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Business Plan: Founders: Jack Smith - John Doe
Business Plan: Founders: Jack Smith - John Doe
Founders:
Jack Smith | John Doe
COMPANY BUSINESS PLAN
This file was created by redacting an actual business plan The Plan Writers
wrote for a client. All client information and proprietary content has been
removed. As such, the business model, managers and financial pro forma herein
are entirely theoretical – only the structure of the plan itself and portions of the
market and industry research remain “real”.
www.planwriters.net
800-691-6202
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COMPANY BUSINESS PLAN
Mission
Statement
The mission of Company is to create a decentralized digital marketplace that supports the
creation of 3D digital assets and asset monetization via non-fungible tokens (NFTs).
Company will be the first 3D platform and marketplace supporting eCommerce and creativity
in a realtime environment.
Company wants to be the creative and payment gateway for the VR/AR/3D/NFT new
distributed global economy.
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COMPANY BUSINESS PLAN
Table of Contents
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COMPANY BUSINESS PLAN
Executive Summary
Company is a new business based in
State that is creating a decentralized
digital marketplace using point cloud
data to create and sell 3D digital assets,
mint NFTs, and support global AR
(augmented reality), and 3D printed
goods. Company will be a 3D
marketplace, sales, and marketing
platform. Led by successful
entrepreneur Jack Smith and emerging
tech visionary and creator John Doe, the
business aims to become a 3D/AR/NFT
marketplace for the next generation of
technology and commerce.
Company will bring 3D technology,
augmented reality, virtual reality, non-
fungible tokens (NFTs) to the general population, along with
the ability to create, work, sell and buy remotely in a 3D
virtual space in real time.
Problem:
eCommerce and M-Commerce (mobile e-commerce)
operate in a two-dimensional space at present, and the relationship between brick-and-mortar retail
and services and digital marketplaces is uncomfortable for many types of products, services, and
work. 3D visualization and manufacturing technologies such as 3D printing, have been advancing over
the previous two or three decades. Machine learning and deep learning using point clouds has also
been advancing. And finally, blockchain,
cryptocurrencies, and non-fungible tokens
(NFTs) offer alternatives to fiat currency and
traditional contracts and fulfillment.
Sample Company Name
These technologies will converge, but is there a
is registered in State and
marketplace, creation, and payment architecture
headquartered in City. Ownership
to support them? A number of emerging
is held by Jack Smith and John Doe.
businesses that have obtained significant equity
investment have pieces of the puzzle ... but
they’re not blending all of the tech together and
lack strong monetization strategies.
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COMPANY BUSINESS PLAN
There is no realtime 3D creation and rendering marketplace currently available for corporate markets
or consumers. Billions have been spent on hardware and software development, but the architecture
and platform to use and commercialize the technology and real-world use cases doesn’t currently
exist.
The Opportunity:
According to Grandview Research, the AR market alone is worth $26.75 billion as of 2021, and is
anticipated to reach $340.16 billion by 2028, growing at a stunning CAGR of 43.8%. Connecting the
world of augmented reality (AR) to the real world is only possible through 3D LiDAR scanning and
software and hardware that interprets the cloud points collected by the scans.
The ability to create and sell 3D representations (and tie them to real-world objects such as furniture,
clothing, and other goods and services) and then providing the ability to monetize and transact these
assets using non fungible tokens (NFTs) creates a decentralized, distributed global marketplace.
Company will provide a seamless, accessible way to connect the new, digital, virtual world with the
physical environment we live in on a daily basis.
Solution:
Think of Company as a creation and payment platform for the 3D, virtual reality, augmented reality
world that is rapidly developing. It will offer:
Company’s first use case will be furniture makers, interior design firms, and staging companies. The
platform will support scanning of interior or exterior spaces and placement and manipulation of 3D
images of real-world products. Then, it will facilitate in-platform ordering and purchases.
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COMPANY BUSINESS PLAN
Market Size:
Company is a distributed, decentralized network that supports several different industries and
potentially, a broad segment of the general population. It supports realtime use of 3D scanning
technology in virtual spaces as well as to support 3D printing. According to Grandview Research, the
global 3D scanning market is expected to reach $8 billion by 2025, at a CAGR of 8.4%.
The Augmented Reality market, as noted, is anticipated to reach $340.16 billion by 2028. The NFT
(non-fungible token) market increased over 2,000% between the fourth
quarter of 2020 and first quarter of 2021, with over $2 billion spent on
NFTs between January and March 2021 according to NonFungible.com.
In the area of Company's first use case - home furnishings and interior
design, Wayfair represents the largest share of online furniture sales
(33%), closely followed by Amazon.com (29%).
According to Grandview Research, eCommerce in
furniture and home goods will reach $99.97 billion by
2022.
All of these eCommerce opportunities offer products via
2D digital interfaces. Customers can choose from a
few manufacturer apps that allow them to place 2D
images of furnishings in 2D photos of their home, but
there's no link to purchase or to design opportunities
- outside of architectural and design firms using
industry-specific software and rendering files.
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COMPANY BUSINESS PLAN
Company will market its platform via its initial Rabbithole is basing its early user base and
users: furniture manufacturers, retailers, and financial projections on the home furnishings and
interior designers. It will also market itself to interior design ecosystem. It will work directly
creative users through other digital platforms, with leading home furnishings and home
industry publications (tech and home furnishings), improvement companies. To get an idea of the
and complementary apps. The novel concept of the size of the market, HOUZZ has 40 million unique
platform and its charismatic founders make users in the U.S. alone, each of whom spent an
Company ideal for being featured in tech average of over $60,000 on home improvements
publications, major media outlets, and YouTube and renovations in 2019. HOUZZ has 1.5 million
and/or network broadcasts. This business plan has professional members and 25 million MAU
budgeted a customer acquisition cost of $2.50 per (Monthly unique visitors). This market size is
new user, which includes incentive plans for early substantial enough to support the initial user and
adopters to sign up friends and associates (similar business projections as portrayed in this
to Pay Pal and Dropbox growth strategies). business plan.
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COMPANY BUSINESS PLAN
Management:
Jack Smith is a serial entrepreneur with a successful, high profile startup in urban agriculture under
his belt. John Doe is a multi-talented individual with a high level of expertise in emerging technology,
cryptocurrency, distributed computing and blockchain sectors. They are recruiting an all-star team of
developers and project leaders to create their vision for Company.
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COMPANY BUSINESS PLAN
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COMPANY BUSINESS PLAN
Financial Objectives
The following table and graphs illustrate the financial goals of Company during the next five years. The financials are explained in detail
throughout the duration of the plan.
Gross Margin 0 0 0 218 273 273 300 300 1,063 1,292 1,450 1,603 6,773 19,509 66,204 196,597 533,272
Operating Expenses 400 236 236 236 236 236 236 236 236 236 236 236 2,999 5,611 9,841 19,860 45,636
EBITDA -400 -236 -236 -18 37 37 64 64 827 1,056 1,214 1,367 3,775 13,914 56,530 176,904 487,802
Net Profit -466 -302 -302 -84 -29 -29 -2 -2 761 990 1,148 1,301 2,981 10,979 44,527 139,623 385,232
Gross Margin/Revenue 0% 0% 0% 82% 82% 82% 82% 82% 86% 86% 86% 86% 85% 85% 87% 87% 87%
EBITDA/Revenue 0% 0% 0% -7% 11% 11% 18% 18% 67% 70% 72% 73% 47% 61% 74% 78% 79%
Net Profit/Revenue 0% 0% 0% -32% -9% -9% -1% -1% 61% 66% 68% 70% 38% 48% 58% 62% 63%
Net Cash Flow 4,683 -302 -302 -48 -20 -29 2 -2 847 1,016 1,170 1,318 8,332 21,086 59,352 128,144 369,541
Cash Balance - Ending 4,683 4,380 4,078 4,030 4,010 3,981 3,983 3,981 4,828 5,844 7,014 8,332 8,332 29,418 88,770 216,914 586,454
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COMPANY BUSINESS PLAN
Start-Up Summary
The following tables and graphs detail the funding the business will need to bring the vision to reality.
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COMPANY BUSINESS PLAN
Company
Company is creating a decentralized,
distributed global marketplace for 3D
creation and commerce that will support
real-world creation and commercial activity
as well as digital and virtual creation,
commerce and activity.
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COMPANY BUSINESS PLAN
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COMPANY BUSINESS PLAN
Global Industry Analysts' April 2021 report valuated the global Virtual
Reality (VR) market at $9.2 billion in 2020, expected to reach $89.1
billion by 2027, with a compound annual growth rate (CAGR) of
36.4%.
Finally, the term M-Commerce is emerging to replace eCommerce, referring to the transition to mobile
use, replacing desktop or laptop computers. According to Global Industry Analysts, the global M-
Commerce market reached $1.9 trillion in 2020, expected to reach $6.6 trillion by 2027, for a CAGR of
19.8%. The U.S. M-Commerce market is the single largest segment, representing $504.2 billion in
2020; however, China's M-Commerce market is expected to reach $1.6 trillion by 2029, growing at a
rate of 24.8% annually. Leaders in this sector are Alibaba Group (China), Amazon.com, Apple Inc.,
PayPal and a variety of other providers.
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COMPANY BUSINESS PLAN
Operational Strategy
Company Structure
Location
State corporations have a variety of benefits and
flexibility which are well-suited to the
establishment of a distributed global marketplace
and platform like Company. First, State companies
can have anonymous shareholders, and offer
privacy to all owners and principals. Meeting
flexibility and location are additional benefits, and
State corporations do not need to pay state income
tax. Fees are modest and reporting requirements
are also modest, with $85 annual corporate fees.
Target Market
The primary target market for the initial use case and development phase of Company are interior
designers, home furnishing companies, fabricators, manufacturers, and potential buyers - in other
words, a similar target market to 2D platforms like Houzz, or recreation-focused platforms like
DecorMatters.
Houzz serves 40 million monthly users and has over 60 categories of home professionals, and 1.5
million professional members. Houzz charges a marketplace commission of 15%. Houzz obtains
customers primarily through referrals from Pinterest and Facebook and organic web search (Google),
and 72% of its users are homeowners between the ages of 25 and 54. Houzz does include a 3D imaging
feature through its IOS app, but this is reported to be ineffective and challenging to use.
Company could have the potential to develop into a massive M-Commerce giant in the 3D realm as
Amazon and Alibaba are in the 2D realm.
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COMPANY BUSINESS PLAN
Business/Pricing Model
Company will offer free memberships to
general users, $50 monthly subscriptions
for pro users, and business integrations or
whitelabeled platform development for
$150,000 per year.
Milestones
The tentative milestones are shown below.
Management reserves the right to make changes to this schedule as needed.
Milestones
START DATE DURATION (DAYS) MANAGER
Obtain Funding 7/1/2021 90.00 Chad Corzine
Achieve MVP 9/1/2021 45.00 Chad Corzine
Reach 265,000 Users 6/31/2022 365.00 Chad Corzine
Achieve Beta Product 1/30/2022 75.00 Chad Corzine
Expand Platform to New Uses 5/30/2022 125.00 Chad Corzine
Achieve 13,250 NFT Transactions 8/30/2022 365.00 Chad Corzine
Achieve $7.9 million in Gross Sales 7/1/2022 365.00 Chad Corzine
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COMPANY BUSINESS PLAN
Goals
Become a recognized market Brand the business as
leader in the 3D, AR/VR, and M- friendly to new users and
Commerce industry for 3D accessible to all levels of
products and work tech knowledge and skill
GOALS
Keys to Success
• Company is entering an extremely fragmented marketplace that isn’t oriented toward B2C
consumer models. Its legacy competitors often have cumbersome and difficult to user
interfaces that are built on legacy technologies and legacy financial systems.
• Company will need to brand itself so that all potential customers can understand what it does,
and create a reliable image that can be trusted as it develops and grows
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COMPANY BUSINESS PLAN
Marketing Campaign
Marketing will be done through the following media:
NETWORKING
ENDORSEMENT
REFERRAL BONUSES
• A major growth strategy that proved effective for Pay Pal during its first
year of operation was the use of referral bonuses and incentives for current
customers to sign up new customers. No-commission stock trading
platforms like Robinhood and Webull offer sign-up bonuses of free stock
and additional free stock allocated randomly for people who successfully
use sign-up links for family and friends.
• Company will promote its services using established social media that is a good match, including
Instagram and Pinterest.
• About 40% of Houzz customers arrive at their site through web search. Company will use smart search
engine optimization strategies to achieve first place status in mobile device and voice-enabled
searches.
• Company is a great match for a video channel and/or podcast which will accelerate the process of
reaching targeted customers.
• The business also has have a strategy to reach out to old and new social media influencers to
encourage user engagement 19
COMPANY BUSINESS PLAN
Company’s founders are charismatic and will Company’s founders are charismatic and will make
make great appearances on consumer-facing great appearances on consumer-facing new media,
new media, including podcasts, YouTube, and including podcasts, YouTube, and legacy media
legacy media platforms. platforms.
OTHERS
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COMPANY BUSINESS PLAN
Competitive Analysis
The identified competitors and sectors are described below:
3D Digital Imaging
Matterport
Sunnyvale-based Matterport was established in 2011 and currently employs approximately 350
people and had a record revenue year in 2020 due to the COVID-19 crisis. Its cloud-based software is
primarily used to create digital twins of existing buildings. The business states they are "leading the
digital transformation of the built world." The virtual tour function of Matterport is the most popular
virtual tour software, supporting an 87% increase over 2019 revenues, to $85.9 million in 2020.
Matterport reports that it has 250,000 subscribers in 150 countries. It announced its compatibility with
iPhone 12 and iPad Pro as of May 4 2021, but the company sells 3D, 360-degree cameras for
approximately $3,200 USD, and offers free memberships which can accommodate one 3D model. A
starter membership is $9.99 USD monthly with 5 active models, a pro membership is $69 USD monthly
for 25 active models, and prices go up from there for 50 active models ($129/mo), 100 models
($309/mo), and 250 models ($689/mo). Spaces on free plans are automatically private. Only paid
plans can share plans with others. Developer tool access ranges from $50 to $1500 a month.
Cupix
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COMPANY BUSINESS PLAN
ranging from the free plan which offers 250 MB of workspace, Small ($24/mo - 3GB workspace),
Medium ($65/mo - 9 GB workspace), and Large ($190/mo up to 30 GB workspace). Cupix also offers
add-on packages with additional functionality for individuals using Google Maps ($29/mo), Architects
& Engineers ($69/mo), and teams to create and share 3D tours ($49/mo).
NFT Marketplaces
OpenSea
OpenSea (OpenSea.io) identifies itself as "the world's first and largest digital marketplace for crypto
collectibles and NFTs." Categories in its marketplace include art, domain names (using .crypto
extension), virtual worlds created by the crypto community, trading cards, collectibles, sports, and
utility items. OpenSea maintains stats on all volume on its platform which supports trading in NFTs
and purchases using cryptocurrencies. As one example, the Golden State Warrior collection transacted
681.32 Ethereum in 7 days, for a total volume equivalent to $2,216,430 USD, and, although the highest
volume sports-related category, it is approximately 10% of the volume done by OpenSea's virtual
worlds, which contain hundreds of virtual collectibles and other assets. OpenSea was founded in 2017
by Alex Atallah and Devin Finzer. OpenSea charges 2.5% of the sales price of any of its items, which is
considered low for the sector. Traditional (2D, real world) auction websites take up to 15% of the
purchase price of items sold. OpenSea was launched to be "the Amazon or eBay of NFTs." OpenSea is
blockchain-based. Founder Devin Finzer says "We really wanted to bring on a lot of folks who combine
the crypto world with the sort of artist and creative world, because that’s where we see NFTs really
blossoming."
CryptoSlam
CryptoSlam was founded in 2018 to track NFTs from MLB Champions, the first major sports league-
licensed NFTs. CryptoSlam recently emerged in the news because they received $20 million in
venture funding from famed billionaire investor and sports mogul Mark Cuban. Cuban has publically
announced that his Dallas Maverick's team store had become the largest online store accepting
cryptocurrency Dogecoin in the world (DOGE is a former "joke" cryptocurrency which is rapidly
increasing in value). CryptoSlam was founded by Randy Wasinger and is based in Overland Park,
Kansas. CryptoSlam is an aggregator that tracks NFT sales across 3 different blockchain platforms,
including NBA Top Shots and CryptoPunks.
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COMPANY BUSINESS PLAN
Centralized Trading
Platforms
Binance
3D Augmented Reality
SketchUp
SketchUp was founded in 1999 and currently has approximately 220 employees, according to
PitchBook. It provides 3D modeling software and recorded revenue of $156.4 million in 2021. The
business was acquired by Google for $45 million, then sold to Trimble (construction/architecture)
for $90 million. There are a number of CAD-based 3D modeling programs which are used in the
architecture, engineering, and construction industry and SketchUp is one of them. Its interface is
regarded as cumbersome and difficult to use by a number of users, and it's not considered a viable
alternative to AutoCAD by architects, although Trimble is expanding the software's adoption in the
construction industry. SketchUp Shop for personal use is $119 a year and uses pre-built models,
SketchUp Pro for desktop and cloud projects is $299 a year, and SketchUp Studio is $699 a year.It
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COMPANY BUSINESS PLAN
also offers student and educator versions for $55/year, and is offered free to public K-12 students
and teachers through a Microsoft educator account.
Spacemaker
SpaceMaker.AI is a Norwegian company that was acquired by Autodesk in November 2020 for $252
million. It was founded in 2015 and uses artificial intelligence (AI) to optimize building site value.
SpaceMaker is a cloud-based platform that enables architecture, engineering, design, and
development teams to analyze and optimally design large building projects. It is suited for urban
planning projects and is in use in a number of European cities. Autodesk made the acquisition, along
with others supporting BIM (Building Information Management) and construction project
management as part of its competitive efforts with other sector leaders including Trimble and
Oracle.
Interior
Design/Furnishing
Platforms
Ikea
IKEA launched its IKEA Place virtual furniture placement app in the Apple App Store in 2019. The
software is presented as a 3D environment but the app is designed for iOS 11. In April 2021, the app
was revamped in April 2021, offering 3-D and realistic scaleability and placement of its furniture and
other goods in home environments, along with options for purchase.
DecorMatters
DecorMatters was founded in 2016 in Santa Clara, CA by Farris Wu, Fay Yang, and Jing Xue. The
platform uses AI, AR, and blockchain technology to support interior design, connecting directly to
furniture retailers. The app is available for iPhone and iPad and boasts over 3 million unique users,
including over 100,000 designers and 25 retailers who feature their products on the platform.
DecorMatters has approximately 18 employees as of 2021 and reported revenue of $1.5 million in
2020. The platform received $10 million from ZenStone Venture Capital in 2019 to "develop the
world’s first blockchain technology for the furniture industry to create an ad-hoc collaboration and
profit-sharing mechanism among interior designers, shoppers, and furniture businesses at scale."
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COMPANY BUSINESS PLAN
The following is a listing of the primary competitive advantages of the Company upon entering the
market.
Unique vision
State location
COMPETITIVE
ADVANTAGES Multiple revenue streams
Barriers to Entry
According to Gartner, the barriers to
new entries into the M-Commerce
market remain the variety of
mobile devices and competing
app platforms, including iOS
and Android. 3D technology
barriers are rapidly lowering,
due to the inclusion of LiDAR
in the iPhone 12 and iPad.
The primary barrier to Company
entering the market will be
competition from established
businesses who want to maintain
their own proprietary apps and
platforms (like IKEA) or first-
generation marketplaces like
Houzz, which have established
business models and large client
bases who already rely upon their
service and the ecosystem.
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COMPANY BUSINESS PLAN
SWOT Analysis
The following is a listing of the key strengths and weaknesses of Company, as well as the opportunities
and threats that exist within the marketplace.
S
STRENGTHS
W
WEAKNESSES
OPPORTUNITIES
O
• Existing competitors provide piecemeal solutions
• Legacy e-Commerce and M-Commerce platforms are 2D, not
3D, and don’t accommodate cryptocurrency or blockchain
• The industries Rabbithole will serve are anticipated to grow
exponentially over the next 7 years
• Limitless expansion opportunities beyond home design and
furnishings
T
THREATS
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COMPANY BUSINESS PLAN
*The assumed company valuation was based on a multiplier of 13.6 multiplied by EBITDA. This figure
is very conservatively estimated, if one views the revenue of Binance, for example.
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COMPANY BUSINESS PLAN
Management
John Doe is a Mixed Martial Artist and black belt Jiu Jitsu
instructor who has a deep interest in and affinity for emerging
technology, including blockchain, cryptocurrencies, non-
fungible tokens (NFTs), distributed networks and nodes, cloud
point analysis, augmented reality, virtual reality, machine
learning, and 3D computing and analysis. He has created the
mind map for Company and uncovered the ways these
MR. SMITH
emerging technologies can work together to revolutionize work,
commerce, and human creativity and potential.
Project Management
Mr.Smith & Mr.Doe are recruiting top
programming and project management talent to
create the Company platform. This business plan
outlines the team necessary to create the MVP,
and to proceed through development phases
beyond the Beta phase to full usability for free
and professional users.
MR. DOE
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COMPANY BUSINESS PLAN
Organizational Chart
Founder/CEO
Legal and
Professional
Advisors
Developers
UX/UI Team
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COMPANY BUSINESS PLAN
Personnel Forecast
The personnel forecast below shows the staffing needs for the next five years.
Personnel Forecast
YEAR 1 YEAR 2 YEAR 3 YEAR 4 YEAR 5
Staff Count
President/CEO 1 1 1 1 1
Chief Operating Officer 1 1 1 1 1
Project Manager 0.5 1 1 1 1
Lead XR Developer 0.5 1 1 2 2
Lead Blockchain Dev 0.5 1 1 1 1
XR Developers 1 2 4 6 6
BE Developers 1 2 4 6 6
Blockchain Developer 1 1 1 1 1
UX/3D/Other Designers 3 3 3 3 3
Marketing and Sales 1 3 5 10 15
Total Personnel 10.5 16 22 32 37
Staff Salary
President/CEO $180,000 $200,000 $206,000 $212,180 $218,545
Chief Operating Officer $180,000 $185,400 $190,962 $196,691 $202,592
Project Manager $320,000 $329,600 $339,488 $349,673 $360,163
Lead XR Developer $156,000 $160,680 $165,500 $170,465 $175,579
Lead Blockchain Dev $249,600 $257,088 $264,801 $272,745 $280,927
XR Developers $110,000 $113,300 $116,699 $120,200 $123,806
BE Developers $197,600 $203,528 $209,634 $215,923 $222,401
Blockchain Developer $249,600 $257,088 $264,801 $272,745 $280,927
UX/3D/Other Designers $228,800 $235,664 $242,734 $250,016 $257,516
Marketing and Sales $0 $85,000 $87,550 $90,177 $92,882
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COMPANY BUSINESS PLAN
Revenue Forecast
The following is a five-year revenue and direct cost forecast.
Revenue Forecast
YEAR 1 YEAR 2 YEAR 3 YEAR 4 YEAR 5
Total
Advanced Tool Paid
1,505 3,763 9,406 28,219 84,656
Memberships
NFT Sales Revenue 13,250 39,750 119,250 357,750 1,073,250
User Data Revenue Per DAU 265,000 795,000 2,385,000 7,155,000 21,465,000
Business Integrations 12 30 60 120 240
Price
Advanced Tool Paid
$50.00 $50.00 $50.00 $50.00 $50.00
Memberships
NFT Sales Revenue $108.42 $108.42 $108.42 $108.42 $108.42
User Data Revenue Per DAU $17.50 $17.50 $17.50 $17.50 $17.50
Business Integrations $150,000.00 $150,000.00 $350,000.00 $500,000.00 $500,000.00
Revenue
Advanced Tool Paid
$75,250 $188,125 $470,313 $1,410,938 $4,232,813
Memberships
NFT Sales Revenue $1,436,565 $4,309,695 $12,929,085 $38,787,255 $116,361,765
User Data Revenue Per DAU $4,637,500 $13,912,500 $41,737,500 $125,212,500 $375,637,500
Business Integrations $1,800,000 $4,500,000 $21,000,000 $60,000,000 $120,000,000
Total Revenue $7,949,315 $22,910,320 $76,136,898 $225,410,693 $616,232,078
Direct Cost
Advanced Tool Paid
$15.00 $15.00 $15.00 $15.00 $15.00
Memberships
NFT Sales Revenue $21.68 $21.68 $21.68 $21.68 $21.68
User Data Revenue Per DAU $1.75 $1.75 $1.75 $1.75 $1.75
Business Integrations $15,000.00 $15,000.00 $15,000.00 $15,000.00 $15,000.00
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COMPANY BUSINESS PLAN
Break-Even Analysis
The following break-even analysis shows the revenue necessary to break even in the first year of
operation. Break-even is where revenue equals expenses. As shown below, the Company is expected
to incur average monthly fixed costs of $249,944 in Year 1. To cover fixed costs and variable costs,
which rise and fall with revenue, the Company must, on average, achieve revenue of $332,222 per
month to break even.
Assumptions:
Average Monthly Revenue $662,443
Average Monthly Variable Cost $164,059
Estimated Monthly Fixed Cost $249,944
$200,000
$100,000
$0
($100,000)
($200,000)
($300,000)
$0 $332,222 $664,443
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COMPANY BUSINESS PLAN
Expenses
Digital Workspace $25,000 $37,500 $56,250 $84,375 $126,563
General Insurance Liability $5,000 $6,250 $7,813 $9,766 $12,207
Business License/Permits $600 $615 $630 $646 $662
Telephone/Internet $12,000 $18,000 $27,000 $40,500 $60,750
Dedicated Server Costs $94,433 $141,649 $212,474 $318,711 $446,195
Marketing & Advertising $300,000 $450,000 $675,000 $1,012,500 $1,518,750
App Development/Maintenance $48,000 $52,800 $66,000 $82,500 $103,125
User Churn $265,000 $463,750 $811,563 $1,420,234 $2,485,410
User Acquisition $662,500 $1,325,000 $3,975,000 $11,925,000 $35,775,000
Travel & Entertainment $48,000 $49,200 $50,430 $51,691 $52,983
Startup Cost $164,000 $0 $0 $0 $0
Legal and Compliance $300,000 $307,500 $315,188 $323,067 $331,144
Repair & Maintenance $0 $0 $0 $0 $0
Miscellaneous Expenses $12,000 $12,120 $12,241 $12,364 $12,487
Depreciation $1,500 $16,500 $166,500 $166,500 $166,500
Payroll Taxes $0 $0 $0 $0 $0
Total Personnel $1,061,300 $2,730,504 $3,465,085 $4,411,748 $4,544,101
Total Operating Expenses $2,999,333 $5,611,388 $9,841,173 $19,859,602 $45,635,877
Profit Before Interest and Taxes $3,773,763 $13,897,816 $56,363,231 $176,737,609 $487,635,756
EBITDA $3,775,263 $13,914,316 $56,529,731 $176,904,109 $487,802,256
Interest Expense $0 $0 $0 $0 $0
Taxes Incurred $792,490 $2,918,541 $11,836,278 $37,114,898 $102,403,509
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COMPANY BUSINESS PLAN
Expenditures
Expenditures from
Operations
Total Personnel $1,061,300 $2,730,504 $3,465,085 $4,411,748 $4,544,101
Bill Payments $3,377,444 $8,943,697 $26,819,482 $77,855,427 $217,147,234
Subtotal Spent on
$4,438,744 $11,674,201 $30,284,567 $82,267,176 $221,691,335
Operations
Year 1 Cash
$10,000,000
$8,000,000 Net Cash Flow Cash Balance
$6,000,000
$4,000,000
$2,000,000
$0
-$2,000,000
Month 10
Month 11
Month 12
Month 1
Month 2
Month 3
Month 4
Month 5
Month 6
Month 7
Month 8
Month 9
34
COMPANY BUSINESS PLAN
Long-term Assets
Long-term Assets $15,000 $165,000 $1,665,000 $1,665,000 $1,665,000
Accumulated
$1,500 $18,000 $184,500 $351,000 $517,500
Depreciation
Total Long-term
$13,500 $147,000 $1,480,500 $1,314,000 $1,147,500
Assets
Other Assets
Other Assets $0 $0 $0 $0 $0
Total Assets $8,345,071 $29,564,690 $90,250,520 $218,227,537 $587,601,780
Long-term Liabilities $0 $0 $0 $0 $0
Total Liabilities $363,798 $604,142 $1,763,020 ($9,882,674) ($25,740,679)
35
COMPANY BUSINESS PLAN
Sensitivity Analysis
The sensitivity analysis below assumes that revenues are 10% higher or 10% lower than figures
projected earlier in this business plan.
36
COMPANY BUSINESS PLAN
Gross Margin $0 $0 $0 $218,336 $272,920 $272,920 $300,212 $300,212 ######### $1,292,112 $1,450,287 $1,602,887
Gross Margin/
N/A N/A N/A 82.41% 82.41% 82.41% 82.41% 82.41% 85.79% 86.04% 85.88% 86.01%
Revenue
Expenses
Digital Workspace $2,083 $2,083 $2,083 $2,083 $2,083 $2,083 $2,083 $2,083 $2,083 $2,083 $2,083 $2,083
General Insurance Liability $417 $417 $417 $417 $417 $417 $417 $417 $417 $417 $417 $417
Business License/
$50 $50 $50 $50 $50 $50 $50 $50 $50 $50 $50 $50
Permits
Telephone/
$1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000
Internet
Dedicated Server Costs $7,869 $7,869 $7,869 $7,869 $7,869 $7,869 $7,869 $7,869 $7,869 $7,869 $7,869 $7,869
Marketing & Advertising $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000
App Development/Maintenance $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000
User Churn $22,083 $22,083 $22,083 $22,083 $22,083 $22,083 $22,083 $22,083 $22,083 $22,083 $22,083 $22,083
User Acquisition $55,208 $55,208 $55,208 $55,208 $55,208 $55,208 $55,208 $55,208 $55,208 $55,208 $55,208 $55,208
Travel & Entertainment $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000 $4,000
Startup Cost $164,000 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0
Legal and Compliance $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000 $25,000
Repair & Maintenance $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0
Miscellaneous Expenses $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000 $1,000
Depreciation $125 $125 $125 $125 $125 $125 $125 $125 $125 $125 $125 $125
Payroll Taxes $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0
Total Personnel $88,442 $88,442 $88,442 $88,442 $88,442 $88,442 $88,442 $88,442 $88,442 $88,442 $88,442 $88,442
Total Operating Expenses $400,278 $236,278 $236,278 $236,278 $236,278 $236,278 $236,278 $236,278 $236,278 $236,278 $236,278 $236,278
Profit Before Interest and Taxes ($400,278) ($236,278) ($236,278) ($17,942) $36,642 $36,642 $63,934 $63,934 $826,934 $1,055,834 $1,214,010 $1,366,610
Interest on Loan Repayment $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0 $0
Taxes Incurred $66,041 $66,041 $66,041 $66,041 $66,041 $66,041 $66,041 $66,041 $66,041 $66,041 $66,041 $66,041
Net Profit ($466,319) ($302,319) ($302,319) ($83,983) ($29,399) ($29,399) ($2,107) ($2,107) $760,893 $989,793 $1,147,969 $1,300,569
Net Profit/Revenue N/A N/A N/A -31.70% -8.88% -8.88% -0.58% -0.58% 61.40% 65.91% 67.98% 69.79%
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