
• Play Key Frame Motion, page 173
• Snapshot Key Frames, page 174
Notes
• You must define a view group using the Save and Recall View
command before you can snapshot the key frames in that group.
• Press ESC to stop the snapshot process once it is started. You will be
given the option to save the partial snapshot that was being taken at the
moment the process stopped.
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Create Group, page 85
• Displaying Key Frame Motion: An Overview, page 171
• Saving and Recalling Views: An Overview, page 82
Related Topics
• Display Key Frame Motion Dialog Box, page 175
• Display Key Frame Motion, page 172
• Key Frame Display Command (Motion Toolbar), page 526
Important
• To use this functionality, you must install the Simulation and Visual
Effects module.
View group - Enables you to select the frames of a named group. This grouping is
created using the View > Save and Recall Views command.
Frames per second - Allows you to place a limit on the animation speed. You can
specify a value for the maximum number of moves to perform during playback. This
value is the same value used for the Maximum moves per second option on the
Motion Settings Rate tab. If you change one value, the software will automatically
change the other.
As needed - Allows animation to skip frames during playback to keep up with the
Frames per second value that you specify. This option provides a smoother display,
which is particularly useful for large models or limited hardware resources.
To interval - Skips frames at a specific interval. You also can set an interval for
skipping frames during an animation by choosing a number in the large interval box.
Start - Defines the starting frame of the animation sequence in the specified group.
You can type another frame number to start the animation at that frame.
Stop - Defines the ending frame of the animation sequence in the specified group.
You can type another frame number at which to stop the animation.
Loop - Restarts the animation at the Start frame after reaching the End frame.
Use partial - Specifies that you want to use the partial view settings. Use Setup
Partial on the Save and Recall Views dialog box to define what you want to see.
Setup Partial - Displays the Setup Partial Key Frame Recall dialog box, which
allows you to define what part of the views that you want to see. This works in the
same manner as the Setup Partial View dialog box that is part of the Save and
Recall Views command. However, this Setup Partial only works for Main view key
frames.
Related Topics
• Display Key Frame Motion, page 172
• Key Frame Display Command (Motion Toolbar), page 526
Note
• To use this functionality, you must install the Simulation and Visual
Effects module.
Key frames
View group - Selects a named group of frames. This grouping is created using the
View > Save and Recall Views command.
Start - Sets the start frame of an animation sequence in the specified group. You can
type another frame number to start the animation at that frame.
Stop - Sets the stop frame of an animation. You can type another frame number to
stop the animation at that frame.
Use partial - Allows the use of partial view settings. You can use Setup Partial on
the Snapshot Key Frames dialog box to define what you want to see.
Setup Partial - Displays the Setup Partial Key Frame Recall dialog box, which
allows you to define partial view settings. This works in the same manner as the
Setup Partial View dialog box that is part of the Save and Recall Views command.
However, this Setup Partial view only works for Main view key frames.
Raytrace image - Allows you to raytrace a snapshot and save the raytraced image to
a file. If the Raytrace image toggle is on, the current snapshot GUI is used for
creating raytrace images and animations. To use this functionality, you must install
the Photo-Realism module.
Print only - Specifies that all snapshots go directly to the current default printer
instead of to files on the computer disk.
Extent - Specifies the view that the software uses when writing frame output.
Example selections include Main View, Application Window, and Entire Screen.
Anti-alias - Sets the anti-alias value for the snapshot. You can choose from 1
through 4. If you select 1, the frames are the lowest quality but process quickly. If
you select 2 or 3, the quality is slightly higher but process more slowly. If you select
4, the frames are high quality but process very slowly. Also, some anti-alias settings
require that the Main view have a sufficient aspect ratio. In some scenarios,
Snapshot may fail indicating that , "The main view is too small to do a snapshot with
an anti-alias level of 4. Please resize the view."
Dimensions
Ignore aspect - Allows width and height to change independently. If the Ignore
aspect option is off, Width, Height, and Scale in the Dimensions box are limited by
the aspect ratio of the Main view. If you change one field, the other fields change
accordingly. If you turn the toggle on, the Scale field is disabled and set to its default
value. You can then change the Width and Height fields independently.
Output
Directory - Sets the folder in which the software writes the output frames.
Files prefix - Sets the unique portion of the output frame file name.
File type - Specifies the type of file format that the software uses when writing frame
output. You can click .rgb for Intergraph Red Green Blue file format, or click .bmp
for Windows bitmap.
Related Topics
• Snapshot Command (Motion Menu), page 528
• Snapshot Key Frames, page 174
Eye point - Displays the eye point setting from the saved settings. The Eye point
setting allows motion commands to affect the graphic views. The Eye point setting
motion is relative to the current directional mode. You can change the eye point
location on the View > Settings > View Cone tab.
Center point - Displays the center point setting from the saved setting. Center point
allows you to view the model from the center of the current view. You can change
the center point location on the View > Settings > View Cone tab.
Perspective angle - Displays the perspective angle from the saved settings. You can
use the Perspective toolbar to increase or decrease the viewing area of the view cone.
Clipping planes - Displays the clipping planes settings from the saved settings. The
limits of your view are defined by the far-clipping plane and the near-clipping plane.
You see whatever lies between the two planes. You can change the clipping planes
on the View > Settings > View Cone tab.
Level settings - Displays the level settings from the saved settings. The Level
Settings command selects the categories (or levels) that you want to display for one
or more design files. You can view the current level settings by clicking the Current
button on the Level Settings dialog box.
Stereo eye separation - Displays the stereo eye separation setting from the saved
settings. The stereo eye separation is the approximated distance between your eyes.
To use this functionality, you must install the Photo-Realism module and you must
have the Crystal Eyes infrared transmitter turned on.
Stereo focal distance - Displays the stereo focal distance setting from the saved
settings. The Stereo focal distance is the point at which objects are level with the
screen. For example, closer objects appear to come out of the screen while objects
that are further away appear to be behind the screen.
Note
• To use the Stereo functionality, you must install the Photo-Realism
module.
Background color - Displays the background color from the saved settings. You can
edit the background color by clicking Edit on the Display tab of the View Settings
dialog box.
Sun - Displays the sun setting from the saved settings. There are several options for
displaying sunlight in your model. For example, you can set sun bearing angles on
the Lighting tab of the View Settings dialog box or, if you have installed the Photo-
Realism module, you can select sunlight options on the Solar tab of the Global
Light Settings dialog box.
Ambient - Displays the ambient setting from the saved settings. Ambient light
surrounds everything in your display. A common setting for ambient light is 25%.
You can edit the ambient light setting on the Set Ambient Light Level dialog box.
Brightness - Displays the brightness setting from the saved settings. The brightness
setting determines the exposure of light on the model, which changes the intensity of
the image's colors. If you select a low brightness (exposure), the colors become
darker. If you select a high brightness, the colors become brighter. You can edit the
brightness setting on the Set Brightness Level dialog box.
Display quality - Displays the quality setting from the saved settings. The quality of
the main view shading can be edited using the Display tab on the View Settings
dialog box. The dialog box lists the shading modes in order from slowest update to
fastest update.
View shaded - Displays the view shaded setting from the saved settings.
Display tags - Displays the tags setting from the saved settings. Tags are labels that
provide additional information about items in a plant. You can edit tag settings by
choosing an option from the Tags menu.
Display active tag only - Displays the active tag setting from the saved settings.
Related Topics
• Display Key Frame Motion Dialog Box, page 175
• Display Key Frame Motion, page 172
• Key Frame Display Command (Motion Toolbar), page 526
You can display or hide the Project Manager while you are in the model. If the
Project Manager is hidden when you close SmartPlant Review, the Project
Manager does not appear the next time that you open SmartPlant Review.
In addition to hiding or displaying the Project Manager, you also can dock Project
Manager by selecting Dockable from the right-click menu. You can then dock the
Project Manager on any edge of the SmartPlant Review window.
Important
• To use this functionality, you must install the Construction module.
When you add your own ScheduleReview project, the ScheduleReview branch
automatically reflects the name of the new ScheduleReview. For example, if you
create a new ScheduleReview project and name it Management Review, a new
branch appears in the Project Manager window with the text ScheduleReview -
Management Review.
When you expand the ScheduleReview - Management Review branch, the Project
Manager window shows the display sets that are associated with the new
ScheduleReview project named ScheduleReview - Management Review. The
Project Manager also shows any unassociated display sets.
The branch usually reflects the name of the active ScheduleReview project. So when
you add another ScheduleReview, the title on the ScheduleReview branch changes.
If you right-click in the ScheduleReview window, you can accomplish the following
items:
Notes
• The Project Manager displays items associated with the model when
you open a document. If a model document is not open, the Project
Manager does not display any items.
• You can display or hide the Project Manager at any time.
• You can dock the Project Manager on any of the SmartPlant Review
window edges by selecting Dockable from the right-click menu.
Related Topics
• Manage Display Sets in the Project Manager, page 184
• Move the Project Manager Window, page 182
• Using Project Manager: An Overview, page 180
Notes
• If the Project Manager does not appear, click View > Project
Manager.
• In the Project Manager, you also can manage and edit display sets
and ScheduleReview projects with commands on the shortcut menu. If
a document is not open, the shortcut menu does not appear in the
Project Manager window.
• To use the ScheduleReview functionality, you must install the
Construction module.
Related Topics
• Display or Hide Parts of a Model with Project Manager, page 183
• Display or Hide the Project Manager, page 182
• Move the Project Manager Window, page 182
• Using Project Manager: An Overview, page 180
Notes
• If the Project Manager does not appear, click View > Project
Manager.
• If a model document is not open, the Project Manager does not
display any items.
• If you right-click in the Project Manager window, you can access
commands on the shortcut menu to run the ScheduleReview project. If
a document is not open, the shortcut menu does not appear.
• To use this functionality, you must install the Construction module.
Related Topics
• Add a ScheduleReview Project to a Model with Project Manager, page
185
• Manage Display Sets in the Project Manager, page 184
• Move the Project Manager Window, page 182
• Using Project Manager: An Overview, page 180
Notes
• If you right-click in the Project Manager window, you can access
commands on the shortcut menu to run or edit ScheduleReview
projects. If a document is not open, the shortcut menu does not appear.
• To use this functionality, you must install the Construction module.
Related Topics
• Construction Module, page 26
• ScheduleReview Toolbar, page 458
• Using Project Manager: An Overview, page 180
• Using ScheduleReview: An Overview, page 360
A display set must contain one or more graphic objects or at least one or more other
display sets. Display sets can contain their own graphic objects or display sets to any
level of nesting that you require. However, a display set cannot contain itself or any
other display set that contains itself (to prevent recursive or looping organization
structures).
Display set ID numbers determine the order of precedence when you assign
conflicting display characteristics to the same elements. The lower the display set
number is, the higher the precedence. Therefore, an element that is a member of two
different display sets appears with the characteristics of the lower numbered display
set, assuming both sets have different display characteristics turned on.
Caution
• The portion of display sets that use the search criteria Picked Objects
can be lost when you edit the definition in a subsequent SmartPlant
Review session. The loss also can occur if the display set definition is
loaded using the Import Load Display Set dialog box. The selected
elements are lost if you modify the design files that contain these
elements. For this reason, only use the Picked Objects search criteria
in temporary display sets.
In SmartPlant Review, you also can automatically define display sets by selecting a
type of label data. SmartPlant Review automatically creates these display sets for you
based on the criteria that you select.
You can import and export tags to a user-defined database or to a different project
file. This feature allows you to create libraries of specific definition information for
display sets. You can import and export one or all attributes. The display sets
correspond to the delivered fields.
The software allows you to switch the brightness of selected display sets. You can
switch from a dimmed level to normal brightness. This setting applies to all display
sets (that is, you cannot isolate a portion of the display sets and apply a different
setting). You never can have some display sets in low brightness (or dimmed) and
others in high brightness.
Note
• If you are familiar with using displays sets in DesignReview, see
Display Sets Changes for more information about the differences
between displays sets in DesignReview and SmartPlant Review.
Related Topics
• Create a Display Set Definition, page 192
• Display Set Changes, page 31
• Import Display Sets, page 196
• View Display Sets, page 189
• You can identify the on/off status of a display set from its appearance
within the Project Manager. When a display set is On, or visible, a
check mark appears next to the display set item . When a display set
is Off, or hidden, the check mark does not appear.
Related Topics
• Display Sets - Hide Only, page 190
You can define display sets to contain any group of graphical data. However, display
sets must meet the following criteria:
• A display set must contain one or more graphic objects or at least one
other display set.
• Display sets can contain their own graphic objects or display sets to
any level of nesting.
• A display set cannot contain itself or any other display set that contains
itself.
Once a display set is defined, it can be manipulated independent of the model. For
instance, you can review different material assignments on a single structure of an
entire facility, or wireframe the HVAC data in a shaded model of a plant.
Display sets, one of the major features of the SmartPlant Review core product, greatly
extend the review process. Display sets allow you to isolate and separate objects
within huge projects, allowing you to perform an in-depth review analysis of your
model.
Important
• The lower the display set ID number, the higher the precedence. This
means that an element that is a member of two different display sets
will appear with the characteristics of the lower numbered display set,
assuming both sets have different display characteristics turned on.
• Display sets that use the search criteria, Picked Object(s), can be lost
when the definition is edited in a subsequent SmartPlant Review
• If you do not have an editable display set selected in the display set
tree control in the Project Manager, BUT the current criteria
definition in memory for the Find Object command is not empty, then
the new display set's name is set to "Copy of Find Object."
Notes
• You also can click Display Sets on the Tools toolbar or right-click
in Project Manager, then select New > Display Set.
• Objects can be in more than one display set at a time. However, if your
new display set does not seem to display properly, overlapping display
sets may be the problem. The last action performed on the object by
corresponding display set manipulations wins. For example, if Object
1 is in both DisplaySet1 and DisplaySet2, and you turn off
DisplaySet1, then Object 1 is off, even though DisplaySet2 is still on.
Once DisplaySet2 is toggled off and then on, Object1 will appear
again.
Related Topics
• Automatically Define Display Sets, page 195
• Display Set Changes, page 31
• Edit a Display Set Definition, page 194
• Import Display Sets, page 196
Sub-definitions
Sub-definitions are sometimes needed to create more complicated definitions. Sub-
definitions are created by placing an operation on a line by itself, and then using the
FIND operator on the following line. Each line in a sub-definition works similarly to
the definition itself. The FIND operation selects a group of elements and then each of
the following lines, up to the end of the sub-definition, operates on the previous result
to create a new group of elements. Mark the end of a sub-definition by choosing the
END FIND option, which appears on the continuation operator list.
The end of a sub-definition results in a group of elements that meet the sub-definition
criteria. This sub-definition group is then applied to the search criteria of any previous
FIND criteria to produce the completed set of elements. Definitions can be nested
indefinitely and can be nested multiple times. The following example definition
contains one sub-definition:
ADD
END FIND
Lines 1 through 3 define the group of elements in the specified volume that belong to
the Firewater display set and are <= 12 inches in diameter.
Lines 6, 7, and 8 keep only the elements on certain levels and then throw away
anything left that is in file steel.dgn with color number 3. The END FIND operator
on line 9 ends the sub-definition. The group that results from this sub-definition is
then added to the results from line 3 to yield a new group. The last line adds some
selected elements to the group to yield a final set of elements.
Related Topics
• Find an Object, page 197
Notes
• You also can click Edit Display Sets on the Tools toolbar or
right-click in Project Manager, then select Edit Definition.
• Selecting the Copy button in the Edit Definition dialog box will copy
the current complete criteria definition (even if blank) into the
clipboard.
• Selecting the Paste button in the Edit Definition dialog box will paste
the current complete text from the clipboard to replace the current
complete criteria definition. If there is no text on the clipboard, then
the criteria definition is not changed.
Related Topics
• Automatically Define Display Sets, page 195
• Create a Display Set Definition, page 192
• Display Sets - Reverse Dim, page 197
• The Start ID field defaults to the first unused ID. Once the automatic
definition process begins, the Start ID increments once per generated
display set, skipping any ID already in use.
Related Topics
• Create a Display Set Definition, page 192
• Display Sets - Reverse Dim, page 197
• Edit a Display Set Definition, page 194
• Export Display Sets, page 196
• Import Display Sets, page 196
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Import Display Sets, page 196
Find an Object
You can access the Find Object command using one of the following methods:
Name - Displays the name of the display set for the definition that you are creating or
editing.
ID - Displays the ID of the display set for the definition that you are editing. This ID
must be unique.
Definition
Criteria - Displays the defined search criteria for retrieving the graphic objects that
you want to include in the display set.
Edit - Displays the Edit Definition dialog box, allowing you to specify criteria
describing the graphic objects that you want to include in the display set.
Default Material
Name - Displays the name of the material file to assign to the display set.
Edit - Displays the Assign Material to Display Set dialog box, which allows you to
select a material to assign to the display set and to specify the properties for that
material.
Clear - Removes the current material assignment for the display set.
Description
Text - Displays the text description associated with the current display set. You can
edit these notes to describe the display set definition that you are creating.
Clear - Removes the text description associated with the display set.
Related Topics
• Edit a Display Set Definition, page 194
• Edit Definition Command (Tools Menu), page 480
There are several different operators that you use to search for an object. The first
two operators are FIND and FIND ALL BUT.
• FIND - Produces a group consisting of all the elements that meet the
specified criteria.
• FIND ALL BUT - Produces a group consisting of all the elements that
do not meet the specified criteria.
After selecting either FIND or FIND ALL BUT, you are prompted to select the
definition type of the criteria: Data, File, Level, Color, Display Set, Volume Inside,
Volume Overlap, Picked Objects, or Linkages.
• Data - Allows you to search for the definition type by a data field
name, a data operator, and a match string. An element matches data
criteria if it has the specified application label data field, and the data
in that field matches the match string according to the data operator.
An element will not match if it does not have the specified label data
field name or if it has no label data at all.
After you select the Data type criteria, the available data field names appear in a list.
The data field names are derived from the label data as follows. Each line in the label
data is scanned for a colon (:) character. If a colon exists, then all the text to the left of
the colon is considered the data field name. For example, the line: Equip no: G-
7708A would yield:
If there is no colon in the line, then the first white space after the first text is used to
delimit the name. Everything to the right of the first white space is considered the
data field data. For example, the line: Equip no G-7708A would yield:
After you select the data field name, a list of data operators displays:
• = An operator that specifies that the data field information equals the
match string.
• > An operator that specifies that the first number in the data field data
is greater than the match number.
• >= An operator that specifies that the first number in the data field data
is greater than or equal to the match number.
• < An operator that specifies that the first number in the data field data
is less than the match number.
• <= An operator that specifies that the first number in the data field data
is less than or equal to the match number.
Note
• There is not a "does not equal" data operator (!=) provided because the
same effect can be accomplished by combining the equals (=) and
FIND ALL BUT operators at the beginning of the line.
After you select the operator, the Enter Data dialog box appears. For data operators
<, >, >=, and <=, this value is simply a number to compare to. For the = data operator,
this value is treated as a text string to match. The match string can contain the special
characters * and ?, where * matches any number (even zero) of characters and ?
matches exactly one character.
For example, the match string: *77?3*line matches the following cases of data field
data: 12347713line, 7783line, 1247723 line, and 123477a3 water line.
The match string is case insensitive. For example, if a label value is stored exactly as
"New" in the label database, the following Find Object definitions will return the
same results:
• File - Displays the Files dialog box, which allows you to select the
files in which to search for the graphic objects.
• Level - Displays the Levels dialog box, which allows you to select one
or more level numbers to search for the graphic objects. An element
matches if it is located on one of the levels.
• Color - Displays the Colors dialog box, which allows you to select the
colors of the graphic objects to search. You can choose one or more
color numbers for your definition criteria. An element matches if it
coincides with one of the chosen color numbers.
Note
• The Match button on the Files, Levels, and Colors dialog boxes
displays the Match Items dialog box to allow you to either select
files, levels, or colors matching the given pattern or selected
object.
• Display Set - Allows you to search for graphic objects by selecting
one or more display set names. An element matches if it is in one of
the display sets. However, the definition list cannot reference display
sets that refer to themselves, even if the reference is through another
display set, because this would create a "circular" definition.
• Volume Inside - Displays the Find Volume Inside dialog box, which
allows you to search for graphic objects by specifying a volume
definition (a portion of the model) by placing data points. An element
matches if it lies completely inside the volume (area).
KEEP ONLY Volume Overlap 123 N, 444 E, 377 El - 400 N, 550 E, 500 El
The first line creates a group of all the elements that have a number greater than or
equal to 10 in the Diameter field. The second line searches this new group for
elements that have the text 8011 somewhere in the Line No field. In this way, the
previous group is narrowed down to a new group that includes only the elements that
meet both criteria lines. The third criteria line creates a new group by searching the
last group that was created for elements that are inside or overlapping the specified
volume. The fourth line then throws away any elements in the group that are on levels
12 or 15. Because this is the last line, this final group of elements is the one selected
by the Search For Objects Matching Criteria command.
The first line creates a group on all elements that contain a Service field. Then an
additional search criteria is used to throw away any element that contains at least one
character in the Service field. The elements remaining will contain no entry (null) in
the Service field.
Notes
• You can select the Copy button to copy the current complete criteria
definition (even if blank) onto the clipboard.
• You can select the Paste button to paste the current complete text from
the clipboard to replace the current complete criteria definition. If
there is no text on the clipboard, then the criteria definition is not
changed.
• You can select the Clear button to remove all definition criteria for the
display set.
• You can select the Delete button to remove the selected row of the
criteria definition.
• You can select the Insert button to create a new row above the
selected row in the definition criteria.
Related Topics
• Edit a Display Set Definition, page 194
• Edit Definition Command (Tools Menu), page 480
• North - Allows you to enter the north coordinate for the first point in
the volume definition.
• East - Allows you to enter the east coordinate for the first point in the
volume definition.
• Elevation - Allows you to enter the elevation for the first point in the
volume definition.
• Pick Point - Allows you to graphically indicate, by clicking in the
Main view, the object that you want to select.
Second - Allows you to specify the north, east, and elevation coordinates (or select
the point in the Main view) for the second point in the volume definition.
• North - Allows you to enter the north coordinate for the second point
in the volume definition.
• East - Allows you to enter the east coordinate for the second point in
the volume definition.
• Elevation - Allows you to enter the elevation for the second point in
the volume definition.
• Pick Point -Allows you to graphically select the second point in the
volume definition.
Display set name - Displays the name of the display set that you are defining.
Related Topics
• Create a Display Set Definition, page 192
• Edit a Display Set Definition, page 194
• North - Allows you to enter the north coordinate for the first point in
the volume definition.
• East - Allows you to enter the east coordinate for the first point in the
volume definition.
• Elevation - Allows you to enter the elevation for the first point in the
volume definition.
• Pick Point - Allows you to graphically indicate, by clicking in the
Main view, the object that you want to select.
Second - Allows you to specify the north, east, and elevation coordinates (or select
the point in the Main view) for the second point in the volume definition.
• North - Allows you to enter the north coordinate for the second point
in the volume definition.
• East - Allows you to enter the east coordinate for the second point in
the volume definition.
• Elevation - Allows you to enter the elevation for the second point in
the volume definition.
• Pick Point -Allows you to graphically select the second point in the
volume definition.
Display set name - Displays the name of the display set that you are defining.
Related Topics
• Create a Display Set Definition, page 192
• Edit a Display Set Definition, page 194
Display Set - Displays the display set name that you have selected in the Project
Manager > Display Sets tray.
Palette File - Displays the name of the active palette file. You can type the name of
an existing palette file or select the list button at the end of the field.
Browse - Determines the pathname to the folder containing the palette files. You can
navigate to a file or folder.
Name - Displays the names of the material definitions in the selected palette file.
You can select a material to make it the active material.
Note
• You can use the Tools > Materials > Edit Materials command to
create or edit a material definition. See Edit Materials Command
(Tools Menu), page 485 for more information.
Related Topics
• Create a Display Set Definition, page 192
• Edit a Display Set Definition, page 194
Important
• To automatically define display sets, PDS label data must exist.
• SmartPlant Review automatically creates display sets based on the
label data that you select.
Label fields for display set creation - Allows you to pick items by label to include
in a new display set.
Delete existing display sets with the same name - Overwrites existing display sets
that have the same names.
Start ID - Allows you to type a numerical display set ID to start with. You can
specify any unused ID. Any used IDs encountered after the start ID that you specify
are skipped automatically when new display sets are generated.
Related Topics
• Auto-Define Command (Tools Menu), page 482
• Automatically Define Display Sets, page 195
• Create a Display Set Definition, page 192
• Defining Display Sets: An Overview, page 191
Pick Object - Allows you to graphically indicate, by clicking in the Main view, the
object that you want to select. An element matches if it is one of the elements that you
selected with a data point.
Picked objects - Displays the search criteria for the graphic object that you selected
using the Pick Object command.
Display set name - Displays the name of the display set that you are defining.
Related Topics
• Edit Definition Dialog Box, page 198
• Match Files Dialog Box, page 118
File name - Provides a space for you to type the name of the existing display set file.
ID - Lists all the display sets that are available for import by ID.
Name - Lists all the display sets that are available for import by name.
Select All - Allows you to select all display sets that are shown in the list.
Clear All - Allows you to clear all the display sets that are shown in the list.
Related Topics
• Import Display Sets Command (File Menu), page 410
• Import Display Sets, page 196
File name - Provides a space for you to type the name of the existing display set file.
ID - Lists all the display sets that are available for export by ID.
Name - Lists all the display sets that are available for export by name.
Select All - Allows you to select all display sets that are shown in the list.
Clear All - Allows you to clear all the display sets that are shown in the list.
Related Topics
• Export Display Sets Command (File Menu), page 414
• Export Display Sets, page 196
Defining Criteria - Displays the defined search criteria for retrieving the graphic
objects that you want to include in the display set.
There are several different operators that you use to search for an object that you are
looking for. The first two operators are FIND and FIND ALL BUT.
• FIND - Produces a group consisting of all the elements that meet the
specified criteria.
• FIND ALL BUT - Produces a group consisting of all the elements that
do not meet the specified criteria.
After selecting either FIND or FIND ALL BUT, you are prompted to select the
definition type of the criteria: Data, File, Level, Color, Display Set, Volume Inside,
Volume Overlap, Picked Objects, or Linkages.
• Data - Allows you to search for the definition type by a data field
name, a data operator, and a match string. An element matches data
criteria if it has the specified application label data field, and the data
in that field matches the match string according to the data operator.
An element will not match if it does not have the specified label data
field name or if it has no label data at all.
After you select the Data type criteria, the available data field names appear in a list.
The data field names are derived from the label data as follows. Each line in the label
data is scanned for a colon (:) character. If a colon exists, then all the text to the left of
the colon is considered the data field name. For example, the line: Equip no: G-
7708A would yield:
If there is no colon in the line, then the first white space after the first text is used to
delimit the name. Everything to the right of the first white space is considered the
data field data. For example, the line: Equip no G-7708A would yield:
After you select the data field name, a list of data operators displays:
• = An operator that specifies that the data field information equals the
match string.
• > An operator that specifies that the first number in the data field data
is greater than the match number.
• >= An operator that specifies that the first number in the data field data
is greater than or equal to the match number.
• < An operator that specifies that the first number in the data field data
is less than the match number.
• <= An operator that specifies that the first number in the data field data
is less than or equal to the match number.
Note
• There is not a "does not equal" data operator (!=) provided because the
same effect can be accomplished by combining the equals (=) and
FIND ALL BUT operators at the beginning of the line.
After you select the operator, the Enter Data dialog box appears. For data operators
<, >, >=, and <=, this value is simply a number to compare to. For the = data operator,
this value is treated as a text string to match. The match string can contain the special
characters * and ?, where * matches any number (even zero) of characters and ?
matches exactly one character.
For example, the match string: *77?3*line matches the following cases of data field
data: 12347713line, 7783line, 1247723 line, and 123477a3 water line.
The match string is case insensitive. For example, if a label value is stored exactly as
"New" in the label database, the following Find Object definitions will return the
same results:
• File - Displays the Files dialog box, which allows you to select the
files in which to search for the graphic objects.
• Level - Displays the Levels dialog box, which allows you to select one
or more level numbers to search for the graphic objects. An element
matches if it is located on one of the levels.
• Color – Displays the Colors dialog box, which allows you to select
the colors of the graphic objects to search. You can choose one or
more color numbers for your definition criteria. An element matches if
it coincides with one of the chosen color numbers.
Note
• The Match button on the Files, Levels, and Colors dialog boxes
displays the Match Items dialog box to allow you to either select
files, levels, or colors matching the given pattern or selected
object.
• Display Set - Allows you to search for graphic objects by selecting
one or more display set names. An element matches if it is in one of
the display sets. However, the definition list cannot reference display
sets that refer to themselves, even if the reference is through another
display set, because this would create a "circular" definition.
• Volume Inside - Allows you to search for graphic objects by
specifying a volume definition (a portion of the model) by placing data
points. An element matches if it lies completely inside the volume
(area).
• Volume Overlap - Allows you to specify a volume definition by
placing data points. An element matches if it intersects or overlaps the
volume (selected area), or if it lies completely inside the area.
KEEP ONLY Volume Overlap 123 N, 444 E, 377 El - 400 N, 550 E, 500 El
The first line creates a group of all the elements that have a number greater than or
equal to 10 in the Diameter field. The second line searches this new group for
elements that have the text 8011 somewhere in the Line No field. In this way, the
previous group is narrowed down to a new group that includes only the elements that
meet both criteria lines. The third criteria line creates a new group by searching the
last group that was created for elements that are inside or overlapping the specified
volume. The fourth line then throws away any elements in the group that are on levels
12 or 15. Because this is the last line, this final group of elements is the one selected
by the Search For Objects Matching Criteria command.
The first line creates a group on all elements that contain a Service field. Then an
additional search criteria is used to throw away any element that contains at least one
character in the Service field. The elements remaining will contain no entry (null) in
the Service field.
Notes
• You can select the Copy button to copy the current complete criteria
definition (even if blank) onto the clipboard.
• You can select the Paste button to paste the current complete text from
the clipboard to replace the current complete criteria definition. If
there is no text on the clipboard, then the criteria definition is not
changed.
• You can select the Clear button to remove all definition criteria for the
display set.
• You can select the Delete button to remove the selected row of the
criteria definition.
• You can select the Insert button to create a new row above the
selected row in the definition criteria.
Related Topics
• Find an Object, page 197
• Find Object Command (Edit Menu), page 421
KEEP ONLY Volume Overlap 123 N, 444 E, 377 El - 400 N, 550 E, 500 ElKEEP
ONLY Volume Overlap 123 N, 444 E, 377 El - 400 N, 550 E, 500 El
The first line creates a group of all the elements that have a number greater than or
equal to 10 in the Diameter field. The second line searches this new group for
elements that have the text 8011 somewhere in the Line No field. In this way, the
previous group is narrowed down to a new group that includes only the elements that
meet both criteria lines. The third criteria line creates a new group by searching the
last group that was created for elements that are inside or overlapping the specified
volume. The fourth line then throws away any elements in the group that are on levels
12 or 15. Because this is the last line, this final group of elements is the one selected
by the Search For Objects Matching Criteria command.
Related Topics
• Attaching External Data: An Overview, page 277
• Create a ScheduleReview Query, page 372
• Sub-definitions, page 193
• The Get External Data Database, page 278
• Working with Display Sets: An Overview, page 188
To reposition a display set, you must use the Edit Display Set Position dialog box to
define the move destination and rotate angles for that display set. You can then use
the Tools > Display Sets > Move command to toggle the display set to be
repositioned or not using this information.
Related Topics
• Display or Hide the Project Manager, page 182
• Edit Display Set Position, page 216
• Rotate Display Set, page 218
You also can select reference origin coordinates and angles for rotating the selected
display set.
Display Set Name - Displays the name of the display set that you are moving.
Move - Moves the display set by the specified amount, or restores it to its original
position.
Reset - Sets the Move Destination Delta values and Rotate Angles values to zero. The
Move Reference Origin and the Rotate Reference Origin are not reset.
Destination in MU:SU:PU
• Absolute - Switches the move coordinate fields to accept absolute
destination values for the new display set position. This option allows
you to move the display set a specified amount from the original
reference point.
North - Specifies the north coordinate for the reference origin point around which the
display set rotates.
East - Specifies the east coordinate for the reference origin point around which the
display set rotates.
Elevation - Specifies the elevation coordinate for the reference origin point around
which the display set rotates.
Pick Point - Allows you to pick a three dimensional point in the model for the
reference origin rather than specifying each coordinate individually.
Plan - Specifies the angle in the plan direction to rotate the display set.
Front - Specifies the angle in the front direction to rotate the display set.
Side - Specifies the angle in the side direction to rotate the display set.
Note
• The Rotate Reference origin in MU:SU:PU is adjusted internally by
the move deltas on the Move tab before the rotate angles are applied.
Related Topics
• Edit Display Set Position Dialog Box, page 213
• Rotate Display Set, page 218
• You also can dynamically move display sets using the Motion >
Display Set control mode command.
• Although you can select multiple display sets in Program Manager,
you can select only one display set at a time for dynamic motion.
• You also can use the Keypad to manipulate the position of a display
set.
Related Topics
• Display or Hide the Project Manager, page 182
• Edit Display Set Position, page 216
• Rotate Display Set, page 218
Tip
• If you are trying to get a higher resolution output, but have less than
the recommended screen resolution, click Single Pane Layout on
the Common toolbar. You will then be able to use Snapshot with a
higher Anti-alias setting.
Notes
• To maximize snapshot performance, enlarge the Main view as much as
possible before running the Snapshot command. Higher Anti-alias
settings on large images at low screen resolutions may require that you
enlarge the Main view before the snapshot can be taken.
• Occasionally, when using High Resolution snapshot with an anti-alias
factor and/or scale factor greater than 1 (which forces tiled view
updates), one of the tiles in the resulting snapshot image may appear
brighter than the surrounding tiles. This anomaly may happen because
of a conflict between OpenGL lighting and snapshot process in which
the eye point moves slightly for each snapshot tile in the output image.
Shades of gray seem to be sensitive to this tiling. Modifying the color
of gray objects may eliminate the problem.
Related Topics
• On-Site Drawing Generation Module, page 27
• Send a Snapshot to SmartSketch, page 222
Extent - Allows you to select the area to include in the snapshot. Example selections
include Main View, Application Window, and Entire Screen.
Anti-alias - Sets the anti-alias value for the snapshot. The Anti-alias value
determines how much data is captured and averaged to produce the snapshot size. If
Anti-alias is set to 2, then SmartPlant Review captures and averages twice as much
data for the width and height. If you multiply the Anti-alias value by the Scale value
and square the result, the end answer is the number of "Main views" of data that
SmartPlant Review processes. The Anti-alias field defaults to 1, which means that
no anti-aliasing occurs.
Tip
• If you are trying to get a higher resolution output, but you have less
than the recommended screen resolution, click Single Pane Layout
on the Common toolbar. You will then be able to use Snapshot
with a higher Anti-alias setting.
Notes
• There must be sufficient hard disk space when using high-resolution
printing. A general rule of thumb for calculating file size is: Bytes =
Image Height X Image Width X 32.
• Some features are not recommended in high-resolution printing,
especially when Anti-alias settings are greater than 1. These features
include full screen mode, measurements, data annotations, and text
annotations. Also, some settings, such as Axis, are not supported in
high-resolution printing.
Rotate 90 degrees - Allows the rotation of output by 90 degrees. If the Rotate 90
degrees toggle is on, the output image rotates 90 degrees (clockwise) for plotting
purposes. If you capture the image without the capture form, SmartPlant Review
scans the screen image from left-to-right, instead of top-to-bottom.
Raytrace image - Allows you to raytrace the snapshot and save the raytraced image
to a file. To use this option, you must install the Photo-Realism module.
Ignore aspect - Specifies whether to ignore the aspect ratio of the selected extent or
to stretch the image to fix the specified height and width.
Scale - Specifies the aspect ratio between the height and width of the snapshot image.
Height - Specifies the height of the snapshot image in pixels. If the Ignore aspect
option is off, the Width, Height, and Scale in the Dimensions box are limited by the
aspect ratio of the Main view. So if you change one field, the other fields change
accordingly. If you turn the toggle on, the Scale field is disabled and set to its default
value. You can then change Width and Height fields.
File name - Indicates the path and file name where you want to save the snapshot. If
you do not want to use the default information in the File name box, type the
appropriate path and name of the file. A Browse button is available for navigating to
the correct location.
Use SmartSketch - Allows you to open the snapshot in SmartSketch as well as save
the snapshot to a file. To use this functionality, you must install the On-Site
Drawing Generation module.
Template file name - Specifies the template which SmartSketch will use to open the
snapshot. If you do not want to use the default information in the Template file
name box, type the appropriate path and name of the template file for the snapshot. A
Browse button is available.
Caution
• When you use the Snapshot command for a view, do not switch tasks
or bring up any dialog boxes or menus as they will be captured instead
of the image. For the same reason, any screen saver operations are
automatically disabled when the Snapshot command is running.
Capturing the image on-screen, rather than off-screen, takes full
advantage of any hardware acceleration and enables SmartPlant
Review to capture the image quickly.
Related Topics
• Snapshot Command (View Menu), page 455
• Taking Snapshots: An Overview, page 219
Template file name box, specify the template SmartSketch should use to open
the snapshot.
Note
• If installed, SmartSketch opens and places the snapshot inside the
drawing border specified by the selected template. If you have not
installed SmartSketch, a message instructs you to load SmartSketch
before using the snapshot functionality. The snapshot process stops.
You can continue to create ordinary snapshots using the Snapshot
View dialog box.
Related Topics
• Taking Snapshots: An Overview, page 219
• Be sure that you have sufficient hard disk space for using high-
resolution printing. The general rule of thumb for calculating print file
size is: Bytes = Image Height * Image Width * 32.
Related Topics
• On-Site Drawing Generation Module, page 27
• Send a Snapshot to SmartSketch, page 222
• Taking Snapshots: An Overview, page 219
For each measurement, you can measure the distance between two highlighted
snaplock points, two surface points, the shortest distance between two objects, or
between a surface point and a snaplock point. SmartPlant Review shows you the
points you selected, a line between the two points, and the distance between the
points.
In SmartPlant Review, there are now two methods to measure points, continuous and
non-continuous. Continuous measurements work like a "rolling tape measure," with a
continuous connection between each selected point. Because each measurement
requires two points, for N number of measurements, you must select N + 1 number of
points. Non-continuous measurements consist of measurements between pairs of
unique points. In non-continuous measurement, there is no connection between each
pair of points and the next pair. To create N measurements using non-continuous
measurement, you must select 2 * N points. The points comprising either this "rolling
tape measure" or the non-continuous measurements are grouped together in a
measurement collection. You can create your own collections, which is useful if you
need more than one set of measurements, or use the default collection provided.
Related Topics
• Create a New Measurement Collection, page 239
• Shortest Distance Measurement, page 227
• Snaplock Measurement, page 225
• Surface Measurement, page 226
Snaplock Measurement
1. Click Tools > Measure > Snaplock.
2. Select an object.
3. Accept the object by left-clicking anywhere in the view.
4. Select the snaplock point on the object from which to measure.
Notes
• When measuring a distance, you must access the Snaplock command
twice because it takes two selection points to define the distance to be
measured.
• Because measurements occur for every single selection point, you can
use Tools > Measure > Edit Collection to delete any unnecessary
measurements.
• You can use any of the standard motion commands or view
manipulation commands to move to a different part of the model
between defining snaplock points.
• Snaplock measurements allow you to define formats for the line,
snaplock points, and text.
• The linear distance and cumulative distance display in the Text view.
• If you have rubberbanding turned on, you can cycle through the
snaplock points to select the starting point for the rubberband. Right-
click to cycle through the available points.
• See Placing three dimensional Points for more information on
identifying points.
• Double right-click to exit the command before selecting the snaplock
point.
• You also can access this command pressing F8 or by clicking
Snaplock Measure on the Tools Mini-Bar.
Related Topics
• Create a New Measurement Collection, page 239
• Delete Last Measurement, page 229
• Move Measurement, page 228
• Surface Measurement, page 226
Surface Measurement
1. Click Tools > Measure > Surface.
2. Click the first point on the model.
3. Click Tools > Measure > Surface.
4. Click the second point on the model.
5. Continue to identify end points.
Notes
• When measuring a distance, you must access the Surface command
twice because it takes two selection points to define the distance to be
measured.
• Surface measurement allows you to select any surface point on any
object.
• Because measurements occur for every single selection point, you can
use Tools > Measure > Edit Collection to delete any unnecessary
measurements.
• The measurement is saved in the active collection.
• You can define formats for the measurement line, points, and text.
• The linear distance and cumulative distance display in the Text view.
• See Placing three dimensional Points for more information on
identifying points.
• Double right-click to exit the command before selecting the next
surface point.
Related Topics
• Create a New Measurement Collection, page 239
• Delete Last Measurement, page 229
• Move Measurement, page 228
• Snaplock Measurement, page 225
Move Measurement
1. Click Tools > Measure > Move Measurement.
2. Click any square red label position marker.
3. Click any point in the Main view to reposition the lower left corner of the
measurement field.
Notes
• Move Measurement displays the label position markers (red squares).
Click the position marker for the measurement that you want to move
and then click where you want the new position to be.
• The moved measurement is attached to the original connecting line
with a line.
• You can click anywhere on the label to move or restore the
measurement.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Edit a Measurement Collection, page 239
• Restore Position, page 228
Restore Position
1. Click Tools > Measure > Restore Position.
2. Click the red label marker of the label that you want to restore.
Note
• The selected label returns to the original position when you click the
red label position marker.
Related Topics
• Controlling Movement with Positioning Modes: An Overview, page
157
• Create a New Measurement Collection, page 239
• Delete Last Measurement, page 229
• Move Measurement, page 228
Notes
• Delete Last removes the last measurement made in the active
collection.
• You also can access this command by pressing Ctrl+M or by clicking
Delete Last Measurement on the Tools toolbar.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Delete Active Collection Measurements, page 229
• Delete All Measurements, page 230
• Edit a Measurement Collection, page 239
• Move Measurement, page 228
Notes
• This command removes all measurements in the active collection, but
does not delete the collection itself.
• To see which collection is the active collection, click Tools >
Measure > Edit Collections and note the name highlighted in the
Collection Name box.
• You also can access this command by pressing Ctrl+Shift+M or by
clicking Delete Active Collection Measurements on the Tools
toolbar.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Delete All Measurements, page 230
• Delete Last Measurement, page 229
• Move Measurement, page 228
Notes
• This command removes all measurements in all collections, but does
not delete the collections themselves.
• You also can access this command by pressing Ctrl+Alt+D or by
clicking Delete All Measurements on the Tools toolbar.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Delete Active Collection Measurements, page 229
• Delete Last Measurement, page 229
• Edit a Measurement Collection, page 239
• Move Measurement, page 228
Notes
• This command removes all collections and all of the measurements
they contain. You do not need to delete the measurements before
deleting the collections.
• To see the measurements contained in each collection before deleting
them, click Tools > Measure > Edit Collections, select a collection
Name, then click the Display option to view the measurements in the
Main view.
• You also can access this command by pressing Ctrl+D or by clicking
Delete All Collections on the Tools toolbar.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Delete Active Collection Measurements, page 229
• Delete Last Measurement, page 229
• Edit a Measurement Collection, page 239
• Move Measurement, page 228
For example, one collection could be named "Footings" and contain a connected
series of footings measurements. Another collection could be named "I-Beams" and
contain a series of I-Beam measurements. The footings measurement collection will
not connect to the I-Beam collections of measurements.
You can create your own Measurement Collections or use the default measurement
collection provided. You can have any number of named measurement collections, up
to the limit of records allowed in the project database. All measurement information
is stored in the project database.
You also can customize how the measurement symbology (lines, snaplock points, and
text) appears in your project by using the Tools > Measure > Edit Collection
command. User-defined collections can display measurements in English or Metric
units regardless of the project environment.
As you place measurements, all selection points are placed in the current or active
collection. Measurements occur for every single point. You can delete specific
measurements in a collection by using the Point Range options.
Related Topics
• Create a New Measurement Collection, page 239
• Delete Active Collection Measurements, page 229
• Delete All Collections, page 230
• Delete All Measurements, page 230
• Delete Last Measurement, page 229
Notes
• The active measurement collection is the last measurement collection
selected immediately before exiting the Edit tab.
• Measurement collection names cannot contain single tick marks ( ' ).
Collection
Name - Allows you to enter the required name of the measurement collection.
Delete - Removes the selected measurement point range in the active collection.
Turn this option off to display measurements between each two pairs of points but not
display measurement between multiple pairs of points. For example, points 1 to 2 and
3 to 4 will have measurements but points 2 to 3 would not have a measurement. You
will see two measurements displayed if you provide four points.
You can turn this option on or off at any time to meet your needs.
Use range box snaplocks - Specifies that you want to use the snaplocks for the range
box instead of geometric snaplocks on a graphic element.
Turn this option off to use the geometric snaplocks on the graphic element instead of
those on the range box.
Display
On - Displays all or part of a measurement collection using the selected point range.
Point range
From - Selects the starting measurement point in a collection for display or deletion.
Display - Displays the selected measurement point range to assist you in determining
which measurement points to delete.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Edit a Measurement Collection, page 239
• Edit Collections Command (Tools Menu), page 491
Line Tab (Measurement Collections Dialog Box)
Defines the properties for the line that displays to show the distance being measured.
The Line tab also allows you to control the line color, width, and display pattern.
Measurement Style
Color - Allows you to select a color for the measurement leader line.
Edit - Displays the Color dialog box, which allows you to select a line color.
Width - Allows you to select a line width for connecting line measurements.
Solid - Allows you to select a solid line style for connecting line measurements.
Dash - Allows you to select a dashed line style for connecting line measurements.
Dot-dash - Allows you to select a dot-dashed line style for connecting line
measurements.
Dot - Allows you to select a dotted line style for connecting line measurements.
Edit - Displays the Color dialog box, which allows you to select a line color.
Width - Allows you to select a line width for the range box lines measurements.
Solid - Allows you to select a solid line style for the range box.
Dash - Allows you to select a dashed line style for the range box.
Dot-dash - Allows you to select a dot-dashed line style for the range box.
Dot - Allows you to select a dotted line style for the range box.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Edit a Measurement Collection, page 239
• Edit Collections Command (Tools Menu), page 491
• Measurement Collections Dialog Box, page 231
You also can change the font, text color, background color, and position along the
measure line where the measurement text displays using this tab.
Collection - States the name of the measurement collection that is currently selected.
Background
Transparent - Allows you to select a transparent background for measurement text.
Color - Displays the background color for the measurement labels that are currently
selected.
Edit - Displays the Color dialog box, allowing you to change the background color
associated with the measurement.
Position from 0.0 to 1.0 - Allows you to select the position for the measurement
label between start and end points for a measurement.
Font
Name - Displays the name of the currently selected font for the measurement labels.
Edit - Displays the Font dialog box, allowing you to select font parameters.
Type - Displays the currently selected font type for the measurement labels.
Supported font types include regular, bold, italic, and bold italic.
Size - Displays the currently selected font size for the measurement labels.
Color - Displays the font color for the measurement labels that are currently selected.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Edit a Measurement Collection, page 239
• Edit Collections Command (Tools Menu), page 491
• Measurement Collections Dialog Box, page 231
Format Tab (Measurement Collections Dialog Box)
Allows you to select the display of only master units or both master and sub units on
the measurement label. You also can define whether measurements display in metric
or imperial units and the amount of precision after the decimal place.
Both master and sub units - Allows you to select the display of both master and sub
units on the measurement label.
Decimal master units only - Allows you to select the display of master units only on
the measurement label.
Precision - States the maximum number of digits to the right of the decimal on
measurement labels.
Master - States original master (MU) in current original master units (MU).
Sub - States original sub units (SU) for the current master file.
Display order for two or more delta distances - Specifies the display order for the
delta distances that you have turned on. You can select any order from the list.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Edit a Measurement Collection, page 239
• Edit Collections Command (Tools Menu), page 491
• Measurement Collections Dialog Box, page 231
Snaplock Tab (Measurement Collections Dialog Box)
Defines the measurement line terminator display properties for the active collection.
These terminators indicate the points between which you are measuring. You also
can define the point color, style, and size using this tab.
Current - States the color of the snaplock measurement point that is currently
displayed for a selected piece of geometry.
Final - States the color of the final displayed snaplock measurement point for a
selected piece of geometry.
Edit - Displays the Color dialog box, allowing you to select the snaplock point color.
Size from 6 to 10 pixels - Allows you to specify snaplock point size from 6 to 10
pixels.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Edit a Measurement Collection, page 239
• Edit Collections Command (Tools Menu), page 491
• Measurement Collections Dialog Box, page 231
Range Box Snaplock Tab (Measurement Collections Dialog Box)
Defines which snaplocks are available on the range box. The active range box
snaplocks display on the figure at the bottom of the dialog box.
Graphically selected - Activates the snaplock points that you select on the figure at
the bottom of the dialog box.
Edge midpoints (rectangles) - Activates the midpoint snaplock points for each edge
of the range box.
Face midpoints (triangles) - Activates the midpoint snaplock points for each face of
the range box.
Range box center point (diamond) - Activates the center point snaplock point for
the range box.
Graphical point selection - Displays the active snaplock points for the range box.
Active points display as yellow. Inactive points display as white.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Edit a Measurement Collection, page 239
• Edit Collections Command (Tools Menu), page 491
• Measurement Collections Dialog Box, page 231
Notes
• This command automatically generates a new measurement collection
and sets it to be the active collection.
• The default name for the new collection is prefixed with
AUTO_COLLECTION followed by the project site name and an
incremented integer (for example,
AUTO_COLLECTION_mysite_4). This name cannot be edited.
• To edit the newly created measurement collection, click Tools >
Measure > Edit Collections.
• You also can access this command by pressing Ctrl+Shift+F8 or by
clicking New Collection on the Tools toolbar.
Related Topics
• Delete Active Collection Measurements, page 229
• Delete All Measurements, page 230
• Delete Last Measurement, page 229
• Snaplock Measurement, page 225
• Surface Measurement, page 226
You can import and export tags directly to and from project databases. All tag
attributes are available for you to use when you query for tags.
In SmartPlant Review, you can place tags with leader lines or without leader lines,
edit tags, and delete tags. When you create a new tag, it is assigned the next available
tag number, and the tag becomes the active tag. The software saves the corresponding
view, including levels and clipping planes, when you place a new tag. Then, when
you display the tag, the corresponding view also displays. You can search for a tag by
entering text that appears in the tag label. You can directly go to a tag by entering a
tag number.
You can step through the tag list to view each tag. The tag that you are currently at is
the active tag. You can display all tags, only the active tag, or no tags. You also can
display action comments, which are additional text fields associated with tags that
were placed during project design.
You can import and export tags to an ASCII tag file. This ASCII file is used in other
Intergraph Process, Power and Offshore products to allow users to review tags placed
within SmartPlant Review. After reviewing the tags, users can make comments that
are written back to the same ASCII file. The user can then import the modified ASCII
file to SmartPlant Review and show the comments placed by other products.
Related Topics
• Create a Data Annotation, page 260
• Placing Data Annotations: An Overview, page 257
• Using Annotations: An Overview, page 240
• When you place a new tag, the corresponding view is also saved. The
view settings saved with a tag are the levels, the Eye and Center point
locations, and the clipping planes. Each time that you display a tag, the
corresponding view is also displayed. These view parameters
associated with a tag cannot be edited.
• You can establish the pre-defined template used by the Place Tag
command by creating an ASCII text file named tagseed.txt. SmartPlant
Review searches first in the folder specified by the
DR_TAGSEED_DIR variable. If it is not there, SmartPlant Review
searches the folders specified by the HOMEDRIVE and HOMEPATH
variables. If the file is not in any of these locations, SmartPlant Review
searches c:\ before assuming that the file does not exist.
• If the message "Tag display is currently off" appears, the Tags Off
command is active. This means that the tags do not appear in the
design.
• When you place a tag by first double-clicking on an object in the
model, SmartPlant Review saves the link between the tag and the
selected object. When you open the model in PDS and select the tag,
the associated object appears highlighted.
• The beginning of the leader line can also be palced using a 3D data
point or by simply single-clicking a point in space. However, these
methods will not associate the tag with an object in the model.
Related Topics
• Activate Display of Tags, page 246
• Delete Tag, page 244
• Go To Tag, page 246
• Place Tag Without Leader, page 242
Notes
• The Place Tag Without Leader command places a new tag in the
model without attaching a leader line. Tags appear in all three views.
• The text and tag number from the active tag appear in the text window.
• When you place a new tag, the corresponding view is also saved. The
view settings saved with a tag are the levels, the Eye and Center point
locations, and the clipping planes. Each time that you display a tag, the
corresponding view is also displayed. These view parameters
associated with a tag cannot be edited.
• You can establish the pre-defined template used by the Place Tag
command by creating an ASCII text file named tagseed.txt. SmartPlant
Review searches first in the folder specified by the
DR_TAGSEED_DIR variable. If it is not there, SmartPlant Review
searches the folders specified by the HOMEDRIVE and HOMEPATH
variables. If the file is not in any of these locations, SmartPlant Review
searches c:\ before assuming that the file does not exist.
• If the message "Tag display is currently off" appears, the Tags Off
command is active. This means that the tags do not appear in the
design.
• When you place a tag by first double-clicking on an object in the
model, SmartPlant Review saves the link between the tag and the
selected object. When you open the model in PDS and select the tag,
the associated object appears highlighted.
• The tag can also be placed using a 3D data point or by simply single-
clicking a point in space. However, these methods will not associate
the tag with an object in the model.
Related Topics
• Activate Display of Tags, page 246
• Delete Tag, page 244
• Edit Tag, page 244
• Find Tag, page 244
• Place Tag With Leader, page 241
Edit Tag
1. Click Tags > Edit or click Edit Tag on the Tools MiniBar.
2. Select the tag Number to edit.
3. Type the Text for the tag.
4. Select Show comments to display comments associated with the tag.
5. Select Active only, All or None for Display option.
6. On the Attributes tab, type or select the values for the properties.
7. On the Symbology tab, select color values for parts of the tag.
Related Topics
• Find Tag, page 244
• Go To Tag, page 246
• Place Tag With Leader, page 241
• Place Tag Without Leader, page 242
Delete Tag
1. Click Tags > Delete or select Delete Tag on the Tools MiniBar.
2. On the Delete Tag dialog box, select the tag to delete.
Notes
• When you delete a tag, the tag number is removed from use and is not
reassigned to a new tag.
• You also can delete tags from the Edit Tags dialog box.
Find Tag
1. Click Tags > Find or select Find Tag on the Tags toolbar.
2. Type the identifying information for the tag or tags that you want to locate.
Tip
• The matching tag displays on the Edit Tags dialog box.
Notes
• You can use an asterisk to (*) to match multiple characters and a
question mark (?) to match exactly one character. For example, the
text search string *Huntsville* will find all tags containing the text
string Huntsville in their text attribute.
• You can use wildcard search characters in the Text or Comment
attributes. All other query attributes will search for exact matches.
• When you select a tag to display, the view settings associated with that
tag become active. The view settings saved with a tag are the levels,
the Eye and Center point locations, and the clipping planes.
• The list of tags generated by a query is emptied if you import a tag or
place a new tag. If you perform one of those actions, you must
regenerate the query to rebuild the tag list.
Related Topics
• Activate Display of Tags, page 246
• Go To Tag, page 246
• Tags Toolbar, page 467
Next Tag
Click Tags > Next.
Notes
• If the active tag number is the highest-numbered tag in the tag list, the
next tag number is the lowest-numbered tag in the tag list.
• When you select a tag to display, the view settings associated with that
tag become active. These view settings saved with a tag are the levels,
the Eye and Center point locations, and the clipping planes.
• If the Find Tags Results toggle is on, the tag list will consist only of
those tags that meet the current search criteria.
• You also can click Next Tag on the Tools MiniBar or press F10.
Previous Tag
Click Tags > Previous.
Notes
• If the active tag number is the lowest numbered tag in the tag list, the
previous tag number is the highest-numbered tag in the tag list.
• When you select a tag to display, the view settings associated with that
tag become active. These view settings include the levels, the Eye and
Center point locations, and the clipping planes.
• If the Find Tags Results toggle is on, the tag list will consist only of
those tags that meet the current search criteria.
• You also can click Previous Tag on the Tools MiniBar or press
Ctrl+F10.
Go To Tag
1. Click Tags > Go To.
2. Select the tag Number.
Notes
• The tag that you go to becomes the active tag.
• When you select a tag to display, the view settings associated with that
tag become active. These view settings include the levels, the Eye and
Center point locations, and the clipping planes.
• If the Find Tags Results toggle is on, the tag list will consist only of
those tags that meet the current search criteria.
Notes
• This command changes the view settings to those associated with the
tag that was last active. The view settings associated with tags are the
levels, the Eye and Center point locations, and the clipping planes.
• The text for the tag displays in the Text view.
• This command does not change the current display setting of the tag
itself (that is, Active Only, All, or None).
Notes
• You can also display only the active tag by clicking View > Settings
and then, in the Options section on the Display tab, clicking both the
All tags and Active tag only options.
• If you are in a shared environment, click Tools > Refresh Data to see
the tags initiated by other team members using the same session.
Notes
• The Display All Tags command allows you to display all the tags in
the view.
• You can also display all tags by clicking View > Settings and then, in
the Options section on the Display tab, clicking the All tags option.
• If you are in a shared environment, click Tools > Refresh Data to see
the tags initiated by other team members using the same session.
Related Topics
• Activate Display of Tags, page 246
• Display Action Comments, page 247
• Display Active Tag Only, page 246
• Display No Tags, page 247
Display No Tags
Click Tags > Display > None.
Note
• The Display Tags > None command allows you to turn off the display
of tags in the model.
• You can turn off the display of tags by clicking View > Settings and
then, in the Options section on the Display tab, unselecting the All
tags option.
Notes
• The Action Comments command allows you to display the action
comments for the current tag in the Text view.
• An action comment is information associated with a tag and is created
using a plant design product. You can incorporate action comments
into a SmartPlant Review project by importing .tag files.
Import Tags
Click File > Import > Tags.
Important
• The import operation will not succeed if the sending database does not
have the SmartPlant Review 5.0 or later format. The sending database
must be upgraded to this format prior to importing from it.
Notes
• You can import tags from an ASCII .tag file or a database file (.mdb).
The ASCII file allows you to use other Intergraph products to review
and comment on tags placed in SmartPlant Review files. Any
comments you make using these other products are written back to the
same ASCII file. You can then import the modified ASCII file into
SmartPlant Review and display the comments made using the other
products.
• Importing tags from a database file (.mdb) allows you to optionally
overwrite like-numbered tags or append tags to the current project
data. Importing from a .tag file replaces all of the tag data in the
current project with data found in the .tag file.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Export Tags
Click File > Export > Tags.
Notes
• When exporting tags to a database file (.mdb), the tags from the
current database maintain their same numbering. In the instance
where like-numbered tags exist in both databases, the software allows
you to optionally overwrite tags in the receiving database. Otherwise,
the tags from the current database are merged with the tags in the
receiving database. There is no option to append exported tags to the
existing tags in the receiving database.
• Exporting to a .tag file replaces all of the tag data in the .tag file with
data found in the current project.
• The export operation will not succeed if the target database does not
have the SmartPlant Review 5.0 format. The target database must be
upgraded to this format prior to exporting to it.
• The .tag file format has not changed. None of the new attribute data
supported in a SmartPlant Review 5.0 project is written during an
export to a .tag file.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Communicating with Tags: An Overview, page 240
The merging of tag information from copies of the same project has always been
absolutely dictated by the incremental tag numbering system. The process of creating
tags at different locations for the same project simultaneously has been hampered
considering the ultimate goal of combining all tags into a single database. Merging
tags has been complicated in this scenario due to the possible creation of duplicate tag
numbers, which are currently not allowed in tags functionality. Tags created after the
initial engineering process in PDS, can now focus on workflows involving new tag
attributes that allow for advanced methods of sorting or grouping tags associated with
the location or process in which tags are created. This in effect makes the numbering
system of tags much less of a primary key for tracking, and allows tags to be merged
using tag renumbering without loosing the ability to uniquely identify tags as having
some association to it's origin.
Related Topics
• Activate Display of Tags, page 246
• Export Tags Command (File Menu), page 416
• Place Tag With Leader, page 241
• Place Tag Without Leader, page 242
Note
• The project can now be thought of as project two.
11. Open the project.
12. Place another tag with the following attributes:
• Text = Example workflow tag Project 2-1
• Discipline = Inspector
• Background = green
13. Save all the tag Attributes and Symbology values as defaults by clicking the
Save as Defaults button on their respective tabs.
14. Place another tag with the following attributes:
• Text = Example workflow tag Project 2-2.
15. Import the following tag:
• Click File > Import > Tags.
• Select the second saved database file that represented project two tags.
• Select the tag with “Project 1-1” in its text field.
• Verify that the tag append and renumbering check box is set in the
Import dialog box.
• Click Import.
• Click Close.
Note
• The imported tag will become the highest numbered tag during the
renumbering import.
Related Topics
• Tags Workflow: An Overview, page 248
Tips
• When a valid query list is created, the Edit Tags dialog box displays
the results.
• Only the single tag containing the text "Project 1-1" displays.
Create a query to find all tags inserted during all edit sessions
in this workflow
1. Click Tags > Find.
2. Set the left most combo box list in the Created: group to =.
3. Set the left most date control of the Created: group to the date that the tags were
created.
Tips
• This portion of the workflow will only function correctly if all the tags
are created on the same day.
• When a valid query list is created, the Edit Tags dialog box displays
the results.
• All five tags created in the workflow example display.
Related Topics
• Edit Tag, page 244
• Tags Edit Command (Tags Menu), page 530
Edit Tab (Edit Tags Dialog Box)
Allows you to edit or review the active tag. You also can quickly create a new tag
with or without a leader.
Selection
• Number - Allows you to display a specific tag by selecting its
number.
• "Find Tags" results - Fills the Number list with just those tags in the
current Find Tags result set.
• Recall view - Changes the view settings to those associated with the
tag number displayed in the Number field. The view settings
associated with a tag are the levels, the Eye and Center point locations,
and the clipping plane locations.
• Delete - Removes the tag displaying in the Number field from the
model.
Caution
• If you click Delete, the selected tag will automatically be
removed from the model. If you would like to receive a
confirmation message prior to the deletion of the tag, use the
Delete command on the Tags menu.
• Text - Displays data associated with a tag.
• Show comments - Allows you to toggle between the comment text or
the tag text.
Create
• Leader - Allows you to create a new tag with or without a leader.
• Place - Allows you to place a new tag.
Display
• Active only - Displays only the active tags.
• All - Displays all tags in the view.
• None - Prevents the display of tags in the view.
Related Topics
• Edit Tag, page 244
• Tags Edit Command (Tags Menu), page 530
Attributes Tab (Edit Tags Dialog Box)
Allows you to edit or review the attributes of the active tag.
Creator - Allows you to enter or pick from a list the creator of the tag.
Discipline - Allows you to enter or pick from a list the discipline associated with the
tag.
Site ID - Allows you to enter or pick from a list the site identification associated with
the tag.
Category - Allows you to enter or pick from a list the category associated with the
tag.
Computer name - Allows you to enter or pick from a list the name of the computer
that generated the tag.
Status - Allows you to enter or pick from a list the status of the tag.
Save As Defaults - Saves the current set of values for each attribute so that you can
use them as a starting point for other tags.
Text - Displays the text color of the tag. You can select a color from the list.
Edit - Displays the Color dialog box. Select the color that you want to use. This color
will display in the Text field.
Background - Displays the background color of the tag. You can select a color from
the list.
Edit - Displays the Color dialog box. Select the color that you want to use. This color
will display in the Background field.
Leader - Displays the color of the tag's leader line. You can select a color from the
list.
Edit - Displays the Color dialog box. Select the color that you want to use. This color
will display in the Leader field.
Save As Defaults - Saves the current set of symbology values so that you can use
them as a starting point for other tags.
Related Topics
• Edit Tag, page 244
• Tags Edit Command (Tags Menu), page 530
Verify - When this toggle is enabled, you will receive a prompt asking you to confirm
the deletion of the tag. You can answer Yes to delete the tag number or No to cancel
the command and return to the Delete Tag dialog box.
Related Topics
• Communicating with Tags: An Overview, page 240
• Delete Tag, page 244
Text - Allows you to type a text string representing the text attribute as part of the
find tags query. You can use an asterisk to (*) to match multiple characters and a
question mark (?) to match exactly one character. For example, the text search string
*Huntsville* will find all tags containing the text string Huntsville in their text
attribute.
Comment - Allows you to type a text string representing the comment attribute as
part of a find tags query. You can use an asterisk to (*) to match multiple characters
and a question mark (?) to match exactly one character.
Creator - Allows you to type a text string or select from a list the value representing
the creator attribute as part of a find tags query. This value must be an exact match.
You cannot use special characters in this field.
Discipline - Allows you to type a text string or select from a list the value
representing the discipline attribute as part of a find tags query. This value must be an
exact match. You cannot use special characters in this field.
Computer name - Allows you to type a text string or select from a list the value
representing the computer name attribute as part of a find tags query. This value must
be an exact match. You cannot use special characters in this field.
Site ID - Allows you to type a text string or select from a list the value representing
the site id attribute as part of a find tags query. This value must be an exact match.
You cannot use special characters in this field.
Category - Allows you to type a text string or select from a list the value representing
the category attribute as part of a find tags query. This value must be an exact match.
You cannot use special characters in this field.
Status - Allows you to type a text string or select from a list the value representing
the status attribute as part of a find tags query. This value must be an exact match.
You cannot use special characters in this field.
Number
This group of controls lets you query on tag numbers. Select an operator on the left
and a number on the right to search for some set of tags in relation to one particular
tag. SmartPlant Review provides two number-operator pairs, so that you can
represent a range of values to search for.
Created
This group of controls lets you query on creation date. Select an operator on the left
and a number on the right to search for some set of tags in relation to one particular
tag. SmartPlant Review provides two number-operator pairs, so that you can
represent a range of values to search for.
Last modified
This group of controls lets you query on last modified date. Select an operator on the
left and a number on the right to search for some set of tags in relation to one
particular tag. SmartPlant Review provides two number-operator pairs, so that you
can represent a range of values to search for.
Note
• If SmartPlant Review finds any tags as a result of running a find tags
query, the Edit Tags dialog box displays the resulting set of tags.
Related Topics
• Edit Tag, page 244
• Tags Edit Command (Tags Menu), page 530
Symbology Tab (Find Tags Dialog Box)
Allows you to search for tags based on the symbology.
Color
Text - Displays the text color. You can select a color from the list.
Background - Displays the background color for the tag. You can select a color from
the list.
Leader - Displays the leader color for the tag. You can select a color from the list.
Related Topics
• Edit Tag, page 244
• Tags Edit Command (Tags Menu), page 530
Number - Allows you to specify the number of the tag that you want to view.
Note
• To display tags in the model, click Tags > Display and choose a
viewing option from the menu.
Related Topics
• Go To Command (Tags Menu), page 532
• Go To Tag, page 246
The Position tab on the Data Annotation Properties dialog box allows you to
change the location of the data annotation by changing the North, East, and
Elevation values. You also can use the Pick Point feature to define a point in the
model and change the position of the data annotation.
This dialog box also enables you to change the leader line attributes, such as color,
location, and arrowheads at the end of leader lines. You also can toggle the display of
the leader lines on or off.
• Target - Allows you to type a path or Browse to the file that you want
to place as a data annotation in the drawing.
• Optional viewer - Displays the name of the optional executable to
associate with a data annotation. You also can use the Browse button
to navigate to the program that you want to use.
• Optional start in - Allows you to type a path or Browse for a folder
in which to open the annotation object. If this box has no information,
the software uses the current folder.
• Show - Displays a solid color, rectangular background behind the
annotation icon.
• Color - Displays the optional solid background color for the
annotation icon.
• Edit - Displays the Color dialog box, which allows you to set the
optional solid background color for the data annotation icon.
• Browse - Allows you to navigate to a file or folder.
Related Topics
• Data Annotation Properties Dialog Box, page 258
• Edit a Data Annotation File, page 260
• Edit a Data Annotation Position, page 261
• Placing Data Annotations: An Overview, page 257
In addition, the Position tab allows you to change the attributes of a leader line.
These attributes include color, location, and arrowheads at the end of leader lines.
You also can toggle the leader line display on and off.
Annotation
North - Sets the north coordinate of the annotation position.
Pick Point - Allow you to set the annotation position by placing a three dimensional
point in the Main view.
Leader line
Activate - Starts or stops the display of the leader line for a selected data annotation.
Arrowhead - Allows you to use arrowheads with leader lines for the selected data
annotation.
Edit - Displays the Color dialog box, which allows you to select a color for the
leader line.
Pick Point - Allows you to set the leader line position by placing a three dimensional
point in the main view.
Related Topics
• Data Annotation Properties Dialog Box, page 258
• Edit a Data Annotation File, page 260
• Edit a Data Annotation Position, page 261
• Placing Data Annotations: An Overview, page 257
Related Topics
• Create a Data Annotation, page 260
• Delete Data Annotations, page 262
• Display Data Annotations, page 261
• Edit a Data Annotation Position, page 261
• Placing Data Annotations: An Overview, page 257
• boxes
• cylinders
• spheres
SmartPlant Review also provides three additional special types of volume
annotations:
• scaffolds (boxes)
• field welds (cylinders)
• clipping volumes (boxes)
The volume annotations are saved in the SmartPlant Review project database. The
original design files are not modified. The Volume Annotation data does not go back
to the PDS database or software.
You can use volume annotations as a very powerful planning and tracking tool.
Scaffolds are frequently built, used, knocked down and rebuilt as needed incurring
considerable expense for a construction project. You can use SmartPlant Review to
track scaffolding and help the planners and workers visualize where the scaffolds are
and how and when they can be used. Work requiring scaffolds can be planned around
the scaffold being present to reduce the need and cost associated with building,
knocking down and rebuilding the same scaffold an excessive number of times. Using
volume annotations to plan scaffolding work could result in a considerable cost
savings for a project. Work areas may be designated and planned using boxes to
indicate the size and importance of the work area. Cylinders may be used as
cylindrical scaffolding or may be used in other ways. Welds may be used to track
field welds. Spheres may be used to designate work areas or for any other use where a
spherical shape would be appropriate. Clipping volumes let you isolate and view
portions of a model.
The clipping volume is a box that you can place anywhere inside a model just like the
other volume annotation box shapes like scaffold and box. You can draw the clipping
volume itself as a visible piece of geometry for ease in placement and editing. You
can turn off the clipping volume's geometry while the view clipping display is still
active for a cleaner clipped display. The picture on the left is a clipping volume
around the pipe rack in SPRDemo.dri with the clipping volume visible. The picture
on the right is the same active clipping volume with the clipping volume geometry
display turned off. Note in the picture on the right below that with the clipping
volume loaded and turned on, just the pipe rack is visible. With the clipping volume
turned off the entire model will display.
You can only have one clipping volume loaded and active at a time. However,
multiple different clipping volume annotations may be defined and saved in the
database for later recall, reload and usage as active clipping volumes.
The following examples show cylinder, scaffold, and sphere volume annotations. Box
and weld are just different categories for scaffold (box) and cylinder (weld) types.
The types allow you to place, edit, delete and manage different kinds of volume
annotations and use them in different ways appropriate to their application.
You can use volume annotations to represent both temporary and permanent areas or
objects in the model. Temporary items like construction scaffolds and construction
parking lots may be placed in the model for construction work planning. Field welds
may be identified and marked for tracking and testing purposes. Special security
areas, work areas or construction lay down yards may also be identified using volume
annotations.
Note
• To use this functionality, you must first install the Construction
Module.
Related Topics
• Adjust a Volume Annotation, page 269
• Create a New Volume Annotation Category, page 267
• Delete a Single Volume Annotation, page 270
• Delete All Volume Annotations by Type, page 271
• Edit a Volume Annotation, page 268
• Find a Volume Annotation, page 269
• Import Volume Annotations Dialog Box, page 276
• Inactivate a Volume Annotation Category, page 268
• Load and Display a Clipping Volume, page 271
• Place Volume Annotations, page 265
• For cylinder and weld volume types, select the point that you want to
function as the center of the cylinder.
• For sphere volume types, select the point that you want to function as
the center point of the sphere. SmartPlant Review places this point at
the current model view depth.
Notes
To indicate placements, you can do any of the following:
• Double click to locate a surface point on an object. If there are
multiple objects under your cursor, click to cycle through the available
options. Click again to accept the object and its surface point.
SmartPlant Review positions the volume at the surface point of the
object that you selected.
• Double right-click in one view (for example, Plan) and then click on
the bore-site line in an orthogonal view (for example Elevation).
SmartPlant Review positions the volume at the intersection of the
bore-sight line and the cursor position.
• Press ESC to complete the placement process with the current default
volume position, dimensions, and orientation.
• Right click to back up one step in the placement process.
5. Determine the size of the volume.
Tips
• For box, scaffolding, and clipping volume types, select the position of
the second corner of the box volume to the current cursor location at
the current model view depth. This defines the height, width, and
depth dimensions of the volume.
• For cylinder, weld, and sphere volume types, select the position of the
radius for the cylinder or sphere. This radius is at the current model
view depth.
Notes
• A white wireframe representation of the volume tracks the current
size. The current model view depth for the cursor is determined by the
volume position.
• The volume size for the current cursor location displays in the status
bar. For box volumes, these dimensions represent depth, width, and
height. For cylinder or sphere volumes, these dimensions represent the
radius.
6. If you are placing cylinder or weld volume types, place a point to determine the
orientation and length of the volume.
7. If necessary, select any yellow highlighted part of the volume glyph to enter the
adjustment mode. See Volume Annotation Adjust Command (Tools Menu), page
504 for more information.
Notes
• To create a new volume annotation after editing an existing volume
annotation, click Clear first.
• If you are creating a new volume, the Volume Annotation dialog box
will automatically display if the Automatically edit new volume
check box on the Volume Annotation Dimensions and Options tab
is turned on. If this option is turned off, you can use the Tools >
Volume Annotation > Edit command to the volume annotation.
• If cylinder volume annotations display as triangles, increase the
stroking tolerance for the view. See Advanced Tab, page 101 for more
information.
• To use this functionality, you must first install the Construction
Module.
Related Topics
• Edit Volume Annotations Dialog Box, page 273
• Export Volume Annotations Dialog Box, page 277
• Import Volume Annotations Dialog Box, page 276
• Placing Volume Annotations: An Overview, page 262
Note
• To use this functionality, you must first install the Construction
Module.
Related Topics
• Edit a Volume Annotation, page 268
• Volume Annotation Adjust Command (Tools Menu), page 504
Definition Tab (Edit Volume Annotation Dialog Box)
Defines the volume annotation.
Current volume
Name - displays the name of the volume annotation.
Clear - removes any text from the Name, Description, Status, and Category fields.
Edit - displays the Edit Category dialog box so that you can add to or delete from
the list of available categories.
Volumes - displays all the volume annotations of the selected type currently defined
in the project. You can sort the list by one of the categories by clicking that category
heading.
Find - fits and displays the selected volume annotation in the Main window.
Clip Volume - generates a clipping volume for the selected volume annotation.
Display
On - displays the volume annotation in the project.
Wireframe
Width - specifies the width of the lines for the wireframe.
Pattern
Solid - specifies a solid line for the wireframe.
Materials
Color - displays the color associated with the volume annotation.
Edit - displays the Color dialog box from which you can select a color to associate
with the volume annotation.
Level index from 1 to - specifies the upper range of levels. The level index can be
from 1 to 63.
Color index from 0 to - specifies the upper range of colors. The color index can be
from 0 to 255
Note
• If you change the color of a volume annotation on a given level and
color, you will change the color of all the volume annotations and
optional lights that are assigned to that level and color. When you
change the color of a volume annotation, select the level and color for
the volume annotation first.
East - displays the distance from the project origin in the East (X) direction.
Elevation - displays the distance from the project origin in the Elevation (Z) direction.
Size
Metric units - specifies the unit type for the volume annotation. If this option is
turned off, the units are English.
Units - displays the master unit associated with the volume annotation. The value in
this field depends on whether the Metric units option is turned off or on.
Width - displays the width (dimension in the X direction) of the volume annotation.
Depth - displays the depth (dimension in the Y direction) of the volume annotation.
Height - displays the height (dimension in the Z direction) of the volume annotation.
Placement options
Place with dialog dimensions - places new volume annotations using the dimensions
on this dialog box rather than calculating dimensions based on data points that you
place in the project.
New
Name - Specifies the name for the new volume annotation category that you want to
add.
Add - Includes the new category name in the list of available categories.
Categories
Names - Provides a list of available category names.
Inactivate - Removes the selected category name from the list, and marks that
category name as inactive in the project database.
Related Topics
• Edit a Volume Annotation, page 268
• Edit Volume Annotations Dialog Box, page 273
Database file name - Specifies the name of the project database from which you
want to import volume annotations.
Import - Imports the selected volume annotations without closing the dialog box.
Related Topics
• Import Volume Annotations Command (File Menu), page 413
• Import Volume Annotations, page 272
Database file name - Specifies the name of the project database to which you want to
export volume annotations.
Export - Exports the selected volume annotations without closing the dialog box.
Related Topics
• Export Volume Annotations Command (File Menu), page 417
• Export Volume Annotations, page 272
The Get External Data commands allow you to create an attachment by associating
objects in a project to external information based on PDS label data. The Get
External Data feature is similar to Tools > Data Annotation. However, unlike data
annotations that display icons in the Main view, associated Get External Data
applications result in entries on the Get External Data menu. You can add, edit, or
delete these menu entries. Any changes that you make are written to the Microsoft
Access Get External Data database file for your project.
Caution
• Attaching a file to an attribute value of one element will automatically
attach the file to every element with the same attribute value.
• Deleting a file that is attached to the attribute value of one element will
automatically delete that attachment from every element with the same
attribute value.
Related Topics
• Attaching External Data: An Overview, page 277
• Edit Attachments Dialog Box, page 285
• Edit Types Dialog Box, page 286
• The Get External Data Database, page 278
If the database does not exist, Get External Data will allow you to browse for the
file. You also can tell Get External Data to look for the database in another location
by creating a text file named GetData.txt in the project folder and setting the second
line to the path and filename of the database. The path can be a UNC path.
Important
• Your Get External Data database must contain the following three
tables: CriteriaList, MenuList, and DataTable.
• You must name these tables exactly as shown.
• For each of these tables, the column names can be changed, but must
remain in the order specified below.
• Changes to the column names will be reflected in the column header
names for the Edit Attachments and Edit Types dialogs boxes.
CriteriaList Use the Edit Attachments dialog box to add entries to this table.
The table must contain the following two columns:
MenuList Use the Edit Types dialog box to add or edit entries in this table.
The table must contain the following four columns:
DataTable Use the Edit Attachments dialog box to add or edit entries in
this table. The table must contain the following six columns:
Related Topics
• Edit Attachments Dialog Box, page 285
• Edit Types Dialog Box, page 286
5. From the Type list, select the file type for the attached data file.
6. On the Getdata Filename / Argument dialog box, browse to the data file that
you want to attach. Be sure the file that you select is of the same type that you
specified in the preceding step.
7. Specify any arguments for the data file in the Arguments box, then click OK.
The Edit Attachments dialog box should now list the new attachment.
8. Click OK on the Edit Attachments dialog box. The Tools > Get External Data
menu should now show the new attachment type:
All objects in your drawing that contain the label data attribute that you selected
(for example, Sequence) set to the same value (in this example, Pumps) will have
the same file attached (in this example, Richfield.jpg).
Caution
• Attaching a file to an attribute value of one element will automatically
attach the file to every element with the same attribute value.
• Deleting a file that is attached to the attribute value of one element will
automatically delete that attachment from every element with the same
attribute value.
Related Topics
• Attaching External Data: An Overview, page 277
• Edit Attachments Dialog Box, page 285
• Edit Types Dialog Box, page 286
• The Get External Data Database, page 278
Add Types
1. Click Tools > Get External Data > Edit Types.
Note
• The name of the new type cannot be the same as one of the existing
types.
Edit Types
1. Click Tools > Get External Data > Edit Types.
2. Double-click an entry in the Type column to open the entry for editing.
3. Type a new Type name. In this example the Type name Spreadsheet is changed
to Tank.
Tips
• To change the executable associated with a type in the Edit Types
dialog box, double-click an entry in the Executable column and select
a new executable from the Select Executable dialog box.
• To change the default folder associated with a particular type, double-
click an entry in the Default Directory column on the Edit Types
dialog box and select a new folder from the Default Directory dialog
box.
Related Topics
• Attach External Data to a PDS Project, page 280
• Edit Attachments Dialog Box, page 285
• Edit Types Dialog Box, page 286
Caution
• Attaching a file to an attribute value of one element will automatically
attach the file to every element with the same attribute value.
• Deleting a file that is attached to the attribute value of one element will
automatically delete that attachment from every element with the same
attribute value.
Insert - Allows you to add additional files to the selected object. After selecting the
appropriate label data and entering a new or existing type, the Getdata Filename /
Argument dialog box displays, allowing you to select a file name or argument for the
new attachment. The Insert command can be existed prior to completion by pressing
Escape.
Delete - Removes the link from the attribute value to the external data file, but does
not delete the external data file.
Edit Types - Displays the Edit Types dialog box, which allows you to define the
application used to open files of a selected type when using the Get External Data
command.
Related Topics
• Attaching External Data: An Overview, page 277
• Edit Attachments Command (Tools Menu), page 511
• The Get External Data Database, page 278
Filename - Displays the result of using the Browse button. If the type selection was
Default, the file must be an executable (.exe, .bat, or .com).
Browse - Allows you to navigate to the file (or attachment) that you want.
Argument(s) - Allows you to add text to the file name to act as an argument
Related Topics
• Attaching External Data: An Overview, page 277
• Edit Attachments Dialog Box, page 285
• The Get External Data Database, page 278
Insert - Allows you to create a new type. After selecting the executable from the
Select Executable dialog box, select the default folder and then enter the new type.
You can exit the Insert command prior to completion by pressing Escape. You must
click OK for the addition to be saved to the database.
Delete - Removes the selected type from use in the model. Any links that were
established between an object and its external data via this type will also be broken.
You must click OK for the delete to be reflected in the database.
Related Topics
• Attaching External Data: An Overview, page 277
• Edit Types Command (Tools Menu), page 512
• The Get External Data Database, page 278
The Material Editor allows you to assign material definitions to your three
dimensional model (such as wood, metal, glass, stone, and plastic). As you make
material assignments, the Material Editor creates a material table file for your three
dimensional model. The material table contains all the information about the colors,
surface characteristics, patterns, and bump maps assigned to model elements. The
material table file is given the model filename with a .mat extension. For example, the
model file xyz.dgn will have a material table file named xyz.mat. (For a detailed
description of the material table file format see the SmartPlant Review DRAPI
Programming with C++ Guide.) The Material Editor is also used to set various image
rendering parameters. These parameters are also saved in the material table.
Related Topics
• Assign Materials to Elements, page 289
• Create Materials from Color Table, page 290
• Define Search Path for Material Files, page 291
• Unassign Materials, page 290
You can now have a common SPRDefault.pal file to set the default material
properties for all of your projects. You also can place a different SPRDefault.pal file
in different project folders and each of those projects could have different default
materials.
Note
• To use this functionality, you must install the Photo-Realism module.
Because the SmartPlant Review folder is not included in your default palette search
path, you must copy or move the SPRDefault.pal file to your project folder or to a
folder in your palette search path before you can use the SPRDefault.pal file. If you
do not want to use this file, rename it (or its default material) or remove it from the
palette search path.
If you do not have the Photo-Realism module, if the SPRDefault.pal file is not found
in the current palette search path, or if this file does not contain a material named
default, then the internally hard-coded default material is used for elements without
assigned materials. This hard-coded material has the look of non-reflective shiny
plastic.
The default material for graphic elements without assigned materials is set only when
the project is opened or when you remove a material for that element. Thus, if you
edit the SPRDefault.pal file and its default material during a SmartPlant Review
session, you should not expect to see all the graphic elements without assigned
materials to immediately update. You must either reopen the project or manually
remove materials for each graphic element.
If you have the SPRDefault.pal file in the current palette search path and it contains
a material named default, then those settings, except for color, are used for the
default material.
The graphic element's default color is always retained, regardless of the color
specified in the default material in the SPRDefault.pal file. However, if you assign
this default material to graphic elements, then its color will override the graphic
element's default color, just like when any other material is assigned.
The Photo-Realism Raytracer uses the same default material properties as the shaded
view. This means that raytraces of elements with default materials assigned to them
will look like a "smoother" version of a fully shaded view.
Notes
• You cannot change the material assignments in an existing vue file. If
you open a vue file and change any material settings during that
session, you must create a new vue file in order to retain the new
settings. If you change the default material definition, then you must
manually remove the default material assignment from the graphic
elements that you want to use the modified default material so that
Notes
• If you make new material assignments while running in a .vue file, you
must save a new .vue file to retain those new material assignments.
• To use this functionality, you must install the Photo-Realism module.
Related Topics
• Assign Materials Command (Tools Menu), page 484
Unassign Materials
1. Click Tools > Materials > Unassign.
2. Select the name of the palette file from the list of available palettes.
Tip
• You can identify more than one surface at a time by selecting more
than one model file, level, and color combination. Click Apply to
unassign a material without exiting the form. Repeat these steps to
unassign additional materials, if necessary.
Notes
• To use this functionality, you must install the Photo-Realism module.
Related Topics
• Unassign Materials Command (Tools Menu), page 485
Related Topics
• Create Materials Command (Tools Menu), page 486
Notes
• To use this functionality, you must install the Photo-Realism module.
• If you make new material assignments while running in a .vue file, you
must save a new .vue file to retain those new material assignments.
• Material assignments are not stored in the project database, but are
kept in a .mat file. The project database contains references to the
material assignments stored in the .mat file. To quickly delete these
material assignments, delete the project's .mat file.
Palette File - Displays the name of the active palette file. Select this field and type
the name of an existing palette file or select the list button at the end of the field.
Browse - Determines the pathname to the folder containing the palette files. Select
the folder that contains the palette files that you want to use.
Name - Displays the names of the material definitions in the selected palette file.
Select a material to make it the active material.
Levels - Identifies an element by the level number (1-63) on which it was drawn. You
must select both a level and color number to identify an element.
Colors - Identifies an element by the color number (0-255) at which it was drawn.
You must select both a level and color number to identify an element.
Files - Displays a list of model files and folders. Identify the model file to which the
material definition will be assigned.
Select All - Selects all levels, colors, or files depending on which list is active.
Clear All - Unselects all levels, colors, or files depending on which list is active.
Show - Displays the material definition assigned to the file, level, and color selected.
The Palette, Material Name, and Preview update to display the assigned material
definition. If an assignment does not exist for the selected file, level, and color, a
message displays stating that there is no assignment.
Pick - Hides the Assign Materials to Elements dialog box so that you can identify a
model element in the Main view. After you select an element, the Levels, Colors, and
Files information for the selected element displays in the dialog box. You can then
assign a material definition to that element.
Related Topics
• Assign Materials Command (Tools Menu), page 484
Notes
• To use this functionality, you must install the Photo-Realism module.
• If you make new material assignments while running in a .vue file, you
must save a new .vue file to retain those new material assignments.
• Material assignments are not stored in the project database, but are
kept in a .mat file. The project database contains references to the
material assignments stored in the .mat file. To quickly delete these
material assignments, delete the project's .mat file.
Select assignments - Displays the palettes, materials, levels, colors, and files of the
assigned materials. Select a material to make it the active material.
Pick object - Hides the Unassign Materials dialog box so that you can identify a
model element in the Main view. After you select an element, the information for the
selected element displays in the dialog box. You can then unassign a material
definition for that element.
Related Topics
• Assigning Material Properties: An Overview, page 287
• Unassign Materials Command (Tools Menu), page 485
• Unassign Materials, page 290
Important
• To use this functionality, you must install the Photo-Realism module.
Palette - Displays the name of the active palette file. Type the name of the file to
create a new palette file. You also can select Browse to find and open an existing
palette file.
Material name - Specifies the name of the active material definition. Type the name
of the material to create a new material definition, or select one of the materials in the
active palette.
Copy - Copies the material from an object that you select in the model. After you
select an object, the selected object's material surface characteristics are loaded and
the material displays in the Preview.
Replace/Add - Replaces the active material definition with the new values that you
have defined. If you rename the material name, this button changes to an Add button,
allowing you to add the new material definition to the current palette. You also can
create a new palette by typing a new palette name and then creating new material
definitions in that palette.
Delete - Deletes the active material from the active palette file.
Base color
Default - Sets the base color back to the default color.
Edit - Displays the Color dialog box, which allows you to select a new base color.
Specular color
Default - Sets the specular color back to the default color.
Edit - Displays the Color dialog box, which allows you to select a new specular
color. The specular color is the color of the glare. A shiny green surface is rendered
more realistically, for example, when the specular color is tinted toward the diffuse
green color. Specular color is extremely important for the accurate rendering of
metallic surfaces. Gold, for example, has a deep tan/orange diffuse color and a pale
yellow specular highlight. Specular color can only be a solid color.
Diffuse - Controls the intensity of the diffuse color of a material. Diffuse values range
from 0-1, where 0 is black and 1 is 100% color saturation. The diffuse color may be
either a solid color or a bitmap file (rgb, pattern, scan). The intensity value is the
degree to which the diffuse color or pattern contributes to the final look of the
geometry. A highly diffuse intensity results in a high saturation of the diffuse color or
pattern.
Specular - Controls the intensity of the specular features of the material. The specular
property is the degree to which light reflects from the surface of the geometry of the
model. The specular property creates a hot spot or glare, which is proportional to the
surface finish. Specular values can range from 0-1, where 0 is a low specular surface,
such as a tennis ball, and 1 is a high specular surface, such as a cue ball.
• Create a pattern file for the reflection in a raster image editor. Use a
spherize filter (or equivalent) to distort the image slightly.
• Turn off the old patterns before applying reflection to objects on which
patterns already are applied.
• Use a high Reflection slider value to display more reflection on the
object than the object's Base Color. Use a low Reflection value to
display more object Base Color than reflection.
Ambient - Controls the ambient reflectivity of a material. The ambient reflectivity of
a material is the degree to which the ambient lighting in the overall model will be
reflected by the surface of the material. The total ambient light value of a surface is
calculated by multiplying the ambient reflectivity value by the model ambient light
setting. The ambient reflectivity value can range from 0-1, where 0 is no ambient
light reflected and 1 is full ambient reflectivity.
For example, if the overall ambient light setting for the model is set to 1.0, and a
material has an ambient reflectivity value of 0.10, model elements using that material
will have an effective ambient lighting value of 10%. A lower ambient light value
causes the shadows that fall on the material to be dark, with a high contrast between
the directly and indirectly lit areas. A higher ambient light value results in a more
uniformly lit surface, fainter shadows, and less overall contrast in lighting. This
would be desirable, for example, if you wanted to create a bright, uniformly lit ceiling
in a room.
Note
• Remember that the diffuse color should be evaluated when you are
using transparent and reflective surfaces. A high diffuse value can
saturate the material with diffuse color and thus override most of the
reflectivity or transparency. By setting the diffuse color intensity
(saturation) lower, the object becomes more transparent and less
opaque when transmittance is used. For example, a clear drinking glass
should have a white diffuse color, a very low diffuse intensity value
(0.01), and a high transmit intensity value (100).
Refraction - Controls the angle of refraction on a material. Refraction is the bending
of light as it passes through transparent surfaces. The lens of a pair of eyeglasses, for
example, would exhibit refraction. A straw in a clear glass of water also appears to
bend, when viewed from certain angles, due to refraction.
Refraction values range from 1.0-2.0, where 1.0 is no refraction and 2.0 is high
refraction. For example, water has some refraction (1.20) because it causes objects to
appear distorted when they are immersed. Refractive surfaces must also be
transparent (have a high transmittance setting). When a material is transparent and
refraction is high, the image behind the Preview appears distorted to illustrate the
degree of refraction.
You can define Refraction as less than 1.0. The default value of 1.0 still equals no
refraction. For example, a Refraction value of 1.2 is good for light passing from air
into water or glass. Use a value less than 1.0 when the eye point is inside water or
glass looking into air.
Pattern Weight - Mixes the percentage of pattern and base color for a material.
Values range from 0 (all color) to 1 (all pattern); midrange values are a mix of both
attributes.
Pattern - Specifies the diffuse color between a solid and a pattern. The diffuse color
may be either a solid color or a bitmap image file (rgb, pattern, scan). You can edit a
solid color or choose an image file for the diffuse color. See Adjust Pattern for more
information.
Bump Map - Specifies the bump map pattern file. When you select the bump map, it
appears in the Preview. See Adjust Bump for more information.
Related Topics
• Assign Materials Command (Tools Menu), page 484
• Assign Materials to Elements, page 289
• Edit Materials Command (Tools Menu), page 485
SmartPlant Review also supports texture mapping. You can choose a pattern, apply it
to a material, and assign it to an element in the model.
File Name - Defines the pattern that you want to associate with an object.
Units - Allows you to choose Surface, Sub Units, or Master Units for the pattern.
X Offset - Specifies offset from the X-axis. The pattern is placed at the specified
offset. This offset is a percentage of the rgb raster file size. For example, a value of .5
equals a 50% offset. (You also can have a negative (-) value.)
Y Offset - Specifies offset from the Y-axis. The pattern is placed at the specified
offset. This offset is a percentage of the rgb raster file size. For example, a value of .5
equals a 50% offset. (You also can have a negative (-) value.)
X Scale - Specifies a horizontal scale factor to apply to the pattern. The software
then applies the pattern to the surface at the specified scale. For example, a scale
factor of two scales the image pattern to twice its size. A scale factor of .25 scales the
pattern to 1/4 its size, allowing four patterns to fit on the surface.
Y Scale - Specifies a vertical scale factor to apply to the pattern. The software then
applies the pattern to the surface at the specified scale.
Angle - Specifies the angle to rotate the pattern. A positive value rotates the pattern
counterclockwise, whereas a negative value rotates the pattern clockwise.
Gamma - Specifies the gamma correction for a pattern. This prevents double gamma
correction on the pattern so that it does not appear washed out when applied. This
value is necessary in files saved in formats other than .rgb (for example, .bmp or .tif)
because these types of files were saved with gamma correction.
Mirror Y - Specifies whether or not to mirror the pattern about the Y-axis.
Related Topics
• Assign Materials Command (Tools Menu), page 484
• Edit Materials Command (Tools Menu), page 485
File name - Defines the bump map that you want to associate with an object.
Units - Allow you to choose Surface, Sub Units, or Master Units for the bump map.
X Offset - Specifies offset from the X-axis. The bump map is placed at the specified
offset. This offset is a percentage of the rgb raster file size. For example, a value of .5
equals a 50% offset. (You also can have a negative (-) value.)
Y Offset - Specifies offset from the Y-axis. The bump map is placed at the specified
offset. This offset is a percentage of the rgb raster file size. For example, a value of .5
equals a 50% offset. (You also can have a negative (-) value.)
X Scale - Specifies a horizontal scale factor to apply to the bump map. The software
then applies the bump map to the surface at the specified scale.
Y Scale - Specifies a vertical scale factor to apply to the bump map. The software
then applies the bump map at the specified scale.
Angle - Specifies the angle to rotate the bump map. A positive value rotates the bump
map counterclockwise, whereas a negative value rotates the bump map clockwise.
Mirror Y - Specifies whether or not to mirror the bump map about the Y-axis.
Related Topics
• Assign Materials Command (Tools Menu), page 484
• Assign Materials to Elements, page 289
• Edit Materials Command (Tools Menu), page 485
Note
• To use this functionality, you must install the Photo-Realism module.
• This command overwrites any existing material table.
IGDS color table - Specifies the IGDS or MicroStation color table to convert. Most
color table files have a .tbl extension.
Levels - Identifies a surface by the level number (1-63) on which it was drawn.
Select Select All to select all the levels.
Color - Identifies a surface by the color number (0-255) at which it was drawn.
Select Select All to select all the colors.
Files - Displays a list of model files and folders. Select the model file for which to
create the material table (.mat) file.
Related Topics
• Assigning Material Properties: An Overview, page 287
• Create Materials Command (Tools Menu), page 486
• Create Materials from Color Table, page 290
• Edit Materials Command (Tools Menu), page 485
Note
• The Search Path dialog box appears while SmartPlant Review is
opening your design file for the first time if it cannot find, in the
Design File Search Path, the patterns or bump maps assigned to the
model.
Directory - Allows you to specify a folder containing the pattern or bump map file
that you are assigning to the current object.
Search Path - Displays the folders currently in the search path and allows you to add
and remove folders, and to re-order the list of folders.
Add - Adds the current folder to the bottom of the search path list of folders to use for
searching for pattern or bump map files.
Delete - Removes the selected folder from the search path list of folders to use for
searching for pattern or bump map files.
Move Up - Moves the selected folder up one level in the search path list of folders.
SmartPlant Review searches first for folders listed closer to the top. You can find
patterns and bump maps faster if you place the most likely locations higher in the
search list.
Move Down - Moves the selected folder down one level in the search path list of
folders. SmartPlant Review searches last for folders listed closer to the bottom. You
can find patterns and bump maps faster if you place the most likely locations higher
in the search list.
Related Topics
• Design File Search Path, page 41
• Open a Model File, page 43
• Opening a Model File: An Overview, page 36
SmartPlant Review uses a raytracing algorithm to build these images. Once the user
assigns materials to objects and places lights in the model, advanced rendering
techniques can transform the three dimensional model into photograph quality art.
The memory-efficient raytracer is multi-threaded to take advantage of all the
available processors on the user's computer, so even very large models can be
rendered quickly.
None - Specifies that you do not want any environment displays in the scene.
Background - Specifies that you want to display a background image in the Main
view. Like wallpaper on the Windows desktop, the background image is sized to the
view and always appears the same; regardless of what eye location or view angle that
you specify.
Environment box - Specifies that you want to surround the three dimensional model
space with several images. You can specify up to six different images, one for each
side of the environment box. The images are not sized to the screen. Instead, a
correct, infinite environment map is created before a shade or wireframe update. The
environment map is created dynamically during a raytrace. As with background
images, different sides of the box are visible with different view angles and eye
locations.
MicroStation - Specifies that any MicroStation® source lights (that are on) be
displayed in the rendered image. If this option is not selected, no MicroStation source
lights are used when rendering the image.
Shaded view - Specifies that you want to display point, distance, spot, and area lights
in the shaded view of the model, as well as the rendered image.
Image files - Lists all of the possible file types and their locations for the background
image and environment box.
Clear - Removes a file name and path from the Location list.
Modify - Displays the Modify Location dialog box, in which you can add or modify
an image file location.
Note
• To add or modify the location of an image file, you must click a row in
the Image files list box, and then click Modify.
Related Topics
• Photo-Realism Settings Command (View Menu), page 450
• Photo-Realism Settings Dialog Box, page 301
During the raytracing process, the software sends rays across the monitor like a
scanner.
There are two types of raytracing: forward and backward. SmartPlant review uses
backward raytracing. In backward raytracing, the software starts from the eye and
sends a ray that goes into the scene and looks for light. Forward raytracing looks for
light and then sends a ray back to the eye.
Notes
• During raytracing, 95% of the algorithm's time is spent looking in the
model to see whether the ray hit anything, and then attempting to
identify what it hit.
• Raytraced reflective surfaces are true reflections of the environment
and do not depend upon applied reflective textures.
• Although forward raytracing is far superior in quality, the performance
cost is extremely high.
Related Topics
• Photo-Realism Settings Command (View Menu), page 450
• Photo-Realism Settings Dialog Box, page 301
For example, if the model contains a large shiny surface that is close to the eye point,
such as a building with large surfaces of mirrored glass, you should set this option to
a low value to produce multiple reflective rays in the output image. However, if a
model contains a reflective object that is very far from the eye point, this option
should be set to a high value. This prevents the raytracer from computing reflection
rays that will have little influence on the overall quality of the image.
Tip
• Decreasing the number of reflection rays by setting the value closer to
1 can significantly increase performance.
Notes
• Because the effect of these settings is different for each model and
material in the model, you are encouraged to modify these settings and
re-run the raytracing command several times to get the effects that you
want.
• We recommend that you set this control to 0.6, which means only
objects greater than 60% reflective will not have additional reflection
rays spawned.
• In the Material Editor dialog box, the Reflectivity setting of the
object's material determines whether or not the object is reflective. If
the object is not reflective, additional rays are not fired.
• If the Reflectivity setting (found in the Material Editor dialog box)
for a texture is greater than or equal to 0.15 (15%), the texture will be
environment mapped in shaded OpenGL mode. Environment mapping
gives a curved or mirrored appearance to the texture.
• The Finish setting of the material (found in the Material Editor
dialog box) determines the smoothness of the object surface and
controls whether and by what amount the second ray is skewed.
Related Topics
• Photo-Realism Settings Dialog Box, page 301
• Raytrace Tab (Photo-Realism Settings Dialog Box), page 303
Important
• Color intensity decreases with each bounce.
Notes
• We recommend setting this control to 2 because, in most cases, only
two reflections are required to correctly determine the pixel color of a
reflective surface. Because most objects in nature aren't very
reflective, a high setting like 16 would be necessary only if you were
conducting a study in a house of mirrors.
• Because the effect of these settings is different for each model and
material in the model, you are encouraged to modify these settings and
re-run the raytracing command several times to get the effects that you
want.
• Reflective bounces are expensive in terms of performance.
Related Topics
• Photo-Realism Settings Dialog Box, page 301
• Raytrace Tab (Photo-Realism Settings Dialog Box), page 303
Transmittance Threshold Option (Raytrace Tab)
The Transmittance threshold from 0 to 1 option specifies a global stop threshold
that determines whether or not the raytracer should spawn additional rays off of
transparent surfaces in the model, such as glass.
For example, if the model contains many transparent surfaces that are close to the eye
point, such as a glass milk bottle factory, you should set this option to a low value in
order to produce multiple reflective rays in the output image. However, if the model
contains a transparent object that is very far from the eye point, you should set this
option to a high value to limit the number of reflection rays the raytracer computes.
Tip
• Decreasing the number of transmittance rays by setting the value
closer to 1 can significantly increase performance.
Notes
• Because the effect of these settings is different for each model and
material in the model, you are encouraged to modify these settings and
re-run the raytracing command several times to get the effects that you
want.
Important
• Color intensity decreases with each bounce.
Tip
• We recommend setting this control is 5. Although the raytracer
supports up to 16 transparent bounces for those models that contain
many transparent surfaces, such as a milk bottle factory, a single
object can only be hit with 5 transparent bounces.
Notes
• Because the effect of these settings is different for each model and
material in the model, you are encouraged to modify these settings and
re-run the raytracing command several times to get the effects that you
want.
• Transmittance bounces are expensive in terms of performance. This
safeguard prevents recursion overflow such as the inside of a
Christmas tree ornament or other perfectly, spherical, shiny transparent
objects.
Related Topics
• Photo-Realism Settings Dialog Box, page 301
• Raytrace Tab (Photo-Realism Settings Dialog Box), page 303
Gamma Option (Raytrace Tab)
The Gamma from 0 to 4 option specifies a value for correcting red, green, and blue
(RGB) values when the raytracing output goes to video frame buffers that do not have
gamma adjustments or to Intergraph RGB file formats. This value is applied to each
pixel as an RGB triplet prior to final output.
Important
• Only users who are using a hardware frame buffer should modify the
default value for this option.
• This option does not control image brightness when there are too few
or too many lights in the scene.
Tip
• We recommend setting for this control is 1, but only if gamma
correction is needed. Otherwise, the setting should be 0.
Note
• Because the effect of these settings is different for each model and
material in the model, you are encouraged to modify these settings and
re-run the raytracing command several times to get the effects that you
want.
Related Topics
• Photo-Realism Settings Command (View Menu), page 450
• Photo-Realism Settings Dialog Box, page 301
• Raytrace Tab (Photo-Realism Settings Dialog Box), page 303
Tips
• We recommend setting this control to 1.
• To simulate the ModelView settings of low and high anti-aliasing, use
3 rays for low and 9 rays for high.
Important
• Increasing this option slows the performance speed of the raytracer.
Use this option to reduce the jagged edges of surfaces that should appear smooth.
At a setting of 1, only a single ray is fired into each pixel, and that ray goes directly
into the center of the pixel. As a result, objects that are only partially displayed in the
pixel may be missed. The following illustration shows where all the rays are fired as
you increase the number of rays through anti-aliasing.
Tip
• Increasing anti-aliasing from 1 to 2 does not necessarily double
raytracing time. It depends on whether or not the second ray hits an
object and has to spawn additional rays.
Notes
• Because the effect of these settings is different for each model and
material in the model, you are encouraged to modify these settings and
re-run the raytracing command several times to get the effects that you
want.
• Although the raytracer supports an anti-alias setting of up to 13 rays
per pixel, additional rays are fired only if the primary ray determines
that potential additional intersections in the ray cone exist. This
method prevents unwanted and time-consuming rays against flat
surfaces
Related Topics
• Photo-Realism Settings Dialog Box, page 301
• Raytrace Tab (Photo-Realism Settings Dialog Box), page 303
• Using Photo-Realism Settings: An Overview, page 301
Generate Shadows Option (Raytrace Tab)
The Generate shadows option overrides all other lighting shadow options (global
and source) to generate raytraced images without shadows. With this setting you can
avoid manually turning off shadows for every individual light in the model. By
default, this option is selected.
Important
• When this option is disabled, no shadows are generated in the
raytraced image, even if all lights have shadows turned on.
Notes
• Because the effect of these settings is different for each model and
material in the model, you are encouraged to modify these settings and
re-run the raytracing command several times to get the effects that you
want.
Related Topics
• Photo-Realism Settings Dialog Box, page 301
• Raytrace Tab (Photo-Realism Settings Dialog Box), page 303
Note
• Raytracing the globe provides a better representation of materials,
especially materials with ambient properties.
Related Topics
• Photo-Realism Settings Dialog Box, page 301
• Raytrace Tab (Photo-Realism Settings Dialog Box), page 303
Background Option (Raytrace Tab)
The Neutral gray background option allows you to use a neutral gray background
instead of the pipes behind the preview globe on the Material Editor and other
material dialog boxes. This option shows the material color a little more clearly.
Related Topics
• Environment Tab (Photo-Realism Settings Dialog Box), page 302
• Photo-Realism Settings Dialog Box, page 301
• Using Photo-Realism Settings: An Overview, page 301
Advanced Tab (Photo-Realism Settings Dialog Box)
Provides options for improving system performance during raytracing operations.
Illumination threshold from 0 to 1 - Specifies the minimum threshold for firing rays
into dark areas. The default value is 0.11, which is almost black.
Spawned rays from 1 to 100 - Specifies the total number of rays the raytracer
spawns to calculate the illumination of a pixel. The default value is 8.
Important
• Higher values increase the amount of time necessary to raytrace the
image.
Everywhere - Specifies rays will extend throughout the entire model, not just within
the view. When this option is selected, all the lights, textures, and other information
in the model must be loaded into memory for the raytrace. For this reason, of the two
options available, this option causes the most performance degradation.
Only within the View Cone - Specifies that rays will only extend within the volume
of the view cone. However, all light sources, whether in the view or not, are
considered when rendering the view. Setting this option means that objects located
outside the view cone have no affect on rays generated in their direction. Objects
outside of the view cone will also not cast shadows into the view.
Use only a single processor for raytraces - Specifies that only one of multiple
available processors be used by the raytracer.
Important
• Select this option if you want to continue working in other programs
while the raytracer generates the image.
Notes
• As rays bounce around a scene, the contribution of light diminishes.
For areas that are below the value defined in the Illumination
threshold, the raytracer does not fire any rays.
Related Topics
• Photo-Realism Settings Command (View Menu), page 450
• Photo-Realism Settings Dialog Box, page 301
OpenGL Lighting
While not as accurate as the raytracer, OpenGL lights are well-suited for providing a
quick and approximate preview of what the lighting looks like in the raytracer. Of
note are the distinct differences in how each lights a drawing. OpenGL relies on a
geometric vertex-by-vertex basis, whereas the raytracer lights a drawing on a pixel-
by-pixel basis. Consequently, the resulting output of the two methods is not identical.
Usage of OpenGL lighting is controlled using the Activate source lights option on
the Photo-Realism Settings dialog box. OpenGL lights are used once the following
conditions have been met:
Notes
• There are limitations to using OpenGL lights, as illustrated in the
following diagrams. In each diagram, the circles represent spotlights.
The red circles are spotlights that are visible, and the black circles are
spotlights that are not visible.
• OpenGL lights a triangle only if light hits a vertex on that triangle -
any lighting shining in between vertices will not show up on a triangle.
• Although OpenGL does shine light through solid objects, unlike the
raytracer, it does not know when to stop.
The triangle on the left will light because the spotlight is shining on at least one
vertex. The triangle on the right will not light because the spotlight shines between
the vertices.
The rectangular plane (shape) is drawn as two large triangles. The spotlight circle
(shown in red) on the upper-left corner will be visible in the plane because it is
shining on a vertex. The spotlight circle (shown in black) in the middle of the plane
will not be visible because it does not hit a vertex.
Related Topics
• Attenuation Tab (New Point Light Dialog Box), page 327
• Environment Tab (Photo-Realism Settings Dialog Box), page 302
• Open Model from Command Line, page 41
• Reflective Threshold Option (Raytrace Tab), page 304
• Taking Snapshots: An Overview, page 219
• View Updates: Backing Store vs. Buffered Updates, page 59
• Ambient lighting
• Flashbulb lighting
• Solar lighting
• Fog
Related Topics
• Rendering Photo-Realistic Images: An Overview, page 301
Note
• To use this functionality, you must install the Photo-Realism module.
Activate - Allows you to use ambient lighting in the raytraced image. Ambient light
affects only those objects that have a value for material ambient reflectivity. Objects
that have no ambient reflectivity will not reflect light and could appear black if no
additional lights are defined in the scene. Because ambient light is not cumulative,
objects in front of a mirror are not brighter than the mirror itself.
Color - Controls the color of the ambient light. A recommended setting for this
control is white (RGB 255, 255, 255).
Edit - Displays the Color dialog box, allowing you to choose an alternative color for
the ambient light.
Related Topics
• Controlling Global Lighting: An Overview, page 313
• Global Lighting Dialog Box, page 313
• Global Lighting Settings Command (View Menu), page 450
Flashbulb Tab (Global Lighting Dialog Box)
Provides options for controlling the light from a camera flashbulb. This type of
lighting is particularly useful for people who want to create "pretty pictures" but do
not know how to set the lights properly in their models. A warning appears in the
Text window if no lights have been defined in the current scene, and to prevent an un-
viewable render, a default flashbulb light is used automatically.
Activate - Allows you to use flashbulb lighting in the raytraced image. Flashbulb
lighting does not generate shadows because the flashbulb location is the same as the
eye point. As a result, flash lighting is also useful during material setup to determine
the overall color balance of the image. Flashbulb lighting acts as a point light at the
camera lens. As with point lights, there is light falloff from the camera, which is
controlled by Intensity.
Color - Controls the color of the flashbulb light. We recommend setting this option to
white (RGB 255, 255, 255).
Edit - Displays the Color dialog box, allowing you to choose an alternative color for
the flashbulb light.
Notes
• Flashbulb lighting should be used rather than ambient lighting when
no lights are present in the model because flashbulb lighting is not
affected by material ambient reflectivity.
Related Topics
• Controlling Global Lighting: An Overview, page 313
• Global Lighting Dialog Box, page 313
• Global Lighting Settings Command (View Menu), page 450
Solar Tab (Global Lighting Dialog Box)
Provides options for controlling the light from the sun.
Color - Displays the current color of the solar light. We recommend setting this
control to white (RGB 255, 255, 255).
Edit - Displays the Color dialog box, allowing you to choose an alternative color for
the solar light.
Cast shadows - Allows you to generate shadows from the solar light.
Latitude - Specifies the North/South position of the model's location in degrees. This
position includes both a numerical value and a qualifier, either North or South. You
can type values in these fields or use the Zone, Map, or Cities buttons to pick the
model's latitude.
Longitude - Specifies the East/West position of the model's location in degrees. This
position includes both a numerical value and a qualifier, either East or West. You can
type values in these fields or use the Zone, Map, or Cities buttons to pick the model's
longitude.
GMT offset - Specifies the difference between Greenwich Mean Time (GMT) and
the time at the model's location. You can type in a value or use the Zone or Cities
buttons to pick the correct offset.
Zone - Displays the Time Zones dialog box, which allows you to choose the GMT
offset by picking a zone's region or description from a list. By default, the first
instance of the current zone is selected.
Map - Displays the World Map dialog box, from which you can choose the latitude,
longitude by picking a location from a world map.
Cities - Displays the Cities dialog box, from which you can choose the latitude,
longitude, and GMT offset by picking a city name from a list. The nearest city to the
current latitude and longitude, based on a rough distance estimate, is selected by
default.
Date - Specifies the date for calculating how the sun should appear in the model. The
default date is your computer's time when you first created the project database, for
example, the date when you first opened the project in SmartPlant Review. You can
change this date by clicking the down arrow and picking a new date from the
calendar.
Time - Specifies the time of day for calculating how the sun should appear in the
model. The default time is your computer's time when you first created the project.
For example, when you first opened the project in SmartPlant Review. You can
modify this time by clicking the up and down arrows.
Daylight savings - Specifies whether or not the specified time is daylight savings
time.
Use vector - Allows you to lock the sun's position to a specific vector, rather than
calculate the vector from the latitude and longitude values. When this box is checked,
the options under location are not available. When this box is not checked, the values
in the longitude and latitude boxes feed the X, Y, and Z coordinates and angles on the
Solar Vector dialog box. However, changes made to these coordinates on the Solar
Vector dialog box are not reflected in updates to the Latitude and Longitude fields.
Vector - Displays the Solar Vector dialog box, which allows you to lock the sun to a
certain vector. This option effectively mimics the IGDS/MicroStation default
sunlight.
Related Topics
• Controlling Global Lighting: An Overview, page 313
• Global Lighting Dialog Box, page 313
• Global Lighting Settings Command (View Menu), page 450
Select time zone - Allows you to set the GMT offset by selecting a zone's region or
description from a list. By default, the first instance of the current zone is selected.
You can sort the Select time zone list by clicking any of the columns in the grid. By
default the list is sorted alphabetically by Description. When you click OK, the
GMT offset field on the Solar tab displays the appropriate value for the selected time
zone.
Related Topics
• Controlling Global Lighting: An Overview, page 313
• Global Lighting Dialog Box, page 313
• Global Lighting Settings Command (View Menu), page 450
• Solar Tab (Global Lighting Dialog Box), page 314
A ToolTip displays the latitude and longitude as the bull's eye indicator is dragged
across the map. When the bull's eye is released, the latitude and longitude fields
automatically update with that location's corresponding north/south and east/west
position (in degrees).
Latitude - Specifies the North/South position of the model's location in degrees. This
position includes both a numerical value and a qualifier, either North or South. You
can type values in these fields or use the bull's eye indicator on the map to specify the
latitude. The current latitude and longitude are displayed in a ToolTip when the bull's
eye indicator is dragged to a new location. Releasing the bull's eye indicator at that
position will populate the Latitude and Longitude fields.
Longitude - Specifies the East/West position of the model's location in degrees. This
position includes both a numerical value and a qualifier, either East or West. You can
type values in these fields or use the bull's eye indicator on the map to specify the
longitude. The current latitude and longitude are displayed in a ToolTip when the
bull's eye indicator is dragged to a new location. Releasing the bull's eye indicator at
that position will populate the Latitude and Longitude fields.
GMT offset - Specifies the difference between Greenwich Mean Time (GMT) and
the time at the model's location. You can type in a value or use the Zone or Cities
buttons on the Solar tab to pick the correct offset.
City - Displays the name of the city selected in the Cities dialog box or with the bull's
eye indicator. If the bull's eye indicator passes over a city listed in the Cities dialog
box, then the city name displays in the ToolTip beside the latitude and longitude
coordinates. Releasing the bull's eye indicator at that position will populate the city
field in addition to the Latitude and Longitude fields on the World Map dialog box.
Notes
• The OK button on this dialog box populates the Latitude, Longitude,
and GMT offset fields on the Solar tab with the values from their
respective fields on the dialog box.
Related Topics
• Controlling Global Lighting: An Overview, page 313
• Global Lighting Dialog Box, page 313
• Global Lighting Settings Command (View Menu), page 450
• Solar Tab (Global Lighting Dialog Box), page 314
Select city - Allows you to select a city from the list to set the latitude, longitude, and
GMT offset for the solar lighting. By default, the list is sorted alphabetically by city
name. However, you can sort this list by clicking any of the columns in the grid.
Note
• By default, the nearest city to the current latitude and longitude (based
on a rough distance estimate) is selected.
The OK button on this dialog box populates the Latitude, Longitude, and
GMT offset fields on the Solar tab with the appropriate values for the
selected location on the map.
Related Topics
• Controlling Global Lighting: An Overview, page 313
• Global Lighting Dialog Box, page 313
• Global Lighting Settings Command (View Menu), page 450
• Solar Tab (Global Lighting Dialog Box), page 314
Azimuth from 0 to 360 - Controls the bearing of the solar light in degrees ranging
from 0 to 360, 0 degrees being North. Clicking OK sets the sun to the specified
vector but does not populate the Latitude, Longitude, and GMT offset fields on the
Solar tab with the values for the selected vector and angle.
Altitude from -90 to 90 - Controls the angle of the sun above (positive values) and
below (negative values) the horizon in degrees ranging from -90 to 90. Clicking OK
sets the sun to the specified vector but does not populate the Latitude, Longitude,
and GMT offset fields on the Solar tab with the values for the selected vector and
angle.
Notes
• The solar directional vector defines the exact direction of the solar
lighting.
• When the X, Y, Z coordinates are adjusted, the Azimuth and Altitude
angles are updated to reflect the current values.
• When the Azimuth and Altitude angles are adjusted, the X, Y, and Z
coordinates are updated to reflect the current values.
• When the Use Vector option is not selected, the values in the
longitude and latitude boxes feed the X, Y, and Z coordinates and
angles on the Solar Vector dialog box. However, changes made to
these coordinates on the Solar Vector dialog box are not reflected in
updates to the Latitude and Longitude fields.
Related Topics
• Controlling Global Lighting: An Overview, page 313
• Global Lighting Dialog Box, page 313
• Global Lighting Settings Command (View Menu), page 450
• Solar Tab (Global Lighting Dialog Box), page 314
Edit - Displays the Color dialog box, allowing you to choose an alternative fog color.
Related Topics
• Controlling Global Lighting: An Overview, page 313
• Global Lighting Dialog Box, page 313
• Global Lighting Settings Command (View Menu), page 450
Note
• You cannot change the type of light after placement. To change a spot
light to a point light, for example, you must delete the spot light and
then place a new point light.
Related Topics
• Define a Raytrace Range, page 332
• Delete Source Light, page 322
• Edit a Source Light, page 321
• Place a Source Light, page 320
• Raytrace a View, page 331
Notes
• In Steps 1 and 3, XX refers to the type of light that you want to place -
Point, Distant, or Spot.
• To see the effect of the new light, click View > Photo-Realism >
Raytrace Range and identify a small range around the light.
• The glyph color of a source light matches the color of the light being
cast (as specified on the Effects tab).
• You also can select Delete Light from the Photo-Realism toolbar.
• Source lights are listed in the order that they were placed.
• Lights placed in the file by MicroStation cannot be deleted.
• Clicking Yes in the confirmation box permanently removes the light
from the project database.
Related Topics
• Edit a Source Light, page 321
• Place a Source Light, page 320
Lighten Shadows
1. Click View > Photo-Realism > Edit Source Light.
2. Select the light that you want to edit.
3. Click the Effects tab on the Edit XX Light dialog box.
4. Click the Edit button and change the color to be a lower percentage of its
maximum value.
Tip
• For example, instead of pure white (RGB=255, 255, 255), use a 25%
white (RGB=64, 64, 64)
5. Ensure the Cast shadows option is selected.
6. Place a source light of the same type as the one edited in the exact same location
with the exact same interest point.
7. On the Effects tab, edit the color of the second light to make up the difference in
the percentage of the maximum light when combined with the first light.
Tip
• For the previous example, you would use a 75% white (RGB=128,
128, 128).
8. Disable the Cast shadows option.
Notes
• In Step 3, XX refers to the type of light that you selected in Step 2 -
Point, Distant, or Spot.
• When you raytrace, the results appear to be the same as if you used a
single pure white light. However, the shadows are the same percentage
lighter as the second light's contribution.
• Following this procedure can help you simulate some of the effects of
atmospheric scattering observed in the real world without the cost of
extra computational time during the raytrace.
Related Topics
• Edit a Source Light, page 321
• Effects Tab (New Point Light Dialog Box), page 326
Note
• You cannot change the type of light after placement. To change a point
light to a spot light, for example, you must delete the point light, and
then place a new spot light.
Light name - Specify the light name. By default, this string is "New Light" with
numerical increments. Light names do not have to be unique. However, unique names
allow you to identify lights more easily. The light name is limited to 32 characters for
.vue support
Important
• MicroStation lights cannot be named.
Type - Displays the type of light, such as Spot, Point, or Distance. This box is not
editable.
Level index - Assigns the selected light to a specific Level (1-63). This allows you
more flexibility in using existing level, material assignments, and display set
functionality in combination with source lights.
Color index - Assigns a specific color level (0-250) to the selected light. This allows
you more flexibility in using existing level, material assignments, and display set
functionality in combination with source lights.
File - Displays the name of the master file to which the SmartPlant Review source
lights are associated.
Size in MU:SU:PU: - Provides a place for you to type the size of the light geometry.
Show - Specifies whether or not the light geometry should display in each view of the
model. By default, this option is selected.
Important
• The display set containing the specified light must be active;
otherwise, the light geometry will not display.
Shade - Specifies whether or not the light geometry should appear in shaded or
wireframe mode in the model.
Show in Main view only - Works in tandem with the Show option to restrict the
display of the light to the Main view only.
Related Topics
• New Source Light Dialog Box, page 323
Position Tab (New Point Light Dialog Box)
Provides options for you to key in precise positions for the light. By default, the fields
on this tab are populated with coordinates that the user selected during light
placement.
Location in MU:SU:PU
North - Specifies the north coordinate of the new light.
Pick Point - Allows selection of the North/East/Elevation point (using either standard
three dimensional placement or a data point in any graphic view) from within the
model.
Interest in MU:SU:PU
Absolute - Switches the interest coordinate fields to accept the absolute directional
values for the new light. This option allows you to define the direction of the light by
specifying distances from the origin of the model.
Delta value - Switches the interest coordinate fields to accept delta offset values for
the light direction. This option allows you to define the direction of the light by
specifying distances from the location of the light.
Delta direction - Switches the interest coordinate fields to accept delta directional
offset values for the light. Selecting this option changes the offset fields to Distance,
Bearing Angle, and Elevation Angle. This option allows you to define the direction
of the light by specifying a distance and two angles from the location of the light.
North - Specifies the absolute or delta value for the north coordinate of the direction
of the new light.
East - Specifies the absolute or delta value for the east coordinate of the direction of
the new light.
Elevation - Specifies the absolute or delta value for the elevation coordinate of the
direction of the new light.
Distance - Specifies the delta direction distance for the direction of the new light.
Bearing Angle - Specifies the delta direction bearing angle for the direction of the
new light.
Elevation Angle - Specifies the delta direction elevation angle for the direction of the
new light.
Pick Point - Allows you to select the interest point (using either standard three
dimensional placement or a data point in any view) from within the model.
Important
• In source lighting, interest is the second point in a two-point placement
that determines where the light is cast and/or its falloff rate. For distant
and spot lights, the interest point represents a point on a line from the
light location in the direction that the light is cast. For point and spot
lights, the interest point is also the falloff point (where the attenuated
intensity of the light is one-half of its original intensity).
Notes
• When placing point fall-off using a data point, the mouse move
provides only two coordinates. The missing coordinate for the view
selected is defaulted to the center point of the Main view.
• Points picked in the model are used by the software to get the vector;
the points themselves are not stored.
Related Topics
• New Source Light Dialog Box, page 323
Activate - Specifies whether or not the light should be used for illumination. This
option is checked by default whenever a light is placed.
Affect ambient only - Specifies that the light should only affect objects with
materials that have ambient light properties.
Tip
• If this option is turned off, the light affects all objects equally.
• Ambient light is used to model the normal light scatter that is not
solved by the raytracer. Only radiosity solves for ambient contribution
in the scene.
Cast shadows - Specifies whether or not the light should cast shadows. This option
is selected by default.
Tip
• When lighting a scene with a single light that casts shadows, the
shadows will be dark. With SmartPlant Review, you can lighten
shadows without adding unwanted amounts of light to the scene.
Edit - Displays the Color dialog box from which you can alter the color of the new
light.
Intensity from 0 to 1 - Specifies the intensity of the light. We recommend setting this
option to 1.
Important
• The following cone angle options are only available for spot lights.
These options are disabled for point and distant lights.
Inner (must be less than outer) - Specifies the degrees of the inner angle (hot spot)
of the spot cone, ranging from 0 to 180. Refer to the following illustration.
Outer (must be greater than inner) - Specifies the degrees of the outer angle of the
spot cone, ranging from 0 to 180. Refer to the following illustration.
Notes
• The Activate option can be used in display set animation to simulate
effects such as twinkling of stars. However, to display an actual light
in a scene, you must model the light as geometry and then add lights in
the same location to simulate the effect of light.
• The Affect ambient only option is useful to simulate "scatter", such as
under a desk or in dark closet. Ambient light is used to model the
normal light scatter that is not solved by the raytracer. Only radiosity
solves for ambient contribution to the scene.
• There is one level of attenuation for light in the inner cone, and a
different attenuation for light in the outer cone angle.
Related Topics
• New Source Light Dialog Box, page 323
Attenuation Tab (New Point Light Dialog Box)
Provides options for defining various attenuation settings for the light.
Important
• For distance lights, this tab is not visible.
• For MicroStation lights, this tab is disabled, and the MicroStation
option is selected if the light is attenuated.
None - Specifies that there is no reduction of the intensity of the light based on the
distance from the source of the light. This option selected by default.
MicroStation - Specifies that the light attenuation effects be styled after those found
in MicroStation. This option is the default and read-only for MicroStation lights that
are attenuated. If the MicroStation light is not attenuated, the None option is selected.
Fast - Specifies that the light attenuation effects be styled after ModelView's fast
attenuation. When this option is selected, the light becomes dimmer more quickly.
Slow - Specifies that the light attenuation effects be styled after ModelView's slow
attenuation. When this option is selected, the light becomes dimmer more slowly.
Custom - Specifies an exact attenuation effect based on the three constants in the
following fall-off (F) equation: F = 1.0 / (c1 + (c2*distance-to-light) + (c3*distance-
to-light-squared).
Constant component from 0 to 10 - Allows you to specify a value for the constant
attenuation component. The default value is 1.0
Linear component from 0 to 1 - Allows you to specify a value for the linear
attenuation component. The default value is 1.0.
Quadratic component from 0 to 1 - Allows you to specify a value for the quadratic
attenuation component. The default is value is 1.0
Notes
• Attenuation simulates the fall off of light from a positional light
source. Constant fall off is the slowest and quadratic fall of is the
fastest with linear in between constant and quadratic.
• OpenGL attenuates positional lights (points and spots) by an
attenuation factor composed of the constants listed previously using
the following equation: Attenuation factor = 1 / (C+L*d+Q*d*d)
• Ambient, diffuse, and specular are all attenuated; global ambient and
emission are not attenuated.
• For MicroStation lights, this tab is disabled, and the MicroStation
option is selected if the light is attenuated.
• When the Custom option is selected, the light can be specified to
exact catalog standards. For example, this option would be used to
specify a GE 30 watt frosted bulb.
• Using non-default attenuation does require extra calculations and may
slow performance.
Related Topics
• New Source Light Dialog Box, page 323
• Place a Source Light, page 320
Match - Displays the Match Items dialog box to allow you to select lights matching
the given pattern or selected object.
Lights - Displays all the lights currently in the model using the format (State, Type,
Usage). If you select more than one light, the dialog box cycles through each light
individually until all the specified lights have been edited.
• Light State - If the source light is used by the raytracer, the light state
is On. Otherwise, it is Off.
Note
• For a light to be used by the raytracer, the following conditions
must be met. If no light meets all of the conditions, SmartPlant
Review will display a message in the Text view stating that a
flashbulb will be used to illuminate the scene.
1. The source light is activated within its own individual settings.
2. The source light is on a visible level.
3. The source light is in a visible display set or if Ungrouped
Elements is visible.
4. If the source light is a MicroStation light, the Photo-Realism
setting to activate all MicroStation lights must be On.
• Light Type - If the source light is a MicroStation type light, it will
display as such; otherwise, the light type displays as Editable.
Note
• To use this functionality, you must install the Photo-Realism module.
Lights - Displays all the lights currently in the model.
Related Topics
• Delete Source Light Command (View Menu), page 453
• Delete Source Light, page 322
Raytracing: An Overview
SmartPlant Review's raytracer process produces quality images that include true light
reflection, transparency, refraction, and shadowing. These images enable you to see
the true characteristics of the materials that you selected for your model by accurately
mimicking the way actual light reflects off your model surfaces.
The Raytrace process allows you to set the anti-alias level, to select a specific region
of the view to be processed, to scale the final image size, and set up batch raytrace
processes.
Related Topics
• Define a Raytrace Range, page 332
• Raytrace a View, page 331
Raytrace a View
1. Use SmartPlant Review commands to define the scene in the Main view.
2. Click View > Photo-Realism > Raytrace.
The rendered image appears in the Main view.
Important
• The SmartPlant Review application window automatically becomes
the topmost window on your screen once the raytrace is complete. This
allows you to work on other applications while raytracing.
Tip
• To stop a raytrace, press Esc.
Notes
Related Topics
• Photo-Realism Settings Dialog Box, page 301
Dynamic collision is performed when you define an object or group of objects to set
in motion through the plant. Dynamic collision detection is useful when moving
equipment such as a construction crane through a plant to find a safe pathway for the
move.
SmartPlant Review needs approximately 40MB of free space on the hard drive where
your TMP folder is located to run collision detection.
Important
• To use the collision detection functionality, you must install the
Construction module.
Collision detection provides the following capabilities:
Log File - A record of each collision run is always stored in the database. A log file
contains a collision ID number, data type of colliding elements, type of collision with
file location of colliding elements, and coordinates of the collision. Optionally, each
record stored in the project database can be written to a text file.
Retain or Eliminate Colliding Movements - You can move through the model
freely using display set motion while automatically generating collision reports for
later review.
Review Collision Data - Collisions are reviewed in sequential order, as they are
stored in the database. A snapshot option is available to save an image file of
colliding objects while the colliding objects are highlighted. A save option is
available to save a text file of the collision data on the collision report. You can zoom
to individual collisions or display all collisions in the current Main view.
Note
• Due to the type of coordinate system used in SAT and AutoCAD files,
the zoom to collision feature may not work well on some files. In
these cases, adjust the view to get the area of interest and use the
Display All command on the Report Collision Detection Results
dialog box to view the collisions.
with the SmartPlant Review 5.0 object numbers. Collision reports may be in a
different order than found in earlier versions. The same collisions will be present;
however the object numbers and the order of the collisions reported will be different.
For cells and solids, a component number is now listed in the collision report. The
component number identifies the element within the cell or solid.
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
The Collision Detection command supports two modes of collision detection: static
and dynamic. Static collision detection is performed by comparing each object in a
specified model range to all other objects in the specified range to determine if a
touch or overlap condition occurs. Static collision detection could help find problems
such as pipes that are too close together or intersecting.
Dynamic collision is performed when you define an object or group of objects to set
in motion through the plant. Dynamic collision detection is useful when moving
equipment such as a construction crane through a plant to find a safe pathway for the
move.
SmartPlant Review needs approximately 40MB of free space on the hard drive where
your TMP folder is located to run collision detection.
Important
• All tab settings must be assigned for each individual collision set. For
example, the default color assigned to an existing collision set will not
automatically be applied when creating a new collision set. The
default tab settings are applied only to the collision set in which they
are created.
• To use the collision detection functionality, you must install the
Construction module.
After you select a name, you can choose whether you want collision detection to
return all types of collisions, or only certain types of collisions. For example, if you
select the Between component elements filter, the collision detection process looks
for collisions between elements that are part of a larger component.
Important
• All tab settings in an existing collision set are unique to that particular
collision set. Therefore, when creating a new collision set, you must
assign settings for the new set.
• To use this functionality, you must install the Construction module.
Collision set name - Allows you to select or type the name of a collision set. You
must specify a name before you can define additional collision detection properties.
Single tick marks ( ' ) are not allowed in the name. Click Apply after you type in the
name.
Note
• SmartPlant Review remembers the last collision set that you selected
during the current SmartPlant Review session. You must select a
collision set name the first time that you display this dialog box during
each session.
Delete - Removes the selected collision set from memory and the database.
Selected types - Enables you to choose certain filters for the collision detection
process. If you select Selected types, you must select one or more of the following
types of collisions.
Contains another - Allows you to search for collisions with closed graphic elements
that contain other graphic elements.
Embedded within - Allows you to search for collisions with graphic elements that
are contained within other closed graphic elements.
Hidden elements
Use - Honors hidden levels and display sets that you have turned off during collision
detection
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
Selection Tab (Collision Detection Dialog Box)
Allows you to select one or more elements to move through a volume during the
collision detection process. Or, you can specify that the collision detection take place
in a stationary, or static, manner.
This tab also allows you to define the volume within which collision detection occurs.
You can select the entire model or define a smaller volume.
Important
• All tab settings in an existing collision set are unique to that particular
collision set. Therefore, when creating a new collision set, you must
assign settings for the new set.
• To use this functionality, you must install the Construction module.
Collision set name - Displays the current collision set name. You can create a new
collision set on the Type Filter tab.
Single graphic element - Indicates that you want to select a single graphic element as
the member of a collision set.
Display sets - Allows you to select a display set as the type of object to move for
collision detection.
Select - Allows you to further define which elements are members of a collision set.
You can select either a single graphic element or a display set, depending on the
collision set type that you selected.
Entire model - Indicates that the selected range for collision detection is the entire
model range cube.
Range cube - Allows you to specify the range cube unit values for collision
detection.
East - Defines the x-axis coordinates. Units are MU:SU:PU (Master Units:Sub
Units:Positional Units).
Elevation - Defines the z-axis coordinates. Units are MU:SU:PU (Master Units:Sub
Units:Positional Units).
East - States the maximum range for the east (x-axis) in MU:SU:PU (Master
Units:Sub Units:Positional Units) units.
Elevation - States the maximum range for elevation (z-axis) in MU:SU:PU (Master
Units:Sub Units:Positional Units) units.
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
Geometry Filter Tab (Collision Detection Dialog Box)
Allows you to select geometry filters for the collision detection process. You can
select all types of filters, or you can select certain types of filters based on different
geometrical definitions.
Important
• All tab settings in an existing collision set are unique to that particular
collision set. Therefore, when creating a new collision set, you must
assign settings for the new set.
• To use this functionality, you must install the Construction module.
Collision set name - Displays the current collision set name. You can create a new
collision set on the Type Filter tab.
Selected types - Includes the selected geometry filters in collision detection. You
must select at least one geometry filter if you check the Selected types option.
Projected Line Strings - Filters in projected line strings during collision detection.
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
Important
• All tab settings in an existing collision set are unique to that particular
collision set. Therefore, when creating a new collision set, you must
assign settings for the new set.
• To use this functionality, you must install the Construction module.
Collision set name - Displays the current collision set name. You can create a new
collision set on the Type Filter tab.
Default - Specifies a default color for all collision types. This default color is used for
any collision type that does not have one of the override colors selected below.
Contains another - Specifies a color for collisions with elements that are contained
within other elements.
Embedded within - Specifies a color for collisions with elements that are embedded
within other elements.
Between component elements - Specifies a color for graphic elements with the same
DMRS linkage, or label key. Elements with the same DMRS linkage are all part of a
larger component.
Edit - Displays the Colors dialog box, which allows you to choose a different color
for each Collision color type.
Related Topics
• Collision Detection Dialog Box, page 335
Sound Tab (Collision Detection Dialog Box)
Allows you to specify sounds that play as collisions occur. You can select one or
more types of collisions to match with sounds.
Important
• All tab settings in an existing collision set are unique to that particular
collision set. Therefore, when creating a new collision set, you must
assign settings for the new set.
• To use this functionality, you must install the Construction module.
Collision set name - Displays the current collision set name. You can create a new
collision set on the Type Filter tab.
Default - Assigns a default sound to all collision types. The default sound is used for
any collision type that does not have one of the override sounds selected below.
Contains another - Assigns a sound to collisions with elements that contain other
elements.
Browse - Allows you to locate a specific .wav file for each collision type.
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
Run Tab (Collision Detection Dialog Box)
Allows you to set the delta at which the collision detection process runs for a single
step collision. You enter north, east, or elevation deltas in MU:SU:PU, and then you
can begin a single step collision detection run. While the collision detection runs, the
Collision Detection dialog box hides from view and the status bar updates
periodically to show the number of collisions and objects compared. Sounds play or
colors appear if they are defined for the collision set.
After you run at least one collision detection session, you can generate a report. Each
collision detection run is known as a frame. You can select a frame and zoom to
individual collisions in that frame, or you can display all collisions at one time. You
also can change the viewing angle of the display, take a snapshot of collisions, and
save a copy of the collision report as a text file.
Important
• All tab settings in an existing collision set are unique to that particular
collision set. Therefore, when creating a new collision set, you must
assign settings for the new set.
• To use this functionality, you must install the Construction module.
Collision set name - Displays the current collision set name. You can create a new
collision set on the Type Filter tab.
North - Indicates a single step delta movement during collision detection in the north
(y-axis) direction.
East - Indicates a single step delta movement during collision detection in the east (x-
axis) direction.
Elevation - Indicates a single step delta movement during collision detection in the
elevation (z-axis) direction.
Use collision limit - Halts the collision detection run after the specified number of
collisions in the Collision limit box on the Run tab have occurred.
Collision limit - Halts the collision detection after the specified number of collisions
occurs.
Single Step - Starts the collision detection process for single step, display sets, or
static collisions.
Report - Displays the collision detection results in the Report Collision Detection
Results dialog box.
Notes
• Single step move delta in MU:SU:PU allows you to enter delta
values for the North, East, or Elevation directions in which you want
to move the object. Single step allows you to temporarily move an
object one step. This movement should not be confused with moving a
display set. Single step move allows you to temporarily move an
object a certain amount to determine if it collides with anything. You
can then adjust the move delta values to move the object a different
amount and try it again. To move multiple times, you can make a
display set out of the element and use the Move Display Set
command.
• Due to the type of coordinate system used in SAT and AutoCAD files,
the zoom to collision feature may not work well on some files. In
these cases, adjust the view to get the area of interest and use the
• To assign a color to all collisions that are made up of elements with the
same DMRS linkage, click Between component elements.
Notes
• You can click Edit for each selected option to choose a different color.
• If you assign a color to Default and a color to Intersecting, the
Intersecting color takes precedence and displays for intersecting
collisions.
• All tab settings in an existing collision set are unique to that particular
collision set. Therefore, when creating a new collision set, you must
assign settings for the new set.
• To save your settings at any time, click Apply.
Related Topics
• Run Collision Detection, page 347
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
Tip
• If the sound does not seem to be working, check the following items:
- Make sure the file is present on the system in an appropriate folder.
- Adjust the speaker volume.
- If there is still no sound, make sure the audio drivers are installed on the
computer.
Notes
• If you assign a sound to Default and a sound to Intersecting, the
Intersecting sound takes precedence and plays for intersecting
collisions.
• Click Apply at any time to save your settings.
• During a collision detection run, the software searches for sound files
in the following standard locations: the current folder, the Windows
folder, the Windows system folder, folders listed in the PATH
environment variable, and the list of folders mapped in a network.
• All tab settings in an existing collision set are unique to that particular
collision set. Therefore, when creating a new collision set, you must
assign settings for the new set.
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
Important
• To use this functionality, you must install the Construction module.
Collision set name - Allows you to select a collision set name. Collisions for the
selected collision set display in the list view.
Frame number - Allows you to select a specific frame in the collision set to view.
Collision results output - Displays information about the collisions, such as type,
objects, and range points. To zoom in on a collision, click the list view, and then click
a collision number in the left column.
Tip
• You also can use the arrow keys to move through and view the
collisions in the List view.
Note
• Due to the type of coordinate system used in SAT and AutoCAD files,
the zoom to collision feature may not work well on some files. In
these cases, adjust the view to get the area of interest and use the
Display All command on the Report Collision Detection Results
dialog box to view the collisions.
Save - Allows you to save the collision detection results to a text file.
Display All - Allows you to display all of the collision detection results for the
current collision set and frame number. If the collisions are not clearly visible, try
adjusting the view cone to get a better viewing angle.
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
• A new frame number will not be added to the collision report data
when collisions do not occur during a collision detection run.
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
You can change the options for the conference by clicking Tools > Collaboration >
Edit. The Collaboration Settings dialog box allows you to update details for the data
sets and participants in the collaboration.
You can identify the data set that is currently open in the Data set name box. The
Conference members list box displays the current participants in a tree format.
NetMeeting supplies the name of the conference member, based on the NetMeeting
profile of the user.
The Driver options box allows you to establish settings for the driver of the
conference. Because memory and performance limitations of some operating systems
may cause difficulties for high speed collaboration sessions, you should assign the
Driver to the slowest computer. You also can have the driver work offline while
positioning the view for the passenger computers. This will reduce the number of
updates that are sent to passengers during a short time interval. Slowing the speed of
animation replay and motion updates may also improve operating system
performance during a collaboration session.
After you confirm the options on the Collaboration Settings dialog box, you can
start the conference by clicking Tools > Collaboration > Run.
Tips
• The collaboration driver is the person currently in command of the
collaboration conference. A collaboration passenger is the person that
is watching the session. A session can have only one driver at a time.
Multiple passengers can participate in the session, and any one
passenger can change to driver.
• During a collaboration, online mode occurs when the driver is
transmitting commands to passengers. Offline mode occurs when the
driver is not transmitting. The driver can use offline mode to configure
the computer and temporarily pause the session. A passenger always
works online.
• Only the driver, working online, should make changes which impact
the project database such as adding or deleting measurements or tags
and adding display sets.
Collaboration sessions may run on the same shared copy of the project
database or on multiple copies of the project database. One problem
encountered in a collaboration session occurs when collaboration users
have multiple databases that get out of synchronization on measurement,
tags or display sets. This problem can occur when users make offline
changes to add measurement, tags and display sets or delete measurements
and tags. Only changes made by a driver working online will be broadcast
to keep all active users synchronized.
Passengers receive information but do not send database changes to other
users. Drivers working off line do not do not send database changes to
other users. As SmartPlant Review adds a new record to the database, the
internal table indices are updated for the new record. For example, if
passenger A adds tag 5, that tag will not be transmitted to the other users.
If the driver then adds tag 5, passenger A's database will not accept the
change because their database already has a tag 5. In this situation, the
driver's tag 5 will not appear on passenger A's display or in passenger A's
database.
If running on the same shared copy of the project database, it is
recommended that the same rule for changes be followed. When sharing a
common database, it is possible for an individual user to start the Refresh
Data command to update their local computer. However, depending on
the contents of the database, the Refresh Data command can take some
time to execute.
When you click Send Driver's State, the views transmit from the driver computer to
all passenger computers. This action is useful when you change drivers or a new
participant joins the conference.
When you click Work Offline, transmission stops from the driver. When you click
Track Mouse Cursor, the software synchronizes the cursor track of each computer.
All participants can see the same cursor as it moves over the view and during a zoom.
Related Topics
• Establish a Collaboration Session, page 357
• Passenger Settings, page 355
• Rejoin a Collaboration Session, page 358
• Using NetMeeting with SmartPlant Review, page 354
Passenger Settings
During a collaboration conference, the collaboration driver is the person currently in
command of the controlling computer. A collaboration passenger is the person
watching the session.
The passenger can view several different activities originating at the driver computer,
including:
Related Topics
• Collaborating with Others: An Overview, page 352
• Establish a Collaboration Session, page 357
• Rejoin a Collaboration Session, page 358
• Using NetMeeting with SmartPlant Review, page 354
Send Driver's State - Transmits the views from the driver computer to all passenger
computers. This action is useful when you change drivers or when a new participant
joins the conference.
Work Offline - Stops transmission from the driver computer. This action is useful
when you need to perform set-up prior to a collaboration session.
Track Mouse Cursor - Synchronizes the cursor track on each computer in the
conference. All participants can see the same cursor as it moves over the view and
during a zoom.
Drive - Allows you to become the driver in the collaboration session. Any passenger
can become a driver at any time.
Important
• Each computer that participates in collaboration networking requires
installation of Microsoft NetMeeting 3.01 and SmartPlant Review.
• Performance depends on each computer, not on the network. To avoid
difficulties with memory and performance limitations of the individual
operating systems, assign the Driver to the slowest computer.
• Have the driver work off-line while positioning the view for the
passenger computers. This will reduce the number of updates sent to
passengers during a short time interval.
• To reduce the burden on slower passenger computers, slow the speed
of animation replay and motion updates.
• You must install the Collaboration module before you can use this
functionality.
Related Topics
• Collaborating with Others: An Overview, page 352
• Establish a Collaboration Session, page 357
• Passenger Settings, page 355
• Rejoin a Collaboration Session, page 358
• Using NetMeeting with SmartPlant Review, page 354
Important
• Each computer that participates in collaboration networking requires
installation of Microsoft NetMeeting 3.01 and SmartPlant Review.
• To change the driver during a collaboration session, the passenger who
wants to control the session clicks the Drive button. Performance
depends on each computer, not on the network. To avoid difficulties
with memory and performance limitations of the individual operating
systems, assign the Driver to the slowest computer.
• The driver can click Work Offline to stop transmission to the
passenger computers. This action allows the driver to work without
anyone viewing the display on the computer. For example, the driver
can work offline to configure the computer. Also, have the driver work
offline while positioning the view for the passenger computer. This
will reduce the number of updates sent to passengers during a short
time interval.
• To reduce the burden on slower passenger computers, slow the speed
of animation replay and motion updates.
• The driver can manually send views and the text window information
by clicking the Send State button.
• Instead of hosting a meeting, two computers can call each other with a
password (optional). In this case the caller is the driver.
• You must install the Collaboration module before you can use this
functionality.
Related Topics
• Collaborating with Others: An Overview, page 352
• Passenger Settings, page 355
• Rejoin a Collaboration Session, page 358
• Using NetMeeting with SmartPlant Review, page 354
Notes
• If the above steps do not work, or a "Bad Data Channel" message
appears, exit both NetMeeting and SmartPlant Review, then re-start
both products. If you were not the conference Host, simply rejoin the
existing conference. If you were the conference Host, everyone needs
to exit and re-start both NetMeeting and SmartPlant Review.
• If you still have trouble rejoining the conference, exit both NetMeeting
and SmartPlant Review, then use Process tab in the Windows Task
Manager to determine if the conf.exe program is still running. The
conf.exe program is part of NetMeeting and sometimes does not stop
when NetMeeting is closed. If conf.exe is still running, click End
Task in Task Manager to stop the program, and then re-start both
NetMeeting and SmartPlant Review. If you were not the conference
Host, simply rejoin the existing conference. If you were the conference
Host, everyone needs to exit and re-start both NetMeeting and
SmartPlant Review.
Related Topics
• Establish a Collaboration Session, page 357
• Passenger Settings, page 355
• Using NetMeeting with SmartPlant Review, page 354
ScheduleReview allows you to visualize the construction cycle in single steps (by
day, week, or month) or continuously. You also can move along a predefined path in
the model as you continuously step through time. For example, you can use
ScheduleReview to help analyze the construction process to avoid problems, show the
construction of specific units in the context of the overall project schedule, display the
project as it should appear on a certain day, or fly through the model while displaying
the construction sequence. ScheduleReview is ideal for presenting a fly through to
project staff, senior management, and clients.
• Settings
• Auto Association
• Query
• Review
• Task Symbology
• Add Association
• Remove Association
• New Project
• Delete Project
• Set Active Project
• Refresh Active Project
Important
• To use this functionality, you must install the Construction module.
Notes
• ScheduleReview supports the following planning software: Microsoft
Project 98, Primavera Project Planner 2.0B (with RA installed), and
Primavera Project Planner 3.0.
• You can import an existing .sri file to a user-defined database or to a
different project file and manipulate the data. You can export the
ScheduleReview information to an .mdb file to save the modified data.
Project file - Specifies the name and path of the planner file associated with the
ScheduleReview project.
Project type - Allows you to select the type of planner project to associate with the
ScheduleReview project that is currently active. SmartPlant Review supports
Microsoft Project and Primavera project files.
Reset Fields - Resets all the project settings if you switch between scheduling
software, such as Microsoft Project to Primavera.
Caution
• Avoid opening a Microsoft Project planner file using automation
through ScheduleReview (specifically, with the Refresh Active
Project command) and concurrently opening the same file with an
instance of the Microsoft Project application.
Notes
• To use this functionality, you must install the Construction module.
• Prior to using ScheduleReview, at least one of the supported project
planning programs must be installed on your computer. Refer to the
user documentation for the respective program for information on
installing and using the software.
• If you are setting up your own model to view with ScheduleReview,
you must first create a New ScheduleReview Project.
Related Topics
• ScheduleReview Settings Command (Tools Menu), page 494
• ScheduleReview Settings Dialog Box, page 361
Symbology Tab (ScheduleReview Settings Dialog Box)
Provides options for defining the appearance of SmartPlant Review elements when
you execute the ScheduleReview command. For example, you can specify that items
display in blue wireframe when tasks start and green shaded when tasks end. This
helps you identify the status of various elements in your project throughout the
review process.
Type - Specifies the type of object for which you are defining symbology. You can
define the appearance of each task individually.
Visible - Allows you to define the visibility for the symbology that is currently
selected.
Style - Allows you to define the style for the symbology that is currently selected.
You can choose Shaded, Wireframe, or Transparent.
Edit - Displays the Color dialog box, allowing you to edit the color for this
symbology.
Related Topics
• ScheduleReview Settings Dialog Box, page 361
• Using ScheduleReview: An Overview, page 360
View group - Specifies the name of the key frame view group that you want to link
to this ScheduleReview playback.
Start date - Specifies the date on which you want the view group animation to start
playing. Until this date is reached during playback, the first frame of the view group
is displayed.
Rate - Selects the rate for updating key frame animations, subject to the unit
selection. You can specify the rate in Days per frame or Frames per day.
Days per frame - Updates key frame animations by one frame per number of days
entered in the Rate box.
Frames per day - Updates frame animations by the number of frames entered in the
Rate box for each day of the ScheduleReview playback.
Start - Selects the first frame of the selected animation that displays.
End - Selects the highest frame number to display from the selected key frame
animation.
Loop - Specifies that key frame animations start over from the beginning
automatically if the last frame is reached before the ScheduleReview playback ends.
Notes
• If a ScheduleReview session is started with its own animation, any
KeyFrame Animation is stopped and the current animation state resets
by ScheduleReview. All Key Frame Motion animation commands are
disabled during the ScheduleReview session.
• If a ScheduleReview session is started without its own animation (No
Animation is selected in the View Group list), all the current Key
Frame Motion animation commands (Display, Play, Pause, and
Stop) can be used during the ScheduleReview session. Likewise, the
ScheduleReview Play, Pause, and Stop commands do not affect the
Key Frame Motion commands.
Related Topics
• ScheduleReview Settings Command (Tools Menu), page 494
• ScheduleReview Settings Dialog Box, page 361
Anti-alias - Specifies the type of antialising that you want to apply to the frames. You
can choose from None, Low, Medium, and High. If you select None, the frames are
of the lowest quality but process quickly. If you select Low or Medium, the quality is
slightly higher but process more slowly. If you select High, the frames are high
quality but process very slowly.
Directory - Displays the destination folder path for the saved animation frames. You
can specify the folder by using Browse.
Files prefix - Sets the prefix to use as the first part of the name of every
ScheduleReview snapshot.
Start number - Specifies the frame number to start at when naming image files. This
value is appended to the Files prefix to create the image file names. The sample File
name (directly below the Files prefix text box) updates to reflect changes.
File type - Specifies the graphic file type for the images saved to disk. Click .rgb for
Intergraph Red Green Blue file format, or click .bmp for Windows bitmap.
File name - Display a preview of what the first image will be called.
Caution
• The Snapshot Frame window captures the image of the cursor or any
dialog box that is positioned over it. Wait until all frames are written to
disk before performing other tasks.
Note
• If you write the frames to disk, the review process takes much longer
because ScheduleReview takes a "snapshot" of each review screen.
Related Topics
• Import ScheduleReview Projects Command (File Menu), page 412
• ScheduleReview Settings Dialog Box, page 361
• Set ScheduleReview Snapshot Settings, page 368
You also can step through the deconstruction process, if necessary. You can use this
option to analyze refurbishment plans for the model and analyze procedures for
removing or replacing existing pieces of equipment.
Start - Selects the first date to display in the ScheduleReview animation. The earliest
possible value (and the default value) is the starting date of the first task of the
project. You select a date from the calendar.
Current - Selects the current date of the ScheduleReview playback. You select a date
from the calendar.
End - Selects the last date to display in the ScheduleReview animation. The latest
possible value (and the default value) is the finishing date of the last task of the
project. You select a date from the calendar.
Percent complete - Displays the schedule status in terms of date and percentage of
completion.
Step in days - Selects the number of days to advance the current date during each
update of the ScheduleReview playback.
Per seconds - Sets the number of seconds in between dynamic updates of the
ScheduleReview playback. Decimal values, such as 1.5, are accepted.
Loop - Instructs ScheduleReview that if the animation finishes before the review
cycle is complete, the animation starts over from the beginning and runs until the
review process is complete.
Highlight query during review - Displays query items during a schedule review.
This option is not selected by default.
Select Query - Displays a modified Query dialog box. You can either select an
existing query, or use the Query dialog box to define a new query. This dialog box
has a reduced set of options, and allows you to change only the Color (Highlight
Method) and Always Display (Additional Settings) options. If Always Display is not
selected, query results display only when you reach the query's start date. Otherwise,
this modified dialog box functions the same as the regular Query dialog box.
Notes
• Before using this command, define groups and associate tasks with the
groups.
• To interrupt the review process, click Stop on the ScheduleReview
toolbar.
Related Topics
• ScheduleReview Settings Command (Tools Menu), page 494
• ScheduleReview Settings Dialog Box, page 361
Notes
• The Task Symbology command allows you to define the symbology
of specific tasks at the start and finish of the task.
• If you do not use this command to assign symbology, the Review
command uses the default symbology.
• This command is only available when you have selected a
ScheduleReview task after you import a file.
Related Topics
• Set ScheduleReview Animation Settings, page 367
• Set ScheduleReview Project Settings, page 366
• Set ScheduleReview Review Settings, page 368
• Set ScheduleReview Snapshot Settings, page 368
• Using ScheduleReview: An Overview, page 360
Notes
Related Topics
• Delete a ScheduleReview Project, page 369
• Export ScheduleReview Project, page 371
• Import ScheduleReview Project, page 370
• Set Active ScheduleReview Project, page 369
Related Topics
• Refresh Active ScheduleReview Project, page 370
Notes
• You must have project planning software such as MS Project or
Primavera loaded to use this command.
• This command is used to make sure the most recent schedule data is
available to the ScheduleReview program.
Related Topics
• Set Active ScheduleReview Project, page 369
• Fit All displays all graphics, not just the query results, in the Main
view.
• Fit Query displays only the query result objects in the Main view.
5. Select an option in the Display section for viewing the query results.
Tips
• Display All specifies that all SmartPlant Review graphics display
when you execute a query.
• Display Query results specifies that only the graphics associated with
the query results display when you execute a query.
• Display All but query results specifies that only the graphics not
associated with the query results display when you execute a query.
6. In the Highlight method section, select the display format in Style and then
specify the color for displaying objects found in the query in Color. Click the
Edit button to display the Color dialog box if you need to change the color.
7. Click Execute Query.
Notes
• The New ScheduleReview Query command searches your SmartPlant
Review model for elements that match criteria specified in your
project planning file. SmartPlant Review then updates the Main view
and displays the elements according to selected options. For example,
you can search for elements that fall within the Critical Path category
and display them as red, shaded graphics.
• The project planning file that you want to use with this query must
already exist.
• The search criteria reside in your project planning file. For example, if
you have tasks in your project file such as Actual Cost, % Complete,
and Remaining Work, these items are available as search criteria.
Related Topics
• Edit a ScheduleReview Query, page 373
Tips
• Fit None does not fit the query results into the Main view.
• Fit All displays all graphics, not just the query results, in the Main
view.
• Fit Query displays only the query result objects in the Main view.
5. Select an option to Display query results.
Tips
• Display All specifies that all SmartPlant Review graphics display
when you execute a query.
• Display Query results specifies that only the graphics associated with
the query results display when you execute a query.
• Display All but query results specifies that only the graphics not
associated with the query results display when you execute a query.
6. Select a Highlight method Style.
7. Select a Highlight method Color.
Notes
• Edit ScheduleReview Query searches your SmartPlant Review model
for elements that match criteria specified in your project planning file.
SmartPlant Review then updates the Main view and displays the
elements according to the options selected. For example, you can
search for elements that fall within the Critical Path category and
display them as red, shaded graphics.
• The search criteria that you use come from your project planning file.
For example, if you have tasks in your project file such as Actual
Cost, % Complete, and Remaining Work, these items are available
as search criteria.
• The project planning file that you want to use with this query must
already exist.
• The groups and tasks associated with the groups must already be
defined to use them in the query.
• To use this functionality, you must install the Construction module.
Related Topics
• Create a ScheduleReview Query, page 372
Name - Allows you to select an existing query name or to enter a new one.
Definition
Criteria - Displays the defined criteria for the query that is currently selected.
Execute Query - Evaluates the query that is currently selected and updates the
materials or objects in the Main view accordingly.
Restore Display - Clears the query results and restores the display to normal material
colors.
Fit
None - Omits the fit operation when you start the selected query.
All - Fits all objects into the Main view when you start the selected query.
Query results - Fits all objects that match the currently selected query into the Main
view when you start the query.
Display
All - Displays both matching and non-matching elements when you start the currently
selected query.
Query results - Displays only matching elements when you start the currently
selected query.
All but query results - Displays only non-matching elements when you start the
currently selected query.
Highlight method
Style - Defines the style for highlighting objects that your query finds.
Color - Displays the current highlight color for the objects that your query finds.
Edit - Displays the Color dialog box, allowing you to change the highlight color for
the objects that your query finds.
Notes
• To use this functionality, you must install the Construction module.
• The project planning file that you want to use with this query must
already exist.
• The search criteria resides in your project planning file. For example,
if you have tasks in your project file such as Actual Cost, %
Complete, and Remaining Work, these items are available as search
criteria.
Related Topics
• Create a ScheduleReview Query, page 372
• Query New Command (Tools Menu), page 495
Name - Allows you to select an existing query name or to enter a new one.
Definition
Criteria - Displays the defined criteria for the query that is currently selected.
Execute Query - Evaluates the query that is currently selected and updates the
materials or objects in the Main view accordingly.
Restore Display - Clears the query results and restores the display to normal material
colors.
Fit
None - Omits the fit operation when you start the selected query.
All - Fits all objects into the Main view when you start the selected query.
Query results - Fits all objects that match the currently selected query into the Main
view when you start the query.
Display
All - Displays both matching and non-matching elements when you start the currently
selected query.
Query results - Displays only matching elements when you start the currently
selected query.
All but query results - Displays only non-matching elements when you start the
currently selected query.
Highlight method
Style - Defines the style for highlighting objects that your query finds.
Color - Displays the current highlight color for the objects that your query finds.
Edit - Displays the Color dialog box, allowing you to change the highlight color for
the objects that your query finds.
Notes
• To use this functionality, you must install the Construction module.
• The project planning file that you want to use with this query must
already exist.
• The search criteria reside in your project planning file. For example, if
you have tasks in your project file such as Actual Cost, % Complete,
and Remaining Work, these items are available as search criteria.
Related Topics
• Create a ScheduleReview Query, page 372
• Query New Command (Tools Menu), page 495
Task ID - Displays the unique ID of the task to which this symbology applies.
Visibility
Default - Allows you to select the default visibility for the symbology.
Style
Default - Allows you to select the default style for the symbology.
Style - Allows you to define the style for the symbology. You can choose
Wireframe, Transparent, or Shaded.
Color
Default - Allows you to select the default color for the symbology.
Edit - Displays the Color dialog box, allowing you to select the color for the
symbology.
Note
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Task Symbology, page 366
• Task Symbology Command (Tools Menu), page 499
Match whole string - Looks for task names that exactly match the group name. For
example, if you have a task named steel pipe, the task is only associated with a group
called steel pipe.
Match substring of task name- Looks for task names with a substring that matches a
group name. For example, if you have a task named paint steel pipe, the task can be
associated with a group called steel pipe.
Match substring of group name - Looks for tasks that match a substring of a group
name. For example, if you have a task called steel pipe, the task can be associated
with a group called steel pipe iso15.
Match case - Matches tasks with groups using case-sensitivity. For example, Steel
Pipe matches Steel Pipe, but not steel pipe. You can use this option in association
with any of the three association methods.
Cumulative - Adds the result of the current operation to the existing set of
associations. If not selected, ScheduleReview deletes associations before creating
new ones. The Cumulative option also looks for task names with a substring that
matches a group name. For example, if you have a task named paint steel pipe, the
task can be associated with a group called steel pipe. You can use this option in
association with any of the three association methods.
Related Topics
• Auto-Association Command (Tools Menu), page 499
• ScheduleReview Auto Association, page 371
Name - Specifies the display sets to select for completing the type of criteria
definition. Selected display sets are highlighted.
Related Topics
• Add a ScheduleReview Association, page 372
• Add Association Command (Tools Menu), page 500
Name - Allows you to enter a unique name for the new ScheduleReview project.
Note
• To use this functionality, you must install the Construction module.
Related Topics
• Create a New ScheduleReview Project, page 369
• New Project Command (Tools Menu), page 500
Note
• To use this functionality, you must install the Construction module.
Related Topics
• Delete a ScheduleReview Project, page 369
• Using ScheduleReview: An Overview, page 360
Note
• To use this functionality, you must install the Construction module.
Projects - Displays the available ScheduleReview projects.
Related Topics
• Set Active Project Command (Tools Menu), page 501
• Set Active ScheduleReview Project, page 369
Note
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Back, page 382
• ScheduleReview Forward, page 382
• ScheduleReview Go To Date, page 384
• ScheduleReview Go To End, page 383
• ScheduleReview Go To Start, page 383
• ScheduleReview Pause, page 381
• ScheduleReview Percent Complete, page 385
• ScheduleReview Play, page 380
• ScheduleReview Stop, page 382
ScheduleReview Play
1. Click File > Import > ScheduleReview Projects.
2. Select a ScheduleReview project to open.
Notes
• The Play command starts the review process using the parameters
defined on the Review tab of the Settings dialog box. When you click
Play, the review process starts on the start date that you defined and
stops on the end date.
• You also can play the review process by pressing Ctrl+Alt+R on the
keyboard.
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Back, page 382
• ScheduleReview Forward, page 382
• ScheduleReview Pause, page 381
• ScheduleReview Record, page 384
• ScheduleReview Stop, page 382
ScheduleReview Pause
1. Click Play on the ScheduleReview toolbar to start the ScheduleReview
project.
ScheduleReview Stop
Click Stop on the ScheduleReview toolbar to stop the ScheduleReview review
process.
Notes
• You also can stop the review process by pressing Ctrl+Alt+S on the
keyboard.
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Pause, page 381
• ScheduleReview Play, page 380
• ScheduleReview Record, page 384
ScheduleReview Forward
1. Click Play on the ScheduleReview toolbar to start ScheduleReview.
ScheduleReview Back
1. Click Play on the ScheduleReview toolbar to start ScheduleReview.
Notes
• Use the Back command to step back through the ScheduleReview
session.
• Back is only available when ScheduleReview is paused.
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Forward, page 382
• ScheduleReview Go To Date, page 384
• ScheduleReview Go To End, page 383
• ScheduleReview Go To Start, page 383
• ScheduleReview Play, page 380
ScheduleReview Go To Start
1. Click Play on the ScheduleReview toolbar to start ScheduleReview.
ScheduleReview Go To End
1. Click Play on the ScheduleReview toolbar to start ScheduleReview.
Related Topics
• ScheduleReview Back, page 382
• ScheduleReview Forward, page 382
• ScheduleReview Go To Date, page 384
• ScheduleReview Go To Start, page 383
• ScheduleReview Play, page 380
ScheduleReview Go To Date
Select a date using Go To Date on the ScheduleReview toolbar.
Note
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Back, page 382
• ScheduleReview Forward, page 382
• ScheduleReview Go To End, page 383
• ScheduleReview Go To Start, page 383
• ScheduleReview Play, page 380
ScheduleReview Record
1. Click Tools > ScheduleReview > Settings.
2. Click the Animation tab.
3. Select a View group to play.
Tip
• If the Record button is not active, you do not have a valid View group
selected.
4. Select the Snapshot tab.
5. Select a folder to write your review.
Notes
• Percent Complete displays the status of the review whenever a review
is played.
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Go To Date, page 384
• ScheduleReview Go To End, page 383
• ScheduleReview Go To Start, page 383
• ScheduleReview Pause, page 381
Printing: An Overview
SmartPlant Review provides high-resolution printing and other capabilities that give
you flexibility and control over printed results. To perform printing operations, use
the three print commands on the File menu. Some options may be unavailable,
according to which printer and printer driver that you select. Some dialog boxes,
such as the Advanced Document Properties dialog box, change according to the
printer that you have selected.
Related Topics
• Print the Main View at a High Resolution, page 387
• Quick Print the Full View, page 387
• Quick Print the Main View, page 387
Related Topics
• Change Page Setup Options, page 386
• Print the Main View at a High Resolution, page 387
• Printing: An Overview, page 386
• Quick Print the Full View, page 387
Caution
• Do not switch tasks or bring up any dialog boxes or menus during the
printing process or SmartPlant Review will capture those images
instead of the Main view. SmartPlant Review automatically disables
your screen saver for this reason.
• There must be sufficient hard disk space when using high-resolution
printing. A general rule of thumb for calculating print file size is:
Bytes = Image Height X Image Width X 32.
Notes
• The high-resolution printing options are visible in the Page Setup
dialog box in all modules. However, these options are supported only
in the full product and the Photo-Realism module.
• Some features are not recommended in high-resolution printing,
especially when Anti-alias settings are greater than 1. These features
include full screen mode, measurements, data annotations, and text
annotations. Also, some settings, such as Axis, are not supported in
high-resolution printing.
Tips
• Printing an image on screen, rather than off screen takes full advantage
of any available hardware acceleration. This enables SmartPlant
Review to capture and process the image quickly.
• If you are trying to get a higher resolution output, but you have less
than the recommended screen resolution, click Single Pane Layout
on the Common toolbar. You will then be able to use Snapshot
with a higher Anti-alias setting.
Related Topics
• Print Dialog Box, page 391
• Quick Print the Full View, page 387
• Quick Print the Main View, page 387
Size - Specifies the size of the paper or envelope that you want to use.
Source - Specifies where the paper that you want to use is located in the printer.
Different printer models support different paper sources, such as the upper tray,
envelope feed, and manual feed.
Portrait - Positions the document so that the short edge of the paper is the top of the
page.
Landscape - Positions the document so that the long edge of the paper is the top of
the page.
Printable Area - Width specifies the width of the printable area on the page. Height
specifies the height of the printable area on the page.
One page - Width specifies the width of the page. Height specifies the height of the
page.
Left - Specifies the left position of the origin point in the image.
Top - Specifies the top position of the origin point in the image.
Fit to printable area - Reduces or enlarges the image to fit in the maximum printable
area.
Center Horizontally - Centers the print horizontally in the dimensions specified for
print. The image will be centered across the x-axis in the maximum printable area.
Center Vertically - Centers the print vertically in the dimensions specified for print.
The image will be centered across the y-axis in the maximum printable area.
Gamma - Enter a value from 0.1 to 10.0 to adjust the Gamma to more closely match
the screen display or other images. Typical effective values range from 1 to 2.
Tip
• If you are trying to get a higher resolution output, but you have less
than the recommended screen resolution, click Single Pane Layout
on the Common toolbar. You will then be able to use snapshot
with a higher Anti-alias setting.
Resolutions in pixels/inch - Specifies the resolution for the print job in pixels per
inch. The printer reduces the image for values greater than its maximum resolution.
Wide - Specifies the number of pages horizontally that the image is tiled on multiple
pages.
Tall - Specifies the number of pages vertically that the image is tiled on multiple
pages.
Notes
• The high-resolution printing options are visible in the Page Setup
dialog box in all modules. However, the options are only supported in
the full product and the Photo-Realism module.
• Some features are not recommended in high-resolution printing,
especially when Anti-alias settings are greater than 1. These features
include full screen mode, measurements, data annotations, and text
annotations. Also, some settings, such as Axis, are not supported in
high-resolution printing.
Related Topics
• Change Page Setup Options, page 386
• Page Setup Command (File Menu), page 417
Print - Displays the Print dialog box, which allows you to select options for printing
the Main view.
Two Page - Switches the preview from one page to two pages. When Two Page is
selected, the icon changes to One Page, allowing you to switch back to a one page
preview.
Close - Closes the Print Preview dialog box and returns you to the active window.
Properties - Displays the Document Properties dialog box, which allows you to
choose options for the selected printer. The available options depend on the features
of the printer.
Quick print main - Captures the Main view image at screen resolution and sends it
to the selected printer.
Quick print full - Captures an image of all SmartPlant Review windows at screen
resolution and sends the image to the selected printer.
High resolution - Captures an image at high resolution and sends it to the selected
printer.
Notes
• To use this functionality, you must install the Photo-Realism module.
• The high-resolution printing options are visible in the Page Setup
dialog box in all modules. However, these options are supported only
in the full product and the Photo-Realism module.
• Some features are not recommended in high-resolution printing,
especially when Anti-alias settings are greater than 1. These features
include full screen mode, measurements, data annotations, and text
annotations. Also, some settings, such as Axis, are not supported in
high-resolution printing.
Tip
• If you are trying to get a higher resolution output, but have less than
the recommended screen resolution; click Single Pane Layout on
the Common toolbar. You will then be able to use Snapshot with a
higher Anti-alias setting.
Number of copies - Provides a space for you to type the number of copies that you
want to print.
Related Topics
• Print Command (File Menu), page 418
• Print the Main View at a High Resolution, page 387
• Quick Print the Full View, page 387
• Quick Print the Main View, page 387
Related Topics
• Creating Display Set Movement: An Overview, page 403
• Manipulating Text Annotations: An Overview, page 395
• Setting Window Size: An Overview, page 401
File conventions
The following example shows a menu entry in the ACCESSRY.TXT file:
&Text Annotations= c:\Program
Files\Intergraph\SmartPlant\Review\Api\txtanno.exe.
The string before the equals (=) sign is the text that displays as an entry on the
Accessories menu. The ampersand (&) inserted in front of a given letter creates a
mnemonic, an underline on that letter, to aid in menu navigation. An optional
working folder, enclosed within an open bracket ([) and a close bracket (]), follows
the equals (=) sign. The working folder might be the location of other files needed by
the program or may be an output location for any files generated by the program. If
not specified, the working folder is the project folder (where the .dri file is located).
The program name, including any path and any parameters, follows the close bracket
(]) if a working folder is specified. If the working folder is not listed, the program
name string follows the equals (=) sign.
The software reads the first ACCESSRY.TXT found and ignores the others. If the file
contains entries, the software puts the entries under the Accessories menu between
the Tags and Windows menus. If you move or delete ACCESSRY.TXT, the only
command available on the Accessories menu is the Load Accessories command.
Edits appear in the menu when you save the ACCESSRY.TXT file and click the
Load Accessories command.
Related Topics
• Starting Programs Automatically, page 395
• Using Accessories: An Overview, page 393
The menu entries marked by asterisks will NOT appear in the Accessories menu.
Note
• The following syntax will automatically start the Accessories > Text
Annotations > Place > One command every time that you open the
software:
*Text Annotation = c:\Program
Files\Intergraph\SmartPlant\Review\Api\txtanno.exe Place.
Related Topics
• Manipulating Text Annotations: An Overview, page 395
• Modifying the Accessories Menu, page 393
• Using Accessories: An Overview, page 393
Tip
• You can further customize this add-in by using development tools and
resources. See the API folder for programming resources and tools.
Related Topics
• Delete Text Annotations, page 400
• Display Text Annotations, page 401
• Edit Text Annotations, page 399
• Move Text Annotations, page 396
• Place Text Annotations, page 396
You can use the text annotation feature to place, edit, and move textual information,
such as equipment numbers, descriptions, and other alphanumeric strings. You also
can specify the position and color of the annotations, as well as a leader line.
After you click Text Annotations > Place on the Accessories menu, two commands
are available: One or Many. After you select one of these commands, select the
element you want to annotate. Once you confirm your selection, the software displays
the Place Annotation dialog box that allows you to approve the settings for the text.
Related Topics
• Place Annotation Dialog Box, page 395
• Place Many Command (Accessories Menu), page 535
• Place One Command (Accessories Menu), page 534
• Place Text Annotations, page 396
Use these settings for annotations to follow - Sets the current settings as the default
for subsequent text annotations. This is applied to text annotations placed with the
Place Many command.
Data attribute - Lists the object's available attributes to display in the annotation.
You can also type the text to be displayed in the annotation.
Display options
• Leader - Determines whether a leader line should display with the
annotation.
• Arrow - Determines whether an arrow should display with the
annotation. This option is not available if you have turned off the
Leader option.
• Background - Determines whether the background should display on
the annotation label.
• Positional units - Determines whether the positional units
(MU:SU:PU) should display for the Display Leader Point attribute.
If not checked, only master unit and sub-unit will display for the
location of the leader.
• Persist - Stores the created text annotation in the project database. If
you turn off this option, SmartPlant Review does not save the text
annotation when you exit.
Colors
• Text - Allows you to select a color for the annotation text.
• Background - Allows you to select a color for the annotation
background.
• Line - Allows you to select a color for the annotation line.
• Preview - Shows what the annotation looks like based on the display
options and the chosen attribute.
Related Topics
• Place Many Command (Accessories Menu), page 535
• Place One Command (Accessories Menu), page 534
• Place Text Annotations, page 396
• Placing One or More Text Annotations: An Overview, page 395
After you click Text Annotations > Move on the Accessories menu, two commands
are available: One or Many. Select One if you want to exit the Move command after
moving one text annotation. Select Many if you want the Move command to remain
active so that you can select and move additional text annotations. A message on the
status bar prompts you to select the annotation that you want to move and then
confirm your selection.
After confirmation, the Move Annotation dialog box appears. You can change the
location of the leader line or the center of the label by typing in values in the North,
East, and Elevation boxes. You can use the Apply button to text the appearance of
the annotation in the Main view. The Select button allows you to define the new
location with a data point, a standard 3D placement point, or by snapping to an
element in the model.
Like the Move command, the Edit command also has the One and Many options.
These commands are available by clicking Accessories > Text Annotations > Edit.
A message on the status bar prompts you to select the annotation that you want to
change and then confirm your selection.
After confirmation, the Edit Annotation dialog box appears. You can select a
different item from Data attribute list. The Display Options group box allows you to
select or clear check boxes for Leader, Arrow, Background, Positional units, and
Persist. The Colors group box allows you to change settings in the Text,
Background, and Line boxes. You can use the Apply button to test the appearance
of the annotation in the Main view.
Related Topics
• Edit Text Annotations, page 399
• Move Many Command (Accessories Menu), page 536
• Move One Command (Accessories Menu), page 534
• Move Text Annotations, page 396
• Text Annotations Edit Command (Accessories Menu), page 536
You can use the text annotation feature to place, edit, and move textual information,
such as equipment numbers, descriptions, and other alphanumeric strings. You also
can specify the position and color of the annotations, as well as a leader line.
After you click Delete on the Accessories menu, three commands are available: One,
Many, or All.
If you click One, the status bar prompts you to select the item to delete. Then, a
message prompts you to confirm the deletion and states the positional attributes for
the item that you are deleting. If you click Many, the command works the same
except that you will not exit the command after you have deleted one text annotation.
If you click All, you also receive a message that prompts you to confirm deletion of
all the text annotations in the model.
Related Topics
• Delete All Command (Accessories Menu), page 538
• Delete Many Command (Accessories Menu), page 538
• Delete One Command (Accessories Menu), page 537
• Delete Text Annotations, page 400
After you click Accessories and point to Text Annotations, two commands are
available: On or Off. If the annotations currently are shown, click Off to turn off the
display. If the annotations currently are not displaying, click On to view the
information.
Related Topics
• Display Off Command (Annotations Menu), page 539
• Display On Command (Annotations Menu), page 538
• Display Text Annotations, page 401
Notes
• If the Text Annotations command does not appear on the Accessories
menu, edit the ACCESSRY.TXT file delivered with the software.
• You can also toggle the display of text annotations on or off from the
Display tab on the View Settings dialog box.
Note
• You can further customize this add-in by using development tools and
resources. See the API folder for programming resources and tools.
Related Topics
• Set Window Size, page 402
Related Topics
• Set Window Size Command (Accessories Menu), page 539
• Set Window Size, page 402
• Setting Window Size: An Overview, page 401
Using the Move Display Set add-in, you create a sequence of movements to apply to
a display set. This sequence of movements is similar to a script, which can be saved,
opened, and revised. You can start, stop, forward-step, and reverse-step through this
script of movements. You can play the script or take a snapshot to save a view.
The interactive display set motion and edit display set position functionality in the
software allow you to directly position display sets. The final display set position is
saved to the database, but the sequence of motions is not saved.
Note
To enable collision detection while using the Move Display Set API, do the
following:
1. Use the Tools > Collision Detection command to create the collision set.
2. Use the Motion > Settings command's Display Set tab to select the display set to
move, activate collision detection, and to select the collision set to use.
3. Switch to display set motion using the Motion > Display Set Motion command.
Thereafter, any movement using the Move Display Set API with the same display set
name will use collision detection. The results can be reviewed at any time using the
Tools > Collision Detection command. The API will only honor the current collision
detection settings of the Display Set tab of the Motion Settings dialog box if the
selected display set name on the Move Display Set API dialog box matches the
currently selected display set.
File name - Displays the file in which to save the display set script.
Name - Displays the name of the display set selected from the display set project tree.
Restore - Returns the selected display set to its original (unmoved) position.
Move display set - Sets properties for the display set movement.
Mode - Sets the mode for capturing the display set movement.
Loop - Repeats the display set movement script until you click Stop.
Pong - Steps forward through the movement script and then backward.
Motion and move list - Lists the steps defined for the display set movement script.
Insert- Creates a new step in the script. You can specify the step as moving or
rotating.
Number of steps - Displays the number of steps in the script. M indicates moving
and R indicates rotation.
Delta distance/degree - Displays the distances for moving and degrees for rotation.
Note
• You can further customize this add-in by using development tools and
resources. See the API folder for programming resources and tools.
Related Topics
• Modifying the Accessories Menu, page 393
• Move and Rotate Display Sets, page 406
• Starting Programs Automatically, page 395
File name - Displays the file in which to save the display set script.
Name - Displays the name of the display set selected from the display set project tree.
Restore - Returns the selected display set to its original (unmoved) position.
Move display set - Sets properties for the display set movement.
Mode - Sets the mode for capturing the display set movement.
Loop - Repeats the display set movement script until you click Stop.
Pong - Steps forward through the movement script and then backward.
Motion and move list - Lists the steps defined for the display set movement script.
Insert- Creates a new step in the script. You can specify the step as moving or
rotating.
Number of steps - Displays the number of steps in the script. M indicates moving
and R indicates rotation.
Delta distance/degree - Displays the distances for moving and degrees for rotation.
Note
• You can further customize this add-in by using development tools and
resources. See the API folder for programming resources and tools.
Related Topics
• Creating Display Set Movement: An Overview, page 403
• Move and Rotate Display Sets, page 406
Notes
• To define the number of seconds between each step, type a value in the
Update time box.
• To keep repeating the display set movement, click Loop. To step
forward through the movement and then backward, click Pong.
• You can control the display set movement by clicking Continue,
Forward, Reverse, and Stop.
• Backface and Endcap settings are temporarily switched on during
display set moves and all Collision Detection displays. However,
during a display set move, only the display set that is being moved is
affected. All other elements will be updated according to the active
view settings. Also, the temporary change to the Backface and
Endcap settings does not affect normal updates or eye motion
movement. User settings are maintained and honored for all other
updates.
Related Topics
• Creating Display Set Movement: An Overview, page 403
Commands are used to control SmartPlant Review tasks. Most SmartPlant Review
commands are buttons on toolbars. For example, you can access the Single Pane
Layout command by clicking on the Common toolbar.
Many commands can be accessed by using either menu options or command buttons.
For instance, you can copy a selected object by clicking Copy on the Edit menu or
you can simply click on the Standard toolbar.
Related Topics
• Using the Joystick: An Overview, page 149
• Using the Keyboard: An Overview, page 144
• Using the Mouse: An Overview, page 138
File Menu
This menu provides commands for creating and manipulating files in your project.
Allows you to select the model that you want to view using SmartPlant Review. If
there is already an open model, SmartPlant Review closes that model and then opens
the new one. SmartPlant Review automatically upgrades any databases in previous
versions to the current version the first time you open the project. You can open a
model from a command line prompt. See Open Model from Command Line, page 41
for more information.
The model must exist in a format that SmartPlant Review can interpret. This format
usually has a .dri extension and consists of ASCII text. However, you can select .pvi
files, .vue files, or any design file (such as, .dgn, .dwg, .sat, .dxf, or .prp files).
The .dri, .pvi and .vue files display automatically in the Files of Type field.
Note
• AutoCAD and SAT files do not include intelligent data. Therefore,
label files are not available for use with these types of files. These files
generally have .dwg, .dxf, and .sat extensions. SmartPlant Review
supports AutoCAD files through version 14 and AutoCAD 2002. SAT
files are supported through ACIS version 8.0
Warning
• If you stop loading a model when it was initially being read into
SmartPlant Review, you may invalidate display set definitions or
manipulations because all the elements in the display sets were not
loaded.
Allows you to close the current project without exiting SmartPlant Review.
Allows you to record information that you have updated in the model. The software
posts the changed material to the database. The Save command reads all the project
information in the current session and writes it to the .mdb file.
Note
• The software does not save text annotations when you exit SmartPlant
Review unless you turn on the Persist option when you place the
annotation. If you need a record of the text annotations that were not
placed with the Persist option turned on, you can take a snapshot of
that area of the model.
Related Topics
• Save As a .vue File, page 45
• Saving and Recalling Views: An Overview, page 82
Saves the project in .vue format. A .vue file is a container file that allows you to
quickly read and change data. This format dramatically decreases the required time to
read in large models, and all of the data associated with the model.
Important
• To use this functionality, you must install the Application
Programming Interface (API) module.
This command is similar to the standard Save As command in the Windows
environment. However, the only use for this command in SmartPlant Review is
saving a file in .vue format.
Notes
• We recommend that you assign the same name to both the .dri file and
.vue file to avoid confusion. The .dri file is a text file that Plant Design
Integrator creates and uses to reference all related, design label data.
The .dri file is the primary method for opening SmartPlant Review.
• If you modify your .dri file by adding or removing files, you need to
reopen the .dri file. This action confirms that the software properly
reads in all new data related to the .dri file information.
• If you make new material assignments while running in a .vue file, you
must save a new .vue file to retain those new material assignments.
Related Topics
• Save As a .vue File, page 45
Imports display sets to a database that you have defined or to a different project file.
This feature allows you to create libraries of specific definition information for
display sets.
The workflow for importing display sets requires that you to designate a name for the
file, or you can browse to locate the file. You also must select the identification or
name of each display set that you want to import.
You can import one or all attributes. The display sets correspond to the delivered
fields.
Notes
• The Import command handles ScheduleReview projects and tags, as
well as display sets.
• A display set is a collection of design file elements that are grouped
together according to specific definition criteria.
• You can use the Select All button to select all the display sets in the
file for importing.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Import Display Sets Dialog Box, page 206
• Import Display Sets, page 196
Imports saved views from other project databases into the current database.
Notes
• The import database must be in the SmartPlant Review 5.0 or later project
database table format before it can be imported.
• You can use the Select All button to select all of the items in the Name
column.
• If the database receiving the new views contains a view group with the
same name as the one being imported, the saved views of the two view
groups will be merged. Any identically named view in the receiving view
group is overwritten by the incoming view.
• When importing or exporting a view group with the same name as one
already in the receiving database, make sure that both view groups are of
the same type, such as Main, Plan, or Elevation. If the view groups are of
a different type, the resulting view group may contain saved views of both
types, possibly causing unintended consequences for the user.
• SmartPlant Review allows you to rename an existing view group on the
Save and Recall Views dialog box. Before you import or export saved
views, you can use the Save and Recall Views dialog box to rename view
groups. This will avoid collisions with existing view group names in the
target database.
• SmartPlant Review does not verify the fitness of use for any type of data
that you import or export between project databases. SmartPlant Review
assumes that all projects used during import or export activities contain
equivalent model space and unit settings. Therefore, it is possible to
import or export project data that is not relevant to the project that receives
the data.
Related Topics
• Import Saved Views Dialog Box, page 112
• Import Saved Views from DesignReview 3.7, page 92
• Import Saved Views, page 91
• Saving and Recalling Views: An Overview, page 82
Notes
• To use this functionality, you must install the Construction module.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Export ScheduleReview Project, page 371
• Import ScheduleReview Project, page 370
• Using ScheduleReview: An Overview, page 360
Allows you to import tags from an ASCII .tag file or a database file (.mdb). The
ASCII file allows you to use other Intergraph products to review and comment on
tags placed in SmartPlant Review files. Any comments you make using these other
products are written back to the same ASCII file. You can then import the modified
ASCII file into SmartPlant Review and display the comments made using the other
products.
Notes
• The import operation will not succeed if the sending database does not
have the SmartPlant Review 5.0 or later format. The sending database
must be upgraded to this format prior to importing from it.
• Importing tags from a database file (.mdb) allows you to optionally
overwrite like-numbered tags or append tags to the current project
data. Importing from a .tag file replaces all of the tag data in the
current project with data found in the .tag file.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Import Tags, page 248
Notes
• You can use the Select All button to select all the volume annotation
sets in the file for importing.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Import Volume Annotations Dialog Box, page 276
• Import Volume Annotations, page 272
Exports display sets to a database that you have defined or to a different project file.
This feature allows you to create libraries of specific definition information for
display sets.
The workflow for exporting display sets requires that you identify the database to use.
If you choose to browse, the Select Display Set Definition File dialog box allows
you to select the .mdb (master database) file that you want to use. You also must
select the identification or name of each display set that you want to export.
You can export one or all attributes. The display sets correspond to the delivered
fields.
Notes
• The Export command handles ScheduleReview projects and tags, as
well as display sets.
• A display set is a collection of design file elements that are grouped
together according to specific definition criteria.
• You can use the Select All button to select all the display sets in the
file for exporting.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Export Display Sets Dialog Box, page 207
• Export Display Sets, page 196
Notes
• You can use the Select All button to select all the saved view sets in
the file for exporting.
• The database receiving the saved views must be in SmartPlant Review
5.0 or later project database table format.
• At your request, the Import > Saved Views and Export > Saved
Views commands overwrite existing records in the database. However,
if you imports or exports less data than currently exists in the target
database, SmartPlant Review does not delete the additional target
database records.
SmartPlant Review allows you to rename an existing view group on the
Save and Recall Views dialog box. Before you import or export saved
views, you can use the Save and Recall Views dialog box to rename view
groups. This will avoid collisions with existing view group names in the
target database.
You can import or export a view group with the same name but a different
view type, such as Main, Plan, or Elevation. We do not recommend this
action unless you are replacing all views in the target database. The views
you created as one type may not behave as expected when you transfer
them to a different view type.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Export Saved Views Dialog Box, page 113
• Export Saved Views, page 93
• Saving and Recalling Views: An Overview, page 82
Displays the Save As dialog box. From this dialog box, you can select the .mdb file to
which you want to export the active ScheduleReview project.
Notes
• To use this functionality, you must install the Construction module.
• You must set the active ScheduleReview project in the Project
Manager. See Set Active ScheduleReview Project, page 369 for more
information.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Using ScheduleReview: An Overview, page 360
Writes the tag information in the current database to another project database or .tag
file.
Notes
• When exporting tags to a database file (.mdb), the tags from the
current database maintain their same numbering. In the instance
where like-numbered tags exist in both databases, the software allows
you to optionally overwrite tags in the receiving database. Otherwise,
the tags from the current database are merged with the tags in the
receiving database. There is no option to append exported tags to the
existing tags in the receiving database.
• Exporting to a .tag file replaces all of the tag data in the .tag file with
data found in the current project.
• The export operation will not succeed if the target database does not
have the SmartPlant Review 5.0 format. The target database must be
upgraded to this format prior to exporting to it.
• The .tag file format has not changed. None of the new attribute data
supported in a SmartPlant Review 5.0 project is written during an
export to a .tag file.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Communicating with Tags: An Overview, page 240
Notes
• You can use the Select All button to select all the volume annotation
sets in the file for exporting.
• SmartPlant Review does not verify the fitness of use for any type of
data that you import or export between project databases. SmartPlant
Review assumes that all projects used during import or export
activities contain equivalent model space and unit settings. Therefore,
it is possible to import or export project data that is not relevant to the
project that receives the data.
Related Topics
• Export Volume Annotations Dialog Box, page 277
• Export Volume Annotations, page 272
Allows you to change media sizes, orientation from portrait to landscape, and
document properties. You can control dimensions for the printable area and image
size. If you want to print to a different printer, an associated dialog box allows you to
select another printer.
Notes
• The Page Setup dialog box appears with the active printer, as selected
in the Printer box after you click Start > Settings > Printers. The
orientation option is unavailable for most printers.
Related Topics
• Change Page Setup Options, page 386
• Page Setup Dialog Box, page 388
Allows you to see a representation of the material before you transmit the print
request.
After you review the preview, you can proceed to print from the Print Preview
dialog box by clicking the Print button, or you can return to the standard view of the
data by clicking the Close button.
Related Topics
• Print Preview Dialog Box, page 390
Allows you to print the active drawing if the printer is configured for your computer.
Related Topics
• Print the Main View at a High Resolution, page 387
• Quick Print the Full View, page 387
• Quick Print the Main View, page 387
Provides a list of files that you recently opened during editing sessions. The files
appear at the bottom of the File menu just above the Exit command.
The list is a handy reference when you want to return to files that you have been
reviewing or editing. You can open any of the listed files by clicking the file name.
This list remains on the menu after you open a project. You can open another project
without exiting SmartPlant Review. When you select another project, the software
closes the current project and then opens the new project.
Note
• The complete path, including drive letter, appears for each listed file
name.
Related Topics
• Open Command (File Menu), page 408
When you exit SmartPlant Review, the project's .mdb file is updated. This file, which
has the same name as your project, contains all the parameters that you have set up
for the model, such as the eye point, clipping planes, lighting, and perspective.
SmartPlant Review displays a dialog box detailing the exit process.
Related Topics
• Save As a .vue File, page 45
• Save As Command (File Menu), page 410
Edit Menu
This menu provides commands for editing tasks.
Note
• You also can access the Undo command by pressing Ctrl + Z on your
keyboard.
Related Topics
• Standard Control Keys, page 145
Note
• You also can access the Redo command by pressing Ctrl + Y on your
keyboard.
Related Topics
• Standard Control Keys, page 145
Removes the selected text from the Text view or text fields on dialog boxes and
places it on the Clipboard.
Note
• You also can access the Cut functionality dialog boxes by selecting
the text, right-clicking in a text field, and then clicking Cut from the
shortcut menu or by pressing Ctrl + X.
Note
• You can also access the Copy command by selecting the text, right-
clicking in a text field, and then clicking Copy from the shortcut menu
or by pressing Ctrl + C.
Related Topics
• Copy a View, page 88
Inserts the contents of the Clipboard at the insertion point, and replaces any selection.
You can use this command to place text saved to the Clipboard into text fields on
dialog boxes. You cannot paste text into the Text view.
Note
• You also can access the Paste command by selecting the text, right-
clicking in a text field, and then clicking Paste from the shortcut menu
or by pressing Ctrl + V.
Related Topics
• Edit a Display Set Definition, page 194
• Edit Definition Dialog Box, page 198
• Standard Control Keys, page 145
• Standard Toolbar, page 456
Searches for objects in the model that match criteria that you specify. The search
options can include a combination of data criteria, graphic criteria, graphic volume
(area), and individual elements.
The language for the definition list criteria consists of operations, types, and data; one
criterion per line. The operation on the first line is performed on all of the elements
in the model. The result is a group of elements that match the first criteria. The
operation on the second line (if there is one) is performed on this new group of
elements, narrowing the group down farther. Each of the remaining lines in the
definition performs another operation on the remaining elements, resulting in another
new group. After the last line, the final group consists of the objects that match all
the search criteria.
Related Topics
• Find an Object, page 197
• Find Object Command (Edit Menu), page 421
View Menu
This menu provides commands for creating and manipulating views.
Displays the entire model in all views. SmartPlant Review moves the center point
toward the true center of the fit volume.
Related Topics
• Fit All Views to Model, page 79
Fits the model in the active view. The view cone in the Plan and Elevation views
adjusts accordingly.
Note
• You also can access this command by clicking the Fit View to Model
button on the Common toolbar.
Related Topics
• Fit View to Model, page 79
Related Topics
• Fit View to Object, page 80
Note
• You also can access this command by clicking Fit View to Volume on
the Common toolbar.
Related Topics
• Fit View to Volume, page 80
Prompts you to select one or multiple display sets that you need to fit to the active
view. Then, matches the view to the selected display set.
Notes
• SmartPlant Review does not limit the number of display sets.
However, the capacity of your computer can limit the number of
display sets that are available.
• A display set must contain one or more graphic objects or at least one
or more display sets.
• Display sets can contain their own graphic objects or other display sets
to any level of nesting that you need.
Related Topics
• Fit View to Display Set, page 80
Places the current active view at the selected point in the model, moving the eye point
and adjusting the center point in the corresponding manner. The model coordinates of
the mouse position display in the status bar. The view cone displays in the plan and
elevation views while you position it.
Tips
• The Eye Point setting motion is relative to the direction in which you
are looking.
• You can change the location of the eye point by typing in new values
in the North, East, and Elevation boxes on the View tab of the
Position Control toolbar. Also, you can change the eye point location
using the View > Settings > View Cone tab.
Related Topics
• Set Eye Point, page 129
Centers the model on a defined point in the specified view. The model coordinates of
the mouse position display in the status bar. The view cone displays in the plan and
elevation views while you position it.
Notes
• You also can click the Center View command on the Common
toolbar.
• You can change the location of the eye point by typing in new values
in the North, East, and Elevation boxes on the View tab of the
Position Control toolbar. Also, you can change the eye point location
using the View > Settings > View Cone tab.
Related Topics
• Set Center Point, page 130
Places the selected point as the eye point position of a new location. You can place
the eye point by locating a three dimensional point using one or more of the graphic
views. The model coordinates of the mouse position display in the status bar. The
view cone displays in the plan and elevation views while you position it.
Note
• If the eye and center points get too close, some viewing operations will
cease to function properly.
Related Topics
• Set Motion Control to Eye Point, page 166
Allows you to view the model from the center of the current view. The model
coordinates of the mouse position display in the status bar. The view cone displays in
the plan and elevation views while you position it.
Note
• If the eye and center points get too close, some viewing operations will
cease to function properly.
Related Topics
• Position Control Toolbar, page 128
• Set Center Point, page 130
• Set View Cone Perspective, page 133
• Solutions to Common Problems, page 546
• Using the View Cone: An Overview, page 127
Changes the location of the far clipping plane of the view cone. The model
coordinates of the mouse position display in the status bar. The view cone displays in
the plan and elevation views while you position it.
Related Topics
• Near Clipping Plane Command (View Menu), page 425
Changes the location of the near clipping plane of the view cone. The model
coordinates of the mouse position display in the status bar. The view cone displays in
the plan and elevation views while you position it.
Related Topics
• Far Clipping Plane Command (View Menu), page 425
Changes the orientation of the main view to display the model so that you are looking
down at the top of the model.
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model so that you are looking
toward the north direction of the model.
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model so that you are looking
toward the west direction of the model.
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model so that you are looking
up at the bottom of the model.
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model so that you are looking
toward the south direction of the model.
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model so that you are looking
toward the east direction of the model.
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model from the top front right
(north west).
Related Topics
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model from the top front left
(north east).
Related Topics
• Common View Control Toolbar, page 470
Changes the orientation of the main view to display the model from the top back right
(south west).
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model from the top back left
(south east).
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model from the bottom front
right (north west).
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model from the bottom front
left (north east).
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model from the bottom back
right (south west).
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Changes the orientation of the main view to display the model from the bottom back
left (south east).
Related Topics
• Common View Control Toolbar, page 470
• Rotate with Model Fit Command (View Menu), page 430
Determines if SmartPlant Review updates the eyepoint in the Main view when you
use the common view commands to rotate the model. If this command is on,
SmartPlant Review fits the Main view to the model after you rotate the model. If this
command is off, SmartPlant Review does not fit the model in the Main view when
you rotate the model.
Note
• If you want to use the common view commands to rotate about an
object, turn this option off and use the encircle mode to move around
the object. See Controlling Movement with Positioning Modes: An
Overview, page 157 for more information.
Zooms into the model by a zoom factor that you specify. SmartPlant Review zooms
multiplies the zoom factor that you specify by the distance between the current eye
and center points.
Notes
• You can use this command in any view. However, if you use the
command in the Main view, the Eye Point and Center Point positions
are effected. Each time that you zoom in, you increase the detail by the
current zoom factor.
• You can change the Perspective Angle of the Main view to produce
zoom effects without changing the Eye Point position.
• You specify the zoom factor by using the View > Zoom > Amount
command. See Zoom Amount Command (View Menu), page 432 for
more information.
Related Topics
• Zoom About Point Command (View Menu), page 431
• Zoom Amount Command (View Menu), page 432
• Zoom Amount Dialog Box, page 82
• Zoom In, page 81
• Zoom Out, page 81
Zooms out of the model by a zoom factor that you specify. SmartPlant Review zooms
multiplies the zoom factor that you specify by the distance between the current eye
and center points.
Notes
• Zooming out increases the viewing area, which causes everything
within the window to appear smaller, providing an overview of that
portion of the model. This command operates in the same way as all
the Window Zoom Out commands, except that each time that you
zoom out, you increase the viewing area by the current zoom factor.
• You can use this command in any view. However, if you use the
command in the Main view, the Eye Point and Center Point positions
are affected.
• You also can produce zoom effects without changing the Eye Point
position simply by changing the Perspective Angle of the Main view.
• You specify the zoom factor by using the View > Zoom > Amount
command. See Zoom Amount Command (View Menu), page 432 for
more information.
Related Topics
• Zoom About Point Command (View Menu), page 431
• Zoom Amount Command (View Menu), page 432
• Zoom Amount Dialog Box, page 82
• Zoom In Command (View Menu), page 430
• Zoom In, page 81
• Zoom Out, page 81
Lets you specify a point in the model about which to zoom. If this command is on,
you select the point in the model each time that you zoom. If this command is off,
SmartPlant Review zooms about the current eye point position.
Notes
• You can specify the point anywhere in the model. Depending on the
location of the point that you select and the current eye point location,
it is possible to create the illusion that you are zooming in the opposite
direction from that which you would expect.
• You specify the zoom factor by using the View > Zoom > Amount
command. See Zoom Amount Command (View Menu), page 432 for
more information.
Related Topics
• Zoom Amount Command (View Menu), page 432
• Zoom Amount Dialog Box, page 82
• Zoom In Command (View Menu), page 430
• Zoom In, page 81
• Zoom Out Command (View Menu), page 431
• Zoom Out, page 81
Lets you specify the zoom factor for zoom commands. SmartPlant Review zooms
multiplies the zoom factor that you specify by the distance between the current eye
and center points.
Related Topics
• Zoom Amount Command (View Menu), page 432
• Zoom Amount Dialog Box, page 82
• Zoom In Command (View Menu), page 430
• Zoom In, page 81
• Zoom Out Command (View Menu), page 431
• Zoom Out, page 81
Displays the View Settings dialog box, which allows you to edit the view display
options.
Related Topics
• Maintain Display Options, page 65
• Set Background Color, page 60
• Set Lighting Intensity, page 61
• Set Range Reject, page 62
• Set Stroking Tolerance, page 64
• Set Sun Bearing Angles, page 62
• Set View Options, page 63
Flat Shading Switches to the use of flat shading when rendering the model.
Coarse Facets Specifies whether the model is rendered using the Coarse Facets
mode.
Full Shading Displays the model with full shading, the highest rendering mode
available.
Backfaces Draws the back sides of certain elements (for example, pipes,
elbows, reducers, and valves). Turn backfaces off for faster
display of your model.
End Caps Switches the display of pipes, valves, and reducers on or off.
Display is faster with caps off.
Annotations Switches the display of the text, data, and volume annotations on
or off in the model.
Axis Activate Switches the display of the x-, y-, and z-axes in the current view.
Axis XYZ Label Switches the display of the labels of the x-, y-, and z-axes from
Axis N, E, El to X, Y, Z in the current view.
Dashed View Displays the view cone as a dashed line for faster wireframe
Cone updates. This option is especially good during animation on slow
graphic cards.
Perspective Angle Displays the Set Perspective Angle dialog box, which allows
you to specify the perspective angle for rendering the view.
Wireframe Displays the Color dialog box to change the Red, Green, and
Background Color Blue values of the wireframe background color.
Range Rejection Activate - Turns on range rejection so that very small graphical
elements do not display as defined by the range rejection
settings.
Note
• The default mode is wireframe.
Related Topics
• Switch from Hidden Line to Wireframe, page 77
Wireframe, Hidden Line mode remains active even when you recall a saved view.
For example, you have a view in Wireframe, Hidden Line mode. When you recall
the saved view manually or by playing a key frame animation, the view remains in
hidden line mode. You can recall all other settings in the normal manner.
Important
• To use this functionality, you must install the On-Site Drawing
Generation module.
Related Topics
• Switch from Wireframe to Hidden Line, page 76
Flat Shading displays a single color for all pixels on the surface instead of a range of
slightly different colors. The Flat Shading mode is the quickest mode to update.
Notes
• You cannot shade an image in the Plan or Elevation views.
• You can control the amount of time it takes for an image to appear
shaded by defining a shading quality on the Display tab of the Edit
Motion Settings dialog box. The Quality field defaults to Full
Shading, however, you also can choose No Specular, Coarse Facets,
or Flat Shading.
Related Topics
• Switch from Hidden Line to Shaded, page 78
Turns off the smooth shading. Surfaces are still shaded, but the display of circular
objects is very faceted. For example, pipes look like they are composed of flat sides.
Related Topics
• Display Tab (Motion Settings Dialog Box), page 167
• Display Tab, page 96
• Maintain Render Settings, page 78
Provides smooth shading. This command is faster than Full Shading because the sun
does not reflect bright spots on the element surface.
Related Topics
• Display Commands: An Overview, page 433
• Display Tab (Motion Settings Dialog Box), page 167
• Display Tab, page 96
• Maintain Render Settings, page 78
Provides the highest rendering mode available. This command produces a more
curved appearance because various shades of the selected color are produced across
the surface of the elements. Therefore, the Full Shading mode is the slowest to
update.
Note
• You cannot shade an image in the Plan or Elevation views.
Related Topics
• Display Tab (Motion Settings Dialog Box), page 167
• Display Tab, page 96
• Maintain Render Settings, page 78
• Toggle Between Shaded and Wireframe, page 76
Important
• Displaying textures while manipulating models may slow down the
display.
• To use this functionality, you must install the Photo-Realism module.
Related Topics
• Display Commands: An Overview, page 433
• Display Tab (Motion Settings Dialog Box), page 167
• Display Tab, page 96
• Maintain Render Settings, page 78
• Set Textures, page 61
Draws the backsides of certain elements, such as pipes, elbows, reducers, and valves.
Important
• Turn Backface off for faster display of your model.
Note
• Backface and Endcap settings are temporarily forced on during
display set moves and for all Collision Detection displays. However,
all other elements will be maintained and updated according to your
specifications in the View Settings dialog box. Also, the temporary
change to the Backface and Endcap settings does not affect normal
updates or eye movement.
Related Topics
• Display Tab, page 96
• View Settings Dialog Box, page 65
Important
• Turn End Caps off for faster display of your model.
Related Topics
• Display Commands: An Overview, page 433
Switches the display of text, volume, and data annotations on or off in the model.
Related Topics
• Display Data Annotations, page 261
• Display Text Annotations, page 401
Note
• Only those measurement collections for which the Tools > Measure >
Edit Collections > Edit Tab > Display option is checked are
displayed.
Related Topics
• Display Commands: An Overview, page 433
• Display Tab, page 96
Switches the display of the x-, y-, and z-axes on or off. When Axis is on, a small
coordinate displays in the top right corner of the view. The coordinate triad shows
which direction is E (x axis), N (y axis), and El (z axis). The N arrow always points in
the direction of plant north in the model relative to the current view.
Related Topics
• Axis XYZ Label Axis Command (View Menu), page 439
• Display Commands: An Overview, page 433
Changes the axis labels from N, E, El to X, Y, Z. The coordinate triad shows which
direction is X (east), Y (north), and Z (elevation). The Y arrow always points in the
direction of plant north in the model relative to the current view.
Related Topics
• Axis Activate Command (View Menu), page 439
• Display Commands: An Overview, page 433
Displays the view cone as a dashed line for faster wireframe updates. This option is
especially useful if you are displaying animations on a computer with a slow graphic
card.
Related Topics
• Set View Cone Perspective, page 133
• View Cone Tab, page 98
Related Topics
• Perspective Toolbar, page 469
Displays the Set Perspective Angle dialog box, which allows you to specify the
perspective angle for rendering the view.
Related Topics
• Set Perspective Angle Dialog Box, page 132
Displays the Color dialog box, which allows you to change the values of the
wireframe background color.
Related Topics
• Set Background Color, page 60
Displays the Set Stroking Tolerance dialog box, which specifies the number of
facets to render on cylindrical objects.
Note
• Stroking Tolerance affects how the round surfaces of pipes, reducers,
valves, and elbows are rendered. The larger the tolerance, the better
the display quality. However, large tolerance values increase the view
update time. The tolerance must be an integer between 4 and 100.
Related Topics
• Set Stroking Tolerance Dialog Box, page 75
• Set Stroking Tolerance, page 64
Displays the Set Light Direction dialog box, which allows you to specify the
direction of light in the model.
Related Topics
• Set Light Direction Dialog Box, page 74
Displays the Set Ambient Light Level dialog box, which specifies the amount of
ambient light to be used in the model. The ambient light values can range from 0 to
100.
Related Topics
• Lighting Tab, page 100
• Set Ambient Light Level Dialog Box, page 73
Displays the Set Brightness Level dialog box, which specifies the brightness of the
light in the model.
Related Topics
• Lighting Tab, page 100
• Set Brightness Level Dialog Box, page 73
Defines a range around very small graphical elements that you do not want to display.
Then, the Activate command turns on range rejection so that the elements do not
display in the model.
Note
• Reducing the number of elements that SmartPlant Review draws
improves display time.
Related Topics
• Changing View Settings: An Overview, page 59
• Set Range Reject, page 62
• View Settings Dialog Box, page 65
Displays the Set All Range Rejection Values dialog boxes, which allow you to
specify display rejection criteria for each view.
Related Topics
• Set All Range Rejection Values Dialog Box, page 74
• Set Range Reject, page 62
Displays the Set Main Range Rejection dialog boxes, which allow you to specify
display rejection criteria for the Main view.
Related Topics
• Changing View Settings: An Overview, page 59
• Set Range Reject, page 62
Displays the Set Plan Range Rejection dialog boxes, which allow you to specify
display rejection criteria for the Plan view.
Related Topics
• Changing View Settings: An Overview, page 59
• Set Range Reject, page 62
Displays the Set Elevation Range Rejection dialog boxes, which allow you to
specify display rejection criteria for the Elevation view.
Related Topics
• Changing View Settings: An Overview, page 59
• Set Range Reject, page 62
Displays the range rejection on or off status and pixel ranges for each view.
Related Topics
• Changing View Settings: An Overview, page 59
• Set Range Reject, page 62
Switches the project manager associated show/hide commands for levels and display
sets as applied to the main view. You cannot turn off the show/hide effect in all the
views at the same time. Because of this, this command is only available if a view
other than the Main view is set to honor the show/hide commands.
Related Topics
• Show/Hide for Elevation View Command (View Menu), page 444
• Show/Hide for Plan View Command (View Menu), page 443
Switches the project manager associated show/hide commands for levels and display
sets as applied to the plan view. You cannot turn off the show/hide effect in all the
views at the same time. Because of this, this command is only available if a view
other than the Plan view is set to honor the show/hide commands.
Related Topics
• Show/Hide for Elevation View Command (View Menu), page 444
• Show/Hide for Main View Command (View Menu), page 443
Switches the project manager associated show/hide commands for levels and display
sets as applied to the elevation view. You cannot turn off the show/hide effect in all
the views at the same time. Because of this, this command is only available if a view
other than the Elevation view is set to honor the show/hide commands.
Related Topics
• Show/Hide for Main View Command (View Menu), page 443
• Show/Hide for Plan View Command (View Menu), page 443
Redraw on Redraws the selected view on refresh rather than using the buffer.
Refresh
Buffered Draws view updates to the buffer and then displays entire view at
Updates once.
Stereo To use the Stereo functionality, you must install the Photo-Realism
module.
Far to Near Displays the Far to Near Clip Ratio dialog box, allowing you to
Clip Ratio adjust the display quality produced by some video cards.
Related Topics
• Collaborating with Others: An Overview, page 352
• Saving and Recalling Views: An Overview, page 82
• Viewing in Stereo: An Overview, page 119
Notes
• For large models, turn this option off for better performance.
• When Redraw on Refresh is off, the backing store is used to repair
the display until you click Window > Refresh.
• Any item, such as a window, dialog box, or toolbar, that displays over
the Main, Plan, or Elevation view during a refresh is included in the
saved (backing store) image. Therefore, to improve system
performance and to ensure that you obtain a valid saved image, you
should use caution when placing these items.
• If your saved image contains overlapping images that you do not want,
make sure items, such as windows, dialog boxes, and toolbars, are not
overlapping the view. You can then press Ctrl+F5 to completely
redraw the saved image using Redraw on Refresh.
Related Topics
• Set View Options, page 63
Draws view updates to the buffer and then displays the entire view at once. When this
option is on, you will see the model being drawn during updates.
Related Topics
• Advanced Tab, page 101
• Set View Options, page 63
• View Settings Dialog Box, page 65
Displays the Stereo Distances dialog box, which allows you to adjust the stereo
distances to create realistic depth perception.
Important
• To use this functionality, you must install the Photo-Realism module.
Related Topics
• Set Stereo Settings Interactively, page 121
• Stereo Distances Dialog Box, page 120
Important
• To use this functionality, you must install the Photo-Realism module.
Related Topics
• Set Stereo Settings Interactively, page 121
• Solutions to Common Problems, page 546
Important
• To use this functionality, you must install the Photo-Realism module.
Related Topics
• Set Stereo Settings Interactively, page 121
• Solutions to Common Problems, page 546
Displays the Set Far to Near Clip Ratio dialog box, which allows you to adjust the
display quality produced by some video cards.
In most cases, reducing the far to near clip ratio value improves the display quality.
Tip
• If some of your elements have a poor display quality, such as
appearing cracked, lower the Far to near clip ratio value on the View
Settings > Advanced tab. Reducing the values by a power of 2 works
best. For example, reduce 1024 to 512, reduce 512 to 256, and so on
until the display quality is acceptable.
Related Topics
• Advanced Tab, page 101
Important
• Select the NetMeeting check box only if your computer has a high-
end graphics card and only when you use NetMeeting directly in
Application Sharing mode instead of the embedded collaboration
software.
Related Topics
• Collaborating with Others: An Overview, page 352
• Using NetMeeting with SmartPlant Review, page 354
Toggles the Elumens display mode on or off. The perspective angle changes when
the Elumens mode is on.
Note
• See the Elumens' User Manual - Software Installation and Assembly
Instructions for more information about setting up and using your
VisionStation dish.
Related Topics
• Advanced Commands: An Overview, page 444
Displays the Elumens Settings dialog box, which allows you to edit the Elumens
display mode settings.
Note
• See the Elumens' User Manual - Software Installation and Assembly
Instructions for more information about setting up and using your
VisionStation dish.
Related Topics
• Advanced Commands: An Overview, page 444
• Elumens Settings Dialog Box, page 125
Defines the order in which the elements in the model display each time the Main view
updates. This is especially useful when you use the motion controls. If you are
interested in particular elements or if you are working in a specific area, you can
define those elements to display first.
Notes
• Only one list can exist at a time. Each time that you select this
command, you are prompted to either create a new list or add to the
existing list.
• You also can access this command by pressing Display Order on the
Tools toolbar.
Related Topics
• Define Display Order, page 64
The Settings command displays the Photo-Realism Settings dialog box, which
allows you to set options for background and environment box images.
With Photo-Realism Settings, you can edit the raytracing options before actually
editing your raytracing model. Options for improving system performance during
raytracing operations are also provided.
Important
• To use this functionality, you must install the Photo-Realism module.
Related Topics
• Advanced Tab (Photo-Realism Settings Dialog Box), page 310
• Environment Tab (Photo-Realism Settings Dialog Box), page 302
• Photo-Realism Settings Dialog Box, page 301
• Raytrace Tab (Photo-Realism Settings Dialog Box), page 303
This command displays the Global Lighting dialog box, which allows you to edit
options for controlling lighting in your model.
Global Lighting Settings provides options for controlling the light that envelops
objects, the light from a camera flash bulb, and the light from the sun. Options for
controlling the computation of fog are also provided.
Important
• To use this functionality, you must install the Photo-Realism module.
Related Topics
• Ambient Tab (Global Lighting Dialog Box), page 313
• Cities Dialog Box, page 317
• Flashbulb Tab (Global Lighting Dialog Box), page 314
• Fog Tab (Global Lighting Dialog Box), page 319
• Global Lighting Dialog Box, page 313
• Solar Tab (Global Lighting Dialog Box), page 314
• Solar Vector Dialog Box, page 318
• Time Zones Dialog Box, page 316
• World Map Dialog Box, page 316
This command allows you to place a new point light. After specifying a position and
size for the new point light, the New Point Light dialog box displays, allowing you
to adjust the light options.
Important
• To use this functionality, you must install the Photo-Realism module.
Note
• You cannot change the type of light after placement. To change a spot
light to a point light, for example, you must delete the spot light, and
then place a new point light.
Related Topics
• New Source Light Dialog Box, page 323
• Place a Source Light, page 320
This command allows you to place a new distant light. After specifying a position and
size for the new distant light, the New Distant Light dialog box displays, allowing
you to adjust the light options.
Important
• To use this functionality, you must install the Photo-Realism module.
Note
• You cannot change the type of light after placement. To change a spot
light to a point light, for example, you must delete the spot light, and
then place a new point light.
Related Topics
• Place a Source Light, page 320
This command allows you to place a new spot light. After specifying a position and
size for the new spot light, the New Spot Light dialog box displays, allowing you to
adjust the light options.
Important
• To use this functionality, you must install the Photo-Realism module.
Note
• You cannot change the type of light after placement. To change a spot
light to a point light, for example, you must delete the spot light, and
then place a new point light.
Related Topics
• Place a Source Light, page 320
The Edit Source Light command allows you to select a light in the model and adjust
its properties.
Important
• To use this functionality, you must install the Photo-Realism module.
• Lights placed using MicroStation cannot be edited.
Related Topics
• Edit a Source Light, page 321
• Edit Source Lights Dialog Box, page 329
The Delete Source Light command allows you to select a light from the model and
delete it.
Notes
• Source lights are listed in the order that they were placed.
• Deleted lights are permanently removed from the database.
• Lights placed in the file by MicroStation cannot be deleted.
Related Topics
• Delete Source Light, page 322
• Delete Source Lights Dialog Box, page 330
The Raytrace command raytraces the Main view. The output of the raytrace is
displayed in the Main view.
Important
• SmartPlant Review must be the topmost window when the raytraced
image is complete; otherwise, the raytraced image will be lost when
you switch back to the application. If the Main view is not fully visible
when the raytrace completes, you are prompted with an option to
reload the raytraced image
Tip
• To stop a raytrace, press Esc.
Notes
• To modify rendering parameters, click View > Photo-Realism >
Settings.
• To modify global light settings, click View > Photo-Realism >
Global Light Settings.
• If rendering parameters or global light settings are modified, you must
click View > Photo-Realism > Raytrace to render the image again.
Related Topics
• Raytrace a View, page 331
The Raytrace Range command allows you to confine a raytrace to within a set area
of the Main view.
Notes
• To modify rendering parameters, click View > Photo-Realism >
Settings.
• To modify global light settings, click View > Photo-Realism >
Global Light Settings.
• If you modify any rendering parameters or global light settings, you
must click View > Photo-Realism > Raytrace Range to render the
image again.
Related Topics
• Define a Raytrace Range, page 332
Allows you to save the current view displayed in the Main, Plan, or Elevation view
windows, depending on the group. This command also allows you to define the
animation path for a movie.
Note
• Saving a Plan or Elevation view saves only the model position within
that view. Thus, you can save a Plan or Elevation view, then Zoom
in/out or Pan left/right/up/down the model just within that view, and
then recall the saved view. The model position is restored as if the
Zoom and Pan had not occurred within that view. Saving the view
does not ever change the Main view's eye or center point.
Related Topics
• Add Current View, page 89
• Delete Group, page 85
• Delete View, page 87
• Edit Selected Views, page 86
• Move View, page 87
• Recall a View, page 90
• Recall Partial View, page 90
• Save and Recall Views Dialog Box, page 94
Displays the Snapshot View dialog box, which is used to create an image file (or
snapshot file) of any size by taking a snapshot of the current Main view or screen.
Caution
• When you use the Snapshot command for a view, do not switch tasks
or bring up any dialog boxes or menus as they will be captured instead
of the image. For the same reason, any screen saver operations are
automatically disabled when the Snapshot command is running.
Capturing the image on-screen, rather than off-screen, takes full
advantage of any hardware acceleration and enables SmartPlant
Review to capture the image quickly.
• There must be sufficient hard disk space when using high-resolution
printing. A general rule of thumb for calculating print file size is:
Bytes = Image Height X Image Width X 32.
Note
• To use this functionality, you must install one of the following
modules: Construction, API, Collaboration, Simulation and Visual
Effects, Photo-Realism, or On-site Drawing Generation
Related Topics
• Snapshot View Dialog Box, page 220
• Taking Snapshots: An Overview, page 219
Increases the current view layout on the screen. This command is very useful for
stereo viewing, because window borders can impair the stereo visual cues.
This command retains the show/hide and window positioning information of the Full
Screen toolbar. You can use the Alt + V then Alt + E key sequence to display or hide
the menu bar in full screen mode, but placing the mouse at the top of the screen does
not display the menu bar.
Related Topics
• Full Screen Display Mode, page 58
Toolbars: An Overview
A toolbar is a row of buttons or icons displayed on the screen. When you click these
buttons or icons, certain functions of the application are activated. Toolbars can be
customized and usually can be moved around on the screen according to your
preference.
Standard Toolbar
The Standard toolbar is used to open, save, print, cut, copy, or paste a file and to
display SmartPlant Review help.
Common Toolbar
Use the Common toolbar commands to display pane layouts and to set motion
parameters.
Motion Settings displays the Edit Motion Settings dialog box, which allows
you to edit motion settings.
Forward/Back, Left/Right moves the depth of the view point forward or back
by moving the cursor up or down and left or right by moving the cursor left or
right.
Pan moves the viewpoint of the model up, down, left or right without changing
the viewpoint depth.
Horizontal Encircle places a horizontal track around the sphere. The eye point
encircles the model on this track.
Lock Center Point locks the center point of the Main view so that it does not
change during navigation or motion commands.
Lock Elevation locks the elevation of the Main view so that it does not change
during navigation or motion commands.
Views Control lets you select any common view by selecting the face or point
from which you want to view the model.
View Dependent Motion displays the object (or display set) movement in
relation to the direction in which you are looking.
Level View Dependent Motion displays the object (or display set) movement
in relation to the direction and angle indicated by the elevation and bearing.
Fit View to Object fits an object that you select in the active view.
Place Eyepoint places the selected point as the eye point position of a new
location.
Center Point Only allows you to view the model from the center of the current
view.
Zoom In zooms into the model by the current zoom factor times the distance
from the current eye and center points.
Zoom Out zooms out of the model by the current zoom factor times the
distance from the current eye and center points.
View Settings displays the View Settings dialog box, which allows you to edit
the view display options.
Save and Recall Views displays the Save and Recall Views dialog box, which
allows you to save any display in the view window, which you may want to
recall later. It also allows you to recall existing views.
Snapshot View displays the Snapshot View dialog box to create an image file
(or snapshot file) of any size by taking a snapshot of the current Main view or
screen. To use this functionality, you must install one of the following modules:
Construction; API; Collaboration; Simulation and Visual Effects; or Photo-
Realism.
Tools MiniBar
The Tools MiniBar toolbar provides access to some of the most commonly used
commands in SmartPlant Review.
Place Tag With Leader places a new tag in the model with a leader line.
Edit Tag edits the text of the active tag (the tag that appears in the text
window).
Delete Tag deletes a display set tag by specifying the tag number.
Go To Previous Tag displays the tag number preceding the active tag.
Next Tag displays the tag number following the active tag.
Find Object locates objects that match criteria that you specify.
Level Settings selects the categories (or levels) that you want to display for one
or more design files.
Delete Last Measurement removes the last measurement that you placed from
the project.
ScheduleReview Toolbar
Use the ScheduleReview toolbar commands to play, pause, stop and move around in
a ScheduleReview file.
Important
• To use this functionality, you must install the Construction module.
Schedule Review Settings command displays the Schedule
Review Settings dialog box.
Play starts the review process using the parameters that you
define in the Review dialog box. The review process starts on the
Start Date that you defined and stops on the End Date.
Notes
• You can use any of the following techniques to display the
ScheduleReview toolbar while you are in Full Screen mode:
- Press ALT + T, then V, then H.
- Press ALT + T, then V, then U and use the Customize dialog box to
turn on the ScheduleReview toolbar.
- Dock the Full Screen toolbar and right click on the docking area. Then,
select ScheduleReview from the menu.
Views Toolbar
Use the Views toolbar commands to resize and update the image displays that appear
within the various model views.
Fit View to Object adjusts the view to fit an object that you select.
Eye Point Only places the selected point as the eye point position of a new
location.
Center Point Only displays the model from the center of the current view.
Far Clipping Plane changes the location of the far clipping plane of the view
cone.
Near Clipping Plane changes the location of the near clipping plane of the
view cone.
Zoom In decreases the viewing area by the current zoom factor, which causes
everything within the view to appear larger.
Zoom Out increases the viewing area by the current zoom factor, which causes
everything within the view to appear smaller.
Save and Recall Views defines the animation path for a movie or saves the
current view displayed in the Main, Plan, and Elevation views.
Snapshot View creates an image file (or snapshot file) of the current Main
view or screen.
Rotate with Model Fit determines if SmartPlant Review updates the eyepoint
in the Main view when you use the common view commands to rotate the
model.
Top changes the orientation of the main view to display the model so that you
are looking down at the top of the model.
Front (North) changes the orientation of the main view to display the model so
that you are looking at the north elevation of the model.
Right (West) changes the orientation of the main view to display the model so
that you are looking at the north elevation of the model.
Bottom changes the orientation of the main view to display the model so that
you are looking up at the bottom of the model
Back (South) changes the orientation of the main view to display the model so
that you are looking at the south elevation of the model.
Left (East) changes the orientation of the main view to display the model so
that you are looking at the east elevation of the model.
Top Front Right (North West) Isometric changes the orientation of the main
view to display the model from the top front right (north west).
Top Front Left (North East) Isometric changes the orientation of the main
view to display the model from the top front left (north east).
Top Back Right (South West) Isometric changes the orientation of the main
view to display the model from the top back right (south west).
Top Back Left (South East) Isometric changes the orientation of the main
view to display the model from the top back left (south east).
Bottom Front Right (North West) Isometric changes the orientation of the
main view to display the model from the bottom front right (north west).
Bottom Front Left (North East) Isometric changes the orientation of the
main view to display the model from the bottom front left (north east).
Bottom Back Right (South West) Isometric changes the orientation of the
main view to display the model from the bottom back right (south west).
Bottom Back Left (South East) Isometric changes the orientation of the main
view to display the model from the bottom back left (south east).
Tools Toolbar
The Tools toolbar provides easy access to some of SmartPlant Review most
commonly used commands.
Find Object locates objects that match criteria that you specify.
Edit Display Set allows you to edit the description, name, ID, and material for
the display set definition.
Edit Materials changes the properties of the assigned material properties for
model elements. To use this functionality, you must install the Photo-Realism
module.
Level Settings selects the categories (or levels) that you want to display for one
or more design files.
Display Order defines the order in which the elements in the model display
each time the Main view updates.
Measure Toolbar
The Measure toolbar provides easy access to some of SmartPlant Review's most
commonly used measurement commands.
One Click Measurement turns on or off the one click measurement mode.
Shortest Distance measures the shortest distance between any two objects.
Restore Position returns to its original position the last measurement label that
you moved.
Edit Collections allows you to create or edit basic information for an existing
measurement collection.
Delete Last Measurement removes the last measurement in the current active
collection.
Delete All Collections removes all measurement collections and any associated
measurements. You do not need to delete the measurements before deleting all
of collections.
Annotation Toolbar
The Annotation toolbar provides easy access to some of SmartPlant Review's most
commonly used annotation commands.
Delete All Data Annotation deletes all of the data annotations in the model.
Activate Clipping Volume turns on or off the view of the clipping volume.
Navigation Toolbar
Use the Navigation toolbar commands to move through the model and view various
points of interest.
Forward/Back, Left/Right moves the depth of the view point forward or back
by moving the cursor up or down and left or right by moving the cursor left or
right.
Pan moves the viewpoint of the model up, down, left or right without changing
the viewpoint depth.
Horizontal Encircle places a horizontal track around the sphere. The eye point
encircles the model on this track.
Vertical Encircle places a vertical track around the sphere. The eye point
encircles the model on this track.
Surface Encircle places a track on the surface of the sphere, like a sectional
cut.
View Dependent Motion displays the object (or display set) movement in
relation to the direction in which you are looking. S
Level View Dependent Motion displays the object (or display set) movement
in relation to the direction and angle indicated by the elevation and bearing.
View Independent Motion displays the object (or display set) movement
without relation to the direction or angle indicated by the elevation and bearing.
Plant North Motion moves the object (or display set) in relation to the plant
north.
Lock Center Point keeps the center point of the main view constant during
navigation commands.
Lock Elevation keeps the eye point elevation constant during navigation
commands.
Motion Toolbar
Use the Motion toolbar commands to control the movement of the view cone eye
point and move laterally and in a circular motion through the three dimensional
model and view various points of interest.
Move Eye Point allows motion commands to affect the graphic views.
Motion Settings defines the time for screen updates, the shading mode, the
keyboard motion, the clipping planes, and allows you to set up the joystick. To
use this functionality, you must install the Construction module.
Continuous Step moves the eye point or display set through the model at a
constant rate and in a constant direction, using the keypad to steer.
Step moves the eye point or display set through the model one step at a time in
a constant direction, using the keypad to steer.
Display Key Frames displays the Display Key Frames dialog box to set
movie definition items.
Play Key Frames plays the current key frame animation from its current
starting frame or from its current paused frame.
Pause Key Frames pauses the current playing key frame animation and/or
resumes the current paused key frame motion animation.
Stop Key Frames stops the current playing or paused key frame motion
animation.
Tags Toolbar
The Tags toolbar provides access to the most commonly used tags commands.
Place Tag With Leader places a new tag in the model with a leader line.
Place Tag Without Leader places a new tag in the model without attaching a
leader line.
Edit Tag edits the text for the active tag (the tag that appears in the text
window).
Delete Tag deletes a display set tag by specifying the tag number.
Find Tags displays the Find Tags dialog box that lets you search for a set of
tags by using a query.
Go To Previous Tag displays the tag number preceding the active tag.
Next Tag displays the tag number following the active tag.
Window Toolbar
The Window toolbar provides access to the most commonly used window
commands.
Cascade arranges the windows within SmartPlant Review so that you can see
part of each window.
Tile Horizontal arranges the windows within SmartPlant Review so that each
window is completely visible.
Tile Vertical arranges the windows within SmartPlant Review so that each
window is completely visible.
Restore Pane Layout allows you to return the view layouts to their original
default configurations.
Three Pane Layout displays the Main View, Plan View, and Elevation View.
Four Pane Layout displays the Main View, Plan View, Elevation View, and
Text View. See
Refresh Active View redraws the selected view to update its contents.
Photo-Realism Toolbar
Photo-Realism commands allow you to place and delete source lights, and define
and edit Photo-Realism settings, light settings, and raytrace options.
Important
• To use this functionality, you must install the Photo-Realism module.
Object Textures turns on or off texture display.
Global Lighting displays the Global Lighting dialog box, in which you can
edit options for controlling the lighting in the model.
Point Light allows you to place a new point light in the model. After
specifying a position and size for the new point light, the New Point Light
dialog box displays allowing you to adjust the light options.
Distant Light allows you to place a new distant light in the model. After
specifying a position and size for the new distant light, the New Distant Light
dialog box displays allowing you to adjust the light options.
Spot Light allows you to place a new spot light in the model. After specifying a
position and size for the new spot light, the New Spot Light dialog box
displays allowing you to adjust the light options.
Edit Light allows you to select a light in the model and adjust its properties.
Delete Light allows you to select a light in the model and delete it.
Raytrace executes a raytrace on the Main view and displays the output in the
Main view.
The Position Control toolbar dynamically displays the location of the view cone eye
point and center point and the bearing and elevation settings for movement.
Note
• The docking areas for this toolbar are automatically restricted to help
reduce the possibility of the docking area obscuring the client area of
the application window. If you are unable to dock this toolbar where
you want it, try resizing the toolbar to be smaller or resizing the
application window to be larger.
Related Topics
• Controlling Movement with Directional Modes, page 160
• Controlling Movement with Positioning Modes, page 157
• Help for DesignReview Users: An Overview, page 30
• Position Control Toolbar, page 128
• Using the View Cone: An Overview, page 127
Increasing the viewing area has a similar effect as the Zoom Out command.
Everything within the viewing area appears smaller, but the Eye Point or Center Point
positions do not change.
Decreasing the viewing area has a similar effect as the Zoom In command.
Everything within the viewing area appears larger, but the Eye Point or Center Point
positions do not change.
Notes
• You can dock the Perspective Angle toolbar at the edge of the
window, or you can let it float like a dialog box.
• The docking areas for this toolbar are automatically restricted to help
reduce the possibility of the docking area obscuring the client area of
the application window. If you are unable to dock this toolbar where
you want it, try resizing the toolbar to be smaller or resizing the
application window to be larger.
Note
• You can dock the Encircle Radius toolbar at the edge of the
window, or you can let it float like a dialog box.
Related Topics
• Horizontal Encircle Command (Motion Menu), page 521
• Surface Encircle Command (Motion Menu), page 523
• Toolbars: An Overview, page 456
• Vertical Encircle Command (Motion Menu), page 522
Notes
• The docking areas for this toolbar are automatically restricted to help
reduce the possibility of the docking area obscuring the client area of
the application window. If you are unable to dock this toolbar where
you want it, try resizing the toolbar to be smaller or resizing the
application window to be larger.
• You can dock the Views Control toolbar at the edge of the window, or
you can let it float like a dialog box.
Related Topics
• Create a Toolbar, page 474
• Reset a Toolbar, page 474
• Toolbars: An Overview, page 456
Toolbars in use - Lists the available toolbars. To display a toolbar, select the check
box next to the name. To hide a toolbar, clear the check box. Toolbars contain the
same commands found on menus in SmartPlant Review.
Custom name - Allows you to type a new name for the selected toolbar.
Show ToolTips - Displays on-screen descriptions of toolbar buttons when the pointer
pauses on them. ToolTips help you find toolbar command names. When you point
to a command button on the toolbar, a yellow tooltip label displays the command
name.
Cool Look - Changes the toolbar button display from three-dimensional buttons to
flat buttons.
Large Buttons - Increases the size of toolbar buttons so that they are easier to see.
New - Displays the New Toolbar dialog box, allowing you to create a new, empty
toolbar to which you can add buttons or menus.
Reset - Removes any changes that you made to the selected toolbar and restores the
original settings. For example, if you add commands to one of the default toolbars,
such as the Photo-Realism toolbar, you can press Reset to change the toolbar back to
its original state.
Reset All - Removes any changes that you made to any of the toolbars and restores
the original settings.
Related Topics
• Create a Toolbar, page 474
• Reset a Toolbar, page 474
• Toolbars: An Overview, page 456
Commands Tab (Customize Dialog Box)
Allows you to view commands and command descriptions. You also can drag
buttons to a toolbar or change menu options.
Buttons - Displays a list of buttons from the category that you select in the
Categories box. You can drag the button that you want from the Buttons box onto a
toolbar.
Related Topics
• Create a Toolbar, page 474
• Reset a Toolbar, page 474
• Toolbars: An Overview, page 456
Toolbar name - Allows you to type a name for the new toolbar.
Related Topics
• Customize Dialog Box, page 472
• Customizing Toolbars: An Overview, page 471
• Toolbars Tab (Customize Dialog Box), page 472
Create a Toolbar
1. Click View > Toolbars > Customize.
2. Click New.
3. In the Toolbar name box, type a new name for the toolbar.
4. Click the Commands tab, and then in the Categories list, click the group that
contains the command that you want to put on the new toolbar.
5. In the commands list, click the command that you want to put on the new toolbar,
and then drag the command onto the new toolbar displayed in your workspace.
6. Repeat steps 5 and 6 until you have added all the commands that you want on the
new toolbar.
Tips
• You also can add a command to a toolbar by pressing CTRL and
dragging the command from an existing toolbar.
• To rename a custom toolbar, click View > Toolbars > Customize, and
then click the Toolbars tab. In the Toolbars list, select the custom
toolbar that you want to rename. In the Toolbar name box, type a new
name.
• To delete a custom toolbar, click View > Toolbars > Customize, and
then click the Toolbars tab. In the Toolbars list, select the custom
toolbar that you want to delete, and then click Delete.
Reset a Toolbar
1. On the View menu, point to Toolbars, and then click Customize.
2. Click the Toolbars tab.
3. In the Toolbars box, select the toolbar that you want to reset.
4. Click Reset.
Related Topics
• Create a Toolbar, page 474
• Toolbars: An Overview, page 456
Displays or hides the Menu Bar. You can hide the menu bar to provide more space to
view the model.
Note
• Press ALT V + ALT E to redisplay the menu bar when it is hidden.
Related Topics
• Toolbars: An Overview, page 456
One example of the use of the status bar in SmartPlant Review concerns collision
detection. When collision detection runs, the status bar updates periodically to show
the number of collisions and objects compared.
Brief command descriptions relate the basic function of a command. When you point
to a command button on the toolbar, the description appears in the status bar. Also,
messages explain the next action for you to take during a workflow in the command
Related Topics
• Show or Hide the Status Bar, page 476
• Status Bar Command (View Menu), page 475
Displays the Status Bar, which provides text that describes the current state of the
data that you are viewing in the window and any other contextual information.
Related Topics
• Using the Status Bar: An Overview, page 475
Related Topics
• Status Bar Command (View Menu), page 475
• Using the Status Bar: An Overview, page 475
Displays the Project Manager window. By default, the Project Manager is a floating
dialog box. If you prefer, you can click Dockable on the Project Manager right-click
menu to dock the Project Manager on one of the edges of the SmartPlant Review
window. SmartPlant Review remembers this setting when you exit the application. If
you have the Project Manager as a floating dialog box, the Arrange All command
does not affect its position.
Project Manager allows you to look at an overview of the model and manage its
parts in the following tasks:
Tools Menu
This menu provides commands for common SmartPlant Review tasks.
Notes
• You can also right-click on the display set in Project Manager, then
select a manipulate command.
• Use the Show/Hide for Main View, Show/Hide for Plan View, and
Show/Hide for Elevation View commands to select the views where
the selected display sets are shown or hidden.
Related Topics
• Show/Hide for Elevation View Command (View Menu), page 444
• Show/Hide for Main View Command (View Menu), page 443
• Show/Hide for Plan View Command (View Menu), page 443
Note
• You also can switch between shaded or wireframe by clicking View >
Settings or View > Display.
Decreases the brightness of the selected display set. You can switch from a dimmed
level to normal brightness. This setting applies to all objects in a display set (that is,
you cannot isolate a portion of the display sets and apply a different setting). You can
never have some display sets in low brightness (or dimmed) and others in high
brightness.
Related Topics
• Display Sets - Reverse Dim, page 197
Turns on or off the display of the material application assigned to the selected display
set. If no material is assigned, the Assign Material dialog box appears for you to
specify material for the display set.
Note
• If an element is a member of more than one display set with different
display properties, the element is displayed using the properties
assigned to the display set with the lowest ID number.
Related Topics
• Assign Materials Command (Tools Menu), page 484
Switches the display set position from the moved position to the unmoved position.
Using the Move command in conjunction with the Edit Display Set Position dialog
box, you can move an entire display set of objects rather than moving each object
separately.
Note
• You can access the Edit Display Set Position dialog box by clicking
Tools > Display Sets > Edit Position.
• Backface and Endcap settings are temporarily switched on during
display set moves and all Collision Detection displays. However,
during a display set move, only the display set that is being moved is
affected. All other elements are updated according to the active view
settings. Also, the temporary change to the Backface and Endcap
settings does not affect normal updates or eye motion movement. User
settings are maintained and honored for all other updates.
Related Topics
• Edit Display Set Position, page 216
• Rotate Display Set, page 218
Allows you to show all selected display sets and hide all other display sets.
Notes
• You can also select Show Only from the SmartPlant Review shortcut
menu. First, select the display sets in Project Manager, then right-
click on the display set name to display the shortcut menu.
• You can identify the on/off status of a display set from its appearance
within the Project Manager. When a display set is On, or visible, a
check mark appears next to the display set item . When a display set
is Off, or hidden, the check mark does not appear.
• Use the Show/Hide for Main View, Show/Hide for Plan View, and
Show/Hide for Elevation View commands to select the views where
the selected display sets are shown or hidden.
Related Topics
• Display Sets - Show Only, page 189
• Show/Hide for Elevation View Command (View Menu), page 444
• Show/Hide for Main View Command (View Menu), page 443
• Show/Hide for Plan View Command (View Menu), page 443
Allows you to hide all selected display sets and show all other display sets.
Notes
• You can also select Hide Only from the SmartPlant Review shortcut
menu. First, select the display sets in Project Manager, then right-
click on the display set name to display the shortcut menu.
• You can identify the on/off status of a display set from its appearance
within the Project Manager. When a display set is On, or visible, a
check mark appears next to the display set item . When a display set
is Off, or hidden, the check mark does not appear.
• Click View > Project Manager to enable Project Manager, and
verify that there are some display sets already created.
• Use the Show/Hide for Main View, Show/Hide for Plan View, and
Show/Hide for Elevation View commands to select the views where
the selected display sets are shown or hidden.
Related Topics
• Display Sets - Hide Only, page 190
• Show/Hide for Elevation View Command (View Menu), page 444
• Show/Hide for Main View Command (View Menu), page 443
• Show/Hide for Plan View Command (View Menu), page 443
Displays the Edit Display Set dialog box, which allows you to create a new or edit an
existing display set definition.
Options are provided for editing the description, name, ID, and material for the
display set definition.
Related Topics
• Edit a Display Set Definition, page 194
• Edit Display Set Dialog Box, page 197
Displays the Assign Material to Display Set dialog box, which allows you to assign
materials in a palette file to elements in a display set. You can select materials from
multiple palette files and preview their display characteristics in the Material Sphere.
You must select the display set in the Project Manager display set control before
running this command.
You also can select materials from multiple palette files and preview their display
characteristics in the Material Sphere.
• The material definitions in palette files that you want to assign to the
model must already be created. The files must be in a folder that you
can access from SmartPlant Review.
• When you assign a material to a model surface, that material is applied
to every model element that is in that display set. If an element is a
member of more than one display set with different display properties,
the element is displayed using the properties assigned to the display set
with the lowest ID number.
Displays the Edit Display Set Position dialog box, which allows you to change the
position of the selected display set. However, moving display sets requires special
considerations. Moved display sets that contain special elements such as pipes,
valves, reducers, and elbows may sometimes not display properly unless the
Backfaces flags and Endcaps flags are turned on.
The Edit Display Set Position dialog box works in conjunction with the Tools >
Display Sets > Move command to allow you to reposition display sets independent of
their default location. This functionality is a very useful tool for checking clearances
and provides the ability to temporarily move a group of objects around in the model.
Note
• Backface and Endcap settings are temporarily forced on during
display set moves and for all Collision Detection displays. However,
all other elements are maintained and updated according to your
specifications in the View Settings dialog box. Also, the temporary
change to the Backface and Endcap settings does not affect normal
updates or eye movement.
Related Topics
• Edit Display Set Position Dialog Box, page 213
• Edit Display Set Position, page 216
Displays the Auto-Define Display Sets dialog box, which allows you to pick items
by label to include in a new display set.
Note
• You can stop an auto-definition run by pressing the ESC key.
SmartPlant Review will stop the process at the next label.
Related Topics
• Auto-Define Display Sets Dialog Box, page 205
• Automatically Define Display Sets, page 195
Note
• You also can create a new folder by clicking View > Project
Manager > Display Sets.
Related Topics
• Manage Display Sets in the Project Manager, page 184
Important
• If you have an editable display set selected in the display set tree
control in the Project Manager, the display set name is defaulted to
"Copy of" and the selected display set name (for example, "Copy of
Reboiler System").
• If you do not have an editable display set selected in the display set
tree control in the Project Manager, BUT the current criteria
definition in memory for the Find Object command is not empty, then
the new display set's name is set to "Copy of Find Object".
Related Topics
• Create a Display Set Definition, page 192
Related Topics
• Delete Display Sets, page 191
Note
• You also can change the name of a display set by clicking View >
Project Manager > Display Sets. Then, right click and choose
Rename from the shortcut menu.
Related Topics
• Display or Hide the Project Manager, page 182
• Using Project Manager: An Overview, page 180
Allows you to reverse the brightness rendering state for all dimmed display sets.
When checked, all dimmed display sets are rendered in the Highlight brightness state.
When un-checked, all dimmed display sets are rendered in the Dim brightness state.
Important
• To use the Reverse Dim command, you must first select a display set
from the list in Project Manager.
Related Topics
• Display Sets - Reverse Dim, page 197
Displays the Assign Material to Elements dialog box allowing you to assign
materials in a palette file to elements in a model file. You can select materials from
multiple palette files and preview their display characteristics in the Material Sphere.
You also can select model elements by choosing the model filename and identifying
the level and color of the element. In the SmartPlant Review environment, you also
can select elements by choosing them interactively from the Main view window.
• The material definitions in palette files that you want to assign to the
model must already be created. The files must be in a folder that you
can access from the SmartPlant Review product.
• When you built the three dimensional model, you must have used
different levels and colors to distinguish between the different surfaces
in the model. As you assign materials to the model, identify the model
elements by specifying the color and level numbers used in the model
file. When you assign a material to a model surface, that material is
applied to every model element that is on the same level and color as
that element. If every part of the model is on one level and uses only
one color, you can assign only one material definition to the entire
model.
• If a material assignment is not made to a surface, SmartPlant Review
uses the default material value for that surface.
Notes
• To use this functionality, you must install the Photo-Realism module.
• If you make new material assignments while running in a .vue file, you
must save a new .vue file to retain those new material assignments.
• Material assignments are not stored in the project database, but are
kept in a .mat file. The project database contains references to the
material assignments stored in the .mat file. To quickly delete these
material assignments, delete the .mat file of the project.
Related Topics
• Assign Materials to Elements Dialog Box, page 291
• Assign Materials to Elements, page 289
Displays the Unassign Materials dialog box allowing you to remove materials in a
palette file from elements in a model file. You can select materials from multiple
palette files and preview their display characteristics in the Material Sphere. You also
can select model elements by choosing the model filename and identifying the level
and color of the element. In the SmartPlant Review environment, you also can select
elements by choosing them interactively from the Main view window.
Notes
• To use this functionality, you must install the Photo-Realism module.
• If you make new material assignments while running in a .vue file, you
must save a new .vue file to retain those new material assignments.
• Material assignments are not stored in the project database, but are
kept in a .mat file. The project database contains references to the
material assignments stored in the .mat file. To quickly delete these
material assignments, delete the .mat file of the project.
Related Topics
• Unassign Materials Dialog Box, page 292
• Unassign Materials, page 290
Creates and edits material definitions. If you want to assign an existing material to
your model, you do not need to use this dialog box. Go directly to the Tools >
Materials > Assign Materials command.
Important
• To use this functionality, you must install the Photo-Realism module.
A material definition consists of all the material's display properties: colors and
patterns, diffuse and specular reflectance, finish, ambient reflectance, transmittance,
refraction, and bump maps. Using the Edit Material dialog box, you can mix colors,
define surface characteristics, and select patterns and bump maps to create materials.
You can then save the materials in palette files.
When you create new materials, the software stores them in palette files. Palette files
contain groupings of materials and are assigned a .pal extension. By saving material
definitions in palette files, you can use them again, as needed, on many different
models. Several palette files are supplied with SmartPlant Review and can be found
in the ..\review\sample\projects\example folder.
If you delete or move materials that are used in a model, SmartPlant Review prompts
you to provide folders to search in for the missing files when it opens the model.
Related Topics
• Edit Materials Dialog Box, page 293
Creates a palette (.pal) and material table (.mat) file from an existing IGDS or
MicroStation color table (.tbl). A palette file is created with material definitions for
each color in the IGDS or MicroStation color table. The colors in the .tbl table are
used in the material definition, and default values are given to the remaining display
properties and rendering parameters. The resulting RayTrace/QuickTrace image looks
like plastic with the .tbl colors. You also can edit the resulting palette through the
Edit Materials command.
The Create Materials command is most useful if you have a standard .tbl table to
start with. It offers a quick start to creating a palette and material table. Identify the
surfaces in the model to which you want to assign the IGDS or MicroStation color
table. The surfaces are specified by the color and level numbers in the model file. A
material table (.mat) file is created for each model file that you select, with material
assignments based on the surfaces that you identified.
Note
• To use this functionality, you must install the Photo-Realism module
• This command overwrites any existing material table.
• To display similar colors in SmartPlant Review and MicroStation, you
can attach a new color table to a .dgn file using the MicroStation
Color Table dialog box or the CT= key-in command. However, once
colors are assigned or a database is created, the VLT color table saved
in the database, along with the material assignments (if any), will
override the .dgn color table.
Related Topics
• Create Materials from Color Table, page 290
Allows you to change the location in which SmartPlant Review looks for bump map
files.
Related Topics
• Edit Search Path Palette Command (Tools Menu), page 487
• Edit Search Path Pattern Command (Tools Menu), page 487
• Search Path Dialog Box, page 40
Allows you to change the location in which SmartPlant Review looks for palette files.
Related Topics
• Edit Search Path Bump Map Command (Tools Menu), page 487
• Edit Search Path Pattern Command (Tools Menu), page 487
• Search Path Dialog Box, page 40
Allows you to change the location in which SmartPlant Review looks for pattern files.
Related Topics
• Edit Search Path Bump Map Command (Tools Menu), page 487
• Edit Search Path Palette Command (Tools Menu), page 487
Related Topics
• Snaplock Measurement, page 225
Surface points can be any point on any piece of geometry in shaded mode, not
including background points. While they work well for quick measurements between
two or more objects, surface point measurements are difficult to repeat precisely
because they can be at any point on a given surface.
Related Topics
• Surface Measurement, page 226
Allows you to measure the shortest distance between two objects that you select.
This command honors the selection of a single element of a complex element when
the Auto-highlight elements mode is turned on. Otherwise, this command assumes
that the entire complex element is to be tested for the shortest distance between the
two selected objects.
Note
• The One Click Measurement Mode should not be used with the
Measure Shortest Distance between Objects command.
Related Topics
• Placing Measurements: An Overview, page 225
• Shortest Distance Measurement, page 227
Allows you to enter into Surface or Snaplock measurement and stay in the command
until you right click. When you are in One Click measurement mode, you do not have
to keep using the mouse or function keys to restart the Snaplock or Surface
measurement commands before entering the next measurement point. One Click
mode does not allow you to change the view or move around. You can exit the
measurement command, modify the view location or settings, and then return to
measurement to select the next point.
Related Topics
• Placing Measurements: An Overview, page 225
Related Topics
• Move Measurement, page 228
Allows you to reposition a measurement label. When clicked, the Restore Position
command displays the label position markers (red squares). Click the position marker
for the measurement that you want to restore.
Related Topics
• Restore Position, page 228
The Edit Collections command allows you to customize the measurement symbology
(for example, lines, snaplock points, measurement units, and text, and so forth) for
each measurement collection in your project.
Related Topics
• Creating Measurement Collections: An Overview, page 231
• Edit a Measurement Collection, page 239
• Measurement Collections Dialog Box, page 231
Note
• You also can access this command by pressing Ctrl + Shift + F8 or by
clicking New Measurement Collection on the Tools toolbar.
Related Topics
• Create a New Measurement Collection, page 239
Allows you to remove the last measurement added to the currently active collection.
Related Topics
• Delete Last Measurement, page 229
Allows you to remove all of the measurements in the active collection, but does not
delete the collection.
Related Topics
• Delete Active Collection Measurements, page 229
Removes all of the measurements in each of the measurement collections, but does
not delete the collections.
Related Topics
• Delete All Measurements, page 230
Removes all measurement collections and any associated measurements. You do not
need to delete the measurements before deleting all of collections.
Related Topics
• Delete All Collections, page 230
Allows you to select an object to hide and then determine the views in which to hide
the item.
Note
• You also can access this command by pressing F + 4 on your
keyboard.
Related Topics
• Hide Level Dialog Box, page 116
• Hide Levels, page 114
Displays the Level Settings dialog box, which allows you to select the categories (or
levels) that you want to display for one or more design files. You can turn on a level
by selecting a category; or, if you already know the level of a category, you can turn
it on by selecting the level number. You also can read the current level settings in the
Plan, Elevation, or Main view and change the level settings for designated views.
Related Topics
• Edit Levels, page 114
• Level Settings Dialog Box, page 117
• View Current Level Settings, page 115
Displays the Collision Detection dialog box, which allows you to select options for
running the collision detection program.
The Collision Detection command supports two modes of collision detection: static
and dynamic. Static collision detection is performed by comparing each object in a
specified model range to all other objects in the specified range to determine if a
touch or overlap condition occurs. Static collision detection could help find problems
such as pipes that are too close together or intersecting.
Dynamic collision is performed when you define an object or group of objects to set
in motion through the plant. Dynamic collision detection is useful when moving
equipment such as a construction crane through a plant to find a safe pathway for the
move.
Important
• To use the collision detection functionality, you must install the
Construction module.
• SmartPlant Review needs approximately 40MB of free space on the
hard drive where your TMP folder is located to run collision detection.
Note
• Backface and Endcap settings are temporarily switched on during
display set moves and all Collision Detection displays. However,
during a display set move, only the display set that is being moved is
affected. All other elements are updated according to the active view
settings. Also, the temporary change to the Backface and Endcap
settings does not affect normal updates or eye motion movement. User
settings are maintained and honored for all other updates.
Related Topics
• Run Collision Detection, page 347
• Select Collision Display Colors, page 345
• Select Collision Sounds, page 346
• Select Filters for Collision Types, page 343
• Select Graphic Element Types, page 344
• Select Objects and Range, page 344
• View Collision Reports, page 350
Displays the ScheduleReview Settings dialog box, which allows you to use abstract
data from your project planning software to display the sequence of construction. You
also can reverse the action, so that you can display the deconstruction sequence.
Important
• To use this functionality, you must install the Construction module.
Related Topics
• Create a New ScheduleReview Project, page 369
• ScheduleReview Settings Dialog Box, page 361
Searches your SmartPlant Review model for elements that match criteria specified in
your project planning file. SmartPlant Review then updates the Main view and
displays the elements according to selected options. For example, you can search for
elements that fall within the Critical Path category and display them as red, shaded
graphics.
Notes
• The search criteria reside in your project planning file. For example, if
you have tasks in your project file such as Actual Cost, % Complete,
and Remaining Work, these items are available as search criteria.
• The project planning file that you want to use with this query must
already exist.
• The groups and tasks associated with the groups must already be
defined to use them in the query.
• To use this functionality, you must install the Construction module.
Related Topics
• Create a ScheduleReview Query, page 372
• New ScheduleReview Query Dialog Box, page 375
Searches your SmartPlant Review model for elements that match criteria specified in
your project planning file. SmartPlant Review then updates the Main view and
displays the elements according to the options selected. For example, you can search
for elements that fall within the Critical Path category and display them as red,
shaded graphics.
Notes
• The search criteria reside in your project planning file. For example, if
you have tasks in your project file such as Actual Cost, % Complete,
and Remaining Work, these items are available as search criteria.
• The project planning file that you want to use with this query must
already exist.
• The groups and tasks associated with the groups must already be
defined to use them in the query.
• To use this functionality, you must install the Construction module.
Related Topics
• Create a ScheduleReview Query, page 372
Starts the review process using the parameters defined on the Review tab of the
Settings dialog box. When you click Play, the review process starts on the Start Date
that you defined and stops on the End Date.
Notes
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Play, page 380
Tip
• You also can use the Go To Start, Back, Forward, Go To End or
Stop command when Pause is activated.
Note
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Pause, page 381
Note
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Stop, page 382
Notes
• Forward is only available when ScheduleReview is paused.
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Forward, page 382
Allows you to step back through the ScheduleReview session in one-day increments.
Notes
• Back is only available when ScheduleReview is paused.
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Back, page 382
Takes you back to the initial start date defined for the ScheduleReview session.
Notes
• Go To Start is only available when ScheduleReview is paused.
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Go To Start, page 383
Allows you to go directly to the last date defined in the current session.
Notes
• Go To End is only available when ScheduleReview is paused.
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Go To End, page 383
Allows you to jump to a specific date within the current ScheduleReview session.
Note
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Go To Date, page 384
Note
• To use this functionality, you must install the Construction module.
Related Topics
• ScheduleReview Record, page 384
Allows you to define the symbology of specific tasks at the start and finish of the
task.
Notes
• If you do not use this command to assign symbology, the Review
command uses the default symbology.
• This command is only available when you have selected a
ScheduleReview task after you import a file.
Related Topics
• ScheduleReview Task Symbology, page 366
• Using ScheduleReview: An Overview, page 360
Note
• Before using this command define all of the groups and tasks that you
will use to review the model.
Related Topics
• Auto-Association Dialog Box, page 378
• ScheduleReview Auto Association, page 371
Allows you to manually create an association between a task and one or more display
sets.
Note
• This command is available only when you have selected a
ScheduleReview task after you import a file.
Related Topics
• Add a ScheduleReview Association, page 372
Notes
• This command is only available when you have selected a
ScheduleReview task after you import a file.
• You can restore the associations that you just removed by dragging the
display set name and dropping it on the recently unassociated display
set.
Related Topics
• Remove a ScheduleReview Association, page 372
Note
• After a project is created, you must define ScheduleReview Settings.
Related Topics
• Create a New ScheduleReview Project, page 369
• New ScheduleReview Project Dialog Box, page 379
Allows you to remove a previously defined ScheduleReview project from the session.
Caution
• When you delete a project, this action cannot be reversed.
Important
• To use this functionality, you must install the Construction module.
Related Topics
• Delete a ScheduleReview Project, page 369
• Delete ScheduleReview Projects Dialog Box, page 379
Important
• To use this functionality, you must install the Construction module.
Related Topics
• Set Active ScheduleReview Project, page 369
Updates the active project with current data. Using this command ensures that the
most recent data is available for the ScheduleReview session.
Note
• You must have project planning software such as MS Project or
Primavera loaded to use this command.
Related Topics
• Refresh Active ScheduleReview Project, page 370
Note
• The View > Display > Annotations command controls the display of
all annotations, regardless of the program that created them. The
Tools > Data Annotation > Display command controls only
annotations created by the Data Annotations command. For data
annotations to display, you must turn on both the View > Display >
Annotations and the Tools > Data Annotation > Display commands.
Related Topics
• Create a Data Annotation, page 260
• Display Data Annotations, page 261
• Placing Data Annotations: An Overview, page 257
Related Topics
• Data Annotation Properties Dialog Box, page 258
• Edit a Data Annotation File, page 260
• Edit a Data Annotation Position, page 261
• File Tab (Data Annotation Properties Dialog Box), page 258
• Placing Data Annotations: An Overview, page 257
Related Topics
• Create a Data Annotation, page 260
• Delete Data Annotations, page 262
• Placing Data Annotations: An Overview, page 257
Related Topics
• Create a Data Annotation, page 260
• Delete Data Annotations, page 262
• Placing Data Annotations: An Overview, page 257
Note
• The Annotations command on the View > Display menu is a global
toggle. It controls the display of all annotations, regardless of the
program that created them. The Tools > Volume Annotation >
Display command controls only annotations created by the Volume
Annotation command.
Note
• To use this functionality, you must first install the Construction
Module.
Related Topics
• Place Volume Annotations, page 265
• Placing Volume Annotations: An Overview, page 262
Note
• Use the Tools > Volume Annotation > Edit command to set the
current volume annotation type.
• To create a new volume annotation after editing an existing volume
annotation, click Clear first.
Displays the Edit Volume Annotations dialog box, which allows you to review, edit,
and create volume annotations.
Note
• To use this functionality, you must first install the Construction
Module.
Related Topics
• Edit a Volume Annotation, page 268
• Edit Volume Annotations Dialog Box, page 273
Allows you to change the physical location, dimensions, or orientation of the selected
volume annotation. You can adjust the volume at the end of the placement operation,
or you can select a volume in the model and adjust it.
Notes
• To use this functionality, you must first install the Construction
Module.
• Pres ESC to cancel any placements or adjustments done during the
command.
• You can right click to back up to the last placement step for the
volume or to adjust a volume using the following steps. If the Place
with dialog dimensions options on the Dimensions and Options tab
of the Volume Annotation dialog box is turned on, then you can right
click to set the volume to the default dimensions.
Position
You can adjust the position of a volume using the following steps:
Face
You can adjust a face of a scaffold, box, clipping volume, cylinder and weld volume
types using the following steps:
1. Select any yellow highlighted face of the volume glyph to select that face for
adjustment. The selected face will highlight in red.
2. Do one of the following:
• Select the new position for the current face. SmartPlant Review places
this point at the current model view depth.
• Double click to locate an object and its surface point. If there are
multiple objects under the cursor, click to cycle through the available
options and right click when the one that you want to use highlights.
Click again to accept the selected object and its surface point. The
current volume face will be positioned relative to the surface point of
the selected object.
• Double right-click at the location in one view ( for example, Plan).
Then, select the bore-sight line in an orthogonal view (for example,
Elevation). The current volume face will be positioned relative to the
intersection of the bore-sight line and the mouse position.
• Right click to cancel the adjustment in progress while staying in the
adjustment selection mode.
• Press ESC key to either complete the placement process when placing
a volume or to cancel all adjustments so far when in the Tools >
Volume Annotation > Adjust command.
Notes
• A white wire frame representational glyph of the volume will track the
current face adjustment.
• If you cannot select the face that you want to adjust because it is
behind another face, simply orient the view so the correct face is in
front.
• The current model view depth for the left mouse click is determined by
the center of the current face position. Thus, to locate to the same
elevation, the main view should be in a Top orientation.
• The sizing for the current mouse position is displayed in the status bar
N, E and El information panes. For box volumes, these panes
represent the depth, width, and height dimensions. For cylinder
volumes, these panes represent the length dimension.
• If the cylinder volume has been reoriented (rotated), then it may be
temporary un-oriented (un-rotated) during the face adjustment process.
Radius
You can adjust the radius of the cylinder, weld and sphere volume types using the
following steps:
1. Select any yellow highlighted face cross brace of the volume glyph to select the
radius value for adjustment. The cross braces will highlight in red.
2. Do one of the following:
• Click to position the radius of the cylinder or sphere volume relative to
the current cursor position at the current model view depth.
• Double click to locate an object and its surface point. If there are
multiple objects under the cursor, click to cycle through the available
options and right click when the one that you want to use highlights.
Click again to accept the selected object and its surface point. The
volume will be sized to the surface point of the selected object.
• Double right-click at the location in one view ( for example, Plan).
Then, select the bore-sight line in an orthogonal view (for example,
Elevation). The volume will be sized precisely to the intersection of
the bore-sight line and the mouse position.
• Right click to cancel the adjustment in progress while staying in the
adjustment selection mode.
• Press ESC to either complete the placement process when placing a
volume or to cancel all adjustments so far when in the Tools >
Volume Annotation > Adjust command
Notes
• A white wire frame representational glyph of the volume will track the
current sizing.
• The current model view depth for the left mouse click is determined by
the volume position. Thus, to locate to the same elevation, the main
view should be in a Top orientation.
• The radius for the current cursor position is displayed in the status bar
N, E and El information panes.
• The radius adjustment is automatically prevented from allowing a
radius of zero by snapping back to the starting radius.
Orientation
You adjust the orientation (rotation) of the scaffold, box, clipping volume, cylinder
and weld volume types using the following steps:
1. Select any yellow highlighted axis of the volume glyph to select the
corresponding model axis about which to orientate the volume. The selected axis
will highlight in yellow. The red axis allows the volume to be rotated around the
model's X (or East) axis. The green axis allows the volume to be rotated around
the model's Y (or North) axis. The blue axis allows the volume to be rotated
around the model's Z (or Elevation) axis. All rotation is about the current center
point of the volume.
2. Do one of the following:
• Click to orient the current axis of orientation relative to the current
cursor position at the current model view depth.
• Double click to locate an object and its surface point. If there are
multiple objects under the cursor, click to cycle through the available
options and right click when the one that you want to use highlights.
Click again to accept the selected object and its surface point. The
current axis of orientation will orient relative to the surface point of the
selected object.
• Double right-click at the location in one view ( for example, Plan).
Then, select the bore-sight line in an orthogonal view (for example,
Elevation). The current axis of orientation will orient relative to the
intersection of the bore-sight line and the mouse position.
• Right click to cancel the adjustment in progress while staying in the
adjustment selection mode.
• Press ESC to either complete the placement process when placing a
volume or to cancel all adjustments so far when in the Tools >
Volume Annotation > Adjust command.
Notes
• A white wire frame representational glyph of the volume will track the
current volume orientation.
• Because orientation is around the model axes, a view orientation that is
perpendicular to the axis of rotation is best suited for visual feedback.
For example, the Top view when rotating about the Z axis, the Front
view when rotating about the Y axis, and the Right view when rotating
about the X axis.
• The current model view depth for the click is determined by the center
of the volume.
• The orientation angles for the current cursor position are displayed in
the status bar P, F and S information panes (Plan, Front, and Side).
• To reset the orientation to an un-oriented position, right click to the
last placement step.
Related Topics
• Adjust a Volume Annotation, page 269
• Edit a Volume Annotation, page 268
Note
• To use this functionality, you must first install the Construction
Module.
Related Topics
• Delete a Single Volume Annotation, page 270
• Delete All Volume Annotations by Type, page 271
Note
• To use this functionality, you must first install the Construction
Module.
Related Topics
• Delete a Single Volume Annotation, page 270
• Delete All Volume Annotations by Type, page 271
Starts the Collaboration module and NetMeeting. Collaboration allows you and
other users in different locations to view and examine the model simultaneously.
All members of the collaboration can see the up-to-date version. A collaboration
session accommodates a joint effort for a design review in a single conference.
Important
• Each computer that participates in collaboration networking requires
installation of Microsoft NetMeeting 3.01 and SmartPlant Review.
• Performance depends on each computer, not on the network. To avoid
difficulties with memory and performance limitations of the individual
operating systems, assign the Driver to the slowest computer.
• Have the driver work offline while positioning the view for the
passenger computers. This reduces the number of updates sent to
passengers during a short time interval.
• To reduce the burden on slower passenger computers, slow the speed
of animation replay and motion updates.
• You must install the Collaboration module before you can use this
functionality.
Related Topics
• Establish a Collaboration Session, page 357
Displays the Collaboration Settings dialog box, which allows you to update details
for the data sets and participants in the collaboration.
You can identify the data set that is currently open in the Data set name box. The
Conference members list box displays the current participants in a tree format.
NetMeeting supplies the name of the conference member, based on the NetMeeting
profile of the user.
The Driver options box lets you establish settings for the driver of the conference.
Important
• Each computer that participates in collaboration networking requires
installation of Microsoft NetMeeting 3.01 and SmartPlant Review.
• Performance depends on each computer, not on the network. To avoid
difficulties with memory and performance limitations of the individual
operating systems, assign the Driver to the slowest computer.
• Have the driver work offline while positioning the view for the
passenger computers. This reduces the number of updates sent to
passengers during a short time interval.
• To reduce the burden on slower passenger computers, slow the speed
of animation replay and motion updates.
• You must install the Collaboration module before you can use this
functionality.
Related Topics
• Collaborating with Others: An Overview, page 352
• Collaboration Settings Dialog Box, page 356
• Establish a Collaboration Session, page 357
Updates views with changed data. The software refreshes information such as
measurements, tags, and display sets. The status bar, located at the bottom of the
window, provides brief messages that state the actions of the software during the
refresh operation.
Related Topics
• Refresh Data, page 45
Displays the Edit Attachments dialog box, which allows you to add, edit, or remove
files associated with an object. Changes on this dialog box also alter the entries on the
Get External Data popup menu. The file associations are saved to the Microsoft
Access Get External Data database file for the project. You can attach Microsoft
Word, Excel, and PowerPoint files, ASCII text files from Notepad or from the
SmartPlant Review text window, MicroStation files, sound, animation, and Video
Engine files. You can attach virtually any file type. Executables and their associated
files must exist before you attach them. If you select an object that contains no label
data and no attached data, the Edit Attachments button is disabled.
Related Topics
• Attaching External Data: An Overview, page 277
• Edit Attachments Dialog Box, page 285
• The Get External Data Database, page 278
Displays the Edit Types dialog box, which allows you to define the application used
to open files of a selected type when using the Get External Data command. You
also can use the Edit Types dialog box to delete associations.
Related Topics
• Attaching External Data: An Overview, page 277
• Edit Types Dialog Box, page 286
• Edit Types, page 282
• The Get External Data Database, page 278
Allows you to open or create a Get External Data database, which allows you to
attach data to objects in the model. If your project is already pointing to a Get
External Data database, then selecting this command will show any updates made to
the database by other users in the project since you opened your session.
You can access the Open Database command from the Tools menu or from the
shortcut menu for an object in the Main view. You can use the Edit Attachment and
Edit Types commands, which appear with the Open Database command on the
Tools menu.
Related Topics
• Attaching External Data: An Overview, page 277
• The Get External Data Database, page 278
Motion Menu
This menu provides commands for moving through your model.
Note
• The Eye Point setting motion is relative to the current directional
mode.
Related Topics
• Customizing Motion Settings: An Overview, page 162
• Set Motion Control to Eye Point, page 166
Notes
• The Display Set motion setting is relative to the defined display set.
• The Display Set Motion control mode command is only enabled when
a valid display set is selected in Project Manager.
Related Topics
• Motion Settings Dialog Box, page 166
• Set Display Options, page 163
• Using Project Manager: An Overview, page 180
Moves the eye point or display set through the model at a constant rate and in a
constant direction, using the keypad to steer. Motion continues even if you provide
no input. When Continuous Step is off, you move through the model only by
command from the mouse, keypad, or joystick. Continuous motion mode also
allows you to use other commands while in motion.
Notes
• You also can click Continuous on the Motion toolbar or press 0 on
the keypad to start Continuous motion.
Moves the eye point or display set through the model one step at a time in a constant
direction, using the keypad to steer.
Notes
• You can use the Motion Settings dialog box to specify the step size.
• You also can click Step on the Motion toolbar or press period (.) on
the keypad to move a single step as specified by Move in MU:SU:PU
on the Rates tab of the Motion Settings dialog box.
Related Topics
• Set Single Step Motion, page 156
Note
• You also can click Toggle Step Direction on the Motion toolbar or
press 5 on the keypad.
Related Topics
• Set Toggle Step Direction, page 156
Displays the Motion Settings dialog box, which defines the time for screen updates,
the shading mode, the keyboard motion, and the clipping planes. You also can use
this command to set up a joystick.
Allows you to display object label data for single elements of geometry instantly in
the Text view. If you are in Single Pane Layout, you can see label data by clicking
and accepting the object. The label data displays in a pop-up window.
When navigating around in the model, you can stay in Auto-Highlight Element
mode to view object label data when you are stopped, but press the Ctrl, Alt, and
Shift keys to temporarily shift into the other mouse modes to move. The Ctrl key
activates the Forward/Backward, Left/Right mode. The Shift key activates the Pan
mode. The Alt key activates the Rotate mode.
Related Topics
• Auto-Highlight, page 140
• Understanding Mouse Drag Modes: An Overview, page 138
Allows you to display object label data for complex elements of geometry (such as
cells) instantly in the Text view. If you are in Single Pane Layout, you can see label
data by clicking and accepting the object. The label data displays in a pop-up
window.
When navigating around in the model, you can stay in Auto-Highlight Complex
Element mode to view object label data when you are stopped, but press the Ctrl,
Alt, and Shift keys to temporarily shift into the other mouse modes to move. The
Ctrl key activates the Forward/Backward, Left/Right mode. The Shift key activates
the Pan mode. The Alt key activates the Rotate mode.
Related Topics
• Auto-Highlight Elements Command (Motion Menu), page 515
• Auto-Highlight, page 140
• Understanding Mouse Drag Modes: An Overview, page 138
Allows you to display object label data for components (elements grouped by DRMS
linkage) instantly in the Text view. If you are in Single Pane Layout, you can see
label data by clicking and accepting the object. The label data displays in a pop-up
window.
When navigating around in the model, you can stay in Auto-Highlight Component
mode to view object label data when you are stopped, but press the Ctrl, Alt, and
Shift keys to temporarily shift into the other mouse modes to move. The Ctrl key
activates the Forward/Backward, Left/Right mode. The Shift key activates the Pan
mode. The Alt key activates the Rotate mode.
Related Topics
• Auto-Highlight Complex Elements Command (Motion Menu), page
516
• Auto-Highlight Elements Command (Motion Menu), page 515
• Understanding Mouse Drag Modes: An Overview, page 138
Auto-Highlight
1. Click Motion > Mouse Drag Modes > Auto-Highlight.
2. Click an object in the model.
Notes
• Auto-Highlight displays object label data instantly in the Text view. If
you are in Single Pane Layout (you do not have the Text view open),
you can click and accept an object to view the label data.
• Auto-Hightlight also displays the corresponding object surface point
location in the status bar while you drag the mouse over an object. If
no object is currently under the mouse, then the point is on the view
plane at the center point location.
Moves the view cone forwards or backwards in reference to the object that you are
looking at in the model when moving the mouse up or back. Moving the mouse left or
right causes the view cone to rotate about the eye point left or right. When using any
of the motion commands, consider that you, the viewer, are the eye point of the view
cone.
You can activate this mode by pressing the Ctrl key, clicking the command on the
View toolbar, or by clicking Motion > Mouse Drag Modes > Forward/Back,
Left/Right.
Note
• The Positioning Mode and Directional Mode that you select affects
this Mouse Drag Mode.
Related Topics
• Forward/Back, Left/Right, page 141
• Understanding Mouse Drag Modes: An Overview, page 138
Increases and decreases the view cone elevation when you move the mouse up or
back. Moving the mouse left or right causes the view cone to move in a line parallel
to the far clipping plane. Think of the left or right motion as taking a step side-ways.
When using any of the motion commands, consider that you, the viewer, are the eye
point of the view cone.
You can activate this mode by pressing the Shift key, clicking the command on the
View toolbar, or by clicking Motion > Mouse Drag Modes > Pan.
Note
• The Positioning Mode and Directional Mode that you select affects
this Mouse Drag Mode.
Related Topics
• Pan, page 141
• Understanding Mouse Drag Modes: An Overview, page 138
Tilts the view cone up and down when you move the mouse up or back. Moving the
mouse left or right causes the view cone to rotate left and right. When using any of
the motion commands, consider that you, the viewer, are the eye point of the view
cone. Rotate mode is similar to standing in one place and tilting your head up and
down and looking left and right. The view cone eye point does not move using this
mode.
You can activate this mode by pressing the Alt key, clicking the command on the
View toolbar, or by clicking Motion > Mouse Drag Modes > Rotate.
Note
• The Positioning Mode and Directional Mode that you select affects
this Mouse Drag Mode.
Related Topics
• Rotate, page 141
• Understanding Mouse Drag Modes: An Overview, page 138
Points the view cone in a direction that you define interactively. When using any of
the motion commands, consider that you, the viewer, are the eye point of the view
cone. View Cube mode is similar to standing in one place and looking in any
direction. The view cone eye point does not move using this mode.
You can activate this mode by clicking the command on the View toolbar or by
clicking Motion > Mouse Drag Modes > View Cube.
Related Topics
• Manipulate the View Cube, page 142
• Understanding Mouse Drag Modes: An Overview, page 138
Sets the mouse drag motion to allow a combination between north and east axis
translation.
Notes
• Turning the Priority Mode off allows a combination between north
and east axis translation (thus diagonal movements are possible).
• Turning the Priority Mode on gives priority to the axis with the
greatest move amount (thus only non-diagonal movements are
possible).
Related Topics
• Set Priority Mode, page 142
Sets the mouse drag origin to always be the center of the view instead of the point
where the mouse drag began. The Center Mode command allows you to use motion
with a selected object based at the center.
Related Topics
• Set Center Mode, page 142
Locks the center point of the Main view so that it does not change during navigation
or motion commands. When this option is turned on, commands that only affect the
center point of the view are not available.
Related Topics
• Lock Elevation Command (Motion Menu), page 520
Locks the elevation of the Main view so that it does not change during navigation or
motion commands. When this option is turned on, commands that only affect the
elevation of the view are not available.
Related Topics
• Lock Center Point Command (Motion Menu), page 520
This command provides options for controlling the movement of the view cone eye
point.
With Positioning Modes, you can set the view cone eye point for the following
movements:
Allows you to move through the model in any direction that you choose using any
combination of Mouse Drag and Directional modes.
You can define the current eye point location using the Position Control toolbar, the
View > Settings > View Cone tab, or the View > Place > Eye Point Only command.
Related Topics
• Controlling Movement with Positioning Modes: An Overview, page
157
• Using Lateral Motion, page 157
Restricts the movement of the view cone eye point to a blue circular track that
displays in the Plan and Elevation views. The track is placed in a green sphere that
also displays in the two views. In the Horizontal Encircle mode, the blue track is
always parallel to the Plan view and perpendicular to the Elevation view.
The eye point always looks toward the center point, the green cross, of the sphere.
You can define the current center point location using the Position Control toolbar,
the View > Settings > View Cone tab, or the View > Place > Center Point Only
command. Changing the elevation of the track in the Elevation view changes the
direction of the view cone. You can use the Encircle Radius toolbar to change the
radius of the green sphere.
The Rotate Mouse Drag Mode is useful when using this positioning mode because
you can control both the rotation of the eye point around the track and elevation of the
track.
Notes
• You can use the Bearing and Elevation controls on the Position
Control > View tab to rotate around either the center point or eye
point. Rotating around the center point is the default. To rotate around
the eye point, press Ctrl while using these controls.
• You can maintain your current Encircle clipping plane settings when
you switch from any of the Encircle positioning modes back to the
Lateral positioning mode by turning On the Motion > Positioning
Modes > Maintain Encircle Clipping command.
• You can maintain your current Lateral clipping plane settings when
you switch from the Lateral positioning mode to any of the Encircle
positioning modes by turning Off the Motion > Positioning Modes >
Clip to Encircle Sphere command.
• You also can use the Home key to cycle through the Encircle modes
without losing your clipping plane settings. The End key cycles
through the Directional modes.
Related Topics
• Controlling Movement with Positioning Modes: An Overview, page
157
• Position Control Toolbar, page 128
• Set Horizontal Encircle Motion, page 158
Restricts the movement of the view cone eye point to a blue circular track that
displays in the Plan and Elevation views. The track is placed in a green sphere that
also displays in the two views. In the Vertical Encircle mode, the blue track is
locked to the center point of the Plan View. The track is always perpendicular to the
Plan view.
The eye point always looks toward the center point, the green cross, of the sphere.
You can define the current center point location using the Position Control toolbar or
the View > Settings > View Cone tab, or the View > Place > Center Point Only
command. Changing the location of the track in the Plan view changes the direction
of the view cone. You can use the Encircle Radius toolbar to change the radius of the
green sphere.
Notes
• You can use the Bearing and Elevation controls on the Position
Control > View tab to rotate around either the center point or eye
point. Rotating around the center point is the default. To rotate around
the eye point, press Ctrl while using these controls.
• You can maintain your current Encircle clipping plane settings when
you switch from any of the Encircle positioning modes back to the
Lateral positioning mode by turning On the Motion > Positioning
Modes > Maintain Encircle Clipping command.
• You can maintain your current Lateral clipping plane settings when
you switch from the Lateral positioning mode to any of the Encircle
positioning modes by turning Off the Motion > Positioning Modes >
Clip to Encircle Sphere command.
• You also can use the Home key to cycle through the Encircle modes
without losing your clipping plane settings. The End key cycles
through the Directional modes.
Related Topics
• Controlling Movement with Positioning Modes: An Overview, page
157
• Position Control Toolbar, page 128
• Set Vertical Encircle Motion, page 158
Locks the view cone eye point to a blue circular track that displays in the Plan and
Elevation views. The track is placed in a green sphere that also displays in the two
views. In the Surface Encircle mode, you can reposition the track in either view. The
eye point always remains in the center of the track as seen in the Plan view.
The eye point always looks toward the center point, the green cross, of the sphere.
You can define the current center point location using the Position Control toolbar,
the View > Settings > View Cone tab, or the View > Place > Center Point Only
command. Changing the location of the track changes the direction of the view cone.
You can use the Encircle Radius toolbar to change the radius of the green sphere.
Notes
• You can use the Bearing and Elevation controls on the Position
Control > View tab to rotate around either the center point or eye
point. Rotating around the center point is the default. To rotate around
the eye point, press Ctrl while using these controls.
• You can maintain your current Encircle clipping plane settings when
you switch from any of the Encircle positioning modes back to the
Lateral positioning mode by turning On the Motion > Positioning
Modes > Maintain Encircle Clipping command.
• You can maintain your current Lateral clipping plane settings when
you switch from the Lateral positioning mode to any of the Encircle
positioning modes by turning Off the Motion > Positioning Modes >
Clip to Encircle Sphere command.
• You also can use the Home key to cycle through the Encircle modes
without losing your clipping plane settings. The End key cycles
through the Directional modes.
Related Topics
• Controlling Movement with Positioning Modes, page 157
• Set Surface Encircle Motion, page 159
Maintains clipping plane settings when exiting the Encircle positioning modes. When
toggled On (the default), the Far clipping plane clips to the encircle sphere whenever
you enter one of the Encircle positioning modes. When toggled Off, the Far clipping
plane will not be reset when entering one of the Encircle positioning modes.
Related Topics
• Set Horizontal Encircle Motion, page 158
• Set Surface Encircle Motion, page 159
• Set Vertical Encircle Motion, page 158
Maintains clipping plane settings when exiting the Encircle positioning modes. When
toggled On (the default), all clipping plane values set in any of the Encircle
positioning modes are maintained when you return to the Lateral positioning mode.
When toggled Off, when you return to the Lateral positioning mode all clipping plane
values set in any of the Encircle positioning modes are reset to the values they had
before entering any of the Encircle positioning modes.
Related Topics
• Lateral Command (Motion Menu), page 521
• Set Horizontal Encircle Motion, page 158
• Set Surface Encircle Motion, page 159
• Set Vertical Encircle Motion, page 158
Defines the forward, back, left, and right motions based on the direction in which you
are looking. The eye point to center point vector of the view cone defines this
direction. Using the Forward/Backward, Left/Right mouse drag mode, forward moves
you towards where you are looking, back moves you away. Your elevation in the
model changes using the View Dependent mode if the view cone is pointed up or
down.
The View Dependent mode allows you to move directly toward where you are
looking.
The Mouse Drag Modes, Positioning Modes, and Position Control toolbar all affect
how this Directional Modes operate.
Related Topics
• Set View Dependent Mode, page 161
Defines the forward, back, left, and right motions based on the direction in which you
are looking. The eye point to center point vector of the view cone defines this
direction. Using the Forward/Backward, Left/Right mouse drag mode, forward moves
you towards where you are looking, back moves you away. However, your elevation
in the model does not change if the view cone is pointed up or down.
The View Dependent Level mode allows you to move toward where you are looking
but keep the same elevation.
The Mouse Drag Modes, Positioning Modes, and Position Control toolbar all affect
how the Directional Modes operate.
Related Topics
• Set View Dependent Level Mode, page 161
Gives you full control in defining the forward direction by using the motion bearing
and elevation indicators on the Position Control toolbar. You can define different
view bearing and elevation values. This gives you the flexibility to move forward in
an arbitrary direction while looking in another arbitrary direction.
For example, you could define the motion bearing as 135 degrees and the view
bearing as 45 degrees. Moving forward would cause the eye point to move southeast,
while looking northeast.
The Mouse Drag Modes, Positioning Modes, and Position Control toolbar all affect
how this Directional Modes operate.
Related Topics
• Set View Independent Mode, page 161
Defines the forward, back, left, and right motions based on north in the model.
Forward moves north, back moves south, right moves east, and left moves west.
North in the model is always the top of the Plan view. Watch the Plan view when
using this mode until you become familiar with the mode.
The Plant North mode allows you to look in one direction, defined by the view cone,
while moving in another direction. This mode is similar to View Independent mode
with the exception that forward is always north.
The Mouse Drag Modes, Positioning Modes, and Position Control toolbar all affect
how the Directional Modes operate.
Related Topics
• Set Plant North Mode, page 162
Displays the Display Key Frame Motion dialog box, which allows you to set movie
definition items you created with the Save and Recall Views command. This
command only displays those key frames with a frame number greater than zero.
Important
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Display Key Frame Motion Dialog Box, page 175
• Display Key Frame Motion, page 172
Plays the selected key frame animation from its current starting frame or from its
current paused frame.
Note
• You also can access the Play command by pressing Ctrl + R on your
keyboard.
Important
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Play Key Frame Motion, page 173
Pauses the current PLAYING key frame motion and/or resumes the currently
PAUSED key frame motion.
Note
• You also can access the Pause command by pressing Ctrl + Space on
your keyboard.
Important
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Pause Key Frame Motion, page 173
Note
• You also can access the Stop command by pressing Esc on your
keyboard.
Important
• To use this functionality, you must install the Simulation and Visual
Effects module.
• Clicking Play resumes the key frame animation at the starting frame,
not the frame at which you stopped.
Related Topics
• Stop Key Frame Motion, page 174
Displays the Snapshot Key Frames dialog box, which provides options for saving
your key frame snapshots.
Important
• Press ESC to stop the Snapshot process once it is started. You will be
given the option to save the partial snapshot that was being taken at the
moment the process stopped.
• To use this functionality, you must install the Simulation and Visual
Effects module.
Related Topics
• Snapshot Key Frames Dialog Box, page 176
• Snapshot Key Frames, page 174
Tags Menu
This menu provides commands for creating and manipulating tags in your model.
Places a new tag in the model with a leader line. The new tag is assigned the next
available tag number, and the tag becomes the active tag. When you place the new
tag, the software saves the corresponding view.
Important
• If the message Tag display is currently off appears, the Tags > Display
> None command is active. This means that the tags do not appear in
the design.
Notes
• You also can access the Leader command by pressing F9 on your
keyboard.
• When you place a tag by first double-clicking on an object in the
model, SmartPlant Review saves the link between the tag and the
selected object. When you open the model in PDS and select the tag,
the associated object appears highlighted.
Related Topics
• Place Tag With Leader, page 241
Places a new tag in the model without attaching a leader line. Tags appear in all three
views. The software automatically assigns the next available tag number to the new
tag. The new tag then becomes the active tag. When you place the new tag, the
software saves the corresponding view.
Notes
• You also can access the No Leader command by pressing Ctrl + F9
on your keyboard.
Displays the Edit Tags dialog box, which allows you to view or change the attributes
of the active tag.
Note
• If the message Tag display is currently off displays, click Tags >
Display > All to view tags in the view.
Related Topics
• Edit Tag, page 244
• Edit Tags Dialog Box, page 253
• Symbology Tab (Edit Tags Dialog Box), page 254
Deletes a single tag by specifying the tag number. When you delete a tag, the tag
number is removed from use and is not reassigned to a new tag.
Related Topics
• Delete Tag, page 244
Displays the Find Tags dialog box, which allows you to search for tags that match
the criteria you specify on the dialog box.
Notes
• If the message Tag display is currently off displays, click Tags >
Displays > All to view tags in the design file.
Related Topics
• Attributes Tab (Find Tags Dialog Box), page 255
• Find Tag, page 244
• Find Tags Dialog Box, page 255
• Symbology Tab (Find Tags Dialog Box), page 257
Allows you to move to the tag number following the active tag. If the active tag
number is the highest-numbered tag in the tag list, the next tag number is the lowest-
numbered tag in the tag list.
Notes
• If the message Tag display is currently off appears, the actual tags do
not appear in the design. To display the tags, click Tag > Display >
All.
• You also can access the Next command by pressing F10 on your
keyboard.
Related Topics
• Next Tag, page 245
Allows you to move to the tag number preceding the active tag. If the active tag
number is the lowest-numbered tag in the tag list, the previous tag number is the
highest-numbered tag in the tag list.
Notes
• If the message Tag display is currently off appears, the actual tags do
not appear in the design. To display the tags, click Tags > Display >
All.
• You also can access the Previous command by pressing Ctrl + F10 on
your keyboard.
Related Topics
• Previous Tag, page 245
Displays the Go To Tag dialog box, which allows you to display a specific tag by
selecting its number. The tag that you go to becomes the active tag.
Note
• If the message Tag display is currently off displays, click Tags >
Display > Active Only to display the tags in the model.
Related Topics
• Go To Tag Dialog Box, page 257
• Go To Tag, page 246
Changes the view settings to those associated with the tag that was last active. The
text for the tag displays in the Text view.
Related Topics
• Activate Display of Tags, page 246
• Communicating with Tags: An Overview, page 240
Note
• If you are in a shared environment, click Tools > Refresh Data to see
the tags initiated by other team members using the same session.
Related Topics
• Display Active Tag Only, page 246
Note
• You must have tag display turned on to use the All command.
Related Topics
• Display All Tags, page 247
Related Topics
• Display No Tags, page 247
Allows you to display the action comments for the current tag.
Related Topics
• Display Action Comments, page 247
Accessories Menu
This menu provides commands to load and manipulate accessories for use in
SmartPlant Review. For example, you can add commands and programs to the
Accessories menu to extend the functionality of the software. For example, you can
add commands to start other programs, such as a CAD application, a raster image
editor, or a word processor. To specify which add-ins appear on the Accessories
menu, you edit the ACCESSRY.TXT file, which is located in the SmartPlant Review
application folder.
Allows the software to read the ACCESSRY.TXT file. If the file contains entries, the
software puts the entries under the Accessories menu between the Tags and
Windows menus.
Important
• If you move or delete ACCESSRY.TXT, the only command available
on the Accessories menu is the Load Accessories command.
Related Topics
• Modifying the Accessories Menu, page 393
• Starting Programs Automatically, page 395
• Using Accessories: An Overview, page 393
Allows you to place one textual annotation in your model. The command
automatically exits after you place the annotation, as opposed to the Place > Many
command, which remains active so that you can place another annotation.
After selecting the command, a message on the status bar prompts you to select the
object that you want to annotate and then confirm your selection.
After confirmation, the Place Annotation dialog box displays, which allows you to
control the settings for the annotation.
Related Topics
• Place Annotation Dialog Box, page 395
• Place Text Annotations, page 396
Allows you to place textual annotation in your model. This command does not
automatically exit after the placement of an annotation, like the Place > One
command, but remains active so that you can place additional annotations.
After selecting the command, a message on the status bar prompts you to select the
object that you want to annotate and then confirm your selection.
After confirmation, the Place Annotation dialog box displays, which allows you to
control the settings for the annotation.
Turn on the Use these settings for annotations to follow option to automatically
apply the settings to subsequent annotations. If this option is turned off, you must
apply the settings to each annotation.
Related Topics
• Place Annotation Dialog Box, page 395
• Place Text Annotations, page 396
Allows you to relocate annotation labels or leaders. The command automatically exits
after moving one annotation as opposed to the Move > Many command, which
remains active so that you can move one or more annotations. After clicking the
Move > One command, a message on the status bar prompts you to select the
annotation that you want to move and then confirm your selection.
After you select an annotation and confirm your selection, the Move Annotation
dialog box appears. You can change the values in the North, East, and Elevation
boxes to change the location of the label center or the leader endpoint. You can use
the Apply button to test the appearance of the annotation in the Main view. The
Select button allows you to graphically define the new location of the annotation
label or the leader.
Related Topics
• Move Text Annotations, page 396
Allows you to relocate annotation labels or leaders. This command works the same as
the Move > One command except that the command does not automatically exit after
moving a single annotation. After clicking the Move > Many command, a message
on the status bar prompts you to select the annotations that you want to move and
then confirm your selection.
After you select an annotation and confirm your selection, the Move Annotation
dialog box appears. You can change the values in the North, East, and Elevation
boxes. You can use the Apply button to test the appearance of the annotation in the
Main view. The Select button allows you to graphically define the new location of
the annotation label or the leader line.
Related Topics
• Move Text Annotations, page 396
After selecting the command, a message on the status bar prompts you to select the
annotation that you want to change and then confirm your selection.
After confirmation, the Edit Annotation dialog box appears. You can select a
different item from the Data attribute list. The Display Options group box allows
you to select or clear check boxes for Leader, Arrow, Background, Positional
units, and Persist. The Colors group box allows you to change settings in the Text,
Background, and Line boxes. You can use the Apply button to test the appearance
of the annotation in the Main view.
Related Topics
• Edit Text Annotations, page 399
Allows you to change the details that you recorded when you created an annotation.
This command works like the Edit > One command except that the command does
not automatically exit after editing a single annotation.
After selecting the command, a message on the status bar prompts you to select the
annotation that you want to change and then confirm your selection.
After confirmation, the Edit Annotation dialog box appears. You can select a
different item from the Data attribute list. The Display Options group box allows
you to select or clear check boxes for Leader, Arrow, Background, Positional
units, and Persist. The Colors group box allows you to change settings in the Text,
Background, and Line boxes. You can use the Apply button to test the appearance
of the annotation in the Main view.
Related Topics
• Edit Text Annotations, page 399
Allows you to delete a text annotation. The command automatically exits after the
annotation is deleted, as opposed to the Delete > Many command, which remains
active so that you can delete another annotation. After selecting the annotation that
you want to delete, an alert box appears. Click Yes to delete the text annotation.
Note
• Click Accessories > Text Annotations > Display > On to turn the
annotation display on.
Related Topics
• Delete Text Annotations, page 400
Allows you to delete multiple text annotations. This command does not automatically
exit after deleting an annotation, like the Delete > One command, but remains active
so that you can delete another annotation. After selecting the annotation that you want
to delete, an alert box appears. Click Yes to delete the text annotation.
Note
• Click Accessories > Text Annotations > Display > On to turn the
annotation display on.
Related Topics
• Delete Text Annotations, page 400
Allows you to delete all text annotations in the model. After selecting the command,
an alert box appears. Click Yes to delete all text annotations in the model.
Note
• Click Accessories > Text Annotations > Display > On to turn the
annotation display on.
Related Topics
• Delete Text Annotations, page 400
Related Topics
• Display Text Annotations, page 401
Allows you to turn off the display of textual annotations in your model.
Related Topics
• Display Text Annotations, page 401
Allows you to change the size of the software windows. You can use this add-in to set
a window to 640 X 480 pixels to obtain the correct aspect ratio for animations. This
add-in ensures the aspect ratio of the Main view is correct before you save the
animation view, providing a What You See Is What You Get (WYSIWYG)
animation sequence.
Related Topics
• Set Window Size, page 402
Displays the Move Display Set dialog box, which allows you to create scripts of
movements and rotations that can then be played on any selected display set. This
program is useful when you need to see how an object fits in a space in the design.
For example, you can use this program to help plan equipment removal. This add-in
allows you to analyze the removal process and allows you to predict possible
problems prior to actual removal.
Related Topics
• Move and Rotate Display Sets, page 406
• Move Display Set Dialog Box, page 405
Displays the Microsoft Paint program, which can be used for editing images.
Related Topics
• Modifying the Accessories Menu, page 393
Window Menu
This menu provides commands for manipulating windows in SmartPlant Review.
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Working with Views: An Overview, page 55
Closes the Plan, Elevation, and Text views leaving only the Main view active.
Project Manager remains displayed if active. The Single Pane Layout is useful if
you are viewing the model using Full Screen mode.
Note
• You also can access the Single command by clicking the Single Pane
Layout button on the Common toolbar or by pressing Shift + 1 on
your keyboard.
Related Topics
• Display a Single Pane Layout, page 57
Displays the Plan, Elevation, and Main views while hiding the Text view if active.
Project Manager remains displayed if active.
Note
• You also can access the Three command by clicking the Three Pane
Layout button on the Common toolbar or by pressing Shift + 3 on
your keyboard.
Related Topics
• Display a Three Pane Layout, page 58
Opens the Plan, Elevation, Main, and Text views. Project Manager remains
displayed if active.
Note
• You also can access the Four command by clicking the Four Pane
Layout button on the Common toolbar or by pressing Shift + 4 on
your keyboard.
Related Topics
• Display a Four Pane Layout, page 58
Arranges the windows within SmartPlant Review so that you can see part of each
window.
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Arranges the collapsed window icons within SmartPlant Review so that you can see
each icon.
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Arranges the windows within SmartPlant Review so that each window is completely
visible.
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Arranges the windows within SmartPlant Review so that each window is completely
visible.
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Resets the size of all open views to the current default sizes. The default sizes are set
to the view sizes that you were using when you exited the application.
Related Topics
• Window Toolbar, page 467
Turns on or off the scroll bars for the Main, Plan, and Elevation views. When
displayed, these scroll bars let you pan around the current view plane of the view. The
step arrows pan by the motion rates set in the Motion > Settings command.
Related Topics
• Arrange All Views, page 56
• Function Keys, page 144
• Window Toolbar, page 467
• Working with Views: An Overview, page 55
Notes
• Press Esc to stop a view update in progress.
• Any item, such as a window, dialog box, or toolbar, that overlaps the
Main, Plan, or Elevation view during a refresh is included in the saved
(backing store) image. Therefore, to improve system performance and
to ensure that you obtain a valid saved image, you should use caution
when placing these items.
Related Topics
• Refresh All Views, page 56
Notes
• Press Esc to stop a view update in progress.
• Any item, such as a window, dialog box, or toolbar, that overlaps the
Main, Plan, or Elevation view during a refresh is included in the saved
(backing store) image. Therefore, to improve system performance and
to ensure that you obtain a valid saved image, you should use caution
when placing these items.
Related Topics
• Refresh View, page 57
Troubleshooting
Part of the model Adjust the Front and Back Clipping Set Clipping
appears cut off. Planes. Planes
Main view is blank but Move the Eye Point and adjust the Set Eye Point
Plan and Elevation view cone.
views display the Set Clipping
model. Planes
Make sure that the Eye Point and the Display Set
Center Point are not set to the same, or Settings
nearly the same, values.
Set Eye Point
Check the settings for Levels and
Display Sets. Set Center Point
Refresh
Saved image contains Make sure windows, dialog boxes, Working with
overlapping image that toolbars, etc. are not overlapping the Views
you do not want. view. Then, press Ctrl+F5 to
Redraw on Refresh.. Refresh
Text Annotations Do not exit (Text Annotations are not Text Annotations
disappear after you exit saved).
the program.
Displaying Data
Annotations
Displaying Text
Annotations
Related Topics
• Additional Documentation, page 23
• Command Reference: An Overview, page 408
• Help for DesignReview Users: An Overview, page 30
For FAT and FAT32 file systems, virtual memory is limited to approximately 4 GB.
For NTFS file systems, virtual memory is limited to approximately 17.59 GB. The
operating system can only address 2 GB of virtual memory at one time for each
application; however, the swap space can be larger because multiple applications can
be in virtual memory at the same time.
For large vue files, the virtual memory must be set to much larger than the vue file
size. For extremely large vue files, you may need to set the virtual memory to the
maximum for your file system, defragment the drive, and close any non-essential
programs to provide the vue file with the maximum amount of space possible.
Memory Allocation - In Windows NT 4.0, the more memory that is allocated, the
longer the next memory allocation takes. As more data files are loaded into the
system, the next data file takes progressively longer to load than the file would take if
loaded individually. Windows 2000 memory allocation is much more efficient.
Page Timeout - Check the Microsoft Jet database page timeout settings in the
registry. These settings can affect database performance over the network. The page
timeout value for the Microsoft Jet database 3.5 and 4.0 versions is set to 5000
milliseconds by default. Set this value to 5 milliseconds for best performance,
especially over a Novell network. Make sure that you find and set all values of the
page timeout setting.
Here are some examples of where the page timeout settings can be found in the
registry:
\HKEY_LOCAL_MACHINE\Software\Microsoft\Jet\Engine\Jet\3.5\Engines\Jet
2.x\Page Timeout
\HKEY_LOCAL_MACHINE\Software\Microsoft\Jet\Engine\Jet\3.5\Engines\Jet
3.5\Page Timeout
\HKEY_LOCAL_MACHINE\Software\Microsoft\Jet\Engine\Jet\4.0\Engines\Jet
2.x\Page Timeout
\HKEY_LOCAL_MACHINE\Software\Microsoft\Jet\Engine\Jet\4.0\Engines\Jet
3.x\Page Timeout
\HKEY_LOCAL_MACHINE\Software\Microsoft\Jet\Engine\Jet\4.0\Engines\Jet
4.0\Page Timeout
Warning
• Any changes that you make to the registry are at your own risk.
• File System - Make sure the system is using the fastest file system.
For Windows NT and Windows 2000, studies have shown that the
NTFS file system with a 4K cluster size provides better performance
than a FAT or FAT32 file system. The NTFS file system is not
available for Windows 98.
• Database Format - Use the Access 2000 format databases instead of
the Access 97 format. Access 2000 databases are faster than Access
97.
Related Topics
• Solutions to Common Problems, page 546
Customer Support
For support information, connect to
http://www.intergraph.com/ppo/services/support.asp.
Glossary
A
ambient
A light source that distributes light uniformly in all directions from no specified
location. All objects are illuminated equally regardless of their location and
orientation. The ambient light and the brightness setting interact directly in a given
view of the model.
anti-aliasing
A technique for smoothing the jagged edges of pixelized graphics by blending the
edges with colors. This technique fills the pixels along the jagged edges with varying
amounts of transition colors which soften the edge and blend the edge smoothly into
the background.
attenuation
The reduction of the intensity of light based on the distance from the source of the
light. Attenuation can be illustrated as the difference between a 100 Watt and a 60
Watt light bulb.
B
bore line
A line displayed during 3-D input to assist in depth selection.
C
cell
A permanent association of elements that can be stored and placed as a group, and
then manipulated as individual elements.
D
default
The prede myArray[myArray.length] = new Array ("TERMined value of a parameter
that is automatically supplied by the system or program whenever a value is not
specified by the user.
delta
A specified offset or distance between two points in space.
dithering
A technique for achieving greater color resolution at the expense of spatial resolution.
More colors are produced with the loss of some detail.
E
element
The basic building block of a geometric figure, also completed geometric figures such
as lines, shapes, circles, and so forth.
F
fresnel
The simulated reduction of the intensity of light passing through transparent materials
and the increase in reflectivity of reflective materials as the angle of incidence
deviates from perpendicular.
I
interest
In lighting, the second point in a two-point placement that de
myArray[myArray.length] = new Array ("TERMines where the light is cast. For point
lights, interest represents the falloff point located on a sphere centered on the light
location that is tangent to the interest point. For distance and spot lights, interest
represents an idealized point on a line from the light location in the direction that the
light is cast. Note that once the light is placed, this point is normalized.
interlaced
A myArray[myArray.length] = new Array ("TERM that describes a situation when
only every other line of pixels on a computer myArray[myArray.length] = new Array
("TERMinal screen or TV monitor is refreshed on each pass. For example, in
American television, every second line is refreshed 60 times per second. Interlacing
saves half of the signal information that non-interlaced screens use.
L
label
The database information associated with an element.
levels
The MicroStation design plane consists of a multilevel design structure. Elements can
be organized in any fashion on 63 levels, although no element can span two levels.
Only one level can be active at a time, but any combination can be displayed or
blanked from the screen. The active level must be displayed.
O
offset
The distance perpendicular to an alignment, denoted as minus left and positive right.
opaque
A characteristic of an element through which light cannot pass.
P
palettes
A file for the storage of materials, colors, and patterns to be assigned to objects in a
model.
point
A graphic element representing a position in space.
R
raytracing
A rendering algorithm that casts an imaginary ray from the viewpoint back into the
screen until it hits an object, and then recursively casts rays toward light sources and
other objects in order to compute the color of a pixel. This technique creates more
realistic 3-D effects by adding reflections and shadows to images.
refraction
The change of direction that light makes as it passes through a transparent surface.
rendering
A method for generating synthetic images in a scene from a precise description of the
geometry and other characteristics of the scene.
rotate
To turn, to change the angular orientation, to transform by revolution about a specific
axis.
S
scale
To enlarge or reduce the size of a defined element, modifying only the dimensions,
not the ratio among the pieces.
snaplock points
Points generated by SmartPlant Review at fixed locations on a given piece of
geometry for use during snaplock measurement. A snaplock point is displayed as
either a small square or round tag point on a surface. The location of a given snaplock
point is always in the same place for a specific type of geometry, making snaplock
measurement more precise because it is repeatable.
surface
The skin of a three-dimensional geometric element.
surface points
Any point on any piece of geometry in shaded mode, not including background
points. While they work well for quick measurements between two or more objects,
surface point measurements are difficult to repeat precisely because they can be at
any point on a given surface.
T
translucent
Permitting the passage of light.
transmittance
The degree of transparency that a surface exhibits. Values range from 0-1, where 0 is
0 percent transparent, or opaque, and 1 is 100 percent transparent, or invisible. A ray
goes through a translucent surface.
transparency
A surface property that allows light to pass through the surface. Glass bottles are
examples of transparent objects.
V
vector
A quantity possessing both magnitude and direction, generally represented as a line.
Vectors can be manipulated geometrically and are represented as a coordinate triple
(x,y,z).
Index
accessories ScheduleReview, 363, 367, 384
annotations, 395, 396, 399, 400, 401, 534, 535, ScheduleReview,, 361
536, 537, 538, 539 settings, 363, 367
commands, 534, 540 snapshot, 29
customizing, 393 annotations
loading, 534 arrowheads, 261
menu, 393 colors, 258, 260
paint, 540 creating, 260
programs, 395 data, 240, 258, 259, 260, 261, 262, 502, 503
starting, 395 deleting, 262, 400, 464, 502, 503, 509, 537, 538
using, 393 displaying, 65, 261, 401, 438, 502, 503
windows, 401, 402, 539, 544 editing, 258, 260, 261, 395, 399, 401, 464, 535,
activating 536, 537, 538, 539
commands, 532 files, 258, 260
display, 246, 532 hiding, 261, 502, 503
Elumens, 448 leader lines, 261
joystick, 152, 164 ns, 464
lighting, 313, 314, 316, 318, 319, 326 placing, 257, 260, 262, 395, 396, 399, 464, 503,
range rejection, 62, 70, 441 534, 535, 536
stereo, 119, 446 properties, 258, 259
tags, 246, 532 text, 240, 395
active volume, 265, 267, 268, 269, 270, 271, 503, 504,
measurements, 229, 492 509
project, 360, 368, 369, 370, 380, 501 annotations,displaying, 464
project,, 365 annotations:, 464
tags, 240 anti-alias
viewing, 79, 80, 423 key frames, 174
adding raytrace, 308
associations, 360, 372, 379, 500 settings, 308
display sets, 184 snapshot, 176, 220
game controller, 152 applications
project manager, 184, 185 programming interface, 24
projects, 185 sharing, 354
ScheduleReview, 184, 185 windows, 219, 402
views, 89, 94 arrange icons, 543
adjusting arranging
annotations, 504 icons, 543
bump, 298 views, 56, 540, 541, 542, 543, 544
gamma, 307 windows, 56, 540, 541, 542, 543, 544
patterns, 297 aspect
views, 423 ratio, 388
adjusting volume annotations, 269 settings, 75
advanced assigning
commands, 444, 445 materials, 195, 205, 287, 289, 291, 462, 480, 484
settings, 63, 64, 71, 101, 109, 121 properties, 287, 289, 480, 484
allowing associations
joystick, 151, 152, 164 adding, 372, 379, 500
texturing, 167 auto, 371, 499
angles removing, 372, 500
bearing, 162, 164, 168, 515 ScheduleReview, 372, 379, 500
perspective, 178 attributes, 250
animation tags, 254, 255
save and recall, 82 volume annotations, 273, 274, 275
display, 436, 437, 438, 439, 440, 441, 442, 443, top, 426
444, 455, 502, 503, 538, 539 top back left, 428
display sets, 410, 414, 477, 478, 479, 480, 481, top back right, 428
482, 483, 513, 539 top front left, 427
edit, 419, 420, 421, 502, 510, 511, 512, 530, 536, top front right, 427
537 west, 426
Elumens, 123, 448, 449 compatibility
export, 248, 414, 415, 416, 417 software,, 30
file, 248, 408, 409, 410, 411, 412, 413, 414, 415, construction
416, 417, 418, 419 collision detection, 333, 335, 336, 337, 338, 340,
functions, 144, 145 341, 343, 344, 345, 346, 347, 349, 350, 493
import, 410, 411, 412, 413 modules, 333, 335, 336, 337, 338, 340, 341, 343,
levels, 115, 493 344, 345, 346, 347, 349, 350, 375, 376, 379, 493
lighting, 440, 441, 452, 453 sequence, 187
materials, 480 controlling
measurements, 227, 438, 488, 489, 490, 491, 492 display sets, 165, 513
motion, 140, 455, 513, 514, 515, 517, 519, 520, keys, 144
526, 527, 528 lighting, 313, 314, 316, 317, 318, 319, 321, 322,
place, 503 452, 453
positioning, 520 motion, 165, 513
saved views, 411, 413, 415 movements, 160, 161, 162, 524, 525, 526
ScheduleReview, 412, 416, 494, 495, 496, 497, ScheduleReview, 380
498, 499, 500, 501 creating
ScheduleReview,, 496 animation paths, 82
stereo, 446, 447 annotations, 260
tags, 248, 413, 416, 529, 530, 531, 532, 533 collections, 225, 226, 231, 236, 237, 238, 239, 491
toolbars, 474 display sets, 192, 482
tools, 115, 227, 449, 477, 478, 479, 480, 481, 482, folders, 482
483, 488, 489, 490, 491, 492, 493, 494, 495, groups, 85, 94
496, 497, 498, 499, 500, 501, 502, 503, 509, lighting, 301, 319, 320, 322, 323, 324, 326, 327,
510, 511, 512 329, 450, 451, 452
tools,, 501 materials, 287, 290, 299, 485, 486
view, 80, 422, 423, 424, 425, 426, 427, 428, 429, measurements, 225, 226, 231, 236, 237, 238, 239,
430, 432, 435, 436, 437, 438, 439, 440, 441, 438, 491
442, 443, 444, 446, 447, 448, 449, 450, 451, projects, 36, 37, 38, 43, 46, 379
452, 453, 454, 455 queries, 375, 376
volume annotations, 417 snapshots, 174, 176, 528
window, 540, 541, 542, 543, 544, 545 toolbars, 473, 474
common views, 461 creating,definitions, 193
back, 427 creatubg
bottom, 426 groups, 96
bottom back left, 429 criteria
bottom back right, 429 queries, 375, 376
bottom front left, 429 searching, 212, 421
bottom front right, 428 current
east, 427 date, 365, 368
front, 426 levels, 117
left, 427 view, 94
north, 426 customizing
north east, 427, 429 accessories, 393
north west, 427, 428 settings, 65, 327
right, 426 toolbars, 471, 472, 473, 474
rotate with model fit, 430 dashed
south, 427 line, 439
south east, 428, 429 pattern, 235
south west, 428, 429 view cone, 133, 433, 439, 469
settings, 66, 96, 105, 114, 115, 117, 118, 178, 458, creating, 287, 290, 293, 299, 485, 486
462, 493 display sets, 195, 205
lighting editing, 287, 289, 290, 293, 310, 462, 480, 484,
controlling, 313, 314, 316, 317, 318, 319, 321, 485
322, 452, 453 files, 40, 291, 300
deleting, 321, 322, 452, 453, 468 Photo-Realism, 28
distant, 319, 323, 326, 327, 329, 468 unassigning, 290, 292, 462, 485
editing, 468 measurements
levels, 73, 74 changing, 33
new, 319, 322, 323, 324, 326, 327, 329, 452 collections, 225, 226, 228, 230, 231, 232, 235, 236,
OpenGL, 311 237, 238, 239, 490, 491
Photo-Realism, 28 creating, 27, 225, 226, 231, 236, 237, 238, 239,
point, 319, 323, 326, 327, 329, 468 438, 491
settings, 62, 74, 178, 313, 317, 324, 468 deleting, 229, 230, 232, 463, 492
shadows, 322 displaying, 463
source, 319, 323, 326, 327, 329 editing, 228, 231, 232, 235, 236, 490
spot, 319, 323, 326, 327, 329, 452, 468 formatting, 231, 236
lines lines, 231, 235
collections, 231 one click mode, 489
colors, 235 point-to-point, 225
dashed, 133, 439, 469 positioning, 228, 463, 490
measurements, 231, 235 restoring, 228, 490
patterns, 235 shortest distance, 227, 489
view cone, 133, 439, 469 snaplock, 225, 231, 237, 238, 458, 463, 488
width, 235 surface, 226, 463, 488
loading text, 231, 236
accessories, 534 menu
commands, 534 accessories, 393
main view, 540 customizing, 393
manipulating using, 393
annotations, 395, 399, 400, 401, 535, 536, 537, menu bar, 475
538, 539 MicroStation
collaborations, 510 color table, 287, 290, 299, 485, 486
display sets, 189, 194, 197, 198, 213, 214, 215, design files, 51
217, 218, 477, 478, 479, 480, 481 model rotation, 430
environments, 302 models
lighting, 313, 314, 316, 317, 318, 319, 321, 322, closing, 409
323, 452, 453, 477 fitting, 79, 80, 422, 423
measurements, 463 opening, 36, 41, 43, 408
page setup, 386 saving, 45, 410
Photo-Realism, 302 viewing, 79, 80, 182, 422, 423
project manager, 180, 182 modes
settings, 147, 302 application sharing, 354
map files backfaces, 437
bump maps, 487 coarse facets, 436
palette maps, 487 directional, 160, 161, 162, 524, 525, 526
pattern maps, 487 display, 58, 438, 455
mapping Elumens, 123
joystick buttons, 153 mouse drag, 138, 141, 142, 143, 518, 519, 520
matching positioning, 157, 158, 159, 520, 521, 522, 523, 524
files, 115, 117, 118 priority, 142, 519
materials rendering, 66, 76, 77, 78, 96, 105, 435, 436, 437,
adjusting, 297, 298 438
annotations, 240 modules
assigning, 195, 205, 287, 289, 291, 462, 480, 484 API, 24
backgrounds, 310 collaboration, 25
collision detection, 26, 333, 335, 336, 337, 338, project manager, 182
340, 341, 343, 344, 345, 346, 347, 349, 350, 493 save and recall, 94
construction, 26, 29, 333, 335, 336, 337, 338, 340, speed, 162, 163, 166, 515
341, 343, 344, 345, 346, 347, 349, 350, 375, view, 87
376, 379, 380, 493 with mouse, 138, 140, 141, 143, 515, 516, 517,
on-site drawing generation, 27 518, 519
Photo-Realism, 28, 313, 314, 316, 317, 318, 319, navigating
321, 322, 331, 452, 453 joystick, 149
ScheduleReview, 26 on-site drawing generation, 27
Simulation and Visual Effects, 29, 102, 173, 527 navigation
snapshot, 26 toolbars, 465
motion NetMeeting
bearing, 162, 164, 166, 168, 515 collaboration, 25, 63, 352, 355, 356, 357, 358, 359,
controlling, 155, 165, 166, 513, 527 445, 448, 510
directional, 160, 161, 162, 524, 525, 526 using, 354
displaying, 163, 165, 167, 169, 171, 172, 175, 513, new
526 collections, 225, 226, 231, 236, 237, 238, 239, 491
encircle, 157, 520, 521, 522, 523, 524 display sets, 192, 482
joystick, 137, 152, 153, 164, 170 folders, 184
key frames, 171, 172, 173, 174, 175, 178, 526, groups, 85
527, 528 measurements, 225, 226, 231, 236, 237, 238, 239,
keyboard, 137, 147 491
lateral, 157, 521 projects, 184, 185, 360, 369, 379, 500
modes, 158 queries, 372, 375, 379, 495
mouse, 137, 138, 140, 141, 142, 143, 515, 516, source lights, 301, 319, 320, 322, 323, 324, 326,
517, 518, 519, 520 327, 329, 451
priority, 142, 519 toolbars, 473
rates, 162, 163, 166, 515 new features, 19
settings, 152, 153, 162, 163, 164, 165, 166, 167, next
168, 169, 170, 513, 515 lighting, 74
snapshot, 174, 528 printing, 390
steps, 155, 156, 514 range rejection, 74
toolbars, 466 tag, 245, 458, 467, 531
types, 155 north
mouse directional mode, 162, 526
auto-highlight, 138, 516, 517 eye point, 129, 424
auto-highlight complex elements, 516 north east view, 427, 429
auto-highlight elements, 515 north view, 426
modes, 138, 140, 141, 142, 157, 158, 159, 160, north west view, 427, 428
161, 162, 515, 516, 517, 518, 519, 520, 524, number
525, 526 go to, 257
motion, 136, 138, 140, 141, 143, 515, 516, 517, keys, 147
518, 519 tags, 257
rotating, 141 objects
scrolling, 138, 143 annotations, 502, 503, 509
stepping, 143 assigning materials, 195, 205, 287, 289, 291, 480,
movements 484
controlling, 160, 161, 162, 524, 525, 526 auto-highlight, 140, 516, 517
joystick, 152, 164, 406 collision detection, 337, 344
moving deleting, 262, 502, 503, 509
annotations, 399, 535, 536 display order, 64, 449
display sets, 213, 214, 216, 217, 403, 405, 406, finding, 197, 421, 458, 462
478, 481, 539 findng, 207
groups, 103 fitting, 80, 422
measurements, 228, 463, 490 hiding, 114, 116, 117, 493
motion, 156, 514 label data, 516
linking, 260 toolbars, 456, 458, 460, 461, 462, 463, 464, 467,
pick, 206 470, 475
range rejection, 70 views, 55, 59, 75, 79, 82, 127
textures, 61, 66, 96, 105, 433, 437 page
unassigning materials, 290, 292, 485 setup, 386, 417
one click measurement mode, 463, 489 timeout, 549
on-site drawing generation palette maps, 487
annotations, 27 palettes, 291, 292
drawing, 27 pane
labels, 27 layout, 55, 57, 58, 467, 541, 542
measurements, 27 restoring, 544
modules, 27 partial
navigating, 27 recall, 89, 90, 110
SmartSketch, 27 setup, 94, 110, 176
snapshot, 27 view, 89, 90, 110
tags, 27 passengers
opening collaborations, 356, 359
databases, 46, 512 settings, 355
files, 36, 41, 43, 408 pattern maps, 487
models, 36, 41, 43, 408 patterns
options adjusting, 297
bounce, 305 weight, 293
display, 65 pausing
gamma, 307 key frames, 173, 527
printing, 388, 391 motion, 173, 527
raytrace, 310 ScheduleReview, 381, 382, 383, 496
settings, 65 performance
tags, 60 anti-alias, 308
threshold, 304 enhancing, 549
transmittance, 305, 306 raytrace, 308, 310
overviews settings, 307
accessories, 393 system, 48, 65
annotations, 240, 257, 262, 395, 401 tips, 549
attachments, 277, 278 perspective
collaborations, 352 angles, 178, 433, 440, 469
collision detection, 333 view cone, 133, 439, 469
commands, 408 Photo-Realism
data, 277 deleting, 330
display, 433 lighting, 28, 301, 313, 314, 316, 317, 318, 319,
display sets, 188, 191 320, 322, 323, 324, 326, 327, 329, 330, 450,
joystick, 149 451, 452
keyboard, 144 modules, 28, 29
keyframes, 171 raytrace, 303, 304, 305, 306, 331, 453
levels, 114 raytracing, 331
lighting, 313 settings, 63, 301, 302, 307, 308, 310, 332, 450
materials, 240, 287, 289, 290, 480, 484, 485 snapshot, 28
motion, 136, 137, 155, 160, 171, 526 stereo, 28
mouse, 138, 143 textures, 28
Photo-Realism, 301 threshold, 304, 305
printing, 386 toolbars, 468
project manager, 180 transmittance, 305, 306
raytracing, 331 pick
SmartPlant Review, 36 objects, 206
snapshot, 219 point, 120, 121, 324, 446
stereo, 119 place
tags, 240 annotations, 503