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AGE OF FANTASY - OPENING DUEL

Mission Background Objectives Special Rules


When mighty heroes meet for the first Before deployment, players have to set Opening Duel: Before the game begins,
time, they sometimes challenge each up a total of 6 objective markers. players must each pick one of their
other in bloody duels, which can change heroes to fight in a duel. The players
The players roll-off to see who goes first,
the fate of battle before the main fighting roll-off to see who goes first, and then
and then alternate in placing one
has even begun. the heroes alternate in attacking each
objective marker each inside of their
other as if they were in melee, until one
The Battlefield deployment zone, and the rest outside of
of the heroes is killed. The winner scores
it, at least 9” away from other objectives.
For this mission you’ll need a 6’x4’ table 1 VP and must then deploy the hero
with at least 10-15 pieces of terrain on it. At the end of each round, if a unit is normally (including any wounds taken),
within 3” of a marker whilst enemies whilst the loser’s army gets -1 to morale
The Armies aren’t, then the objective is seized and rolls for the first D3 rounds.
For this mission you’ll need two armies remains seized even after leaving.
Despoiler: Whenever a player seizes an
of equal point cost, and each army must Wavering units can’t seize markers, and objective marker inside the enemy
have at least one hero. if units from both sides are contesting a deployment zone, they may remove it
marker then it becomes neutral again. from play and score 3 VPs.
Deployment
At the end of each round players get Continuous Battle: At end of each
The players roll-off, and the winner
1 VP for each objective marker they round, players may deploy one of their
picks zone A or B to be their deployment
seized, plus 1 VP if they seized more non-hero units that was destroyed
zone, with their opponent taking the
markers than their opponent. anywhere within their deployment zone.
opposite. Then the players alternate in
placing one unit each within their Players also get 2 VPs if they destroyed Outflank: Before deployment begins
deployment zone, starting with the the hero that won the Opening Duel. players may select up to 3 of their units
player that won the deployment roll-off. to act as their reinforcements. At the
Starting from the end of round 4, players
start of each round after the first, players
First Turn must roll one die at the end of each
may place any of their reinforcement
round, and on a 4+ the game continues.
The winner of the Opening Duel gets the units anywhere within 6” of a short table
first turn. The game ends once a 1-3 is rolled, and edge, and over 9” away from enemy
the player that scored most VPs wins. units, starting with the player that
finished activating first.

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