- Creator is ignorant of nature and creates an imperfect world, seeks to permanently
enslave humanity
- Adam's breath of life from god imparts divinity upon humanity
- Enslave through constant human conflict engineered by God
- Sometimes evil, sometimes dumb
- To prevent this they must learn everything they can from philosophy, science, magic, and
religion to OVERCOME THE CREATOR and ascend beyond the physical universe to
meet a God Beyond Gods who will aid them in becoming gods
= Sethians thought 3rd son of Adam and Eve was a savior-prophet figure
- _ Valentinians believed Jesus was son of the God Beyond God to help us (were a
secret society in more mainstream churches) (some used entheogens or
religious hallucinogens into spiked wine)
Levels of Cognition
1, Sensory Motor Schemas (perception of spatial orientation)
2. Intuitive Mentalities (folk concepts)
3. Activities of Reflective Cognition (cultural environments and exchange)
Cognitive Rules
- Physical limits of human cognition exist and have not been overcome by evolution
Reasons for Religious Spreading
1, Relevant
2. Attention grabbing (even counter intuitive)
3. Easy to understand and spread
4. Some sort of evolutionary fitness benefits
Up vs Down
- Up
= More, good, virtue
- Down
- Less, bad, sickness, death
Circle of Life Schema
= No backtracking, linear progression of time, always getting older
The Path Schema
- Lots of walking + traveling
- Paths are positive and negative
= Starting point, goal, sequence of locations to an end
- May not be spatial and visible, can be temporal and invisible
Container Schema - In/Out of Body
- Body is the container, soul is the liquid inside
- Soul flight is removing the cap and dumping out the water
= Removal of cap could be binaural beats or hallucinogens or whatever
- Once out, your experience is based on your set of cognitive rules.
- _ Rationalized narratives
Rationalized Narratives
- Sitting and thinking about all the stories you've heard
- Mental push towards coherence and building a meaning- Kitbash of all heard stories
- Up = positive experience, healing
- Down = negative experience, damaging, come across a hell realm
Material Off-Loading
- Ratcheting takes a lot of instruction and performance to allow a spirit to liberate itself
- Use physical assisting materials such as gems and maps
Lecture 7 - Near Death Experiences (William Parsons)
Lots of overlap with medicine, most happen in hospitals
Hiking Example
- Feelings of death and joy
- Peace
Military Example
= Died and left his body
- Realized he couldn't interact with people in the physical world
- Sawa tavern with a Pabst Blue Ribbon Sign
- Sawa light at the end of his bed (christ) who tells him it isn't his time
- After he survived, he walked the same pathway when out of body and he found the
tavern and the Pabst Sign was the same
Cardiac Ward
- Patients saying they had near death experiences, floating out of the body
- Doctor says the patient died, patient goes up to heaven, told by God to come back
Claire Zalesky - Otherworld Journeys
= Looking at all out of body experiences as near death experiences
- Fasting and nearly dying — trance state —> journey
- Similar state to the cardiac patients
Lecture 8 - Parapsychology
Introduction ideas
1, Situate paper into broader discussion
2. Eye catching historical anecdote
3. Personal anecdote
Experimental Parapsychology
= Joseph Banks + Louisa Rhine
- ESP Symbols - Karl Zener - Zener Cards
Parapsychology
"Parapsychology is to religion, what biology is to medicine”
‘Types of Psy (Psychic Phenomenon)
- Telepathy
= Psychokinesis
- Visions / Hallucinations
Telepathy
= Mind to mind transfer
- Often between loved ones during times of crisis,