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Pasul 1

Cream un nou document si ne asiguram ca lungimea este masurata in mm. Începem schițarea
pe planul de top. Reorientam camera pe directia normal pe planul schitei și ascundem celelalte
plane. Indicatie folosim short-cut N si P. nota pentru o mai buna intelegere va recomandam sa
folositi doua ferestre, una pentru a urmari exercitiu si cea de-a doua pentru lucru.

Pasul 2
desenati forma generala a schitei folosind inferenta pentru aplicarea automata a constrângerilor
acolo unde ele sunt aplicabile

Indicatie: va trebui să folosim comenzile circle , line construction și


Instrumente de schitarer
Trim 
Key Takeaways:
 Trim is useful for cleaning up unnecessary sketch geometry
 You do not need to trim to create a single sketch region
 For the above reason, there is often no need to trim

Transcript

Next topic to discuss is the trim command. Using the trim command is simple. Select the trim
command from the toolbar, then left-click the sketch geometry that you want to trim. It will then
trim that sketch geometry up to the next intersecting point or boundary geometry. If the geometry
you select does not have any intersection or boundary geometry, then it simply deletes it.

So using the trim command is simple and it's a great way to clean up excess sketch
geometry, but there is one important thing to point out. With Onshape, in most
situations, there is no need to trim. In Onshape when you create an extrude it
automatically extrudes the outermost contour and any closed contours within it that
touch the outermost contour. This means you can use a sketch like this with several
overlapping contours to create an extrude without trimming first.
Extend   and Split 
Key Takeaways:
 Extend entities to close profiles in a sketch.
 Split entities to create separate entities at the split point.

Transcript

The Extend option closes contours by extending the selected geometry. To extend an entity
select the Extend tool. Then click on the entity, move your mouse and click again to define the
end of the extended entity. Any closed contour appears with a shaded region, so you can be sure
you successfully closed the sketch. The original endpoint of the extended entity become a point
in the sketch. You can delete it or ignore it.

Opposite of extending a sketch entity is splitting a sketch entity. To split an entity select
the Split tool from the sketch toolbar. The Split tool defines separate entities at the split
point. Once the Split tool is selected click on the lines or arcs to split.

One application where split points are helpful is when defining lofting profiles to ensure
they have the same number of entities. This technique is further explained in a future
course.

To ensure a specific length or angle define the split points with dimensions and sketch
relations.

Ellipse  , Sketch Fillet  , Offset  , and Mirror 


Key Takeaways:

 Click and drag to create fillets at small corners


 Click and drag to offset chains of sketch entities

Transcript

Let’s talk about a few additional sketch tools. Starting with the ellipse command. To create an
ellipse, select the ellipse command from the toolbar, then move your cursor to where you want
the center of the ellipse. Left-click to establish the center of your ellipse, then drag your cursor
out to define the ellipse's major axis. Left-click and drag your cursor in the direction of the
ellipse's minor axis. Left-click one final time to finish.

Next up, let’s discuss the sketch fillet command. If you want to radius a sharp corner in a sketch,
select the sketch fillet command from the toolbar and left click the point that you want to fillet,
enter a value and hit enter and a sketch fillet is added. After you’ve placed the first fillet, you can
continue clicking on points and more fillets of the same size will be added to the sketch. One
final tip for using the sketch fillet command, if you left-click drag a point instead of just left-
clicking you will be able to dynamically resize the fillet. This technique is especially helpful
when working with very small corners where the default fillet size doesn’t work.

The next command is offset. Offset is an easy way to offset existing sketch or feature geometry.
To use offset click the offset command in the toolbar and left-click what you want to offset. If
you left click an individual line for instance, you will get an offset of just that one line. A tip
when using offset is if you left-click drag a piece of sketch geometry, it will automatically grab
the entire chain of entities without having to manually select each one. Useful if you want to
offset many connected lines and arcs for example, at once.

Finally, let’s discuss mirroring at sketch level. To mirror sketch geometry, first select the mirror
command from the toolbar, then choose your mirror line. This is the line in which the geometry
will be mirrored about. After clicking this, simply click any geometry that you want to mirror
and it will be mirrored to the other side. The mirror command automatically adds the symmetric
constraints needed to give you predictable behavior when making changes.

Sketch Points 
Key Takeaways:

 Midpoints of lines and arcs can be inferred to by hovering close to the center of the entity and clicking
when the midpoint   constraint displays.
 Create points to define the location of holes, create planes, curves, or other types of entities.

Transcript

Points in a sketch can be created with the sketch point tool, and certain points can be inferred to
without needed to explicitly create a point at all! To infer to midpoints of arcs, lines, or edges,
points do not need to be created. Just select the sketch tool and hover close to the center of the
entity. When a midpoint constraint appears in the graphics area, click to ensure the endpoint of
the new entity is constrained to the midpoint of the existing one.

If a sketch point is needed, select the Point tool on the sketch toolbar and click on the sketch
plane. Points can be dimensioned and constrained with sketch relations. Use points to define the
location of holes, to create planes, curves, or several other types of geometry.
ketch Text 
Key Takeaways:

 Create Sketch text to engrave or emboss text onto a part.


 The text fills the sketch rectangle, resizing and moving the rectangle adjusts the sketch text.
 To edit the text, right-click on the text region and choose Edit text.
 Only add a dimension to the width OR length of the construction rectangle, adding both dimensions
over defines the sketch.

Transcript

Sketch text is a sketch tool that allows you to engrave or emboss text onto planar faces of parts.
To create sketch text, first create a sketch. Then, select the Sketch text tool in the sketch toolbar.
Sketch a corner rectangle on the sketch plane. This defines the size and location of the text. In
the dialog, type the needed text. The grey box displays a preview of the text to ensure the correct
reflection. To change the font, choose the font type from the pull-down. To adjust the format,
select the bold and italic options. To reflect the text horizontally or vertically select the
corresponding options. When complete, accept the text by clicking the green checkmark.

The text fills the sketched construction rectangle. To resize the text, add dimensions to the
construction rectangle. Note, the width of the rectangle determines the font size. Adding a
dimension to the width defines the length or vice versa. In this case, we choose to add a
dimension to the length of the rectangle, which also defines the width.To locate the text, add
dimensions and sketch relations. We do not need to add a second dimension. Then add
dimensions or sketch relations to define the angle.

To edit the text, right-click on the text region and choose Edit text. Once the changes are
complete, select the green checkmark to update the text. To rotate the text on the sketch plane,
delete the horizontal constraint. Sketch text can then be used as profiles to extrude the text
regions either to create raised letters or recessed letters.

Use  
Key Takeaways:
 The Use sketch tool projects edges, faces, or sketch entities into the active sketch.
 The Use tool defines a relationship between the new entities and the source, if the sources is changed,
the projected entities update.

Transcript
The Use tool converts or projects edges or sketch entities into the active sketch plane. The Use
sketch tool can also convert entire faces or sketch regions by selecting those entities to project.
Pre-selecting the tool allows several selections to be made in succession of each other.

This tool defines a relationship between the source, the edge or sketch entity projecting from,
and the new sketch entities that are created. If the source is edited, the resulting sketch entities
update with the changes. Note, certain changes in the source entity like removing a entity
completely can cause an error in the sketch, that must be manually fixed by redefining the
sketch. If the relationship is no longer needed, delete the Use sketch relation.

Silhouettes of faces can also be projected. After selecting the Use sketch tool, hover over the face
of the silhouette needed. If multiple silhouettes exist, click over the needed projection. If all
silhouettes are needed, click over the face that is projecting the silhouettes. Changing the source
geometry also updates any projected silhouettes.

Sketch Imprinting
Key Takeaways:

 Sketch imprinting creates selectable regions where the sketch overlaps with the face of existing part
geometry.
 Disable imprinting in the Sketch dialog./li>

Transcript

One of the sketch options Onshape provides is imprinting of the sketch plane face from an
existing part into the sketch. Imprinting creates sketch regions where the sketch interfaces with
existing part geometry. In many scenarios, this option makes converting existing part entities to
the active sketch unnecessary for creating regions.

Sketch imprinting is enabled by default. To toggle off imprinting for a specific sketch, select the
option to Disable imprinting in the Sketch dialog.

Notice how with imprinting disabled the only selectable region is the sketch region itself or the
existing part geometry, not the overlapping regions of the two. This can be beneficial for easier
selection of sketch specific regions without hiding the existing part.

With imprinting being a sketch option it is easily disabled or enabled at any time by editing the
sketch and toggling the option to Disable imprinting on or off.
Intermediate Sketching Exercise
Goals

 Practice sketching with lines, arcs, circles, and rectangles


 Use construction geometry to mirror sketch entities
 Create sketch constraints to fully define the sketch

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