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IT UNIVERSITY OF COPENHAGEN

ACTULUS -
ACTUARIAL
CALCULUS
AND
COMPUTING
GRANT FROM_ ITU PEOPLE INVOLVED_
The vision of the project is to develop a new generation of software for demanding
MINISTRY FOR SCIENCE, PETER SESTOFT calculation tasks in the life and pension business, a so-called calculation platform. The
TECHNOLOGY AND idea is to create a calculation kernel based on systems of partial differential equations
INNOVATION, THE DANISH FACULTY GROUP_ which characterise the values which the stakeholders, i.e. policy holders, companies, or

NATIONAL ADVANCED financial authorities might want. The calculation platform can provide the basis for
calculations for many different insurance products to be expressed in a specially
TECHNOLOGY SOFTWARE DEVELOPMENT
developed modelling language.
FOUNDATION In the context of globalisation and more advanced accounting and solvency rules, the
demands to software in the life and pension business are increasing, and a number of
demands are difficult to meet with the current systems which are primarily based on
so-called closed-form expressions. Simultaneously, a continuous society beneficial
PARTNERS_ PROJECT PERIOD_ product development is taking place in the business that requires greater flexibility in the
04/2011-09/2014 supporting software. The vision is to create a platform which not only meets the
UNIVERSITY OF COPENHA- increasing regulatory and product development demands of today, but which also solves
GEN, DEPARTMENT OF the tasks that will be given tomorrow.
MATHEMATICAL TOTAL AMOUNT FOUNDING_ The success criterion is to create a calculation platform which can be marketed primarily
SCIENCES (IMF)/ DKK 2.228.035 in Denmark, and secondarily in the EU. The product shall generalise current technology
and be able to solve problems that the current generation of software fails to resolve. An
EDLUND A/S (EDL)
obvious prerequisite, making it a general success criterion in itself, is that the kernel
IT UNIVERSITY AMOUNT_ calculates correctly, which calls on actuarial knowledge and innovation, and efficiently,
DKK 780.431 which requires computer scientific knowledge and innovation.
actulus.dk
IT UNIVERSITY OF COPENHAGEN

CAREMOVES
– FIGURING
MOVEMENT
IN OLD AGE
HOMECARE
GRANT FROM_ ITU PEOPLE INVOLVED_
Care Moves is a research project focused on movements in old age homecare.
EU, FP7-PEOPLE-MARIECU- PETER LUTZ It is led by Peter A. Lutz, PhD Research Fellow at the IT University of
RIE-ERG – EUROPEAN Copenhagen. It is based on ethnographic fieldwork in the United States and
FACULTY GROUP_ Sweden, two countries that face the demographic challenge of an ageing
REINTEGRATION GRANT
population.
TECHNOLOGIES IN
PRACTICE Movement helps center a number of important challenges and emerging
tensions in old age homecare. These include moving from home into a care
facility, everyday mobility – e.g. getting from A to B – as well as the timing,
spacing and acting of homecare delivery. Movement is often understood in
literal terms. However it also involves figurative dimensions such as the link
TOTAL AMOUNT FUNDING_ PROJECT PERIOD_ between movement and independence, care as emotional movement and the
sense of social connection engendered with IT devices.
DKK 335.250 09/2009 - 08/2012
In this project movement is positioned as an ontological heuristic to
IT UNIVERSITY AMOUNT_ empirically explore how tensions surface in the field of old age homecare. This
includes how tensions are entangled with movements situated by homecare
DKK 335.250 trajectories (the sites, actors, plans and actions). One practical ambition is to
contribute scientific knowledge that informs IT design and policy interventions
aimed at alleviating tensions in care. It also aims to construct novel theoretical
intersections between anthropology, science & technology studies (STS),
human-computer interaction (HCI), design and care science.
http://caremoves.wordpress.com/
IT UNIVERSITY OF COPENHAGEN

CHORDS -
CHOREOGRAPHY-
DRIVEN
PROGRAMMING
AND SECURITY
GRANT FROM_ ITU PEOPLE INVOLVED_
New technologies and styles of software systems such as multi-core processors, web services and
ubiquitous computing are contributing to a shift in software architectures and systems, where
THE DANISH AGENCY FOR MARCO CARBONE communication is the norm rather than the exception. Programming such distributed communicating
SCIENCE, TECHNOLOGY systems, however, is known to be hard as it exposes programmers to several new levels of complexity
including deadlock/livelock and diverse forms of partial failure, and current programming languages
AND INNOVATION, FACULTY GROUP_ and methodologies lack formal foundations and techniques for ensuring safety and security
COUNCIL FOR NATURE properties.
Choreography-driven programming is an emerging paradigm for communication-based systems
AND UNIVERSE (FNU), PROGRAMMING, LOGIC based on the idea that the pattern of interactions among individual peers (known as end-points) is
STENO STIPEND AND SEMANTICS specified by a global description (often referred to as choreography). Such a global description allows
to abstract from local input/output primitives and focus on the system global flow of interactions
avoiding typical concurrency problems, such as races over a synchronisation and deadlocks. However,
since communication-based systems ultimately consist of end-point behaviour, global descriptions
demand a mapping into programs containing the necessary input/output operations for each
endpoint. Such a translation is often referred to as end-point projection (EPP). EPP is often coupled
PARTNERS_ TOTAL AMOUNT FUNDING_ with its reverse operation, known as global view extraction (GVE), which maps end-point behaviour
into a choreography. EPP and GVE provide what is best known as round-trip engineering: existing
IMPERIAL COLLEGE DKK 2.587.101 source code can be abstracted and converted into a specification, subjected to software engineering
methods and then converted back.
LONDON/ IT UNIVERSITY AMOUNT_ The aim of this project is to provide mathematical foundations for choreography driven programming
QUEEN MARY UNIVERSITY, covering realistic communication and security protocols and supporting algorithms for provable
correct mappings between choreography and end-points. Our hypothesis is that this foundation can
LONDON/ DKK 2.587.101 be built starting from the recent work by the PI and collaborators. The aim is made feasible by the PI’s
MITRE, USA/ experience on formal foundations of communication-based and service-oriented computing, the

W3C, WS-CDL/ PROJECT PERIOD_ local competences at the host organisation and a unique combination of expertise among the PI’s
international collaborators, namely Dr. K. Honda and Dr N. Yoshida, both experts in concurrency
theory, Prof. J. Guttman, a security expert, and Dr. S. Ross-Talbot, W3C WS-CDL working group
01/2011 - 12/2013 co-chair. http://itu.dk/people/maca/
IT UNIVERSITY OF COPENHAGEN

COMMUNITY
BASED
I N N O VAT I O N
WITH SOCIAL
AND MOBILE
ICT
GRANT FROM_ ITU PEOPLE INVOLVED_

TOMAS SOKOLER/ LONE User activity on the net and on mobile platforms is increasing rapidly - and the
THE DANISH AGENCY FOR
MALMBORG inclination and motivation among consumers, users and citizens towards
SCIENCE, TECHNOLOGY AND IN- sharing their needs, ideas and feedback on products and services is growing.
NOVATION, COUNCIL FOR TECH-
FACULTY GROUP_
NOLOGY AND INNOVATION The question is how the user generated knowledge is staged, socially,
technologically, commercially and organisationally in order to ensure the
INNOVATIVE COMMUNICATION/
greatest possible outcome with regards to innovation in private and public
INNOVATION CONSORTIUM DESIGN, CULTURE & MOBILE organizations alike.
COMMUNICATION
The Danish and international cases which are being followed closely by the
OECD and others conclude that this type of Community-Based Innovation
PARTNERS_ TOTAL AMOUNT FUNDING_ (CBI) has a very large unutilized innovation potential - and that this form of
innovation is by no means reserved for large scale commercial or public
TEKNOLOGISK INSTITUTTET A/S
(COORDINATOR)/ DKK 2.858.310 organizations.
ALEXANDRA INSTITUTTET A/S AARHUS It is, indeed, this potential which the Innovation Consortium aims to bring
UNIVERSITET/
INSTITUT FOR ANTROPOLOGI, ARKÆLOGI OG IT UNIVERSITY AMOUNT_ online, in order for Danish companies to gains access to new models, tools
LINGVISTIK/ and concepts for succesful mobile and community based innovation together
NORMANN COPENHAGEN/
FRITZ HANSEN/ DKK 1.416.677 with their users and customers.
GAFFA/
JYSKE BANK/
POSTDANMARK PRIVATKUNDER/ PROJECT PERIOD_
PFA PENSION/
MCO APS MICROSEG/
TRANSLUCENT 01/2011 - 12/2013
IT UNIVERSITY OF COPENHAGEN

Grant from: The Danish Agency for Science, Technology and Innovation, Knowledge

CHOREOGRAPHIES Voucher
ITU people involved_Thomas Hildebrandt
Partners_Exformatics
Faculty group_Programming, Logic and Semantics
Total Amount Funding_DKK 100.000

FOR CORRECT
IT University Amount_DKK 100.000
Project Period_9/7-2010 to 9/4-2011

Exformatics offers electronic case- and document management, activity control and
information sharing products. Like other similar solutions available in the market, these
products currently handle case- and workflows within individual organizations.
Through collaboration with an actual customer the project aims to develop the ability

WORKFLOWS of the product to handle cross-organization case- and workflows by adding the latest
ITU research in choreographies for web-services and workflow process languages.
Concretely, the research will contribute to the development of notations for the
description of rules for safe and correct exchange of cases and case documents
between organizations in connection with inter-organizational case- and work
processes.

Grant from: Prepatory project supported by Danish Enterprise and Construction Authority

NTERACTIVE TRAINING ITU people involved_Tomas Sokoler, Naveen Bagalkot


Partners_Gentofte Kommune/Gladsaxe Kommune/Rudersdal Kommune/ Lyngby-Taarbæk
Kommune/DELTA
Faculty group_Innovative Communication
TECHNOLOGIES IN MUNICIPAL IT University Amount_DKK 107.713
Project Period_05/2010 - 12/2010

REHABILITATION OF PATIENTS Retraning is an important health service task with great impact on succesful rehabilitation of
post-treatment patients and, by extention, for their subsequent autonomy and percieved life
quality.
Having taken over this task in connection with the structural reform in Denmark, municipalities
WITH HIP ALLOPLASTICS AND are experiencing a notable rise in demand for retraining and rehabilitation. New methods are
needed in order to optimize the efficiency of the existing measures and to stimulate the

APOPLEXY
individual retraining efforts of post-treatment patients.
Together with Delta and The IT University of Copenhagen, Rudersdal, Lyngby-Taarbaek,
Gladsaxe and Gentofte municipalities intend to develop a project which aims to emply
diagnosis-adjusted interactive traning technology for making existing training programmes
more efficient.
This will be done by combining motivating interactive technologies from the gaming area with
traning principles from the retraining and rehabilitation area, with the intention of developing
new, diagnosis-specific, interactive training programmes. Key target groups are the large
diagnosis groups, patients with hip alloplastics and apoplexy patients.

ITU people recipients_Rasmus Pagh & Philippe Bonnet

AMAZON
Faculty group_Efficient Computation
Total Amount Funding_DKK 79.100
IT University Amount_DKK 79.100
Project Period_2011

Pagh_Our claim is that it is not enough to build software that is scalable in terms of data

RESEARCH
size. If a truly smart and sustainable solution is sought, software should also be scalable
in terms of other parameters such as the dimension of the data mining problem. The
primary goal of the project is to demonstrate, on the Hadoop platform, the scalability of
a new sampling-based approach to association mining that has previously shown
excellent scalability (in terms of dimension) on data sets that fit within memory of a
standard PC.

AWARD
Bonnet_While flash devices are attractive in terms of performance and energy efficiency,
they are complex and undocumented and their performance characteristics cannot be
reduced to a few simple formula. This is a challenge for system designers. A promising
approach, pioneered for file systems, consists in allowing a system to guide space
reclamation on a flash device. This is a form of cross-layer optimization at the IO stack
level. Is this approach well suited for systems build on top of a file system? Or for systems
that bypass the file system to implement their own storage manager (e.g., database
systems)? These are the questions we propose to investigate in this project.

Grant from_The Danish Agency for Science, Technology and Innovation, Council for

SURVEILLANCE
Communication and Culture (FKK)
ITU people involved_Christopher Gad
Coordinated by_Aarhus University, Department of information and Media studies
Faculty group_Technologies in Practice
Total Amount Funding_DKK 5.301.217
IT University Amount_DKK 12.160

IN
Project Period_9/2010 - 8/2013

This is the first Danish research project to investigate surveillance in the contexts of police work
and the administration of housing communities. The project describes how surveillance
practices and technologies are deployed, and it explores the implications for organizations and
citizens. The project has its starting point in Science and Technology Studies (STS), in particular

DENMARK
the notion of socio-technical practice. Thus, the project supports a developing theoretical
interest within Surveillance Studies.
The project consists of five interrelated subprojects:
1) Closed circuit television (CCTV) in police work
2) DNA in crime investigation
3) Preventing crime in residential areas, with CCTV
4) Mapping as surveillance strategy in marginalised residential areas
5) Concepts, theories and ethics of surveillance.
The project is a Danish contribution to the European COST action ISO0807, ‘Living in
Surveillance Societies’.
IT UNIVERSITY OF COPENHAGEN

DEMTECH -
TRUSTWORTHY
DEMOCRATIC
TECHNOLOGY
GRANT FROM_ ITU PEOPLE INVOLVED_
NINA BOULUS/ Over the last several decades, information technology has transformed the electoral process, which is
THE DANISH AGENCY FOR CHRISTOPHER GAD/ perhaps the most foundational process upon which democratic societies are built. Computers are
SCIENCE, TECHNOLOGY JOSEPH KINIRY/
gradually replacing the manual parts of the democratic process. For example, rather than
hand-counting a vote for days, Microsoft Excel is used to tally results. Or, more locally relevant, a
AND INNOVATION, COUNCIL RANDI MARKUSSEN/ UNIX program is used to compute the seat assignments to parties in parliament, as has been done
FOR STRATEGIC RESEARCH, CARSTEN SCHÜRMANN/ since 1962 here in Denmark.
PROGRAMME COMMITTEE Some of these changes make the overall process more efficient or economical. However, there is a
FOR STRATEGIC GROWTH FACULTY GROUP_ risk of the process becoming less trustworthy. The deployed technology tends to be complex, and is
therefore prone to programming error and vulnerable to malicious attacks. This, in turn, has an
TECHNOLOGIES PROGRAMMING, LOGIC AND adverse effect on the very foundations of democracy. Voters are less likely to trust the electoral
process, which inevitably leads to lower voter participation and cynicism. Consequently, virtually all
SEMANTICS/ SOFTWARE e-voting researchers, hackers, and activists are against the introduction of computers in the
DEVELOPMENT/ TECHNOLOGIES IN democratic process.
PRACTICE The hypothesis of this research project is the following: Is it possible to modernize the electoral
process, while balancing the trust of the people on the trustworthiness of the deployed
technology?
In order to provide evidence in support of (or to refute) this hypothesis, we propose to design a
PARTNERS_ TOTAL AMOUNT FUNDING_ rigorous software engineering principle, which we call trust by design, that reproduces the
trust‐instilling elements of the conventional democratic process in the new electronic infrastructure of
ETH ZÜRICH (SWISS FEDERAL DKK 17.251.189 elections. Together with our industry partners Aion and Siemens, we will develop electronic election
INSTITUTE OF TECHNOLOGY technology based on the trust by design principle. Finally, working with Århus, Copenhagen, and
ZÜRICH)/ Frederiksberg Municipalities, we will empirically evaluate the technology in order to analyze the
DEPT. OF SCIENCE, IT UNIVERSITY AMOUNT_ social, political, and cultural implications inherent in the digital transformation of the democratic
TECHNOLOGY,AND process.
COMMUNICATION UNIVERSITY DKK 17.251.189 The result of this project will be a computational democratic process and a reference technology
platform for electronic elections that e-voting researchers, hackers, and activists the world-over will
OF LUXEMBOURG/ either (a) acknowledge as being trustworthy, correct, and secure enough for certain kinds of
SIEMENS DK/ PROJECT PERIOD_ elections, or (b) we will refute the hypothesis and permanently close the door on the use of
AION ASSEMBLY VOTING, DK computers in the democratic process.
AARHUS KOMMUNE Regardless of the outcome, this research will provide decision makers, in Denmark and elsewhere,
FREDERIKSBERG KOMMUNE 07/2011-06/2016 important and invaluable insights for how to modernize the democratic process without jeopardizing
(COPENHAGEN KOMMUNE) our fundamental democratic principles.
IT UNIVERSITY OF COPENHAGEN

EU KIDS
ONLINE
III
GRANT FROM_ ITU PEOPLE INVOLVED_
To ensure that policy developments regarding children’s online safety are soundly
EU, FP7, SAFER INTERNET GITTE STALD evidence-based, a third phase of the EU Kids Online network is proposed. Building on its
PROGRAMME: successful track record, the network will update, widen and deepen its work, bringing together
social scientists and experts in the field of child internet use, risk and safety in order to stimulate
EMPOWERING AND FACULTY GROUP_ and coordinate investigation into the way that children and young people use digital,
PROTECTING CHILDREN convergent, mobile and online media.
ONLINE and partners from DESIGN, CULTURE & The result will be both a proactive and a responsive resource, strengthening the evidence base
and informing policy developments in Europe and beyond. In its first phase, the network
other 24 European MOBILE
identified and critically evaluated the findings of 400 research studies, drawing substantive,
countries COMMUNICATION/ methodological and policy-relevant conclusions. In its second phase, the network has surveyed
children and parents across Europe. In the third phase, the network will provide a focal point for
new findings and critical evaluations of new media uses, focusing on the consequences of the
PARTNERS_ PROJECT PERIOD_ changing risk environment (technological, social) and developing practices of safety mediation
(by parents, schools, industry, third sector, children). This will provide the bases for an active
LONDON SCHOOL OF 11/2011-10/2014 dialogue with stakeholders about priority areas of concern for child online safety.
ECONOMICS AND POLITI- EU Kids Online III will widen its work by including all member states, undertaking international
comparisons with countries outside the European Union, and extending its engagement –
CAL SCIENCE
proactively and responsively - with policy stakeholders and internet safety initiatives. It will
(COORDINATOR) (LSE) deepen its work through targeted hypothesis testing of the European dataset, testing innovative
research methodologies for the nature and meaning of children’s online risk experiences, and
conducting longitudinal comparisons of findings where available. It will update its online
database to produce timely updates on the latest knowledge about new and emerging issues.
http://www2.lse.ac.uk/media@lse/research/EUKidsOnline/
IT UNIVERSITY OF COPENHAGEN

GAMES
FOR
HEALTH -
PTSD
GRANT FROM_ ITU PEOPLE INVOLVED_
Games for Health aims to test and combine technologies and concepts from computer games and
THE DANISH AGENCY FOR GEORGIOS YANNAKAKIS/ e-learning in treatment methods in the health area. As a unique, innovative step, the project
SCIENCE, TECHNOLOGY ALESSANDRO CANOSSA/ intends to involve user reactions and behaviour as determining factors in game development. This
AND INNOVATION, RILLA KHALED/ JULIAN insight in user behavior will be used to optimize and individualize methods for treatment and

COUNCIL FOR TOGELIUS learning.


The field of interest of the project is the psychiatric area with a focus on screening, diagnosis and
TECHNOLOGY AND treatment of soldiers with Post Traumatic Stress Disorder (PTSD). The project has potential with
INNOVATION (ÅBNE FACULTY GROUP_ respect to a wide array of groups of people at particular risk of developing PSTD and for this reason
may prove to be ground-breaking within the field, according to Peter Treufeldt, deputy director of
MIDLER) CENTER FOR COMPUTER Mental Health Services of the Copenhagen regional authority.
GAMES RESEARCH
Through involvement of the newest knowledge about games technology (AI and user behavior),
games/play and learning the project partners will develop concrete examples of learning sequences
PARTNERS_ TOTAL AMOUNT FUNDING_
in which the aforementioned technologies are used to optimize processes of screening, diagnosis,
SYDDANSK UNIVERSITET, REGION treatment and learning. In this process, experience and research results regarding traumatology
HOVEDSTADENS/ DKK 4.000.000 and behavioral psychology will be used. Center for Computer Games Research at the IT University
PSYKIATRI CENTRALFORENINGEN FOR of Copenhagen is among the world’s leading research centres in regard to affective modelling and
STAMPERSONEL/ IT UNIVERSITY AMOUNT_ creation of dynamic game content.

APEX VIRTUAL ENTERTAINMENT AP/


DKK 655.000 Therefore, the ITU has a prominent role in the project, in which the Center for Computer Games
CRISWARE APS, SERIOUS GAMES Research will be responsible for coupling biophysical data from the individual player with in-game
INTERACTIVE APS/
PROJECT PERIOD_ data on the player’s behavior within the game itself, so-called gamemetrics.
PHOTOBIA APS/ The matching of biophysical data and gamemetrics offers new knowledge of realtime interaction
between user and game which may be used to adapt and individualize the game to the profile of
SIEMENS HEALTHCARE DIAGNOSTICS 01/2011 - 12/2012 the individual player. In this way, the gaming/learning experience may be optimized in a treatment
APS/
and/or learning process. This has never been attempted before.
IT UNIVERSITY OF COPENHAGEN

NxG^GSD-
NEXT
G E N E R AT I O N
TECHNOLOGY
FOR GLOBAL
SOFTWARE
DEVELOPMENT
GRANT FROM_ ITU PEOPLE INVOLVED_
JAKOB BARDRAM/ PERNILLE The software development paradigm is changing with the rise of geographically
THE DANISH AGENCY FOR BJØRN/ MUHAMMAD ALI distributed, global software development (GSD). Increasingly, organizations like
SCIENCE, TECHNOLOGY BABAR/ NNIT A/S shift all or part of their software development offshore. Several studies
AND INNOVATION, show that compared to collocated projects, GSD projects are more likely to be
FACULTY GROUP_
COUNCIL FOR STRATEGIC unsuccessful due to geographical, temporal, and cultural distances, which hampers
RESEARCH, PROGRAMME TECHNOLOGIES IN PRACTICE/ close collaboration. This project aims at providing knowledge and tools for
COMMITTEE FOR PERVASIVE INTERACTION organizations to excel in software development on a global scale. The two core
TECHNOLOGIES LAB (pIT contributions of this project are (i) to view cultural diversity as an opportunity for
STRATEGIC GROWTH LAB)/ SOFTWARE
increased innovation, and (ii) to build technologies that help practitioners to move
DEVELOPMENT GROUP
from an outsourcing model to a collaborative model of GSD.
PARTNERS_ TOTAL AMOUNT FUNDING_ The project consists of a strong interdisciplinary and international consortium of
DKK 17.989.718 industrial and academic partners with substantial GSD experience – both from an
COPENHAGEN BUSINESS industrial and a scientific point of view. Together, we aim to;
- understand the collaborative and distributed nature of GSD with a special
SCHOOL, DK/ IT UNIVERSITY AMOUNT_
emphasis on cultural discontinuities and opportunities
IIM BANGALORE (IIMB) DKK 13.268.402
- design and evaluate a new paradigm for a collaborative infrastructure and tools
(IN)/
for GSD
TEO (DK)/ PROJECT PERIOD_ - improve GSD processes, practices, norms, and practical guidelines
NNIT (DK)/ 01/2011 - 12/2015 - pilot trial the new technologies and practices in an industrial setting.
TCS (IN)/ http://global-interaction.org/en/Research
IT UNIVERSITY OF COPENHAGEN

iCareNet -
INTELLIGENT
C O N T E X T- AWA R E
SYSTEMS FOR
H E A LT H C A R E ,
WELLNESS, AND
ASSISTED LIVING
GRANT FROM_ ITU PEOPLE INVOLVED_
Context awareness has the potential to revolutionise the way people interact with
JAKOB BARDRAM/ information technology. Whereas conventional computers merely interpret explicit user
EU, FP7-PEOPLE-2010-ITN THOMAS PEDERSON input, context-aware systems analyse and automatically respond upon to users' behaviour
and the situation he or she is in. This enables electronic systems to assist users in situations
MARIE-CURIE INITIAL in which the use of conventional computers and or mobile devices is out of question. A
FACULTY GROUP_
TRAINING NETWORK (ITN)H particularly relevant field are is that of Healthcare, Wellness, and Assisted lLiving (HWA)
THE PERVASIVE INTERACTION applications, which is at the focus of the proposed network. Research on context
TECHNOLOGY LAB (pIT LAB)/ awareness has continued to intensify during the last decade due to the availability of cheap
SOFTWARE DEVELOPMENT sensing technologies and mobile systems. Still, building reliable context-aware systems that
GROUP/ INNOVATIVE can deal with complex real-life situations and environments remains an open research
COMMUNICATION GROUP challenge and requires a multi-disciplinary effort.

PARTNERS_ TOTAL AMOUNT FUNDING_ iCareNet will make a decisive contribution towards solutions, leveraged through an
interdisciplinary perspective ranging from sensing and sensor integration, to
TECHNISCHE UNIVERSITEIT EINDHOVEN/
BISPEBJERG HOSPITAL, COPENHAGEN/ DKK 54.370.400 human-computer interaction and social factors involved in the deployment of
SAP RESEARCH, ZURICH/ context-aware applications. Robust and scalable system architectures and design
EIDGENÖSSISCHE TECHNISCHE HOCHSCHULE, ZÜRICH methodologies are the principal objective of all iCareNet efforts. iCareNet unites efforts of
UNIVERSITÄT PASSAU/ IT UNIVERSITY AMOUNT_
LANCASTER UNIVERSITY/ an interdisciplinary network of leading European research groups and a strong industrial
VALTION TEKNILLINEN TUTKIMUSKESKUS/ participation. Researchers will receive comprehensive inter-domain training through a series
IMPERIAL COLLEGE OF SCIENCE, TECHNOLOGY AND DKK 2.471.801
of network-wide training events on topics including signal processing, behaviour inference
MEDICINE/
EDNA PASHER & ASSOCIATES, MANAGEMENT techniques, privacy and security, and social aspects. A number of measures including the
CONSULTANT/ PROJECT PERIOD_ establishment ERASMUS partnerships, formal recognition of lectures, and the design of
PHILIPS ELECTRONICS NEDERLAND
long-term joint Ph.D. programs will ensure that the network leads to long-lasting
FUTURE-SHAPE GMBH/
NOLDUS INFORMATION TECHNOLOGY BV
01/2011 - 12/2014 collaborations and benefits for the involved institutions.
IT UNIVERSITY OF COPENHAGEN

INTERACT –
INTERNATIONAL
NETWORK FOR
TERRESTRIAL RESEARCH
AND MONITORING IN
THE ARCTIC

GRANT FROM_ ITU PEOPLE INVOLVED_


Accelerating environmental changes in the Arctic and global impacts. World
EU, FP7, INFRA-2010- PHILIPPE BONNET
attention is now focussed on the Arctic because of its rapidly changing climate that
1.1.19 RESEARCH INFRA- is faster than elsewhere, and changes in land use, socio-economics and globalisation
STRUCTURES FOR POLAR of economies and cultures. In particular, geopolitical issues related to increased
FACULTY GROUP_ access to natural resources have alerted many nations to the growing importance of
RESEARCH the Arctic.
EFFICIENT COMPUTATION There are major concerns about environmental changes in the Arctic and the
implications of these both for the Arctic per se and for the rest of the world.
NTERACT is a FP7-Research Infrastructure project, under the auspices of SCANNET, a
circumarctic network of terrestrial field bases. It brings together the polar stations in
the arctic circle in collecting and sharing data on climate change. It has an element
of Joint Research Activity involving ITU and other universities in collecting data
PARTNERS_ TOTAL AMOUNT FUNDING_
through a network of sensors establishing tools for data storage and –management.
WORLD WILDLIFE FUND CANADA CORPORATION CA/
THE ARTIC INSTITUTE OF NORTH AMERICA CA/ ATHENA RESEARCH Testing site: Zachenberg station, Greenland. Biodiversity is changing as well as the
AND INNOVATION CENTER IN INFORMATION COMMUNICATION &
KNOWLEDGE TECHNOLOGIES GR/
DKK 54.370.400
UNIVERSITY OF ALASKA USA/ FACULTY OF GEOGRAPHY OF M.V. LO- timing (phenology) of biological events, vegetation zones are changing as shrub and
MONOSOV MOSCOW STATE UNIVERSITY RUS/
YUGRA STATE UNIVERSITY RUS/ LANDBUNADARHASKOLI ISLANDS forest expansion occur. These changes affect the residents of the North in terms of
IS/ KØBENHAVNS UNIVERSITET DK/ JARDFEINGI FI/ POLARFORSK-
NINGSSEKRETARIETET SW/
IT UNIVERSITY AMOUNT_ ecosystem services, transport and infrastructure stability while they affect the global
INSITUTE FOR BIOLOGICAL PROBLEMS OF CRYOLITHOZONE SIBE-
RIAN BRANCH RUSSIAN ACADEMY OF SCIENCES RUS/ UNIVERSITE
LAVAL CA/ community through feedbacks to climate and impacts on global biodiversity. The
BARROW ARCTIC SCIENCE CONSORTIUM INC (BASC) USA/ ARCTIC
MONITORING AND ASSESSMENT PROGRAMME SECRETARIAT NO/
DKK 2.471.801 processes leading to change are complex.
AARHUS UNIVERSITET DK/
IT UNIVERSITY OF COPENHAGEN DK/ CLU SRL IT/ METSANTUTKI-
MUSLAITOS FI/ GRONLANDS NATURINSTITUT GR/ NORSK POLARIN-
STITUTT NO/ NORWEGIAN INSTITUTE FOR AGRICULTURAL AND ENV-
IRONMENTAL RESEARCH - BIOFORSK NO/ TURUN YLIOPISTO FI/
PROJECT PERIOD_
ALFRED-WEGENER-INSTITUT FUER POLAR- UND MEERESFORSC-
HUNG DE/ UNIVERSITETET I OSLO NO/ OULUN YLIOPISTO FI/ HEL-
SINGIN YLIOPISTO FI/ STOCKHOLMS UNIVERSITET SW/ UPPSALA
UNIVERSITET SW/ LUNDS UNIVERSITET SW/ NATURAL ENVIRON-
MENT RESEARCH COUNCIL UK/ SVERIGES LANTBRUKSUNIVERSITET
01/2011 - 12/2014
SW/
IT UNIVERSITY OF COPENHAGEN
INTERNATIONAL NETWORK PROGRAMME
GRANTS 2010
GRANTS FROM: THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND
INNOVATION

GAZE
ITU people involved_John Paulin
Partners_Tokyo Institute of Technology
Total Amount Funding_DKK 204.768
IT University Amount_DKK 204.768
Project Period_03/2010-12/2010

INTERACTION People with the severe disability Amytrofic Lateral Slerosis (ALS) are only able to move their eyes.
They have full cognitive functions but cannot communicate or use an oordinary computer.
Commercial systems that can be used for gaze interaction with computers are very costly - more

FOR PEOPLE than 100.000 DKK apiece. The IT University of Copenhagen has developed a low cost gaze
communication system in close collaboration with The Royal School of Library and Information
Science, Copenhagen, and Tokyo Institute of Technology. The system is available in Danish,

WITH ALS Japanese and English language versions.


The purpose of the project is to conduct field test of this new free-ware gaze tracking system that
can be used with a standard web-camera and with a video projector. Field traiials will be done
with both Danish and Japanese ALS patients at home or at hospitals

GLOBAL
ITU people involved_Pernille Bjørn, Yvonne Dittrich
Partners: Indian Institute of Management, Bangalore, India; Indian Institute of Technology,
Chennai and Mandi, India; Indian Nippon Telegraph Telephone Corporation (NTT); National

SOFTWARE:
Institute of information and Communications Technology (NICT) and Kyoto University, Japan
Faculty group_Software Development Group, Technologies in Practice
Total Amount Funding_DKK 246.139
IT University Amount_DKK 246.139
COLLABORATIVE Project Period_03/2010-12/2010

PRACTICES AND Overall purpose of the Network activity was to consolidate the base for the recently
established collaboration between the IT University of Copenhagen (ITU) and partners in Japan
COLLABORATIVE and India. The project brought together internationally recognized researchers from various
disciplines (ethnographic approaches, management, and design of collaborative technologies)
TECHNOLOGIES. with a common, genuine interest in exchanging perspectives and learning from each other
while expanding the horizon for new research opportunities within distance video
communication systems.

CROSS-CULTURAL ITU people involved_Tomas Sokoler


Partners_Industrial Design Centre, Indian Institute of Technology Bombay.
Faculty group_Innovative Communication
EXPLORATIONS OF THE Total Amount Funding_DKK 229.306
IT University Amount_DKK 229.306
DESIGN OF NEW ICT BASED Project Period_05/2010-12/2010
INTERACTIVE PRODUCTS FOR
The focus of the project is on the design of new interactive ICT- based products in support of
PHYSICAL REHABILITATION physical rehabilitation activities as experienced by an ever-growing population of elderly
people ands professiccional healthcare practitioners across India and Denmark. As the overall
IN INDIA question, we will explore how ICT can futher continuity in the rehabilitation process
experienced by citizens and rehab professionals – continuity is the key to a succesful
AND DENMARK. rehabilitation process.

GLOBAL
ITU people involved_Yvonne Dittrich
Partners_The Indian Institute og Technology in Madras. Department of Computer Science &
Engineering

SOFTWARE:
Faculty group_Software Development Group
Total Amount Funding_DKK 84.960
IT University Amount_DKK 84.960
Project Period_05/2010-12/2010
SOFTWARE DESIGN AND
DEVELOPMENT WITH USER The scope of this project is the development of a joint research effort together with the Indian
Institute of Technology Madras (IITM), particularly the IITM’s Rural Technology and Business
PARTICIPATION IN CULTURALLY Incubator (RTBI), that which will explores how Participatory Design (PD) methods and

DIVERSE SETTINGS. especially software engineering methods promoting use-orientation in development need to
be appropriated in a culturally different setting. Because the development and usage of
software is now globalized, the methods and tools used to design and develop software needs
to incorporate this global nature of software.
IT UNIVERSITY OF COPENHAGEN
INTERNATIONAL NETWORK PROGRAMME
GRANTS 2011
GRANTS FROM: THE DANISH AGENCY FOR SCIENCE, TECHNOLOGY AND
INNOVATION

ITU people involved: Muhammad Ali Babar

ARCHCLOUDS- Partners: ICT, Chinese academic of Sciences, Beijing, China, Wesada University of
Japan, Federal University of Bahia (UFBA), Brazil
Faculty group: Software Development Group
Total Amount Funding: DKK 279.936

- ARCHITECTING FOR IT University Amount: DKK 279.936


Project Period: 03/2011-12/2011
Cloud computing is an emerging computing paradigm, which promises to be a

CLOUD-ENABLED major driver of business innovation by exploiting the technological advances of


Infrastructure as a Service (IaaA), Platform as a Service (PaaS), and Software as a
Service (SaaS). We intend to explore following key questions through a

SOFTWARE
collaborative network: How can Cloud computing impact on architecture of
software and, more generally, architectures of systems? What are the key
architectural challenges and potential solutions for migrating enterprise systems
to Cloud computing? What kinds of methods and tools required for evaluating

SYSTEMS architectures of cloud computing based systems? What are the appropriate
architectures for autonomic monitoring and resource management of
Cloud-Aware services?

T H E AESTHETICS ITU people involved: Jørgen Staunstrup, Kjell Yngve Pedersen, Mie Nørgaard,
Thomas Pederson, Bjarki Valtysson
Partners: Central Conservatory of Music (China), University Federal do Rio de
O F G L OBAL Janeiro (Brazil)
Faculty group: Innovative Communication

C O N NECTIVITY: Total Amount Funding: DKK 351.144


IT University Amount: DKK 351.144
Project Period: 03/2011-12/2011
EXPLORING DESIGN
The project is an explorative investigation of the aesthetics of global connectivity.
S T R AT E G I E S A N D The aesthetic approach is a way to explore possibilities in technologically
mediated relationships, which then inform the development of consistent models
NETWORKED that correlate between participatory experience, the compositional strategies, and
TECHNOLOGIES the technological design. The offline/online workshops enable an exploration
through developing prototypes and staging events, which involve the total
OF DISTRIBUTED SITES communicational complexity of the integrated platform as the artistic medium.

T H R O U G H ARTISTIC PROCESSES.

CROSS-
ITU people involved: Dan Witzner Hansen
Partners: University of Sao Paulo (Brazil)
Faculty group: Innovative Communication
Total Amount Funding: DKK 351.041
IT University Amount: DKK 351.041
Project Period: 03/2011-12/2011

CULTURAL In order for gaze-based devices and application to reach more general populations
and domains, we focus on low cost solutions with enhanced usability (i.e., easy
calibration, robust to head motion and flexibility), and new context-aware
gaze-based interaction paradigms for mobile scenarios. Some of the initial
questions that will be investigated are: How can gaze estimation be performed in

GAZE
low cost and mobile scenarios (e.g. on mobile devices or when using a head
mounted eye tracker outdoors)? How to improve the accuracy of the eye tracking
methods with better usability? In particular, how does socio-cultural differences
between future users at the different sites influence models for gaze-based
context-aware computing? Relevant cross-cultural domains will be selected
during the initial workshops and used to guide the joint development of
user-centered prototypes.
IT UNIVERSITY OF COPENHAGEN

LEV VEL /
NO
AGE
GRANT FROM_ ITU PEOPLE INVOLVED_
LONE MALMBORG/ LEV VEL (’Live Well’) / NoAge aims to make more elderly
THE DANISH AGENCY FOR TOMAS SOKOLER/ MIE people self-reliant by supporting their own resources and
SCIENCE, TECHNOLOGY NØRGAARD/ NAVEEN enhancing their ability to take care of themselves.
AND INNOVATION, BAGALKOT/ MARIE
ERTNER Cooperations, leading research institutions, regional
COUNCIL FOR authorities, municipalities, hospitals and interest
TECHNOLOGY AND FACULTY GROUP_ organisations alike come together in the LEV VEL / NoAge
INNOVATION, STRATEGIC INNOVATIVE COMMUNICATION project to develop innovative solutions in the areas of
INNOVATION PLATFORM DESIGN/ CULTURE & MOBILE
healthcare, disease prevention, nursing, activation and
COMMUNICATION
treatment.
PARTNERS_ TOTAL AMOUNT FUNDING_
lvvl.dk
INNOVATION CENTER COPENHAGEN (ICPH)/ ALEXAN- DKK 25.000.000
DRA INSTITUTTET/ KØBENHAVNS UNIVERSITET/
AARHUS UNIVERSITET/ DANMARKS TEKNISKE
UNIVERSITET/ DANMARKS DESIGNSKOLE/ DELTA IT UNIVERSITY AMOUNT_
TEKNOLOGISK INSTITUT/ MEDICO INNOVATION/ CEO
SW/ CERTEC/ LTH SW/ HALMSTAD LIVING LAB SW/
HEALTHY AGEING NETWORK NORTHERN NETHER- DKK 1.500.000
LANDS NL/ HELSINKI LIVING LAB FI/ INTERACTIVE
MEDIA TECHNOLOGY CENTER (USA)/ NATIONAL IN-
STITUTE ON AGING USA/ TI PHARMA NL/ WAAG SO- PROJECT PERIOD_
CIETY NL/
REGION HOVEDSTADEN/ KONCERN REGIONAL
UDVIKLING/ KONCERN IT/ VÆKSTFORUM 01/2010 - 12/2014
IT UNIVERSITY OF COPENHAGEN

MaDaMS -
MASSIVE
DATA MINING
BY SAMPLING
GRANT FROM_ ITU PEOPLE INVOLVED_
Data mining is the driving force behind a paradigm shift in the
THE DANISH AGENCY FOR RASMUS PAGH
way we conceive models of our surroundings. Society relies
SCIENCE, TECHNOLOGY
extensively on models of physical, social, and economic
AND INNOVATION, FACULTY GROUP_
COUNCIL FOR phenomena, that give the predictive power allowing us to build
TECHNOLOGY AND EFFICIENT COMPUTATION a bridge, confident that it will not collapse, forecast the effect of
PRODUCTION, SAPERE economic stimulus packages, select the best livestock for
AUDE STARTING GRANT breeding, etc. The massive amount of data that has become
available opens up for completely new ways of understanding
and modeling data, through the use of algorithms.
PARTNERS_ TOTAL AMOUNT FUNDING_
In this project we will explore the possibilities in a new approach
DKK 5.573.952 to massive data mining with origins in advanced sampling
FINANSHUSET DEMETRA
A/S/ methods of data stream algorithmics. This happy marriage of
IT UNIVERSITY AMOUNT_ efficient algorithms and statistical principles is the unifying idea
APPTUS TECHNOLOGIES
AB/ DKK 5.573.952 of several recent highly successful research contributions of the
AARHUS UNIVERSITY, FA- applicant in the field of data mining. In collaboration with
CULTY OF AGRICULTURAL PROJECT PERIOD_ external partners, the project will focus on three application
SCIENCES/ 01/2011 - 12/2014 areas with a common theoretical core: Financial modeling,
recommendation systems, and genotype/phenotype mining.
IT UNIVERSITY OF COPENHAGEN

MICROSOFT
RESEARCH PHD
SCHOLARSHIP:
NEW RELATIONAL
REASONING
TECHNIQUES
GRANT FROM_ ITU PEOPLE INVOLVED_
The main aim of this project is to research new relational
LARS BIRKEDAL
reasoning techniques for programming languages with
MICROSOFT RESEARCH
features found in modern programming languages, in
LIMITED
particular polymorphism and higher-order store (aka general
FACULTY GROUP_
references).
PROGRAMMING, LOGIC To develop correct and reliable software we need good
AND SEMANTICS formal reasoning methods for reasoning about programs
written in modern programming languages. One of the most
fundamental notions in formal reasoning about programs is
TOTAL AMOUNT FUNDING_ PROJECT PERIOD_ contextual equivalence, which expresses when one program
fragment may be interchanged by another fragment,
DKK 750.000 without changing the overall meaning of a complete
01/2011 - 12/2013 program. This is the notion of correctness that one is
interested in when, e.g., proving compiler optimizations
IT UNIVERSITY AMOUNT_
correct. Moreover, understanding contextual equivalence is,
DKK 750.000 of course, a crucial ingredient in simply understanding the
semantics of a programming language, and as such it forms
the basis for other reasoning methods.
IT UNIVERSITY OF COPENHAGEN

MONARCA -
MONITORING,
TREATMENT AND
PREDICTION OF
BIPOLAR DISORDER
EPISODES
GRANT FROM_ ITU PEOPLE INVOLVED_
MONARCA will develop and validate solutions for multi-parametric, long term monitoring
JAKOB BARDRAM/ MADS
EU, FP7-ICT-STREP, FROST
of behavioural and physiological information relevant to bipolar disorder. It will combine
those solutions with an appropriate platform and a set of services into an innovative system
CHALLENGE 5: TOWARDS for management, treatment, and self-treatment of the disease. The MONARCA system will
SUSTAINABLE AND FACULTY GROUP_ be designed to comply with all relevant security, privacy and medical regulations, will pay
PERSONALIZED close attention to interoperability with existing medical information systems, will be

HEALTHCARE THE PERVASIVE INTERACTION integrated into relevant medical workflows, and will be evaluated in a statistically
TECHNOLOGY LAB (pIT LAB)/ significant manner in clinical trials.
SOFTWARE DEVELOPMENT The MONARCA system will consists of 5 components: a sensor enabled mobile phone, a
GROUP wrist worn activity monitor, a novel “sock integrated” physiological (GSR, pulse) sensor, a
stationary EEG system for periodic measurements, and a home gateway. It will combine
GPS location traces, physical motion information, and recognition of complex activities
(nutrition habits, household activity, amount and quality of sleep) into a continuously
PARTNERS_ TOTAL AMOUNT FUNDING_ updated behavioural profile. Physiological information from the “GSR sock”, the periodic
EEG measurements, voice analysis from mobile phone conversations, and motion analysis
CREATE-NET (COORDINATOR), IT/
AIPERMON, DE/ BITZ, DE/ ETH- ZURICH,CH/ DKK 27.323.150 will provide an assessment of emotional state and mood. Combining this information with
ITU, DK/ MEDITRAINMENT, AT/ patients’ medical records and established psychiatric knowledge quantitative assessment of
patients condition (expressed in Psychiatric Rating Scales like BRAM or HAMD) and
PSYCHIATRIC CENTER RIGSHOSPITALET, IT UNIVERSITY AMOUNT_
DK/ prediction of depressive and manic episodes will be implemented.
PSYCHIATRIC STATE HOSPITAL OF TIROLER
LANDESKRANKENANSTALTEN GMBH, AT/ DKK 2.842.471 Closing the loop between the system and the patient an interface for self assessment (on
SCUOLA UNIVERSITARIA PROFESSIONALE the basis of the above information), provision of warnings and risk profiles and a coaching
DELLA SVIZZERA ITALIANA, CH/ concept for self treatment will be implemented. For the medical staff, interfaces for
SYSTEMA HUMAN INFORMATION PROJECT PERIOD_ interpreting the data, therapy assessment and therapy planning tools (scheduling visits,
SYSTEMS GMBH, AT/ UNIVERSITAT planning medication) will be developed.
BIELEFELD, DE/ 02/2010 - 01/2013
UNIVERSITAT PASSAU, DE
http://www.monarca-project.eu/
IT UNIVERSITY OF COPENHAGEN

SIREN –
SOCIAL GAMES FOR
CONFLICT
RESOLUTION BASED
ON NATURAL
INTERACTION

GRANT FROM_ ITU PEOPLE INVOLVED_


GEORGIOS YANNAKAKIS/ Confronting conflicts and coping with them is part of social life. Indeed, conflicts seem to arise in almost
EU, FP7-ICT-STREP, CHAL- JULIAN TORGELIUS/ RILLA every context and developmental stage of human life, from scuffles in schoolyards, to bullying in the
workplace and to international warfare. While the question of whether conflicts are inevitable or not is
LENGE 4.3: TECHNOLOGY KHALED/YUN-GYUNG disputed, there is widespread agreement that the current prevalence and lack of resolution to conflicts
ENHANCED LEARNING (YUNA) CHEONG/ is incurring substantial cost to society at large. The personal and collective gains that follow conflict
CORRADO GRAPPIOLO/ resolution have motivated scholars in the fields of law, education, organisational management,
psychology and social science, among others, to advocate the use of pro-social mechanisms for
FACULTY GROUP_ resolution. Interventions that may impart individuals with experience in resolving conflicts will be of clear
CENTRE FOR COMPUTER benefit to society.
GAMES RESEARCH Improving conflict resolution skills among the population at large is of paramount importance for a
healthier, more peaceful and productive European society. These skills are best taught in early years,
using teaching tools that are appropriate and engaging for today's children, for whom computer games
and social networks are natural parts of life. The SIREN project aims to create a new type of educational
PARTNERS_ TOTAL AMOUNT FUNDING_ game, the conflict resolution game, which takes advantage of recent advances in serious games, social
networks, computational intelligence and emotional modelling to create uniquely motivating and
NATIONAL TECHNICAL UNIVERSITY
DKK 16.758.000 educating games that can help shape how children think about and handle conflict. The software
OF ATHENS (COORDINATOR), GR/ developed by the project will be able to automatically generate conflict scenarios that fit the teaching
IT UNIVERSITY OF COPENHAGEN, DK/ needs of particular groups of children with varying cultural background, maturity, and technical
INSTITUTO DE ENGENHARIA DE SISTE-
IT UNIVERSITY AMOUNT_
expertise, and the desired learning outcomes as specified by a teacher. This will enable the system to be
MAS E COMPUTADORES INVESTIGA used by school teachers all over Europe, without specific technical training. To realize this vision, a
ΗΓO E DESENVOLVIMENTO EM
DKK 3.848.313 number of advances to the state of the art will be made throughout the various disciplines that members
LISBOA, PT/ SERIOUS GAMES INTER- of our thoroughly multi-disciplinary consortium specialize in.

ACTIVE, DK/ UNIVERSITY OF BATH, PROJECT PERIOD_ The key aim of the Siren project is to create an intelligent interactive software system, specifically a
UK/ UNIVERSITY OF CALIFORNIA, serious game, which supports teachers’ role to educate young people on how to resolve conflicts.
SANTA CRUZ, USA/ 09/2010 - 08/2013
http://sirenproject.eu/

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