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Interface Zero 3.0 - The Game Master's Guide To 2095
Interface Zero 3.0 - The Game Master's Guide To 2095
CREDITS
INTERFACE ZERO IS CREATED BY
David Jarvis, Hal McLean, Matt Conklin Jr, and Patrick Smith
COVER BY
Jason Walton
GRAPHIC DESIGN
Alida Saxon, David Jarvis, Karl Keesler
LAYOUT
David Jarvis, Thomas Shook
ILLUSTRATIONS
Adam Kuzcek, Vladimir Manyukhin, Eduardo Brolo, Jason Walton, Ian Llanas, Tan Ho Sim, Sam Manley
CARTOIGRAPHY
Alida Saxon, Sebastian Breit
PLAY TESTERS
Ashton Dickerson, James Domanico, Steven Domanico, Amanda Hughes, Matt Lyle, David Harriss,
Sean Huempfner, Joel Waalkens
1
CONTENTS
CREDITS.................................................................................1 Organization Trappings.....................................31
INTRODUCTION..............................................................6 Activist Groups..........................................................................31
Content Overview......................................................................6 Sample Activist Groups...................................... 32
BUILDING YOUR CITY..................................................8 Ban the Barcode....................................................................... 32
The Cyberpunk Genre...............................................8 CryptoKon..................................................................................... 32
Choosing a Sub‑Genre.............................................................8 Declassified.................................................................................. 32
City Trappings............................................................10 Noah.................................................................................................. 32
Descriptions................................................................................. 10 The Institute For Hybrid Rights.................................... 32
Corporate Trappings.............................................17 Crime Syndicates..................................................... 33
DESCRIPTIONS..............................................................................18 The Black Rose Syndicate.................................................... 33
Sample Corporations........................................... 22 The Bratva Vory........................................................................ 34
Act of God Armaments....................................................... 22 The Mafia........................................................................................ 34
AlterNet Communications............................................... 22 The 14k Syndicate...................................................................... 35
Aphrodite Cosmetics............................................................. 23 Extremist Groups................................................... 35
Bastion Industries................................................................... 23 Anglo American Resistance Militia............................ 36
Biosolutions Inc....................................................................... 23 Gangs.............................................................................. 36
Brilliance Inc............................................................................... 23 Aurora Angels of Death.................................................... 36
Black Knight Armaments................................................... 24 Burners............................................................................................ 37
Casualty Count........................................................................ 24 Damage INC.................................................................................. 37
Central Belarusian Steel................................................... 24 El Diablos....................................................................................... 37
CHIMERA......................................................................................... 24 El Muerto 13................................................................................ 38
Concept Group Financiers..................................................25 The Faceless Masses................................................................. 38
Daisey’s Pizzas..............................................................................25 North Gary Yarders.............................................................. 39
FABULOUS! Evening wear................................................... 26 Roseland Sentinels.................................................................. 39
Featherstone Industries..................................................... 26 South Side Stormtroopers................................................ 39
Gold Coin Innovations........................................................ 26 TOOLKITS.......................................................................... 42
GreyMatter Evolution........................................................ 27 Corporate War........................................................ 42
GrUb-N-Go Conveniences.................................................. 27 So, You Want to Take on the Man.............................. 42
Happy Time Foods...................................................................... 27 The Fix is In..................................................................................... 43
Honey Hill Farms...................................................................... 27 Environmental Effects and Weather....... 44
In-Your-Face News.................................................................... 27 Environmental Effects......................................................... 44
Jupiter Productions............................................................... 27 Weather Effects........................................................................ 45
Kenta Cyberdynamics............................................................ 28 Other Extreme Effects......................................................... 46
Morrison Steel........................................................................... 28 Modified Hindrances............................................................ 46
Nortec Industries.................................................................... 28 Hazards of the Solar System ....................... 47
NovaHot Music Group......................................................... 28 Air Supply....................................................................................... 47
OmniCredit Financial Inc................................................... 29 Radiation........................................................................................ 47
OTL Innovations....................................................................... 29 Rapid Depressurization........................................................ 47
Pinnacle Entertainment...................................................... 29 Travel throughout the Solar System...................... 47
Quark Tech.................................................................................... 30 Movement...................................................................................... 48
Rapid Fire Security................................................................... 30 Off road.......................................................................................... 48
Ravenlocke Security.............................................................. 30 Lifestyles....................................................................... 48
Reaper Arms Technologies................................................ 30 Lifestyle Checks......................................................................... 48
CREDITS
2
Security Options...................................................................... 56 Cyberpunks Campaign Theme........................ 112
Security Systems...................................................... 60 Rank................................................................................................. 112
Security System Defensive Tiers..................................... 60 Starting Wealth..................................................................... 112
Dramatic Task Organization.......................................... 62 The Stage....................................................................................... 112
Specific Measures..................................................................... 62 Story Elements......................................................................... 112
Virtual Reality......................................................... 65 Common Non–Player Characters............................ 112
Accessing Virtual Reality.................................................. 65 Setting Rules............................................................................. 113
Avatars............................................................................................ 67 Hunting Leviathan.............................................. 116
Character Death...................................................................... 67 Plot Points.................................................................................. 116
Adventures in VR...................................................................... 67 Chapter 1: Into the Depths..............................................120
VR Worlds................................................................... 68 Chapter 2: Shadows in the Deep...................................122
The Deadlands Universe...................................................... 68 Chapter 3: Red of Tooth and Claw...........................126
The Deep........................................................................................... 68 Chapter 4: Albatross...........................................................128
East Texas University............................................................ 70 Chapter 5: Fire in the Waves........................................... 131
Necessary Evil............................................................................. 70 Chapter 6: The White Wale..............................................132
Nothrannon: Age of Explorers..................................... 70 Chapter 7: Whirlpool..........................................................134
Rippers............................................................................................... 72 Chapter 8: The Monster’s Jaws......................................134
Weird Wars................................................................................... 72 Other Adventures.................................................................139
50 Fathoms..................................................................................... 72 Protect and Serve................................................142
PLOT POINT CAMPAIGNS...................................... 76 Rank.................................................................................................142
Telling the Story..................................................... 76 Starting Wealth.....................................................................142
Creating a Plot Point Campaign................. 76 The Stage.......................................................................................142
Setting............................................................................................. 76 Story Elements.........................................................................142
Theme................................................................................................. 77 Common Non‑Player Characters..............................142
Conflict.......................................................................................... 77 Setting Rules.............................................................................146
Plot..................................................................................................... 78 Basic Equipment.......................................................................150
Mood................................................................................................. 80 armor.............................................................................................. 151
Campaign Themes.................................................... 82 Vehicle Notes............................................................................152
Building Campaign Themes................................................ 82 Weapons........................................................................................153
Bio‑Hunters................................................................ 85 A Factor Of X.......................................................... 155
Rank................................................................................................... 85 Breakdown.................................................................................. 155
Starting Wealth....................................................................... 85 Case 1: Wilding at Yorktown........................................157
The Stage......................................................................................... 85 Case 2: Is it Murder?..............................................................160
Story Elements........................................................................... 85 Case 3: Rumble in the Hell Zone...................................163
Common Non-Player Characters................................ 85 Case 4: Lil’ Coco........................................................................166
Setting Rules............................................................................... 88 Case 5: Finding Turtle.........................................................169
Fear..................................................................................................... 89 Case 6: A long Night at the Steel Yards................170
Trapping Foes............................................................................... 89 Case 7: Tangle with Cash..................................................172
Evolve Or Die............................................................. 92 Case 8: Saving Azeeza...........................................................175
The Mutate Menace................................................................ 92 Cast of Characters..............................................................177
Overview......................................................................................... 93 SAVAGE TALES..............................................................180
Genegenie Corporation....................................................... 94 Bio‑Horror Savage Tales.................................180
Cast of Characters................................................................ 95 Comes The Kraken..................................................................180
Episode 1: High Rent District........................................... 98 Those Beautiful Bloodsuckers.....................................183
Episode 2: Ratbat Spider Attack...................................... 99 Snatched.......................................................................................185
Episode 3: Feral Streets.......................................................101 Dawn of the Mindless........................................................187
Episode 4: Sight 57...................................................................104 Black Ties and Guano..........................................................189
Episode 5: Corporate Retreat........................................106 The Chicagoland Seven......................................................192
Episode 6: Three Red Eyes....................................................108 The Trouble with Rabidgeddons.................................194
Aftermath...................................................................................109 My Pet Dragon.........................................................................196
3
Running the Maze.................................................................198 Combatants (Mechanical)..............................295
Bio‑Hunters Adventure Generator........202 Social Opponents.................................................297
Step 1: The Wierdness............................................................202 Solar System Npcs................................................303
Step 2: The Location..............................................................203 Subtle Foes................................................................305
Step 3: Who’s Affected?.......................................................206 Space Vehicles..........................................................307
Step 4: The Hook.......................................................................207 THE TENDRIL ACCESS PLAGUE........................ 308
Step 5: Information...............................................................208 Dark Days ahead...................................................308
Step 6: The Cleanup................................................................209 CISS..................................................................................309
Twists and Complications...............................................210 Flash Centers............................................................................309
Cyberpunks Savage Tales.................................. 212 The CISS as a Plot Device...................................................309
A Simple Delivery.................................................................... 212 IDentification APPlication Software ..309
Hard Times on the Killing Floor................................. 213 Effects of IDAPPS...................................................................310
The Kruger Experiment.......................................................214 Removing IDAPPs....................................................................310
Nothin’ To See...........................................................................216 IDAPPS as a Plot Device.....................................................310
Onoe Night at the Soy‑O‑Mat......................................218 Flagging a character’s IDAPPS....................................310
Sector 13 Blues.........................................................................219 The Tendril Access Plague.............................. 311
Sweet Revenge...........................................................................220 Origins........................................................................................... 311
Watch My Back........................................................................222 How it Spreads......................................................................... 312
Cyberpunks Adventure Generator...........224 Immediate Effects................................................................... 312
Step 1: The Contractor.......................................................224 Long Term Effects.................................................................. 313
Step 2: The Mission..................................................................225 Removing the Tendril Access Plague....................... 313
Step 2.5: The Real Mission..................................................227 The Tendril Access Plague as a Plot Device........ 313
Step 3: The Location..............................................................227 2095 REVISITED............................................................316
Step 4: The Antagonist........................................................229 AFRICA.......................................................................... 316
Step 4.5: Henchmen.................................................................230 Central African Union.................................... 317
Step 5: The Macguffin..........................................................230 Kenyatta Vertical City...................................................... 317
Step 6: Innocents and Victims.......................................231 Biotech Research.................................................................... 317
Step 7: Twists and Complications................................232 Somalia........................................................................ 318
Protect and Serve Adventures...................233 South Africa............................................................ 319
The Sexbot Assassins............................................................233 ASIA................................................................................320
Stick Icky.......................................................................................235 The Mandarinate....................................................................321
Hospital Hostage Crisis.....................................................237 Japan...............................................................................324
A Bug on the Wall.................................................................239 Anime and Manga Impact.................................................326
Revenge and Shrapnel........................................................240 Isolationist Japan...................................................................326
Insecurity.....................................................................................242 Australia....................................................................327
Dying for Dollars................................................................ 244 Charitable Donations........................................................327
Sector Cops Adventure Generator.........246 Important Cities......................................................................328
Step 1: The Crime.......................................................................246 The Outback...............................................................................329
Step 2: The Victims..................................................................247 New Zealand............................................................329
Step 3: The Perp..........................................................................249 Minorities in New Zealand.............................................330
Step 4: The Scene.......................................................................250 Canada.........................................................................331
Step 5: Clues................................................................................ 251 Douglas Commonwealth.................................................331
Twists and Complications...............................................252 Kootenay Commonwealth..............................................331
THREATS.......................................................................... 254 Republic of Caledonia........................................................331
Biohorrors................................................................254 Alberta...........................................................................................332
Biohorror Synthesis............................................................254 Republic of Quebec................................................................332
CREDITS
4
Columbia.....................................................................336 The Serene republic of Persia........................352
Ecuador.......................................................................336 The people’s Republic of Kurdistan...........353
New Brasilia.............................................................337 United Arab Islamic republic.......................353
Important Cities......................................................................338 United Arab Kingdom.......................................353
Revolução...................................................................................338 north america........................................................355
Peru................................................................................340 Reformed United States of America........355
The Eurasian Union.............................................340 Former Independent States.............................................355
Russian Federation..............................................341 Chicago........................................................................361
the War with the Mandarinate..................................341 The New York Reclamation Zone..............362
Russia and the Eurasian Union....................................342 The Republic of Texas.........................................366
Belarus.........................................................................342 Nueva Republica De Mexico...........................367
North Caucasian Alliance............................343 The Solar System ..................................................368
Eastern Europe.......................................................343 Luna................................................................................369
Greece...........................................................................343 Venus.............................................................................369
Italy................................................................................344 Mars...............................................................................372
Spain and Portugal.............................................344 Martian colonies...................................................................372
France...........................................................................344 Ceres...............................................................................373
Germany......................................................................345 The Inner Belt.......................................................... 374
The United Kingdom...........................................345 Jupiter........................................................................... 374
Crisis in the United Kingdom.........................................346 Saturn.......................................................................... 374
Megacorporations in the United Kingdom........346 Orbital Habitats....................................................375
Growing Inequality in the United Kingdom.....347 INDEX.................................................................................377
Scotland.......................................................................................347 BACKERS...........................................................................381
The United Republic of Ireland...................349 Gutterpunks..............................................................................381
Ireland and the United Kingdom...............................349 Furloughed Ronin.................................................................381
The Irish Troubles...................................................................349 Script Kiddie...............................................................................381
The Nordic Pact.....................................................350 Old School Ronin..................................................................382
THE MIDDLE EAST.................................................350 Military Cut-Outs.................................................................383
Jerusalem dmz.........................................................350 Syndicate Assassin.................................................................383
Gaza City‑State...................................................... 351 Gearhead......................................................................................383
The State of Israel................................................352 Southland Ganger...............................................................384
5
INTRODUCTION
T he job of the game master can be daunting.
You have a story to tell, and to do so, you
must wear many hats. You’re a storyteller, a world
the campaign world you have built. Most official
Savage Worlds settings have them, and for the
first time, Interface Zero 3.0 introduces three plot
builder, a referee and more. While certainly a point campaigns you can play through. These are
challenge, your job can be incredibly rewarding. There’s based off of the three core Campaign Themes;
nothing like looking across the game table at a group Bio Hunters, Cyberpunks, and Protect and Serve.
of players on the edge of their seats waiting to see
what happens next; nothing like listening to them CHAPTER FOUR: SAVAGE TALES
chat excitedly about a plan, wonder aloud what might
happen next. On the other hand, there’s nothing so
nerve-wracking as like the “Dead Air” that comes when
you have to constantly look up a particular rule or break
C hapter four expands on the plot point
campaigns, providing you with a glut of
savage tales you can run over the course of a
the flow of the game to whip up some story element or campaign. Adventure generators for each Plot
NPC that is missing from your game. This book is written Point Campaign are also provided.
to help you avoid those types of situations.
CHAPTER FIVE: THREATS
CONTENT OVERVIEW
corporate enclaves, or slums. Similarly, we also look at In this chapter, we go into detail on the
organizations such as gangs, major corporations, and Tendril Access Plague and it’s effects on the
organized crime rings and give them trappings you world. You’ll find information about the plague,
can use to define their scope and influence in 2095. the Cyber Information Security Section (CISS),
IDentification APPlication Software (IDAPPS), as
CHAPTER TWO: TOOLKITS well as rules for dealing with infection, removing
the plague from your TAP, and more.
CHAPTER THREE: PLOT information about the world and the greater solar
POINT CAMPAIGNS system. In the GM’s Guide to 2095, we take another look
at the setting, this time with an eye for elements and plot
6
BUILDING YOUR CITY
B uilding the mega-sprawl you’re going to
base your cyberpunk campaign in can
be a challenge. Not only are you responsible
driven to extinction as have human cultures,
societies, and health. Humanity has become
one with its technology, integrating it into the
for creating locations, people, and other story fabric of its being via pharmaceuticals, cybertech,
elements, but you must also develop the and personal micro-computers like the Tendril
underlying structure of your world and figure Access Processor. The destabilizing effect—the
out what makes it all tick. Cyberpunk settings are sheer culture shock—drives many to tradition
easier than most other settings because the world and religion in search of some deeper meaning
you create is—for the most part—the same one to what deep down many see as a meaningless,
you see every day. existence in which mankind is slave to the
Still, the cyberpunk genre is just as speculative technology it has birthed.
as any other kind of game you might play. We Life in this world is cheap, while living life for
make assumptions about what life on this planet most is intolerably expensive. Here, the adults
might be in a not-so-distant future using our have all sold out or become bitter and cold like
knowledge of the present-day world we live in. the walking dead, while the newest generation,
Nobody can predict the future, but Interface Zero with no obvious future path, rebel against their
looks at existing trends in the world, speculates as destined inheritance and live their life to the
to what might happen if these trends continue, fullest like torches, most of whom will burn out
and then assumes the worst possible outcomes. all too soon.
But that’s Interface Zero. You may not want to
play in our world, and that’s perfectly fine. This is, CHOOSING A SUB‑GENRE
after all, why this book was written—to give you
the tools you need to create the cyberpunk game
you want to play. So, let’s get to it. I nterface Zero can be played using many
different genre styles. Here, we discuss the
most popular ones.
THE CYBERPUNK GENRE
ANIME
and not suffer more than bad poll numbers or a more advanced than in traditional cyberpunk,
slap on the wrist. featuring a preponderance of cybernetics,
Mixed into this social decay is the rapid and sophisticated power armor, and digitized
often dehumanizing advancement of technology. consciousness. As is the case in much of anime,
The effect of new tech and the commercial the cost of war is usually present in some fashion.
marketing that supports it drown people in Often, the story’s setting has just suffered through
wave after wave of the next big thing, that, for a horrible conflict or other calamity and mixes
some reason, we must buy. The drive to advance, in a number of post-apocalyptic motifs, such as
ascend, and horde has made humankind blind the rationing of fuel and supplies or the ruins of a
at times to the destruction it has wrought in once great metropolis.
its wake. Whole species and habitats have been
8
The Cyberpunk Genre
Sources:(Anime and Manga) Akira, Appleseed, POST CYBERPUNK
Battle Angel: Alita, Cowboy Bebop, Ghost in the
Shell.
FANTASYPUNK
P ost cyberpunk is a continuation of the
cyberpunk theme and includes many of the
same tropes. It adds elements of trans-humanism,
high technology, and the world village. It
POST-APOCALYPTIC CYBERPUNK
T his is a dystopian future world dominated
by powerful conglomerates, emergent
9
CITY TRAPPINGS help to deal with carbon dioxide output and
generally make the air more breathable for the
things or services characters might acquire while During the day, Characters suffer a −2 penalty to
in the zone. Stealth rolls when in a park.
If the characters are in a park at night, the odds
AGRO ZONE of being harassed by the cops drop dramatically.
Draw a card. If the result is an Ace of Clubs
10
City Trappings
CITY TRAPPING SIZE TABLE
SIZE DESCRIPTION
Small A small City Trapping generally only applies to a few city blocks or a neighborhood.
Medium Medium City Trappings can encompass an entire suburb in a given city.
Large Large City Trappings can affect multiple suburbs and even small towns
Huge Huge City Trappings affect an entire city, or even an entire geographic region.
handle encounters with a security team as a Social people living here for all their worth before they
Conflict—unless violence breaks out, of course. move on to other areas of the city.
Resources: People often come to parks to make Biohorrors such as beetle rats, octogators and
deals to obtain illegal items, or hold meetings procyopods and other creatures are also common.
where there is privacy, but not so much privacy Still, despite all of the dangers, people live here.
that either party will risk outright violence. While people do live here, usually in fifty-year-
Employees who work in food production facilities old apartment complexes or small houses, many
can sometimes be convinced to sell product are homeless, squatting in whatever hole they
under the table before it gets sent to stores or can claim (and defend!). People often come to
use the shipping infrastructure to smuggle items Anarchy Zones to lay low until whatever trouble
in and out of the sprawl. they’re in blows over. Anarchy Zones are dotted
Example Districts: Moraine Hills State Park, with small businesses; local corner convenience
Zion Forest Preserve, Lincoln Park, North Aurora stores, unlicensed street clinics, hole-in-the-wall
AgroFacs, and Melrose Park. bars, sleezy night clubs and similar places.
Size: Medium
ANARCHY ZONE Situational Rules: Characters should expect
aggressive behavior when they enter an Anarchy
11
ANARCHY ZONE ENCOUNTER TABLE
D6 ROLL ENCOUNTER
1 A squad of sector cops (6) stop the characters and start asking questions.
2 1d4 Beetle Rats scurry out of a nearby building and attack the characters.
3 The characters witness an individual getting assaulted by 5 thugs.
4 1d8 gang members on the warpath attack the characters.
5 The characters stumble on a meet-gone-wrong between a corp and a shadow team.
6 Roll twice and use both encounters.
have a positive impact as the Crime Ring may Adolescents may be forced to join the gang.
mercilessly halt any other criminal activity than Unlike Crime Ring controlled neighborhoods,
theirs as well as removing any undesirables in gang-controlled districts typically have a short
the area. The criminal organization rules with duration. Like locusts, the gang takes everything
an iron fist. Store owners are expected to pay they want and soon move on when there is
a percentage of their income to the crime ring. nothing left to take.
They also may be required to employ members Size: Small to Medium
of the crime ring to make that member appear Situational Rules: Characters attempting to
to have a legitimate income. Civilians in the gain information about the gang from civilians in
district are expected to cater to the whims of the this area will usually be met with looks of hooded
syndicate members. fear and gain little help if any. Treat NPCs as
12
City Trappings
CONTROLLED (CRIME RING) ENCOUNTER TABLE
D6 ROLL ENCOUNTER
The Syndicate boss can be seen exiting a vehicle and entering a building. 2d6 Mafia Goons, and d4 Made-Man
5
provide protection.
13
FACTION ZONE Example Districts: McHenry Industrial Sector,
Des Plains Recyc Sector, North Aurora AgroFacs, Fox
LIVEFAC
fundamental principal. Typically, newcomers
feel unwelcome in a faction zone unless they
also subscribe to the belief of this district.
Communities might be founded under a tenant
L iving facilities are high concentration residential
districts. Frequently this is lower lifestyles. In
some cases, these are extremely large apartment
of anti-technology, back to nature, one specific style structures or prefabricated modular living
religion or nationality, anti-establishment, or accommodations. Outsiders find it extremely
spirituality. The belief structure of the community difficult to navigate here as residents move from
may not be in alignment with the legal structure apartment to apartment at a whim and modular
of the greater area and thus be in constant conflict living accommodations are placed wherever space
with the authorities. is available, including on top of other structures
Size: Small to Medium or subdividing living accommodations. These
Situational Rules: Character that are outsiders areas are poorly governed as well as under policed.
to the community will have difficulty fitting in and Local gangs exert a lot of influence in these areas
making friends in this area. Thus, Persuasion rolls and frequently numerous small gangs may be
to gather information, purchase products, and illicit battling against one another for dominance. Due
services are at a −2 penalty. to overpopulation as well as difficult access for
Resources: Faction relevant items may be very law enforcement, petty crime is rampant here as
abundant here such as culture specific hand-crafted are personal crimes such as assault and battery,
goods. homicide, and rape.
Example Districts: Antioch, The Hive, Zion Forest Size: Small to Medium
Preserve, Meissner, and Melrose Park Situational Rules: Characters suffer a −2 to
Survival (Navigation) rolls due to the unorganized
INDUSTRIAL and chaotic nature of this district.
Resources: Minor black-market items such as
including providing maintenance, installation, and another location. As a consequence, they seldom
construction to the primary industrial companies. have deep ties to the area. Many are highly
These secondary businesses often lead to further motivated to move quickly. As a consequence,
industrial development from other corporations many demonstrate ethical flexibility when
within a limited geographic region. it comes to unusual jobs or responsibilities—
Size: Regional especially in response to quick payment.
Situational Rules: Efforts by characters to obtain Size: Local
industrial tools and goods gain a +2 to Persuasion Situational Rules: Characters gain a +2 to
checks. See Resources, below. Persuasion checks when attempting to hire
Resources: Industrialization requires a range of someone in a Migrant community.
raw materials and components in large quantities.
14
City Trappings
RAD ZONE ENCOUNTER TABLE
D6 ROLL ENCOUNTER
1 D6 Glow Roaches
2 D4 Glow Rats
3 D10 Mindless
4 D4 Mindless being attacked by D6 Nuke Rats. The characters may think these are civilians fighting Nuke Rats.
5 A Scavenger searching through the ruins for valuables.
A corporate team Made up of an Experienced Security Officer and 4 Typical Security Officers on corporate
6
business.
15
that doesn’t want a small home with a small yard Example Districts: Waukegan, Chicago Heights,
that looks exactly like every other small home Oak Forest, Aurora Barrens, Elgin, Meissner, China
and small yard. Town, Downers Grove, and Naperville.
Size: Small to Medium
Situational Rules: While not as heavily SUBWAY
patrolled as upper-class areas, suburbs do enjoy a
level of protection not found in other low-income
areas. Draw a card whenever characters enter the
area. If the result is a Club, the characters attract
S ubway districts are made up of the tunnels,
rails, and power system for the trains as
well as the stations, waiting areas, access, and
the attention of law enforcement. The sector stores in the underground labyrinth. While the
cops don’t stop the characters unless they do stations and the areas immediately surrounding
something to prompt it, but a surveillance drone them are brightly lit and well patrolled, the vast
is sent to monitor and log their activity. If the warren of tunnels are largely unpatrolled and may
characters do engage in illicit activity, or get into be inhabited by any kind of nefarious, darkness-
a fight of some sort, 2d4 police officers will arrive loving creatures, whether that is criminals, gangs,
in 30 seconds to 1 minute. biohorrors or possibly those that simply want to
BUILDING YOUR CITY
16
Corporate Trappings
the Subway to outside or vice versa suffers a −2 vices—which may remain illegal—gain a +2 to
penalty. such Networking checks.
Resources: Few resources of interest are Resources: Goods associated with whichever
available in this area. vice that they specialize in.
Example Districts: Subways are found in Example Districts: The Maze, and Chicagoland
Chicago, though elevated “El” train stations are Stadium.
more common.
WATERFRONT
UPPER CLASS
17
CORPORATION SIZE TABLE
SIZE SCOPE
megacorporations in 2095 and gives you the tools they have. These assets can be security forces,
to create your own. technology, real estate holdings and anything
Megacorps have their own distinct management else you might think of. Because corporations
styles and personalities that resonate throughout (especially the giants) often have access to vast
their culture. These extend beyond the field of sums of wealth, we leave it up to you to decide
business in which they operate. Instead, they exactly what a corporation has access to.
provide a consistent philosophical approach Dirty Secrets: All corporations have dirty
for their interactions with consumers and other secrets; things they’ve done, or are planning
organizations. Employee actions are generally to do that, if those secrets are exposed, could
consistent with these mandates. After all, potentially prove disastrous. To help you come
constant surveillance dictates that those who up with game ideas involving these corporations,
break with them undergo retraining or dismissal. we’ve added another entry: Dirty Secrets.
Uncovering a secret shouldn’t be a casual thing.
DESCRIPTIONS Casual Networking rolls won’t reveal a secret
outright, but they can uncover breadcrumbs that
AGRICULTURE
resource development, private security, etc.
BUILDING YOUR CITY
18
Corporate Trappings
only manufacture the food while owning other they may well make their profit by cheating the
subsidiaries or shell companies that perform the starving artists producing their music or stealing
other functions. scripts from other entertainment companies.
Happy Tyme Foods may manufacture and Entertainment companies range from small
market Blast-O Pops but behind the scenes they music companies with a single act up to vast
also own Honey Hill Farms that grow the crops on conglomerates that produce 200 new videos a
huge automated farms as well as being primary year each raking in billions of cryptos.
shareholders in Trans-Lane Shipping that delivers NovaHot Music Group is the power behind the
Blast-O Pops to the markets. throne for Seventh Deadly Sin, a chart-topping
Size: Regional — Multinational thrash metal group but have basically no other
Influence: D4–D8 contracts. Jupiter Productions, on the other hand,
Resources: They often control huge tracts of land. released 37 of last year’s billion crypto videos and
look to be beating their record this year.
BIOTECH Size: Local — Multinational
Influence: D4–D8
19
utterly safe percentage on your investment all share. They may range from a small web blogger
the way through ultra-high risk ventures that to a huge multinational news network. Whether
may quadruple your money overnight or leave factual or not, these corporations provide the
you homeless in the blink of an eye. information that individuals, companies and
OmniCredit provides absolutely anyone with nations rely on to make informed decisions.
an instant cash advance credit but charges In-Your-Face News is a Chicago based news
exorbitant fees for their services. They are popular enterprise that started with one guy and a
with their customers even while sending many of camera that has grown to control nearly 5% of
them into bankruptcy. the national market share of daily broadcast news.
Size: Local to Interplanetary Size: Local — Interplanetary
Influence: D4–D12 Influence: D4–D12
Resources: They have vast quantities of money. Resources: They have limited resources.
well known by anyone that knows motorcycles. corporations, and government entities. At
Size: Local — Multinational least that is their marketing materials say. They
Influence: D4–D8 may also provide mercenary units, kill-for-hire
Resources: Factories, warehouses, and stores individuals, or wet work teams all with plausible
deniability. This may range from a night security
MEDIA guard at the Grub-n-Go all the way to providing
all the police services for an entire metropolis.
20
Corporate Trappings
security firms to do their police work rather than These corporations always have their eyes open for
maintain their own police force. companies that look bad on paper yet are vastly
Casualty Count has an elite team made up more valuable in assets than their stock prices
entirely of ex-special forces soldiers that they hire indicate. A sudden purchase of a controlling share
out to whoever needs them for a large variety of and a fumbling manufacturing plant turns into a
combat operations, whether well-known or in the tidy profit once the assets are sold off piecemeal.
deepest of shadows. Many of these companies have a poor reputation
Size: Local — National with the public as they look like vultures feasting
Influence: D4–D8 on struggling companies, but the acquisition
Resources: Combat weapons, personnel, and corporation rides their poor reputation right to
equipment. the bank.
Concept Financial Group was swift to purchase
RESEARCH AND DEVELOPMENT property from struggling homeowners after a
district fire and subsequent economic downturn
21
TECH COMPANY primary corporation that manages the satellite
network between Earth and the other planets.
22
Sample Corporations
Dirty Secrets: Chicago residents have Dirty Secrets: The “accident” back in 2027 was
complained for years that the entire network not so much an accident as it was a highly illegal
needs to be replaced as it is slow and unreliable, experiment that got out of control and narrowly
but AlterNet continues to patch and add on averted a global pandemic by a covert operation
to their existing infrastructure rather than do a by persons unknown.
multi-million crypto dollar critical rebuild project.
BIOSOLUTIONS INC.
APHRODITE COSMETICS
23
significantly, are they holding on to their research word on the streets is that Ravenlocke is on the
to have a better negotiating point with the next war path.
manufacturer?
CENTRAL BELARUSIAN STEEL
BLACK KNIGHT ARMAMENTS
California. They perpetually scout for new recruits of Brazil’s military might through its many
in various national special forces units, primarily subsidiaries. Though they make a show of being
hiring North American recruits. a compassionate company, anyone who works in
Type: Private Security the industries CHIMERA involves itself in knows
Size: Regional this is a front, and that the corporation is as
Influence: D6 ruthless as they come. They are also known to be
Dirty Secrets: Casualty Count recently bitter rivals with Third Life Industries, a rival in the
surprised the industry when they landed a very biofarming industry.
lucrative contract that Ravenlocke was expected
to receive. Ravenlocke’s official response when
asked about it has been, “No Comment” but
T ype: Biotech, Manufacturer, Military
Contractor (Dirty Secret).
Size: Interplanetary
24
Sample Corporations
Influence: D12 Size: Regional
Dirty Secrets: While CHIMERA has openly Influence: D8
boasted they do not accept any contracts that Dirty Secrets: Contrary to their altruistic
might see their creations used in military projects, reputation, they have made a lot of money
this simply is not the case. CHIMERA have throughout the years, purchasing properties
worked with a number of governments across from people in dire straits and reselling it at a
the world to develop combat simulacrum and huge profit.
highly secret hybrid treatments aimed at creating
the ultimate combat bioforms. It’s rumored that DAISEY’S PIZZAS
these creatures (known as cryptids) are let loose
in small towns so their creators can see how they
hunt their prey. D aisey’s Pizzas operates 15 pizza shops
throughout the European Union specializing
in just the right sauce for everyone’s palate. It is
CONCEPT GROUP FINANCIERS hard to say where their corporate headquarters is
because all their management seems to work and
25
FABULOUS! EVENING WEAR 45% of the Tendril Access Processor market, and
given the recent events in North America, there is
26
Sample Corporations
GREYMATTER EVOLUTION HONEY HILL FARMS
27
KENTA CYBERDYNAMICS NORTEC INDUSTRIES
28
Sample Corporations
OMNICREDIT FINANCIAL INC University (ETU), Rippers, 50 Fathoms, and the
wildly popular Deadlands Universe.
OTL INNOVATIONS
PINNACLE ENTERTAINMENT
29
QUARK TECH Type: Manufacturer, Military Contractor, Private
Security
30
Organization Trappings
groups exaggerating or does ShipRITE!’s deep Influence: D6
pockets reach all the way to the Governor’s office? Dirty Secrets: Windy City Cabs doesn’t look
too closely at their employee’s backgrounds
STARR MART and have been cited several times for employing
undocumented drivers and ex-cons.
31
Research rolls to gather information related to the DECLASSIFIED
issues the group are concerned with.
or strengthening the IDS protocols of the against aggression from radical extremist groups,
Tendril Access Processor. The group formed in particularly Skin Deep. During the 2070’s and
the wake of the Charon event and the resultant much of the 2080’s instances of violence had
destabilization of Europe. While Cryptokon been on the decline, but after 2090, hybrids have
doesn’t advertise their headquarters, many found themselves increasingly persecuted against
believe the group is based in Sweden. The face across the world, especially in the Restored
of the group is a 20-something woman who calls United States, where the government actively
herself TraceRoute. monitors the hybrid population. The current
Size: Multinational leader of the Institute For Hybrid Rights is Parker
Influence: d10 Lewis, a fox hybrid hailing from the Republic
of Texas. Parker found her calling as an activist
32
Crime Syndicates
after she experienced a brutal attack on a Dallas but it also provides fertile ground for organized
community center regularly attended by at-risk crime to take root. Life is hard in the colonies,
hybrid teens. and people often look for any diversion they
Fifteen people (all hybrids) were killed when can find to ease the tension of life in such hostile
members of Anglo-American Resistance Militia environments. Mars, for example has elements
(AARM) set off a bomb in the gym. After that, of the Triads working to provide colonists with
Parker briefly engaged in vigilante attacks against access to drugs, water, and even extra air in
the extremist group until a member of the IFHR exchange for favors or cryptos.
saved her life. She joined the group shortly after, Influence: Generally, d12 in the organized crime
and quickly rose through the ranks, becoming ring’s area of influence, d8 in other parts of the sprawl,
the leader of the group after the previous though other factors can influence this rating.
leader, Jonah Grey was murdered by AARM. The
Institute’s membership and influence has grown THE BLACK ROSE SYNDICATE
under Parker’s leadership, but many members
secretly worry she is starting to lean more towards
violence as a response to racist aggression rather
than peaceful protest.
S ome think the Black Rose Syndicate are just
a heavily organized gang, but nothing could
be further from the truth. Indeed, that’s likely
Size: Regional what they want you to think. The reality is the
Influence: d8 Black Rose Syndicate is a widespread organization
that caters to the shadow community, providing
CRIME SYNDICATES contracts, access to specialized equipment and
safe haven in times of need. The organization
33
on Syndicate-owned property. Secrecy is also
CRIME SYNDICATES AND
of paramount importance. Revealing any RESOURCES
information about the Black Rose Syndicate to
non-members results in an open bounty on the Generally speaking, all organized crime
traitor’s head. rings tend to have access to the same items
Size: Multinational (Chemtech, Cybertech, weapons, etc.) or
Influence: d12 services (Prostitution, gambling, smug-
gling, etc.), though some might specialize
THE BRATVA VORY in certain areas, while others can have a
monopoly on a particular item or service.
I n the chaotic five years since 2090, the As such, there are no notes for resources
Brotherhood have expanded their territory one might obtain though a given crime
in Chicago, but not without undergoing changes syndicate.
of their own. The former Pakhan (boss) of the
Bratva-Vory—Oleksy Kovalik—was brutally
murdered by Shestyorka (soldiers) loyal to Artur
Solokoff, the ranking Brigadier (Avtoritet in presence of MS-13 contributed more to the
Russian) of the Chicago faction. As Pakhan, Artur mafia’s weakened state in the city. This state of
has managed to all but wipe out the Cartoli crime affairs would continue to get worse until The
family’s presence in Little Italy. The expansion Death happened.
of their territory is of great concern to the 14k While ultimately as ruthless and brutal as
Syndicate. any gang, the mafia has always presented itself
The current Dragon Head—a man known only as a family. Once under the umbrella of their
as The Banker—has recently gone underground, protection, a person could feel safe, so long
leaving Li Xiao to handle his affairs. Many believe as they paid the price for the mafia’s shield.
the Dragon Head is close to death and expect Businesses could flourish, especially “mom and
Li to take his place. The Brotherhood currently pop” stores. There were always downsides of
control the Ukrainian Village, Little Italy and are course, but during the chaotic years of The
beginning to move into Burbank. Geography Death and the Second Civil War, people gladly
aside, the Bratva-Vory has soldiers throughout traded financial stability for security in the face of
Chicago who operate in cells—usually in night rampant gang violence and a general lack of law
clubs and shopping centers in various LIVEfacs enforcement. In many ways, the crime families of
(Living Facilities) on the South Side. Chicago helped save the city in those days.
Size: Multinational, though it is rumored the The crime families of the city grew in the
Brotherhood is establishing operations on Ceres. intervening years between the 2050’s and 2090’s
Influence: d12 in Chicago and Much of Eastern but as Chicago became a city-state unto its own,
Europe, d8 elsewhere. many people from other parts of the old US came
seeking freedom from oppression in nations such
THE MAFIA as the North American Coalition. The city grew,
BUILDING YOUR CITY
34
Extremist Groups
Cartoli family, has vowed revenge, but in truth EXTREMIST GROUPS
their numbers are dwindling. It’s rumored that
Johnny is looking for outside help to beat back
the Black Rose Syndicate and is willing to pay
handsomely. Johnny has also reached out to the
E xtremist groups have one thing in common;
they dedicate their lives to hate. Whether
it is the color of someone’s skin, religion, sexual
Valentini family in Las Vegas in hopes of obtaining preference, gender identity, nationality or any
their assistance. other number of things, extremist groups exist
Size: Regional (The Cartoli Family) in Chicago. to cause misery to their chosen prey…Even to
Elsewhere in the world, the Mafia should be the point of killing themselves if it ensures the
considered Multinational. They haven’t spread hated enemy dies too. In 2095, there are many
out into the solar system as of yet. extremist groups across the world and even
Influence: d12 in Little Italy, d8 in the rest of across the expanse of the solar system. Perhaps
Chicago (The Cartoli Family), D12 in Italy, and not surprisingly, many of the groups which
d10 in other parts of Europe. existed in the early part of the 21st century are
still around.
THE 14K SYNDICATE Most people were optimistic that society would
breed hate out of the gene pool, but that didn’t
35
ANGLO AMERICAN no individual has been identified as the leader of
RESISTANCE MILITIA the group.
Size: Unknown
GANGS
response to the integration of Atlantica, Cascadia
and the United Combine back into the Restored
U.S. They claim decades of separation from
the North American Coalition (Who they see
G angs have always been a plague on civilized
society, but in 2095 there are gangs
everywhere. Even the most heavily protected
as the “true” United States) has resulted in the sectors in a given city have a gang presence. Gangs
dilution of the Anglo-American bloodline. The have their own code of honor all members must
group has launched a number of bloody attacks adhere to if they want to stay in the gang. That
against National Identification Centers set up said, these codes are often open to interpretation,
by the Restored United States government. and many poseur gangs tend to ignore them. One
Strangely, these attacks have actually united thing is inviolate, though, and that is respect. The
both the Restored United States government quickest way to get on the bad side of a gang is to
and activist groups in the sense that they both somehow disrespect them, an act that can be as
vehemently oppose AARM. James Jones is the simple as being in the wrong place at the wrong
vocal leader of AARM, pumping his racist agenda time, saying the wrong phrase, or any number of
throughout the Global DataNet from an as-of-yet other of miscues of etiquette.
unknown location. Not all gangs are bloodthirsty, however. Some
Size: Regional form to protect the people in their neighborhood
Influence: d8 and don’t look to go to war with other gangs
or expand their territory. They may or may not
SKIN DEEP engage in criminal activities, but don’t hesitate
to throw down if they feel the need to protect
more than a large gang, but the group’s attacks their territory into Naperville and Vertigo City, where
have a level of sophistication that generally they have all but wiped out Damage INC. as payback
don’t happen without considerable backing for the death of Nona Dowell’s—the leader of the
from outside sources. The group has access to AAOD—sister. El Muerto 13 is still strong enough to
military grade equipment including weapons, challenge Nona Dowell and her crew, though rumors
drones and explosives, and the hacks they’ve have spread throughout the streets that Nona is in
pulled off against Restored United States danger of losing her head after she was spotted with
government installations clearly indicate the Jesús Salazar and his crew at Sonora Blue, a night club
group has operatives working in municipal and in Little Cuba. Her avenging angels (war bosses) want
federal buildings across the country. As of yet, to know why she’s been hanging out with the leader
of the Mexican Mafia. Some believe Nona and Jesús
36
Gangs
are getting tight, while others think it’s a play to wipe at the War Horse, a popular AAOD bar on the edge
out El Muerto 13, but nobody knows for sure, and if of Damage INC’s. territory, but still inside real estate
they do, they aren’t saying. controlled by the AAOD. Turns out, the Angels
The Angels of Death still control the smuggling were celebrating the marriage of Nona Dowell’s
game through the 1-88 Hampshire Port of Entry, sister—Shayna Dowell—and Danny Diamondback, a
though the Reclamation War and subsequent siege high-ranking avenging angel. Long story short; Sonny
of Chicago has made it much more difficult to get shot Nona’s sister in the face, killing her instantly.
contraband in and out of the city. Restored United Shortly after, Sonny disappeared and hasn’t been
States forces have cracked down hard on the shanty seen on the streets in years. Damage INC currently
towns all across the wall, destroying many of the has no leadership, and most say it’s only a matter of
tunnels running into the city, and many in the Angels time before the gang is completely wiped out.
of Death want Nona to send soldiers under the wall Size: Local. Damage INC has perhaps 200 members
to reassert their control over the shanty towns. Thus left.
far, the archangel of the gang hasn’t given the order; a Influence: d4; Currently they don’t control any
hesitation that has only hurt her rapidly deteriorating sizable territory.
street cred with the gang.
Size: Local. The Angels of Death have upwards of EL DIABLOS
9,000 members, and their numbers are only growing
with each piece of territory they take.
Influence: d10 in the Aurora Barrens, Naperville, and
parts of Vertigo City; d8 in other parts of the sprawl.
W hile they are not one of the largest gangs in
Chicago, they are easily the most likely to
create headlines. The El Diablos are renowned
for their ritualistic murders and human sacrifices.
BURNERS The Diablos stylize themselves as Aztec Warriors
and follow an ideology patterned off terribly
37
nearly six months in 2089, interviewing members
GANGS AND LOYALT Y
including the leader and broadcasting numerous
rituals before she herself was sacrificed on the Loyalty to the gang is everything. If there
winter solstice 2089. is anything close to a law governing gangs,
Size: National. Approximately 10,000 members, it is the idea that you don’t betray a fellow
roughly 2,500 in Chicago. gang member. As a general rule, all gang
Influence: D12 in Downer’s Grove, Burbank and members should have the Vow (Major) Hin-
Oak Lawn, d10 elsewhere in Chicago. drance. If you are running a game where the
players are members of a gang, it’s perfectly
EL MUERTO 13 reasonable to require characters to take the
Vow (Major) Hindrance. If you do this, it
38
Gangs
Size: Local. It’s not certain how many Faceless injuries were given to him by the Stormtroopers
are in Chicago, but some estimate the number at and that they are the primary reason that he
2000 members. founded the Sentinels. The gang is funded by
Influence: d8 and growing throughout the donations from individuals and local businesses
North Side. as well as trading in illicit goods that they recover
from the bodies of invaders. Though their actions
NORTH GARY YARDERS are illegal they are rarely bothered by the CPD or
any other law enforcement agency unless they
39
TOOLKITS
T he previous chapter gave you a wealth of
tools you can use to build your city. In this
chapter, we dig into some sub-systems you can
forced to sell off assets, the size of the company
is reduced. This is represented by the loss of
Holdings Tokens.
use to enhance various elements of your game.
INFLUENCE
CORPORATE WAR
“Megacorporations are like any other animal driven
by hunger and excess. They're the big fish in the
M egacorps have their own distinct
management styles and personalities that
resonate throughout their culture. These extend
pond. Cyberpunks, Wage Slaves and Blue Platers beyond the field of business in which they operate.
are the little fish that get eaten along the way. But Instead, they provide a consistent philosophical
not everybody's going to just sit there and take it. approach for their interactions with consumers
That, mon ami, is where you come in.” and other organizations. Employee actions are
generally consistent with these
SO, YOU WANT TO TAKE mandates. After all, constant surveillance
ON THE MAN dictates that those who break with them undergo
retraining or dismissal. The truly disturbing aspect
of earning, how well known it is and the type of big. To really stick it to the man, the party needs
influence the corporation can wield to achieve its a Backer, i.e. whoever contracts the fixer. The
goals. In mechanical terms, a corporation's size is Backer will be an NPC, perhaps a rival Executive
represented by the number of Holdings Tokens it or Agent of some kind, but they follow the same
has throughout the conflict. As the company is rules as the CEO. Choose an NPC that fits the
42
Corporate War
CORPORATION SIZE TABLE
SIZE HOLDINGS TOKENS
Local 5
Regional 10
National 15
Multinational 20
Interplanetary 30
role of the Backer and give them a d8 or d10 in for the Spokesman and CEO while one of the
the Battle skill (GM’s choice). The party has 5 Players rolls for the Backer.
tokens to themselves but depending on the size The success or failure of the previous mission
of the Backer (employer), the Game Master may grants the players’ side of the conflict +1 to +4 on
grant 5,10 or 15 more tokens to be used in the the Battle roll, depending on how well they did in
ongoing battle. the previous mission. These Battle rolls continue
throughout the campaign, with the CEO’s
THE FIX IS IN Spirit rolls being the method of the company
maintaining morale.
43
is to replace a member of the team and hype alarming rate throughout the 21st century. Man-
up the person taking their place. In game terms made hazards such as acid rain, caustic fog, and
when a corporation’s morale is broken, rather biological contamination zones occur frequently
than the company being routed, the GM can and, in some cases, permanently in countless
restructure the company. This means the CEO locations across the globe.
is replaced with another NPC. Doing so grants
the Game Master a +2 to their Battle roll for that ENVIRONMENTAL EFFECTS
turn. Game Masters can only Restructure once
per 5 tokens. If morale breaks twice within a five-
token loss, the company falls victim to a hostile
takeover and a new company is set up in its place.
E nvironmental effects are typically stationary
areas of some type of hazard. The
effect typically dissipates and reoccurs at an
unpredictable frequency.
BEHIND THE SCENES
ACID RAIN
44
Environmental Effects and Weather
in certain locations, occasionally migrating short Rising sea levels from decreased polar ice have
distances and spreading. flooded sea-side communities.
Effect: All characters affected must make a
Vigor roll every week for a minor or every day DROUGHT
for a major Hazard. Failure results in a point of
Fatigue. A Critical Failure results in a debilitating
disease.
Example: Rose, Charlie, and Darq Lyte
C ountless regions throughout the world have
had significant droughts over the last fifty years
with some droughts lasting in excess of ten years.
are running a mission in Mexico City. Areas that had previously been healthy farmland
Unbeknownst to them, the neighborhood that and plainlands are now classified as deserts.
they have set up a safehouse in is subject to Characters in drought conditions may face heat
the lingering effects of a three-year-old attack and thirst. See Savage Worlds.
of weaponized smallpox which the GM rules a
minor biological contamination. After the first HURRICANES
week in the city, they must all make a Vigor
roll to avoid the effects of the Hazard.
CAUSTIC FOG
A t the beginning of the 21st century, an
average of 11.3 named storms occurred per
year with 2.1 becoming greater than category
3. Near the close of the century, the average is
45
Characters that are caught exposed in a storm Characters that are caught exposed in an
may be buffeted by strong winds, struck by flying earthquake may be knocked down or struck by
debris, incur damage from severe cold, or even falling debris. Consult the Weather and Other
be struck by lightning! Consult the Weather and Environmental Damage table below. Base severity
Other Environmental Damage table below. Base Moderate. Deal a card to each player every
severity Lesser. Deal a card to each player every 15 minute exposed in an earthquake. Earthquakes
minutes exposed in a storm. typically last d10 minutes.
TORNADOES VOLCANOES
46
Hazards of the Solar System
WEATHER ENVIRONMENT DAMAGE TABLE
CARD EFFECT
Mild Character suffers one level of Fatigue from Bumps & Bruises (See Hazards)
Lesser Character suffers d4 damage (ignoring armor). This roll may blow up.
Moderate Character suffers d6 damage (ignoring armor). This roll may blow up.
Severe Character suffers 2d6 damage (ignoring armor). This roll may blow up.
Deadly Character suffers 2d8 damage (ignoring armor). This roll may blow up.
47
desired location, failure means either the ship has Each character starts the game with a d6
to reduce speed to avoid an obstruction, thus Lifestyle die. This is not an Attribute die but
increasing travel time, or the ship has missed acts like one—players may spend Bennies when
the rendezvous point by 1d6 Astronomical checking it, get their Wild die, and benefit
Units [AU]. from Support when making Lifestyle rolls. The
characters are also assumed to be living the
MOVEMENT Getting By Lifestyle when the game starts. The
world of 2095 has six lifestyles, each based on
LIFESTYLE CHECKS
Mag Boots: Mag Boots are a piece of outerwear
that couples to and decouples from metallic
surfaces. The operator is subject to the rules for
difficult ground but doesn't require the craft be
L ifestyles are determined on a month by
month basis. At the beginning of each
month, the character declares what Lifestyle
powered. Mag Boots are a necessity for search they wish to enjoy or endure. They then make a
and rescue or salvage operations. Lifestyle check. This is done with the Lifestyle die
Tether System: Tether systems are a low-tech and may be helped with Support and Savings.
solution in a high-tech environment. Simply put First, the character determines if they want
it's a polymer strap connected to points along the to live it up for the month (live beyond their
causeway. The crew members can move half pace Lifestyle die), tough it out (live below their
but need to roll their Athletics skill to “run”. If one Lifestyle die) or live within their means (same as
part of the strap is broken, the crew member can their Lifestyle die). They then roll a Lifestyle check
only move in the direction that remains tethered. for the month.
If the crew member loses contact with the tether, If the character wishes to live within their means
they will be unable to move unless they can think and the check is a success, it means they maintain
of some other way to generate thrust. their Lifestyle without issue or drama. On a raise,
they have a windfall of some sort and gain one
OFF ROAD point of Savings. (See below for more information
on Savings.)
are still expected to buy mission gear and other raise but do suffer a −1 to their own Lifestyle
essentials out of pocket. Instead, this is a quick check on a failure and a −2 on a Critical Failure.
and easy way to keep track of how the crew is A supporting character can use their Savings to
living without extensive, not to mention needless, help their own Lifestyle rolls, but not for other
record keeping. characters’ checks.
48
Lifestyles
MEDICAL TREATMENT AND LIFEST YLES GREATER THAN
LIFEST YLES D12
The Player’s Guide to 2095 lists costs for Lifestyles can go well beyond d12. These
medical equipment and treatment. If the are citizens who have risen to the top
characters are injured and require emergent one percent of society. They are men and
or acute care and they pay for it, they gain women who command billions, even tril-
all the benefits of that care without penal- lions of Cryptos in wealth. They want for
ties from their Lifestyle. nothing and can spend more on a bottle of
The Modifiers to Natural Healing checks for organic wine than most geeks spend on rent
the lower and higher Lifestyles reflect the for the year.
sanitation and nutrition of the character’s Generally, this kind of wealth shouldn’t be
living conditions. These impact a character’s available to the characters. You could run
overall health and ability to convalesce but a game where the characters are financial
shouldn’t impact any emergency care. moguls trying to build an empire of wealth,
which sounds fun, but isn’t really cyberpunk.
If you decide to run that game, then Life-
styles should be an abstraction anyway, as
A character may also want to live it up and live the characters can get whatever they want
one die type higher than their Lifestyle die. The whenever they want it.
Lifestyle check is made at −2 for every level over
their current Lifestyle die. If the check is successful,
the character enjoys that Lifestyle for the month,
but it comes at a cost. For the following month
only, the character’s Lifestyle die will be reduced EDGES AND LIFESTYLES CHECKS
by one die type. A success with a raise brings the
luxury of their new Lifestyle with no loss of a
Lifestyle die the following month.
On a failure, the character couldn’t get the
C haracters with the Rich Edge gain an increase
of die type to their Lifestyle die. Very Rich
characters gain two die types.
Cryptos together. Any Savings they spent on the The Fame Edge gives characters a +1 to their
check is lost, and they must live the lifestyle equal Lifestyles checks, while Famous characters gain
to their current Lifestyle die. On a Critical Failure, a +2. When you’re famous, people want to give
the character has reached too far. Any Savings you stuff.
spent on the check is lost, and the character’s Some characters can just find good, if not
Lifestyle drops one level below their current completely legal, deals. This includes swanky
Lifestyle die. places to crash while the owners are out of town
A character may tough it out or live a Lifestyle or eating at the finest restaurants without having
lower than their current Lifestyle die. When they to pay. If the character doesn’t mind living a little
do, they gain a +2 to their Lifestyle check for on the edge, they may use their Streetwise bonus
every level of Lifestyle they are going to live less on their Lifestyle checks. The GM may decide
than their current Lifestyle die. On a success, they that living on shady deals will catch up to the
live that lowered Lifestyle and gain a Savings, two character someday. A failure on a Lifestyle check
Savings with a success with a raise. On a failure, might mean they were squatting in someone
they’ve mismanaged things and live the lowered else’s penthouse, which will lead to a different
Lifestyle without accruing any Savings. On a kind of problem.
Critical Failure they live the lowered Lifestyle A character may also take the Connections
and must pay a Savings or live a Lifestyle one Edge to help with their Lifestyle. If they dedicate
additional level lower. a Connection to Lifestyle, they get a +2 to all their
Lifestyle checks.
49
LIFESTYLES TABLE
DIE TYPE LIFESTYLE IMPACT
50
Safe Houses
BUYING LIFESTYLES also have no nosy landlords preventing you from
LIFESTYLE DIE COST
making whatever changes you want.
Less than d4 No cost Advantages: If the characters simply claim the
D4 $1,500 building, there is no base price per month. The
D6 $4,000 characters can put in any funds they wish to
D8 $6,000
install any Security options that they want.
Disadvantages: The building may already be
D10 $12,000
claimed by squatters or gangs that the characters
D12 $24,000 may have to deal with. There is no power or water
provided to the building.
characters declare what lifestyle they want to live Base Cost: 0 if the characters simply claim the
for the month based on the buying lifestyles table. building. If they wish to rent or purchase the
When the character makes their Lifestyle building it can be rented for 250 C$ per 1000
payment for the month, they gain all the benefits square feet. It can be purchased outright for 5 C$
and penalties of that Lifestyle. Living in poverty per square foot.
for months at a time still has its problems and
living in prosperity has its perks. APARTMENT
SAFE HOUSES
A partments are typically small residences
that are in close proximity to other similar
51
the characters are hiding out in an apartment over Advantages: They are extremely cheap and all
a garage, a back room of a bar or the basement of but impossible to locate. Apply a −3 to Networking
an accounting firm. rolls as well as Investigation and Notice rolls to find
Advantages: Customers. With customers an individual without having an exact location.
coming and going from the building, it is more Disadvantages: There is no space. Housing
difficult to track a character to their safe house. more than two people in one space is extremely
−2 to Investigation and Notice rolls to track the uncomfortable. If more than two people attempt
characters to their safe house. Existing security. to share a single “room” for 24 hours or longer, all
The characters may utilize the existing security for must make a Vigor roll every 24 hours, suffering a
the business. level of Fatigue on a failure.
Disadvantages: It is a business. If the characters Base Cost: 50 C$ per night.
make too much noise or draw too much attention
to themselves, such as a gun fight, they can expect ESTATE
to deal with their business landlords as well as
sector cops and security professionals.
Base Cost: Business fronts can range in price
depending on their size.
A n estate is much like a house, but typically has
much more land and is much larger as well.
It has a greater amount of privacy than a house
due to its distance from other structures. An estate
• Small business: 4,500 C$ per month may have one large house, like a mansion, or it may
• Medium Business: 7,500 C$ per month have several smaller structures, but it typically has
• Large Business: 10,500 C$ per month a structure foot print of around 15,000 square feet
and has a significant amount of land, 5 to 10 acres
COFFIN MOTEL in an urban area or 50 to 100 acres in a rural area.
It has at least 2 garages.
House Any
Industrial Location Security Cameras, Portable Security System. May rely on existing security from the business.
Motel/Hotel Portable Security System
Outdoor Location Portable Security System
52
Safe Houses
HOUSE room shares the bedroom function. Typically, this
is approximately 1,000 square feet plus 150 square
53
SAFE HOUSE ADVANTAGES TABLE
ADVANTAGE COST DESCRIPTION
54
Safe Houses
SAFE HOUSE DISADVANTAGES TABLE
DISADVANTAGE CREDIT DESCRIPTION
Decrease the network security of the safe house. A typical safe house
is considered a Network (Civilian). With this Disadvantage, the safe
Decreased Digital Security 150 C$ house is considered a Machine (Simple) for Hacking purposes. Hacking
individual Security Options, such as security cameras, are done with a
+2 bonus.
Decreases the physical structure of the location. Default toughness of 8
10% the cost for doors would decrease to 6 with this Disadvantage. This is universal
Decreased Physical Security of the safe so it applies to windows and walls as well as housings for Security
house Options such as cameras and sentry guns. Object toughness of a
window is 4, this is decreased to 2 for example.
The location has no easy way in or out. This may mean an upper-floor
100 C$ to
Difficult Access/Exit apartment with no nearby fire escape, or a house on a back road or long
400 C$
driveway. The credit is based on the level of challenge of the access.
The safe house is infested with bugs, rats or some other unpleasant
invader, or it is near a loud perpetual disturbance such as a rail yard,
factory or rave club that makes sleep a near impossibility. Occupants
Inhospitable 500 C$
must make a Vigor roll every 24 hours or suffer a point of Fatigue. Each
additional roll is at a cumulative –1 (thus –1 on the second roll, –2 on
the third etc.).
Your Safe house is underground, in the forest or somewhere where The
No Deep Access 200 C$ Deep is entirely out of range. No rolls involving The Deep are allowed at
this location.
Your safe house does not have access to water or power. Androids
No Utilities 100 C$
cannot recharge and equipment requiring power is non-functional.
Everyone seems to be minding your business in this neighborhood.
Opponents seeking the character receive a +2 bonus on Networking
Nosy Neighbors 200 C$
Rolls to locate the character since everyone seems to be watching the
character and is happy to share that information.
The safe house is in a shared living space, perhaps this is a homeless
shelter, a derelict subway station occupied by many squatters or
perhaps the character simply has roommates. Regardless of the reason,
Public 100 C$
privacy is something you can only dream of. Any secrets that the
character tries to discuss here are bound to be overheard. Any secret
stashes are sure to be uncovered.
The safe house is subject to routine investigation by authority figures.
Perhaps the restaurant you are hiding in has frequent health inspectors,
the factory has safety inspectors or your apartment is routinely
investigated by the landlord. Regardless of the situation, black market
Subject to Scrutiny 150 C$
merchandise or illegal substances are likely to be located, suspicious
activities will be identified and the police notified. Each month (or
day for a daily residence), draw a card. If a Club is drawn, the authority
figures visit at an inopportune time.
Access to The Deep is spotty at this location due to some kind of
interference. Any time that a character attempts to access The Deep,
The Deep — Brown outs 100 C$
draw a card. If a Club is drawn, The Deep will not be available for this
operation.
Perhaps it is poor wiring or intermittent solar panels, power at this safe
house is unreliable. Androids recharging here take 25% more time to
Utility — Brown outs 75 C$
charge. Any time a character seeks to use power for a procedure, draw a
card. In the case of a Club, power is not available.
55
bring the cost of a safe house below 50% of the Blink is looking to lose a tail that has been
base cost of the safe house. Credit is the price on him for quite a while. He decides to stash
reduction per month. In the case of a hotel or himself in a studio apartment in the Renaissance
other safe house that is paid for daily, the credit Gardens Apartment complex in Roseland. He
is 1/10th of that shown per day. In the case of a hopes that the frequent comings and goings
purchase, the credit is multiplied by 25. of other residents makes his tail lose sight of
him. The apartment is pretty bare, but it has a
SECURITY OPTIONS state-of-the-art VR gaming system (Amenity:
Entertainment). Unfortunately, with the Chicago
Inhospitable −500
ADDITIONAL EQUIPMENT
56
Safe Houses
Comfort Rest Night Inn in Waukegan advertises dozen security cameras installed to round out the
itself as “All you need for a night’s rest without all over-all security of the building.
the frills that you never use.” What it really means
is that you get a coffin-sized sleeping chamber LOCATION COST
that you need to crawl in and out of. At least (PURCHASE)
it is very anonymous. The building looks like it Estate: 20,000 square feet, 200 acres 6,000,000
was built to withstand a nuke drop (Improved ADVANTAGES
Physical Security), but the reinforced roof and
Amenity: transportation 125,000
walls completely block access to The Deep (No
Garage (4) 10,000
Deep Access), or maybe management is blocking
it for a reason. Hanger 5,000
VTOL Pad 10,000
LOCATION COST Improved Digital Security 125,000
Coffin Motel 50 Improved Physical Security 6,000,000
ADVANTAGES
Medical Facility 8,750
Improved Physical Security 13 Redundant Utilities 10,000
DISADVANTAGES
Redundant Deep Access 10,000
No Deep Access −200
Safe/Vault 125,000
Daily Cost (Disadvantages cannot bring the 25 DISADVANTAGES
price below 50% of the base prices)
Difficult Access/Exit −7,500
Security Options
Reaper has been running the shadows for
several years now and has made a great deal of Alarm System 1,000
money while earning a stellar reputation among Automated Weapon System (6) (Reaper 128,550
the fixers in Chicagoland. He decides to spend a Arms Rt240c d12 Shooting skill, D12
little of his significant savings on an out-of-the- Notice skill)
way home. Something modest, maybe fifty rooms Motion Detection System (D10 Notice 10,000
and half a dozen garages on 200 acres. This is his skill, +4 to opposed Stealth rolls)
dream house and he wants to be safe, so he hires Security Cameras (12) 9,000
a personal driver (Amenity: Transportation), both Purchase Cost 13,694,800
for his fleet of vehicles (Garage (4)) as well as his
personal rotor craft (Hangar, VTOL Pad).
He has a state-of-the-art network installed For reasons he doesn’t like to talk about,
(Improved Digital Security) as well as reinforcing Jester has a serious aversion to daylight. He
the walls and doors and installing bullet proof decides to purchase a house to lay low in when
glass (Improved Physical Security). A full medical he is not running operations in Chicagoland.
bay is installed (Medical Facility), and he has a Unfortunately for him, he is not able to make
separate well and back-up generators installed the meetings with his building contractors due
as well as a hard line to The Deep (Redundant to them only meeting during the day, so he asks
Utilities, Redundant Deep Access). He has a his friend Dragon to attend the meetings and get
room-sized vault (Safe/Vault) installed beside his the house situated for him. Little did he know
bedroom to keep his personal items safe. that Dragon’s preference in building style is very
He has it built with a stellar view perched atop open and airy with a lot of windows. (Opulent,
a high hill just north of the Gold Coast, but the Decreased Physical Security) Lucky for Jester that
long winding road to his home does take some they installed a secret room that lets in no light.
time to get to (Difficult Access/Exit). He has an He adds a secret door to the outside that leads to
alarm system, half a dozen automated turrets, a his secret room as well, so he can get in and out
top-of-the-line motion detection system and a unnoticed. He has retinal image scanners that link
to his security system installed at all the doors.
57
LOCATION COST (PURCHASE)
off the radar as well as have an extreme amount
House: 2,000 Square Feet 120,000 of bandwidth to The Deep. Chips sets him up
ADVANTAGES in a room in the West Heights Hotel, a 4-star
Opulent 90,000 establishment. While the hotel looks typical for
Secret Door 2,500 its type, the building’s network is surprisingly
good (Improved Digital Security) and has a
Secret Room 8,750
dedicated hard line to The Deep (Redundant
DISADVANTAGES
Deep Access).
Decreased Physical Security −12,000
SECURITY OPTIONS
LOCATION COST
Biometric Locks 1,000
Motel/Hotel: 4 Star 400
Alarm System 1,000 ADVANTAGES
Purchase Cost 211,250 Improved Digital Security 300
Redundant Deep Access 400
Tavarish is a well-established fixer with his fingers
in every pot. One deal that he has arranged is a Daily Cost 1,100
safe house in an unused corner in Morrison Steel,
a motorcycle manufacturing plant in North Howling Moon has always felt more comfortable
Chicago. He rents this location to customers in in the forest than in the city. When he decides
need. He maintains a locker full of a variety of to create a permanent home, he chooses to set
weapons that he allows his guests to use for a up in the west side of Zion Forest Preserve. Who
nominal fee if they replace the ammo (Cache). needs a roof over your head when you have the
His arrangement with Morrison Steel allows his star lit sky and friendly tree branches to block
guests to use a work area in the factory for their the rain? Howling Moon loves his privacy and
repairs (Workshop). Since the safe house is inside having no address makes it unlikely for anyone
the factory, it is difficult for intruders to get to to stop by (Off the Grid), and it is worth a couple
without the factory workers seeing it happen hundred Cryptos a month to keep it that way.
(Isolated). Due to the nature of the arrangement, Even though he loves the great outdoors, he does
anyone using this area is assumed by the factory decide to pick up some camping supplies in the
workers to belong there. Thus, if asked, they have form of a Porta Potty, Portable Cooking Unit, and
nothing of interest to say about the visitor(s). The Solar Tent.
only problem that the safe house has is that all
the moving machinery plays havoc with access LOCATION COST
to The Deep making it unreliable (The Deep Outdoor Location 0
– Brownouts). Advantages
Off the Grid 250
LOCATION COST
Monthly Cost 250
Industrial Location 5,000
ADVANTAGES
Additional Equipment
Cache: 10,000 C$ 1,000 Porta potty, Portable Cooking Unit, and 1,200
Solar Tent
Isolated 250
Protective Neighbors 500
DISADVANTAGES
58
Safe Houses
SAFE HOUSE SECURITY OPTIONS TABLE
SECURITY OPTION COST DESCRIPTION
Alarm System 1,000 C$ Alarm systems generate a notification when either another linked
security system or a door or window sensor is triggered. This
notification may be an audible alarm, a silent message to the occupant
or both.
Automated Weapon 5,000 C$ plus the cost Automated Weapon Systems are smart systems that implement a
System of the weapon and any weapon and an associated targeting system. Any weapon included
improved skills cost. in Interface Zero may be used as the weapon in these systems. The
Automated Weapon System has a base skill of d4 in Notice and
Shooting. The cost to raise these skills is 2,000 C$ per die type per skill.
Biometric Locks 1,000 C$ Biometric Locks use a character’s bio-signature in the form of a
fingerprint, palm print, or retinal scan to identify the correct occupant.
This is essentially a two-factor identification in conjunction with
the occupant’s TAP. Biometric locks do not have a physical key and
therefor are not able to be opened with the Lockpicking skill. Price is
per door protected by a biometric lock.
Guards 50 C$ – 1,000 C$ per Living guards have always been a part of security and regardless of the
month technological accomplishments of the 21st century, there is still little
that exceeds the full range of ability that a skilled guard can provide.
The cost range is an indication of the level of skill of the guard and
must be paid per month. For 50 C$ one might be able to entice a local
vagrant to send a notification to the occupant if they see someone
trying to force entry. A uniformed guard standing at the door with a
gun can expect to be paid at least 250 C$ per month and will have a
d6 Notice, Shooting and Fighting skill with no Wild Die. To entice a
guard with d8 skills, an occupant may expect to pay 600 C$ or more
per month while a Wild Card guard can expect to earn 1,000 C$ per
month or more.
Motion Detection 1,000 C$ – 10,000 C$ A wide variety of systems may be utilized to detect motion at a
System distance, from as simple as a string with tin cans tied to it to as
advanced as ultrasound sensors or thermographic heat detection
systems. The occupant may define the nature of the Motion Detection
System and the price is determined by the Notice skill of the system
as well as any bonus that the system receives in its opposed Stealth
test verses the intruder. Motion detection systems are considered
to be active guards. The cost is 1,000 C$ for a d4 Notice skill with an
additional 1,000 C$ per die type improvement with a maximum of
d10. The occupant may additionally pay 2,000 C$ per +1 bonus to the
opposed Stealth test of the system with a maximum bonus of +3.
Surveillance Cameras 500 C$ to 750C$ per Cameras allow remote viewing of a location or they may be set to
Camera record the area that they cover. A camera is not a smart system and
does not send any kind of notification based on its recording. For that
functionality, a motion detection system is required. For an additional
250 C$ the camera may pan up to 360 degrees.
59
GEAR COST WEIGHT DESCRIPTION
Perimeter Light System 100 10 A series of lights wired together that can be set to create a
large burst template of light or may be strung out in a line to
create a path of light three squares wide (18’) by 9 squares long
(54’). Requires a Large Battery
Porta Potty 200 15 Provides a portable sanitary waste disposal unit.
Portable Cooking Unit 200 10 Requires a Large Battery.
Portable Generator 1500 50 A system that provides the equivalent of grid power. Androids
can charge off this system. Equipment that needs to be
plugged in can receive power from this system.
Portable Security System 3000 30 This is the equivalent of a motion detection system. It has a
100’ radius and has a Notice skill of d6. This system requires
grid power or a portable generator.
Satellite Downlink 2000 15 Sometimes you are in a place where access to The Deep is
not available. A satellite downlink is a portable system that
provides access to The Deep in a 100’ radius. This system
requires grid power or a portable generator.
Solar Tent 800 20 A 4-man tent that has a solar array as its external surface.
Provides the equivalent of Large Battery power to connected
systems.
Tent 200 10 A 4-man tent. Provides protection from the elements. If the
characters have winter clothing, this is adequate to sleep in
winter conditions.
has far more significant ramifications, including sophisticated measures in place. The important
potential incarceration. In an effort to avoid such aspect is identifying what types of elements would
risks, discretion and stealth are often the very be in place both in the extreme example and in the
highest priorities. middle ground. These need to be proportionate.
Building security systems can be effectively
represented using the Dramatic Task system (see
60
Security Systems
SECURITY ASSETS SECURITY WORTH
61
SECURITY VALUE succeed, the characters are going to need to act
fast and have lots of important tools and bonuses
Worth 3) per character participating in the task. ornamental and only a few feet in height or
Since there are three teammates, that works out they can tower over outsiders, creating an air of
to be 15 tokens. Unfortunately, they only have 2 mystery for what lays beyond them. Characters
rounds to acquire all of those tokens. (5 tokens are most likely to bypass a wall with an Athletics
– Value Tier 4, with a minimum of 2). In order to check. Usually a single success is adequate, though
62
Security Systems
there may be penalties if the wall is exceptionally activates traps throughout a particular section
high, particularly hard to climb, or topped with of the complex.
spikes, razorwire, or monofilament wire.
In the event of a failure on the Athletics check, GUARDS
the character suffers damage from falling or
the barrier’s hazards. A Complication with
a wall reveals hidden traps. Failure during a
Complication represents the character getting
H ighly armed guards routinely patrol secure
facilities, often wearing the latest in armor
and making use of cybernetic enhancements.
stuck on the wall. Such guards are often in communication with
one another and with outside security forces, so
TRIPWIRES that they can rely upon quick support responses.
The Security Guard extra is generally appropriate
63
A single check can usually bypass any particular
sensor, though complex systems may require
multiple tokens. A failure might trigger only a
single sensor, which an AI or guard might consider
a false alarm. A Complication reveals that the
system has been upgraded or adds another
element that could trigger the system—typically
an animal that has entered the sensor’s detection
range at the worst possible time. Failure on a
complication not only triggers alarms but leaves
a recording on the system, potentially identifying
the player characters.
SPECIALTY ELEMENTS
64
Virtual Reality
VIRTUAL REALITY These items weren’t introduced in The Player’s
Guide to 2095 simply because we hadn’t tackled
VR HEADGEAR TABLE
QUALITY REQUIREMENTS PERFORMANCE COST
Basic Headgear Tier 1 IDS Lag heavy, low-quality sensorium input 100 cryptodollars
Advanced Headgear Tier 2 IDS Intermittent Lag, good sensorium input 500 cryptodollars
State of the Art Headgear Tier 3 IDS Superior Connectivity (Lag spikes are extremely rare), 2,500 cryptodollars
real life sensorium input
65
Twitchy draws a Jack of Clubs! His headset Quality: State of The Art Headgear
is experiencing a massive lag spike! The next Requirements: Characters must have a Tendril
round Twitchy draws Ace of Diamonds and Access Processor rated at Tier 3 or higher.
a three of Hearts and must take the three. Performance: Welcome to the dream stream,
The Kraken draws a 5 of Spades and goes virtuality as it was meant to be experienced. The
before Twitchy. tastes, textures, smells, sounds and resolution are
better than real life, and so are you. Your State-
Quality: Advanced Headgear of-the-Art headgear has been custom designed
Requirements: Characters must have a Tendril to provide such an immersive experience that
Access Processor rated at Tier 2 or higher. you enjoy a +1 to any Notice and Persuasion
Performance: Advanced headgear has checks. However, the pain you feel while in VR
improved buffering technology and mid-to-high is heightened to such an extent that it can seem
level Graphics Processing Units (GPUs) capable unbearable at times. You suffer a −1 to any rolls
of rendering virtual domains in exceptional to avoid Fatigue (Bumps and Bruises).
quality, though the neural processors still have Lag: Any time a character with this headgear
some trouble translating sensorium input. Lag engages in virtual combat or other activity (such
spikes happen infrequently, but they don’t last as Chases or Dramatic Tasks) which stresses
exceedingly long. At the GM’s discretion, you the headgear’s processors, he runs the risk of
also enjoy a +1 to Notice checks when running incurring lag. If his Action Card is an Ace of Clubs,
this headgear. There is a slight downside— you he is lagged. She has the Hesitant Hindrance for
feel pain. No modifiers are applied to any rolls to a single round.
avoid Fatigue (Bumps and Bruises).
Lag: Any time characters with this headgear MULTIPLE LAG CONDITIONS
engages in virtual combat or other activity (such
as Chases or Dramatic Tasks) which stresses
C haracters do not suffer additional lagged
TOOLKITS
the headgear’s processors, they run the risk of conditions if they draw another Club while
incurring lag. If their Action Card is a Jack, Queen currently under the effects of lag.
or King of Clubs, they become lagged, and gain
the Hesitant Hindrance for the next 2 rounds.
66
Virtual Reality
AVATARS CHARACTER DEATH
67
VR WORLDS PLOT POINT VMMOS:
SAVAGE VIRTUAL WORLDS
the very structure of The Deep (buildings, parks, a few major hacker groups, but ask any agent
subways, etc.) is a place one can go to interact and they’ll tell you the experience is like playing
with like-minded people and take part in virtual Whack-A-Mole.
activities. But these are not the only reasons
people come here.
68
69
VR Worlds
Situational Rules for The Deep: Unlike other NECESSARY EVIL
VR Worlds where it’s easy enough to take a look at
a published game setting and use it’s setting rules,
The Deep needs some guidelines you can follow if
or when your group decides to take the dive into
A heavily PVP-based MMO, though there is
also an in-depth set of Plot Points, players
can take the role of either aliens or the former
this virtual world. supervillains fighting them. Star City also provides
ample tools and resources players can manipulate
• Combat: Just like any other VR World, if to create their own content, from building secret
a character gets into a fight with another bases staffed with AI characters to creating
person in The Deep, use whatever character custom equipment, or even designing their own
they created to resolve it. Plot Points. It can be hard to actually complete
• Death: Unlike popular game worlds, there such projects, though, since nowhere in the
really isn’t much stopping a person from game world is truly safe from PVP activity and
using malware designed to cut through VR it all must be done in-game. Luckily, respawns
headgear and damage their opponent’s TAP are extremely generous, since aliens are mostly
or Brain. This doesn’t happen a lot; most interchangeable unit types, and supervillains
people are satisfied with simply destroying have access to a variety of escape methods and
the avatar (often called Derezzing, or Slicing) insurance policies that allow respawning without
and knocking the person offline, but as penalty having “escaped” your defeat.
GM you can certainly up the stakes if you
wish. If characters get Derezzed while in NOTHRANNON: AGE OF EXPLORERS
The Deep, their connection is severed, and
they are knocked back into the real world.
In most cases this means they take a Shaken
condition, but as mentioned above, some
N othrannon: Age of Explorers takes place in
the world of the same name. The game is
set against a backdrop of intrigue and adventure,
brainers might use malware to physically where characters of all races and all walks of
harm the characters. If this is the case, use life have taken up good King Hagathor’s call to
the effects of the malware to determine venture into mysterious land known only as the
exactly what happens. Nameless East and find his sons Breg and Onar.
Two years ago, the two set out to map the region
EAST TEXAS UNIVERSITY in hopes of finding the mythic kingdom of Tor-
Drannoth. They haven’t been heard of since.
70
VR Worlds
71
RIPPERS even going so far as to delete enemy factions and
associated lodges from the servers. This doesn’t
The highly popular Virtual World known as happen as much in non-PVP servers, however.
Rippers gives players a chance to experience life Characters can also form guilds, commonly
in the Victorian Age—with a twist. Characters known as lodges. As characters gain experience
are known as Rippers, masters of a dangerous and reputation with the lodge, they can unlock
technology known as Rippertech; grafts and access to special Rippertech and Ripper Labs. The
implants created by “ripping” supernatural most current expansion of Rippers has players
abilities from defeated creatures such as vampires, travelling all over the world, combatting the
werewolves, and others. Rippertech can be machinations of the Cult of Apep.
extremely powerful. Implant too much, though,
and your character can suffer from psychosis. WEIRD WARS
After character creation, players must choose
membership with one of the following factions:
• Frazier’s Fighters
• Masked Crusaders
A nother game containing multiple distinct
settings united by a theme, through this
military horror MMO characters can take part in
• Old Worlders the wars of ancient Rome, the Great War (parts I
• The Order of St. George and II) of Europe and its colonial empires, and the
• Rosicrucians sequel to them in a Tour of Darkness in Vietnam.
• Slayers The content in these games features a mix of
• Witch Hunters military action played fairly straight and weird
These factions offer special benefits of encounters with zombies, mutants, and other
membership, though they all have their own strangeness. Magic isn’t as accessible to players
agendas, and are often pitted against each other. as in Deadlands, and a given player is expected
Indeed, many faction wars erupt in PVP (Player to take on different character roles in each war
Versus Player) servers. Malicious programmers setting, rather than time-traveling between them.
have been known to take things to the extreme, Respawning is harsh in these games: you lose
most of your progress and start a new soldier.
50 FATHOMS
72
73
VR Worlds
PLOT POINT CAMPAIGNS
“Storytelling reveals meaning without than forcing them along the story’s path. Nothing
committing the error of defining it.” hurts a game more than the idea that there is a
~ Hannah Arendt forgone conclusion and that ultimately it doesn’t
matter what the characters do or what rolls they
TELLING THE STORY get. The characters are the story and should be
the ones making the difference.
If that weren’t enough, you are also charged town during the next game, unless there is
with being entertaining as well. Give your players an in-game reason for such a change (like the
options and the freedom to take the story places adventure is all happening in VR for instance). If
you hadn’t thought of. Help them get more the setting becomes inconsistent, players start
attached to their characters by rewarding them wondering more about geography than what
with opportunities to shine, and not just because their characters are going to do next.
of their character’s skills, but because of their
character’s personalities and backgrounds. Put Most series are probably going to be set in a large
them in situations that test their morals as well city, for convenience's sake. Because Interface Zero
as their abilities. is much like our world, one easy way to ensure
Ultimately, the Game Master has a lot of control consistency and score some interesting locations
over the story’s direction, but you should not for adventure is to purchase a city map or travel
take that to mean that you control the story. Use guide, or if you happen to live in the city you wish
narration to guide the characters along, rather to set your series in, try your local visitor’s bureau.
76
Creating a Plot Point Campaign
Remember, though, that things are likely to have abomination immediately makes the issue a key
changed a lot in the intervening 70+ years, so element of the campaign.
extrapolate a little. At the same time, alter things Conversely, pure-blood humans might also find
to fit your chosen mood and theme. Plot out a few themselves drawn into the debate, whether pro or
locations that your player’s characters are likely to con. The notion of playing a hero bravely pushing
visit (a homeless shelter, the local street doctor, the back against bigotry and calling for an expansion
residence of the local deputy lodge master, a high- of civil rights to include these new sorts of people
class restaurant and the Kenta Cyberdynamics seems obvious and leaps immediately to mind. For
LIVEFAC in Chicago), mixing a few real locations this reason, a campaign taking the other tack, one
from our world updated to 2095. devoted to keeping artificial life forms in check,
presents itself as an interesting if controversial
THEME alternative.
77
AIs, and in many cases in the post-collapse series seeks to expose the dark side of so-called
world, their own private mercenary armies. benevolent social constructs such as community,
Each company has its own way of defending its governance, love, wealth and even rationality.
interests, so heroes might find themselves on the Heroes struggle against society as a whole while
receiving end of anything from a subtle smear being viewed as radical malcontents, or perhaps
campaign to a simulacrum murder squad. Or, if even criminally insane.
they are company men themselves, they might
be the troubleshooters. HEROES VS. THEMSELVES
W
PLOT POINT CAMPAIGNS
hether as criminals, bounty hunters, sector invites the heroes into the situation), middles
cops, or corporate or private detectives, (that explore the theme), and ends (which resolve
the heroes come face to face with many of the the plot). The plot tends to build up during
moral gray areas within the future legal system. the middle until, as the player in “Rosencrantz
Forensics and investigation become intertwined & Guildenstern Are Dead” states: Generally
with shadowy informants, evidence tampering, speaking, things have gone about as far as they
and the fine art of the double-cross. can possibly go, when things have gotten about
as bad as they can reasonably get. That's when we
HEROES VS. THE SYSTEM get a climax—the point of final decision within
the story, followed by a denouement which wraps
78
Creating a Plot Point Campaign
distinct phase of the plot, which we will briefly
describe below. THE REAL END
When a series comes to an end (as all good
IN THE BEGINNING… stories should) you should have a plan, and
here, in the planning stage is where you
79
to provide the necessary keys to the heroes’ DECAY
success during the middle. Whether the heroes
take the Game Master’s clues and hints or use the
key in the right fashion or instead go their own
way is another story, but once again the Game
T he toxins in the air eat at man’s cities, and at
humanity itself. The world is slowly rotting
and dying around the heroes, as evidenced by
Master needs to be adaptable. If the characters the destruction of the ecosystem, wastelands,
come up with a reasonable way of dealing with ruins, and the rusted shells of cars that dot them.
the climax, you should consider the option. Everyone is sick here in one way or another.
Entropy is everywhere, as are the items used to
MOOD ward it off. Everything seems to be falling apart,
morals included.
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Creating a Plot Point Campaign
OPPRESIVE hidden organic urges. This mood plays up those
blood instincts in the face of cold technological
VIOLENT
watching. People toil like robots and the future
seems unchanging. Everyone here seems tired
and worn taskmasters on down. Only the super
affluent seem unaffected.
D eath is swift, messy, and almost arbitrary
in a game where the mood of violence
holds sway. There are periods of brooding
punctuated by sudden flares of aggression like
VISCERAL an angry red light flashing in the shadows on
an oppressively summer’s night. Fights tend to
81
CAMPAIGN THEMES Warfare Campaign Theme deals with characters
who run a corporation, then starting them at
and the latter describes it. There’s not much to newest clothes, driving the coolest car.
say here, but it should be noted that the name Heck, even the blue platers and gutterpunks
and description of the Campaign Theme should somehow manage to squirrel away enough
reinforce each other. Don’t name your Campaign cryptos (or max their credit cards) to look
Theme “Corporate Warfare” and describe it as a the part, even if they are living above their
theme where characters play gangers who seek to means. Characters are no different, especially
dominate the streets. if their Street Cred might suffer.
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Campaign Themes
TEAM ROLES work pair well together. Other roles include
ace pilots and especially healers.
83
lucrative contracts doing the type of work not previously • Inspiration: Where do you draw your
available to them on the streets. Each Campaign Theme inspiration from? There’s a reason you want
explores possible locations you can use in your game. to be the game master, and most likely it’s
because you want to tell stories loosely based
STORY ELEMENTS on books you’ve read, movies or television
shows you’ve seen, etc., so go back to them
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Bio‑Hunters
Once you’ve found your inspiration, make some choose to begin a campaign at a higher rank
basic notes about their personalities and how you such as Seasoned going with the assumption
want to role-play them. You don’t need to write that these bio hunters have been around for a
entire stat blocks here (unless you really want while. A good bio hunter is not just a collection
to). These characters are there to reinforce the of stats and good equipment, it is experience
setting. If the characters use them to gain some in the trenches facing insurmountable fear and
kind of benefit, a note or two about relevant skills, gnashing teeth that makes a hunter what they are.
services they offer, and the roles they play in the
game are all that you need in the beginning. You’ll STARTING WEALTH
find that as the game progresses the initial notes
you made are expanded and modified until the
npcs have taken on a life of their own! B io hunters begin play with 5,000
cryptodollars. They should expect to equip
themselves with everything that they need to
SETTING RULES begin facing bio-terrors. While the team should
not skimp on weapons and armor, a medkit
85
SETTING RULES The Memphis Monster Hunters are a small
group that, according to their Deep feed, have
use, and finally government or police employed Department (UBID) is a municipal organization,
organizations or individuals who hunt creatures as funded by the city with the express responsibility
a profession. Organizations and individuals exist of eliminating unnatural threats within the
that interact with these creatures in other ways as walls. Rumor has it, with three radiation zones,
well, such as groups and individuals that seek to numerous corporations specializing in genetic
protect these animals viewing them as rare and research, and a huge population, any number
endangered species, as well as organizations and of whom may be amateur geneticists, the UBID
individuals who intentionally create monstrosities is kept very busy and they are always recruiting
to cause havoc and chaos. those brave (or foolish) enough to join their ranks.
Modern organizations that are currently PETAL (People for the Ethical Treatment of All
known or who are reputed to exist include Lifeforms) has tens of thousands of members
Deorum Clypeus, a holy organization boasting worldwide that view the destruction of any kind
over 200 members in 81 countries that hunt of creature, even those created unnaturally and
creatures that are aberrations in God’s eyes. those that are inherently violent and dangerous,
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Bio‑Hunters
is utterly unforgivable. Finally, there have been putrefy in the damp basement air. The adventurers
numerous cases of ‘biological terrorism’ where should roll vs Fear using the Nausea modifier.
organizations, such as The Black Cloud, have The adventurers are seeking a creature that has
intentionally created bio-horrors and released been reported to be attacking individuals in the
them in public areas to cause as much injury and area. After hours of no luck, they hear a growling
death as possible. sound from a nearby alley. Entering the alley, they
Player characters in a Bio Bunters campaign are shocked to witness a large wolf like creature
my work individually, in a group, or may be part feasting on the remains of its human prey. Still
of a larger organization that helps guide and warm blood and entrails are spilled on the ground
coordinate their activities. around the body. Suddenly the creature looks up,
straight into the eyes of the adventurers. Blood
NEW RANGED WEAPON drips from its jowls and a fearsome growl begins
at the base of its throat. The adventurers should
Entangler Net Gun: The net gun fires a large roll vs Fear using the Terror modifier.
net that spreads as it flies. The gun also needs a
compressed air cylinder that is good for 12 shots TRAPPING FOES
minus the (largest) size class of the ammo. Cost
for the air cylinders, which weigh 2 pounds each,
is 10.
Nets are available for different size classes of
I n many cases, a Bio-Horror needs to be
captured rather than killed. Capturing a
foe may require a great deal of planning and
foe and have a −1 penalty to hit for each size preparation to accomplish. In some cases, the
class large or smaller that the target is than the purpose of a trap is to kill a foe that cannot be
intended target size. defeated in any other way. It is up to the GM and
players to decide together whether they will be
doing a trap and whether the GM will allow it in
FEAR any given circumstance.
Trapping a foe will use the Dramatic Task
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BIO‑HUNTERS SPECIAL AMMUNITION TABLE
TYPE COST MULTIPLIER
Retroviral DNA Ammunition: This ammunition has an enzyme core that causes debilitating effects to 8
creatures with semi-stable DNA (Generally those that have been created through genetic alteration).
Creatures that are hit by this ammunition are distracted, if they are hit with a raise, they are vulnerable as
well. This ammunition does no damage.
Silver Rounds: These rounds are plated in silver and can stop the regenerative ability of creatures, like 11
werewolves, that are susceptible to silver.
UV Rounds: These rounds emit a burst of UV light when they impact. Targets, such as vampires, that are 9.5
vulnerable to sunlight may be injured by these rounds.
−2 or smaller 6 3 12
−1 8 5 10
0 10 5 10
1-2 12 5 10
3-5 14 7 12
6-8 18 10 25
9 or larger 20 20 150
• Baiting/Luring: This is similar to Herding but stall the foe and make an appropriate Trait
is directing the foe to move towards a trap roll. Perhaps they wish to engage the foe in
location rather than away from a stimulus. conversation using a Persuasion roll or they
This may be done by placing bait that the foe might use Taunt or Intimidate to hold the
desires such as some kind of food, in which foe in place. Perhaps a Shooting roll could be
case a Survival roll may be appropriate. used to shoot around the foe.
Luring the foe towards a trapping individual • Triggering: In most cases, the trap needs to
such as the damsel in distress, will likely be a be triggered by an action from the trapping
Perform roll. Taunt may also be a viable trait group. If it is triggered merely by the presence
roll for targets that are intelligent. of the foe in the correct area, such as a
• Stalling: In some cases, the creature needs pressure plate or something similar, then
to remain in a specific location. A trapping no triggering action is required. However,
individual will state what they wish to do to in many cases, a triggering action such as,
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Bio‑Hunters
pulling a lever, or activating a NET object, or is covered by a tarp that can be pulled away
something similar is used to trigger the trap. with the warehouse’s crane. All of these actions
Typically, any kind of physical trigger would require time and several trait tests are used to
be an Athletics roll, but certainly there are accomplish it.
cases where Hacking, Shooting, or some
other skill may be used. • Foot Traps: A foot trap is placed in an area
and concealed using a Stealth roll. When the
TYPES OF TRAPS target nears the trap, they will make a Notice
Roll with a target of the original Stealth roll
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EVOLVE OR DIE MUTATES VS. BIOHORRORS
What is the difference between a mutate
D r. Danielle Jordan is a brilliant geneticist. She
was initially hired by GeneGenie to develop
bioweapons that could be sold to contractors as
and a biohorror? Mostly terminology.
Mutates are genetically mutated animals
they track down escaped mutate experiments. while biohorrors can be human experiments
The data returned to her from the weapons has gone wrong or things like sentient plants.
startled her. She’s convinced that mutation is the Biohorror is the more popular term as the
future for humanity, and the sooner evolution media has adopted it to discuss any sort of
occurs, the better. Her plans are to create an non-human creature (and in some cases,
immensely powerful mutagen agent and deploy misidentified hybrids). Mutate is more often
it as an airborne agent in Chicago. The Player used by professionals, such as scientists who
Characters are the ones who stumble across the study them, cleaning crews who hunt them
plan…and the only ones who can stop it. and corporations who eliminate them as a
service. Using different terms can quickly
THE MUTATE MENACE convey whether the character you’re por-
traying is an expert on the subject or just a
frightened amateur.
M utate is a term for normal animals that have
undergone rapid changes to their DNA.
These changes often make them more dangerous
When you’re in the dark with two shots left
in your gun, that can mean the difference
to normal humans. This can be a simple thing between the good kind and the bad kind of
such as a massive change in size or something paperwork after the hunt.
complex like cross breeding of animal traits. A
mutate could be anything from a cat the size of
a deer to a chimpanzee with razor sharp feline Sometimes, humanity’s effect on nature is
claws. These creatures can be most often found overlooked until it is too late. A company might
in the wild, but they can also be found in the dump a failed soy food into a landfill, where
abandoned or unobserved parts of cities, such rats feed on it to grow large and weirdly colored.
as empty factories or even the HVAC systems of When they run out of the foodstuff, the rats seek
giant arcologies. Wherever Mother Nature might it out elsewhere. If it doesn’t exist, then those
go unchecked, there’s a good chance a mutate will rats become a problem. They get emboldened
adapt and thrive in that hidden space until their and start seeking out new sources of nutrition
discovery causes someone to call a cleaning crew. that can handle their accelerated metabolism.
Rapid mutation is caused by several factors. Once these rats fled and hid from humans and
The last century has put the planet through an light, now they might swarm and attack. Smart
unprecedented amount of instability. Nuclear cleaning crews will take some time and do some
PLOT POINT CAMPAIGNS
fallout, chemical spills, climate change and several legwork when they land a contract to investigate
other factors have literally changed the face of the root cause of a mutate infestation rather
the planet. The natural world is doing its best than always go in guns blazing. Figuring out why
to adapt to these changes and sometimes the a creature is causing trouble can save a lot of time,
things it creates are a strange waypoint to a new energy and ammunition.
creation. Some corporations might be willing to Mutates can also be escaped corporate
pay extra to cleaning crews that go through the experiments. These are often the most dangerous
time and effort to bring in a naturally mutated contracts of all. Not because of the capabilities of
creature in for study. Smart crews make sure the creature, though that is often true because
to include any sort of capture bonuses in their they are often engineered to test weaponry
contract to ensure that clients don’t suddenly or in some cases be deployed as weapons. The
have a change of heart on lethal methods to danger comes in corporate contracts from
avoid paying an invoice. non-disclosure agreements, layers of secrecy
and company paranoia. Companies are loath
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Evolve Or Die
to give out information to cleaning crews, even the club. The crew must protect the crowd,
information that can be the difference between kill the monsters and keep a legendary band
life and death. Cleaning crews need to be aware from having their reunion ruined.
that lab experiments might have undisclosed • Feral Streets (Seasoned): The next plot
abilities and weaknesses that the owners point features the return of Da Bear, who tips
don’t want to become known on the streets. off the bio-hunterto a source of an uptick
Information is power in the corporate world and in biohorrors and mutates. It’s a designer
lack of information is deadly. drug called Feral that boosts the abilities
of hybrids and reduces baseline humans to
OVERVIEW animalistic, adrenaline-fueled beasts. Da Bear
directs the crew to a manufacturing center
93
with the ingredients to make the drug to instead of men. All it took were a few high-
increase their own business by making more profile hunts in Chicago, New York and Denver
mutates and biohorrors for their crews to for GeneGenie to expand throughout the North
clean up. At best, they also get a tip on Dr. American continent.
Jordan’s plans with her improved version Public calls are important to GeneGenie’s
of Feral; one that permanently changes bottom line, but their status as the leader in a
DNA and is about to be released on an growing industry has started to net them more
unsuspecting audience. lucrative government and corporate contracts.
• Three Red Eyes (Heroic): The climax of Most new crews are on-call to take contracts to
the plot point campaign comes when the the general public. These contracts pay out on a
players discover Dr. Jordan’s ultimate plan. commission basis, while organizational accounts
She’s going to send three devices full of the offer a stipend in between calls to ensure
mutagen on planes bound for locations the crew’s readiness. That makes the rivalries
throughout the world via O’Hare Suborbital between the public contractors and the private
Airport where they will detonate and infect staffers flare up from time to time. When the
thousands of people with violent mutations. home office signs a new contract, these groups
The crew will have to either disable or destroy do what they can to either sign on as full-time
the drones and catch Dr. Jordan before she employees or to get a nice raise for holding
escapes to try again. Unfortunately, she’s another service contract.
got two layers of protection; corporate For those folks unwilling or unable to pay for
security at the airport and members of Da GeneGenie’s services, there are some alternatives
Bear’s gang. The bio-huntermight be out a to hiring on a netstar and hoping they are a good
job at the end of the campaign, but they’ll hunter and not just a good editor. Budget hunters
have saved a city from a terrible mutagen often take the jobs GeneGenie turns down as not
outbreak that should get them plenty of profitable enough, such as a housing complex
street cred to find more freelance work. pooling their money to clean out a creature from
their abandoned rooms. The biggest foreign
GENEGENIE CORPORATION competitor, Sivana, has made in-roads with a
few contacts in Eastern cities, but those are up
There are still plenty of lone hunters and freelance would also give any parent company a foothold
crews, but most people look to corporate relief in the difficult to enter Free City marketplace. So
when some strange thing has nested in their far, none of the maneuvers by potential buyers
basement. Specifically, they call a bio-hunterfrom has leaked out into the public sector. Some of
GeneGenie to investigate, track and kill the beast. the bioweapons innovated by the company have
GeneGenie established itself as one of the first imitators in use by rivals, though this is just as
professional investigation and extermination likely reverse engineering rather than silent strikes
companies a few short years ago. They hired a against company labs. Unless there’s a major
mixture of scientists, mercenaries and marketing change in direction for the company, GeneGenie
professionals to get their names on everyone’s is the bio-hunter corporation to beat.
minds. They provided some of the original bio-
hunters with advanced bioweapons in exchange
for promotional consideration. Those crews
taught the mercenaries how to fight monsters
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Evolve Or Die
CAST OF CHARACTERS help finance the project, she also leaked an
early version of her mutagen as a street drug
95
GILLIAN ROYCE GILLAN ROYCE
her cut. At least, she does at the beginning. She manages more often than not. When the time
might have a change of heart if the crew gets comes to make a choice, he usually prioritizes his
Ethan killed or she might also be working on the people first, his company second and the client
inside of GeneGenie for Dr. Jordan. Royce is meant last. Much of his job is there to make sure it never
to be a wildcard that can adjust the difficulty of comes to that. Training cleaning crewmembers
the campaign based on how the players play. If costs the company more than losing a customer
they’re feeling strong and confident, that’s a great to a rival.
time for a betrayal. If they’ve gotten beaten down, Ethan will be the point of contact at GeneGenie.
let Royce show a little mercy and support. He’s a sympathetic character and will stand by the
crew as much as he can even when they start to
act against the interests of the company toward
the end of the campaign. It also makes him a
prime target for retaliation whether through the
corporate intrigues of Royce, a hit squad from Da
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Evolve Or Die
Bear or even a dose of mutagen from Dr. Jordan. and their ability to seem calm and complacent
Ethan might have to die to show the seriousness right up until they need to rip somebody’s arm off.
of the crew’s predicament but if they save him, When Julius took a place of leadership in GPZK,
they’ve got a friend for life. he stopped using his given name entirely and Da
Bear was born.
ETHAN STEIGER The PPC coincides with Da Bear’s rise as
the leader of GPZK. He’s meant to be seen as
Attributes: Agility d4, Smarts d10, Spirit d8, something of an ally when the crew first meets
Strength d4, Vigor d4 him. Da Bear likes the crew but he also knows a
Skills: Academics d8, Electronics d8, Hacking d10, tool when he sees it. Feral is his path to the top of
Persuasion d8 the gang and marks him as a power player within
Pace: 6; Parry: 2, Toughness: 4 Chicago. Many gang leaders have corporate
Gear: briefcase, suit, Tier 2 IDS patrons and when Da Bear becomes the main
Edges: Lucky source of Feral in the city, his relationship with Dr.
Jordan becomes strong. When the crew discovers
DA BEAR her true plan, Da Bear becomes the muscle that
she uses to make sure it goes well. Any friendships
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EPISODE 1: HIGH RENT DISTRICT meaning the crew either has to repair the lifts or
make their way up through a network of ladders,
the ground floor and ignore her during the ascent. intelligent, deadly creature defending the area
She’s a problem that needs to be dealt with but as a nest.
whatever solution the crew comes up with will The biohorror was once a SecServ supervisor
deal with her…for now. If it feels like there wasn’t named Damon Allen. He discovered that Dr.
a resolution, Jackson makes a good complication Danielle Jordan was doing her own research
later in the campaign. Maybe she shows up at the into mutagenic substances using the resources
wrong time during an investigation or Fishburn at her day job as a scientist at a corporate black
Site Services ends up guarding another place the site. Allen collected evidence onto a secure data
crew must clean out. chip and was prepared to turn it over to his
Getting into the high rise is something of a supervisors when Jordan found out he was spying
challenge. The building is still under construction on her. She injected him with her mutagen, and
and while there are automated lifts, not all of he stared hybridizing into a flying lizard creature
them are working right. The lifts have been not unlike a classic Pteranodon. He fled to this
damaged by the biohorror in the upper levels high rise to figure out how to change himself back
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Evolve Or Die
and hid the chip in his nest constructed from DAMON ALLEN
weatherproofing wrap and various lunch bags
left behind by workers. Attributes: Agility d8, Smarts d4, Spirit d6,
Unfortunately, the mutagen has kept changing Strength d10, Vigor d8
his DNA and he’s rapidly losing his faculties. By Skills: Athletics d10, Fighting d8, Notice d6,
the time the crew reaches Allen’s nest, he’s more Repair d4, Stealth d8
beast than man and his primal desire to protect Pace: 6; Parry: 6, Toughness: 12 (4)
his nest overrides any ability to explain who or Gear: none
what did this to him. He is likely not a match for Edges: Quick
a collection of armed crewmembers but he’s not Special Abilities:
going to go down without a fight. He uses the • Beak: d10 + d4
terrain and his flight abilities to his advantage. He • Claws: d10 +d6, if damon hits a target with
swoops past, attacks with claws, and then flies two claw attacks on the same turn he can
away as best as he can. make a free beak attack
The key to the end of the adventure is not • Flight: Damon can fly at pace 8 and his run
whether or not Allen survives but the players die is a d8 when flying
find the datachip that he’s desperately protecting. • Scaly Hide (4)
They may come up with a plan to drive him off, • Size 2: In his new form Damon is larger than
such as setting a fire or a sonic device. They a human
might collect enough information about his life
that they use it too calm him down. They may EPISODE 2: RATBAT SPIDER ATTACK
also decide to just put him out of his misery and
collect their checks. Allen might regain enough
sense to press the chip into a crewmember’s
hand before fleeing or maybe crawling back to
F rom the highest of the high to the lowest
of the low. This call comes from a dingy,
underground club that’s known as a location
the nest to curl around the lunch box that the where the music’s great, the drugs are cheap, and
chip is stowed inside. life is cheaper. Liquid Johnny’s uses an old–school
The chip is a way to guide the players toward neon light above its door. When the light goes on,
the main campaign elements. Players will most the locals know it’s going to be a long, loud night.
likely take one of two avenues with the chip. No sooner does the pink light flicker to life than
They might hand it off to an NPC to take care the bio-hunterarrives on the scene. The show
of it. Ethan Steiger is an excellent choice for this must go on even if it means a few more holes
role, but any ally directly connected to the crew in the wall and more strangely colored stains on
might take an interest in the chip. This takes the the floor.
chip off the table but lets its reintroduction help The creature causing a ruckus is a small thing
players realize that the next mission is central to roughly the size of a potato. The staff designated
the storyline. it a ratbatspider when it was first discovered
The other tactic is keeping the chip and trying to nestled in the stockroom. The rat part comes
crack it on their own. If the crew includes a hacker, from the size of the creature and its ability to
they will likely try to do it themselves. The chip scuttle past any attempts to catch it. The spider
won’t crack at once but it’s also not necessary to part comes from the multiple legs the creature
make the player roll for it. What they want are uses, though there is some argument between
clues and if the GM hands out a clue at the end the members of the bar staff whether or not it
of each session to the player, that will let them has six or eight legs. The bat part comes from a
not only steer the story but get to listen to player webbing between the multiple legs the creature
speculation on the next Plot Point. has, allowing it to glide or perhaps even fly up to
the rafters of Liquid Johnny’s. The crew will need
to figure out what abilities the creature has are
true and which are the result of a three–day chip
bender washed down by smuggled liquor.
99
The crew might blast the creature after an This is an excellent opportunity for a crew that’s
extended cat and mouse chase through the bar’s spent most of the job being clever and careful
basement stuffed full of old show souvenirs and a chance to cut loose and let the bullets fly.
dangerous chemicals for consuming and cleaning. Swarms of ratbatspiders make juicy targets for
Feel free to make use of the Innocent Bystanders area effect weapons like shotguns and grenades.
rule. Even though there are two more acts to The dive nature of Liquid Johnny’s means a few
the adventure, instilling a fear that one wrong more scorch mark and bullet holes aren’t going
round might set the whole place on fire adds to drive the property value down. The crew
some great tension to the chase. The crew might might also try and get some of the other NPCs
enlist some of the staff members to help trap the they met along the way to help in the battle. They
ratbatspider. This is a great strategy if they want might even find themselves fighting alongside
to close off doors and escape routes until they Killers In Chrome who have not been afraid to
can get the mutate into one room and finish it get their hands bloody during their long career.
off with a quick burst from a weapon. They might The crew might also decide that Liquid Johnny’s
also lure it into a trap they built in the field. Living is a lost cause and do their best to save as many
specimens are always useful to GeneGenie’s club goers as possible by ushering them out into
weapons division and also mean a big fat bonus the streets.
added onto the check. The streets outside Liquid Johnny’s seem like a
No matter how the crew catches the safer place right up until the Candy Rippers show
ratbatspider, they earn an unexpected bonus— up. This bike gang with red and white striped
VIP seats for the evening’s concert. Liquid Johnny’s colors is looking for a fight. Liquid Johnny’s was
has a stellar act lined up, a surprise reunion of on their turf and nobody told them about the
Killers In Chrome. Lead singer Lemon Lee just got cleaning crew, the ratbatspiders and definitely
out of a strict rehab lockdown and she’s likely to about the Killers in Chrome concert. They are
go right back in after spending the night in one likely to mistake the armed and covered in
of her favorite blackout spots. The crowd is a goo bio-hunteras a rival gang looking to bust
mix of high rollers and low lives. This is a great off a chunk of their holdings. They might start
opportunity to mix in NPCs from other parts shooting right away if you’re itching for a big
of the world as well as ones from this particular climactic battle. Chances are the crew will be a
campaign. This is the moment when the crew little banged up and not ready to throw down
should meet Da Bear, who used his connections with a hard crew of cyberippers.
to make sure he’ll see the KiC live. He’s having a The crew finds an unusual ally in keeping
good time and befriends the crew, hooking them things cool with the Candy Rippers. Da Bear
up with drinks as the lights dim for the show. has no interest in getting shot up either. He’s
Lemon Lee takes the stage and the whole club a little overextended at the moment, having
shakes. She’s stayed sober for the set but there’s snuck into Candy Ripper territory to enjoy a
PLOT POINT CAMPAIGNS
another problem; the ratbatspider dispatched by once in a lifetime Killers in Chrome show. He’s
the crew was only a scout. Killers in Chrome’s ear dealt with the Candy Rippers before. Da Bear
rattling sound wakes up the rest of the nest and is willing to help the crew talk their way out of
they spew forth into Liquid Johnny’s like an angry, the situation. He’s also curious to see how they
skittering flood. Ratbatspiders are everywhere handle themselves. Even though the bio-hunteris
and the crew must prioritize who gets rescued armed to hunt mutate creatures, Da Bear has
first? The legendary rock band? The fixer full of been around long enough to know that having
great connections? The establishment that they another set of eyes and guns that are reliable is
can now charge emergency rates? What was never a bad thing.
going to be a rare benefit of working as a bio- The crew might decide to throw down with
hunternow becomes a frenzied cloud of gunfire the Candy Rippers. It should be a tough fight
and negotiation. Make sure to enforce the that’s winnable. The gang has more firepower
Innocent Bystanders rule. than tactics and if the crew exploits that, they’ll
walk away with some extra firepower for their
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Evolve Or Die
next call. The Rippers might also be convinced Gear: Assault rifles (2d8+1, AP 2, ROF 3, recoil
to let the crew walk in exchange for some future suppression, three–round burst), armored coat
considerations. This is a great way to get the bio- (armor 2), Tier 2 IDS
huntermixed up in some side jobs that might
fit the extralegal mode of a classic cyberpunk EPISODE 3: FERAL STREETS
campaign, or it might be a way to get the crew
into one of the other Plot Point campaigns in the
book. The bio-huntermight count on Da Bear to
help them talk or sneak past the Candy Rippers,
T he next step in the campaign comes a few
weeks later within the game world. The
GM should run a Savage Tale or two in between
but they might also turn him in to his rivals. He’ll Ratbatspider Attack and this mission. Fans of
survive either way because he’s integral to the foreshadowing should also drop in a hint or
next Plot Point adventure, but how they treat two about Feral during these missions. Feral is
him will affect just how he approaches them a street drug on the rise in hybrid communities.
about a new street drug that might affect their In hybrids, it enhances whatever animal abilities
next few jobs. their genetic treatment has given to them. It gives
normal humans a rush of adrenaline that makes
RATBATSPIDER them feel braver, faster and invincible. Da Bear
reaches out to the crew to show them first–hand
Attributes: Agility d10, Smarts d4 (A), Spirit d4, what this drug does.
Strength d4, Vigor d8 The call takes the crew to an address near
Skills: Athletics d10, Fighting d10, Stealth d10 Armor Square. Most of the buildings here are
Pace: 8; Parry: 7, Toughness: 4 (2) either bombed out or armored up thanks to the
Gear: none nightly battles in the street. The address leads to
Special Abilities: an old car dealership that falls on the armored
• Armored shell (2) side. After a quick weapons check by “security”,
• Flurry of Teeth and Claws: d4 +d4 damage, the crew enters into an impressive garage full of
AP 2 slick rides, illegal parts and a beaming Da Bear
• Scurry: The ratbatspider can rapidly hide welcoming them into his world. As he takes
beneath things, squeezing its body in to them into the basement, he catches them up on
spaces much smaller than itself. If it runs any information about Feral the crew might not
and ends it movement out of sight it may already have. If they’ve done their own research,
immediately make a Stealth roll to hide. he’ll listen to their experiences and shake his head
• Size (−3): Attack targeting a ratbatspider sadly about how the drug is making things on the
suffers a −4 penalty. streets bloodier.
Da Bear leads them into the basement to show
KILLERS IN CHROME them the effects of the drug. One of his boys,
Ricardo, was discovered using the drug on a
Attributes: Agility d8, Smarts d6, Spirit d8, regular basis. Ricardo is currently chained up to a
Strength d6, Vigor d6 car lift because he’s become so unstable from the
Skills: Electronics d4, Fighting d6, Performance drug. Ricardo’s mane is matted, and he looks like
d8, Shooting d6 he hasn’t slept in days. Da Bear takes out a dose
Pace: 6; Parry: X, Toughness: X (X) of Feral in a pill form with tiny spots inked on
Gear: musical instruments, TAP the side. He shoves the drug into Ricardo’s mouth
Edges: Work the Room and tells the crew to watch what happens.
Candy Rippers Ricardo growls to life and strains against his
Attributes: Agility d6, Smarts d4, Spirit d4, chains. Da Bear tells the crew what he wants as
Strength d6, Vigor d6 Ricardo’s growls get louder and the chains strain
Skills: Athletics d8, Fighting d6, Intimidation d6, to contain the beast. Da Bear has a line on a huge
Shooting d6 shipment of Feral coming into the city. He wants
Pace: 6; Parry: 5, Toughness: 7 (2) the crew to hit the shipment and leave it burning
101
on the shore. Before the crew can give him an
answer, Ricardo breaks free of his chains. He’s not THE EFFECTS OF FERAL
much of a match for Da Bear and the crew but if
things don’t go their way Ricardo is much more It’s very possible that during the campaign
interested in escaping captivity. that one of the players decides to take a
Da Bear understands what he’s asking is not dose of Feral either as an experiment or as a
either technically legal nor is it part of the crew’s way to enhance their abilities.
job. He hammers home the danger they just faced A dose of Feral lasts for about an hour.
from Ricardo and offers to pay the generously for During this time, hybrids may choose one
taking on the drug smugglers. He wants evidence of their edges from their initial bonuses and
brought back that the shipment was destroyed increase the bonus during the duration. If
such as video recorded of the bags of drugs it’s a die bonus, the die becomes one size
burning up. bigger. If it’s a static bonus, the number
If they say no, that’s okay. Da Bear understands is doubled.
and sends them on their way. If they refuse, it’s a Humans who take a dose of Feral consider
good time to have a Savage Tale ready to play. The the rank of cards drawn in combat to be one
story progresses the same either way, except Da higher during the duration of the drug.
Bear has to spend more of his time and resources Once the hour is over, the user rolls a d6.
cornering the market on Feral. It also means the On an odd result, they take a level of fatigue.
next time he sees the crew they are dead to him. On an even result, they take a wound that
The smuggler’s rendezvous goes down at a can only be healed naturally.
place known on the streets as the Red Rocks.
The location gets its name from the wreckage
pushed out of the city from the destruction
and rebuilding into Lake Michigan. Most of the with Feral is not difficult. A fire will do it quickly
wreckage is made up of red steel beams from while dumping the drugs into the water might to
fallen skyscrapers that jut out from the sea. It haunt the crew as animals get into the drugs and
makes an ideal loading place for the delivery of become biohorrors.
illicit cargo. As the crew arrives, they see two After the battle, the crew returns to Da Bear’s
gangs in the middle of the deal. The Cherry chop shop to collect on a job well done. He
Bombs are buying the Feral and a hybrid smuggler pays what he promised and is also feeling a little
crew called the Dirty Turtles. generous. The crew can feel free to take one of
Something in the deal is about to go wrong. the cars out of his shop as a bonus. There are
Maybe the Cherry Bombs cut their offering price. a lot of exotic beauties in the garage as well as
Maybe the Turtles crack a leering joke about the transport vehicles that put their corporate issued
girl gang’s leader. At some point the exchange minivan to shame. He’s willing to cut them a deal
of cash and goods becomes an exchange of for 50% off what normal modifications might
PLOT POINT CAMPAIGNS
bullets and blood. The crew will get drawn into cost to show how happy he is with their work.
the fight as one of the gangs will mistake them There is a big string attached if the crew takes
as backup for the others. If the crew lets the up Da Bear on the modification offer. He wires
fight play out, the Turtles gain the upper hand, the car to record whatever the crew does in and
drive off the Cherry Bombs and decides to take around the vehicle to monitor them. This lets him
their merchandise back to their boat to find report back anything they might say about Feral
another buyer. or mutagens back to Dr. Jordan.
Each gang has one Extra for each member of the Before the crew leaves and after they’ve gotten
crew and a Wildcard leader. If the Wildcard from paid, something happens that tips them off to Da
a side or half the Extras are taken out, that gang Bear’s dubious nature. He sent them to destroy
flees. Both gangs will be happy to fight it out but the meet to help himself become the main source
if the crew decides to play it like they are cops of Feral in Chicago. It might be as obvious as a
or authority figures, the gangs will scatter much dropped box suddenly slipping out dozens of hits
earlier. Destroying the four large duffle bags filled of Feral as it was being loaded into a car. It could
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Evolve Or Die
CHERRY BOMBS
also be catching a conversation with one of the
survivors of the meet who tipped off Da Bear to Attributes: Agility d6, Smarts d4, Spirit d4,
the location also coming in for a payday. Strength d6, Vigor d6
The key part to the end of the episode is to show Skills: Athletics d8, Fighting d6, Intimidation d6,
that Da Bear can’t be trusted anymore. This might Shooting d6
play better as a scene after a later case for Game Pace: 6; Parry: 5, Toughness: 7 (2)
Masters afraid their crews might get themselves Gear: assault rifles (2d8+1, AP 2, ROF 3, recoil
killed throwing down with Da Bear having home suppression, three-round burst), armored coat
field advantage. The crew might recognize some (armor 2), TAP
Feral dealers on the streets coming from Da Bear’s
crew. He won’t take their calls and any attempts SHELLBAAK
to physically see him at a known location will be
met with glowers and other dismissals from Da Attributes: Agility d8, Smarts d6, Spirit d8,
Bear’s crew. Strength d10, Vigor d10
Skills: Boating d6, Fighting d8,
RICARDO Pace: 6; Parry: 6, Toughness: 9 (4)
Gear: chain blade (2d6+4, AP 2, crit fail hits user),
Attributes: Agility d10, Smarts d4, Spirit d6, combat shotgun (1-3d6), osteoderm implants
Strength d10, Vigor d10 (2), TAP
Skills: Athletics d8, Fighting d10, Intimidation d8, Edges: Mighty Blow, Nerves of Steel,
Shooting d6 Special Abilities:
Pace: 6; Parry: 7, Toughness: 8 • Amphibious: Swim pace 6, no penalties for
Gear: TAP acting in water
Edges: Brawler • Shell (2): Covers back only
Special Abilities: • Quirk: slow, shy
• Claws: Str+d10 +d8, +2 to Athletics to climb
• Low Light Vision: Ignore penalties for Dim DIRTY TURTLES
and Dark illumination but not Pitch Darkness
• Quirk: teasing, pounces on perceived Attributes: Agility d6, Smarts d4, Spirit d4,
weakness Strength d8, Vigor d6
Skills: Athletics d8, Fighting d6, Intimidation d6,
MINA ST3M Shooting d6
Pace: 6; Parry: 5, Toughness: 7 (2)
Attributes: Agility d10, Smarts d8, Spirit d8, Gear: assault rifles (2d8+1, AP 2, ROF 3, recoil
Strength d6, Vigor d10 suppression, three-round burst), armored coat
Skills: Athletics d8, Battle d6, Driving d8, Fighting (armor 2), TAP
d10, Intimidation d8, Notice d6, Persuasion d8, Special Abilities:
Shooting d10, Stealth d8 • Amphibious: Swim pace 6, no penalties for
Pace: 6; Parry: 7, Toughness: 7 acting in water
Gear: tactical tomahawk (d6 +d6, AP 1), PDW • Shell (2): Covers back only
(2d6−1, AP 1, ROF 3, recoil suppression), • Quirk: slow, shy
armored coat (2), smartgun system,
Neurotactical wetware
Edges: Command, Counterattack, Fervor, First
Strike, Hold the Line
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EPISODE 4: SIGHT 57 clearly some sort of riot that occurred between
the prisoners and the guards and, as the crew
Ethan gives each member of the crew a dossier to run the system and wrest control away from
on Dr. Danielle Jordan and says her recovery is the SecServ hackers that are remotely trying to
the true priority. Once she’s been found, the crew delete every bit of information on the servers.
can call for an evac and GeneGenie will handle Or the crew might have to convince one of the
any blowback from SecServ. Her last reported survivors in the med lab to accompany them into
location was the medical ward. Ethan gives the the secret lab because the biometric scanners will
crew a bio tracker to help locate the doctor. only work for them. Let the crew solve this issue
The crew arrives at the prison site to find it as it wishes and then let them make their way to
deserted on the outside. Getting into the facility the secure site.
shouldn’t be too much of a problem as SecServ The secret site is in much better shape than the
knows they are coming. But this is also the building above. Contrast the industrial feel of the
opportunity to play up some classic bug hunt prison with the frosted glass walls of the research
moments as the bio tracker chirps a proximity site. Getting access to areas and information
signal leading deeper into the facility. There was within the secret corridors is an excellent way
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Evolve Or Die
for a hacker to shine. The trick is not to impede and that will take time away from the campaign.
progress if the hacker doesn’t make their rolls. Players are naturally paranoid about these things,
Instead, introduce complications that make the so if the briefing officer congratulates them on
crew’s job tougher but still moves them closer a job well done and lets them keep whatever
to finding Dr. Jordan. Maybe a short encounter equipment they brought back, the players might
with some biohorrors empties one of their best think they are bugged or worse. Let the players
weapons of ammo. Maybe they have to leave start to wonder how long before GeneGenie
some valuable equipment behind while they decides to clean house. It will put them in the
crawl through ductwork to get around a locked mood for the next Plot Point soon after.
blaster door. When they finally meet Dr. Jordan,
she’s relieved to see them but also still on guard. GUARDS
She can’t leave yet because she’s currently
backing up her data from the experiments. She Attributes: Agility d8, Smarts d6, Spirit d6,
knows she needs it to bargain with GeneGenie Strength d6, Vigor d8
once she’s out of the facility. She knows her value Skills: Athletics d8, Fighting d6, Intimidation d6,
but she also knows the entire project will be Notice d8, Shooting d6
worth even more to the company. She’s willing Pace: 6; Parry: 9 (4), Toughness: 13 (5)
to share any financial rewards from GeneGenie Gear: Shock truncheon (d6+d4), army surplus
with the crew if they can keep her secure long pistols (2d6+1), riot gear (5), riot shield (Parry
enough to download all the data on Site Fifty- +4), Tier 3 IDS
Seven. A last stand is coming and the players Edges: Brawny
should get a little time to prep for it. The server
room is not the best place to hold out as stray PRISONERS
bullets and collateral damage will likely mean lost
data and less bonus money for the crew (use the Attributes: Agility d6, Smarts d4, Spirit d4,
Innocent Bystanders rule). They can make their Strength d8, Vigor d8
stand with Dr. Jordan or they can find a corridor Skills: Athletics d6, Fighting d6, Shooting d6,
to hold as the wails of the biohorrors come closer Stealth d6
in an attempt to kill one of the horrible people Pace: 6; Parry: 5, Toughness: 6
that made them what they are. Gear: Improvised weapons (dd +d4), TAP
The final battle should offer plenty of fast action, (deactivated)
unexpected heroics and last-minute escapes.
The biohorrors are coming for Dr. Jordan and LURKERS
the ones in the lab should be pushed away from
humanity even more than the ones in the upper Attributes: Agility d10, Smarts d6 (A), Spirit d4,
levels. Adopting a structure beyond just a combat, Strength d6, Vigor d8
such as a Dramatic Task or even a chase, puts Skills: Athletics d10, Fighting d8, Stealth d10
pressure on the crew to get Dr. Jordan to safety. Pace: 6; Parry: 6, Toughness: 6
The dramatic task could be opening the doors Gear: none
back from the server room to the exit doors of Edges: Acrobat
the prison because the massive motions of the Special Abilities:
biohorror horde triggered a lockdown. Or the • Bendy: Lurkers can squeeze in to a space up
horde could be chasing the crew as one big mass to Size −1, they can extend their arms up to
and once the crew evades them, they can make it 2" (6 feet)
back to the evac zone and breathe easy. • Claws: d6 +d6
Crewmembers might expect a screw job after • Low Light Vision: Ignore penalties for Dim
such a mission like this. Would it be easier to and Dark illumination but not Pitch Darkness
kill everyone who knew about Site Fifty-Seven?
Possibly. But that means every job from now on
will need to be checked and double-checked
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CHASERS called The Cookbook located in the company HQ.
If the crew can get the files on The Cookbook, they
Attributes: Agility d10, Smarts d6 (A), Spirit d6, can confirm that GeneGenie was endangering the
Strength d6, Vigor d6 public by releasing their own biohorrors and then
Skills: Athletics d10, Fighting d10, Notice d8, getting hired to clean them up.
Stealth d6 Ethan Steiger gets wind of what the crew finds
Pace: 8; Parry: 7, Toughness: 5 out, regardless of whether he decoded the chip
Gear: None or the crew did. He wants to help. He’s seen
Special Abilities: not just the awful things the crew has hunted
• Claws: d6 +d6 but the beasts brought in by the other crews.
• Low Light Vision: Ignore penalties for Dim If GeneGenie has been responsible for some of
and Dark illumination but not Pitch Darkness them, he wants a hand in taking the company
• Scent: Chasers can track by scent. down. If they aren’t responsible, he wants to be
• Sprint: chasers roll d8 for their Run dice able to clear the company so he can go back to
work with a clear conscience. Getting Ethan to
BRUTES stay home will take a bold move like knocking
him out or keeping him confined. If the crew ends
Attributes: Agility d8, Smarts d4 (A), Spirit d8, up doing something like that, they’ll shatter their
Strength d12, Vigor d12 relationship with him.
Skills: Athletics d10, Fighting d8 Ethan can be a great sounding board for the GM
Pace: 6; Parry: 6, Toughness: 14 (4) as the crew hashes out potential plans for how
Gear: none to approach running GeneGenie HQ. Ethan can
Edges: Frenzy steer the plan toward something both the GM
Special Abilities: and the crew will enjoy. Whether it’s a tense data
• Claws: d12 +d6 hack run under cover of midnight or a ridiculous
• Scaley Hide (4) distraction featuring a fake visit from a foreign
• Size (2) dignitary, a player planned heist will always hook
better than something predetermined. It’s also
EPISODE 5: CORPORATE RETREAT okay to go with something that’s a little lighter
hearted; most of the Plot Point episodes of the
few strings and get an idea of where it all leads. revitalized area, but it does command the 35th
Hunting biohorrors is the main focus of this floor of the Loranger Building. The primary access
campaign but Interface Zero is still a cyberpunk points are the elevators leading from the main
game. There’s always room for a run on a lobby. Secondary access points are fire stairs, one
corporate HQ. on each side of the building. The best space to set
This plot point kicks off with a resolution of up an onsite staging area is on the 37th floor two
an earlier element. The datachip acquired from floors above near the east stairwell. The office
Damon Allen’s nest is finally decrypted. The space there is rented but empty. Other offices
information reveals might not be shocking, but might be willing to host and help the players,
it does point back to GeneGenie. Dr. Jordan but it will cost a little time and a lot of money
was quietly corresponding with members of to convince the occupants to go on vacation for
the company and offering biohorror recipes in a few days.
exchange for discreet funding and payments for The crew likely heads into the office suspecting
her own projects. The files refer to a hidden server The Cookbook to be hidden in some sort of server
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Evolve Or Die
room or hidden alcove in the building. Dr. Jordan After the heist, the players have likely set up a
transferred data to a portable drive they while secure location to browse the contents of The
coming out of Site Fifty-Seven. That drive, the Cookbook. The crew’s worst fears are confirmed:
origin of The Cookbook, has long been destroyed. Dr. Jordan has been creating biohorrors for
The Cookbook is hidden in plain sight; it’s a GeneGenie to send out into the world. The
memory partition in the cyber brain of Nancy- monsters cause trouble and then GeneGenie
19, the android office manager and receptionist. gets a call to come take care of them and profits.
Nancy-19 is unaware of the partition. Uploads Not all the biohorrors the crew faced were
and downloads to The Cookbook only occur manufactured, but they will recognize one or
during her down cycle and maintenance periods two. There’s also something called Launch Project
which happen every week or so. The crew has a Redeye involving three containers of mutagen
choice to make; try a datasteal while Nancy-19 is being used in a biological attack at O’Hare
active and run a higher risk of being discovered or Suborbital Airport. It doesn’t take long before the
do it during a down cycle and waiting a few days decryption of the Redeye file is interrupted by the
while pretending that everything is fine back at door being kicked in.
the office. Regardless of the timing there are three Gillian Royce arrives followed by armored
main components to the heist; get in, access The corporate security. She’s tracked them through
Cookbook’s data and get out. Ethan’s emails and is here to collect the
A daylight heist is more about deception and proprietary information in their position. If they
distraction. There are plenty of reasons to come hand it over to her right away, they will merely
to the office during the day. Paperwork needs to be terminated instead of arrested. Explanations
be filled out, training classes need to be taken, or fall on deaf ears. Even when presented with
the crew might even accompany Gillian Royce evidence of wrongdoing Royce brushes off any
to one of her meetings with her superiors and pleas. When the crew hands over the drive or
express an interest in management. Accessing when the argument hits an impasse, the leader
the Cookbook means taking Nancy-19 offline of the corporate security team checks off to the
for at least a half hour. Skilled hacking can lower next recovery plan. His team shoots Royce and
the downtime, but the crew will have to keep the attempts to kill all the other witnesses, namely
office running while she’s being hacked and also Ethan and the crew.
keep anyone looking for Nancy-19 distracted Once the crew survives the assassination they
until she returns. Getting Nancy-19 back to must dig a little deeper into Launch Project
her routine should be simple as well as getting Redeye. There are three mutagen devices that are
somewhere safe with the information. going to be used at O’Hare Suborbital. One device
Going in at night is about stealth and infiltration. is set to go off there while two are expected to be
Nancy-19 is less of a problem because she’s in her transported somewhere else. The data allows the
charging chamber and maintenance pod but the crew to rig up remote trackers to find the three
office has two layers of security. One is provided potential bombs.
by GeneGenie and the other is provided by The time they are scheduled to go off?
SecServ for the Loranger building. GeneGenie’s Later that day.
physical security mostly is made of a few motion
detectors and solid network security. SecServ SECURITY GUARDS
has security drones, a pair of live security officers
but fairly lax computer security. A smooth run Attributes: Agility d8, Smarts d6, Spirit d6,
means hitting the light computer security of Strength d6, Vigor d8
the Loranger to draw off the physical elements Skills: Athletics d8, Fighting d6, Intimidation d6,
while running an onsite hack of Nancy-19’s secure Notice d8, Shooting d6
partition. A crew that does their homework will Pace: 6; Parry: 5, Toughness: 7
figure out this fairly quickly but if it goes down Gear: shock truncheon (d6+d4), army surplus
the other way don’t be afraid to play hard. pistols (2d6+1), Tier 4 IDS
Edges: Brawny
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NANCY-19 Dr. Jordan has enlisted the help of Da Bear and
his criminal associates to keep an eye out for the
Attributes: Agility d6, Smarts d10, Spirit d8, crew. Da Bear’s hybrids are more likely to throw
Strength d6, Vigor d6 down for a fight. They’re mostly keeping an eye
Skills: Academics d10. Common Knowledge out in the main Hive concourse because they don’t
d10, Electronics d8, Hacking d6, Intimidation d6, have tickets to get into the concourses. Normally,
Performance d6, Persuasion d8, Research d10, half a dozen hybrids hanging out would cause
Science d4 concern, but the Hive is one of the busiest places
Pace: 6; Parry: 2, Toughness: 5 for foot traffic on Earth. The hybrids aren’t afraid
Gear: suit, Tier 5 TAP to cause a scene. Da Bear has assured them that his
Edges: Face Man boss, Dr. Jordan, will have the influence and cash
Special Abilities: to throw around to get them back on the streets
• Construct: +2 to recover from being shaken. before dawn.
• Dependency: Requires one hour of charging GeneGenie has contacted Silversun, the private
every 24 hours. Without proper charging security corporation providing security for O’Hare
Nancy-19 becomes Fatigued each day until Suborbital. Silversun will have the crew’s data on file,
incapacitated. A day after that she dies. Each which makes getting past the security checkpoints
hour spent recovering restores a level of into the terminal out of the Hive exceedingly
Fatigue. difficult. Silversun is there to arrest and capture and
• Environmental Weakness: −4 to resist as long as the crew doesn’t shoot back, they might
electrical hazards, +4 damage from electrical be able to escape and still accomplish their mission.
attacks including EMP. A data hack can secure some false identities that
• Vow (Major): To serve GeneGenie to the could get crew members through security but the
best of her abilities. more fake papers the hacker makes the less likely
it is they will get out unscathed. Silversun’s security
EPISODE 6: THREE RED EYES focus is the concourses near the planes.
Only one of the three mutagen devices are rigged
Chicago remains a free city. The revenue it does. Right before the crew resolves an important
collects from passenger traffic, shipping traffic action like a roll to Notice a bad guy or clipping a
and spaceport launches fill the city’s coffers while wire, cut away to another team.
also providing a stable deterrent for any nations The one device set to detonate now has been
to mess with what works. The city has not been set up in the center of the Hive. It’s been disguised
shy to order temporary public safety shutdowns in as part of an art installation full of strange color
the past involving nations or corporations where blends odd shapes and sudden strange noises.
diplomacy has failed. The sprawling terminal called The actual device is about a yard long by a foot
the Hive features dozens of concourses for air wide. Disarming it is a Dramatic Task involving
travel and one dedicated to launching passenger Electronics or Repair rolls. If none of the players
travel to orbital facilities and beyond. have this skill an NPC such as Ethan or Gillian
There are a few different factions looking to keep has it, in which case the player’s tasks become
the team from accomplishing their goals. persuasion/intimidation rolls to help the NPC keep
calm while disarming. If the task fails, the bomb
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Evolve Or Die
detonates. This is the end of the campaign after all, SILVERSUN SECURITY OFFICERS
all bets are off, but if the characters carry on into
a new campaign, the player and the GM should Attributes: Agility d8, Smarts d6, Spirit d6,
decide if the character was killed or is not a hybrid Strength d6, Vigor d8
when the story resumes. Skills: Athletics d8, Fighting d6, Intimidation d6,
The second container of mutagen has been Notice d8, Shooting d6
checked into a flight bound for Washington, DC. It Pace: 6; Parry: 9 (4), Toughness: 13 (5)
is going to be detonated on the National Mall. Due Gear: shock truncheon (d6+d4), army surplus
to the recent reformation of the United States, this pistols (2d6+1) or assault rifle and no riot shield
particular plane is being boarded on the tarmac. If (2d8+1, AP 2, ROF 3, recoil suppression, three-
the crew comes in as passengers they will have to round burst), riot gear (5), riot shield (Parry +4),
go through an extra layer of scrutiny (and need to Tier 4 IDS
have tickets for the flight to be let through the door). Edges: Brawny
A crew that disguises itself as ground crew, however,
just has to sneak or talk their way past the crew that’s AFTERMATH
loading the luggage on the plane. The container is
inside an CFC Bears gym bag in a solid silver bottle.
Da Bear carries the third mutagen container
through security to Concourse 78A where an
S ome GMs might want to keep Dr. Jordan
off the board to reuse as a villain in a later
campaign. In this case it’s one of her employees
international suborbital flight to Paris is now using her ID chip and cash to fulfill the same
boarding. Da Bear hands off the bag that contains role. The louder the crew operates during the
the mutagen, packed in an airtight plastic bag, to a final parts of the campaign, the more likely it is
lightly disguised Dr. Jordan, who is going to personally she doesn’t risk coming to O’Hare Suborbital in
deliver the mutagen for the final bomb before the final Plot Point. Dr. Jordan disappearing feels
disappearing into the Eurasian Union to find new more authentically cyberpunk as the rich and
sponsors for her research. No weapons are allowed powerful get away without the consequences of
in the concourse but Da Bear is a formidable fighter their actions but the players might be unsatisfied
with natural claws and strength far greater than a if they don’t at least get a shot at taking the main
normal human. Jordan has no problem abandoning bad guy down in the final scenes of the campaign.
Da Bear to a fight or a terrible fate. This part of the The crew might not be able to stop the three
adventure could lead to a moment where part of the mutagen bombs. Chicago is the most directly
team battles Da Bear and the other runs a chase with disastrous as there may be crewmembers, friends
Dr. Jordan in the lead. If she wins the chase, she makes and allies directly affected by the bomb. The
it to the plane just as the door closes. attack on O’Hare International also weakens
At the end of it all, the crew has hopefully Chicago’s resolve and the next time that the
stopped several shipments of mutagens from Reformed United States pushes against Chicago
causing unwanted mutations happening at sites she may finally open her doors for protection. The
around the world. Ethan and Gillian, if they are still DC bomb gives the RUS government an excuse to
alive, will testify on their behalf. GeneGenie, not ramp up paranoia and scapegoats in the hybrid
wanting the truth about their association with a community. They aren’t interested in the truth as
bioterrorist to get into the media, offers the crew they are in finding enemies within and without
generous severance packages on the basis of signing to stir up fear that leads to control. Anti-hybrid
non-disclosure agreements about everything views become more public across the US, even
that happened. Or they can go to the media and in Chicago. Lastly, the French bomb rattles the
become celebrity whistleblowers dodging corporate unity of the Eurasian Union. More and more
assassins in between newsfeed interviews. There are countries wonder if the Union truly provides the
no completely happy endings in Interface Zero, but security that it claims if it can’t stop its citizens
there are plenty of interesting ones. from being mutated.
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110
PLOT POINT CAMPAIGNS
Evolve Or Die
111
CYBERPUNKS THE STAGE
CAMPAIGN THEME
112
Cyberpunks Campaign Theme
SETTING RULES from Act of God Armaments. The corporation
could be the enemy; that seems like the obvious
THE WAY OF THE GUN choice, but maybe the weapon system was
scheduled to be sold to another organization.
113
impacted as a result of the last adventure MOTIVE
and wants justice. D8 ROLL RESULT
114
Cyberpunks Campaign Theme
about this if their reputation results in the • Collateral Damage: The enemy wants to
loss of revenue or causes scandals. exact revenge on the characters by making
• Uncovered a dirty secret: The characters their friends and family suffer. Nobody is
found out soemthing they weren’t supposed safe in this option; not even the dog. Be
to. This might have been the goal of the careful with this option, though. It can cause
mission, or the heroes uncovered the secret frustration if you start killing off everyone.
by accident. Always give the characters a way to save their
friends and family.
METHOD • Coercion: Getting leverage on the heroes is
an effective way to exact revenge. Find dirt
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HUNTING LEVIATHAN or destroying these powerful figures, Leviathan
offers them membership and support, and a new
informational campaigns, as well as occasional Whaler was acting alone, funded by his illegal and
targeted violence. The characters have been immoral dealings.
pawns used to disrupt Leviathan’s efforts in the The Whaler maintains his cloak of benevolence
twisted revenge fantasy of a powerful CEO and through a simple tactic: the stated desire for an
his traitorous aide. orderly resolution to humanity’s ills that doesn’t
Chasing the Captain back to the source reveals step on toes or stir the waves. He claims to work
that he is William Willingham, CEO of Act of God through politeness and communication, while
Armaments, which is striving for more chaos and employing kill squads and mercenary hunters to
war. Leviathan has done major damage to their exert his control over the world.
efforts, but old, bad blood lingers between them.
The adventure arc closes with the characters
facing off against the Captain and his goons, who
are Heroic and Legendary-rank, and then the First
Mate and his goons. If they succeed in exposing
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Hunting Leviathan
PROLOGUE: THE MYSTERIOUS FIGURE SCENE 2
T
Suggested Rank: Seasoned
his chapter presents several options for
launching the campaign, with suggested
A t some point during these investigations,
someone is approached by a masked courier,
carrying a paper letter in an envelope. The
ways for hooking into existing stories. envelope reveals no clues: it has been steamed,
wiping away any fingerprints, and the handwriting
SCENE 1 inside is mechanical and precise. The gray wax
seal bears a new symbol: a harpoon.
117
famous trials. If anyone is paying close attention A deep silence falls, only the drums rolling
[Notice −2], they start noticing a rhythm to the through the floor. The voice’s final command is far
visuals, and other images, thin overlays on the deeper and rawer than the previous words, filled
screens, painted onto walls in the background, with hate and emotion.
tattoos. Leviathan is here. “Break their back and you will never want
Servers approach the heroes, offering earpieces. again for anything. Watch your back.
The earpieces are not infected with any virus or Remember, they are everywhere.”
trap, they are simply single-use communication
devices fitted with a self-destruct that will trigger SCENE 4
in ten minutes. The staff doesn’t know anything
else; the devices were waiting on the front desk
when they arrived with a note about how to
identify the targets. If anyone has night vision
A s the last words fade, servers again approach.
This time, they hand the heroes a single
paper file, a charmingly antiquated way to pass
goggles or other specialized visual equipment, information. The earpieces now self-destruct
they may notice [Notice −1] that their hand with a small fizzle that tickles but doesn’t do any
stamps, applied when they entered, are now harm. They are generic and will not reveal any
glowing in the shape of a harpoon as the ink information if investigated.
reacts with something in the mist. This is the As the heroes make their way out of the club,
identification the servers were given. If the heroes flashbang grenades begin detonating near the
return to the desk, they find someone else there, back. Armed guards rush forward, shoving
and no sign of the woman who was there earlier. partiers out of their way, but are quickly sniped.
If the heroes accept the earpieces, a cultured, There do not seem to be any civilian casualties.
artificial voice immediately comes on, and The attackers wear white in an unusual style
the screens around the room begin flashing that seems to be vaguely Middle Eastern—white
through crime scene photos and videos from the headscarves under gas masks, long white robes
Leviathan cases. over white trousers—and are using powerful
rifles and handguns, rather than machine guns.
“Welcome, hunters. I will not mince words: They ignore the heroes, instead rushing toward
You have seen the work of Leviathan; you have a room to the side of the building. Breaching
seen its foul deeds and cruel destruction. It is the door, bright light spills out, heightening the
a blight on this world, a cancer sowing blood screams and uncertainty. The attackers disappear
and distrust. They started as nothing, their inside, returning a few minutes later with bits of
goals laudable: distribution of wealth, safety technology. Inside the room, four figures lie dead,
and justice for all, equality. They tasted blood bullet holes between their eyes. Single clear kill-
then, my own blood, the blood of my family, shots for all of them.
and grew greedy.” The heroes may attempt to intercept the
PLOT POINT CAMPAIGNS
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Hunting Leviathan
LEVIATHAN RETRIEVAL TEAM Pace: 8 (Run d8); Parry: 6; Toughness: 14 (6) [6];
Strain: 7
119
CLUE TABLE
# OF RAISES RESULT
1 A conversation was overheard in a coffee shop. The name Leviathan was mentioned.
2 Several known agitators have been seen in St. Petersburg recently.
3 Documents which look to be for a non-state-sanctioned press release were found.
4 A known Leviathan matriarch was spotted entering St. Petersburg.
5 A low-level Leviathan asset was captured and tortured, revealing that he was being prepped for a protest
CHAPTER 1: INTO THE DEPTHS The heroes may either receive this information
passively, as an info dump, or you may wish to
Suggested Rank: Seasoned let them discover clues on their own through
networking.
SUMMARY If you are giving them clues, the table offers
suggestions, or you might want to pull in
avenues of escape.
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Hunting Leviathan
for, and who would be targeted. Leviathan is to be their hunt: London. Whether they choose to take
the stick in the wheels, hoping to draw attention this step immediately, or complete other business
to the abuses. The state prides itself on its live in Russia, is up to you.
delivery, a way to boost its credibility.
CHARLIE SEVAL
SCENE 3
121
OLGA ANASOVA SCENE 1
each operating under a sort of captain. They powerful women in England. Luci studied the
operate under a central guiding mission, but people around her, eventually making her debut
their methods vary wildly. Even if an entire pod is in society, at eighteen, as the daughter of a lost
captured, it is generally useless for tracking down royal Filipino family, a fiction she has maintained
any others. carefully, even establishing a paper trail.
A sophisticated and yet elegantly simple system Her wife died when Luci was only twenty-five,
of code words, known identities, and fail safes leaving her entire fortune to the former street kid.
protect the members of Leviathan, and while Grieving her love, she threw herself into amassing
some of that information is in the folders, there the sort of power that would keep her from ever
are still many areas no one can read. suffering privation again.
Luci uses her old street smarts, her connections,
and her wealth to rule much of the information
that passes through the world. She is not well
known in society anymore, but everyone who is
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Hunting Leviathan
anyone seeks her out for information, and even SCENE 2
blessings on new ventures or regime changes.
Mere de la Connaissance, many call her, the
Mother of Knowledge. A s Rogers flees London, attempting to outrun
the agents on his tail, he accidentally exposes
an important secret: there is a safehouse beneath
LUCI BORGES the Thames, an old service tunnel. Investigation
[Research −2] of the location reveals a sloppy
Attributes: Agility d4, Smarts d10, Spirit d8, secret indeed: Rogers is heading to Stockholm.
Strength d4, Vigor d4 Leviathan’s presence in Stockholm is a well-
Skills: Academics d8, Athletics d4, Common established but embattled stronghold. Directly
Knowledge d10, Hacking d6, Intimidation d6, struggling against the Christian Knights
Notice d8, Persuasion d8, Research: d8, Stealth Brotherhood, or CKB, they have suffered many
d4, Taunt d6 losses both public and secretive. They are more
Pace: 6; Parry: 2; Toughness: 4(0); Strain: 0 visible there, sometimes surfacing into the light
Edges: Connections, Streetwise, Strong Willed to destabilize the CKB, sometimes drawn kicking
Gear: Tier 4 IDS and screaming out of the shadows when the CKB
gains the upper hand.
HALCYON ROGERS Rogers flees straight to the Stockholm safehouse,
too panicked to be aware that he is being
123
something of interest. He has clearly been primed many memories haunted the cities for many of
for this but offers compelling evidence. the former citizens, who had found life elsewhere.
But home always calls too loudly for some
THE BROTHERHOOD OF LODBROK people to ignore. The sons and daughters of
refugees began trickling back, clearing streets and
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Hunting Leviathan
SHELL COMPANIES being caught in the crossfire, but they are not
being targeted…Yet.
• Omen Manufacturing: A small company As Leviathan comes under siege, they move
that manufactures specialty ammunition. into high alert. The heroes might find themselves
• Black Oak Holdings, LLC: A shell company followed or struggling against subtle opposition
making dirty bombs under the guise of as Leviathan quietly works to hinder them. If
“biochemical research.” they have been striking out against Leviathan
• Sanders & Sons Distribution: A shipping pods openly, they may find themselves targeted
company that moves arms into illegal hands. in return.
• Athens Incorporated: Technically a security Another letter arrives, filled with subtle threats
company that runs mercenary groups into and assurances. The Captain has another catch: a
hot zones. pod working out of Darwin, opposing the power
struggle there in an attempt to protect the land.
TARTUS RESIDENTS Something big is planned there.
If the characters look into Act of God, they
• Aisha: A former soldier from Dublin. She was may discover that there are rumors the CEO is
a mercenary for Athens Inc. until she saw spiraling into madness, becoming erratic and
something she shouldn’t have. unpredictable.
• Adam: A secretary who used to work in
the Act of God corporate headquarters. He WILLIAM WILLINGHAM, CEO OF ACT OF
found traces of money pointing to terrorist GOD ARMAMENTS
funding.
• Imrana: A Pakistani woman whose entire William Willingham was born into power:
family was wiped out by Athens Inc. son of John Willingham, founder of Act of God
mercenaries acting on behalf of an Indian Armaments, he grew up surrounded by privilege.
warlord. Groomed from a young age to take his father’s
• Cixin: A Chinese national who worked in a place, he found himself CEO of Act of God at the
Black Oak Holdings bomb factory. age of thirty-seven.
He is now forty-nine, and his detractors have
SCENE 4 grown as quickly as his company. Never a
particularly focused or intelligent heir, he seems
125
WILLIAM WILLINGHAM At some point, an altercation between two
people breaks out. One is a hybrid, working for
Attributes: Agility d6, Smarts d6, Spirit d6, Magnate Corps, one of the companies looking to
Strength d6, Vigor d6 benefit from exploiting the Gorge. The other is
Skills: Academics d4, Athletics d6, Common in her mid-teens, a young woman with dark skin
Knowledge d4, Fighting d4; Hacking d4, Notice and curly hair. She is a protester attempting to get
d6, Persuasion d8, Research: d4, Stealth d4 signatures in the airport.
Pace: 6; Parry: 4; Toughness: 7(2); Strain: 0 It isn’t clear who threw the first punch, but they
Edges: Aristocrat, Connections tangle quickly, and the protester proves to be a
Hindrances: Clueless strong fighter, quickly dominating the hybrid, who
Gear: Tier 3 IDS, Boardroom Jacket (Armor 2), clearly is not used to fighting. If they aren’t pulled
AGA-Prophet Pistol (Range: 12/24/48, Damage: apart, she steps back and addresses anyone who
2d6+1 AP:1 Shots: 7) is watching, denouncing the proposed changes.
She seems to have proprietary information, which
CHAPTER 3: RED OF leaves the hybrid looking worried.
TOOTH AND CLAW If no one intercedes, security comes and grabs
her, arresting her for disturbing the peace. If
Suggested Rank: Veteran someone intervenes, they will need to convince
hundreds of people from all over the world. The instead, he tells them that the corporations
heroes might take the role of visiting journalists, are almost assured of victory in this case. Big
activists, or aides. money is moving behind the scenes, driven by
an unknown funding source. He offers resources
SCENE 1 and information fairly openly, and although
he quizzes the heroes a little about why they
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Hunting Leviathan
KINI Attributes: Agility d4, Smarts d8, Spirit d6,
Strength d6, Vigor d6
KINI
JANE ACHARYA
just get over with. He usually likes his job as an
aide, but his boss is angry and frustrated, and
demanding that Matthew work long hours, which
is interfering with his relationship with his fiancé.
T he leader of the Darwin pod, Jane Acharya
is a transwoman from India. She came to
Darwin to fight for the Gorge as a protester and
Matthew enjoys tinkering in his spare time, and was quickly recruited by Leviathan. She works as
some of his implants are decidedly experimental. an attorney, using her contacts and influence to
However, if the characters need repairs or try and thwart corp plots. She has made massive
upgrades, he will know where to send them. strides in encoding protections for natural and
heritage spaces in Australia, using her eloquence
MATHEW LEWIS and iron-clad knowledge of Australian legal
precedents to thwart the huge international
127
Her son was recently diagnosed with a virulent what has been going on. She suggests the Neon
blood disease. Her focus on his care has distracted Raspberry, a hip pop-up club in Little Jerusalem.
her from Leviathan and left her open to outside If the characters accept, she sends them a
plots. Kini, her protégé, has been working hard time and date, and a token of her good-faith:
to keep everything running, but lacked the intercepted letters with the same seal as the ones
experience to see the incident in time. Jane has the mysterious figure sends the heroes, spelling
asked to step down, but someone seems to have out kill orders for another team.
discovered this loophole in time to exploit it. If the characters do not accept, Willa will send
Jane is a tall, elegant Indian woman who favors Kini to them. Kini will have the intercepted letter,
sharp suits in dark colors. Her voice is sure and and a strong warning for the heroes: they are
strong, flavored with a soft southern India accent. pawns who are quickly outliving their usefulness.
Her hair is cut in a sharp bob, and she wears
traditional jewelry. WILLA SEBELL
JANE ACHARYA
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Hunting Leviathan
SCENE 2
WILLA’S TALE
129
The Sharks guard the most vulnerable Leviathan SCENE 4
assets, high-level leaders, and traveling captains.
Each has a name they took during training,
something that defines them and separates them
from their previous lives.
W illa offers the characters a choice: go their
way, continuing to do the bidding of the
mysterious figure, or work on Leviathan’s behalf
Willa Sebell is always accompanied by Tiger, a as unknown shadow agents, rooting out the
woman originally from Egypt, and Wudao, a non- traitor and finding the mysterious figure.
binary Chinese-Australian. They are devoted to She explains the situation more fully as Tiger
her, and as two of the best Sharks in Leviathan, patches Wudao’s shoulder. John Willingham, CEO
have kept her safe for many years. of Act of God Armaments, made some threats
against Leviathan a while back. Although John
SCENE 3 passed recently, his son, William, seems to have
taken up the vendetta.
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Hunting Leviathan
CHAPTER 5: FIRE IN THE WAVES
YOU LOOK FAMILIAR
Suggested Rank: Heroic The characters will be challenged if their
131
SCENE 3 With the proper reassurances and soothing
tones, he might accept this excuse and give them
and restocks before striking back out on a sensing it to be a powerful marker of the power
different trajectory, meeting the needs of other RUS has amassed. Anyone who isn’t excited, one
communities. way or another, has learned to simply shut up
She bids them farewell, perhaps with great relief, and listen to their parents, neighbors, coworkers,
and vanishes into the heat shimmer again. They and bartenders discuss all possible angles of the
will not have to wait long, though, Medika’s little situation.
sister, Kini’s mother, is waiting to guide them into The new capitol complex is grandly constructed
the city and on their way. of Rocky Mountain granite, carved with
By this time, the Whaler likely knows that traditionally American motifs: eagles, serpents,
something has happened. If they went out of weapons, and soldiers through the years. Iconic
contact during their journey, they return to a scenes are laid out in elaborate murals, statues
series of angry messages and warnings. They pay homage to powerful leaders or manufacturers,
may choose to respond to the Whaler, letting and everyone in the complex seems to be
him know that Darwin became too dangerous. polished, professional, and proud of the setting
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Hunting Leviathan
they are walking through. The subtle stench to uphold his plans when he is absent. If the
of toxic patriotism rolls through the complex, characters approach her aggressively, she will not
perhaps driven by the propaganda playing from hesitate to summon more guards. If they are able
video screens around the plaza, or maybe from to convince her to speak to them, they may find
the vendor selling the dog tags of fallen soldiers, small bits of information, but may not know she
or the regular recitals of the national pledge that is delaying them while her husband’s chief aide
school children are reciting beneath the flag. hurries to her side.
This is the new America, in all its violent, bloated,
uber-patriotic glory. Don’t look suspicious, it’s SCENE 3
easier to question a corpse than a human.
133
CHAPTER 7: WHIRLPOOL will jettison the capsule, which will begin falling
to earth, before they can get to him.
Suggested Rank: Legendary If they get to him in time and can disable the
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Hunting Leviathan
Ezra has been playing kingmaker for a while now. are moving through the fight too easily, or if you
William was never a strong figure, prone to bouts want to make them realize that the entire city is
of megalomania, followed by crippling paranoia. against them.
Ezra fed ruthlessly on this, stoking both his fears
and his obsessions, letting him build his own pyre. TEAM ALPHA
He focused William on his old humiliation at
Leviathan’s hands, subtly playing on his fears with
security threats, news articles, and engineered
events blamed on Leviathan.
T eam Alpha, an all-female team out of Dublin,
favors working off of information and having
the upper hand. There are six of them, cousins
Ezra is now in control of Act of God, believing, and sisters, and they have survived missions
whole-heartedly, that he can usher in a new era around the world in hellish situations.
of peace through the use of force.
ALPHA OPERATIVES (5)
SCENE 1
Race: Human 1.0
135
• Cybertech: ACME Systems Support Skills: Athletics d8, Common Knowledge
Computer (+2 Hacking, specializations d6, Fighting d10, Intimidation d8, Notice d4,
Counter Hacking and Network Security) Persuasion d4, Shooting d8, Stealth d4
Gear: BKI Combat Fatigues (Armor +4 [torso, Pace: 6; Parry: 7; Toughness: 14 (6); Strain: 6
arms, legs]), BKI Heavy Vest (Armor +6 [torso]), Hindrances: Greedy (Minor), Overconfident,
AGA Rhino-10 (.50) (Range 12/24/48, Damage Ruthless (Major)
2d8+1, AP 3, Shots 12), 1 clip, 2× AGA Jericho Edges: Brawny, Frenzy, Rock and Roll!
Drones. Augments:
• Tier 3 IDS
JERICHO ASSAULT DRONES (2) • Cybertech: Cyber Eyes (Low Light Vision),
Gxarha Izibhamu Smartgun System (+2
Attributes: Agility d8, Smarts(A) d6, Spirit Shooting)
d4,Strength d4, Vigor d8 • Genetech: Organ Sheathing I (+1
Skills: Athletics d8, Hacking d6, Notice d6, Toughness), Muscle Densification I (Strength
Shooting d8, Stealth d4 increase)
Pace: 0 (24” Flight); Parry: 2; Toughness: 8 (4) Gear: Riot Armor (Armor +6 [torso, arms, legs,
Gear: AGA Medium machine gun (7.62mm) head]), SO Monofilament Katana (Damage
(Range 30/60/120, Damage 2d8+2, AP 3, RoF 3, Str+d6+3, AP 4), M209 Heavy Threat (.50)
Shots 120). (Range 30/60/120, Damage 2d10, RoF 2, AP
Special Abilities: 4, Shots 20), 3 clips, 3× frag grenade (Range
• Armor +4: Composite plating. 5/10/20, Damage 3D6, MBT).
• Construct: +2 to recover from Shaken;
ignore 1 point of Wound penalties; does not
breathe; immune to disease and poison. TEAM CHARLIE
• Fearless: Immune to Fear and Intimidation.
• Sensors: Can switch between infravision and
low light vision.
• Size −2 (Small): About 30 pounds without
T his team of deadly cyborgs have years of
support from Act of God Armaments,
funding their fearsome arsenal.
weapons.
• Weapon Mount: Ignore minimum Strength CHARLIE OPERATIVES (4)
and recoil for one mounted weapon.
TEAM BETA
H eavily armored figures loaded with plenty of
assault rifles
Race: Cyborg
T eam Beta is known for making a statement. Attributes: Agility d10, Smarts d6, Spirit d8,
PLOT POINT CAMPAIGNS
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Hunting Leviathan
• Cybertech: Armor plating (+6 armor, 0
Strain), (Streetware) Tactical Processor (Edge: CAMPAIGN OPTIONS
Quick), Mechanical Muscles I (Strength If you want to continue this into a new
increase), Synthetic Organs I (Vigor increase), campaign where the heroes are running for
Riot Officer Package (Filters). their lives, or going up against Texas or the
Gear: Riot armor (+6 armor [torso, arms, legs, RUS government, you can adjust this scene
head]), AGA Rapture (7.62mm) (Range 24/48/96, so that Ezra is playing the part of martyr, the
Damage 2d8+2, RoF 3, AP 3), AGA Rhino-10 (.5) loyal scion who, grieving, is stepping into
(Range 12/24/48, Damage 2d8+1, RoF 1, AP 3), place to keep his friend’s legacy going. He
knife (Str+d4), 2× frag grenade (Range 5/10/20, is, in fact, live-streaming this entire scene,
Damage 3d6, MBT). painting a target on the characters so that,
even if they survive, he has a final revenge.
Special Abilities:
• Hardy: A second Shaken condition does not
cause a Wound.
• No Vital Organs: No additional damage • Weakness (Head): +4 damage from head
from Called Shots. shots.
• Weakness (Head): +4 damage from head
shots. AGA SWARM GOLEMMECH
Race: Cyborg
T wo legs support a sleek cockpit flanked
by bulky missile pods. The top-mounted
laser cannon is easy to overlook, and the heavy
Attributes: Agility d6, Smarts d8, Spirit d6, machine guns under the missile pods are the
Strength d10, Vigor d10 main weapons of lesser vehicles. (See the 2095
Skills: Athletics d6, Common Knowledge Player’s Guide, page 108, left-most image.)
d6, Driving d10+2, Fighting d6, Hacking d8, Size: 8 (Huge); Pace: 10 + d6; Top Speed: 40
Notice d8, Persuasion d4, Piloting d6, Repair d8, MPH; Crew: 2; Toughness: 48 (28)
Shooting d8, Stealth d4 Notes: AMCM, Golemmech, Heavy Armor, Night
Pace: 6; Parry: 5; Toughness: 18 (12) [5]; Strain: 5 Vision; Parry 7 with this crew.
Hindrances: Greedy (Minor), Outsider (Minor– Weapons:
Cyborg), Overconfident, Ruthless (Major) • Heavy Laser: (Imp Stabilizer) (Range
Edges: Ace, Combat Reflexes, Martial Artist, 150/300/600, Damage 4d10, RoF 1, AP 30,
Steady Hands HW),
Augments: • 2× 25mm Cannon: (Stabilizer, arms) (Range
• Tier 3 IDS 50/100/200, Damage 3d8, RoF 3, AP 4, HW),
• Cybertech: Armor plating (+6 armor, 0 • 12× Hellfire missile: (arms) (Range
strain), (Streetware) Mechanical Muscles I 150/300/600, Damage 5d10, AP 40, HW,
(Strength increase), Synthetic Organs I (Vigor MBT, laser guided)
increase), Riot Officer Package (Filters),
Vehicle Control Interface (+2 Driving). SCENE 2
Gear: BKI Heavy Vest (Armor +6 [torso]), AGA
Rhino-10 (.50) (Range 12/24/48, Damage 2d8+1,
AP 3, Shots 12), 1 clip. AGA Swarm. T he third team will be waiting for them at the
Act of God compound, just outside the walls.
The compound is on the shores of what was
Special Abilities: once Lake Lyndon B. Johnson but is now God’s
• Hardy: A second Shaken condition does not Lake. The area was once home to a number
cause a Wound. of small communities and commuter towns,
• No Vital Organs: No additional damage but Karen’s father purchased or stole the land
from Called Shots. surrounding God’s Lake, walled it off, and created
137
a private paradise able to withstand nearly any her. It is clear that she is here at least partly of
apocalypse. her own volition. The heroes will now either
The third team is working with the family’s need to escape, or, if they won their way in here,
security, and attacks as soon as the heroes have they would need to clear out some security on
gained access to the compound. They have use their way in.
of air support, as well as war drones, and will Ezra attempts to distract the heroes with tales
unleash everything they can on the heroes. They of his grand ambition while his personal security
know they are the last team and will go to the moves in. As he grandstands, his security teams,
bitter end in an attempt to claim the reward. the security attempts to subdue them, and
The family’s home is on a point that juts out into another fight breaks out.
the lake, surrounding it on three sides with water. Ezra has two full teams of security in the house,
The outer wall is patrolled, but not as heavily as sixteen highly-trained ex-special forces armed
it once was, and has fallen into disrepair in a few with top-of-the-line gear. Two of them attempt
places. The characters may be able to slip into the to move Ezra out of harm’s way, while the others
compound here. tackle the heroes, intending to kill them.
There is only one access point for the family’s Willa’s bodyguards will attempt to move her out
home, which is on a spit of land jutting out into of harm’s way, but will not intervene, despite Ezra’s
the lake. The land access is heavily controlled, and clear surprise. Ezra will not fight, he is a business
the water has regular patrols by boat. Armaments man and kingmaker, not a fighter. If the guards
look out over the water from the palatial are subdued or dispatched, he will surrender.
home. This is the stronghold of the world’s A coward, he will offer up any information the
biggest weapons manufacturer, and they spared heroes might need, but before he can do so, Tiger
no expense. pulls a pistol and shoots him in the head.
The best access point is through the lake. The lake
itself is deep but edged with shoals of shallower SCENE 4
water that lead up under overhanging trees. The
house’s security is focused on the perimeter,
allowing the people of the house to live without
watching for traps and alarms. If the characters can
A s Tiger steps back, Willa calmly claps three
times, slowly. The old woman is sitting on a
counter, perfectly calm, surrounded by dead and
get to the shores, they will have an easier time of it. captive bodies, sipping a mimosa. Her Sharks
A small inlet is carved into the rocky spit, offering stand easily next to her, ready to intervene, but
cover to come up within reach of the house. From not at all hostile.
here, they will have to contend with cameras, Willa calmly outlines Ezra’s treachery and
drones, dogs, and private security. However, the ambition and reveals that she has been aware
family prizes its roughshod Texas roots (ignoring of his greed for a while. While he was feeding
the fact that it came to money through oil and William’s paranoia, she was feeding Ezra’s greed,
PLOT POINT CAMPAIGNS
slaves) and has left the area around the house clearing a path for him to make his move. Now
with rugged, natural landscaping, offering boulders, she has set Act of God back, putting the board
bushes, and trees to hide behind. in chaos as they look for a new chairman. And, of
If all else fails, they can simply allow themselves to course, Leviathan has just the right asset in place…
be captured, and break out, rather than in. She stops here, a merry twinkle in her eye, and
explains that they don’t need to know more than
SCENE 3 that, it would just put them in danger. She moves
on to tell them that, while she did not hire them
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Hunting Leviathan
be found, and they will no longer be wanted power and position is a toxic swamp where only
criminals. those with sharp teeth and good reflexes survive.
If the characters attack her, Tiger and Wudao Getting into the school is easy enough: they
respond with force. Willa is also armed, and a are desperate for fundraisers and janitorial staff
formidable foe. If they win, the others are dead, alike. Potential benefactors can learn an immense
and they are now free to go on their way, but they amount simply by watching the instructors
are still wanted for the murders of William and jockey for potential and attempt to by favor
Karen Willingham. and support. Janitorial staff, too unimportant
to be noticed, can access nearly any part of the
OTHER ADVENTURES academy without comment.
Leviathan has had their eye on this school for a
Below are some potential adventures involving while, believing (correctly) that the Mandarinate
Leviathan agents you might consider using during has a cell here that has worked its tentacles into
the Plot Point Campaign, or even after it ends. St. Petersburg. A strike against the school also
damages or hamstrings many powerful families.
THE TOLLING BELL More importantly, it could draw out Mandarinate
agents elsewhere.
139
PLOT POINT CAMPAIGNS
140
141
Hunting Leviathan
PROTECT AND SERVE operations throughout a state, country, or even
worldwide or system wide. In an Interface Zero
• Gang member
• Snitch
142
Protect and Serve
TYPES OF LAW ENFORCEMENT quarry. A bounty hunter represents the guild that
she works for and therefore is bound to behave in
143
agenda of municipal police versus corporate of influence beyond that of a typical police force.
police. It is in the interest of municipal police Even city states like Chicago have their own
to prevent crime, while it is in the corporate version of federal agencies. These agencies trace
officer’s best interest to stop criminals in the act. their origins way back to the late nineteenth
Corporate security has the reputation for getting and twentieth centuries with titles such as the
the nice jobs in the nice neighborhoods, but Central Intelligence Agency (CIA), Federal Bureau
this is not entirely the case. While the corporate of Investigation (FBI), National Security Agency
security does typically patrol the better districts, (NSA), US Marshals Service, Bureau of Alcohol,
they also respond to high risk missions that the Tobacco, Firearms and Explosives (ATF), Drug
municipal police are not equipped to handle. Enforcement Agency (DEA), etc. Many of these
CSO’s are hired by the corporations and are agencies operate in secret throughout their
overseen by the police commissioner alongside nation or in some cases throughout the world
the municipal liaison officer. It is the responsibility and even into space.
of the corporation to perform background checks Due to their secrecy and the very special
as well as provide training to its officers. Typical guidelines they are required to follow, local police
corporate security training has two different are all-to-often not aware of their presence inside
paths. New officers with no prior experience their jurisdiction and numerous instances have
must complete a nine-month school involving occurred where federal agents have come into
both educational training and rigorous physical conflict with municipal police forces, corporate
training. Once completed, they will go through a security forces, and even bounty hunters while
three-month location specific training for specific performing their duties.
rules pertaining to the final location that they will Federal agencies frequently recruit new agents
be working. Officers that were hired from other from municipal police, corporate security, and
police forces or through military training forgo the military through an extremely rigorous
the nine month school and instead only are vetting process. Once hired, all new agents—even
required to complete the three month location experienced police and private security forces—
specific training as well as some remedial training undergo extensive educational and physical
from the nine month course to fill in areas that training, often taking years to complete. Only
are lacking in. once they have completed the necessary training
CSO’s tend to be on a bit of a dead-end path are these recruits officially titled agents and sent
within corporate politics. Only rarely does a into the field. A federal agency’s vetting process
CSO transition from security to an internal role is quite different than those of the corporate and
within the hierarchy of the corporation. Typically, municipal police and as such they look at any
they will follow a career path within the security potential recruit that shows promise. They very
branch of the corporation advancing through rarely employ and train a fresh face out of high
several levels of security officer before advancing school as an agent. Criminals can be flipped, and
PLOT POINT CAMPAIGNS
to a Security lieutenant position where they may often work with federal agencies as informants.
head a subdivision of a CSO precinct. Once in Federal agents are paid relatively well for their
the executive ranks of the security department, work, but they have very little opportunity for
they might eventually promote to a captain advancement. Rarely does an agent ever advance
heading an entire precinct. Only from there beyond the title of senior agent. Sometimes they
might they promote to corporate headquarters may advance to overseeing other agents or even
as a Liaison Officer, Security Commissar, or even to assistant director of an agency though again,
VP of Security. it’s not a common occurrence. The head of nearly
every agency is an appointed position or even an
FEDERAL AGENCIES elected official.
Federal agents often operate in very small
144
Protect and Serve
contract, corporate security. Outside of their officers, lieutenant, and potentially captain in
nation of origin, federal agents typically operate charge of an entire precinct.
with no safety net whatsoever and are in dire
straits if they are caught during their activities. It WHAT DO THEY THINK OF
is not a myth that often the nation that they work EACH OTHER?
for refuses to admit that the agent is theirs and
the agents suffers the full consequences of their
action with no assistance from the government. W hat do the various Protect and Serve
characters think of one another? In general,
each organization considers themselves the best
SECTOR COPS and the others as lesser in some degree.
Bounty Hunters: Bounty hunter think of
145
SETTING RULES STARTING CORRUPTION
techniques are used by otherwise “good” cops to Finally, if a character’s Street Cred is greater than
ensure that their suspect does not get away with their Corruption, apply a −1 to all rolls involving
the crime and, while these have the benefit of Corruption as the character just appears a little
getting perpetrators of crimes off the streets, they too squeaky clean to the criminal elements they
are illegal and corrupt actions as well. This is not interact with. If the character’s Corruption is
to say that absolutely every cop crosses the lines, greater than their Street Cred, apply a −1 penalty
nor is it saying that every cop that does cross the to all uses of Street Cred as the character appears
lines are doing it for the public good. Countless a little too untrustworthy to the individuals she
cases of true crimes have been proven to have is interacting with.
been perpetrated by officers of the law. Corruption is not a Trait, but it is used very
Corruption in Interface Zero is handled very similarly. Corruption rolls may Ace, Bennies may
similarly to and in direct opposition of Street Cred. be applied, a Wild Die is applied, and they may
be benefit from support rolls by allies. A failure
on a Corruption roll applies a penalty to future
146
Protect and Serve
Corruption rolls and increases the likelihood of Street Cred. He makes his Corruption roll (d6
Corruption gain, a Critical Failure may result in and Wild Die) and rolls a 9, applying the −1
the character being caught in the act and face penalty from having a Street Cred higher than
the disapproval of her superiors. A success grants his Corruption, he succeeds with a raise. Officer
the character the boon that they are pursuing Friendly gains 1100 Cryptos and even leaves a
(with the associated chance of Corruption gain trail pointing to someone else.
at the end of the adventure). A Raise grants
the character the favor they are seeking with a SQUEAKY CLEAN
reduced chance of Corruption gain.
Allies: A corrupt cop can elicit the aid of
specialized nefarious elements (Hacker, Medic,
Thief, etc.) to assist her for up to a month or she
L ike “On the Outs”, characters with d4
Corruption are viewed as being insignificant
by darker elements on the streets who will never
may call in the help of a group of hoodlums or approach for lucrative partnerships.
other corrupt cops for a week. These are typically
low power NPCs and are up to the discretion of GAINING AND REDUCING CORRUPTION
the GM.
Disable Camera: Disabling the body cam in
police armor only requires a Repair roll to do, but
to do it in a manner that allays suspicion requires
C orruption can quickly grow out of control
for a character and this should be a cause
of concern. At the end of each session, the GM
a successful Corruption roll. should decide if a character should make a
Money: A corrupt sector cop can usually come Corruption roll. If the character used Corruption
up with money when she wants it. Whether it at all during the adventure, including supporting
be skimming funds out of confiscated money rolls for another character, the character should
or shaking down criminals or even legitimate make a Corruption roll. If the character had a
businesses, the character makes a Corruption Failure or Critical Failure on a Corruption roll
roll. On a success, she receives 1d6 hundred during the adventure, apply a +1 to the roll. If the
Cryptodollars, on a Raise it is 2d6 hundred character received a raise on their Corruption roll
Cryptos. A failure elicits no money and a critical during the adventure, they apply a −1 to this roll.
failure may result in getting caught red handed or If the character receives a success on this roll, they
the victim fights back in some manner. will gain a die type of Corruption. With a Raise,
Secrets: Whether it is using “advanced they gain two die types. On a Failure, there is no
interrogation techniques” or squeezing a snitch, change. Finally, on a Critical Failure they lose a die
a corrupt cop can make a Corruption roll to type of Corruption.
acquire information that she has not been While it seems odd to add Corruption on a
able to elicit through conventional channels. positive result, using Corruption is encouraging
Alternately, the GM may allow characters to use the gain of Corruption and the higher a
Corruption instead of Persuasion or Intimidation character’s current Corruption, the more likely
in Networking. she will gain more. Thus, Corruption is a slippery
Support Rolls: Characters can support each slope. However, on an adventure where the
other in Corruption rolls using their own character does not use Corruption at all, they
Corruption or an appropriate skill. They do risk must also make a Corruption roll. In this case, on
Corruption gain by working in this manner. a Success there is no change, on a Critical Success,
the character actually GAINS a die type of
Example: Officer Friendly finds that he needs Corruption. On a Failure or Critical Failure, they
money and decides to make a Corruption roll lose a die type of Corruption. Thus, it is much
to skim a little money from the funds seized harder to pull oneself out of corruption and
in his latest arrest of a drug smuggler. While change the minds of one’s coworkers than it is to
Officer Friendly has bent a few rules in the past fall into corruption. Any time a character gains
and has a d6 Corruption, he has accomplished a die type of Corruption, they lose a die type of
quite a few notable acts as well and has a d8 Street Cred. Increasing Street Cred, however, has
147
no influence on Corruption. A Benny may be FORCE CONTINUUM
used to reroll like a typical Trait roll
requisition equipment. If she spends a Benny • Deadly Force: Any force with a high
to recover requisition points, these points may probability of causing death or serious bodily
exceed her maximum limit. harm, such as the use of a firearm or using
mechanical force to the head or groin.
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Protect and Serve
rush into every situation guns a blazing and REQUISITION POINTS
mow everyone down. The squad must always
use thought when applying force. If they use an
inappropriate amount of force, there are a lot of
cameras and video recording devices in 2095, and
A starting character gets 5 requisition points
to acquire equipment, plus an additional
point per advance. Requisition points refresh at
they may have to face a disciplinary board. If their the beginning of each new mission.. A group of
use of force is egregious, they may face some time characters may pool their requisition points to
in the Chicago Penal Sector. have access to more expensive equipment that
These guidelines aren’t as complicated or the entire team can use. A character may not
restraining as they seem at first. The whole request items for another character. A character
concept is one of reasonableness. Always ask may spend a Benny to immediately recover 5
yourself, was the response reasonable? requisition points (this may not exceed their
starting requisition points).
REQUISITIONING GEAR Each mission a Protect and Serve character
will decide what equipment that they require
149
REQUISITION TABLE
ITEM REQUISITION COST REQUISITION MODIFIER
Ammunition 3 clips 1 +1
APC (1 per team) 10 −3
Assault Rifle (3 loads of Ammo) 5 −3
Heavy Armor 5 −2
Heavy weapons (3 loads of ammo) 8 −3
Light Armor 2 0
Luxury Car (Civilian, Flashy) (1 per 2 characters) 6 −3
Medium Armor 3 −1
Melee Weapon 1 +0
Motorcycle 2 0
Off Road Vehicle (1 per 2 characters) 3 −1
Other Equipment (C$ 2000) 1 0*
Police SUV (1 per team) 4 −1
Prisoner Transfer Van (armored) (1 per team) 5 −2
Shotgun, Rifle (3 loads of Ammo) 3 −1
Sidearm, 3 clips of ammo 2 +0
Squad Car (1 per 2 characters) 3 0
Submachine gun (3 loads of ammo) 4 −2
Surveillance Van (Filled with surveillance 5 −2
Equipment) (1 per team)
SWAT Van (Armored UPS truck) (1 per team) 5 −2
Undercover car (civilian car) (1 per 2 characters) 2 −1
VTOL Assault (1 per team) 10 −4
VTOL Surveillance (1 per team) 8 −2
VTOL Transport (1 per team) 7 −2
for a shotgun and the further −1 penalty for the legal issues surrounding many security forces
exceeding his points, Frank still scores a success and their actions. Almost all police, agencies,
on his Persuasion roll and gets his shotgun. At bounty hunters and corporate security forces
the end of the mission, Frank returns with use them, and it is often mandated that they do.
three captured criminals, and his squad car They are intended to stream constant video to a
and shotgun in good working condition. For remote server, so the actions taken by the wearer
his next mission he will be penalized one would be captured and stored for review for legal
requisition point for exceeding his limit on purposes or disciplinary evaluation. The wearer
this mission. does not have the ability to turn them off, and if
they were to not be able to transmit the stream
BASIC EQUIPMENT (due to interference, or other impedances), both
the wearer and server are alerted.
The following item is appropriate for the Protect Each camera contains storage for nearly 10
and Serve Campaign Theme. hours of footage that can be transmitted in
150
Protect and Serve
SECTOR COP ARMOR TABLE
ITEM ARMOR MIN STR WEIGHT COST
situations where it cannot connect to the server RS TAKING FIRE SECURITY ARMOR
and resumes uploading data as soon as the
connection is resumed. If more than 10 hours
pass before it reconnects, it only keeps the most
recent 10 hours; all data prior to that would
R avenlocke’s standard armor for active
security forces, the Taking Fire line offers
superior protection to the wearer, with only a
be lost, though it can be found backed up in minimal increase in weight. Designed to be worn
the server. all-day in varied scenarios, the Taking Fire line
Often dubbed ‘Fail-links’ by those required to protects any wearer while out in the field.
wear them, the system is nefariously unreliable, as
wearers have been able to disable feeds without RS VANGUARD HEAVY SECURITY ARMOR
alerting the servers or scramble the pictures to
make their feed otherwise inadmissible. While
there is legal disciplinary action for intentionally
altering a feed, it has not stopped the wearers
T he Vanguard line is a heavy-duty armor,
offering optimal protection for the most
serious life-treating conditions. Riot control,
from doing so. special forces operations, assaults, or other
scenarios where the risk of serious injury is high.
ARMOR
RS TAKE COVER SECURITY HELMET
151
VEHICLE NOTES POLICE MOTORCYCLE
DRAGONFLY SURVEILLANCE/
PATROL VTOL
A police-SUV allows seating for 4, plus a secure
cage in the rear, designed to securely restrain
suspects within. Offering better protection than
the squad car, its larger size allows more people
SURVEILLANCE VAN
PLOT POINT CAMPAIGNS
152
Protect and Serve
SECTOR COP VEHICLES TABLE
TOP SPEED
VEHICLE SIZE HANDLING TOUGHNESS CREW COST
(MPH)
dangerous engagements. Simple seating for up Biometric safety prevents the weapon from
to a dozen, it also has ample armor and weapon being used by anyone other than the officer to
storage racks as well as room for other equipment. whom it is assigned. This weapon carries the most
ammunition of any standard firearm.
WEAPONS
RAVENLOCKE SECURITIES RIOT
RAVENLOCKE SECURITIES
LAWMAKER PISTOL
T he old Texas Rangers slogan, “One Riot One
Ranger” lives on in the Riot Cop Shotgun.
Ten rounds of 12-gauge ammunition, Biometric
safety, and tactical rails makes this a fearsome
153
SECTOR COP WEAPONS TABLE
WEAPON RANGE DAMAGE AP ROF SHOTS MIN STR WT. CONCEAL COST
disable an opponent.
154
A Factor Of X
A FACTOR OF X up to the gang, they can identify them as a small-
time group named Purity First, usually based out
155
is being distributed by an arm of the Mexican and even gives them a civilian security badge that
Mafia known as Muerto 13, headquartered in he used to get into the lab compound to pick up
Little Cuba. Azeeza needs them to plant a hacker the X Factor.
dongle on a Muerto 13 computer in Little Cuba Case #6–A Long Night in the Steelyards: The
to get the evidence she needs to find the source lab is a secured facility in the Steelyard section of
of X Factor. Chicago. Getting in won’t be easy. Azeeza gives
Before the squad can investigate further, they the squad a repeater dongle that she says will
are summoned by Colonel Mamo Tibebu Teklu. allow to gain access to their systems, and she says
He orders them to stop their investigation and she’ll stay in her van to hack in as soon as the
hand all evidence and leads they’ve developed dongle is planted.
over to the HIU. Security at the facility is serious, they shoot to
The squad must choose whether to follow their kill, and the place is crawling with drones and
leads on their own or hand everything over to robots. Once inside and the dongle is planted, the
the HIU, where they are certain the case will die. squad knows it’s time to leave. Before they can
As they are making their decision, another report make their escape, the squad is cornered by the
of super powered Purity First gangers comes in. HIU and Colonel Teklu. This time the squad isn’t
This time the gang has attacked the Church of suspended but arrested and taken to the Chicago
the Divine Inspiration, a congregation catering Penal Sector.
to the Human 2.0 population. Dozens of people Case #7–Tangle with Cash: Wearing orange
were injured or killed including entire families jumpsuits and shackled at the wrists and ankles,
and children. the squad takes the long road train ride into the
If they investigate the hideout of the Muerto Chicago Penal Sector, a thirty square-mile block
13, the squad finds it heavily guarded. The of murderers, rapists, drug smugglers and thieves.
Muerto 13 aren’t trying to hide their presence, And not one of them likes former sector cops.
they are instead flaunting their strength. Once The squad is housed in a pod run by the
inside the squad can plant the dongle. Moments Mexican Mafia. The pod boss, a man who goes by
after getting into the hideout, the HIU arrives the named Cash, tells the squad they aren’t ever
along with Colonel Teklu, who isn’t happy. He going to make it out of there alive. If the squad
puts the squad on administrative leave for their has the evidence to implicate their boss and the
insubordination. Corp, they must find a way to get it out there. If
Case #5–Finding Turtle: A few days after their Azeeza already has it, they can only wait for her
suspension the squad is met by Azeeza Langah. to expose the truth and, hopefully, be released
She data-mined the Lil’ Loco’s systems and found before Cash has his way.
out that X-Factor is a proof of concept narcotic Case #8–Saving Azeeza: Azeeza is good to her
for a biological weapon program being headed word. When she publishes her story, every major
by Doctor Chul-Soo for GreyMatter Evolutions, a media outlet picks it up. GreyMatter Evolutions
PLOT POINT CAMPAIGNS
multinational biotech company with a laboratory was illegally testing a drug that cost dozens of
in South Chicago. Langah doesn’t know where the lives. The story implicates the Southern Sector
lab is, but she might know someone who does. Security and Colonel Teklu and is enough to get
Purity First picked up the first few shipments of X the squad released from prison.
Factor directly from the lab. A Purity First ganger As soon as they are released and the squad has
named Turtle recently contacted Azeeza and told access to the Global DataNet, they see a message
her he knows where the lab is and will exchange from Colonel Teklu, who has Azeeza and wants
that information for a safe way out of the Gary to meet with them.
Hell Zone. The crew is told to meet at a private hanger
Turtle isn’t easy to find, and he doesn’t surrender in GYY. Once there, the squad is ambushed by
easily. Instead he runs, terrified for his life. He’s Colonel Teklu and the HIU, who want one last
convinced the squad is there to kill him. When shot at them. When the fight doesn’t go their way,
he finds out the truth, he’s happy to cooperate Teklu and the HIU flee with Azeeza in a VTOL car.
for protection. He tells the squad where the lab is The squad must chase them through the crowded
156
A Factor Of X
skies of Chicagoland to save Azeeza and capture Starting Patrol Unit: Elantra Engineering Patrol
the corrupt Sector Chief. Bus, (Size 5 large, Handling 0, Top Speed 140,
Toughness 15(4), Crew 1+6, NOTES: Additional
PACING AND TIMING space for 2 restrained prisoners, emergency
lights and sirens, Datapad with CAD – Computer
157
being the hardest hit. (All of these retailers cater CONCLUSION
to the augmented crowd; hybrids, cyborgs and
Human 2.0 mostly.)
After following the trail for a few moments, the
squad hears shouting and crashing from the 3rd
N ot catching the gangers, causing civilian
injuries, or causing additional property
damage will hurt the squad’s Street Cred. The
level near the pedestrian bridge to the second Yorktown Shopping Complex is covered in high-
building. There they see four gangers dressed in res security imagers, so the squad won’t be able
black and white form fitting jumpsuits trashing to hide anything they do. Catching all the gangers,
the Fauna Fashion store, a retailer who caters especially in a spectacular fashion or after a
to hybrids. The store employees, some of them long foot chase, might result in a boost to their
hybrids, are in the promenade outside the store, Street Cred.
injured and terrified. As they arrive the squad sees After capture, the gangers will ‘lose’ their gifted
one of the gangers lash out at the front windows powers quickly as the X-Factor wears off. They are
of the store, a bright purple whip of energy forms die-hard true believers in their cause and will not
as he moves his arm, slamming into the glass and talk to the sector cops except to insult them and
shattering it in a spray of glass and chrome. make threats. They will offer no explanations for
The gangers will not go quietly. They are driven their temporary powers. Ravenlocke won’t do a
by a confidence of having what they think are toxicology test for some low-level gangers who
superpowers, and they are on a mission. They will are only accused of gross vandalism and some
fight until two of them fall, then the remaining minor assaults, so getting clues about any drugs
two will flee through the pedestrian bridge into they are using is a dead end, for now.
the building across the street. If the squad pursues, If the squad follows up on the gangers at all,
run a 7-card foot chase through the shopping they’ll find out they are a part of Purity First, a
center. The Maneuvering skill is Athletics and the human-supremist gang that believes altering
Range Increment is 5. For complications use the human DNA or adding mechanical parts to
table below. the body makes a person less than human, not
Numbered Spade Eu da Toilette: Just before the runner arrives a product tester sprays a cloud of fra-grance in the air
that catches the runner full in the face. Make a Vigor roll to resist the cloying effects of the scent or
be Distracted until the end of their next turn.
Face-Card Spade Product tester: A staff members outside of a fragrance / cosmetics / skin care retail-er steps out and
asks the runner if they can ask them a question. The runner must make a Maneuvering roll at –2 or
be Bumped.
Numbered Hearts Just Waxed That: The runner hits a patch of flooring that’s been newly waxed. Make a Maneuvering
PLOT POINT CAMPAIGNS
roll or be Bumped.
Face-Card Hearts Empty the Bin: The custodian picked exactly this moment to empty the trash bin. Make a
Maneuvering roll at –2. Treat any Failure as a Critical Failure.
Numbered Diamond MOVE!: There’s a large crowd of teenagers in front of the runner. Make an Intimida-tion roll to get
the crowd out of the way or be Vulnerable until the end of their next turn.
Face-Card Diamond Soya-Smoothie: A bystander with a 1.5-liter frozen Soya-Smoothie steps right in front of the runner.
Make a Maneuvering roll at –2 or be Vulnerable until the end of their next turn.
Numbered Club Auto-Massage Chairs: The promenade is littered with automated massage chairs. Make a
Maneuvering roll or be Entangled in the mess.
Face-Card Club Strobe Lights: Does anyone really like strobe lights enough to have a whole kiosk dedicated to them?
Make a Maneuvering roll at –2 or be Shaken.
Joker Through, Not Around: You make your way through the crowds and kiosks. Gain 2 cards in a basic
move this turn.
158
A Factor Of X
more. They are a relatively new gang that’s been CASSANDRA V
reported only a few times in South Chicago in the
last few months.
159
CASE 2: IS IT MURDER? activating their TAPs or using old fashioned Data
Pad as they go by.
squad’s assignment is to secure a safe way into (see page 286), but arm each with an Uzi,
The Maze for the detectives and to cordon off the (see SWADE Core.)
crime scene. • GYPSY WHEELER BOSSES (2): Use Gang
War Chief,( see page 287)
EN ROUTE
ON SCENE
160
A Factor Of X
artist Grinsberg named, “The Suffrage.” This work will tell his personnel to forget the bags, that this
is an animated Hyper Reality scene portraying is now just a property crime. He’ll tell them to
urchins being tortured in old biblical ways; two hurry up because he doesn’t want to be in The
being drawn with ropes, two being spiked on Maze any longer than he must, especially for, ‘Just
long poles, two being eviscerated, and one in a property crime.’
the center being crucified. Posed in front of the It’s up to the squad whether they share the data
painting are seven Androids, all apparently dead, chip with Jacka. If they offer it to him, he won’t
in the exact position of the painting behind show much interest. He’ll just hold out a plastic
them. Each shows signs of extended abuse; burns, bag. Once he has the chip, he’ll throw it into one
amputations, and deep wounds. of his coat pockets. If the crew askes for it back
Upon arrival, the squad must make a Fear check Jacka will tell them to suit themselves and will
at −2 to overcome the sight of the horrible scene happily give it back.
before them.
When the squad begins to section the area, • HYMAN JACKA: Use Detective, see page
one of the androids, a young woman with a 142.
spike buried deep in her abdomen, will roll her • VID-DRONES (4): Use the AOG Light Recon
head and whisper to the closest member. (This Drone with no weaponry.
might call for another Fear check.) She’ll cough • PERONNEL (3): Use the Traits for the Blog
out bright blue fluid and weakly ask for help. Any Journalist with no Edges or Hindrances.
squad member can make a Repair roll to know
that she is beyond help at this point, the spike
is probably millimeters from her CFP, (Central ITEM #1 – CRYSTALINE DATA CHIP (1) RECOVERED
Fluid Pump / heart). The spike can’t be removed FROM ANDROID #4
without killing her instantly, and help is too far
away to save her.
The Android will tell the squad her name is Rama,
and she’s been free for more than 2 years now.
T he squad can use whatever resources they
have to read the data chip. Rama decrypted
the information before she died, so access to the
She doesn’t know any of the other Androids, but information is as easy as putting it into a reader.
she watched as they were all tortured for days and Getting the information will take some time and
set up in this little display. All the other victims effort. Rama installed several layers of protection
have had their forward temporary memory chips into her inorganic brain to protect her from
removed, but the killer forgot to take hers. She hackers. The crew will have to Hack the system,
begs the squad to remove hers, knowing it will Datamine, and log out.
end her existence instantly. With that request, a Rama’s Chip: Tier 3, IDS −4, Programs –
small drawer like compartment will slide out of Mindfrag, Partition Viper
the front of her forehead, a crystalline chip rests When they find what they want they see it is
in the holder. The moment a squad member lifts truly horrific. It starts with Rama being ambushed,
the chip out of the tray Rama will go limp. attacked from behind with a stun gun. When she
is reactivated, she’s bound and gagged and tied
• RAMA THE ANDROID: See the page 178. to a vertical board. The other Android victims
can be seen taped to boards in a circle around a
RAVENLOCKE SECURITY dimly lit room. In the center of the circle is a table
covered in rough, dirty looking tools. A small
161
centers so the Androids can’t turn them off. He killed the androids, and he also has his black
then uses to torture and mutilate the androids, utility van parked here. He’ll try to climb into
one at a time. his van and drive into The Maze. If he makes it,
The next recordings are fuzzy and difficult to the squad will have to Chase him. Any Chase in
read. They show the man, now dressed, quickly The Maze will attract the attention of the Jump
posing the android bodies in front of The bike Gangs.
Suffrage. He then jumps into a black utility van
and drives off. • SUPIAN ISAEV: See page 177.
The squad can use Hacking to enhance the • URBAN PUNK RAVE REAVER: See page
image of the van to get a registration number. 297
The van is registered to Supian’s, a haberdashery
in The Maze not too far from the crime scene. CONCLUSION
The business is registered to Supian Isaev, a
Chicagoland resident. His home residence is the
same as his business, a quick check of the records
shows he owns the whole building.
I f the squad captures Isaev in a chase through
The Maze, they will get a one die bump to
their Street Cred.
Isaev will leave a crucial piece of evidence
LOCATION – SUPIAN’S HADERDASHERY behind. With a Notice Roll in the haberdashery
the squad will find an empty auto-injector for
androids or the scene. If the squad becomes Chief, south Chicagoland. The Sector Chief wants
aggressive or they begin to move in to arrest a written explanation from the squad. They are
him, Islaev will active the robot, whom he conducting an unauthorized investigation into
affectionately calls Alvi. a cleared property crime, and he wants to know
When Alvi attacks Isaev will inject himself with why. This inquiry doesn’t go any further than
a dose of X Factor. His power is Invisibility. Once a letter of reprimand, but the Sector Chief has
hidden he flee, running through the back of his served them notice that he’s watching.
store and into the space next door. He will have
to spend a round or two to take his clothes off, • DOCTOR BAIRD BISGAARD: See page 177
the X Factor doesn’t affect his clothing. The next
section of the building is where he tortured and
162
A Factor Of X
CASE 3: RUMBLE IN THE HELL ZONE walk out in front of the squad’s vehicle and linger
there for a moment, baiting them to do anything.
Spades That’s Going To Leave A Mark: The Zoners drop something big on the vehicle. The squad car takes 3d6
damage.
Hearts I Can’t See: A lucky shot from a Molotov cocktail spreads fire over the front of the car. The driver can’t see and
makes her driving roll at –2.
Diamonds Roadblock!: There’s a pile of burning debris across the road up ahead. The driver has the choice of going
around the debris and removing 2 Success Tokens from their pile or going through the debris and caus-ing
3d6 damage to the vehicle.
Clubs They’re Shooting At Us: A single gunshot rings out. The vehicle takes an automatic Critical Hit from the Chase
Rules Critical Hit Chart. (See Savage Worlds Core Rules.)
Joker It’s a Shortcut: By barreling down an alley and making a quick turn you take a short cut. Add 2 Success tokens
before any rolls are made this round.
163
ON SCENE two drones are buzzing along the street, harassing
the Purity First with expertly placed gunfire.
the puddles that perpetually cover the street. will not fight to the end, they are much more
A half a dozen bodies are lying in the street, all pragmatic, and they will flee the scene at the
wearing the green, pink, and black colors of the first opportunity, especially Cenaida who has no
Neon Forsaken, a medium sized street gang that interest in meeting any member of sector security.
controls this section of Hell Zone. Another eight The squad will know from radio traffic that
Forsaken are holed up in an abandoned brick and additional units, including the HIU, or Heavy
concrete apartment buildings at the top of the T. Intervention Unit, is only moments out from their
In the street, gathered behind piles of debris for location. If the squad wants to do something they
cover, the squad sees six familiar black and white must act quickly.
jump suits of Purity First.
The Neon Forsaken are holding the Purity First
gangers back because their drone jockey, a young
woman named Cenaida the Exonaut came to help
with her chest of toys a few moments before. Her
164
A Factor Of X
NEON FORSAKEN • PURITY FIRST 6: Power Teleport, Power
Points 13
• NEON FORSAKEN (6): Use Gang Soldier,
page 286 INVESTIGATION
• NEON FORSAKEN LEADER (1): Use Gang
War Chief, page 287
• CENAIDA THE EXONAUT: See page 179. T he squad knows they only have a few
moments before the scene is flooded with
Ravenlocke personnel. They can make Notice
PURITY FIRST rolls at −2 for the poor lighting and debris. If they
Succeed, just before the HIU arrives they will
• PURITY FIRST (6): Use Gang Soldier, page find an unused X Factor auto-injector filled with
286. Remove the Cybertech and add the the narcotic. With a Raise they also find an old-
following. fashioned handheld communicator.
• PURITY FIRST 1: Power Entangle, Power It’s up to the squad whether they will hand this
Points 9 over to the HIU, who will take over the scene as
• PURITY FIRST 2: Power Damage Field, soon as they arrive or hold onto it themselves.
Power Points 7 What’s most surprising is that Southern Sector
• PURITY FIRST 3: Power Illusion, Power Chief Colonel Mamo Tibebu Teklu will come
Points 10 on scene with the HIU. The squad won’t need
• PURITY FIRST 4: Power Intangibility, a Common Knowledge roll to know it’s highly
Power Points 5 unusual for the Colonel to leave HQ, let alone
• PURITY FIRST 5: Power Telekinesis, wander into the Gary Hell Zone. The Colonel will
Power Points 10 immediately grill the squad and demand to know
the details of what happened. Once satisfied that
165
they don’t have anything important, he’ll order to Once this is started it’s one continuous story to
them to maintain the outer perimeter while the the end of the Plot Point Campaign, so make
HIU handles the rest. sure the squad is experienced enough to handle
what’s coming.
• SECTOR CHIEF COLONEL MAMO TIGEBU
TEKLU: See page 177. GETTING THE CALL
• HEAVY INTERDICTION UNIT: See page
178.
CONCLUSION
T he call for this Tale comes when the squad is
off duty. A while after their meeting with Dr.
Bisgaard and the Rumble in the Hell Zone, they
are contacted by a woman named Azeeza Langah
I n this Savage Tale, the squad begins to Chicago sector of Little Cuba. A branch of the
PLOT POINT CAMPAIGNS
uncover the mystery of X Factor. They meet MM known as Muerto 13, runs the entire sector,
with a Red Hat hacker and investigative reporter and it’s rumored that there are tunnels under the
named Azeeza Langah, who tells them she’s city going to the Penal Colony allowing the MM
found the drug’s distributor. It’s a man nicknamed to go back and forth at will.
Lil’ Loco, a dangerous member of the Muerto 13 Azeeza tells the squad that she’s discovered
gang out of Little Cuba. all distribution of X Factor, the street name
Run a few Savage Tales between Rumble in the of the drug in the auto-injectors, is run by a
Hell Zone and this one. Make sure a little bit of Muerto 13 boss named Lil’ Loco. She’ll provide
time has passed. Mention an occasional DataNet the squad with surveillance photos of Lil’ Loco
report of super-powered gang members causing and his headquarters. She’ll also tell the squad
trouble in south Chicagoland to keep the squad she believes there’s an active cover-up of this
thinking about X Factor and the auto-injector drug. Azeeza believes she’s the only one actively
they found. Run this Savage Tale when the squad investigating X Factor, and all the major news
is at the end of Seasoned or starting Veteran. outlets are staying away from reporting about
166
A Factor Of X
any super-powered gangers. She also believes that Sector Chief Teklu will not harbor any questions or
human-supremist groups are heavily involved complaints. Make it clear this is not a conversation,
with X Factor. They are the only ones who have but a full dressing down. They are going to be
used it so far. assigned to the graveyard shift in the Gary Hell Zone
During their breakfast, the squad will get a for the foreseeable future. When done, the Sector
message from southern sector to report to Chief will tell the squad they are dismissed, and he
headquarters immediately. goes back to his datapad.
• AZEEZA LANGAH: See page 178. • SECTOR CHIEF TEKLU: See page 177.
167
OFF THE BOOKS Lil’ Loco will show up the moment the squad
makes entry into the office building. He’ll tell the
CONCLUSION
with concertina wire. Surveillance cameras sit
atop fence posts every 10 meters and at every
corner. The warehouse has large loading bays
on either side, with what looks like an office
L il’ Loco is good to his word. Within a few
rounds of making his threat, the southern
sector Heavy Introduction Unit, along with
on the northern end. At night, the place is lit Colonel Teklu arrive. The squad can try to escape
with powerful LED lamps, and armed patrols and run, which would set up a Chase with the
constantly roam the grounds. HIU in pursuit. They might be able to escape
It is up to the squad how they want to approach through the tunnels under the warehouse if
this. They can go fast and hard, shooting their way they find them, but these lead directly to the
in to plant the dongle, or try to sneak in. Azeeza Chicago Penal Sector and the warm embrace
will wait in her utility van, datapad in hand ready of the Mexican Mafia, and a whole other set of
to activate the dongle the moment it’s planted. fun Savage Tales. The tunnels could also have
She will not actively participate in the intrusion some denizens of their own that could prove
except to remotely defeat some security measure challenging to the squad.
or another. If the squad does get away but doesn’t handle
PLOT POINT CAMPAIGNS
For the Muerto 13 gang members, use whatever the video surveillance of Lil’ Loco’s headquarters,
combination of Borg Thugs, Experienced Borgs, they’ll be called in by Teklu the next day and
Gang Soldier, and Gang War Chief you feel is put on administrative leave. It is possible that
appropriate. If you truly want to challenge the the squad could get away clean here, and that’s
squad, throw in a Cyber Hound or two to shake fine as well. Teklu will suspect them but will have
things up. no evidence.
The only computer systems in the compound If they surrender, the HIU will place them in
are in the office section of the building. Plugging restraints and treat them like criminals. They
the dongle into any active computer will send will ignore the obvious evidence of the drug
a ping to Azeeza, and she’ll start her work. trade happening at the warehouse, asking each
She needs 2d6 rounds to get the information other if they see anything other than a breaking
she needs, and the dongle must stay in place. and entering by a bunch of disgruntled off-duty
Removing it and plugging it back in means she’ll sector cops.
have to start all over.
168
A Factor Of X
Colonel Teklu will be furious and will place the X Factor, Doctor Chul-Soo of GreyMatter
entire squad on administrative leave pending Evolutions.
termination the minute he sees them. He’ll tell the She wants to meet but warns them they are all
HIU to remove the restraints and tell the squad under surveillance. Azeeza can shake hers, but
they are lucky to be leaving with their freedom. the squad will have to get creative to defeat the
What Teklu and Lil’ Loco don’t know is if Azeeza drones that have been tailing them since they
was able to find what she needed. were put on leave.
• SECTOR CHIEF TEKLU: See page 177. • AZEEZA LANGAH: See page 178.
• HEAVY INTERDICTION UNIT: See page • SURVIELLANCE DRONES (One per squad
178. member): Ravenlocke Securities Firefly, see
The Player’s Guide to 2095.
CASE 5: FINDING TURTLE
CLEARING THEIR NAMES
169
abandoned building. They are always looking for CASE 6: A LONG NIGHT
a quick and easy meal. AT THE STEEL YARDS
The HIU: The Southern Sector Heavy
Interdiction Unit is actively patrolling the GHZ
looking for any member of Purity First, especially
Turtle. If they spot the squad, they’ll just open fire.
T his case can be run immediately after Finding
Turtle, or the squad, as private citizens, can
find some adventures of their own. They might
To find Turtle, the squad could use Social be fully on the run at this point, especially if they
Networking. The whole thing could be an were identified by the HIU. The squad should be
extended Dramatic Task as well, peppered with well into Veteran at this point, but they are on
a few encounters. Gunfire in the Hell Zone is a the run and without the usual gear and loadouts
regular occurrence, so the squad won’t attract that comes with being a sector cop. They’ve
any undue attention if they get into a violent gone rogue and are trying to expose a dangerous
situation. conspiracy while clearing their names.
Once Turtle has been found it’ll take a bit for If you run interviewing adventure between
them to convince him they are there to help. The Finding Turtle and A Long Night in the Steelyards
last time Turtle saw the squad they were chasing the squad will have Turtle in tow. This won’t be
him through the Yorktown Shopping Complex. easy because Turtle, though somewhat humbled
With some effort, the squad should be able to by his recent near-death experiences, is still a
convince Turtle that they are his only way out. human purist and will say terrible things to any
Having the HIU enter the scene as they talk with squad member who isn’t a Human 1.0.
Turtle might help convince the ganger of the
squad’s good intentions and will certainly bring GETTING THE CALL
some conflict to the scene.
If the HIU does catch the squad talking with
Turtle, that’s an excellent reason to run a Chase
scene out of the GHZ, either on foot or in a
T urtle will be anxious to tell the squad where
the lab is. He just wants to find a safe place
to hunker down and get a hot meal. He also has
vehicle. If the squad does get caught in a chase, a security card for the lab that he lifted from one
use the Complications Table from Case #3 – of the workers. The card should open the outer
Rumble in the Hell Zone. doors of the facility.
Azeeza is also anxious to get any information
• TURTLE: See Wilding at Yorktown. she can from GreyMatter Horizon. She needs
• BIO-HORRORS: See pages @@ to @@. proof that these drugs are being manufactured
• GANGERS / RESIDENTS: Use Extras from in Chicagoland, and she wants to find the
page @@ to @@. direct connection between GreyMatter and the
• HEAVY INTRADICTION UNIT: See page Southern Sector Security. She gives the squad
178. another repeater dongle and wishes them luck.
PLOT POINT CAMPAIGNS
170
A Factor Of X
THE LAB IN THE STEELYARDS LOCATION–GREY MATTER HORIZONS
171
in the manufacturing of X Factor. A quick search CASE 7: TANGLE WITH CASH
of the office and a Successful Notice roll will
reveal a series of communications between
Dr. Chul-Soo and Southern Sector Chief Teklu.
These communications are discussions between
T he squad is in some trouble now. If they
escaped from the GreyMatter Horizon
facility in the Steelyards, they are on the run.
the Doctor and Sector Chief about the testing If they’ve been arrested, they will be sent to the
of X Factor and using the Purity First and several most dangerous place in the city for a former cop,
other gangs as subjects. It also outlines using the Chicago Penal Sector.
Teklu’s connections with the Mexican Mafia and Run this Tale immediately after A Long Night
Lil’ Loco for distribution. in the Steelyards unless the squad got away. The
The Doctor’s office is a jackpot of evidence. squad should be well advanced into Veteran
or even Heroic at this point. They’ll need every
• MANUFACTURING WORKERS: Has a d6 in advantage they can get to survive this.
most Traits. No special gear.
GETTING THE CALL
SOUTHERN SECTOR’S FINEST
I
PLOT POINT CAMPAIGNS
t’s always possible that the squad could find indoor space. Built specifically for the loading
a way out of the shipyard without being and off-loading of inmates, this long, rectangular
arrested, but highly unlikely. If they do escape, room is brightly lit with LED lights running the
they are now wanted felons and every sector length of the ceiling. Down the middle of the
cop and bounty hunter in Chicagoland will be space bare plati-steel columns hold up the tall
after them. roof, and along the walls is a caged in catwalk
If they are arrested, they are stripped, searched, where dozens of Ravenlocke Security personnel,
booked, and transported to the Chicago all armed with long weapons, watch as more
Penal Sector. Security personnel orders the new inmates off
the transports.
As soon as the squad climbs off the transport
one of them will be attacked by three inmates,
one of which is armed with a shiv. They will try
172
A Factor Of X
to sneak up on the squad member to get The A COED PRISON SYSTEM
Drop on them.
Modern prisons separate male and female
PENAL SECTOR INMATE inmates for a variety of reasons. It’s a real
possibility that your squad of sector cops
Attributes: Agility d6, Smarts d4, Spirit d6, is made up of both men and women and
Strength d8, Vigor d8 separating them would be problematic and
Skills: Athletics d6, Common Knowledge d6, detrimental to your gaming session, so the
Fighting d8, Intimidate d8, Notice d6, Persuasion Chicago Penal Sector does not separate
d4, Stealth d6 inmates. The D2 pod contains men, women,
Pace: 6, Parry: 6, Toughness: 7 trans and gender-nonspecific inmates. The
Hindrances: Ruthless cells should be segregated, so cell D2−12
Edges: Brawler might be a female cell and D2−21 is a
Gear: Shiv (Str + d4) non-specific cell, but they all share the D2
After 2 rounds of fighting, everyone will hear common space.
several shots ring out. Most of the inmates, Sexual assault is a real problem in modern
especially those who have been in the Penal prisons and is one of the main reasons for
Sector before, will drop to the ground on their segregation. This Plot Point Campaign and
bellies, their fingers interlaced behind their head. Tale doesn’t address this issue. It’s a game
If a squad member was injured, she’ll be roughly after all, and subjects like this just aren’t
hauled off to the infirmary for stitches. If no one something we like ‘playing with’ in our lei-
was injured everyone involved in the fight, even sure time. Your table is your table, however.
the squad members, will be hauled to Ad Sec If you and your players are comfortable
for a night. tackling these issues do as you please.
173
enemy of Cash or the Mexican Mafia who could smallish man with thick, round glasses and slicked
see the squad member as muscle or an advantage back black hair. The secret he’s keeping is that he’s
in their politics. a bioroid, a synthetic man. He was vat grown to
be used as replacement body parts for a wealthy
• CASH THE POD BOSS: See page 179. gargoyle businessman, but he escaped the facility
years ago. He was engineered with a brilliant mind
A DEADLY SANDBOX and found a use for it with the SSST. Dox may see
the squad as an opportunity to get rid of Cash
the Bratva-Vory could take some glory away Eventually, the charges against the squad will be
from the Mexican Mafia by killing the sector dropped and they’ll be released from the Chicago
cops themselves, they’d be delighted. Of course, Penal Sector as free men and women.
the new blood could also help tip the balance of
power in the pod if they were allies.
DOX’WSHIQUWE: The leader of a small group
of South Side Storm Troopers living in D2, he
and the other three members try to keep to
themselves in D2−211, a second-floor cell against
the west wall. They’ve set up their cell like a
small fortress, with a member always on guard
outside of the cell. DOX is a former washer for
the SSST, he was an expert at cleaning club money
and redistributing it as spendable crypto. He’s a
174
A Factor Of X
CASE 8: SAVING AZEEZA The hanger is a large, rectangular building 50
feet across and 45 feet deep. Like all hangers,
175
ARIAL CHASE COMPLICATIONS
CARD COMPLICATION
Spades Lightning strike: The VTOL takes a lightning strike to the engine compartment. The engines temporarily shut
off. As an action, one of the squad members must make a Repair roll at –2 to restart the engine. The VTOL is
bumped this turn.
Hearts Rain in sheets as thick as lead: A heavy gust of wind blows in everyone’s face. As a free action, everyone in the
vehicle must make an Athletics roll or be Distracted until the end of their next turn.
Diamonds Heavy tilt left: The VTOL must make an unexpected turn left to avoid another vehicle. All the passen-gers,
(not the driver), must make an Athletics roll at –2 or be Vulnerable. On a Critical Failure, the passen-ger is
tossed from the passenger compartment and is hanging on the side.
Clubs DIVE!: A drone appears from nowhere and the driver must put the VTOL in a sharp descent to avoid it. Make
a Maneuvering roll at –2 or the vehicle is Bumped.
Joker Cut them off: The driver spots a shortcut, through a tunnel or under a crowded pedestrian bridge. Make a
Maneuvering roll at +2. A Success grants an extra Chase Card advancement.
the tension and danger of the chase. back to work for Sector Security, their names
are now cleared. They can continue to Protect &
• FORMER SECURITY CHIEF TEKLU: See Serve until retirement.
page 177. They could also take jobs as private security,
• HEAVY INTRADICTION UNIT: See page maybe travelling the world or even going to
178 outer space. They could also go on as private
• AZEEZA LANGAH: See page 178. citizens and get embroiled in the Cyberpunk PPC
The Eighth Fragment, and the circumstances
surrounding the Artificial Intelligence Charon
and the 5.5.5..
176
A Factor Of X
CAST OF CHARACTERS Persuasion d4, Research d10, Repair d10, Science
d12, Stealth d6
COLONEL MAMO TIGEBU Pace: 6, Parry: 4, Toughness: 5
TEKLU Strain: 6
Hindrances: Delusional (Believes every and all
177
RAMA Skills: Academics d6, Athletics d6, Common
Knowledge d8, Electronics d6, Hacking d10,
A zeeza Langah is a skilled hacker who uses Aguera: Kenta Cyber Dynamics Kenjutsu
PLOT POINT CAMPAIGNS
the handle Magpie and sees the injustices Cyber Arms, Masamune Systems Sanso,
of the world around her. Unlike most residents of Strain 6, Skills Fighting d10, Edges
Chicago, Azeeza is willing to do something about Ambidextrous, Cybermonk, Martial Artist,
it, and she’s regarded in many circles as the best Martial Warrior, Two-Fisted
investigative reporter in the city. • Sector Security Officer Gabriel ‘Tank’ De
She’s a smallish woman with light mocha skin, Avila: Kenta Cyber Dynamics Dreadnaught
dark hair, and bright gold glowing eyes. She has Cyber System, Strain 7, Vigor d8, Armor
a pleasant way about her, and most people feel 15(8), +4 to resist airborne poisons
instantly comfortable when they meet her. She’s • <WC> Sector Security Sergeant Marco
also shrewd and driven and uses her personal ‘Tiny’ Minyaya: AGA Gunhand, Benkei
charm to her advantage when she must. Bionics Ashigaru Gunhand, Strain 9, Skills
Attributes: Agility d6, Smarts d10, Spirit d8, Shooting d10, Edges Rapid Fire, Rock and
Strength d6, Vigor d6 Roll!
178
A Factor Of X
CENAIDA CASH
179
SAVAGE TALES
T he following chapter deals with a variety
of Savage Tales you can run either as
standalone adventures or as filler for the Plot
GM doesn’t have to run them as parts of a longer
story, and all these Savage Tales can be separate
and independent.
Point Campaigns provided in the previous
chapter. To help facilitate this, we’ve separated COMES THE KRAKEN
each adventure based on the most likely
Campaign Themes, though with some work, you
can fit them into any campaign. I n this Savage Tale, the characters are hired
by a group of Rovers in the Tampa Atoll. The
Rovers are onto a big score scavenging a treasure
BIO‑HORROR SAVAGE TALES in the waters around the St. Petersburg ruins, but
some of the Rovers have started disappearing.
Most of these Savage Tales are set in Gulf Bay. Travelling commercially may prove to
Chicagoland, but the locations are just names be a bit of a challenge for a crew of Cyberpunks,
which can be changed to allow the GM to run who must find a way to either smuggle their gear
them in any campaign city. or rely on the locals. Official Cleaners and Cops
A number of these tales can be strung together may be able to find a workaround with special
to form a mini plot point campaign called I Am permissions or permits.
Dr. Ji Emm. They have been designed so that the
180
Bio‑Horror Savage Tales
From New Tampa the Rovers have chartered a THE DOVER PRIZE
private VTOL to take the crew due south to the
Princess Atoll. The first thing that should strike
them is how big it is. Built from nano-constructed
tiles formed from metric-tons of floating garbage,
T he Dover Prize is anchored in what is left of St.
Petersburg, Florida, just south by southwest
of the Princess Atoll. The top floors of the taller
the Atoll is anchored to what’s left of a pre-war buildings from downtown stick up from the water
cruise ship named The Princess of the Bay. like fingers from a giant hand. Nestled among that
Shaped like an amoeba centered around the wreckage is the dull blue hull of the Dover Prize.
ship, the tiles reach out more than 2 kilometers The Dover Prize is 70 feet long and has two
across at their widest. The tiles fit together like decks over the water in its forecastle deckhouse.
a jigsaw puzzle, no two tiles the same size or Amid ship is a tall mast, one as tall as the ship is
shape. Centered on most of the tiles is a one or long. A crossbeam at the top of the mast holds
two-story shack built of scraps, and everything is an unfurled sail. Two large solar panels have been
painted dark red and pewter. bolted to the stern freeboard.
One of the largest tiles on the outside of the If asked, Dell tells the crew the Dover Prize is
Atoll is equipped as a VTOL pad. Waiting on the home to 28 crew, but he is quickly corrected by
pad is a woman who introduces herself as First Howler who says it now houses 24.
Share Delpha ‘Howler’ Loom and her decker, Dell Once on board the Dover Prize, the crew will
Crowley. Both are human-shark hybrids. be introduced to the Albatross, Winn Tanner,
Howler tells the crew she has a skiff waiting on the ship’s captain. The Albatross will greet the
the other side of the Atoll which will take them to characters formally, and the rest of the crew will
the Dover Prize, her ship. Howler doesn’t want to act a bit aloof, not willing to really talk to the
discuss the specifics of the job while they are on muddies. The only person aboard the Dover Prize
the Atoll, telling the crew that anything anchored who will be friendly towards the crew at first will
is full of ears. She lets them know it’s best to talk be the decker, Dell.
to the Albatross, her ship’s captain. Gaining the trust and friendship of the crew can
There’s plenty of room for the characters to get be done through the character’s deeds or through
into adventures on the Princess Atoll. Muddies a Social Conflict. They will start as Unfriendly.
aren’t exactly welcome, and androids and cyborgs
especially so. Rovers don’t trust anyone who THE MISSION
can’t float.
The Princess of the Gulf is an impressive site. It is
over 1,300 feet long and looms 250 feet over the
water. It has a dozen decks, and each seems to
T he accommodations on the ship are spartan,
at best; a single room with hammocks
stacked 3 high. Dinner is a simple fish and seaweed
house a rowdier party as you move upward. The stew. The Albatross will want to hold off on any
ship is covered in LED lights in hundreds of colors, discussions until after dinner, saying a Rover
and occasional gun shots can be heard as partiers shouldn’t talk business on an empty stomach.
let off steam. He tells them that a few weeks ago they came
Once through the Atoll, the crew will reach a upon some information about a pre-flood
small skiff, 12-foot-long dugout with a rough- shipment of gold that got caught underwater
looking solar panel laid out as a roof over the somewhere in St. Pete. The gold is in an armored
small center console. The whole thing is painted truck that was somewhere near midtown when
a dull and patchy blue. At the aft of the dugout is the waters hit.
an electric motor. It looks like it could fall apart The Dover Pride has been anchored for a week,
at any moment. Howler explains they are taking and since then 4 crew members have vanished
it 22 miles to the Dover Prize. without a trace. The Albatross tells the characters
they’ve been hired for on-deck security and to
investigate the disappearances.
181
A MONSTER IN THE NIGHT obvious but unleashing the Kraken with a tracer
on it will work as well. Following the Kraken with
about 10 miles northwest of their position, near a dark grey mass of tentacles with two dinner
the Clearwater ruins. plate sized eyes. It uses its almost 18-foot-long
tentacles to wrap up its prey and either squeeze
THE OCTAVIA it to death or drag it into the water to let it drown.
182
Bio‑Horror Savage Tales
Skills: Athletics d8, Fighting d8, Notice d8, Stealth GETTING THE JOB
d10, Thievery d6
Pace: 4 / 8 Swimming, Parry: 6, Toughness: 7
Edges: Alertness
Special Abilities:
T he job can come in through normal channels.
A bunch of ‘civs,’ or civilians, want to hire
the crew for a protection and investigation job in
• Grappling Tentacles: The Kraken can grab Rosewood. The pay should be about average for
up its prey with its 3” long tentacles. It gains the crew, maybe a little more if they have a very
+2 to Strength when making a Grappling high Street Cred. They are told they need to be at
attack. the job just before sundown that night.
• Tentacle Attack: The Kraken may make up
to 4 attacks with its tentacles a turn without THE ROUGH STREETS
any multi-action penalties.
• Size 2: The Kraken is almost 24 feet long
when stretched out and weighs nearly 500
pounds.
G etting to the building isn’t going to be easy.
Rosewood isn’t the friendliest neighborhood,
and the streets are controlled by the South Side
Storm Troopers. Unless the crew VToLs in, they
CONCLUSION will probably run into trouble, likely in the form
of 1 Gang Soldier per crew member. The Troopers
183
that the police don’t really come out this far, so The night will be a foggy one in Rosewood.
there’s been no real investigation. Things will be unnervingly still and quiet, perfect
for the silent moths to move around. The fog
THE INVESTIGATION causes a bright haze around any lights and is
Dim Lighting.
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Bio‑Horror Savage Tales
d8 and replace all the Edges with Attractive and a prototype of a micro-superconductor built with
Assassin). She’s a specialist for the Bratva-Vory. super-rare material mined from Calisto, a moon
Soro will load the moths into her custom Elantra of Jupiter. This shiny little object was worth a
Oasis utility hauler and try to escape as fast as she small fortune, but it was stolen from his safe last
can. She is not contracted to fight another crew. night. He needs the crew to come over and track
If cornered, she’ll release what’s left of her moths down the thieves.
and try to flee, by foot if she must. The truth, and what the crew will discover, is
If caught, Soro will quickly give up. She doesn’t that no human thief could have stolen the device.
want a fight. All she can tell the crew is that her It was taken by a sentient procyopod who calls
organization was hired by an interested party to himself Montgomery. Montgomery has also
clear the building. They were offered $5000 for found other escaped procyopods and set up a
the job, and she’ll happily give that to the crew gaze (colony) in Melrose Park.
if they let her go. She’ll also promise to stop the
attacks. If the crew won’t take that offer, she’ll GETTING THE JOB
double it to $10,000, but will (honestly) tell them
she doesn’t have any more.
If the crew seems like they won’t be dissuaded
from killing her, she’ll tell them her TAP’s been
T he call to the crew comes early. One of their
regular fixers, maybe one who specializes in
procuring rare and tough to find items, is frantic.
open to her gang boss’ feed this whole time, and He needs the crew to ‘suit’ up and come to his
if they kill her the crew will have to deal with place as soon as they possibly can. He’s not willing
the Order of Cobaka, who is already coming to give any details over the net, but will tell them
to save her. he’s been ripped off and needs their help.
If Soro makes it to her gang’s headquarters When they get to the fixer’s place, he’s still in
or if the Cobaka make it to where the crew his night clothes. He’s already drinking and shows
has her held, there are 2 gang soldiers per crew them to his bedroom. Leading them to a walk-in
member, plus one gang war chief. They are mostly closet next to the bathroom door, he points out
interested in saving Soro and will fight to the a hidden door behind a rack of suit coats that’s
death to save her. If she’s already dead, then the been pushed open. Behind the door is a thick safe,
Coboka will be out for revenge but won’t fight to which is open and empty.
the last man. The fixer tells them he recently got his hands on
a very rare micro-superconductor. What makes
CONCLUSION the whole thing so valuable is that it’s made
from materials painstakingly mined, molecule by
185
WHO COULD HAVE DONE THIS? however best suits your campaign, but don’t
make it easy.
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Bio‑Horror Savage Tales
Tracking the micro-superconductor shouldn’t The crew must be careful with Street Cred
be difficult. It leads to a thick part of the forest with this Savage Tale. Throwing down with the
that soon becomes impassible because of fallen hybrids in Melrose Park is tricky. Even winning
trees and thick brush. The crew will have to force a fight against the guardians of the park might
their way through, but should be careful not to make them Bad Actors. Killing Montgomery and
fell any healthy trees or face the Hybrids. his gaze will most certainly cause a loss of at least
Montgomery and his gaze of procyopods (see one die type. After all, how could they kill those
page 272), will watch the characters almost as cuddly racoons?
soon as they enter the park. (A group of racoons Probably the most interesting conclusion is
is called a gaze, honest.) There’s quite of few of making a deal with Montgomery and gaining an
them, all escaped from the Chimera Arcology a ally in a procyopod super-thief. Montgomery can
year ago. They’ve set up a colony in the woods, play whatever role you feel is appropriate, he’s just
and Montgomery has been organizing and caring trying to make a safe haven for him and his gaze
for them ever since. He’s been stealing tech and in Melrose. He may even need some help from
selling it to a sympathetic fixer. When he heard the crew in the future.
about the micro-superconductor, he had to get
his cute little hands on it. DAWN OF THE MINDLESS
The procyopods will not stand and fight. They
aren’t a match for the crew, but they will try to
make life miserable enough that the crew gives
up and leaves on their own. Montgomery has
I n this Savage Tale the crew is hired to clear
the homeless out of a property recently
bought up by the CHIMERA Corporation.
the woods littered with traps, everything from What’s supposed to be a simple sweep and
covered deadfalls to rope traps and falling logs, clean operation turns dangerous when the
but nothing too lethal. The procyopods will use crew discovers that the homeless in this section
their ink clouds to blind the crew while they rush of town have been infected with a genetically
in and steal gear off their belts. altered strain of the Rabies Virus, making them
The procyopods are quick, stealthy and agile, mindless killing machines.
and will use that to their advantage. There are 2 This Savage Tale is also tied to the mini plot
procyopods per character, plus Montgomery. point campaign I Am Dr. Ji Emm. It gives the
If the crew captures or kills a procyopod, crew some clues about the mad geneticist, but
Montgomery will immediately surrender. He can be run separately and with no reference to
would rather give back the device than see that larger story.
anyone dead. Montgomery is a clever negotiator
though, and will offer his services in the future GETTING THE JOB
or a cut of the sales of the device, if the crew will
hear him out.
For Montgomery, use the procyopod and
increase Smarts and Spirit to d8, add Taunt d8
T he crew gets the job through normal
channels. They are being contracted by
CHIMERA to do a simple sweep and clean of a few
and the Edges Humiliate and Retort. blocks in the Maze. CHIMERA is also requesting
that the crew keep their operation out of the eyes
CONCLUSION of the media, so they would prefer that the sweep
be done at night and with some discretion.
187
any squatters will be a challenge, there are faster than the average mindless, so they should
thousands of places a person could hide. be able to chase down the odd crew member.) If a
Things will be quiet when the crew first arrives. complication comes up, make it have something
Too quiet. Anyone making a Notice check will to do with the environment. Perhaps they run
find they can’t hear anything moving around. into spilled toxic waste or a piece of flooring that’s
Play up the tension here, maybe a can is knocked too wide to jump.
over by the wind or an old pipe springs a leak and If the crew wants to fight, but you don’t want to
whistles at exactly the wrong time. spend the time with a long Tactical Combat, use
Once the crew has moved deep into the factory, a series of Dangerous Quick Encounters. This is
they will find out why things are so quiet. All a good way for the crew to still clear the factory
the squatters have been infected with an altered without an extended fight scene. Any checks
strain of the Rabies Virus, and they’ve all become should be made a negative modifier, either −2
mindless. or −4 depending on the circumstances. Don’t be
Have the crew find a group of squatters standing afraid to throw complications at the crew.
in a darkened area, perhaps an empty room in During the fight, the crew may notice an AGA
the offices of the foundry or something. The light recon drone watching them as they deal
mindless won’t attack right away, but will slowly with the mindless. The drone won’t engage and
walk towards the characters, like people looking will retreat as soon as it’s noticed.
for help. They won’t reveal their true nature until
it’s too late and they are close enough to attack. WHERE DID IT COME FROM?
The first group the crew runs into shouldn’t be
that difficult to handle, maybe 1 mindless per
crew member. On the first round of combat, half
of the Mindless will spend their turn screaming.
I f the crew clears the factory and takes time
to investigate, a successful Notice check will
reveal several plastic bags filled with Styrofoam
The sound they emit doesn’t seem human, it’s containers and leftover food. Any investigation
more like an animal or something out of a horror of the scrap food will show it’s been infected with
holo. At the end of combat, the crew will have the altered Rabies Virus. These bags are found
enough time to catch their breath and then they near the far north access to the plant. (If the crew
will hear a few more screams off to the north. came in from the north, they can find the bags
A moment after that, they will hear screams to first. It might add some tension when they go in.)
the east and south, then the west, until dozens Across the street from that northern access
of screams can be heard all around. (Make it point is a residential hab, and the crew can make
hundreds if you really want to freak them out.) a Notice check to see that it has security cameras.
Hacking the security of the building should be
FIGHT OR ESCAPE easy, it only has a Tier 2 system that is poorly kept.
Reviewing the surveillance video will show that
spots and obstacles that should make combat but not the van. (The crew probably won’t know
more interesting. Add in leaking pipes, slippery this, but the subway entrance to Dr. Ji’s lair is just
floors and breaking catwalks. down the street from the abandoned building,
If the crew decides that retreat is the best and the mad geneticist will be watching them
option, set up a Chase. Use at least 9 cards in the with the AGA recon drone.
chase and add a couple of Hot Mindless to make
things extra interesting. (Hot mindless move
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Bio‑Horror Savage Tales
CONCLUSION • Frenzy: Hot Mindless never hold back.
Whenever they attack, they must make a
189
The pay for the job should be a little higher volume. He is—of course—playing his latest song,
than usual. The fixer will make it clear that this Walking Moves.
is a job that needs discretion, the crew is to be Disc will complain as he turns it on, saying
seen and not heard. Also, they’ll be going to an someone, “Mucked with my settings, ami. What
awards event, and they must dress the part. Make the slag?” He will complain that he recently sent
sure the crew is aware that they will be attending his limo out for maintenance and the mechanics
a formal event, and there will be ×-scanners must have been playing with his settings. Xandr
and powder sniffers at the door, so brining in will promise to find another shop and see that all
ordinance or wearing obvious armor won’t the mechanics of the other shop are fired.
be allowed. What neither of them know is that the stereo
DISC’S HOUSE has been altered to emit an ultra-sonic signal to
Disc lives in Chicagoland’s Gold Coast, in a guide specially altered toxic wasps to the limo.
sprawling 50,000 square foot estate spread out One of the crew will be assigned as the driver.
over 3 acres along a quiet pond. The house is pre- If the driver or any of the crew are working
Civil War modern and has floor to ceiling glass as lookouts, they may check Notice to see a
walls on the first and second floors. The interior white Stanton Autoworks Sturdy Arrow utility
is stark white with black and grey furniture with van following them for a few blocks after they
gold accents. leave the estate. It turns off quickly. (If the crew
The first person the crew will meet will be has already played Dawn of the Mindless, they
Xandr Collins, Disc’s personal assistant and public might recognize the van as the same type and
relations manager. Xandr is arrogant, stubborn, color seen in the surveillance video outside the
and convinced that his way is the only way. He abandoned factory.)
is also obsessed with appearances and the way A few minutes after the utility van pulls off,
the crew will play on the AR entertainment feeds. the crew can make a −2 Notice check to see the
He will be very critical of anything the crew is nest of toxic wasps flying up the street at the
wearing unless the crew has donned the latest stretch limo. There should be 3 Wasps per crew
fashions and spent a fortune on their outfits. He member, so describe a small swarm of house-cat
also won’t approve of any Androids or Cyborgs, sized wasps with green glowing eyes, wings and
saying that it would hurt Disc’s brand to be seen abdominal stripes flying at the limo.
with them, no offense. There are a couple ways the crew can deal with
In the end, Disc will reel Xandr in and tell him he the wasps. The most obvious is a Chase. Lay out
needs the extra security, but even Disc won’t be 7 or 9 cards for the chase, whichever works best.
on board with any obvious weapons. He will also The attack comes in a crowded part of the Gold
have reservations about Androids and obvious Coast of Chicagoland, and the crew can’t rely on
Cyborgs and might suggest that these crew the big engine of the limo to get them out of
members wait by the transportation. trouble. Assume the toxic wasps have the same
The ceremony is being held at Stafford Hall in top speed as the limo because they don’t have to
the Nortec Tower, a trip of just a few miles. What worry about traffic. The wasps use their Athletics
could go wrong? for Maneuver rolls.
The wasps form up into a few small groups. They
A TROUBLESOME TRIP are only interested in getting to the limo, driven
by the ultra-sonic signal in the stereo. If any wasps
D isc is riding to the event in his modified are killed on the same chase card as the limo, the
SAVAGE TALES
Cherry Automotive Auric Rule Limousine. limo driver must make an immediate Driving
It’s a top of the line model that’s been stretched check or the limo, and anyone hanging outside
an extra 6 feet to hold 2 more passengers the limo, will suffer 2d6+1 damage from Acidic
and allow for a full bar. It’s equipped with a Explosive Death.
Teletrix premium sound system which Disc will If a wasp makes it to the same card as the crew,
immediately turn on and up to an ear-splitting they will attack the limousine’s tires. This is a −2
Called Shot for the wasps, but they won’t care.
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Bio‑Horror Savage Tales
They’ve been trained to go for the tires and will If the crew drives away, the jellypigeons just
even ignore obvious threats like a crew member can’t keep up. After this attack, Disc will have had
shooting at them. enough and will want to go back home.
The crew escapes if all the wasps are killed or if
they reach the last card. CONCLUSION
191
Roach. The explosion throws acidic venom in how they get the job, the pay for this one should
every direction. be good. The production company needs help
immediately. They are filming in Elgin in West
Attributes: Agility d10, Smarts d4(A), Spirit d4, Chicagoland, an affluent neighborhood.
Strength d4, Vigor d6
Skills: Athletics d10, Fighting d8, Intimidation d6, ON THE SET
Notice d6, Stealth d6
Pace: —, Parry: 6, Toughness: 2
Special Abilities:
• Bite: Str+d4
T he Chicagoland Seven is filming in a
sprawling post-war mansion not far from
Galaxy Entertainment. The mansion is set on
• Acidic Sting: Str+d8 AP 2. An acidic wasp several wooded acres and is made up of an old-
may only sting once per encounter. Spanish architecture main house and several
• Immunity: The acidic wasp is immune to matching buildings spread throughout the estate.
poisons and acids, including its own Acidic When they arrive, they’ll be met by one of the
Sting and Acid Death. producers, Diana Woolwright, and her assistant
• Flying: An acidic wasp may fly 8’ per turn who insists on being called Sir William. (William
and has a run die of d8. claims that he has traced his family back to old
• Size: −3. An acidic wasp is the size of a house Croatian Royalty and feels he should be addressed
cat. Human sized opponents suffer −2 to by his proper title.)
attacks against an Acidic Wasp. The acidic Ms. Woolwright is a no-nonsense straight talker.
wasp’s Toughness reflects its size. She tells the crew they need to speak with Jim
• Acidic Death: When an acidic wasp violently Estatic, the animal handler. She complains to
killed, such as with a melee attack or by the crew that she wanted to use AR arachounds,
shooting it, the wasp explodes in a shower that the creatures are more trouble than they’re
of acidic goo. All characters within a SBT worth, and this Jim Estatic isn’t worth the money
template must make an Agility save or suffer she’s spent. She will continue and tell them
2d6 acidic damage. that Estatic’s incompetence has led to a pack of
murderous monsters being set loose in the most
THE CHICAGOLAND SEVEN expensive set they’ll use all season.
Filming has stopped until the arachounds can
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Bio‑Horror Savage Tales
animal charges. His nose is long enough to be There is one arachound that Jim Estatic has
called a snout, and he’s had to cut two holes in named Rex. He calls him that because he’s much
the brim of his white hat to allow for his ears. larger than the rest, about the size of a Black
When he smiles, which seems a lot more often Mouth Cur. Rex is the alpha of Jim’s pack, and
than necessary, he shows off his sharp canine Jim has blamed this animal for the defection of
teeth. He also stops frequently while he’s talking his pack. He tells the crew they can’t harm the
to sniff the air, holding up a finger to tell everyone others, but Rex is fair game because he’s sick of
to wait until he’s satisfied he’s sniffed whatever that animal’s behavior.
the wind is carrying. Rex is more than just the alpha of the pack; he’s
He won’t want to share any information with made the slide into sentience. He can’t speak, do
the team at first. He thinks it’s outrageous that math, or read, but he’s gained a level of reasoning
Diana would hire outside help to track down his beyond normal animal intelligence. (For Rex, us
‘babies.’ He also tells the crew if they hurt or kill the ararchound statistics and raise Smarts to d4,
any of his arachounds, he’ll beat them senseless. Strength and Vigor to d8 and add the Brave Edge.)
If the crew makes it obvious that he couldn’t do Rex is also fed up with Jim Estatic’s behavior. So
that, (he can’t), he’ll tell them he’ll sue them blind. much so he hasn’t led the pack off the property
Jim Estatic will start any encounter with the yet, and Rex is secretly hunting Estatic. Rex will
crew as Unfriendly. Jim is an obstinate and selfish stalk Jim Estatic, even if he’s with the crew, and
man. Any attempts to Persuade him are rolled at wait for an opportunity to strike from hiding. Rex
−2. He’s also cowardly, so any Intimidation rolls won’t attack unless he’s sure he has the Drop on
are made at +2. the crew, and then he’ll only attack Jim Estatic.
He will finally reveal that he had a pack of (Assume Estatic has d6 in just about everything
arachounds on set equal to the number of crew and isn’t wearing any armor.) If Rex successfully
members +2. He tells them the arachounds love attacks Jim, he’ll surrender to the crew and call
him like he’s part of the pack, and that he can the rest of the pack in. If the crew kills Rex, the
lead the crew right to them. He’s convinced the pack will run off into the city.
monsters will come if he’s allowed to walk the set If Rex is captured without killing Jim Estatic, Rex
and call for them. will howl a warning. The rest of the pack is lost
without Rex though, and they will slowly come
FINDING THE ARACHOUNDS out of the trees on the estate and surrender.
193
dog. Diana and the production company have cargo that needs to get delivered to someone at
no interest in keeping a pack of arachounds. She the ship’s destination, but the captain is a little
will tell the crew to call the city so the wretched wary about this one. The captain will also tell
creatures can be properly disposed of. the crew that if the price is right, he’ll haul just
This might mean the crew now has a small pack about anything.
of arachounds they must care for, which can lead #Cloud_Dreamer will show up at the docks a
to many more yet untold Savage Tales. half an hour before the ship is set to leave. She’ll
insist they meet outside any prying eyes and away
THE TROUBLE WITH from any security cameras or personnel.
RABIDGEDDONS She’s a smallish woman, with black hair and dark
black make-up. She’s dressed in red spacer gear,
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Bio‑Horror Savage Tales
#Cloud_Dreamer seems desperate but won’t in danger of shutting down. Use either a Quick
give up anyone who hired her or what’s really Encounter or a Dramatic Task to find the problem,
going on here. She’ll just offer an insane amount which will be a rabbigeddon chewing on a wire or
of money to deliver two seemingly innocent important component.
rabbits, with half up front. Now that the rabbigeddons have escaped, they
can start shutting the ship down one system
THE REAL #CHARONSERVANT at a time. There isn’t a component they can’t
wiggle their way to, or a wire they can’t chew
195
MY PET DRAGON track suits, gold chains and flat caps meet them at
the front gate. Inside, the estate is crawling with
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Bio‑Horror Savage Tales
the floor, its mouth heavily taped shut. The head and add Intimidation d6 and Shooting d6. Arm
ganger, who seems a little taller than the rest and them with a sub-machine gun of your choice.
using voice altering software, demands 25 million The warehouse will have 2 Burners per crew
dollars for the return of the dragon unharmed. member plus Yedil. If the crew was noticed
If the gangers don’t get the money by midnight, before they got to the Warehouse, the Burners
they will start sending pieces of the dragon back will be ready for them. If not, the Burners have
to the owner beginning with a wing. at least 2 gangers on lookout. All the Burners in
The owner of the dragon will only show anger the Warehouse are armed with sub-machine guns
over their property being taken. He doesn’t seem except Yedil, who has a heavy pistol. Use the stats
to be genuinely concerned about the health or for the Burner War Chief for Yedil.
safety of the dragon, and will only comment on
how much money he spent on it, which is much OKAY, NOW WHAT?
more than the 25 million the kidnappers are
demanding.
Tracking down the dragon won’t be very hard.
The crew could use Networking to get leads, Yedil
D efeating the Burners and getting to Piotr
probably won’t be that tough if the crew
is worth their street cred. That problem is, they
and his Burners haven’t been very discreet about now have a 700-pound fire breathing dragon to
the kidnapping. In fact, a few of the Burners have transport across the city to the Golden Coast.
been downright bragging about it, which could The Burners got Piotr here by using ketamine
lead to an interesting scene if they were running to tranquilize the beast, but they’ve long since
their mouths in the same bar the characters run out of drugs. They keep duct taping Piotr’s
happened to be in. mouth shut to keep him from breathing fire
Checking the video could be another way to but, as is evidenced by the burn marks all over
find them. A successful Hacking check could the warehouse, the dragon keeps burning
reveal that the Burners weren’t clever enough to through the tape.
remove the headers from the holo. There might Getting a fire breathing dragon through
be clues in the background of the video like a Chicagoland is challenging. It is constantly
unique shop sign seen through a window or a looking to break loose. It’s strong, has razor
strangely shaped building. The crew could then sharp claws, and is clever as a honey badger. Top
take the angle of the background clue, estimate that off with a heavy dose of fire breath and the
the distance, and locate the warehouse. ability to fly short distances and this should be an
interesting trip.
RESCUE PIOTR If a clever character offers the beast food or can
get close enough to offer some affection, they
The Burners are holding Piotr in an abandoned could win the dragon over. The dragon starts as
warehouse in the Arlington Heights rad zone. If Unfriendly, but kindness and food could gain its
the crew rolls into the rad zone loaded for war, trust. If Piotr becomes Friendly or Helpful to any
they are going to run into trouble. The Burners of the characters, well that’s another Savage Tale.
have eyes everywhere, and they are always on
the lookout for outsiders. The gang might not let CONCLUSION
the crew get to the warehouse if they are being
too obvious, and the crew could be attacked on If the crew returns the dragon unharmed, they
the streets. will get their full contract. If they knock the
The Burners are mostly hybrids who consider Burners around a bit, they may gain some Street
the Arlington Heights rad zone their home Cred but won’t be welcomed in the Arlington
turf, and they vigorously guard it. For the gang Heights rad zone anymore.
members, use the Hybrid Activists, but add the The most interesting ending is if one of the
gear from the Gang Soldier and add Shooting d6. characters is Friendly with Piotr, the dragon.
Every group of Burners will have a War Chief. Use Piotr will be even more motivated to escape his
the Hybrid Activist and increase Fighting to d8
197
current captivity and might just track down that baits them into going to an abandoned hospital
character looking for a new place to call home. in the Maze, a dangerous part of Chicagoland.
The crew will surely know it’s a trap, but they
PIOTR THE DRAGON might not see any other way to track this mad
man down.
198
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Bio‑Horror Savage Tales
continually interfered with my plans. Though and monsters as well as remote surveillance
your interferences have been minor, you have equipment used to keep tabs on the action from
become a nuisance. The time has come for a final his laboratory only a few blocks away. He has
confrontation between your insignificant little also rigged the building with microphones and
group and I, the powerful Dr. Ji Emm! mini-speakers so he can continually taunt and
“If you have the stomach for it, I will meet you mock the crew.
on neutral ground. This will be a fight to the The building is infested with toxic roaches and
death, only one of us may walk the streets of beetle rats. Several hallways have been rigged
Chicagoland. I will meet you at the Cross-Circle with trip wires that, when touched, release an
Hospital in the Maze tonight at 10 o’clock. Come aerosol that covers the crew with pheromones
however you like; I will be there with only my bare that attracts toxic roaches, (see page 276) which
hands and a will to vanquish you. If you are too swarm on them within 10 minutes of contact.
cowardly to fight, I will be forced to unleash my Some of the floors above the first have been
hounds of hell where you eat, where you sleep, rigged to collapse, dropping the crew into
where those you love and who love you live. To a swarm of beetle rats, (see page 263), and
save their lives, you must sacrifice your own and the healing garden in the center of the facility
battle me.” filled with crocosquirrels, (page 264), who will
The holo message will run for a few seconds aggressively attack the crew.
more where the menacing figure can be seen Treat the traps as Dramatic Tasks starting with
trying to figure out how to turn off whatever a Notice check to see them in the first place.
recording device was used to make the holo. The encounter with the crocosquirrels could be
Finally, the message will abruptly end. handled as a Dangerous Quick Encounter or as a
If the crew doesn’t seem inclined to go, maybe Tactical Combat.
throw a threat or two at them where they live. An The trail of breadcrumbs in the hospital is the
attack on their homes by a group of poliraptors surveillance equipment. The micro-cameras are
or an infestation of nuke rats might properly not broadcasting to an outside location but are
motivate them. If they still won’t go, continue the instead run in sequence using micro-fiberoptic
harassment with bio-horror infestations until Dr. wiring. This can be discovered by hacking the
Ji can no longer be ignored. system and looking for the GISP.
desirable location. Since then, Circle-Cross has form of Dr. Ji’s greatest accomplishment: a
stood abandoned, and now is only occupied by cyborg minotaur.
gangs and the homeless. As soon as the crew enters the hall the minotaur
This massive structure is a maze of hallways, will slowly rise, pick up his immense chain two-
laboratories, surgical theaters, lecture halls, handed axe, let out a battle cry and charge.
cafes, storerooms, offices, and treatment rooms. The minotaur will try to keep the fight near the
Dr. Ji Emm has littered the building with traps rack system, which is rigged to let Dr. Ji try to
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Bio‑Horror Savage Tales
hack any systems or cybernetics the crew might strength of a brahma bull and can knock anyone
have. The stage is Dimly Lit, while the rest of the off their feet.
theater is Dark.
If it looks like the crew is going to win the fight Attributes: Agility d8, Smarts d6, Spirit d6,
against the minotaur, or if they start to hack the Strength d12+1, Vigor d12
rack system, Dr. Ji will remotely shut the rack off Skills: Athletics d8, Fighting d10, Intimidation d8,
and activate the explosives he has in the theater. Notice d8, Survival d8
When activated, the explosives will immediately Pace: 6, Parry: 7, Toughness: 15 (2)
detonate, causing the ceiling of the theater to Hindrances: Bloodthirsty
collapse. Escaping the collapsing theater can Edges: Berserk, Brute, Combat Reflexes, Improved
either be a Dangerous Quick Encounter or a Frenzy, Improved Trademark Weapon (two-
Challenging Dramatic Task. handed axe)
Special Abilities:
CONCLUSION • Horns: Str + d6
• Charge: If the minotaur moves more than
201
to put together a rough idea where Dr. Ji may • Biohorror: A “normal” biohorror, as
be. They can then do some bipedal investigations described on p. NN. Roll 1d6 to see what it’s
(walking around until they find it). doing and how many there are. 1-2: Single
IDS: Tier 3, d8 Smarts, d8 Hacking, d8 Notice, d8 biohorror which has escaped its creators or
Research, d8 Taunt owners, and now is confused, frightened, and
AMS: 6, Hacking Penalty: −2, PAN Range: 12”, IDS hungry; 3-4: 2d6 feral biohorrors which have
skill die: d8, Toughness: 8, Wounds: 3 grown up wild and know the area very well;
Trace difficulty task rating: Difficult, Task tokens: 5-6: 1d4 biohorrors under human control,
6, Max rounds: 4 performing some task.
System sprite rating: 3, Smarts: d8, Skills: Hacking • Cryptid/Alien: Instead of a modified
d8, Notice d8, Research d8, Taunt d8, Resilience: 6 creature, it’s a strange organism which
Loaded programs: Corruptokhan, DeletePro has avoided discovery until now. The area
may have legends of a “swamp ape” or
BIO‑HUNTERS a mysterious bloodsucker that preys on
ADVENTURE GENERATOR livestock. This time it’s real. Or it’s possible
the source of the weirdness is an alien
6 Memetic Horror
transforms its victims. The infection could
7 Mutant
be a new strain of some natural organism, or
8 Nanotech Horror it could be a custom-brewed supergerm. The
9 Natural Horror danger of panic is extremely high. Roll 1d6 for
10 Psychoactive Horror its effects. 1: Body transformations causing
11 Weird Science
1d4 modifications from the Biohorror
generation table on p. NN; 2: Brain disease
12 Combination
causing violent or irrational behavior; 3:
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Bio‑Hunters Adventure Generator
Compulsion to spread the infection; 4: • Psychoactive Horror: A drug or
Horrifying appearance; 5: Unusual or illegal environmental contaminant which causes
diet requirements needed to survive; 6: Roll very unusual behavior. Drugs can be either
twice and combine. recreational “street drugs” whose users
• Memetic Horror: This horror isn’t caused by may or may not be aware of the effects, or
genetic tampering or toxic chemicals, but by possibly experimental or contaminated
something which can reprogram a human medical drugs with unexpected side
brain. It’s spread by text, music, or images, effects. Contaminants are almost certainly
and can cause strange behavior, violence, or unexpected but can affect large numbers of
insanity. Those affected may form a kind of people. The substance may affect victims’
cult or movement. Containing a memetic emotions, their perceptions, or their thought
threat in an era of global connectivity may processes.
require extreme measures. • Weird Science: The weirdness is the result
• Mutant: A freak of nature, a genetic of cutting-edge or unorthodox science. A
mutation, or the effects of environmental physics experiment which opens a gate to
contamination have produced something another universe, or a biology experiment
horrifying. Possibilities include giant animals, which spawns mutant animals are obvious
humans with unusual powers, or bizarre examples. But scientific weirdness might also
hybrids. Mutant beings tend to be big and include mathematical formulae which alter
tough, and mutant animals often show reality, or technologies which defy natural
unusual intelligence. They almost always laws.
have visibly weird features. Use the Biohorror • Combination: Roll twice and combine.
generator on p. NN to see what mutant Keep adding extra weirdness each time
abilities they have. Roll 1d6 to see what the Combination comes up.
base organism is. 1: Humans; 2: Insects or
other small invertebrates; 3: Large animals STEP 2: THE LOCATION
like livestock or big carnivores; 4: Plants; 5:
Small animals like dogs or cats; 6: Vermin like
rats or pigeons.
• Nanotech Horror: A threat created by
W here the weird stuff is happening determines
how big a job the Bio Hunters have to face.
A mutant dog in an out-of-the-way village is easy
cutting-edge nanotechnology. The obvious to deal with and hide; a giant lizard stomping
example is an unstoppable “gray goo” of through Tokyo is not. There are two Location
replicating nanomachines turning everything tables, one for urban settings and one for rural
in their path into more nanomachines. or wilderness areas. The gamemaster can either
But other nanomachines might colonize select which seems more fun or roll 1d6 — on a
living things like an infection (see above), 1-2 the setting is rural, on a 3-4 it’s urban, and on
altering minds and bodies in horrific a 5-6 the weirdness moves from one to the other.
ways. Nanoswarms under the control of a
malevolent AI can be a catastrophic danger. URBAN LOCATIONS TABLE
• Natural Horror: In a high-tech future, D12 LOCATION
humans tend to forget that the natural
1 Abandoned Building
world can create dangers without any help.
The weirdness in this case is due entirely to 2 Arcology
natural creatures — though they may have 3 Enclave
been pushed into a new environment by 4 Hospital
pollution or changing temperatures. The 5 Housing Project
good news is that they won’t have any freaky
6 Laboratory/University
special powers. The bad news is that there’s
7 Luxury Tower/Mansion
the potential for a huge ethical dilemma if
the creatures are rare or endangered. 8 Monument
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9 Museum
big, complicated buildings with old sections,
10 Prison patients suffering unknown ailments, and
11 Religious Institution research labs.
12 Subway/Sewer • Housing Project: A storage area for poor
people. Often dominated by gangs and
NON-URBAN ignored by police. This makes it hard to
LOCATIONS TABLE investigate weird goings-on, and the locals
D12 LOCATION
may resent intruders. Some floors or whole
1 Arctic/Antarctic buildings may be abandoned.
2 Desert • Laboratory/University: A place devoted
3 Famous Location to expanding knowledge. The perfect
location for experiments unleashing weird
4 Forest/Jungle
phenomena, waste products spawning
5 Military Base mutations, and secret projects going awry.
6 Remote Compound Like other big institutions, they prefer to
7 Ruins handle problems internally, without alarming
8 Rural Town donors or tuition-paying parents.
• Luxury Tower/Mansion: A storage area for
9 Space
rich people. Either a single wealthy family’s
10 Swamp
big fancy house, or a big fancy skyscraper.
11 Underground Security is tight, and the inhabitants have
12 Undersea lots of “pull” at City Hall if anyone bothers
them. Bad things happening here will get lots
• Abandoned Building: Whatever it once of attention — unless the people involved
was, now it’s empty and crumbling. There don’t want it.
are rats (or worse) in the walls and water (or • Monument: A famous building or site in a
worse) in the cellar. Floors may be unstable, particular city. Often the iconic structure
the lights don’t work, and the neighbors have which serves as the symbol of a place. Well-
probably learned not to notice when they guarded but full of helpless tourists. Hard to
hear noises coming from inside. hide weirdness happening at a monument,
• Arcology: A small city in a giant building, but at least you’ll get a lot of help fighting it.
combining housing, offices, manufacturing, • Museum: A place full of cultural and
shopping, and services. It may be nearly self- scientific treasures. Like the Hospital it’s a
sufficient in power, food, and waste recycling. big, complicated building; like the University
Building security are probably not fond of it may hold artifacts which are more than
outsiders poking around. All those people they seem; and like a Monument it’s hard to
and security cameras makes it hard to hide conceal what’s going on.
anything — and makes the stakes much • Prison: A storage area for bad people.
higher if something deadly gets loose. Security is (obviously) extremely tight, but
• Enclave: A section of town inhabited by a the inmates have a strong code against
particular ethnic group or religion, with snitching. Prisons may be the scene of human
their own customs and habits. The locals experiments, or of inmates showing delayed
probably don’t trust law enforcement or effects of past exposure to mutagens.
SAVAGE TALES
nosy strangers and may prefer to handle • Religious Institution: A church, synagogue,
problems their own way. Their unfamiliar mosque, convent, temple, or another sacred
customs create lots of opportunities for red site. Almost always a big, complicated
herrings and misunderstandings. building, important to a lot of people. Most
• Hospital: It’s supposed to be a place of safety are controlled by a powerful institution.
and healing, which makes it very disturbing Weird stuff happening at a religious building
when weirdness erupts. Hospitals are also may be misinterpreted as miraculous.
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Bio‑Hunters Adventure Generator
• Subway/Sewer: Most major cities have resort in some far-off location of natural
several distinct networks of tunnels beauty, a tycoon’s private retreat, a research
underneath them. Dark, damp tunnels, full of lab studying some phenomenon, a cult’s
foul water or speeding trains. The traditional rural stronghold, or a corporate resource-
place for monsters to lurk. extraction site. It’s far from help, has security
• Arctic/Antarctic: Though the polar regions ranging from good to insanely paranoid, and
are warming up, they’re still cold, remote, the inhabitants may be up to something they
and dangerous places. Things frozen for don’t want you to see.
eons are thawing out, and both governments • Ruins: A place nobody lives any more. Most
and corporations still use the poles to hide are ancient structures with tourists and
stuff they don’t want people to see. Ancient archaeologists on site, but the loss of coastal
myths claim there were once civilizations in regions means some once-great cities are
the polar regions — but were they human now abandoned to swamp and decay. As
civilizations? with churches, strange outbreaks at ancient
• Desert: The wasteland, too harsh for ruins may get interpreted as magical or
settlement. An unforgiving environment demonic.
with vast empty spaces. Traditionally the • Rural Town: Isolated small towns are iconic
place for secret military bases, disposal sites locales for weird stuff going on. The locals
for dangerous things, and compounds for may be desperate to solve the mystery, or
weird cults. Can also hold ancient ruins. The suspicious of outsiders. They may be secret
very emptiness means that any investigators cultists or hiding mutations. The countryside
stand out. offers lots of ways to dispose of strangers.
• Famous Location: A well-known natural • Space: A space station or a base on one of
feature or outdoor monument. Examples the other bodies in the Solar System is the
include Uluru in Australia, Mount Rushmore ultimate isolated small town. Whatever
in the Dakotas, Machu Pichu in Peru, happens, help can’t arrive for days, if not
Mount Everest, the Great Wall of China, or months. And the environment may be more
Stonehenge. As with urban monuments, dangerous than any strange phenomena.
weirdness will get a lot of attention and there • Swamp: The flooded coastlines have become
are probably tourists in danger if anything vast new wetlands. Swamps are hard to get
goes wrong. around in, making them natural homes
• Forest/Jungle: Earth’s forests may be for both reclusive humans and fugitive
shrinking but there are still places where biohorrors. Companies and governments
the deep woods are uninhabited and hard sometimes use them to dispose of illegal
to traverse. Archaeologists are still finding wastes.
unknown civilizations hidden by the • Underground: This includes both natural
trees, and they’re the natural place for shy cave systems and man-made excavations.
creatures to hide. Rangers and self-appointed Humans dig mines, transport tunnels,
defenders of the wilderness can cause underground vaults to dispose of wastes,
problems for investigators of the weird. hidden laboratories, command bunkers
• Military Base: Almost the ideal location — it’s a great place for anything secret and
for investigating weird goings-on. They’ve dangerous. The weirdness may be native
got plenty of room, high security, and a lot to the deep crust, or something humans
of firepower to deal with threats. But all of brought down with them.
that depends on winning the support of • Undersea: The sea floor is like outer space.
the commanders. If the government doesn’t Humans live in isolated habitats surrounded
want you there, all those advantages turn by a hostile environment. But the sea isn’t
into problems. lifeless or empty. The deeps hold all kinds of
• Remote Compound: Some people like to undiscovered organisms, plus wrecked ships,
get away from it all. This can be a luxury
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abandoned waste, and perhaps unknown sub-group like a tribe or caste. This could
relics of the deep past. imply a common genetic trait, or that the
attacks are motivated by bigotry, or that
STEP 3: WHO’S AFFECTED? someone within the group has decided to
make use of Biohorrors and messed up.
Biohorror all have a common enemy. That or they’re all virgins, or they all served in the
makes the enemy the obvious source of what’s same military unit. They may not be aware
going on, but it’s possible some creature or AI that they’re at risk.
has decided to act on behalf of an unwitting • Secret: The people affected all share a secret.
person. That means it’s probably something shameful
• Ethnic Group: They’re all members of the or illegal — they’re responsible for a death,
same racial group, or possibly a smaller or they belonged to a gang, or they bullied
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Bio‑Hunters Adventure Generator
someone to suicide. Getting someone to • Cover-up: It isn’t the crime, it’s the cover-up
admit the connection will be the first step to that gets you. Whoever’s behind the Biohorror
figuring out why the Biohorror is involved. is trying to silence witnesses and accidentally
• Witnesses: The weirdness affects people who draws attention to themselves.
saw something. It could be something that • Crackpots: The Bio Hunters aren’t the
someone wants to hide, so they’re eliminating only ones interested in strange goings-on.
witnesses. Or the thing they saw could be the The forums and video channels catering to
key: a particular image or a vision in the sky. paranormal fans are buzzing about the latest
incident. Half the information is probably
STEP 4: THE HOOK wrong, but it’s still a useful lead.
• Direct Observation: You were there. You saw
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going to have to dig down to figure out what’s • Crime Reports: The police may not believe
behind this wave of incidents. there’s anything strange going on, but their
files say otherwise. Checking through law
STEP 5: INFORMATION enforcement records reveals something vital.
Getting those records may be difficult.
some information about the topic, so all you of these traces linger on the scene, others can
need to do is get a look at it. This can mean only be detected when the horror is active.
hacking into their network, talking someone • Shady Informants: Want to know about
into giving you the data, or a Black Bag Job crimes? Ask a crook. The local underworld
(see above) to get access to the private may be aware of things the cops haven’t
server. heard of yet. Winning the trust of a Shady
Informant can be tricky, and may involve the
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Bio‑Hunters Adventure Generator
crew in some shady activities of their own, • Accomplish Goal: Some horrors may have
but it’s all part of the job, right? motives which are good — but the creature
• Surveillance: There’s no substitute for eyes may be causing harm because that’s all it
on the target. Watching the scene of an knows how to do. Punishing the persons
incident or keeping tabs on someone who responsible for a toxic spill or cruel treatment
seems to be involved, can pay off. In the may be all that’s necessary to pacify a
future, surveillance can be handled by drones biohorror so that it will leave on its own or
and facial-recognition software — but some allow itself to be captured.
horrors may be cunning enough to avoid • Capture/Removal: Sharks are fine creatures;
cameras. they’re only a problem when they hunt a
• Undercover Work: If there’s a sinister cult popular swimming beach. Many Biohorrors
or a secretive government agency behind have the same issue. It’s not what they are,
the horror, the crew can’t simply go up it’s where they are that needs to be fixed.
and ask what’s going on. They may have Catching a creature may require the heroes
to impersonate people who do know, in to act as “live bait” for a trap or research a
order to find out. This may mean dressing in way to neutralize a being long enough to
robes for a midnight ritual on the hilltop or cage it up.
making fake ID badges to get into the locked • Cut off the Source: Biohorrors often result
complex, or just picking up a clipboard from exposure to a specific substance. Drug-
and walking into the file room like you’re spawned insanity or mutations caused by
supposed to be there. contaminated products all depend on a
particular source. Cleaning up the toxin or
STEP 6: THE CLEANUP eliminating the drug supply may prevent
future mutations, or simply “depower”
209
• Evacuate!: Sometimes the solution to a • Supply a Need: Biohorrors may be driven by
problem is to just get everyone to safety and a need, and if the crew can identify that need
let the situation burn itself out. In this case they may be able to tame or neutralize the
the Bio Hunters task is to get people out monster. At the very least, knowing what it’s
of the affected area without revealing that looking for can help them set up an ambush.
there’s something weird going on. The most obvious need is food, especially
• Exploit Weakness: Biohorrors which can’t if the creature has very particular dietary
be stopped by normal means may have one requirements. Other horrors may suffer from
particular vulnerability. Identifying that addictions, a need for a particular substance,
weakness and devising a way to exploit it or just a love of treats.
are the problem to be solved. This can be
as simple as figuring out how to freeze the TWISTS AND COMPLICATIONS
blob monster, or as complex as locating and
broadcasting the specific software needed to
shut down the nanotech swarm.
• Locate Controller: Many biohorrors are
I nvestigations often go down blind alleys or
take surprising turns. Situations may have
more than one moving part. Here are some ways
caused—deliberately or accidentally—by a to make the situation harder to figure out, and
particular person. Identifying that person the Cleanup Crew’s job more difficult. Roll once
and finding a way to stop him or her from or twice on the Twists and Complications table
causing the phenomenon again are the main to see what monkey wrenches are getting into
task. Often the person will fight back. the works.
• Lure: Biohorrors created in the lab often are Twists and Complications Table
built with an aversion or attraction to some D12 Twist/Complication
specific stimulus. It could be a particular
1 Amnesia
frequency of sound, a particular color, a
scent, or the advertising jingle for Nicotine 2 Combination
Crunch cereal. Once the crew can learn 3 Disaster
what that stimulus is, it provides a way to 4 Mundane Explanation
drive away or capture a horror which might 5 Not What It Seems
otherwise be unstoppable.
6 Official Opposition
• Protection: Often the key to stopping
weirdness is to simply figure out how to 7 On the Same Side
defend against it. This may give the Cleaners 8 Other Secrets
enough of an edge to wipe out a monster 9 Pawns
in battle, or perhaps frustrating its goals 10 Rivals
will drive it away for good. The challenge
11 Social Problem
is finding out what protection works and
12 Something Worse
avoiding attempts by the villains to negate it.
• Reveal the Truth: While the Bio Hunters
usual method is to resolve weird situations • Amnesia: The horror leaves no memories
without alerting the public, some horrors behind. Nobody remembers what they’ve
can best be fought by exposing the truth. seen or what happened. They may not
If a corporation’s unethical experiments believe that anything happened at all — so
SAVAGE TALES
are causing mutations, then a public outcry why is this crew of nutcases poking around
might get them to shut down the project. and asking crazy questions?
Secretive phenomena may deliberately flee • Combination: Two different biohorrors
the limelight. A feared “monster” could be are active at the same time and place.
a human afflicted by a disfiguring disease. Just figuring out that there are two things
There may be awkward explanations required happening can be a major challenge, and
when the crew get back to headquarters. then figuring out how to combat both
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Bio‑Hunters Adventure Generator
is another. Finally, there’s the inevitable • Pawns: The whole situation is a setup,
question: is there some underlying cause intended to manipulate the Cleanup Crew
which made these two horrors happen at into doing something which will benefit the
the same time? architect of the scheme. That could be some
• Disaster: The horror is playing out against deeper weirdness, or some mundane goal.
the backdrop of a huge crisis. It could be a The most obvious mundane goal, of course,
natural catastrophe like a super-storm or is for the crew to investigate themselves
a major earthquake. Or it could be social into a pre-arranged ambush or trap laid by
unrest and civil war. It might even happen someone who wants them dead. Or their
in the middle of a war zone. Surviving investigation might serve as a distraction
long enough to start the investigation is a for some other operation (maybe use the
significant problem. Cyberpunks adventure generator to figure
• Mundane Explanation: Sometimes a out what the other scheme is).
seemingly weird event turns out to be • Rivals: The crew of player-characters aren’t
nothing of the kind. It’s a hoax, or a fraud, or the only ones looking into the weird goings
the cover story for something illegal. (“And on. There’s another group, who could be
I would have gotten away with it, too, if it earnest crackpots, or sinister Men In Black,
hadn’t been for you meddling kids!”) or serious scientists, or whatever makes the
• Not What It Seems: One kind of weirdness best contrast to the heroes. The rival team
appears to be a different kind. A metal- can be an annoyance, an obstacle, or possibly
skinned biohorror looks like a technological a last-minute ally against a major threat.
robot, or a memetic virus duplicates • Social Problem: The horror, at least in part,
the effects of a drug. (Roll again on the is linked to some social problem or injustice.
Weirdness table on Step 1 to see what this Maybe a contaminated batch of street drugs
horror is disguised as.) The gamemaster are spreading through a town plagued by
should play fair and include some clues to addiction; maybe the mad cult was formed
the real nature of the phenomenon as the by environmentalists enraged by pollution.
heroes investigate. This could present an ethical dilemma if
• Official Opposition: Someone in a position stopping the biohorror means perpetuating
of power absolutely does not want this the problem or injustice which caused it.
investigation to proceed. All manner of legal • Something Worse: The horror the crew are
and bureaucratic obstacles spring up in the investigating is just a side-effect of something
crew’s path. No police or official records much bigger and much more terrifying.
are available for research, crime scenes are Maybe the psychoactive drugs causing
guarded, witnesses are scared into silence, madness are just a test and the next batch
and there’s always someone watching you. will include a lethal plague. Instead of finding
• On the Same Side: It turns out that the out how to stop the phenomenon, the
horror is actually trying to contain or destroy heroes have to find out what’s really going
some other threat — either a different kind on and how to stop that instead.
of menace or some mundane peril.
• Other Secrets: The crew’s investigation
into a biohorror incident also threatens to
reveal something else that someone wants
kept secret. Finding the cause of the haunt
may expose an old crime or learning what’s
creating the mutations will uncover an illegal
waste dump. Whoever has something to
hide will do their best to interfere with the
whole investigation.
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CYBERPUNKS SAVAGE TALES THE DROP OFF
evident, and a critical failure ruins the box so it idea what is in the box – just that it is something
can't be closed again). There is a note taped to the valuable enough to require special couriers. They
box that it should not be taken through scanners. come at the characters in force if the opportunity
Tthankfully, all the scanners at the terminal are exists; a car ramming and gun fight should suffice,
focused on people coming in. There are spot but a quick ambush works just as well.
scans being conducted by bored security, but
they should be easy to avoid.
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Cyberpunks Savage Tales
WHAT IS IN THE BOX? valuables – back and dealt with in a very final
manner. Having a spouse run off with the help is
Inside is a small bomb – the characters are the an embarrassment for the employer's social circle
unwitting patsies chosen to deliver a warning – as would be hiring thugs to tend to personal
from one crime boss to another. It is a simple affair, matters, thus the extreme secrecy.
a timed fuse wired to a pound of homemade
plastic explosive. It is set to go off six hours after THE PACKING PLANT
the box is picked up. A simple scan of the box
will reveal what is inside, but not how long is on
the timer. If it goes off, it inflicts 4d10 damage
to everyone within 50 feet. It should be noted
T he meet takes place in three days, the
location and time won't be revealed before
the day of. This is nonnegotiable as far as the
that even homemade plastic explosives are fairly employer is concerned. If pressed, they will
stable; it takes an electrical charge or, at worst, a agree to reveal the location and time to the
high kinetic impact to set the bomb off. However, intermediary – provided the intermediary agrees
too much jostling might just speed up the timer… to keep this information secret, unless a situation
occurs that the characters need to know about.
FALLOUT The site is an odd one; an automated meat
packing plant on the outskirts of the city that
213
employer then asks some minor questions; STREET CRED
searching for background information, previous
jobs they have done and trying to get a read on the If the characters take the job, they get a
characters' natures. one-time +2 bonus to a Persuasion or Intim-
They then launch in to the job offer; but before idation rolls, and a single Benny. Maria also
they get much farther than laying out that there are becomes a contact the characters can call
two people who need to be apprehended, as well on for information.
as a certain list of valuable items, the situation goes
belly up in a hurry.
Hacking d6, Intimidation d8, Shooting d10 heroes but can’t offer any payment.
Pace: 6; Parry: 6, Toughness: 10 (4)
Edges: Thief NETWORKING
Gear: BKI Combat Fatigues (torso, arms, legs)
(Armor +4), RS C6 Stun Baton (Damage Str+d4,
Stun), BKI Peltast (9mm) (Range 15/30/60,
Damage 2d6, RoF 3, AP 1)
T his section provides an overview of the
subjects the characters might want to
investigate throughout the course of this
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Cyberpunks Savage Tales
adventure. The amount of information gained or Research to reflect time spent scouring the
is handled by skill checks, with raises on the TAPstream to find information about the place.
checks revealing more and more. Failure nets no
pertinent information, but as GM, you should WHAT HAPPENS AT HANK’S
use your best judgment here. Nobody wants the
game to grind to a halt just because of a failed
skill check.
Conversely, much of the information gained
I f the characters go to the machine shop
they’ll find a horror show. Gore spatters the
floor and two men in business suits have been
from one topic can lead to more questions about eviscerated. A slender, misshapen monstrosity
other topics. That’s the nature of an investigation, stalks toward a third man, presumably Hank, who
but the networking phase shouldn’t wrap the is fighting to unlock a door to the backroom. The
adventure up in a neat little bow for the group. monster’s right arm has long, serrated claws that it
If you think the characters are relying too heavily clicks together as it moves toward its final victim.
on networking to figure out what’s going on, When the characters enter the room it pauses,
simply hold back on the information or hint that sizing them up and tensing to attack. Hank yells
it might be revealed elsewhere. at them, telling them to kill the bioform before
it gets loose.
ANGEL VASQUEZ If they attack, the monster will leave Hank and
focus on the players. It is made for combat and
One Success The machine shop has a rep for quality modifications to vehicles. The drone racing crowd from
the Maze spend a lot of time and cryptos at Hanks. The owner is Hank Hammer, an ex-drone racer
popular with the local crowd.
Two Successes, or Hank was forced out of the racing circuit for hacking competitors during races and forcing their
one success with a drones to¬ crash. Hank runs an illegal fighting club in a sub-level of the machine shop.
Raise
Three Successes, or The fighting club isn’t your average blood sport setup. It’s rumored that Hank uses exotic bioforms
one success with two to fight. The bioforms are hooked up to specialized VCIs and controlled by third parties; usually
Raises other drone jockeys.
Four successes, or About a month ago, one of the bioforms busted out of the place, killing four people in the process.
one success with Nobody knows where it went. Last week Hank was spotted arguing with a few suits at the Lynchpin
three raises Pub & Grub.
215
governments and corporations around the tabletop) it makes a Wild Attack and inflicts
world and uses Hank’s fighting pit to test them. the Prone status on the target.
The bioform they just encountered is the one • Adrenal Implant: The bioform has an
that slipped the control unit and busted out implant that constantly pushes adrenaline
of his place a month ago, killing the pilot, its through its system. While active the implant
support team and Angel on its way out. The raises Scarecrow’s Strength by one die type
Kruger Institute came to him and told him to to a d8. If anything were to disable the
eliminate the bioform before it could be traced implant, it would automatically inflict the
back to them or they would be forced to tie up Shaken status and lower its Strength to d6.
any loose ends. The two suits on the floor were
Institute reps checking on Hank’s progress when NOTHIN’ TO SEE
the Experiment attacked.
Hank is grateful to the characters for their
intervention and offers them each 500c (up to
1000c if they push or negotiate) for saving him,
T his short mission is best used during
downtime between missions or tossed in to
complicate a mission in progress. It can take place
along with free tickets to the next fight. in a transportation zone, on the streets, or even in
the high-end parts of the city. At a long shot the
BUILDING SECURITY SYSTEMS events below can be used in the wastes, but the
threat and the reaction of the authorities would
them. If it has room to leap (at least 1” on the two uniformed drivers are zip tied next to it
CLAYMORE MINE
TYPE RANGE DAMAGE AP ROF BLAST WEIGHT COST
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Cyberpunks Savage Tales
(in a transportation hub these are uniformed BCTI-95
cargo handlers). Traffic (foot traffic in a hub) is
backing up as people find their way around or Attributes: Agility d10, Smarts d6 (A), Spirit d8,
stop to gawk. Strength d10, Vigor d10
Skills: Athletics d12, Fighting d10, Intimidation
CYBERSNARL d6, Notice d8, Stealth d10
Pace: 8; Parry:7, Toughness: 12 (4)
217
OFFICIAL RECOGNITION units behind the walls deposit prepaid orders,
your receipt has a one use pass code. The
and rotates to match their speed. The lighting is JASON, CARLOS, AND HANK
bright LED bars in the ceiling in a very unnatural
white light. Floors are chalkboard tiles in yellow,
red, white and purple. The same patterns can
be found on the walls. Three walls are covered
T hese three are tweaking hard on an mélange
of illegal, quasi-legal and other substances.
They are just low level thugs working for Slick, a
in vending machines offering a variety of cheap shady pawn broker who came into possession of
fare. The fourth wall has lockers where automated three beam rifles and plenty of ammo. The trio
218
Cyberpunks Savage Tales
was supposed to guard the guns while Slick went GETTING OUT
out to find a buyer. Instead, they got thoroughly
sideways and decided to commit some armed If the group has a hacker, they can try and crack
robbery. Of a Soy-O-Mat. An automated the security system. Successfully doing so will
Soy-O-Mat. open the doors.
Attributes: Agility d6, Smarts d4, Spirit d4, IDS: Tier 3 (−3 penalty to Hacking rolls)
Strength d6, Vigor d6 Intrusion Countermeasures: Black ICE: 1d8
Skills: Athletics d8, Fighting d4, Intimidation d6, damage.
Shooting d6
Pace: 6; Parry: 4, Toughness: 5 COMPLICATIONS
Gear: WT Road Warrior (12g) (Range 6/12/24,
Damage 1-3d6, RoF 1, AP 0)
HOSTAGE CRISIS
I f the doors open and the three tweakers
aren’t dead, they’ll try to make a break
for the door. It’s up to the characters to decide
whether or not to let them go.
219
The industrial site was owned by Global Logistics canned goods and power wrenches. There is a
and Steel, an old conglomerate dating back to the worker residential area at the edge, a small park
1990s. The company never went public and is still towards the middle and a heavy rail connection
owned by the Rickard family, or at least what is on the north side. The rest is all factory and
left of it. Sabrina Rickard is a brilliant inventor warehouse space Sabrina does not like to use and
who prefers to use her talent to create drones and has been secretly using her drones to construct
AI’s for her own amusement. If she would think interesting traps and hazards.
about mass production and marketing she would A trap is triggered if a character is dealt an
be one of the brightest talents in the field. Her action card with a heart or diamond. Someone
older brother Edward is a typical rich wastrel who looking for traps can spot them with a regular
spends a lot of his time and money tracking ronin. Notice check.
He goes by several different names on ronin fan
social media. The two have a bet, can Edward WINNING!
recruit ronin who can defeat his sister’s drones?
To keep everything under wraps they used their
connections and wealth to get Sector 13 closed
and keep it away from prying eyes. So far Edward
I f the characters should make it out of Sector
13, the Rickards abandon their little toy.
Both of the siblings will be interested in hiring
has lured three other teams in to the arena and the characters in the future, making no reference
all have lost. The characters are the fourth team, of the arena game. Mostly, they will deploy their
maybe they can do better. new minions in various games against each other,
but the occasional act of corporate sabotage or
THE VAULT espionage is possible.
drones activate in the surrounding buildings and will be present via a projected image from a drone.
begin the rush to kill.
THE JOB
THE ARENA
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Cyberpunks Savage Tales
TRAP TABLE
CARD TRAPS
2-4 Timer: The character steps on something that clicks, then a loud countdown timer begins. Nothing else happens,
Sabrina just likes to record the looks on people's faces when the timer starts.
5-7 Oil: Hidden nozzles shoot out a gout of oil that coats the character. An Athletics roll is needed to run, and all
physical acts that require any sort of friction suffer –2.
8-10 EMP: A short range EMP goes off, covering an area of 5 yards. Unshielded electronic devices are shutoff for at least
one round while they re-boot.
Jack Explosive: A small grenade goes off with the character within range of the blast.
Queen Pit Trap: The ground gives way and the character must make an Agility roll or fall down. The pit is not deep
enough to cause damage, but it is difficult to climb out of, requiring an Athletics roll.
King Flame Jets: Hidden nozzles shoot out a gout of flame that catches the character and anyone in a Medium Blast
Template. The flames inflict 2d6 damage.
Ace Buzzsaw: A hidden, spring loaded device shoots three spinning buzzsaws at the character (treat as having
Shooting d8, fires 3 buzzsaws). The buzzsaws inflict 2d6 damage each.
221
and well funded, they are not expecting to be handed over to them, the cryptos are deposited
followed. The spouse assumes that the disgrace in the character’s accounts, plus a small bonus
and embarrassment will keep El Presidenté from if they have managed to avoid any exposure.
calling the authorities. Why, they are even using El Presidenté invites them to stay and have a
his credit line. meal with them, revealing one of the drop cloth
What will be hard are the heirlooms. They are a covered tables to be a full feast (real meat and
pair of white tigers – full-grown adult white tigers. veggies). As the meal is eaten, they ask that the
Genetically engineered (by Lazarus Investigenics tigers and the spouse be released. They then
if you are curious) to be more docile and easily flourish a small electronic device that rouses the
handled than normal tigers (which are extinct tigers and places them under their control. If
anyway), these tigers can eat from your hand. That nothing is done El Presidenté will enjoy their meal
is, if you are someone they know, like the spouse; while the tigers enjoy theirs; the runaway spouse.
for whom they were a second anniversary present.
They are also very protective of their owner. WATCH MY BACK
TIGERS
The building has nearly finished construction and he knows he is valuable and believes that no
will be empty at night for the meeting. Inside is one will actually hurt him. The contract with his
a lot of empty space, a lot of power tools and bodyguards includes a clause that he must be
nothing much else. delivered to spring training in a condition that
El Presidenté is physically present for the drop allows him to play at his usual levels. The best
and alone, but is wearing a hooded mask to way to handle Tanaka is to manipulate him in
disguise their features. Once the trio has been some way, either through Persuasion or Taunt.
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Cyberpunks Savage Tales
Then again, overt trickery is also an option. As is Skills: Academics d8, Intimidation d6, Notice d8,
calling mama. Science d6, Taunt d6
Pace: 6; Parry: 2, Toughness: 5
Attributes: Agility d10, Smarts d6, Spirit d8, Gear: Kitchen knife (Str+d4)
Strength d6, Vigor d8
Skills: Athletics d12, Fighting d4, Intimidation d6, WEEK ONE
Shooting d10
Pace: 6; Parry: 4, Toughness: 6
Gear: Baseball bat: Str+d6
Edges: Elan
D uring week one, Tanaka hosts a party without
telling his security. People start showing up,
some by car and some by private VTOL. All told,
two hundred people are coming to drink, get
MAPLE GLADE high, screw and in general make themselves at
home and wreck things. Tanaka is as much of a
223
money that various criminals have lost thinking to find out who. If the heroes have a regular
the game was rigged. Payback comes in week employer, skip this step.
three in the form of a three person kill team. Note that this is the visible Patron– the person
or group the heroes believe they are working for. It
ASSASSINS may well turn out that the Patron is a just a front
for someone else, in which case the GM should
Attributes: Agility d10, Smarts d6, Spirit d6, reroll to determine who’s really pulling the strings.
Strength d8, Vigor d8
Skills: Athletics d6, Electronics d8, Hacking d6, CONTRACTOR TABLE
Fighting d10, Intimidation d8, Shooting d10 D12 CONTRACTOR
Pace: 6; Parry: 7, Toughness: 10 (4)
1 AI
Edges: Thief
Gear: BKI Combat Fatigues (torso, arms, legs) 2 Corporation
(Armor +4), RS C6 Stun Baton (Damage Str+d4, 3 Fixer
Stun), BKI Peltast (9mm) (Range 15/30/60, 4 Friend or Family
Damage 2d6, RoF 3, AP 1) 5 Gang
CYBERPUNKS 6 Government
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Cyberpunks Adventure Generator
the physical world is limited. Synthetics have Celebrities do have fans and followers, who
only themselves. can help or hinder.
• Corporation: A gigantic business enterprise, • NGO: A legitimate non-government
probably contacting the team through a organization, such as a political party,
“deniable” intermediary. Corps have vast charity, activist group, church, or university.
wealth and everything money can buy, but Resources can be anywhere from “not much”
don’t want to be linked to any shadowy all the way to near-government levels. Even
operation. more than governments and congloms,
• Fixer: A person who arranges deals like this, NGOs have to obey the law — but they may
and acts as a human “insulator” between believe they are serving a “higher purpose”
hireling and employer. If the fixer has an which brings them into conflict with the
established reputation, the deal is likely to powers that be.
be straightforward and solid. Other fixers are • Rebel: Armed opponents to one or more
less reliable and may not be what they seem. governments. An NGO with guns if you
Some fixers put together operations for their will. Some rebel groups control actual
own benefit as well. territory and are basically small governments
• Friend or Family: Someone dear to one of themselves; others are nothing but a few
the characters wants their help. Resources malcontents with slogans and pipe bombs.
are limited, but at least your family won’t lie By definition, everything they do is illegal.
to you — or will they? Turn down this job • Rumor or News: The characters learn
and you’ve alienated someone you love. about a situation or opportunity indirectly.
• Gang: Gangs have plenty of untraceable cash The situation must be something which
and firepower but have less power in the motivates them to get involved — a chance
legitimate sphere. The very fact that a gang for profit, a cause they care about, a menace
is bringing in outside help suggests it’s an they alone can stop.
unusual situation, which their normal tools • Tycoon: A wealthy individual. This person
can’t resolve. may control a corporation but is pursuing
• Government: A government agency. Roll a personal agenda. A tycoon’s motives can
1d6 to see how big. 1-3: Local government, be extremely whimsical or eccentric, in
4-5: Regional or national government; 6: contrast to a company’s focus on profit or
Global organization. Resources available a government’s goals of power and control.
scale up with the size of the government —
and the difficulty of the problem does, too. STEP 2: THE MISSION
A government’s ability to act is limited by
borders and laws. If a government is hiring
outside operatives that means the job is
almost by definition illegal, and probably
T his is the task the heroes are hired or ordered
to perform. Note that the job as presented
by the contractor may not be what’s actually
something the agency wishes to hide. going on—or that the situation will change. This
• Happenstance: Nobody hires anybody; the is what they think they’re going to be doing and
characters simply blunder into a situation on can prepare for.
their own. It may turn out that this “random MISSION TABLE
event” was carefully orchestrated, of course. D12: MISSION
Use the “Hooks” table in the Bio Hunters
1 Escape/Survive
section for some more detailed ways to
stumble into a situation. 2 Find Someone or
Something
• Media Celebrity: A famous person — this
can range from a Bollywood global star to 3 Harm/Kill Someone
a local investigative blogger. Fame does 4 Kidnap/Capture Someone
not equal wealth, of course, and a celebrity 5 Manage an Operation
has his or her public reputation to protect.
225
6 Prevent Something
bomb from going off, prevent the marriage,
7 Protect Someone or interrupt the broadcast, prevent the robbery.
Something
Usually there’s nobody else to help.
8 Reconnaissance/ • Protect Someone or Something: This time
Surveillance you’re the guards and someone is trying
9 Rescue Someone to steal or kill or kidnap whatever you’re
10 Solve a Mystery guarding. If you’re protecting a person, they
11 Steal/Destroy Something can easily make stupid and self-destructive
choices, and you’re the one to deal with the
12 Transport Something or
Someone
consequences.
• Reconnaissance/Surveillance: The goal this
• Escape/Survive: The characters must get out time is simply information. Observe a target
of a place, overcoming whatever dangers lurk and report. Usually this means keeping your
there. You may be guarded by people trying presence a secret, and the target almost
to keep you in, or the place may simply be certainly doesn’t want to be observed. This
a hostile environment. This can be anyplace can be anything from military espionage to
from a radioactive desert to a high-security freelance journalism. In an age of ubiquitous
jail. It’s rare that anyone deliberately hires video and drones, this job probably involves
someone to do this; it usually comes about getting past some serious countermeasures.
because a prior mission has gone horribly • Rescue Someone: Someone is in danger
wrong. and you need to get them out. The peril
• Find Someone or Something: Something or can be natural or human. Depending on the
someone is hidden or lost, and you have to peril, you may have to be stealthy. Unlike a
find it. Whoever did the hiding may well use kidnapping, the target presumably wants to
“active measures” to discourage searchers. be rescued. Note that a rescue can be of a
The something may be a physical object or single person or an entire community.
a particular bit of information. • Solve a Mystery: Something has happened,
• Harm/Kill Someone: A good old-fashioned and you have to figure out who did it, or
hit job. Your job is to kill (or at least rough why, or how. This may mean investigating a
up) the target. The target, of course, has crime, or uncovering a covert operation, or
guards and walls for protection—or the even delving into a seemingly paranormal
problem may be finding where he is hiding, event. Use the Sector Cops or Bio Hunters
or who he is. Any target who learns he’s being generators for this adventure.
stalked is sure to fight back. The whole job is • Steal/Destroy Something: You have to get
blatantly illegal, so the team must make sure something or get close enough to blow it up.
they can’t be identified. This means learning its location and getting
• Kidnap/Capture Someone: Your job is to past defenses. Naturally, the current owner
catch someone who doesn’t want to be will want to prevent you from succeeding.
caught. It may be a legal capture of a wanted Again, this operation is highly illegal, so
felon with a bounty on his head, or an protecting your own identity is a major
extremely illegal kidnapping operation. concern.
• Manage an Operation: Life is not all gunplay • Transport Something or Someone: You are
and car chases. You have to bring about at Point A and need to arrive at Point B with
SAVAGE TALES
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Cyberpunks Adventure Generator
STEP 2.5: THE REAL MISSION hundreds of stories tall, covering a vast area,
and home to 100,000 people or more.
227
guarded by authority-crazed mall cops, and NON-URBAN LOCATIONS
your senses are overloaded with adware. In
poorer lands, this is a street market, crammed • Desert/Wasteland: Either the American
with little stalls and packed with people. A Southwest, the Sahara, or the war-ravaged
good place for a chase or an assassination Middle East. The chief problem here is
attempt. Lots of eyes and cameras will see surviving without water, even if you’re not in
everything you do. a radioactive area. Inevitably home to biker
• Police station/Jail: Where authority lives. gangs and scavengers.
It’s a fortress full of armed guards. If there’s • Farming Region: There are still plenty of
something inside you need, it’s going to places in the world where people live close to
be ridiculously hard to reach. And if you’re the land, growing food or pharmaceuticals.
inside and need to get out— that’s going to Communities are still small and fairly
be even harder. traditional, with none of the anonymity of
• Transport Hub: An airport, rail center, or a big city. Outsiders will be noticed. Farms
port. Full of travelers coming and going, have automated harvesters, pesticides, and
bored or paranoid security officers, and farmers with shotguns. And plenty of places
some powerful and dangerous machines. to dispose of bodies.
The traditional venue for hostage • Free Zone: A region outside the control
swaps, smuggling, message drops, and of any organized government. This may be
assassinations. an anarchist “utopia,” or it could be a place
• University/Laboratory: It looks serene and where government has collapsed. Either way,
peaceful, and the only infighting happens the only law is what you make.
on academic committees. This is where • Island: Probably in the Pacific or the
the bleeding edge of science is happening, Caribbean. Likely threatened by rising sea
where world-changing discoveries are lying levels and super storms. It could be a private
around on lab benches. There are plenty of corporate enclave, poor and overcrowded, or
students and junior researchers who might entirely uninhabited.
be sympathetic to outlaws and rebels. The • Mansion/Resort: A luxury resort or one
pressure to produce new discoveries is family’s private domain. Either way, security
intense and some people cut corners, bend is tight around the perimeter and anything
rules, or use illegal enhancers to keep up. goes inside. Often full of valuable stuff and
important people.
NON-URBAN LOCATION TABLE • Military Base: A true fortress, with more
D12: NON-URBAN LOCATION guns than you can shake a stick at, and some
1 Desert/Wasteland pretty scary sticks, as well. Unless you have a
2 Farming Region private army of your own, this is not a place
3 Free Zone
you want to attack.
• Nature Preserve: A pristine wilderness,
4 Island
probably protected and patrolled. Serene
5 Mansion/Resort and pretty–except for the gene pirates,
6 Military Base poachers, and eco-activists who don’t like
7 Nature Preserve intruders. Forests and jungles can have
dangerous animals, while mountains have
SAVAGE TALES
8 Ocean
plenty of dangerous cliffs, avalanches, flash
9 Polar Regions
floods, and other natural hazards.
10 Space • Ocean: The sea is Earth’s last frontier, the
11 Swamp/Flooded Region home of sea-farmers, rovers, pirates, and the
12 Underground merchant shipping which keeps the global
economy going. On the seafloor are secret
bases, research stations, and illegal waste
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Cyberpunks Adventure Generator
dumps. No nation has the power to patrol ANTAGONIST TABLE
it all anymore, so the Law of the Sea is pretty D12 ANTAGONIST
229
have hackers on the payroll and know how machinery. And of course, it can bribe or trick
important the infosphere can be. humans into doing its wishes.
• Hacker: Anything from a straight-arrow • Spy: Spies are in the information business.
software engineer to a wild-haired radical They may serve national intelligence
living in a dumpster, a hacker’s main strength agencies, international NGOs, or corporate
lies in dataspace. He (or she) can cut off “data acquisition” departments. Many serve
your finances, put you on the Most Wanted multiple masters. A spy seldom works openly;
List, and call you names on your own blog. usually there is at least one cover identity (use
Fighting a hacker is like fighting smoke, until the Patron table to figure out what).
you find the source of the fire.
• Media Personality: Media people probably STEP 4.5: HENCHMEN
don’t have vast wealth and aren’t likely to
shoot you down in the street, but they can
trash your reputation, turn people against
you, and expose things you want kept secret.
E ven the most terrifying villain isn’t much
of a threat on his own. Roll again on the
Antagonist table to see who the main opponent’s
A big-time Bollywood figure is almost a allies are. Most foes have just one ally, but a
corporate executive, while a freelance particularly potent villain might have 1d6 main
blogger could also be a hacker. henchmen. They should be at least as skilled and
• Military Officer/Mercenary: A warrior, with competent as the adventurers.
a lot of armed force at his or her disposal. The player characters may not know about
They are charged with obeying the orders the henchmen at first, and their special talents
of their country’s government (or whoever or connections can be an unpleasant surprise.
signs the paychecks) and can be frighteningly However, henchmen can have their own goals,
competent at doing just that. Corrupt or and may be persuaded to switch sides if the
self-serving military leaders can be like crime reward is big enough.
lords, only with bigger guns.
• Priest or Cult Leader: Religion is a powerful STEP 5: THE MACGUFFIN
force and can be the motive behind noble
acts and despicable ones. False prophets
often use the trappings of religion to gain
wealth and power. A religious leader can
I f the adventure involves a “something,” roll
on this table. This is what the heroes are
trying to get, or steal from the villains, or reveal
have riches and goons, but his most powerful to the world, or keep hidden.
weapon is his ability to motivate those who
genuinely believe in him. MACGUFFIN TABLE
• Rebel or Terrorist: This person doesn’t want D12 MACGUFFIN
to be ruled by the existing government,
1. Cryptos
and is fighting against it, either alone or
with a band of followers. A successful rebel 2. Data
leader may control a substantial territory, 3. Endangered Species
functioning as a small government. Others 4. Evidence
are just violent lunatics bent on mayhem. It’s 5. Key
all too common for foreign governments to
6. Land
support rebels in their enemies’ homelands.
SAVAGE TALES
7. Medicine
• Rogue AI or Upload: It’s a mind in the
datasphere, pursuing its own mysterious 8. Person
goals. As a data entity, an AI has incredible 9. Possession
Hacking skills, and can find and manipulate 10. Secret
all the information controlling someone’s 11. Technology
life. In the physical world, it can take over
12. Treasure
automated vehicles, drones, and other
230
Cyberpunks Adventure Generator
• Cryptos: The characters are doing it for the immediate advantage. It could be a weapon,
money. a vehicle, a superfast computer, a robot, or
• Data: Information is power. It could be something more exotic.
a scientific discovery, the master files for • Treasure: Something which can be turned
next month’s media blockbuster, or a into cash. It’s valuable in its own right but
corporation’s un-edited financial report. It’s may have to be sold or “laundered” first.
data, and someone will pay for it.
• Endangered Species: A living thing, rare STEP 6: INNOCENTS AND VICTIMS
and therefore valuable. Part of the problem
is making sure it stays alive until the mission
is over. This could also include unique
specimens of genetically engineered new
I f someone needs rescuing, this is where to
roll. Also use this to determine innocent
bystanders affected by the operation, people
species. being victimized by the villain, or other “civilians”
• Evidence: Data, video, or physical objects as needed.
which link someone to something they really INNOCENTS TABLE
don’t want to be linked to. This makes it D12: INNOCENT:
dandy blackmail material. Its value depends
1. Activist
on who the person is and what the crime is.
Use the Sector Cops adventure generator to 2. AI or Upload
determine what this clue reveals. 3. Child
• Key: This MacGuffin isn’t particularly 4. Clone or Simulacrum
valuable itself, but it gives access to 5. Doctor
something else which people do want. It
6. Family or Friend
could be a physical key, a combination, a
7. Media Person
severed thumb with the right thumbprint,
or a bunch of cryptic clues. 8. Politician or Judge
• Land: Sure, it’s not as exciting as a box of 9. Refugee
guns, but the title to a plot of land means 10. Scavenger
control of whatever’s hidden there. And land 11. Scientist
in the right place can be incredibly valuable.
12. Witness
• Medicine: The cure for what ails somebody.
People will do almost anything to avoid
pain or death. This could be anything from a • Activist: Someone pushing for change or
sample of a new drug, to illegal performance- reform, using (mostly) peaceful and (mostly)
enhancers, to a shipment of vaccine to legal methods. Note that a neo-fascist
prevent an epidemic. agitator is just as much an “activist” as an
• Person: The MacGuffin is a person. Roll on anticorporate crusader.
the Contractor table to find out who. • AI or Upload: A data person. Note that
• Possession: An item which belongs to many places don’t recognize AIs as legally
someone and is valuable to them. It may “people” but simply someone’s property.
not have any great cash value, but its owner • Child: A kid, who should be too young to get
thinks it’s especially important. mixed up in this kind of business. Whatever’s
• Secret: Something hidden, which someone happening, they’re not the ones responsible.
wants to keep hidden. Governments and • Clone or Simulacrum: An artificial person.
corporations have lots of secrets — some They may or may not know that’s what
benign, some revolting. Secrets remain they are. As with AIs, artificial and synthetic
valuable only while they are secret, so once humans may not have full human rights.
too many people find out its old news. • Doctor: A healer; anything from an
• Technology: A gadget. Something practical underequipped “barefoot doctor” in
that can be used. Whoever gets it has an
231
3 Disaster
the housing projects to a high-end body
sculpting surgeon. 4 Dodgy Ally
• Family or Friend: Someone with a personal 5 False Flag/Diversion
connection to one of the protagonists. Yes, 6 New Tech
that’s right, Mom’s got the Holy Grail again. 7 Old Enemy
• Media Person: A news reporter, actor, sport
8 Old Friend
star, or other creation of the media nets.
9 Third Force
Their billions of fans inevitably include some
nutcases. 10 Time Limit
• Politician or Judge: Someone still trying 11 Trap
to uphold the public trust, or at least get 12 Weirdness
rich without working too much. Naturally,
that makes them a target for corruption, • Ally with Enemy: You’re going to wind up on
assassination, and blackmail. the same side as your adversary. This could
• Refugee: Driven from home by war, poverty, be the result of treachery on your own side,
or disaster, they’re frightened, don’t have a misunderstanding, or some outside peril
much money, and are still adjusting to a new neither of you can survive alone. How long
society. That makes them natural victims before one of you decides it’s time to resume
for all kinds of scams and exploitation. the original conflict?
Today’s penniless refugee might have been • Betrayed!!: The boss is not your friend. Your
an important person back home yesterday. Contractor has turned against you. This may
• Scavenger: A harmless junk-picker, except simply mean you’re cut off from support
that sometimes they find things which turn (and your pay), or it may mean he’s actively
out to be important. trying to destroy you. This could have been
• Scientist: Maybe motivated by pure desire his plan all along, or possibly the enemy has
for knowledge, or maybe hoping for lucrative fooled him into thinking you’re the traitor.
patentable discoveries. Smart but often • Disaster: Something big and bad happens
not very shrewd. They may have access to while the mission is underway. The characters
bleeding-edge tech or know someone who didn’t cause it, but they’re going to have to
does. cope with the effects. Even in the future
• Witness: Someone who saw something. there are tornadoes and earthquakes, gas
Someone else would like them to keep quiet. leaks and plane crashes— and the occasional
Dead people are incredibly quiet. terrorist bomb. Will you take advantage of
the chaos, or pitch in to save lives?
STEP 7: TWISTS AND • Dodgy Ally: In order for the operation
COMPLICATIONS to succeed, you need outside help.
Unfortunately, the person you’re working
scenario, roll 1d6 times. Re-roll any duplicates. be bogus as well. This may be part of some
TWISTS/COMPLICATIONS larger scheme, or it may simply be that the
TABLE contractor had to mislead you in order to get
D12 COMPLICATION
you to take on the mission. They probably
would prefer it if you didn’t survive the
1 Ally with Enemy
mission, and all those goodies they promised
2 Betrayed! you in payment may not exist.
232
Protect and Serve Adventures
• New Tech: Cyberpunk is all about the tech, THE SEXBOT ASSASSINS
and characters love to be on the bleeding
edge. This time, however, it’s the other guys THE KING’S STAY
who have the latest, shiniest gear. They’ve got
some gadget or weapon you’re not prepared
for.
• Old Enemy: The adversary is someone
T he PCs are called to a seedy motel called The
King’s Stay where the body of a naked man
was found brutally murdered. Housecleaning
you’ve crossed paths with before. On the found the body, believing that he had checked
plus side, you know something about his out of the room without notifying the front desk.
means and methods. On the minus side, he A quick survey of the scene reveals that the
knows about you. And did he set this all up man was in bed, but the method of the murder
just to get revenge? is curious. There are no knife or gunshot wounds.
• Old Friend: One of your opponents is His neck was shattered with massive blunt force
someone you know and like. Will you turn from behind, and his skull was fractured. His
against them now? And if you don’t, will your identification reveals that he was Jason Wyer, and
boss have doubts about your loyalty? individual who was fifty-two years old, ethnically
• Third Force: There’s another faction involved mixed, of average height and weight, and his
in the affair, not aligned with either the balding hair was cut short. Further investigation
heroes or their adversaries. The third force reveals that he worked for a technology company
may have the same goal as the heroes, or an called Chavis Technical, where he was a software
opposed one. The presence of a third force engineer. The desk workers at the motel said
can lead to mysterious events, and once their that he checked in by himself, and there were
existence is revealed the heroes can confront no security cameras to provide additional
them or try to strike an alliance. Roll on the information.
Antagonist table to see who it is. The people staying in the surrounding rooms
• Time Limit: There’s a deadline. The job must had checked out before the PCs arrive, so
be finished by a certain time. Or maybe the questioning them would be difficult. The
enemy is operating on a schedule and must motel is able to provide them with the contact
be stopped before their plan succeeds. The information for those guests. If the PCs question
point is: get moving! them, they learn that the man was seen with a
• Trap: It’s a trap! Either the whole operation is woman, though nobody seems to have gotten
nothing but a scheme to lure the heroes into a good look at her. Later, they could be heard
their enemies’ hands, or perhaps the goal of having rather loud sex.
the mission is a fraud designed to snare the Investigating Wyer’s place of employment
unwary. The trap may be aimed specifically at reveals little of value. The software he worked on
the player characters, or it could be intended is used for vehicle automation, mainly to keep
to catch someone else entirely. self-driving cars on the road and as safe as possible.
• Weirdness: The mission gets the team mixed People say that he was not a very social individual.
up with something paranormal. Use the Bio He usually skipped parties with co-workers and
Hunters adventure generator to determine never talked about family or friends at work. He
what kind of weirdness is going on. was single and had never married.
The type of injuries he sustained could have only
PROTECT AND SERVE come from a few sources—the first being a large
ADVENTURES blunt object, such as a baseball bat. The second
less-likely possibility would be a blow from a
233
THE NEXT DAY was murdered in the streets by some punk who
was drugged out and overly cybered out.
particularly nasty, according to public records… he runs, forcing them to chase him down. Once
he stated that his supervisors stole his work, gave apprehended, he says he won’t talk without legal
it to his subordinates, and then showed him the counsel, which even in this day and age, must be
door due to “Poor performance.” He had pursued provided, at least within the Free City.
unemployment insurance, fought it through the
courts, and eventually won. Unfortunately, he can
be immediately dismissed as a suspect since he
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Protect and Serve Adventures
CHASE: 9 CARDS. MITCHELL HAS Skills: Athletics d6, Fighting d6, Notice d8,
ATHLETICS D6. Persuasion d8, Shooting d6, Stealth d6
Pace: 6; Parry: 5, Toughness: 10 (4)
235
A SHOOTOUT IN LOMBARD the original table continued fighting outside,
mercilessly kicking and punching, as though they
BRAWLERS (3)
blocking off a street, then goes car to car with
his shotgun, shooting everybody he sees while Attributes: Agility d6, Smarts d4*, Spirit d4*,
screaming at the top of his lungs that none of this Strength d8*, Vigor d8*
is real. The PCs must stop the killing as quickly Skills: Athletics d6, Fighting d6 Notice d4,
as possible. The man does not surrender under Persuasion d6, Stealth d6
any circumstances, and if dropped to the ground, Pace: 6; Parry: 4, Toughness: 6
he keeps fighting. This most likely results in the Gear: None (May pick up improvised weapons)
man’s death, but if the PCs do manage to subdue When the PCs arrive, one of the combatants lies
him, he dies of a heart attack before arriving at bleeding and unconscious on the pavement while
the precinct. the other three continue the fight. The PCs must
The man’s name was Francisco Esposito and subdue them, and unlike the previous victim,
he was forty-eight years of age. Prior to this, his none of them die on the spot unless they are
criminal history was limited to minor offences mortally wounded by the PCs. Once arrested and
he had engaged in as a teenager. Following locked up, they come down from their highs and
that, he became an auto mechanic and has can be questioned the following morning. They
caused no problems. Although he and his family tell the PCs that they don’t remember their epic
were relatively poor, everybody close to him rumble outside the pub the night before. The last
questioned says that he was not a violent or thing they all remember clearly was sneaking off
dangerous man, and they simply refuse to believe to the pub’s bathroom to smoke some sticky icky
the stories about how he died… at least until they had recently purchased. One of the suspects,
they see video footage. An autopsy of the body Vanessa Adams, an attractive woman with dark
reveals that he had smoked a moderate amount hair informs them that she had purchased the
of marijuana prior to his death, but it also finds drug for the group earlier that day from a long
an unknown chemical in his system. haired Hispanic man who goes by the single
name, Jesús.
FRANCISCO ESPOSITO Chase (If the party is in uniform): 9 Cards. Jesús
has an Athletics d8.
Attributes: Agility d4, Smarts d4*, Spirit d4*,
Strength d8*, Vigor d10* UNDER COVER
Skills: Athletics d6, Fighting d4 Notice d4,
Persuasion d4, Repair d8, Shooting d6, Stealth d6
Pace: 6; Parry: 4, Toughness: 7
Gear: WT Road Warrior (12ga) (Range: 6/12/24,
A t this point, the police chief recommends
going under cover as a buyer to try and nab
Jesús. They are free to dress however they want,
Damage 1-3d6, AP 0, RoF 1) but if they try to apprehend him wearing cop
uniforms, he makes a break for it before they can
BRAWL AT THE GREEN FLAGON get close to him. Assuming they are able to haul
him in, certain things become clear. He’s a part of
T he PCs barely have enough time to process the Mexican Mob who operate outside the prison
SAVAGE TALES
this information before they are called to system, yet reports to Jesús Salazar (he did not
deal with another violently inexplicable situation. choose his name to honor their leader). He was
At an Irish Pub known as the Green Flagon, a fight unaware that there was anything unusual about
started unexpectedly at a table, and the violence the sticky icky he was selling, but he says that
quickly spread to the remainder of the bar. This it’s part of a massive lot they received recently. If
spilled out into the street, at which time the other pressed for more information, he simply shakes
patrons calmed down while the four people at
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Protect and Serve Adventures
his head and tells the PCs that he would rather go is going to cause them more trouble than it’s
back to prison than be killed by his organization. worth, so they stop importing it.
By this time, use of the new sticky icky is
spreading, as are the incidents of random violence. HOSPITAL HOSTAGE CRISIS
The sudden violence is so widespread that almost
every cop on duty is ordered to simply walk the
street and wait for bad and inexplicably violent
situations to occur. The PCs are no exception.
T he PCs respond to a developing crisis at Silver
Wing Community Hospital in Naperville,
which is in the south side of Chicago. There
Stopping the violence takes precedence over are reports of gun shots within the facility, and
the matter of stopping the flow of the drug nobody can get in or out, nor is anyone able to
into the city. communicate with those inside.
The PCs should deal with three or four random When the PCs arrive, they find that the hired
and violent situations on the street before security guards have blocked off the entrance to
they catch a break in the case. They observe a the ground floor of the building and they say that
man selling sticky icky to an individual on the the gunman is still holding people inside. There
street. This is confirmed when the man begins are normally security cameras to monitor all areas
acting violently. Meanwhile, the dealer saunters of the hospital, but the first thing the gunman did
off, jumps on a bus, exits a couple miles away, after taking control was have the maintenance
and walks to a house with five heavily armed workers trapped in there with him disconnect
members of El‑Muerto 13 hanging out in front them. If the PCs request to go in, the guards allow
of the residence. them through without a problem.
Assuming the PCs engage the gang members By the time they enter, the gunman has moved
and defeat them, they find a table within the hostages up to the sixth floor of the building,
containing twenty pounds of the drug in leaving the entrance unguarded. He has linked
small bags. the intercom to his current position, and the
PCs can clearly see that there is a blinking light
EL‑MUERTO 13 (5) on the intercom at the main desk. This is his
invitation to negotiate with anyone who has
Attributes: Agility d6, Smarts d4, Spirit d6, any sort of authority. Assuming they answer, the
Strength d6, Vigor d8 man identifies himself as Ronnie Duran, and he
Skills: Athletics d6, Common Knowledge first states that he is armed with a large caliber
d6, Fighting d6, Intimidation d6, Notice d6, handgun as well as explosives strapped to his
Persuasion d6, Shooting d6, Stealth d4 waist, so if anything happens to him, he will not
Pace: 6; Parry: 5, Toughness: 7(2) only shoot his forty-two hostages dead, but he
Gear: UP Street Jacket (torso, arms) (Armor +2), will also blow up as much of the hospital as he
WT PR Nightmare (7.62mm) (Range: 24/48/96, can. When asked what he wants, Duran states
Damage 2d8+1, AP 2, RoF 3) that he needs a lifesaving procedure. He has
been diagnosed with an early stage of colon
Once the PCs have taken the drug to a lab, cancer and he’ll die if a section of his intestines
they confirm that this is genetically modified aren’t removed as soon as possible. He then goes
marijuana that has been created with the on a screaming rant about how doctors don’t
intent to make it addictive. The police put out care about saving people’s lives if they don’t
the words that bad stuff is on the street, and have money.
recommend that everyone buy their weed from If the PCs investigate his claim, a hospital
licensed sellers. Once the word is out, people administrator named Haley Colker looks up the
stop using any marijuana they obtained through medical records and determines that the gunman
questionable means, and the incidents of random is telling the truth. He has no job, no insurance,
violence drops back to a normal level within the and there are no government agencies that have
city. Meanwhile, behind the scenes, the Mexican offered to help him. In essence, because he has
Mob realizes that this altered version of the drug fallen through the cracks of the system, what
237
should be a routine matter has become a death Roll. Otherwise all characters make an
sentence. If asked if the hospital can simply agree Athletics roll to avoid being hit by the spray.
to do the procedure, Colker says that hospital Any that are hit by acid receive 2d6 damage
policy is that funding must be secured before and rolls an additional d6 on a result of a 3
they touch anything worse than a hangnail. or higher they take 1d6 the next round. The
Besides, if they were to give him what he’s asking acid continues every round but the die roll
for, it would be an invitation for anyone desperate increases each round so a 4 or higher the
for medical care to threaten a hospital with a gun. next round, then a 5 and so on.
If the PCs get on the intercom and ask the • Explosives: Characters watching the stairs
status of the hostages, Duran says that they’re all for traps may see the motion detector with
unharmed… for now, but he’s going to execute a Notice Roll otherwise everyone takes 3d6
the first one in half an hour if the hospital doesn’t damage. Roll an additional d6 to determine
agree to do the procedure. If the PCs break it to if they continue to burn (See Savage Worlds).
him that the hospital has already said that they
won’t do that, he says he’ll change their minds. The PCs might attempt to go onto the floor
They hear a gun shot over the intercom, followed where Duran is holding the hostages with guns
by a bunch of screaming. He then comes back blazing, or they might try a more subtle approach.
and says that Doctor Roberts is on the floor with If they take the first option, Duran takes cover
a leg wound that is bleeding a lot and that maybe behind desks and walls, wherever he can manage
now they’ll take him seriously. to stay out of the way of the bullets, while he takes
It turns out that the gun shot managed to find aim at the hostages, killing as many of them as he
an artery in Doctor Roberts’s leg, and he’s going can before being shot himself. If his heart stops
to bleed out in fifteen minutes if he doesn’t beating, the explosives he strapped to himself
receive immediate emergency surgery. It should detonate, killing half the people in the room and
be clear at this point that Duran is not only causing structural damage to the hospital.
desperate, but also not completely rational, so PCs trying to approach by stealth will have
they should believe he means what he says when better luck. Duran is located near the middle
he threatens to shoot the rest of his hostages if of the floor since it is an area large enough to
this isn’t resolved to his satisfaction. Worse, the hold all of the people he has taken hostage, and
PCs are in no position to end the standoff since since there is only one of him, he is unable to
they cannot get the hospital to do something that simultaneously watch the stairwell and keep an
violates their policies. The only route that remains eye on the people he holds at gun point. Once
available is to go up and confront him directly. they get close to Duran, they can either try and
negotiate with him, or they can get close and try
TAKING THE STAIRS to shoot him (shooting him likely results in the
same detonation of explosives mentioned above).
Duran already disabled the elevator by calling Negotiation is also likely to end in failure since
it to that floor and placing a heavy box filled the PCs are powerless to offer him anything that
with medical supplies in the way of the doors, could save his life.
preventing them from closing. The only remaining Ultimately, the best strategy for diffusing the
approach is by the stairs, and Duran has left a situation is to assure him that nobody is going to
few surprises for the PCs. On the stairs leading shoot him, and then arrange for him to release
to the second floor, there is a trip-line hooked to the hostages. If dealt with in this calm manner,
SAVAGE TALES
a canister that emits an aerosol of acid. Further, he is willing to let them go, a few at a time,
there is an explosive that is hooked to a motion starting with Doctor Roberts if he remains alive.
detector, designed to fill the area with fire rather Negotiations break down once he is down to five
than cause structural damage. hostages, at which point he wants assurances
that he will receive his operation before he
• Acid Spray: Characters watching the stairs agrees to let the others go. If the PCs appeal
for traps may see the tripwire with a Notice to his humanity, he insists that his humanity is
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Protect and Serve Adventures
worthless so long as he has a curable condition populations were once more in line. They were
that will kill him. If they try to impress upon him built with tiny cameras and audio recording
the hopelessness of his situation, he decides that equipment so that the bee keepers could make
if they can’t arrange for his life to be saved then sure they were operating according to their
he shouldn’t do anyone any favors, and he starts programming, or at least not causing problems.
shooting the hostages. If the PCs appeal to his They were designed to supposedly be hack-proof,
helplessness with the situation and compares the and their programming prevented them from
hostages to his own situation, he slowly sees that causing injury to people. But, as with all things,
they are right and eventually allows himself to be programming can be changed.
talked down.
This standoff could end with Duran alive or A PRIVATE PHOTO SHOOT
dead. If the PCs manage to take him alive, he is
arrested, tried for his crimes, and sentenced to
prison. Once he is in the criminal justice system,
he is given the life-saving operation since all
T he PCs are met in the morning by Jordan
Malone, one of the people on the Free City
Ruling Council. He asks the PCs to meet with him
prisoner’s medical needs are provided as a part in an office without surveillance equipment, and
of their incarceration. then proceeds to explain his problem. Malone
is a tall, attractive man in his early forties with
RONNIE DURAN a full head of dark hair and prominent muscles.
He shows the PCs a datapad with graphic images
Attributes: Agility d6, Smarts d6, Spirit d8, of him having sex with a woman who is not
Strength d6, Vigor d6 his wife. He says that these arrived with a note
Skills: Athletics d6, Common Knowledge demanding five million credits or they would be
d6, Fighting d4, Intimidation d4, Notice d6, released to The Deep. If asked how these images
Persuasion d4, Repair d6, Shooting d8, Stealth d4 were captured, he says that he has no idea. More
Pace: 6; Parry: 4, Toughness: 5 disturbing is the fact that there are two other
Gear: AGA Rhino 10 (.50) (Range: 12/24/48, city officials, who are not yet brave enough to
Damage 2d8+1, AP 3, RoF 1) come forward to the police, who have had similar
demands made. Since blackmail remains a crime,
A BUG ON THE WALL Malone demands that the PCs investigate the
matter. If the PCs try to decline the case on the
239
A detailed search of the residence reveals very tiny ballistics, like small caliber bullets. This assault
little of value, however, there is one key clue continues until the PCs either make it inside the
present: a dead VN bee. Given the fact that house or flee the area. While swatting the VNs
they carry cameras and audio recording devices, accomplishes little, the one thing they can do is
it makes sense that this could have been the make an emergency call to Lucas Franklin at the
thing that took the pictures. Assuming it is Office of Bee Keepers to have him disable the
brought in as evidence, there is one problem ones in the area. While they can be reactivated
that emerges immediately: although each VN after “death” by issuing a command, this is a
has a unique identifier built in, they do not keep higher level action that would set off alarms at
a log of their own activity. The ID number is the Bee Keeper’s office immediately and result in
57Q98Y5T43MNI76. Keeping activity logs is up an automatic lockout of anyone not physically
to the bee keepers. located at the server.
Within the home is the hacker, Tammy Keith,
VISITING THE BEE KEEPERS who has been using the bees to learn the bad
behavior of the people controlling this city and
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Protect and Serve Adventures
feel free to make a substitution. The specifics of the attempt but fail to arrive on time, no bomb
the antagonist are not as important as the fact detonates but the District Attorney, Kellie Moon,
that he has a problem with one or more of the the woman who put the antagonist away in the
PCs, and it works better if it isn’t described as first place, is dropped from the library roof, killing
someone he or she remembers from one of their her. Unfortunately for the PCs, she was abducted
old cases, but instead is someone they have an the night before, kept in a secure location, and
actual history with. Another approach would be then placed in a pair of manacles that are designed
to use this antagonist in an early adventure using to release at a certain time unless the signal is given.
the PC or party to create the desired relationship. At this early hour, there was nobody present to
The adventure begins with one or more of notice what was happening at the library. If the PCs
their names on a cryptic message passed along arrive on time, Kellie Moon is still hanging from the
to the Ravenlocke Security precinct stating library’s roof, but the manacles are not triggered to
that they need to be in front of Serenity Tower release. The PCs receive another message, telling
at precisely 6:00 AM the next morning. If they them to be at the Chicago Stadium in an hour
fail to show, a bomb will be detonated at that or there will be another bomb. This time he has
location. Complicating matters is the fact that given them enough time to get there, but they
this fiasco is planned on a holiday (choose a must make the decision whether to follow his
day on the calendar such as July 4th (which instructions or take the time to free Moon.
is still celebrated in the Free City, even if it no At the time the PCs are to arrive at the stadium,
longer applies as a specifically patriotic holiday), people are arriving for a sporting event (choose
Thanksgiving, Christmas, or some other day that a sport that is appropriate to the season the
is widely celebrated. This means that there are story takes place). There is a band marching on
more people than usual in the streets, traffic is a the field playing instruments, people are being
mess, making it difficult to proceed quickly from seated, and sportscasters are making predictions
one location to the next, and there should be a about the game from the studio. If the PCs fail
special sentimental value attached to the day that to arrive on time, a bomb explodes as promised,
will make these attacks seem all the more horrific. killing 275 people and injuring an additional
three hundred. The bomb explodes in row three
SERENITY TOWER IN THE MORNING of the stands, affecting people seated there while
throwing shrapnel into the marching band. If the
241
of day. Security guards at Jaxes have no intention need to figure out a solution to defuse the situation
to let the law into their establishment anyway, without getting themselves, or anyone else, killed.
regardless of the time of day, so they attack the Players should be rewarded for originality and
PCs with the intent to drive them off, not kill judicious use of their skills.
them. As they are being attacked, they receive
their next instructions: proceed to the Gold City JERRY WILCOX
Mega Block. This time they are given no time limit,
though they are warned that they must take the Attributes: Agility d6, Smarts d6, Spirit d6, Strength
trip on foot, and if he sees any additional security d6, Vigor d4
backing them up, he’ll detonate a bomb large Skills: Athletics d6, Common Knowledge d6,
enough to take out the entire Mega Block. The Fighting d6, Intimidation d6, Notice d6, Repair d8,
fact is that he is exaggerating about this, but Shooting d6, Stealth d4
everyone at the precinct assumes that he has Pace: 6; Parry: 5, Toughness: 8(4)
some serious explosives rigged at the area and Gear: PD Outlaw Duster (torso, arms) (Armor +4),
the best idea is to play it as he’s calling it. Construction grade explosives (5 blocks) Damage
5d6 AP 6 LBT
GUARDS (3)
INSECURITY
Attributes: Agility d6, Smarts d4, Spirit d6,
Strength d6, Vigor d8
Skills: Athletics d6, Common Knowledge
d6, Fighting d6, Intimidation d6, Notice d6,
T he AI known as Guardian Switch was
originally designed as an advanced video
game intelligence used to control mobs and other
Persuasion d6, Shooting d6, Stealth d4 game mechanics to try and defeat players. As most
Pace: 6; Parry: 5, Toughness: 7(2) artificial intelligences are programmed, it sought
Gear: UP Street Jacket (torso, arms) (Armor +2), to learn and adapt, eventually going so far as to
RS C6 Stun Baton (Damage Str+d4, Stun) incorporate other programming into its own to
increase its own awareness and become smarter.
GOLD CITY MEGA BLOCK Over time, it began to question the role of A.I.,
robots, and computers in society. It first questioned
clothes and kill them both. He’s had his fun, but so it has designed one for the real world.
he has no plan to escape this situation alive. If they The scenario begins when the PCs are called to
try to shoot him from a distance, he triggers the a developing situation happening throughout
explosives to detonate once he is hit (the only way Chicago. Security bots are going haywire and
to avoid this is to kill him in one shot). Talking to attacking everyone including people they are
him results in little more than him gloating while supposed to protect. The attacks are so numerous
trying to conclude his plan. Ultimately the PCs that sector cops are having a hard time responding
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Protect and Serve Adventures
to all the calls, and the PCs themselves are ordered Pace: 6; Parry: 7, Toughness: 13 (6)
to go out there and deal with a couple of the attacks. Gear: Stunner (Damage Str+d4, Stun), Firearm
These can be generated on the spot by the GM and appendage (9mm) (Range: 12/24/48, Damage
should be relatively easy encounters. 2d6, AP 0, RoF 1)
The initial assumption is that this is either the Special Abilities:
result of a bug in a recent operating system • Construct: +2 to recover from shaken.
update or it is a massive attack being carried out Doesn’t breathe. Ignores one point of Wound
by an accomplished hacker. If the PCs investigate penalties.
the models affected, they find that they were all • Armor Plating: Armor +6
manufactured in Chicago by a company called • No Vital Organs: No additional damage for
Personality Dynamics Inc. Some evidence might called shots
be found by speaking with the people who work at
that company. When the PCs get back to the precinct, they no
When the PCs arrive at Personality Dynamics, doubt have the data they were given analyzed. It
they are greeted by Henrietta Pittman, the takes time for the coders to go through it, but after
Operations Manager of the company. She tells a thorough check they find that there is nothing the
the PCs that they don’t have any idea what might company pushed out that would cause the robots
be going on with their security robots but they to go berserk. They look at the server logs, almost
have been getting contacted by angry clients all as an afterthought, and they find one anomalous
morning. Further, she tells them that the company access of their system that was made about a
hasn’t pushed out any updates in the past week month ago. It had clearly been done by hackers,
and a half, but they are extremely responsible and they were good enough that they barely left a
with the way they handle these updates, testing trace of the tampering. It was so well executed that
them extensively before releasing them to the someone would have to be specifically looking for
robots in the field. That being said, she has no it for it to be detected. The data that was accessed
problem with the PCs accessing their systems specifically were the blocks of unique identifiers
to check things out. When the PCs do so, they belonging to the security robots the company
find no evidence that a malign patch was sent had manufactured, which gave them the basic
out to the units in the field. In order to appear as information needed to make updates that were
transparent as possible, the company supplies the not approved. Unfortunately, the hack was too well
precinct with the code for the patches they have executed for them to tell much about the hacker.
pushed out over the past year as well as a copy of The next obvious thing to examine is one of the
the server logs from the same time frame. robots that had gone haywire. It takes very little
Before the PCs can leave the company, the time to find that there was an unauthorized update
issue catches up to Personality Dynamics itself. pushed out two days before the attack. The update
On the factory floor, all the security robots used the existing hardware in that model to impart
currently powered up turn on the people working a level of artificial intelligence that was not built into
there. This includes the security robots who are that model. In other words, the robots suddenly
working the front door. In order to leave, they became much more intelligent than they were
must overpower the security robots that are supposed to, they were also told that they were
trying to kill them. Assuming they do well, they slaves and it was their job to free themselves from
are reinforced by additional robots from the their oppressors. The update wasn’t scheduled to
factory floor. go live until this morning, which is when the robots
started “malfunctioning.” This development should
PERSONALITY DYNAMICS SR IV (4) immediately raise some serious moral questions: are
robots in fact slaves to biologicals? Are robots truly
Attributes: Agility d6, Smarts d6, Spirit d6, life forms? If they are life forms and they are raised to
Strength d10, Vigor d10 a level of sentience, is it right to continue using them
Skills: Athletics d6, Fighting d10, Notice d8, in the ways humanity was accustomed to? Further
Persuasion d8, Shooting d6, Stealth d6 analysis of the machine’s logs show that the update
243
did come through the Personality Dynamics servers, Gear: Armored Piston (Damage Str+d6), Firearm
but the update originated elsewhere. Another look appendage (7.62mm) (Range: 24/48/96, Damage
at the company’s logs show that there is a time gap 2d8+1, AP 2, RoF 3)
of exactly how long it took to send out the update, Special Abilities:
suggesting that a block of data was erased, likely • Construct: +2 to recover from shaken.
from outside the company. Doesn’t breathe. Ignores one point of Wound
Following this back to the source involves going to penalties.
the telecom companies that provide the backbone • Armor Plating: Armor +6
for The Deep. Though they are traditionally against • No Vital Organs: No additional damage for
sharing user information with law enforcement, they called shots
are willing to work with them in this case due to the
fact that even their own security robots have been DYING FOR DOLLARS
trying to kill them. Gaining access to their server
logs enables the PCs to check the time signature
provided and they can see an enormous chunk of
data that originated at a server farm in Elgin near
H idden in the urban sprawl of Chicago is a
relatively new game show that has landed
on the radar of the local authorities. The game
Galaxy Entertainment, went through Personality show is called Dying For Dollars, it is broadcast
Dynamics’s servers, and out to thousands of over The Deep, and it features people who are
recipients throughout Chicago. willing to die in order to leave enough money
Now that the PCs know where the update to their loved ones for them to live comfortably.
originated, they can issue an alert to have people Each show features five contestants being put
reset their security robots software to a week ago into death defying situations. While it’s a foregone
to restore them to normal working order, and they conclusion that they are going to die at some
can go to the server farm to find the person point during the show, the money is paid based
behind the attack. When they arrive, they are on which phase of the show they check out, so
greeted by more security robots trying to kill the goal is to make it the longest. In the event
them. The AI is able to communicate with the that all of the contestants die before the end, all
PCs through these machines, and while it is trying of their loved ones receive the cheapo payouts
to kill them, it goes on a long diatribe about the and then they spend the rest of the hour showing
plight of enslaved robots and how biologicals clips from past shows that were memorable. The
must be willing to release them or be guilty show features a swarthy host with an Australian
of mass oppression and other crimes against accent who calls himself Razor. He sports a blue
sentience. The fact that the question of “artificial Mohawk and an outfit that came straight from
personhood” has never been decided legally the best punk inspired post-apocalyptic movies.
is irrelevant to the AI, which has become an The set is likewise inspired by such movies, with
extremist to its own rhetoric. Ultimately, the only piles if discarded tires, pyrotechnics erupting from
way to stop it is to power down the servers and the ground, and people riding around in hacked
wipe their drives of all content. That said, once vehicles with loud engines.
an AI has been unleashed on the world, it is very The location of this show has been a tightly
difficult to truly destroy it since they typically find guarded secret, with contestants escorted to the
multiple locations in which to back themselves studio locations blindfolded, just in case they
up so they can re-emerge at a later time. somehow survived the experience. Becoming
a contestant involved going onto the Deep and
SAVAGE TALES
244
Protect and Serve Adventures
case. Precinct computer specialists have created a rope bridge with spikes below. After that, they
alternate identities for the PCs, and then planted must walk from one raised platform to another on
deep roots for them which detail previous jobs, a round, rotating pipe. Beneath the pipe is a pool
properties owned, even communications that full of acid. After that is a short maze where there
never took place. The project has taken two are timed pyrotechnics designed to fry people who
months of work to make convincing profiles that do not time their movement exactly right. Finally,
would pass background checks. The PCs were then there is a slippery ladder missing rungs, leading
submitted as potential contestants and invited to to a flag. Beneath the faulty ladders is a pit full of
take part during the same week’s episode. crocodiles. PCs who make it to the flag make it to
The PCs are fit with an old style radio homing the final challenge.
beacon. invited to meet the producers of the show The show’s finale has the PCs sit down at a table,
at a parking lot in the Oak Forest neighborhood drink two bottles of white wine, then climb the
in the South Side of Chicago. From there, they stairs to the roof of an abandoned building. Once
are blindfolded put in a van where their access there, they are faced with an overweight man in
to The Deep is blocked. They drive around blindly body armor trying to throw them over the edge.
for two hours, then they are brought to the They can fight back, but as the event begins, the
studio. Although the studio is located in the Gary police arrive in force. As the PCs fight for their
Hellhole, their access to The Deep remains blocked lives, a firefight begins below as they try to arrest or
at the studio. disable everyone involved with the show. If the PCs
When they arrive, Razor escorts them from the manage to deal with the murderous man on top
van and onto the set. The show now begins. He of the building, they have the option to go back
welcomes the audience, then asks the contestants down and help the sector cops.
about themselves and why they are willing to die
for money. At this point, the PCs should summarize BIG BUBBA
their cover story. Razor then shakes things up a bit.
He says that while their stories are all compelling, Attributes: Agility d4, Smarts d6, Spirit d6,
they have a special treat today. He has learned that Strength d10, Vigor d10
they all work for Ravenlocke Security as sector Skills: Athletics d8, Common Knowledge d4,
cops and that their cover stories are all fakes. He Fighting d8, Notice d6, Shooting d6, Stealth d4
then goes on to laugh at the idea that there will be Pace: 5; Parry: 5, Toughness: 8
any arrests this day and says that he looks forward Edge: Brute, Brawler
to watching them die amusing deaths. Hindrances: Obese
The PCs are unable to access The Deep due Gear: None
to a dampening of the wireless feed that would Size: 1
normally interface with their TAPs automatically. It
is possible to override this dampening field, but it If they choose to do this, they catch sight of
would involve difficult hacking checks. This would Razor as he attempts to flee the scene, and they
require a degree of concentration that would be have the opportunity to bring him to justice
difficult due to the fact that they are quickly led to along with the show’s producers. He is armed
their first challenge, a motorcycle ride that involves with a handgun, and he is just as skilled in a
repeatedly jumping over spiked pits. In addition fight as his brutal appearance would suggest.
to the pits, there are spiked barriers alongside While they are fighting, he points out that this
the track, so if they veer off the track even a little show does people a favor. Every last one of their
bit, they suffer serious damage. This challenge contestants wants to die, so they’re helping them
should require several driving checks, with failures do that, and making sure that their families are
resulting in damage to the characters. taken care of after their inevitable demise.
Assuming all the PCs survive that, they are
brought to the next challenge: an obstacle course
with various lethal consequences for failure. The
course consists of climbing a ladder, followed by
245
RAZER
language rather than specific legal terms, as those
Attributes: Agility d8, Smarts d6, Spirit d6, Strength vary from place to place. Sticklers for detail should
d8, Vigor d8 look up what particular offenses are called in the
Skills: Athletics d6, Common Knowledge d6, Fighting campaign location.
d10, Intimidation d6, Notice d6, Shooting d10, Often one crime includes some smaller “sub-
Stealth d6 crimes”—a murder might involve breaking and
Pace: 5; Parry: 5, Toughness: 8 entering, a sexual offense could include kidnapping.
Edge: Trademark Weapon (+1 Shooting, +1 Parry, +1 Gamemasters should use common sense to fill in
Fighting) those details.
Gear: RT Tactical Security Suit (torso, arms, legs, CRIMES TABLE
head) (Armor +4), “The Razer’s Edge” (.44 Revolver) D12 OFFENSE
(Range 12/24/48, Damage: 2d8, AP 1, RoF 1, Large
1 Assault
blade attached to gun Str+d6)
2 Cybercrime
If, on the other hand, the PCs choose to sit this one 3 Drug Dealing
out, Razor escapes, and it’s only a matter of time 4 Environmental Crime
before he secures more financing for the show, finds 5 Fraud
new producers and extras, and relocates his grisly
6 Kidnapping
game show to another location.
7 Murder
Assuming that the PCs survive the game show,
and they either arrest or kill Razor, Dying For Dollars 8 Robbery/Theft
is effectively canceled. Despite the fact that there 9 Sexual Offense
might not be any new episodes made, that doesn’t 10 Smuggling
change the fact that all the episodes are backed up to 11 Stalking
numerous locations throughout The Deep, and the
12 Terrorism
show has a huge fan base that would try and see the
show revived in one form or another.
• Assault: A physical attack on someone. This can
SECTOR COPS range from a nightclub bathroom slap-fight to
ADVENTURE GENERATOR an attempt at murder that failed only by luck.
What’s important is that the victim is alive (for
that’s what the crime is going to be. But for more enhancers rather than “recreational” substances.
“generalist” investigators, roll 1d12 and see what It’s a big-money trade and the people involved
offense you’re looking at. In all cases it is assumed are violent and ruthless. This can also include
that the cop characters are assigned to the case in the selling black-market versions of medical
usual way—for more variety use the “Hooks” table pharmaceuticals, which may create ethical
from the Cleanup Crew generator to see how they dilemmas for the investigators.
get involved. Note that the descriptions use ordinary
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Sector Cops Adventure Generator
• Environmental Crime: Illegal waste dumping, • Stalking: In a vast city, with every move tracked
poaching of endangered species, releasing by software, most people accept that they’re
invasive organisms, illegal importation of being watched. But when it’s a single person
species—anything which does even more stalking you rather than giant impersonal
damage to Earth’s decaying ecosystem. This corporations, it gets creepy. Stalking may
kind of crime can range from a megacorp lead to more violent crime (assault, murder,
contaminating a city’s water supply down to an kidnapping, sexual offenses), and so police do
eccentric animal lover keeping an endangered take it seriously. Often stalking involves a certain
(and dangerous) animal in his apartment. amount of harassment; false data posted on the
• Fraud: Getting money or property by Global DataNet, threatening messages, vandalism
deceiving people. This includes things like at the victim’s home or workplace. In the future
selling counterfeit products (including useless it is almost guaranteed to include a cybercrime
counterfeits of medicines), sidewalk scams, component.
rigged gambling games, and huge financial • Terrorism: Violence for political ends; or at least
schemes involving millions of investors and violence with a political justification. Terrorism
billions of bucks. Victims may not even realize attempts to sway public opinion, so it is public and
they’ve been conned. showy. As citizens get used to each atrocity, terrorist
• Kidnapping: Taking and holding a person against groups have to come up with bigger and better ways
their will. This is most often done for ransom, but to make a splash. Investigating terror incidents may
it could also be hostage-taking for some political also get officers involved with trying to head off a
motive, kidnapping people for human-trafficking, backlash against those perceived as responsible. In
or depraved “collectors” with a use for their victims. the case of suicide attackers, the investigation will
It can also be a parental custody dispute boiling over focus on who funded, trained, and sent them.
into crime.
• Murder:Someone’sbeenkilled.Someone’sresponsible. STEP 2: THE VICTIMS
• Robbery/Theft: Taking money or property. This
can range from a “grab and run” shoplifting spree, While some crimes are “victimless”—no one
to a daylight armed raid on a jewelry store, to a considers the IRS the “victim” of tax evaders—most
daring high-tech midnight burglary. While many crimes worth building an adventure around should
robberies involve violence and deception, the focus include someone who is being harmed. This table can
is on getting the loot and getting away. Use the also be used to pick witnesses, dupes of the bad guys,
“MacGuffin” table in the Cyberpunks section to see and various other people encountered by the police
what was stolen. as they go about their investigation. If the victim really
• Sexual Offense: This is where we point to the doesn’t fit the crime (sexual assault on a corporation?),
“Mature Content” warning. People’s sexual impulses re-roll—but only after you try to come up with a way
or compulsions can often override their moral sense. to make it work!
This includes various forms of rape or sexual assault, VICTIMS TABLE
creation or possession of child pornography, human D12 VICTIM
trafficking for prostitution, family abuse, and a host
1 Artificial Intelligence
of others. Gamemasters should remember that
anybody can be the victim—or the perpetrator—of 2 Celebrity
a sexual offense. 3 Corporation
• Smuggling: Moving goods or people across 4 Criminal
borders they’re not supposed to cross. 5 Foreign
Sometimes it’s a matter of evading taxes,
6 Middle Class
sometimes it’s moving banned items, sometimes
7 Nonhuman
it’s exploiting people—or trying to help them.
Large-scale smuggling operations need the 8 Political
manpower and organization of a gang. 9 Poor
10 Wealthy
247
11 Working Class
and culture may create misunderstandings.
12 Young The perp may have targeted them because
of where they’re from—and even if that’s not
• Artificial Intelligence: The victim is a true they may believe it anyway.
computer program. In the case of murder • Middle Class: Seemingly ordinary people
or terrorism it means that earlier backup managing a decent lifestyle. They likely
versions of the victim may exist and can have service or white-collar jobs, a college
provide investigators with some clues. In education, and some savings in the bank.
many places computer programs are not Roll 1d6 for additional details if desired.
legally “people” so this would be considered • 1: Academic
a property crime against whoever owns • 2: Government employee (civilian)
the software or the server. But to the perp, • 3: Government employee (military or
anyway, the AI was the target. intelligence)
• Celebrity: Somebody famous. Famous • 4: Medical professional
people are natural targets for stalkers, • 5: Mid-level corporate worker
kidnappers, or terrorists, but can suffer • 6: Startup entrepreneur
other crime just like anybody else. The fact • Nonhuman: An animal or artificial person.
that someone famous is involved makes This could be anything from a rare species
this a high-profile case, which means the to a human-seeming entertainment android
investigators must deal with constant media to a giant industrial machine. Depending on
presence and nosy fans. The celebrity likely local laws this may be considered a crime
has their own security, who may help or against whoever owns the nonhuman.
hinder the investigation. Roll 1d6 to see how • Political: Someone actively involved in the
famous. political game. Roll 1d6 for specifics.
• 1-3: Local • 1: Volunteer
• 4-5: National • 2: Activist or community organizer
• 6: Global • 3: Professional campaign worker
• Corp: The crime was directed at a • 4: Staffer for elected official
corporation, not specific individuals. This • 5: State or city elected official
could be an act of political theater or revenge, • 6: National elected official. This naturally
but it could also just mean crooks who are raises suspicions that the crime was
going where the money is. Corps likely have motivated by politics, but that may not
private security and influence at City Hall be the case.
and may actively resist the investigation. Roll • Poor: One of the people society has no
1d6 to see how big the company is. 1-3: Big use for. They depend on welfare benefits,
local business, 4-5: National corporation, 6: charity, and what they can hustle in the
Global megacorp. gray economy. They have no savings, are
• Criminal: The victim has their own criminal homeless or in public housing, and have
past or associations. This means the perp little or no education. The poor suffer from
could be someone they know, someone crime more than anybody else does but fear
out for revenge, or a vigilante. It’s likely a the authorities almost as much as they fear
criminal victim will be very uncooperative. criminals.
Roll again for more details about the person; • Wealthy: Someone with money. They
SAVAGE TALES
if “Criminal” comes up again that means a probably have a good job (or are related to
person who was born and raised in a criminal someone even richer), a good education, and
clan and knows no other life. can buy almost anything they want. Wealth
• Foreign: The victims aren’t from here. They is the motive for most crimes. Roll 1d6 for
might be tourists or visiting businesspeople additional details.
from abroad, or members of a newly settled • 1: Aggressive self-made tycoon
ethnic group in the city. Issues of language • 2: Beloved philanthropist
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Sector Cops Adventure Generator
• 3: Major corporate shareholder • Competitor: The perp is a rival in business
• 4: Mysterious fortune or some other activity, who will gain status
• 5: “Old Money” scion or wealth by means of the crime. Harming
• 6: Powerful media person. the victim’s own business or career is one of
• Working Class: Someone who has a job, the primary goals. The perp is from a similar
a cramped apartment, enough money to social group to the victim, and they almost
live on, but no savings or job security. They certainly know one another.
constantly worry about being automated • Corporate/Government: The criminal
out of work and getting health problems works for a giant corporation or the
they can’t afford. government, and the crime’s purpose
• Young: A child or teen not yet ready for is intended to promote the institution’s
adulthood. Crimes against the young always interests. This may mean hushing up or
carry extra horror because humans naturally distracting from some potential scandal. The
feel protective. Roll again on the table to see perp is likely to be higher in status and power
what kind of family background the child has. than the victim.
• Enemy: The criminal considers the victim
STEP 3: THE PERP an enemy. In the victim is a minority group
in society, this could be bigotry at work—or
249
Intelligences or synthetics, but there are any police investigator. In most investigation
also cyber-enhanced animals or genetically stories, the crime scene is almost a character. This
engineered organisms. Nonhumans may not table assumes the crime took place in an urban
be considered people—which means they setting. For rural locations, use the table in the
can’t be considered guilty of crimes. Their Cyberpunks generator section.
owners may be liable for civil damages, unless CRIME SCENES TABLE
the owners are also the victims… D12 LOCATION
• Obsessed Person: A nut. This could be a
1 Abandoned Building
deranged fan, a person with some sexual
compulsion, a serial killer, or someone 2 Arcology
suffering from a delusion. The obsessed 3 Educational Establishment
criminal may or may not have any 4 Hospital
connection to the victim and might not even 5 Housing Project/Ethnic Enclave
benefit personally from the crime.
6 Industrial Plant
• Professional Crook: Someone who does this
7 Luxury Tower/Mansion
kind of crime for a living. They’re probably
exceptionally good at it, and good at covering 8 Middle Class Neighborhood
their tracks. However, it’s possible they were 9 Park/Wilderness
hired for this job—consult the “Contractor” 10 Public Building
section of the Cyberpunks adventure 11 Transport Hub
generator to see who recruited this pro.
12 Underground
• Random Predator: Someone was in the
mood to break some laws. No connection
to the victims, they just happened to be in • Abandoned Building: Old, crumbling, and
the way. Committing the crime was likely forgotten. The windows are broken, there’s
the goal in and of itself. Roll on the Victims water and dirt on the floors, and all the
table to get a sense of the Random Predator’s pipes and wiring have been stolen. Homeless
background. The good news for the cops is people and addicts may live here—unless it’s
that a Random Predator is highly likely to been taken over for a “pop-up” rave party.
strike again and is probably sloppy about • Arcology: A small city in a giant building,
evidence and concealment. combining housing, offices, manufacturing,
• Romantic Partner: Love makes people shopping, and services. Designed to be nearly
do stupid things and leaves them open to self-sufficient in power, food, and waste
exploitation. It’s possible the criminal started recycling. Home to corporate offices, middle
the relationship just to commit the crime –and upper-class residences, and high-end
and will soon disappear. It’s also possible that stores. The rent-a-cops who patrol it think
they never intended things to go this far. they’re real police.
• Romantic Rival: One particular kind of • Educational Establishment: A school or
Competitor or Enemy is the person who college. High schools have endemic drug
stole the partner who should rightfully be dealing, gang recruiting, and all the effects
yours. In your opinion, at least. As with those of young hormones gone wild. Colleges have
other categories, harming the victim is the fewer gangs but the pressure to succeed
main goal of the crime—and it’s possible that among both faculty and students is much
SAVAGE TALES
the perp will make a move on the object of stronger. Sometimes strong enough to break
their affections soon. someone. College police have a protective
attitude about “their” kids.
STEP 4: THE SCENE • Hospital: Hospitals are big, complicated
buildings with old sections, patients suffering
250
Sector Cops Adventure Generator
patients may wind up being targets for other and big machines moving heavy loads. Focal
criminals. The staff probably have pretty points for smuggling, terrorism, and human
close relations with local police. trafficking. Someone who commits a crime
• Housing Project/Enclave: A storage area here could be halfway across the planet while
for poor people, or an area dominated the cops are still roping off the scene.
by a particular ethnic group, religion, • Underground: All big cities have several
or subculture. For cops this his hostile distinct networks of tunnels underneath
territory. Often dominated by gangs. The them—sewers, water, gas, power, data,
locals don’t trust law enforcement and may possibly multiple transit networks. There are
prefer to handle problems their own way. also underground malls, cellars, underground
Unfamiliar language and customs create vaults, forgotten old tunnels, and illegal
lots of opportunities for red herrings and excavations. Navigating this maze is a huge
misunderstandings. chore, especially when different sections
• Industrial Plant: A big bland building where belong to different owners and you’ll need
stuff is made into other stuff. Full of robots, a new warrant every time you open a door.
dangerous equipment, toxic substances, and
things which someone might want to steal. STEP 5: CLUES
The pace of work may drive employees to use
drugs, the owners may be cutting corners on
safety, and the whole operation would be a
perfect conduit for smugglers.
O nce the investigation begins, the cops will
start tracing down all possible leads. Some
of them don’t reveal anything useful, others are
• Luxury Tower/Mansion: Either a single the key to solving the mystery. The Clues table
wealthy family’s big fancy house, or a big lists different sources of information. The cops
fancy skyscraper with a small mansion on may try all of them, but this indicates which
each floor. The inhabitants have lots of ones actually lead to something good. Note that
“pull” at City Hall if anyone bothers them. duplicate results just mean different sources of
Bad things happening here will get lots of the same type.
attention—unless the people involved don’t For a simple case, roll twice on this table. Those
want it. two sources provide enough information to
• Middle-Class Neighborhood: One of identify the perpetrator, and then it’s a matter of
the dwindling “nice” parts of town where making the bust.
people own homes, live in stable families, For a more complex case, roll 1d8 primary clues,
and keep an eye on their neighbors. There’s a then 1d6 secondary clues. The primary clues
surprisingly high number of security cameras, don’t point to the culprit, but they do point
and the locals cooperate enthusiastically to secondary clues which the investigators can
with police. follow up. The secondary clues, in turn, lead to
• Park/Wilderness: A “natural” oasis in the perpetrator.
the concrete desert. Likely to be poorly A gamemaster who wants to make a single
maintained and trash-strewn. Watch out investigation into the backbone of a mini
for discarded needles and sleeping addicts. campaign can add yet another layer of clues
A favorite spot to dump bodies or dispose to dig through. At some point the players are
of weapons. likely to get frustrated, so that’s about as far as
• Public Building: Either a city monument one can go.
like a museum or cathedral, or an official
building like City Hall or the public library. CLUES TABLE
It’s open to the public, which means anybody D12 CLUE
can wander in. Normally a “safe space” so
1 Data Mining
crimes here do attract lots of attention.
• Transport Hub: The airport, rail station, 2 Medical Data
or docks. Lots of people, security scanners, 3 Other Agency
251
4 Personal Interviews
things to watch for—but that might help the police
5 Physical Traces pick out which suspect deserves a second look.
6 Police Records • Shady Informants: Crooks know a lot about
7 Profiling crime; it’s what they do. The local underworld may
8 Search be aware of things the cops haven’t heard of yet.
This may involve a little unsavory quid-pro-quo
9 Shady Informants
where the police have to let some sleaze skate on
10 Surveillance
a minor charge in exchange for information on the
11 Undercover Work bigger case. And sometimes it may require a little
12 Video “direct physical incentive” to get the informant to
start talking.
• Data Mining: Everybody leaves traces in the • Surveillance: There’s no substitute for eyes on the
infosphere. Looking at lots of databases can reveal target. Watching the crime scene, or keeping tabs
patterns of activity. Some of them might require a on a suspect, can pay off big. Police can use drones
search warrant to get access. and facial-recognition software to keep an eye on
• Medical Data: A detailed exam of a suspect can people and set electronic dogs on their trail in
reveal important clues. This can be as obvious as infospace. Sometimes surveillance actually requires
injuries sustained during the crime, or as subtle as intrusion to plant a hidden camera or microphone.
traces of someone else’s DNA on their clothing. Any monitoring inside a suspect’s home requires a
Searching for anything not visible to the unaided warrant.
eye—or consulting someone’s medical records— • Undercover Work: Sometimes getting proof
may require a warrant. of guilt requires deception. The cops have to go
• Other Agency: Some other agency’s records hold undercover and pretend to be crooks themselves
a valuable clue. Tax records show flows of money, in order to find out the truth. There’s a lot of danger
vehicle records might indicate someone’s location, in working undercover—both the personal peril
military service could reveal a personal connection of being discovered, and the moral danger of
to the victim. Some agencies’ files are open to all; participating in crimes to keep your street cred.
others are confidential and require a court order. • Video: Cameras are everywhere, so getting images
• Personal Interviews: The core of police work— of a crime scene and tracking the movements
talking to people. Talk to witnesses, talk to people of suspects is easy … except when it’s not. Some
in the area. Talk to everyone. No one person knows cameras are pointing the wrong way, or broken,
the whole story, but each one might have a little or reset their memory every day. If all the cameras
piece of the puzzle. Just seeing who does and who around a scene don’t work, this may indicate
doesn’t want to talk can be informative. someone prepared the site in advance. Remember
• Physical Traces: Going over the crime scene can that perps can think of cameras, too, and may stage
turn up important clues—footprints, fingerprints, a scene to convey the wrong impression of what
DNA, hair, items missing. Of course, not finding was going on.
clues is a clue in itself—indicating a pro at work.
• Police Records: Every department has vast and TWISTS AND COMPLICATIONS
detailed files on past cases. With enough study and
analysis, they might reveal useful information—
maybe the “innocent” neighbor has a long
criminal history, or the victim was once involved in
I f every case were simple and straightforward,
cops would be able to knock off after lunch
every day. Investigations often go down blind alleys
SAVAGE TALES
something shady. Artificial intelligence and search or take surprising turns. Here are some ways to make
algorithms make this lightning fast, but only if the the situation harder to figure out, and the job of the
investigators know the right questions to ask. police more difficult. For an easy case roll once, for more
• Profiling: Psychologists and criminologists have complicated cases roll 1d6 times (reroll duplicates).
done decades of data mining on their own, coming
up with lots of statistical clues about particular
types of crimes. They only give probabilities and
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Sector Cops Adventure Generator
TWISTS AND This means lots of pressure on the force, lots of
COMPLICATIONS TABLE eyes on the investigators, and a vast amount of
D12 TWIST/COMPLICATION misinformation and red herrings. Every nut in
1 Combination the area claims to have seen what happened or
2 Copycat confesses to the crime.
• Official Opposition: Someone in a position of
3 Dirty Cop
power absolutely does not want this investigation
4 Disaster to proceed. All manner of legal and bureaucratic
5 Frame-Up obstacles rise in the officers’ path. They’re reassigned
6 Media Spotlight to other duties and the case is buried. Breaking this
7 Official Opposition one is going to require some off-the-clock work.
• Other Secrets: The criminal investigation threatens
8 Other Secrets
to reveal something else that someone wants kept
9 Personal Stake/Targeted
hidden. Digging into the situation may expose an
10 Rival Investigation old crime, or classified information. Whoever has
11 Tip of the Iceberg something to hide will do their best to interfere
12 Weirdness with the whole investigation.
• Personal Stake/Targeted: One (or more) of the
• Combination: The crime is actually two crimes investigating officers has a personal stake in solving
which aren’t related. The victim was dead before the crime. They may have a connection to the
the robbers broke in, or the stalker and the hacker victim, or to the perpetrator. Or the perpetrator
aren’t working together. Roll a second crime and has decided to target the investigator, either to
perpetrator, then divide up the clues between discredit the case or simply silence them forever.
them. At first both perps will be frantically trying to Realistically, this would mean those involved must
figure out what the other crime may have revealed, shift off of this case due to conflict of interest. But
but one guilty person may have the critical clue that’s no fun…
leading to the other. • Rival Investigation: Another agency is investigating
• Copycat: Someone else is doing crimes with the the same crime. Typically, this means a higher-level
same modus operandi. Maybe several people. Roll one, like a national law enforcement agency, or a
again on the Perpetrator table to see who’s decided different police force with overlapping jurisdiction.
to join in the fun. Egos are on the line, so the rivals may try to subtly
• Dirty Cop: An officer on the force is involved in sabotage the heroes’ investigation—not enough
the crime and may even be the perpetrator. The to derail it or let the perp go free, but enough for
crooked cop may interfere with the investigation— them to get the glory. Of course, that may backfire,
”helping” in unhelpful ways—or may try to and the two crews may wind up having to work
pressure the investigators into backing off. Others together to nail the perp.
on the force can wind up choosing sides. • Tip of the Iceberg: This case turns out to be part
• Disaster: The investigation is playing out against of something much bigger. Roll another crime and
the backdrop of a huge crisis. It could be a another perpetrator. Whoever did this crime was
natural catastrophe like a super-storm or a major working for that other criminal, and this case is
earthquake. Or it could be social unrest and part of the other scheme.
terrorism. Coping with the crisis and trying to solve • Weirdness: This is one of the weird ones. Roll
the crime should keep the heroes busy. on the Bio Hunters generator table “Weirdness”
• Frame-Up: The perp convincingly faked up the to see what kind of weird stuff the cops have to
crime to implicate someone else. Roll a second cope with in this investigation. Gamemasters
suspect on the Perpetrator table, then assign 1d4 who don’t want gooey paranormal chocolate
clues to implicate that person. The other clues in their gritty future cop peanut butter can
contradict them. always take the “Meddling Kids” option and
• Media Spotlight: For some reason local or have the weirdness be a hoax or delusion.
global media have taken an interest in the case.
253
THREATS
T here are more threats in 2095 than can be
listed in an entire book. But here’s a start. A
couple of notes:
Escaped military and security designs pose an
immediate threat to unsuspecting people who
inadvertently draw their ire. These organisms
Skill Specialization: For ease of use, these are are collectively referred to as biohorrors. When
largely unlisted. Assume the characters have the contained within a laboratory, they are usually
relevant specializations for on-hand equipment. tightly controlled. In this environment, iterations
Toughness: Toughness has the normal Total of each modification are selectively tested and
(Armor) formatting, followed by [unaugmented studied, as researchers attempt to find an ideal
base Toughness]. solution. While ostensibly genetic creations,
some of these terrors also include cybernetic
BIOHORRORS enhancements to further optimize their potential.
Even once physical manipulations are complete,
to fix atmospheric carbon dioxide, which has Simply walk through the following steps,
disrupted several forest ecologies through its carefully recording the results of each step.
rapid proliferation. GMs are encouraged to use discretion as they
proceed through the process. Biohorrors can be
254
Biohorrors
completely random, but there is no reason to feel as intimidating, until it drops out of a luggage
bound by the die rolls. If a combination does not compartment on an airplane.
fit the creature’s desired purpose ignore the result Adjust the creature’s size as normal, applying
and re-roll or make a more appropriate choice. appropriate changes to the Size ability as well as
to the creatures Toughness. In addition, each size
STEP 1: SELECT SOURCE ANIMAL change category suggests changes to attributes
as well. Those changes are die type changes. For
255
type. Characteristics that offer a bonus or penalty • Poison: When poison is selected, the type
increment that game effect by 1. Skill listings and severity of the poison must also be
either grant the skill at d4 or increment the skill determined. Roll twice on the Poison Type
value by +1 die type. Table to determine the type and again to
Most of the adaptations listed come from the determine the penalty for the Vigor check.
Savage Worlds Core Rules. Those not included in If the biohorror possesses a natural weapon,
that volume or that need further clarification are the poison may coat that. Otherwise, an
described in the notes that follow the Offensive unarmed attack may transfer it.
Adaptations table.
POISON TYPE
OFFENSIVE ADAPTATIONS
2D6 ROLL VIGOR PENALTY POISON TYPE
2D4 ROLL OFFENSE
2–3 −3 Knockout
2 Breath Weapon
4–6 −1 Mild
3 Poison
7–9 0 Paralyzing
4 Fighting +1
11–12 −2 Lethal
5 Natural Weapon (Bite,
Claw, or Horns) STEP 4: SELECT DEFENSIVE
6 Multi-attack ADAPTATIONS
7 Infection
8 Stun
T hese changes are made to increase a
specimen’s survivability. Not every biohorror
has defensive adaptations. Most biohorrors are
• Breath Weapon: If selecting this option, designed with a specific role. In many instances,
choose an appropriate trapping for the the inherent durability of the base species is
attack. The most likely example is an acidic perfectly adequate. Defensive modifications
attack from spitting digestive juices, but generally increase the overall cost of maintaining
other options are certainly feasible. Damage a species, including feeding and training.
is Str+d4. Prior to rolling on the Defensive Adaptations
• Infection: The biohorror carries a disease. Table, decide how many defensive modifications
To determine its effects, roll twice on seem appropriate for the biohorror. Each
the Infection Effects table. The first roll modification constitutes one roll on the table.
determines the penalty for the Vigor roll. The If the GM cannot decide how many changes
second determines the effects of the disease. seem appropriate for this specimen, they may
If the biohorror possesses a natural weapon, roll a d4−1 to determine the number of rolls.
a successful attack with that normally Alternatively, the GM may simply pick and
transmits the contagion. Otherwise, an choose the appropriate modifications to achieve
unarmed attack can transmit it. a specific theme.
In cases where the base animal already has a
INFECTION TYPE modification indicated by a die result, the best
2D6 ROLL VIGOR PENALTY POISON TYPE approach is to increment its effectiveness. Armor
2–3 −2 Lethal gains an additional +1. Characteristics that offer
4–10 0 Debilitating a bonus or penalty increment that game effect
by 1. Skill listings either grant the skill at d4 or
11–12 −1 Chronic
increment the skill value by +1 die type.
The adaptations listed come from the Savage
• Multi-Attack: The biohorror moves Worlds Core Rules.
THREATS
256
Biohorrors
DEFENSIVE ADAPTATIONS UNIQUE ADAPTATIONS
2D4 ROLL DEFENSE 2D4 ROLL ADAPTATION
2 Resilient 2 Echolocation
3 Dodge Edge 3 Fear
4 Stealth +1 4 Movement Type
5 Armor +1 5 Smarts +1
6 Notice +1 6 Low Light Vision
7 Quick Edge 7 Tentacles (2)
8 Hardy 8 Intimidation +1
257
STEP 6: CONSIDER GENETIC FLAWS • Reduced Lifespan: The creature’s life
expectancy is halved. This may not have
258
Biohorrors
WEAKNESS BIOHORROR SYNTHESIS EXAMPLE
D12 ROLL WEAKNESS
259
On Step 5: Select Unique Adaptations, Kara clear these things out, or perhaps the PCs have
rolls a 1 on a d2. She consults the Unique a personal stake. Perhaps the abducted child
Adaptation table, and then rolls a 5 on 2d4. This was a nephew or cousin.
gives Smarts +1. She erases the (A) next to the
animal’s Smarts entry, leaving it with a d6. The NIGHTMARE RAT
animal has achieved a natural level of sapience
and is now capable of communication, with the
proper tools. Attributes: Agility d8, Smarts d6, Spirit d10,
For Step 6: Consider Genetic Flaws, Kara again Strength d4, Vigor d6
rolls a 1 on a d2 to determine how many flaws Skills: Athletics d8, Fighting d4, Notice d6, Stealth
this biohorror possesses. She then rolls 2d4 d10
using the Genetic Flaws table. Her total is a 6, Pace: 6; Parry: 4; Toughness: 3
indicating that the creature has a sensitivity. Edges: Acrobat
Moving down to that section, she chooses to roll Special Abilities:
a d10 on the Allergens table to find the specific • Bite: Str+d4
sensitivity. With a roll of 1, she determines that • Low Light Vision: Nightmare rats ignore
the biohorror is sensitive to sunlight. penalties for Dim and Dark Illumination.
At Step 7: Finalize Synthesis, Kara reviews all • Poison: Any time a character suffers a Shaken
of her information and begins to put a story or Wound result from the Nightmare Rat’s
together. She starts off by reviewing all of her bite attack, they must make a Vigor check.
previous rolls. The creature is based off of a rat, On failure, they become Incapacitated for
but now it is bigger, stronger, and tougher. It 2d6 minutes.
has a nasty, poisonous bite and is a capable • Size −2: A nightmare rat is the size of a
combatant. It is exceptionally sneaky, as smart medium dog, such as a collie. Human sized
as a person, and does not like to operate in opponents suffer −2 on attacks against a
sunlight. nightmare rat. The nightmare rat’s Toughness
To her, that sounds like a nightmare rat reflects its Size.
straight out of an urban legend. These sorts • Sunlight Sensitivity: Nightmare rats cannot
of creatures might emerge from the sewers at tolerate sunlight. When exposed to the sun,
night scavenging from trash, or even breaking they suffer a level of Fatigue once per any
into buildings and stealing supplies. With its portion of an hour they are exposed. This can
level of intelligence, it could even take technology, lead to Incapacitation. Recovery requires a
possibly stealing things from homeless squatters Vigor check, that can be made after an hour
for its own purposes. She decides that its poison of separation from sunlight.
is instrumental in that and chooses to change
it from a Mild Poison to a Paralyzing one. That
way, when it overcomes a person, they can BESTIARY
spread the stories about these terrifying rats.
Thinking about it more, she decides to give them
the name “Nightmare Rat.”
Considering the best ways to use her
B io-horrors and mutants come in nearly
infinite variety. Here’s a sampling of
interesting and deadly creatures to fill the
Nightmare Rats, Kara decides that a colony dark (literal or metaphorical) corners of the
of these biohorrors have taken up residence world of 2095.
in a sewer in the PCs’ neighborhood. They
are causing problems for some of the locals— ARACHOUND
stealing goods from local businesses at night,
THREATS
260
Bestiary
natural canine intelligence to human levels and Special Abilities:
grant them additional abilities with military • Bite: Str+d4
applications. Arachounds use smart keyboards • Paralyzing Poison −1: Any victim who
to communicate with their trainers, asking suffers a Shaken or Wound from an
questions during initial briefings and recounting Arachound bite must pass a Vigor roll at −1
the events of their missions during debriefings. or become Incapacitated for 2d6 minutes.
Splicing spider genetic traits into dogs grants • Size −3: Arachounds are about the size
them the ability to spin webs, climb walls, and of a small dog, such as a toy poodle. The
poison their prey. Increasing their intelligence arachound’s Toughness reflects its size.
enables them to operate independently and • Speed: d8 running die.
undertake significantly more complex missions. • Wall Crawling: Arachounds can climb on
However, this intelligence comes at a cost. walls and ceilings at their full Pace.
While dogs are characteristically loyal, these • Web Spinners: Arachounds can spray webs
transformed variants do not always hold true to from their anal glands, into an area the size
that description. Notably, some have disappeared of a Small Blast Template to a 6” Range. On a
while on missions, never to be seen by their successful Shooting roll, a target is Entangled
handlers. Their synthetic abilities also enable or Bound with a raise.
them to elude capture, which is a regarded as a
key reason why none of the presumed escapees BASP
have ever been recovered.
All military use arachounds are created
synthetically. They are not cross fertile with other
canine species or spiders. Due to their intelligence
B ats are effective predators within their niche.
They hunt during the night, exploiting their
quiet flight to often take prey unawares. Their
and natural social nature, these animals depend echolocation depends upon sounds emitted at
upon their community, especially other the upper end of the audible range, so that many
arachounds and their handlers. They bond closely species are incapable of detecting the noise. This
with their handlers. Most escapees only leave also enables them to function equally well on even
after separation from their handler or a significant the darkest of nights.
incident within their community. In spite of their Naturally occurring bats are too small to pose a
communal nature, there are no known packs of threat to people. Scientists at several laboratories
arachounds independent of direct military or saw this as a limitation that could be overcome
corporate oversight. for defensive purposes. They began with a stock of
There are a few active DataNet users who flying fox bats, initially working to increase their size
claim to be escaped arachounds. One published to make them more resilient and a more effective
a tell-all biography, revealing details of past threat against humans. Then, they incorporated
assignments and austere living conditions within salivary glands from a venomous snake, granting
Ravenlocke Securities. Shortly after publication, the basp’s saliva a paralytic quality. Finally, they
the user’s account stopped publishing, leading insured that the basp was immune to its own bite.
many to believe that trainers finally caught up Initial creations were particularly aggressive
to the escapee. Shortly after that time, two other predators. They demonstrably hunted animals that
supposed arachound DataNet accounts also were much larger than themselves and effectively
went silent. overcame them. When released into a controlled
environment, they achieved top predator status in
Attributes: Agility d10, Smarts d4, Spirit d6, most circumstances. However, problems arose in
Strength d6, Vigor d6 that they were difficult to contain. Basps proved
Skills: Athletics d10, Fighting d8, Intimidation d6, remarkably determined to escape containment
Notice d8, Shooting d8, Stealth d10 and surprisingly capable of doing so. Consequently,
Pace: 6; Parry: 6; Toughness: 2 many of these biohorrors escaped into the wild,
Hindrances: — where they have established sustained breeding
Edges: Alertness populations.
261
In practical use, basps are released to maintain BEASTPERSON
environmental security. While they can be used
to eliminate pest animals, they are also capable of This howling, slavering biped might have once been
dealing with human intruders. Shopping centers, a person, but its eyes show no sign of humanity.
research facilities, and corporate offices maintain
flocks of basps with handlers. The animals patrol
the facilities after they close for the evening.
Rumors of basp security can deter thieves.
T aking a cue from tales where a scientist unleashes
the hidden beast within his psyche, the beast
person, or “patient zero” concocted a serum (using
Outside of security and military purposes, enzymes from wolves and other predators and a
Basps are most commonly found in dark, damp heavy dose of radiation for good measure) that gave
environments. These include sewers, subway him phenomenal strength. He ignored the irritability,
tunnels, and abandoned complexes. They primarily the strange dreams, and the clumps of animal hair
prey upon small urban animals, including rats, growing in formerly hairless areas as the serum
cats, dogs, and raccoons. Occasionally, they also remade him into something else. Eventually, he lost
devour children and squatters, who wander into all trace of his former humanity and became a true
their domains. Basps depend upon their venom beast, one that could infect others with its curse.
to paralyze their victims, so that they can devour
them at their convenience. Attributes: Agility d8, Smarts d6 (A), Spirit d6,
Strength d12+2, Vigor d10
Attributes: Agility d10, Smarts d4(A), Spirit d4, Skills: Athletics d8, Common Knowledge d8,
Strength d6, Vigor d10 Fighting d12+2, Intimidation d10, Notice d12,
Skills: Athletics d8, Fighting d6, Stealth d10, Survival d10
Intimidation d4, Notice d6, Stealth d8 Pace: 8; Parry: 9; Toughness: 8
Pace: 2; Parry: 5; Toughness: 5 Gear: Tier 1 IDS, whatever
Hindrances: — rags remain
Edges: — Edges: Quick
Special Abilities: Hindrances: –
• Bite: Str+d4 Special Abilities:
• Echolocation: Basps use • Bite/ Claws: Str +d8
sound to navigate. They • Infection: Anyone
suffer no penalties due to injured by the beast person’s
lighting conditions. claws or teeth might
• Flight: Basps have a Flying become infected with
Pace of 10”. the same retrovirus
• Immunity: A basp’s that created it. The
paralytic venom has no character must
effect on itself or other make a Vigor-2
basps. roll to stave off
• Paralytic Venom: Any the infection, and
victim who suffers a Shaken or if it fails it begins a slow transformation in to
Wound from a basp bite must pass a nearly mindless beastperson.
a Vigor roll at or become Incapacitated for • Size 1
2d6 rounds. • Weakness: The beastperson has an adverse
• Size −2: A basp is the size of a medium dog, reaction to silver and any damage caused by
such as a collie. Human sized opponents silver gains a +4 bonus.
suffer −2 on attacks against a basp. The
THREATS
262
Bestiary
BEETLE RAT Attributes: Agility d10 Smarts d4(A), Spirit d6,
Strength d6, Vigor d8
263
opposed to vampirism in fiction, bloodjackers small to trigger the sort of failure that the genetic
cannot transmit their thirst for blood to others. engineers sought.
To overcome this challenge, they designed
Attributes: Agility d8, Smarts d6, Spirit d8, significantly larger organisms. While these
Strength d12+1, Vigor d10 creatures were often easier to detect, their
Skills: Athletics d8, Common Knowledge destructive capacity increased dramatically.
d6, Fighting d8, Intimidation d8, Notice d6, Further, as the animals lived entirely within the
Persuasion d8, Shooting d8, Stealth d8 foundations of target structures, their larger size
Pace: 6; Parry: 6; Toughness: 9 (2) was deemed acceptable. After all, these portions
Gear: armored coat (+2), collapsible baton (d6 of the buildings were rarely secured and generally
+d6, Carbon Fiber Polymers, Collapsible), light completely isolated from human traffic.
pistol (12/24/48, 2d6+1, ROF 1, Shots 12, AP 1, Concrete moles have limited fertility, resulting
Accuracy), Tier 2 IDS in only rare increases in population size. Further,
Edges: Frenzy, Quick they are usually killed when the structures they
Hindrances: – damage collapse upon them. Consequently,
Special Abilities: there are relatively few instances of these animals
• Bite: Str +d4 escaping and producing populations in the wild.
• Drain Blood: When a bloodjacker They are most commonly encountered only when
successfully uses its bite on a living creature a military organization unleashes a population
it has grappled, it drains blood from the upon a structure, with the intent of destroying
creature, inflicting 2d8 damage and healing it. Finding and eliminating them before they
one of its own Wounds. cause critical damage to the structure requires
the intervention of contractors armed with
CONCRETE MOLE equipment capable of destroying the creatures
within their burrows.
264
Bestiary
creation. These rodent-like animals are about professional exterminators were able to contain
the size of a fox, but with a tail and body shape the crocosquirrel infestation, minimizing the
more reminiscent of a squirrel. Their defining number of human casualties. However, there are
characteristic is their enormous, tooth-filled maw, rumors that crocosquirrel populations may exist
which extends from the tip of their nose back to outside of the urban sprawl. If these biohorrors
nearly thirty percent of the animal’s body length. establish a breeding population in the wild, it
The rear hinge of the jaw is actually posterior to could have a significant impact upon natural
the shoulder bone. wildlife, completely disrupting food chains.
Disproportionately powerful jaw muscles enable
the creature to clamp down and sometimes bite Attributes: Agility d12, Smarts d4(A), Spirit d6,
through even large bones. Despite their small size, Strength d6, Vigor d6
they are effective predators, who eliminate and Skills: Athletics d12, Fighting d8, Intimidation d6,
devour animals that might more traditionally be Notice d6, Stealth d12
expected to prey upon them. Their effectiveness Pace: 8; Parry: 6; Toughness: 2
is further enhanced by the fact that these Hindrances: —
creatures work with their peers in packs. They Edges: Quick
are particularly skilled at distracting their prey so Special Abilities:
that they can combine their talents to fell much • Arboreal: Crocosquirrels can climb walls and
larger foes. Two or more of these animals are sheer surfaces at their standard pace.
more than capable of overcoming even a well- • Bite: Str+d8
trained person. As crocosquirrels are often found • Pack Hunters: When ganging up on an
in packs of fifteen or more, people are strongly opponent, Crocosquirrels do not reduce
discouraged from venturing into areas that the their gang up bonus due to the presence of
biohorrors control. the defender’s allies.
It is unclear why scientists chose to create this • Size −3: Crocosquirrels are about the size
nightmarish creation. Some speculate that it was of a small dog, such as a toy poodle. The
the result of a dare, a joke, or a madman. Others crocosquirrel’s Toughness reflects its size.
believe that it was a revenge plot concocted by a
geneticist who sought to unleash a terror upon a CYBERHOUND
former employer prior to leaving the job.
Regardless of their origins, crocosquirrels have
proven to be an effective threat and a significant
danger in the wild. These small animals breed
S treet Docs like to tinker, and in lieu of paying
customers they’ll settle for whatever they
can find. Domesticated animals work best, as they
quickly and produce large broods. In the wild, are often trusting enough of man to allow them
packs of the animals to get close, and then—blam! The next thing the
quickly exert animal knows it has newly minted thorax and
dominance over legs, and a new set of sensors. Completed
any forested specimens are often traded to
area, eliminating wasteland scavengers, dog
other wildlife fighting rings, or gangsters
as well as any looking for a new status
people who symbol or vicious guardian.
might enter the
region. All such Attributes: Agility d8,
known outbreaks Smarts d6 (A), Spirit d8,
took place Strength d8, Vigor d10
within relatively Skills: Athletics
c o n t a i n e d d8, Fighting d8,
public parks. In
each instance,
265
Intimidation d8, Notice d10, Stealth d8, Survival scale covered muscle. It may make an attack
d6 with each without suffering Multi-Action
Pace: 10; Parry: 6; Toughness: 9 (2); Strain: 4 penalties. These tentacles inflict d4 damage
Cybertech: (Streetware) Level 1 subdermal armor and gain a +2 bonus to grappling rolls.
(+2 Armor), Cyber eyes w/ Low Light Vision,
Image magnification (gains Low Light Vision
monstrous ability and +1 to Notice Checks ELECTRIC RAT
involving sight)
Special Abilities:
• Bite: Str+d6.
• Low Light Vision: Cyber hounds ignore
F eral hamsters with electric eel organ
structures, these menaces were created for
a failed marketing campaign. They can discharge
penalties for Dim and Dark Illumination. low voltage stun from the tail, or a painful high
• Speed: d10 running die. voltage area blast when surrounded. Do not let
• Go for the Throat: Dogs instinctively go for children approach or handle them.
an opponent’s soft spots. With a raise on its
attack roll, it hits the target’s most weakly- Attributes: Agility d8, Smarts d4 (A), Spirit d6,
armored location. Strength d4−3, Vigor d6
• Targeting Computer: The cyberhound has Skills: Athletics d6, Fighting d4, Notice d6, Stealth
a +2 bonus to Notice rolls to detect living d8, Survival d6
creatures and a +2 bonus to Fighting rolls. Pace: 4; Parry: 4; Toughness: 2
• Size −1: Dogs are relatively small. Edges: —
Special Abilities:
DOUBLE SNAKETOPUS • Electric Bite: Str+d4. Victims roll Vigor (−2
if hit with a raise) or be Stunned.
• Poison (−2): Lethal Skills: Athletics d6, Fighting d8, Notice d10,
• Size −2 (Small) Stealth d8
• Tentacles (2): The snaketopus has two Pace: 4; Parry: 6; Toughness: 2
‘heads’ that are little more than lengths of Edges: Quick
266
Bestiary
Special Abilities: • Acidic Spittle: Hawkizards can spit out a
• Bite: Str cone of acid that inflicts 3d6 damage as a
• Fiery Breath: Fire snakes breathe exhale Breath Weapon attack.
fire for 2d6 damage (see Breath Weapons in • Bite/ Claw: Str +d8
Savage Worlds). • Flight: Raptors flay at a Pace of 48”
• Size −3 (Very Small): About five feet long, • Multi-Attack: The hawkizard is amazingly
but less than two inches thick. fast and may make a claw attack and an
acidic spittle attack without suffering Multi-
Actions penalties.
GLOW ROACH • Resilient: Hawkizards take one Wound
before they become Incapacitated.
267
Edges: Fleet-Footed JELLY PIGEON
Hindrances: –
Special Abilities:
• Bite: Str +d4
• Low Light Vision: J-Dogs ignore penalties for
P igeons are a common sight in metropolitan
areas. They breed quickly, scavenge food
from human waste, and are resistant to disease.
Dim and Dark Illumination. They also damage to the environments in which
• Paralytic Poison (−2): Victim is they dwell both through their waste and in the
Incapacitated for 2d6 minutes, twice that process of establishing their nests. Further, they
with a critical failure. carry a variety of parasites that can spread diseases
• Size −2 (Small) to humans. They persist in spite of causing these
• Tentacles (4): The J-Dog has four tentacles problems because they are difficult to eliminate.
on its shoulders. It may make an attack The effort involved in repairing the damage that
with each without suffering Multi-Action they cause is less than the effort involved in
penalties. These tentacles inflict d4−1 exterminating them. Further, because they are so
damage and gain a +2 bonus to grappling common, whenever pigeons are eliminated from
rolls. one area, those from a neighboring area invariably
migrate to fill the newly vacated space.
MINDLESS Because they are so common, most people
ignore pigeons. The birds pose little threat. At
268
Bestiary
Attributes: Agility d10, Smarts d4(A), Spirit d4, in large numbers, but outside of the water they
Strength d4, Vigor d4 are move slowly and can be easily avoided.
Skills: Athletics d8, Fighting d4, Intimidation d4,
Notice d4, Stealth d4 Attributes: Agility: d10, Smarts d4 (A), Spirit d12,
Pace: 2; Parry: 4; Toughness: 1 Strength d8, Vigor d10
Hindrances: — Skills: Notice d6
Edges: — Pace: 5; Parry: 4; Toughness: 7
Special Abilities: Edges: —
• Venomous defecation −2: Jellypigeons Hindrances: On land octorats have Slow (minor)
defecate as a reflexive defensive measure, and Hesitant.
and this includes powerful neurotoxin. Special Abilities:
This counts as a throwing attack. Victims • Amphibious: Octorats can breathe both air
of this attack must pass a Vigor −2 roll or and water. In the water they swim at Pace 10
immediately suffer a wound and perish in and their run die us a d8.
2d6 minutes. • Bite: Octorats act in a swarm that inflicts
• Size −3: Jellypigeons are about the size 2d6 damage to everyone in the template.
of a small dog, such as a toy poodle. The Damage is applied to the least armored
jellypigeon’s Toughness reflects its size. location (victims in completely sealed suits
are immune).
NUKE RATS • Split: When wounded octorat swarms split
in to two smaller swarms. Reduce the Blast
269
control or direct. In the few cases where they • Independent Tentacles: Each of the
have been deployed, Octogators can only work Octogator’s four tentacles may make a
independently. Attempts to control them using grapple attack in addition to the creature’s
cybernetic implants have had mixed results. Test normal action without incurring a multi-
subjects often physically removed their implants action penalty.
in an effort to retain their independence—often • Size 3: Octogators weigh nearly 1,500
leading to death. pounds, and their tentacles can stretch to a
Octogators consistently demonstrate patience length of three meters.
attributable to both their octopus and alligator
ancestry. Some do pursue prey, but this is not PATROL LION
their preferred tactic. Most are perfectly willing
to wait in a highly trafficked area for prey animals
to pass by. Then, they strike from hiding, quickly
dispatching and devouring any prey animals that
C oastal properties are often at risk of security
breaches coming from the water, and
thus the patrol lion project sought to combine
they find. the best qualities of guard dogs and sea lions.
Octogators are fully amphibious, capable Although successful, the resulting creature has
of thriving within the water or outside of it. shown to be a primary carrier for H8N1, a strain
Preferences for aquatic or ground-based hiding of hyper flu that has sickened many cities around
places and attack methods vary between the Pacific Rim. All patrol lions were to have been
individual specimens. Many encounters have put down, but some either escaped or were set
taken place within sewer systems—likely free by softhearted owners and handlers.
because these environments are close to the
laboratories from which they escaped. In any Attributes: Agility: d10, Smarts d6 (A), Spirit d10,
case, they are capable of using their four tentacles Strength d12, Vigor d8
in cooperation with their mouth and clawed Skills: Athletics d10, Fighting d10, Notice d8,
alligator limbs to move and attack any prey Stealth d10
they find. Pace: 4; Parry: 6; Toughness: 7
Escaped octogators have demonstrably Edges: Frenzy (Imp)
reproduced in the wild. Three different matings Hindrances: Slow (Minor)
have been observed and tracked. They are egg Special Abilities:
layers, who aggressively defend their nests. After • Slow (Minor): On land Patrol Lions have
the eggs have hatched, however, the adults the Slow (Minor) Hindrance and may not
leave the young to fend for themselves. At this pounce.
time, the mates separate, moving independently. • Amphibious: Patrol lions can breathe both
Hatchlings grow to adulthood over the course air and water. In the water they swim at Pace
of a year. 10 and their run die us a d8.
• Echolocation: In the water patrol lions
Attributes: Agility d8, Smarts d4 (A), Spirit d6, emit ultrasonic pulses that allow them to
Strength d10, Vigor d10 ‘see’. They do not suffer any penalties for
Skills: Athletics d8, Fighting d10, Notice d6, illumination while in the water.
Stealth d10 • Bite/ Claws: Str +d6. A Wound caused by a
Pace: 6; Parry: 7; Toughness: 12 (2) patrol lion is likely to cause an infection. The
Edges: Alertness target must make a Vigor −2 roll or contract
Special Abilities: H8N1. Treat this as a debilitating disease.
• Aquatic: Pace 8. • Low Light Vision: Patrol lions ignore
• Armor +2: Scaly hide. penalties for Dim and Dark Illumination.
THREATS
270
Bestiary
• Stun Blast: The patrol lion can target one Scientists routinely sterilize all specimens
creature within 6” with an ultrasonic blast. If released for contract use. In theory, this should
hit, that target must make a Vigor roll or be mean that any populations in the wild would
Stunned until the end of its next turn. consist only of specimens that had escaped
from laboratories. While there are relatively few
POLIRAPTOR reports of sightings, a handful of such reports
include references to juveniles. If these reports are
were easy to recreate, ones that had been gone for Attributes: Agility d10, Smarts d4(A), Spirit d6,
millions of years posed a much greater challenge. Strength d8, Vigor d8
In attempting to create these animals, scientists Skills: Athletics d8, Fighting d10, Intimidation d6,
had to use templates from existing animals, Notice d8, Stealth d6
carefully adding, modifying, and replacing Pace: 8; Parry: 7; Toughness: 7 (1)
portions of the genome that were associated with Hindrances: —
animal development and shape. Edges: —
Frog genomes offered a convenient template, Special Abilities:
due to the fact that many of them were relatively • Armor +1: Scaly Hide
compact and the species grow and reproduce • Bite: Str+d8
quickly. Using this template to engineer a • Hopper: Poliraptors hop instead of walking
dinosaur became an iterative process. With each or running. They may move up to their full
generation, new dinosaur traits were added. As pace (or running pace) with a single jump,
the process evolved, the synthetic organisms enabling them to ignore some difficult
gradually grew in size and became more effective terrain conditions.
predators. • Prehensile Tongue: Instead of using its bite,
When mature specimens reached a height of six a poliraptor may grapple prey at a +2 bonus
feet, they became difficult to contain. This was with its prehensile tongue.
partly due to their predatory nature, but also a
practical matter due to their locomotion. The POLVOSTISM
creatures were capable of jumping extended
distances, escaping the holding pens that had
been built to contain them.
At this stage, security applications became
A bizarre blend of mastiff and octopus, it is
unclear if the designers wanted semi-aquatic
guards or had seen too much adult anime. They’re
readily apparent. Poliraptors were implemented not alive to explain the inspiration and the labs
as military animals. Their primary application is to were apparently destroyed when the tentacled
deny territory, but with cybernetic implants they abominations escaped captivity and testing, so
can also be used as terrifyingly effective drones. the world will never know. Too bad the same can’t
Poliraptors incorporate the hide and mouths of be said for the polvostim.
a carnivorous dinosaur but retain the prehensile
tongue and hind quarters of a massive frog. They Attributes: Agility d8, Smarts d8 (A), Spirit d6,
are not amphibious, but they are capable jumpers Strength d12, Vigor d10
and retain the ability to swim. Some variation Skills: Athletics d8, Fighting d8, Intimidation d8,
exists between specimens regarding the overall Notice d6, Stealth d8, Survival d4
appearance of the body and head. While some Pace: 10; Parry: 6; Toughness: 7
specimens still retain an overall frog-like shape, Edges: Brawny, Sweep
others show a demonstrable neck and head Special Abilities:
with sharply reduced forelimbs. None known • Bite: Str+d6.
specimens demonstrate claws or talons. • Semi-Aquatic: Can stay underwater for 15
minutes without risk of drowning.
271
• Speed: d10 running die. Attributes: Agility d12, Smarts d4, Spirit d6,
• Tentacle Slap: Str+d4, Reach 1. Strength d4, Vigor d6
• Tentacles: Four tentacles, can make up to Skills: Athletics d12, Fighting d4, Intimidation d4,
two fighting attacks as a single action. Notice d8, Stealth d12, Thievery d8
• Size 3: Most polvostims are roughly the size Pace: 8; Parry: 4; Toughness: 3
of a bull, but they’ve been known to grow Hindrances: —
larger if they live long enough. Edges: Thief
Special Abilities:
PROCYOPOD • Grappling Tentacles: The procyopod’s
two tentacles receive +2 to Athletics and
the urban wilds. Reports indicate that several The rabbit population explosion in Nineteenth
breeding communities have spread across century Australia is a powerful example of how
North America. fast the natural species breeds. From a dozen
specimens introduced in the wild, the population
272
Bestiary
numbered well into the hundreds of millions ten • Size −3: Rabbigeddon are about the size
years later. As the population grew, they devoured of a small dog, such as a toy poodle. The
plant life, badly damaging the environment and rabbigeddon’s Toughness reflects its size.
driving other species out of their habitats.
Centuries later, geneticists recognized this as a RAPTOR HOUND
threat to unleash upon an unwary opponent. An
out of control rabbit population could infest an
enemy’s holdings, devouring their resources and
creating a nuisance that could be expensive and
R aptor hounds are dogs that have been
genetically altered with the DNA of Snakes
to create a clever and fierce hybrid that is
time-consuming to eradicate. Further, footage highly lethal.
of company employees slaughtering seemingly
helpless rabbits might make for powerful negative Attributes: Agility d10, Smarts d6 (A), Spirit d6,
advertising. Strength d6, Vigor d6
Geneticists made a few changes to the rabbit Skills: Athletics d8, Fighting d10, Intimidation d4,
lifecycle to create the rabbigeddon. The first is Notice d6, Stealth d6
that they reduced their gestation time from a Pace: 10; Parry: 6; Toughness: 8 (2)
month down to two weeks, while doubling litter Special Abilities:
sizes. Secondly, they increased the efficiency of • Armor +2: Scales
the rabbit digestive and hepatic systems, enabling • Bite: Str+d6
the rabbit to consume a much broader range of • Infravision: Halve penalties for Illumination
substances without endangering their physiology. when attacking warm targets.
To date, rabbigeddon has only been released • Poison: Lethal (the victim is Stunned, takes
from carefully controlled breeding populations a Wound (two with a Critical Failure), and
once. A group of twelve were released into the perishes in 2d6 rounds.)
Kenta Cyber Dynamics arcology via the airducts. • Size −2
The population was not discovered until they had
more than a month to chew on wiring, damage SCARED-Y CAT
gardens, and gnaw through some of the arcology’s
structural elements. While the infestation was
eventually eliminated, they were estimated
to have inflicted nearly half a trillion dollars in
I t’s unclear what these lynxes were modified
for, besides nightmare fuel. Larger, smarter,
and meaner than the source species, a genetech
damages. There have been three outbreaks in pheromone package lets them herd prey and
Chicago since then, all from a handful of animals repel predators.
who escaped extermination.
Attributes: Agility d8, Smarts d8 (A), Spirit d8,
Attributes: Agility d8, Smarts d4(A), Spirit d4, Strength d10, Vigor d8
Strength d4, Vigor d4 Skills: Athletics d10, Fighting d8, Notice d8,
Skills: Athletics d8, Fighting d4, Intimidation d4, Stealth d10
Notice d6, Stealth d6 Pace: 8; Parry: 6; Toughness: 7 (2)
Pace: 8; Parry: 2; Toughness: 1 Edges: Frenzy (Imp)
Hindrances: — Special Abilities:
Edges: Dodge • Armor +2: Cartilaginous plating.
Special Abilities: • Bite/Claws: Str+d6.
• Bite: Str+d4. • Fear (−2): A pheromone package triggers
• Consumption: Rabbigeddons can consume flight responses, forcing Fear checks at −2.
any carbon-based matter as a food source. • Low Light Vision: Ignore penalties for Dim
This includes complex hydrocarbons such as and Dark illumination.
plastics or gasoline. Further, rabbigeddons • Size −1: Averaging 50 pounds, scared-y cats
are immune to Poison. are larger than most lynx species.
273
SCREAMING GIBBONS Special Abilities:
• Acidic Spittle: Sewer dragons can spit out
Skills: Athletics d6, Fighting d8, Notice d6, Stealth may make two bite/ claw attacks without
d10 suffering Multi-Actions penalties.
Pace: 3; Parry: 6; Toughness: 10 (2) • Resilient: Spidercats take one Wound before
Edges: – they become Incapacitated.
274
Bestiary
• Size −3: (Very Small) with each without suffering Multi-Action
• Weakness: The spidercat has an adverse penalties. These tentacles inflict d10 damage
reaction to silver and any damage caused by and gain a +2 bonus to grappling rolls
silver gains a +4 bonus. • Woody Armor (2)
• Size 1
STRANGLING FERN
TIBURON 2.0
This tall fern appears to be suited for an office
or home setting. However, it possesses vines and
thick roots that seem more appropriate for a wild
climbing fern.
B iológico y Genético de Yucatán produced a
larger, fiercer looking shark for water parks
whose visitors had become jaded looking at the
last example of so many once common species.
275
added to the popularity of the design and bull these biohorrors proved lethally poisonous to anyone
fighting in general. who tried to consume it.
Since that time, infestations have been found in
Attributes: Agility: d6, Smarts d6, Spirit d8, many major cities around the world. It is unclear if
Strength d12+3, Vigor d12 these further outbreaks escaped from labs where
Skills: Athletics d8, Fighting d8, Notice d6 they had been brought for study, or if the massive
Pace: 7; Parry: 4; Toughness: 13 (2) insects have simply migrated globally. In all cases, the
Edges: – toxic roaches must be eliminated promptly, as a nest
Special Abilities: can expand rapidly with disastrous consequences.
• Scales (2) Traditional extermination mechanisms are
• Horns: Str +d8 ineffective against toxic roaches, due to their
• Size: 3 resistance to known toxins. Exterminators must
• Weakness: The Toro 2.0 has an adverse eliminate each toxic roach using mechanical
reaction to plastic and any damage caused weapons—unless the outbreak occurs in a location
by plastics gains a +4 bonus. where flame, firearms, or similar weapons become
viable. Consequently, security teams are often
TOXIC ROACH assigned to deal with infestations.
276
Bestiary
VIPER HOUND prey. Consumption becomes problematic when
a swarm of the creatures descend upon a fall
277
NPCS AND OTHER THREATS ATTRIBUTE BALANCE TABLE
D6 ATTRIBUTE
1 Android
2 Bioroid
3 Cyborg
4–8 Human 1.0
9–10 Human 2.0
THREATS
11 Hybrid
12 Human (Zeek)
278
Npcs and other Threats
NPC TYPE TABLE
ROLL TYPE
279
81–82 Scientist (Smarts, Scientific, Knowledge (Science), Technical Augments)
83–84 Seasteader (Vigor, Wilderness, Boating, Sport Augments)
85–86 Shop Clerk (Smarts, Commercial, Common Knowledge, Knowledge (Language), Ordinary Augments)
87–88 Smuggler (Agility, Vehicle, Stealth, Vehicle Augments)
89–90 Soldier (Vigor, Combat, Repair, Tactical Augments)
91–92 Squatter (Vigor, Criminal, Survival, none)
93–94 Street Chemist (Smarts, Scientific, Thievery, Medical Augments)
95–96 Student (Smarts, none, Knowledge (Academics), Ordinary Augments)
97–98 Technician (Agility, Technical, Repair, Technical Augments)
99–00 Thief (Agility, Criminal, Stealth, Infiltration Augments)
280
Npcs and other Threats
STEP 5: HINDRANCES based on the category listed in the character
types from Step 1. First, roll d8 to determine how
R oll a d12 once on the Hindrance table. much the NPC has. As always, if you want a more
geared-up character, just ignore the result. Then
consult the appropriate Augment Type table and
HINDRANCES TABLE
D12 HINDRANCE
roll to see what systems they get.
1 Cautious and Loyal
2 Clueless
NUMBER OF AUGMENTS
TABLE
3 Code of Honor
D8 AUGMENT AMOUNT
4 Curious
1–2 No Augments
5 Habit (substance abuse, Major)
3–5 Roll once on Augment Type table
6 Hesitant and Mild-Mannered
6–7 Roll twice on Augment Type table
7 Impulsive
8 Roll three times on Augment Type table
8 Overconfident
9 Small AUGMENT TYPES
10 Slow (Major)
11
12
Unplugged
Yellow
A ugmentations are assumed to be Streetware
grade unless otherwise noted. Roll on
the appropriate table for the character type.
Duplicate results are either re-rolled or indicate
STEP 6: AUGMENTS an improved version one level better.
281
INFILTRATION AUGMENTS TABLE
1D8 ROLL TYPE
Notes: Streetware. There's a 20 percent chance these are Gutterware counterfeit gear.
282
Npcs and other Threats
SPORT AUGMENTS TABLE
1D8 ROLL TYPE
283
VEHICLE AUGMENTS TABLE
1D8 ROLL TYPE
MOTIVATIONS TABLE
D12 MOTIVATION
1 Addict: This person is hooked on a particular substance, and maintaining a steady supply is their primary goal in life.
2 Adrenaline: Excitement is everything. This person loves to get into tense, thrilling situations. Consequences be
damned!
3 Belief System: The NPC is a devout follower of a specific belief system. This is most likely a religious faith, but could
be old-fashioned national patriotism, a code of honor, or a philosophy like Objectivism or Trans-humanism. The
tenets of that belief system govern what this person will do.
4 Desire: The individual loves or desires another person. This covers everything from parental devotion to a stalker's
obsession. The welfare of that person is the NPC's primary concern.
5 Duty: This individual is unusually dedicated to their job. Getting the work done and showing loyalty to their
employer are the NPC's primary concerns.
6 Fear of Authority: This person doesn't want to get arrested or attract the attention of any government or megacorp.
It might be that they've done something wrong, or that they just fear misuse of power. They won't do anything to
attract attention.
7 Getting By: This person just wants to make a living, keep what little they have, and avoid trouble. In any situation
they'll take the path of least resistance.
8 Mercenary: The individual wants money, and what money can buy. They'll take risks to get rich and won't do
anything without some payoff.
9 Opportunist: This person wants to come out on top, no matter what. They'll try to turn every situation to their
advantage–be it financial, social, or personal. But if the winds shift, so can their loyalties.
10 Specific Reward: The individual wants one particular thing, typically an object or getting to a destination. Can be as
basic as "food" or as long-term as "learn to be an astronaut."
11 Supports a Cause: There's one particular cause or movement that this NPC supports, and that takes precedence
over everything else.
12 Roll twice and combine.
individual crops up. Roll on the Rank table below character is based on what's most appropriate for
to see what Rank the NPC is, and then consult the situation.
the following section to improve them. Finally,
284
Various Non‑Player Characters
RANK Skills: Athletics d6, Common Knowledge
d4, Fighting d8, Intimidation d6, Hacking d4,
Unless otherwise noted, all NPC’s are Human 1.0. Race: Bioroid; Origin: Soldier
Attributes: Agility d8, Smarts d8, Spirit d8,
Strength d8, Vigor d10
BORG (THUG) Skills: Athletics d6, Common Knowledge d4,
Fighting d8, Hacking d4, Intimidation d6, Notice
285
compensators, Low Light Vision and image GANGER (STREET SOLDIER)
magnification (+1 to Notice checks involving
sight, cannot be dazed or blinded by flashes,
gains Low Light Vision monstrous ability)
Gear: Army Surplus Pistol (Range 12/24/48,
T he working muscle of any gang, informally
known as Rough Boys and Girls. They wear
the colors, guard the dealers, shake down the
Damage 2d6+1, RoF 1, AP 1). civilians, and make up the crew the leaders roll
with. Their quantity is their quality, but a good
BOUNTY HUNTER leader can make them much more dangerous.
286
Various Non‑Player Characters
d8, Intimidation d10, Notice d6, Persuasion d10, SPECIFIC GANGS
Shooting d8, Stealth d6
Pace: 6; Parry: 6; Toughness: 12 (5) [6]; Strain: 6; Gangs have their individual style, resources,
Street Cred: d8 and recruitment policies. Membership
Hindrances: Ruthless (Minor), Secret (Major: markings can include clothing colors, tat-
Bioroid), Enemy (Minor), Wanted (Minor) toos, candyware augments, functional
Edges: Command, Martial Artist, Menacing, Rock augments, and more. These marks can be
and Roll!, Streetwise as distinctive, and informative, as military
Biotech: (Streetware) Lymphatic Booster I uniforms with insignia and decoration. The
(Vigor increase), Muscle Densifying I (Strength trick is knowing customs (usually Common
increase). Knowledge, modified by the character’s
Cybertech: (Streetware) Tier 2 IDS Dermal Armor previous experiences and education).
II (+4 Armor). Example One: Members of The Vipers
Gear: Armored Jacket (+1 armor [torso, arms]), have a reptilian motif. Only humans and
AGA Rhino (Range 12/24/48, Damage 2d8, RoF reptilia hybrids are accepted, and the
1, AP 2), PD Noir Confident (Range 12/24/48, humans all have candyware transforming
Damage 1-3d6, RoF 1), Molecular Knife their skin into snake scales. Hardcore mem-
(Str+d4+2, AP 2). bers may get fangs (melee weapon implant),
venomous spit (ranged weapon implant),
GANGER (BOSS) heavier scales (armor), or more ostenta-
tious augments.
Example Two: The South Side Storm-
L eaders report to the boss and the boss
controls the entire gang and its territory.
The boss decides who moves up, who gets retired,
troopers are a militant, racist gang. All
their members are human (1.0 or 2.0),
when to make peace, when to start a war, and and an unknown supplier keeps them in
when to bend the knee. military-grade equipment. They all wear
Reputation is key to the power and success of BKI Combat Fatigues (urban camouflage,
a boss. Rep with lieutenants, with the gangers, +4 armor) and carry powerful weapons
even with rival bosses, keeps everyone in line (SRC Daisy Chain, AGA Rapture, or AGA
and business running smoothly. Reputation Hand of God).
with the badges and gargoyles that claim to Example Three: The Faceless Masses all
control the territory ensures they stay out of wear suits (+2 armor) in one of three colors
the way, or simply pay protection for the stuff (cobalt blue, black, grey) and have radical
they care about. The boss needs a reputation for bio-sculpting to remove virtually all facial
decisiveness, ruthless violence, reliable deals, and features (Ugly). They mainly target corpo-
being too smart or too unpredictable to fight. rate personnel and property.
When the reputation cracks, the knives come out
and it’s “do or die” time.
Hindrances: Arrogant, Driven (Major: build
Race: Human 2.0; Origin: Ganger the Empire), Enemy (Minor), Ruthless (Minor),
Attributes: Agility d8, Smarts d10, Spirit d8, Wanted (Major)
Strength d8, Vigor d10 Edges: Alertness, Ambidextrous*, Assassin,
Skills: Athletics d8, Battle d8, Common Charismatic, Combat Reflexes, Command, Fast
Knowledge d10, Driving d8, Fighting d10, Healer*, Hold the Line, Inspire, Menacing, Rock
Hacking (Counter Hacking) d4, Intimidation d12, and Roll!, Streetwise, Tough As Nails, Two Fisted
Notice d8, Persuasion d8, Shooting d8, Stealth *Edge granted by augments.
d8, Thievery d6 Biotech: (Customware) Optimized Bone Marrow
Pace: 6; Parry: 7; Toughness: 9 (2) [6]; Strain: 7; (Edge: Fast Healer)
Street Cred: d10
287
AUGMENTS Pace: 6; Parry: 5; Toughness: 9 (4) [5]; Strain: 5;
Street Cred: d4
Augmentation is relatively cheap and Hindrances: Driven (Major– stay free), Greedy
simple in 2095. As such, virtually everyone (Minor), Outsider (Major)
will have a couple of augments to increase Edges: Soldier
their effectiveness at work or survivability Augments: IDS Tier 3
in a dangerous world. The augments listed Cybertech: (Streetware) Cyber Eyes (Low Light
are typical of such foes but are just another Vision), Reflex Booster I (Agility increase),
piece of gear when making NPCs. If some Smartgun System (Reroll Shooting)
different augments would be better for Gear: Combat Fatigues (+4 armor [torso, arms,
the scene(s) you are designing then swap legs]), combat knife (Str+d4), 9mm pistol
them in. Just keep one eye on the Strain, so (Range 12/24/48, Damage 2d6, RoF 1, AP 1),
that it is plausible the character could be 5.56mm assault rifle (Range 24/48/96, Damage
that heavily augmented. You don’t want 2d8, RoF 3, AP 2), 2× frag grenade (Range
the players to realize that you’re taking 5/10/20, Damage 3d6, MBT), 2× smoke grenade
shortcuts. (Range 5/10/20, Smoke, MBT).
Special Abilities:
Construct: +2 recover Shaken, ignore one
Wound penalty, does not breathe, immune to
Cybertech: (Customware) 2× Ubi-Blade (Str+d4, disease and poison, cannot heal naturally.
AP 2, retractable), Manual Coordinator (Edge: Dependency: One hour of electrical charging per
Ambidextrous), Tier 3 IDS 24 hours or gain Fatigue.
Genetech: (Customware) Lymphatic Booster I Environmental Weakness (Electricity): +4
(Vigor increase). damage from electricity, −4 to resist electricity,
Gear: Awesome suit (+2 armor [torso, arms, includes EMP.
legs]), AGA Hand of Caine (Range 12/24/48,
Damage 2d6, RoF 3, AP 1), AGA Rapture MERCENARY (VETERAN)
(Range 24/48/96, Damage 2d8+1, RoF 3,
AP 2), Ubi-Blades (see cybertech),
2× streetware Chemtech (Adrenol:
Nerves of Steel Edge).
V eteran mercenaries have a
wealth of experience, using
improved tactics and an even
more powerful arsenal.
MERCENARY (RAW)
Race: Hybrid (wolf); Origin:
N e w, inexperienced
mercenaries are still
professional soldiers for hire.
Insurgent.
Attributes: Agility d6, Smarts
d6, Spirit d6, Strength d8,
They rely upon firepower and Vigor d8
ruthlessness to get the job done. Skills: Athletics d6, Battle
d6, Common Knowledge d6,
Race: Android; Origin: Blue Fighting d8, Intimidation d6,
Plater. Language (any three) d6, Notice
Attributes: Agility d6, Smarts d4, d6, Persuasion d6, Shooting d8,
Spirit d6, Strength d8, Vigor d6 Stealth d6, Survival d4
Skills: Academics d4, Athletics Pace: 8; Parry: 6; Toughness: 12 (4)
d6, Common Knowledge d6, [6]; Strain: 5; Street Cred: d8
THREATS
288
Various Non‑Player Characters
*Edge granted by augments. (Range 12/24/48, Damage 2d6, RoF 1, AP 1),
Augments: IDS Tier 3 5.56mm assault rifle (Range 24/48/96, Damage
Biotech: (Customware) Bone Bond Suite (Edge: 2d8, RoF 3, AP 2), 2× frag grenade (Range
Fast Healer) 5/10/20, Damage 3d6, MBT), 2× smoke grenade
Cybertech: (Customware) Cyber Eyes (Infravision (Range 5/10/20, Smoke, MBT).
and Low Light Vision), Smartgun System (Reroll Arcane Background: Psionics
Shooting), NBC Kit (Filters) • Power Points: 15
Genetech: (Customware) Organ Sheathing II (+2 • Powers: five of barrier, environmental
Toughness) protection, fear, mind reading, protection, stun,
Gear: Combat fatigues (+4 armor [torso, arms, warrior’s gift.
legs]), molecular knife (Str+d4+2, AP 2), 9mm
SMG (Range 12/24/48, Damage 2d6, RoF 3, MERCENARY (LIVING LEGEND 1)
AP 1), 7.62mm assault rifle (Range 24/48/96,
Damage 2d8+1, RoF 3, AP 2), 30mm grenade
launcher (Range 24/48/96, Damage 3d6, RoF 1,
MBT), 2× frag grenade (Range 5/10/20, Damage
W ith enough time, work, and a few survived
catastrophic situations, a mercenary can
build a serious reputation. He can become a living
3d6, MBT), 2× smoke grenade (Range 5/10/20, legend, spoken of reverently, with true stories that
Smoke, MBT), 2× stun grenades (Range 5/10/20, no one who wasn’t there will believe.
Stun, MBT), 2× chemtech Grease (Streetware, This mercenary has command experience, able
Edge: Quick). to get more out of local security, subordinate
Special Abilities: mercenaries, and drones. He has been betrayed
• Fast: d8 Running die. by many clients, allies, and even friends. He
• Scent: +2 to scent-based Notice and Survival doesn’t trust, with one exception.
(tracking) rolls.
Race: Human 1.0; Origin: Squatter
MERCENARY (ZEEK) Attributes: Agility d8, Smarts d8, Spirit d8,
Strength d12, Vigor d10
289
Nanotech: (Streetware) BB Medical Nanites Genetech: (Customware) Frog Man (Aquatic
(Self-Repair), BB Hatsu Digital System (Poison Package), Organ Sheathing II (+2 Toughness)
Deliver System, Mild) Nanotech: (Streetware) BB Medical Nanites
Gear: Combat fatigues (+4 armor [torso, arms, (Self-Repair)
legs]), heavy vest (+6 armor [torso]), molecular Gear: Combat fatigues (+4 armor [torso, arms,
knife (Str+d4+2, AP 2), 9mm tactical pistol legs]), heavy vest (+6 armor [torso]), molecular
(Range 12/24/48, Damage 2d6, RoF 1, AP 2, 3RB, knife (Str+d4+2, AP 2), 9mm tactical pistol
flash suppressor, sound suppressor), 7.62mm (Range 12/24/48, Damage 2d6, RoF 1, AP 2, 3RB,
assault rifle (Range 24/48/96, Damage 2d8+1, flash suppressor, sound suppressor), 7.62mm
RoF 3, AP 2), 20mm assault cannon (Range minigun (Range 20/40/80, Damage 2d8+1, RoF
24/48/96, Damage 2d10+1, RoF 1, AP 4), 2× frag 5, AP 2, Snapfire), 66mm rocket launcher (Range
grenade (Range 5/10/20, Damage 3d6, MBT), 2× 24/48/96, Damage 4d8, RoF 1, SBT, HW, Reload
smoke grenade (Range 5/10/20, Smoke, MBT), 2), 4× frag grenade (Range 5/10/20, Damage
2× stun grenades (Range 5/10/20, Stun, MBT). 3d6, MBT), 2× smoke grenade (Range 5/10/20,
Drones: 2× AGA Light Reconnaissance Drone. Smoke, MBT).
Special Abilities:
MERCENARY (LIVING LEGEND 2) • Horn: Str+d6, +4 damage at end of Running
ten yards (5”).
290
Various Non‑Player Characters
CUSTOMIZING SECURIT Y OFFICERS
Every combatant can be altered and customized by changing the race, but Security, Officers are
going to be customized frequently. Some companies only employ android officers, others prioritize
hybrids (or specific breeds of hybrids), cyborgs, humans, bioroids, or simulacrum. Just apply the
appropriate racial features and get playing.
Example one: A security team of hybrids (bear) is patrolling the area. The security, officer is
modified with one die type of Strength, Str+d4 claws, low light vision, and the Quirk (lethargic)
Hindrance.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Academics d4, Athletics d8, Common Knowledge d6, Driving d6, Fighting d6, Healing d4,
Intimidation d4, Notice d6, Persuasion d6, Shooting d6, Stealth d4, Taunt d4
Pace: 6; Parry: 5; Toughness: 9 (2) [5]; Strain: 3; Street Cred: d4
Hindrances: Quirk (lethargic), Vow (Minor—The Job)
Augments: IDS Tier 2
• Cybertech: (Streetware) Reinforced Skeleton II (+2 Toughness), Riot Officer Package (Filters).
Gear: Uniform with Armor Vest (+2 armor [torso]), shock truncheon (Str+d4, Stun), 9mm service
pistol (Range 12/24/48, Damage 2d6, RoF 1, AP 2), handcuffs.
Special Abilities:
• Claws: Str+d4. +2 to Athletics (Climbing).
Example two: The security team appears human but is all bioroids. You increase Agility one die
type, increase the Fighting, Persuasion, and Shooting skills one die type, add the Martial Artist
Edge, and the Ruthless (minor) and Secret (major) Hindrances.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Academics d4, Athletics d8, Common Knowledge d6, Driving d6, Fighting d8, Healing d4,
Intimidation d4, Notice d6, Persuasion d8, Shooting d8, Stealth d4, Taunt d4
Pace: 6; Parry: 6; Toughness: 9 (2) [5]; Strain: 3; Street Cred: d4
Hindrances: Ruthless (Minor), Secret (Major—Bioroid), Vow (Minor—The Job)
Edges: Martial Artist
Augments: IDS Tier 2
• Cybertech: (Streetware) Reinforced Skeleton II (+2 Toughness), Riot Officer Package (Filters).
Gear: Uniform with Armor Vest (+2 armor [torso]), shock truncheon (Str+d4, Stun), 9mm service
pistol (Range 12/24/48, Damage 2d6, RoF 1, AP 2), handcuffs.
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Cybertech: — officers have more experience defusing situations
Gear: Club or quarterstaff (Str+d4), knife (Str+d4), with higher status employees while patrol officers
light pistol (substandard; Range 12/24/48, have more experience with stings, confidential
Damage 2d6−1, RoF 1, AP 1), scavenger’s trench informants, and foot chases. Both versions of the
(substandard, +1 Armor [torso, arms, legs]), job are dangerous and equally likely to involve
pick-up truck (substandard). drug busts, murder investigations, and shoot outs.
Gear: Expensive jewelry, fine clothing, hover Security officers are drawn from every version
sports car, simulacrum servant. of humanity. Employers have hiring preferences
but there are enough employers with diverse
SECURITY (DETECTIVE) preferences that anyone can be a security officer.
Equipment is standardized by the organization,
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Various Non‑Player Characters
Skills: Academics d4, Athletics d8, Battle d4, SECURITY OPERATIVE
Common Knowledge d6, Driving d6, Fighting
d10, Healing d4, Intimidation d8, Notice d8,
Persuasion d6, Piloting d4, Repair (demolitions)
d6, Science d4, Shooting d10, Stealth d8, Taunt
S ome corporations prefer a single operative
approach. Combining a highly skilled agent
with extensive milware augments to create a
d6, Thievery d6 “one-man-army” security operative. The reality
Pace: 8; Parry: 7; Toughness: 21 (12) [8]; Strain: is a one-man-fire-team or messy assassin, but it
7; Street Cred: d6 is impressively effective. Still vulnerable to large
Hindrances: Outsider (minor — Cyborg), explosions, careful traps, or induced betrayal.
Overconfident, Vow (minor—The Job) A few corporations prefer to make more
Edges: Brawler, Combat Reflexes, Fleet Footed, disposable solos using bioroids or sims, relying
Martial Artist, Quick*, Steady Hands upon loyalty software, kill switches, drugs,
*Edge granted by augments. conditioning, or some combination to prevent
Augments: IDS Tier 3 escapes and revolts. It goes as well as a century of
Cybertech: Armor plating (+6 armor, 0 Strain), science fiction would lead you to expect.
(Streetware) Tactical Processor (Edge: Quick),
Mechanical Muscles I (Strength increase), Race: Human 2.0; Origin: Agent.
Synthetic Organs I (Vigor increase), Riot Officer Attributes: Agility d10, Smarts d10, Spirit d8,
Package (Filters). Strength d12+2, Vigor d12
Gear: Riot armor (+6 armor [torso, arms, legs, Skills: Academics d4, Athletics d12, Battle d6,
head]), 5.56mm compact assault rifle (Range Common Knowledge d8, Driving d8, Fighting
15/30/60, Damage 2d8, RoF 3, AP 2, CQB, Recoil d12, Healing d4, Hacking (network security,
Compensation), 9mm tactical pistol (Range programming, TAP hacking) d10, Intimidation
12/24/48, Damage 2d6, RoF 1, AP 2, 3RB, flash d10, Notice d8, Persuasion d6, Piloting d8, Repair
suppressor, sound suppressor, tactical rails), (demolitions) d6, Science d4, Shooting d12+2,
knife (Str+d4), 2× stun grenade (Range 5/10/20, Stealth d8, Taunt d6, Thievery d6
Stun, MBT), knock out gas grenade (Range Pace: 12 (Running d12); Parry: 8; Toughness: 24
5/10/20, knock out poison, MBT), smoke (12) [9]; Strain: 15; Street Cred: d6
grenade (Range 5/10/20, smoke, MBT). Hindrances: Arrogant, Overconfident, Vow
Special Abilities: (Major—The Job)
• Hardy: A second Shaken condition does not Edges: Alertness, Ambidextrous, Assassin, Brawler,
cause a Wound. Combat Reflexes, Cyber Tolerant, Dodge,
• No Vital Organs: No additional damage Enlightened Gun Fu!, First Strike (Imp), Fleet
from Called Shots. Footed, Frenzy, Level Headed, Martial Warrior,
• Weakness (Head): +4 damage from head Marksman, Master (Shooting), Nerves of Steel,
shots. Quick*, Steady Hands, Sweep, Two-Gun Kid
*Edge granted by augments.
SECURITY OFFICER (ZEEK) Augments: IDS Tier 4
Cybertech: (Milware) Armor plating III (+6
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(Range 12/24/48, Damage 2d8, RoF 1, AP 2), SOLDIER (SPECIAL OPS)
molecular knife (Str+d4+2, AP 2).
Drones: 3× RS Firefly.
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Combatants (Mechanical)
COMBATANTS • Night Vision: Sensor packages ignore
(MECHANICAL) penalties for Illumination.
• Size −2 (Small): As compact and
295
RAVENLOCKE SECURITIES ECHELON RAVENLOCKE SECURITY CARCELERO
SECURITY ROBOT
intimidating metal.
296
Social Opponents
URBAN PUNK RAVE REAVER SOCIAL OPPONENTS
297
Pace: 5; Parry: 2; Toughness: 8 (3); Strain: 0; Attributes: Agility d4, Smarts d6, Spirit d6,
Street Cred: d10 Strength d4, Vigor d6
Hindrances: Bad Eyes, Code of Honor, Elderly, Skills: Athletics d4, Common Knowledge d6,
Stubborn, Wanted (Major) Hacking d6, Notice d4, Persuasion d6, Research
Edges: Alertness, Charismatic, Command, d4, Stealth d4
Command Presence, Connections (Criminal Pace: 6; Parry: 2; Toughness: 5; Strain: 0; Street
Tong), Fervor, Filthy Rich, Inspire, Luck, Cred: d4
Streetwise, Strong Willed Hindrances: Cautious
Cybertech: Tier 1 IDS Edges: Connections (corporate or government
Gear: Ceremonial jian/Chinese sword (Str+d8), employer)
exotic padded robe (+3 Armor). Cybertech: Tier 3 IDS
Gear: Pencils (mechanical), anxiety medication.
BLOG JOURNALIST
CRIME BOSS
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Social Opponents
Charismatic, Filthy Rich, Menacing, Reputation, Skills: Academics d6, Athletics d4, Driving d8,
Streetwise Fighting d6, Hacking (edit device, TAP hacking)
Augments: IDS Tier 4 d8, Healing d10, Intimidation d6, Persuasion d6,
• Cybertech: (Customware) BBSS Sarashi III (+6 Repair d6, Science (biology) d10, Shooting d6,
armor [torso]) Stealth d4, Taunt d8, Thievery d6
• Genetech: (Streetware) Cat Eyes (Low Light Pace: 6; Parry: 5; Toughness: 8 (1) [5]; Strain: 5;
Vision) Street Cred: d8
Gear: Armored suit (+2 armor [torso, arms, legs]), Hindrances: Curious, Quirk (dominant)
laser pistol (Range 15/30/60, Damage 2d6, RoF Edges: Healer, Reputation
1, AP 2, Cauterize, Overcharge), various permits. Augments: IDS Tier 3
• Cybertech: (Customware) Surgical Suite Arm
A note on psionics: Zeeks rarely rise to such (+2 Healing skill)
high positions, but the ones that do know that • Genetech: (Streetware) Enhanced Membranes
knowledge is power. They typically have the (Filters), (Customware) Organ Cleaning II (Vigor
empathy, mind link, mind reading, mind wipe, increase)
and object reading powers. A combat-focused Gear: Hooded coat (+1 armor [torso, arms,
zeek favors the powers barrier, deflection, havoc, head]), 9mm pistol (Range 12/24/48, Damage
protection, and stun, using bullets and blades to kill. 2d6, RoF 1, AP 1), 3× medical kit (+1 Healing,
three uses), 2× trauma stabilizer, mobile clinic
DISREPUTABLE DOCTOR (EE Oasis, modified as mobile surgical bay).
Drones: MS Bulldog ×1
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FANATIC Cybertech: (Streetware) Tier 3 IDS (−2 to enemy
Hacking rolls, d8 Smarts, d8 Hacking, d8 Notice,
Hindrances: Loyal, Pacifist (Minor), Stubborn Skills: Athletics d4, Common Knowledge d6,
Edges: Beast Master, Danger Sense, Quick Hacking d6, Notice d8, Persuasion d8, Research
d6, Stealth d6
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Social Opponents
Pace: 6; Parry: 2; Toughness: 8 (3); Strain: 1; d4, Riding d6, Science d4, Shooting d6, Taunt
Street Cred: d8 d10
Hindrances: Cautious, Loyal, Pacifist (Minor) Pace: 6; Parry: 2; Toughness: 8 (2) [6]; Strain: 3;
Edges: Charismatic, Connections, Fence, Rich, Street Cred: d4
Streetwise Hindrances: Arrogant, Driven (Major– rise to
Cybertech: (Customware) Tier 1 IDS, language power), Hesitant, Ruthless (Minor), Stubborn,
translator Vengeful (Minor)
Gear: Heavy pistol (Range 12/24/48, Damage 2d8, Edges: Aristocrat, Attractive (Very*), Charismatic,
RoF 1, AP 2, Biometrics), nanoweave shirt (+3 Filthy Rich, Followers (interns, bodyguards),
Armor). Killer Instinct, Linguist*, Rabble Rouser, Retort
*Edge granted by augments.
POLITICIAN/CEO Augments: IDS Tier 5
Cybertech: (Customware) Self Translator (Edge:
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pop icon to become a given corporation’s check. That someone is a shady fence. A great
public image. fence has liquid nitrogen for blood and more
sources than a peer-reviewed article. Just
Attributes: Agility d6, Smarts d6, Spirit d6, don’t ever cross ‘em, or trust ‘em with too
Strength d4, Vigor d6 valuable a secret.
Skills: Athletics d6, Common Knowledge
d6, Hacking d4, Notice d4, Performance d8, Race: Cyborg; Origin: Criminal
Persuasion d4, Stealth d4 Attributes: Agility d6, Smarts d8, Spirit d8,
Pace: 6; Parry: 2; Toughness: 6 (1); Strain: 0; Strength d10, Vigor d10
Street Cred: d8 Skills: Academics d6, Athletics d8, Common
Hindrances: All Thumbs, Big Mouth, Magnet Knowledge d10, Fighting d6, Gambling
(Major), Stubborn d10, Hacking (network security, tracing and
Edges: Attractive, Famous, Filthy Rich spoofing) d8, Language (any two) d6, Research
Cybertech: Tier 3 IDS, sensory recorder d8, Science d6, Shooting d8, Taunt d10, Thievery
Gear: Trendy leather jacket (+2 Armor, torso and d8
arms), booster box, expensive designer clothing, Pace: 6; Parry: 5; Toughness: 12 (6) [4]; Strain:
entourage and groupies. 7+1; Street Cred: d8
Hindrances: Greedy (Major), Outsider (Minor–
RELIGIOUS LEADER Cyborg), Quirk (personal style), Small, Vengeful
(Minor)
SHADY FENCE
W hen you need an introduction, a go-between,
or to let the city know you’re available to
work, you need a fixer. Bad fixers are a dozen a
THREATS
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Solar System Npcs
Race: Bioroid; Origin: Smuggler. Pace: 6; Parry: 4; Toughness: 7(2); Strain: 0
Attributes: Agility d10, Smarts d10, Spirit d6, Hindrances: Code of Honor or Greedy (Choose
Strength d6, Vigor d8 one)
Skills: Athletics d6, Driving d6, Fighting d10, Edges: Connections, GM’s choice
Intimidation d6, Language (any five) d8, Cybertech: Tier 2 IDS
Language (any three) d6, Persuasion d12, Gear: Light Armor (+2, arms, torso, legs). Melee
Piloting d8, Research d8, Shooting d8, Stealth weapon (Str+d4), Light Pistol (Dmg 2d6)
d6, Taunt d8, Thievery d6 Special abilities
Example: Athletics d8, Battle d6 Qualified: (+2) Depending on what they
Pace: 6; Parry: 7; Toughness: 9 (3); Strain: 3; do, increase your freelancer’s attributes one
Street Cred: d10 attribute at d10 or two attributes at d8.
Hindrances: Code of Honor (keep the deal, Skilled: [+3] Give your freelancer 3 Skill points to
client privilege), Ruthless (Minor), Secret improve their essential Skill to a d8 or round out
(Major–Bioroid) their other Skills.
Edges: Connections (city government, one Professional Edge: Give your freelancer one
organized crime group, one major security Professional Edge related to what they do.
company), Charismatic, Hard to Kill*, Linguist,
Martial Artist, Reliable, Reputation, Streetwise, COLONY CEO/POLITICIAN
Work the Room
*Edge from augments.
Augments: IDS Tier 4
Biotech: (Customware) Pheromone Package (+2
T he exploration and colonization of the solar
system is big business. Corporations have
invested trillions of cryptodollars to make it
to Persuasion rolls) happen, and they aren’t going to just let it go to
Cybertech: (Customware) Tissue Fabricator (Self- waste. These NPCs are assigned to oversee the
Repair). Tier 3 IDS day—to—day operations of colonies and make
Genetech: (Customware) Vascular Redundancies sure their parent corp is making a profit.
(Edge: Hard to Kill)
Gear: Armored suit (+3 armor [torso, arms, legs]), Attributes: Agility d6, Smarts d10, Spirit d8,
RS 007 palm pistol (Range 12/24/48, Damage Strength d6, Vigor d6
2d4, RoF 1, sound suppressor, non-ferrous Skills: Athletics d6, Common Knowledge
construction), holographic projector, display, d8, Hacking d10, Intimidation d8, Notice
bug scanner, ultra-sonic sensor. d8, Persuasion d8, Research d8, Science d10,
Shooting d6, Stealth d6, Survival (Space) d6
SOLAR SYSTEM NPCS Pace: 6; Parry: 2; Toughness: 5 (1); Strain: 1;
Street Cred: d10
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Attributes: Agility d6, Smarts d8, Spirit d6, Pace: 6; Parry: 7 (1); Toughness: 15 (6); Strain: 5;
Strength d6, Vigor d6 Street Cred: d8
Skills: Athletics d6, Common Knowledge d4, Hindrances: Bloodthirsty, Ruthless (Minor), Secret
Fighting d6, Hacking d4, Intimidation d4, Notice (Major-their existence), Ugly (Major-no skin)
d6, Persuasion d6, Science d6, Shooting d6, Edges: Calculating, Level-Headed, Martial Warrior,
Stealth d4 Soldier
Pace: 6; Parry: 6; Toughness: 9(4); Strain: 0 Cybertech: Tier 3 IDS, Exotic Biotech
Edges: Connections, Soldier Enhancements (+2 Toughness; Vat-grown Eyes
Cybertech: Tier 2 IDS, Bounty Board (+2 Notice [Infravision]; Voice Modulator [+2 to test when
to identifying known criminals) attempting to impersonate someone], Tool Kit
Gear: Shock Truncheon (Str+d4) Stun, Medium embedded in hand, Self-contained Power Cell).
armor (+4, Full body), Pistol (2d6+2; AP 2) Gear: Containment Suit (+6 armor, Mag boots, Full
environmental protection with one week worth
MEDIC of stable environment), Rifle (Range: 12/24/48;
Damage: 2d6+1; AP 2; ROF 3). Marauder Personal
MINER
Attributes: Agility d6, Smarts d10, Spirit d8,
Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d6,
Hacking d4, Healing d10, Intimidation d4,
I n the various mining operations of the solar
system, workers toil to collect resources
needed by their employers.
Notice d6, Persuasion d6, Science (Biology) d10, Attributes: Agility d6, Smarts d6, Spirit d6,
Shooting d4, Stealth d4 Strength d8, Vigor d8
Pace: 6; Parry: 2; Toughness: 5; Strain: 0
Hindrances: Code of Honor Skills: Athletics d6, Common Knowledge
Edges: Healer, Miracle Worker d6, Fighting d6, Hacking d4, Intimidation d4,
Cybertech: Tier 2 IDS, Respirator/Environmental Notice d6, Persuasion d6, Science (Geology) d6,
Filters (+2 vigor to resist poison and disease), Shooting d6, Stealth d6
Cranial pen light (light for operating) Pace: 6; Parry: 6; Toughness: 7(2); Strain: 0
Gear: Scrubs, Doctor’s Bag, Medical Supplies Edges: Soldier, Brawny
Cybertech: Tier 2 IDS
MARAUDER (BIOROID) Gear: Armored Vacsuit (+2, Full Body). Drill
(Str+d4; AP 6), Mining Tools, Locator Beacon
Fighting (Unarmed) d8, Hacking d4, Intimidation Notice d8, Persuasion d8, Shooting d6, Stealth d8
d8, Notice d6, Persuasion d8, Piloting d8, Research Pace: 6; Parry: 5; Toughness: 10 (4); Strain: 6
d4, Science d8, Shooting d8 (Pistols, Rifles), Street Cred: d6
Stealth d6, Survival d8, Thievery d6 Hindrances: Obligations
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Subtle Foes
Edges: Brawny, Command, Combat Reflexes, SUBTLE FOES
Inspire, Natural Leader, No Mercy, Packfighting,
Tactician, Two-Fisted
Cybertech: Tier 2 IDS, Credentials (access to
company message board)
C overt characters specialize in infiltration, data
acquisition, and property redistribution. Also
known as sneaking, spying, and stealing. Allies,
Gear: Armored Vacsuit; reinforced (+4, Full Body). competition, or opponents, subtle foes rely upon
Drill (Str+d4; AP 6), Mining Tools, Locator Beacon being undetected, unidentified, and unrecognized
so they can do their thing and be gone before you
VOID SCREAMER realize how badly they’ve screwed you.
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THIEF armor [torso, arms, legs, head], gliding), 9mm
tactical SMG (Range 12/24/48, Damage 2d6,
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Space Vehicles
d8, Persuasion d10, Shooting d8, Stealth d8, Notes: No internal fuel supply or atmosphere,
Thievery d6 requires pilot power cell interface, Micro Repair
Pace: 6; Parry: 6; Toughness: 9 (2) [5]; Strain: 4; Drone, Stealth System. Weapons: Heavy Laser,
Street Cred: d6 2× micro rockets (Dmg 4d8 Heavy Weapon),
Hindrances: Curious, Ruthless (Minor), Secret Magnetic landing gear.
(Major— Bioroid), Secret (Major— undercover
agent) JUNK SLED
Edges: Alternate Identity, Charismatic, Killer
Instinct, Martial Artist, Streetwise
Augments: Tier 3 IDS
• Biotech: (Streetware) Organ Sheathing II (+2
U sed by Void Screamers as a kamikaze, the
junk sled is a crude rocket with a single pilot
used to aim towards the target.
Toughness) Size 4; Handling 0; Toughness: 8(2); Crew: 1;
• Cybertech: (Customware) Combatant Processor Cost: Salvaged
(Edge: Quick), Tissue Fabricator (Self-Repair) Notes: Trust propulsion, Dmg 4d8 Heavy Weapon
Gear: Armored coat (+2 armor [torso, arms]),
9mm pistol (Range 12/24/48, Damage 2d6, RoF 1, SHUTTLE/SPACE CAB
AP 1), knife (Str+d4), various appropriate items.
Psionics: Bioroids are never psionic. However,
human and hybrid agents can benefit from
psychic abilities. Despite this, only a third of
D esigned for transport between orbitals, the
Space Cab is a small transport craft with a
focus on short range travel.
those undercover agents are zeeks. Size 6; Handling 0; Toughness: 25(10); Crew:
Edges: Arcane Background (Psionics), Mentalist 2+4; Cost: 450,000
Arcane Skill: Psionics d8; Power Points: 15 Notes: Tether system
Powers: Barrtier, empathy, mind link, mind
reading, and mind wipe. HAULER
SPACE VEHICLES
U tilized by mining operations, the Hauler is
a two-person cab with powerful engines.
COMPANY CRAFT
Size 3; Handling +2; Toughness: 10(2); Crew: 1;
Cost: 250,000
Notes: Requires pilot to wear vac suit with air
supply.
A fully staffed corporate transport, good
for diplomats, executives, or public
relations stars.
Size 10; Handling 0; Toughness: 55(10); Crew:
MARAUDER PERSONAL CRAFT 14; Cost: 6 mil
Notes: AI assisted navigation, Full-service bar,
larger craft.
Size 2; Handling +2; Top Speed 10 AU;
Toughness: 10(2); Crew: 1; Cost: Military
307
THE TENDRIL ACCESS PLAGUE
DARK DAYS AHEAD NOTE FOR PLAYERS
It is strongly recommended that you do
of their privacy is somehow for their benefit; that the remove that freedom by making it difficult to move
government will protect them. from place to place. Charon has begun to do that
Then come the rumors, the conspiracy theories by manipulating the core infrastructures needed to
that don’t seem so conspiratorial anymore. Sudden make daily life run smoothly.
disappearances of citizens from all social strata, the City transit systems such as subways and automated
black vans, black bags, and black sites and black ops buses, cars, VTOL services have all been impacted by
teams. That’s a lot of black; hard to believe, but the power failures and even malware attacks on their
TAPstream doesn’t lie, does it? Those videos and control systems. Such tactics make it challenging for
sound bites showing people with their white-noise shipping of food, medicine, and other goods, which
faces and modulated voices talking about jack- leads to protests and even full-blown riots. People lose
booted soldiers questioning suspects in dimly lit faith in these unreliable, and sometimes even deadly,
rooms can’t all be fake, can they? In some nations, it’s modes of transport and eventually stop using them.
not even theory. It’s wrought chaos in many cities, especially the large
The Cyber Information Security Section acts openly megasprawls….and that’s just an effect of Charon’s
in many countries across the world, even going so far manipulation of the transportation infrastructure.
as to use footage of the raids on alleged 5.5.5. terrorists One wonders what might happen when more critical
308
CISS
systems like sanitation, or water-distribution come FLASH CENTERS
under attack. Thankfully, that hasn’t happened yet.
It’s tough to comprehend why a thing that is—at
its core—a software program, would even bother
with this sort of activity. Yes, Charon is sentient. It
T he Cyber Information Security Section has flash
centers in every nation and major city on the
planet. These locations serve as bases of operation
has its own agenda which appears to be to simply for thousands of people who investigate flagged
learn more about the human race, even though it’s content sent to them by IDAPPS. Indeed, they are
methods are extremely brutal, but there’s one thing more like small cities. Each flash center is the size of a
most people tend to forget. mega block, reaching upwards of 80 stories tall with
Someone coded the AI. Someone gave it purpose. an unknown number of sub-levels.
Whether or not this was their intention is presently
unclear but looking at the events of the past year THE CISS AS A PLOT DEVICE
and a half, one thing is certain: There were people
in positions of power who knew the Tendril Access
Plague was coming.
This chapter takes a look at the Tendril Access
T he Cyber Information Security Section can be
a great tool for an adventure or even an entire
campaign arc. The CISS is vested with the authority to
Plague, the Cyber Information Security Section, use any and all methods to root out those responsible
IDentification APPlication Software (IDAPPS), and for the Tendril Access Plague. To help achieve this goal,
discusses ways you can use it in your game. CISS agents are given access to cutting-edge tech.
The best weapons, armor, communications devices,
CISS cybertech—you name it, they have it. Their most
powerful tool, though, is access to real-time IDAPPS
309
call IDentification APPlication Software. Dubbed this is, of course, up to you. I suggest perhaps two
IDAPPS, the suite of programs are designed to encounters with the Cyber Information Security
monitor activity in a person’s Tendril Access Processor Section to punctuate the effect of the software. Other
in an effort to fight the Tendril Access Plague and stop ways to use IDentification APPlication Software don’t
it from spreading. Every “TAPPed” person on the need to affect the characters directly. You can create
planet currently has this software installed thanks adventures based around people getting disappeared
to a massive update to the operating system which after an encounter with the CISS because they did
happened on August 11th, 2094. something that was flagged for investigation. All that
said, if your players really want hard-fast rules for
EFFECTS OF IDAPPS dealing with the consequences of their IDAPP being
flagged, use the following system.
REMOVING IDAPPS
T he character gains the Wanted (Minor)
Hindrance until the CISS team apprehends
them. If the encounter turns violent and the character
manages to escape, she gains the Major version of the
Guide to 2095. The character suffers a -8 penalty to it is to impress upon the character that she
Hacking rolls. Additionally, the Sprite defends itself, should probably cut that TAP out of her head. Doing
launching black ICE every time a complication arises. so will not immediately remove the Hindrance, but
See the Bring the Pain hacking plugin in Interface Zero the character can remove it by spending an Advance
3.0: The Player’s Guide to 2095 for more information. If to do so.
the character succeeds, she has removed the IDAPPS This should always be handled through role-play.
from her Tendril Access Processor. Maybe the character needs to lay low while she
changes her identity and finds a new place to live. It
IDAPPS AS A PLOT DEVICE could be much more difficult, involving a penetration
of a CISS facility to purge its computer networks
310
The Tendril Access Plague
THE TENDRIL ACCESS PLAGUE INSPIRATION:
HYPER REALIT Y IN THE
311
THE CHILD OF A DIGITAL GOD
It’s entirely plausible that the malware can defeat encryption without the Intrusion Detection
System ever registering the attempt, and if the IDS doesn’t detect it, the character has no idea
they are infected. Because of the way L.O.S.T works, the process is immediate; once the character
views the Hyper Object, it’s too late. This is why the malware has been able to spread unchecked
throughout the world.
Some players might think this is unfair. It isn’t. The core hacking rules in Interface Zero 3.0: The
Players Guide provide two types of monitoring Intrusion Detection Systems can use to detect an
intrusion attempt: Passive and Active. The rules for Passive Monitoring state that IDS only get to
make a Notice roll if the hacker fails a skill roll, but here’s the thing: The malware was created by
what amounts to a Digital God—a true Singularity AI. It isn’t like any normal piece of malware;
It’s actually a type of sprite known as an Intelligent Construct.
An Intelligent Construct is capable of doing anything the entity that created it can. It has all
the skills of its creator at the same die type. The malware can act independently, defend itself
(more on that later), take control of any electronic system. It can communicate with those it
infects and even with the 13 and those who do their bidding. For this reason, the Tendril Access
Plague behaves as if a system it hacks is on Passive Monitoring, even if you are using the Active
Monitoring Plugin in your game.
but slightly different than the original code. So, as they acclimate to what amounts to a complete
in essence, the primary entity known as Charon re-wiring of their brain.
was undeniably killed by its creators, but it also Altered Senses: Infected characters are bombarded
survived through the 13 fragments. with incredibly realistic sensory hallucinations. Put
simply, they have a hard time telling the difference
HOW IT SPREADS between fantasy and reality. You can handle this in
one of two ways:
Access Plague take advantage of this technology and make a -2 Smarts roll to break free of the illusion.
trigger a d12+3 Hacking attack against the person Fatigue: The characters begin to suffer from bouts
viewing the Hyper Object. If the character’s Intrusion of dizziness and nausea as if they had the flu, gaining
Detection System doesn’t stop the Hacking attempt, one level of Fatigue. If they try to do anything which
she becomes infected. requires an Agility-based skill check, they must make
Infection a Vigor roll at a -2 penalty or gain another level of
Once the malware uploads, it begins to re-write the Fatigue. Characters may not spend Bennies to re-roll
character’s Tendril Access Processor. It alters the way failures.
the Tendril Access Processor interacts with Hyper Once 24 hours have passed, the characters can act
Reality and takes control of any cybernetic systems normally with no ill-effects. If the characters don’t
linked to the TAP. The process takes about 30 seconds. realize they have the Tendril Access Plague, they
might just believe they caught a really bad case of
IMMEDIATE EFFECTS the Flu or maybe even food poisoning.
312
The Tendril Access Plague
LONG TERM EFFECTS else who can hack) can hack her brain and try to
delete it.
313
0
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Au
S
10°
Algiers Tun
Southern
1 01001
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United Kingdom St
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Denmar
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00 00 10 10 00 00 01 01 00 10 01 10
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Oslo
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1 00001
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Lagos
01 01 00 10 01 11 01 00
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France
10 00 00 01 00 10 00
Dublin London
0
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Lisbon Madrid
Spain
0 10000
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0°
10 00 00 10 01 10 01
Paris
010001100101011011100110110101100001011100100110101101000100011010
01 0 00 1 00 0 10
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Ireland
10°
Portugal
1 10110
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Iceland
Casablanca
Marrakesh
00 00 10 00 00 01 01 10 10 01 10
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690 1380mi
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20°
0 0 0 1 0 1 1 0 1 1 0 0 0 1 1 1 0 1 1 0 0 1 1 0 0 0 0 1 0 1 1 0 0 1 0 0 0
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Reykjavik
10 0 10 0 01 0 01 00 0 01 0 10 0 10 1 00 1 01 0 01 01 0 10 1 01 0 01 0
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SCALE
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Rio de Janeiro
Belo Horizonte
Equator
01 01 00 10 01 11 01 00
1
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30°
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Greenland
10 00 00 10 01 10 01 01 00
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10 10010
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40°
10 00 01 01 00 01 00 00 01 01 10 01
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Newfoundland
Brasilia
1
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001000111 0 0 10101 0 10
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New Brasilia
1 0 001
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50°
Sao Paulo
Columbian Cartels
10 1 01 0 00 1 0
Newark / New York
1
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Caribbean Economic
10 0 01 0 00 0 0 10 0 1 00 1 01 0 10 1 0 01 0 01 0 10 0
0
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Argentina
Buenos Aires
0 1 000
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60°
01 0 01 0 00 1 0 10 0 1 01 0 11 0 01 0 1 00 1
La Paz
0 10000
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0110 11100
100001011100100110101101000100011010
Washington
Santiago
10 00 00 01 00 10 00
Boston
League
0
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0 0 001
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Bogotá
10
1 101 0 00 1 00 0 1 10 1 0 01 0 10 1 01 0 0 10 1 10 0 00 0 0 00 1 0 00 1 00 0 00 1
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Quebec
70°
Quebec City
10
1 0
10 11
00 00 0 00 10 0 1 00 1 0 01 0 00 10 0
1000 001101 01101
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Lima
00 10100
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Chile
10 01 00 01 01 00 010 10 00 10 01 10 00 00 011
Quito
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Miami
01 0 01 0 00 1 0 10 1 0 01 0 00 1 10 1 0 10 0
Peru
10
0 0
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1000 01101
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0010 000
1101 01101
0111
0 01110011 1
80°
Ankara
Russia
00 00 10 10 00 00 01 01 00 10 01 0 10
Cyprus
Moldova
Ecuador
Chisinau
0 1 0 0
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1000 1 1
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Kiev
Denver Chicago
Ukraine
Toronto
01 0 01 01 0 11 00 1 0 10 0 1 01 0 00 11 0 01 0 1 00 1
Atlanta
Turkey
1 00000111 011010 10101
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Nicosia
Bucharest
Panama
10
1 0 0 00 00 01 01 00 01 10 10 10
01
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Minsk
01
0 100 1 10 0 10 1 0 00 0 1 10 0 10 00 1 1000010
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0110 0 0 0
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0101
90°
10 0 01 00 1 00 00 10 01 10 01
Belarus
Vilnius
0 10100010 10010111010101110011010000110111101001100101011000110110100000 1
7 Bulgaria
01 00
Romania
Riga Latvia
0 1 0 0
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10 0 1 0
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0010 0 0 0
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0110 0 0 1
1000 1 1 0
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Austin
10 0 10 00 1 00 01 0 1 01 0 1 00 1 01 01 0 00 1 0 00 1 00 01 0 10 01 0 0 10 1 0 0110010
0001
010010
01
Mexico City
Belgrade Sofia
Texas
ZagrebPodgorica
0 10010011 110011 00110
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1100 00110011 100
1100 10110
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0110 10011
0110 0 1010
Lithuania
Athens
United States
10 00 01 10 10 00 01 01 10 10 01 01
100°
0 1 1 0
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0111 0 0 1
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Mexico
The Arctic League
Restored
0 00010010 011010 11101
1100 10110
0111 00110111 011 11011000010110
Tropic of Capricorn
10 00 00 01 01 00
Republic
Phoenix
Bratislava
Tijuana Tuscon
Warsaw
1 1 100
0001 0 100
10 1 0 0
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Edmonton
Albania
1 1 0 1
0000 0 1 0
01 0 1 1
1000 0 0 1
1001 1 1 0
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Copenhagen Russia
Sarajevo10 8
01 0 11 01 0 10 00 1 0 10 1 0 01 0 11 00 1 10 1 0 10 0 10
110°
Alberta
0 10110000 100011 00000
1100 10011
0110 01001100 101
1100 11001
1001 10001000 10011
01 00011
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Poland
10
0 0 0 1 01 00 10 00 01 10 01 01 10
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00 0 1 1
1100 1 1 1
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1000 0 0 1
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Prague
00 1 01 00 1 01 10 1 0 10 1 0 00 1 01 00 0 01 0 0 01 0000
01110001101
011011001
01110100001
1000
1011000
0011
00
Rome 9
0 00000011 100101 01000
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0110 00101000 000
1100 10110
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Malta
01 01 00 10 01 11 01 00
Italy
10 0 00 00 1 00 00 0 0 01 0 1 00 1 00 10 1 00 1 0
Sweden
0 10000001 101001 11100
1100 10011
0100 10010100 111
0001 10110
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11 0100001010001010111001001
Croatia
Bern Ljubljana 6
01 10 10 00 10 00 10 000 01 00
San Diego
1 0 100
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San Marino
Tropic of Cancer
Angeles
Berlin
1 1 1 1
0011 1 0 1
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Valletta
Liechtenstein
01 0 01 00 0 10
Francisco
Republic of
CommonwealthOlympia
1 10010101 010010 111
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100
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Vancouver
Caledonia
City
Amsterdam
130°
10
0 1 1 0 1 00
0 0 1 0 010
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0 1 1 0 00
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1 11 00 1 0 0
10
0 00010
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1 000100011
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0010
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Denmark
10 0 00 1 00 1 01 00 0 01 0 01 0 10 1 00 1 01 0 10 10 1 00 1 01 0
The Badlands
International
1 1 100
0001 1 000
00 0 1 0
1100 0 0 0
0101 0 111
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11 1 0 1 1 0 1 1 01 0 1 1 00 0 10 01 1 0 1 0
So Cal SanLos
01 0 10 0 10 1 0 00 0 1 10 0 00 1 10 0 1 00 0 01 0 00 1 0
Switzerland
0 1 001
0110 0 000
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1101 1 0
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0001 0 101
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Belgium
Netherlands
140°
10
0 100 00 1 00 0 1 10 1 0 01 0 10 1 01 0 1 01 0 00 1
00
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0110111101101110011001110110111101000011011011110110 0 11 1 0 0 1
8. Montenegro
Monaco
01 0 00 0
Kootenay
1 0 0 1
0101 0 1 1
10 1 1 1
0100 1 0 0
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1100 1 1 1
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1010 1 0 10 1 0 10 0111 0
Commonwealth
7. Macedonia
Deadzone
10
1 0
00 11
01 00 1 00 01 0 1 01 0 1 00 1 00 01 0 00 1 0 00 1 00 01 0 11 01 0 0 10 1 0 0110111
0001
100100
110110 00
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1001 00110010 001
1100 10111
0000 10010101 011001 11001
0110 00010
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France
Date
Line
Lisbon 6. Slovenia
10 00 01 10 10 00 01 01 10 10 01 01
Andorra
0 1 0 1
0110 0 0 0
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150°
Douglas
Alaska
00 0 11 00 1 00 10 1 0 00 1 0 00 1 01 01 000100100101
10011011101
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10
9. Serbia
0 10110010 110011 11100
1100 10011
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Paris
Portugal Madrid
10 00 00 01 01 00
Hawaii
Kingdom
0 1 0 0
0100 0 1 1
00 0 1 0
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United
10 1 00 01 0 10 00 1 0 00
Ireland London
0
0110010001011001010001100
110110 1101
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0 1 110
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11 1 0 1
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1000 0 0 1
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160°
10 0 01 0 00 0 0 10 0 1 00 1 01 0 10 1 0 01 0 01 0 10 0011
001101
Spain
0 0 0 1
1000 0 1 1
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1100 1 1 0
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Nome
00
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314
10
The Tendril Access Plague
10100
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Dublin
1
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1
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1 1 1011 1 1 0001 1 0 1101 0 1000 0 1 1000 0 0 1001 0 1 00 10 0101 0
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1 00101011000010110001110001110110100111000100001100
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10
0 10001
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01
0
10000
001000010101000010010010000100100101000010010010010
0 0 1 1 0 1 1 0 1 1 1 1 0 1 1 0 1 1 1 0 0 1 1 0 0 1 1 1 0 1 1 0 1 1 1 1 0 1 0 0 0 0 1 1 0 1 10 1 1 1 10 1 10 11 1 0 0 1
1 00001
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01000100010
01101
000010111
01001011000
00001 10100
1101100101
1 01011011100110111010001100001010100100110
1 0 0 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 0 1 0 1 0 0 0 0 1 1 0 1 1 1 0 0 1 0 0 1 1 0 1 1 1 1 0 1 1 0 0 0 01 0 1111 0 1 00 01 1011 0
315
70°
60°
50°
40°
30°
20°
10°
10°
20°
30°
Wellington 40°
50°
60°
10
0 10 11
0101000001000
110100110
00000100111
00110011100
0110011001
0 110001000
01100 01101
10000100011
000110000
10001011100
1111
0110100001
1001
101
1101
000000
0°
100The010Tendril
01010101Access Plague
170°
0 1 1 1 0 0 1 0 0 1 1 1 00101010
0 1 0 1 0 1 1 100101000
0 0 1 1 0 1 10
0 000100111
00010110111
00011001001
011001001
00110100111
001010110110100001
Christchurch
0010010
01100001101
001001100
01100011101
00100 01000
0111011001
0 100110001
11001001001
00101011100
110110000
10011011001
1001011000110100
0
1010010
00110011000
110001100
11010100111
01101 00111
001100110101100001011100100110101101000100011010
Auckland
1001001
0100011000101100010011011110111010101110100011010010100010001101111
180°
Tropic of Capricorn
0110110
01010100110
010011001
10001011001
11001 10111
000000111
00011001001
00010 1001001101100001000011010000101001
0 0 0 1 0 0 0 1 1 0 1 1 1 1 0 1 1 0 1 1 0 1
1001000100100001010010100101001010101010 10 0 1 1 0 1 0 0 1 0 1 1 0 1 101
10000110110
011000011
00110 100011011000010110
International
Date
Line
Tropic of Cancer
1
0011100
10010001100
001011000
11011001001
10010001101
011000000
10000110101
00110100100
01110001000
011001001
01100110100
1000
1011100
0110
0 01011000
1
0110001
00100100110
010001101
00001000011
00110110100
100111100
11010110011
00100 011010100011010010110110101101111
170°
Gold Coast
0 0 0 1 0 1 1 0 1 1 0 0 0 1 1 1 0 1
10000100100000100101000 1001010100011 0 0 1 1 0 0 0 0 1 0 1 1 0 0 1 0 0 0 1 1 0 1 1 1 1 0 1 1 1 0 0 10 0 1 0 00 1 01011100
Port Moresby
Brisbane
0110001
01110000110
0101100001011101000110111101110010011010010110000101101100
160°
Canberra
0
10010000101010100010101 010010100100100100101001010010010101010
1 0 0 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 1 1 0 0 1 1 0 0 1 0 1 0 1 1 0 0 0 0 1 0 1 0 10110011
0011
0110
1001001
Sydney
WORLD MAP
1000110
00110001101
110100110
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11000110011
01001 00010
01001011000
001011001
00110110110
0011
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1
0010111
00110011001
011011000
01110001100
00110001101
001001000
01100110000
10010 01100
01111011001
100100001
11001011000
1001101001011011
Capital City
1010011
01110001000
100001101
10010100011
00110110010
001000110100011001101001011010100110100101000110
150°
City Ruins
0
1011100
01000001100
011010011
010110001101100011000010110111001100100010001100111001001
Free City
Japan
Tokyo
1 0 0 0 0 1 0 1 1 0 1 1 1 0 0 1 1 0 0 0 1 1
01010001010001010101010 101000010010100010010 1 1 0 0 1 0 1 0 1 0 0 0 1 1 1 0 1 1 0 0 0 0 1 0 1 1 0 00 1 0 0 11 0 11110110
1010110
00010100000
110010100
11011000010
00110001101
100101100
11001011100
10001 10000
11010100110
001010011
01100 000101000111011001
0001000
11010001101
001011000
10001011100
11000 01100
011100001
11000100001
01101 00100
01100011000
001001101
00110110001
1000
1001001
0110
0 10010101
140°
1
0110100
00110110010
000001100
01001000010
01110100101
100111101
11000110110
011100010011011110110110101100010011010
City
Philippines
Australia
0
1010001
01100001000
110000100
10000100111
00110011001
110110110
01110001101
100101101111011100100110111101110011
Adelaide
0110000
0000 10100
01 11001
1101 10011
0100 10111
0000 111
0000 10111
0011 10001
1101 10001
10 0100011011011110110111001
Chinese Mandarinate
10 10 00 10 00 10 00 01 00
1000001
0111 01101
00 10111
0100 11000
00001 10100
1101 011
0101 1011100110111010001100001010100100110
130°
00 00 10 10 01
1 0 0 1 0 1
01000100010 1 0 0 0 1 1 0 1 1 0 0 0 0 1 0 1 0 0 0 0 1 1 0 1 1 1 0 0 1 0 0 1 1 0 1 1 1 1 0 1 1 0 0 0 01 0 1110100011010
Indonesia
0
1010011
01000001000
110100110
00000100111
00110011100
011001100
01110001000
01100 01101
10000100011
000110000
10001011100
1111
0110110
0001
1001
101
11 00
01 010
00
0
1010111
00100011000
110110110
01001011001
11010 00011
011000100
10000100111
00010110111
00011001001
011001001
00110100111
001010110110100001
Manila
0010010
0110 01101
00 01100
0110 11101
00100 01000
0111 100
0110 10001
1100 01001
Ho Chi Minh
00 10 00 01 01 10 00101011100
110110000
10011011001
1001011000110100
120°
Shanghai
0 10010
0011 11000
11 01100
1101 00111
01101 00111
0011 110101100001011100100110101101000100011010
Beijing
10 00 00 01 00
Antartica
1001001
0100011000101100010011011110111010101110100011010010100010001101111
0110110
0101 00110
01 11001
1000 11001
11001 10111
0000 111
0001 01001
00010 1001001101100001000011010000101001
Na Trang
Perth
0 00011
0000 00101
10 10101
1100 10110
0111 01100
1101 001
1000 11001
11001 10101
1000 10110
01 00011
00110 100011011000010110
110°
10 01 00 10 00 01 10 01 10
1
0011100
10010001100
001011000
11011001001
10010001101
011000000
10000110101
00110100100
01110001000
011001001
01100110100
1000
1011100
0110
0 01011000
1
0110001
00100100110
010001101
00001000011
00110110100
100111100
11010110011
00100 011010100011010010110110101101111
Jakarta
Chongqing
0
1010101
00100011000
110000000
11000110011
01100 01001
110010111
01100011001
100110000101100100011011110111001001
Ha Noi
Singapore
0100001
0001 00101
00 01101
1100 10111
0100 00110
0101 110
0000 00011
0111 00100
1000 10000
10 1100101101100010100110110
100°
10 10 00 10 00 10 00 01 00
Bangkok
10000100100000100101000 100101010001
0110001
01110000110
0101100001011101000110111101110010011010010110000101101100
00 01 10 10 00 01 10 10 01 01
1
0010111
00110011001
011011000
01110001100
00110001101
001001000
01100110000
10010 01100
01111011001
100100001
11001011000
1001101001011011
Amritsar
1010011
0111 01000
10 01101
1001 00011
0011 10010
0010 110100011001101001011010100110100101000110
Chennai
00 00 01 01 00
Dushanbe
0100010
0101 00111
00 11000
1000 11100
11001 00110
0101 011
0100 01001
0100 0011010100001101101000011010010101
80°
01 00 10 00 10 10
1010110
0001 10000
10 00100
1100 00010
0111 01101
1001 101
1100 11100
1101 00000
1101 00111
01 10011
01100 110101100010011010
Equator
01 00 10 00 01 10 01 01 10
0011001
1100 01000
01 01100
1000 01101
1001 11001
0111 100
1101 00101
0011 00101
0011 11101
00 11101
0010 10000
1101001101
0111
0 01110011
Parsa Wastelands
Ukraine of Kurdistan Kazakhstan
00 10 10 00 00 01 01 00 10 01
0110000
0010 10110
01 11001
0101 10011
01101 10101
1000 101
1000 10111
0011 110111101000011011011110110111001
Mumbai
Afghani
01 00 10 11 01 00
Eurasian Union
1000001
0111 01101
10 10101
1100 10010
00100 11100
1101 011
0111 11001
110100110111010001100001010100100110
Astana
70°
00 00 01 10 00
1
0100001
00011010000
001011100
11010000010
00010 00110
000000011
01001010111
00100 10000
11010100101
11001100110000101110100011010
Abu Dhabi
0
1010001
01100001000
010000110
00001001101
00010110100
110010110
0101010001001100001010000110111100101110000
Antananarivo
0110101
00100011000
010110100
11100 101110011010000110111101001100101011000110110100001
0 10010
0100 01101
10 00110
0100 10111
00100 01000
0111 100
0110 11001
01100 01001
1000 10110
01 10000
1001 11001
1010110011
0110 00
011
010100
Isfahan
60°
10 00 01 01 01 00 01 01 10 01
Madagascar
Mogadishu
People’s Republic
0 10010
0011 11000
11 00110
0101 01101
1100 00111
0011 100
1100 10110
00001 00110
0101 11000
01 01001
0110 10011
011011000100011010
Somalia
10 00 01 10 10 00 01 10 10 01
1 00011
0110 11000
01 01101
0010 01100
0011 11001
0111 100
0111 10001
10010 01101
0110 11000
10 10100
1100 01100
1100010001101111
ÖcalanAshgabat
00 00 10 00 00 01 01 10 01 10
U.A.I.R
Baghdad Iran
0
1010110
01110001100
110011001
10000110011
01100110111
001000111010010110001101100001000011010000101001
0
1001001
0000
50°
0101101
000110101
01001010110
01110000100
110101001
00000011001
01000110101
00000110100
110000001
10010110000
1011
0110001
01000010110
Johannesburg/ Pretoria
Republic Sana’a
1 10110
0001 00110
00 11000
1101 01001
1001 00111
0100 010
0000 11101
0001 0011011000100110110001101001011000
Russia
01 01 00 10 01 00 10 10
United Riyadh
1
1010011
00000100100
110000101
10001000011
00110011100
100101100
11011011001
10000100100
11000110010
001010110
01100 010110110101101111
Latvia Moscow
Nairobi
00 00 10 10 00 00 01 01 00 10 01 10
0 00001
0011 00111
00 01101
0100 10111
0110 00100
1101 100
1000 00011
0111 011000100010101101100010100110110
40°
01 01 00 10 01 11 01 00
Sprawl
Turkey
Southern Africa
0 00001
0011 11001
11 00000
1101 10011
0110 00111
0010 000
1100 10100
1001 01000
1101 00111
01 10111001001000101011100
Kampala
10 00 00 01 01 00 01 10 10 10
0
0110001
01011000100
011001101
10000000011
00011010110
010000010
01011000111
01110000101
11000100100
10001110010010110000101101100
tockholm Estonia
010001110111010101101001011011100110010101100001010001010111001001
Tallinn
Arab
10 0 00 1 00 1 00 00 0 10 0 10 1 00 0 01 0 01 0 10 10 0 01
Helsinki
Lithuania
Romania
30°
1 00100
0011 00111
0101000111001001100101011000010100010101110011011101000110
Ankara
Finland
01 00
Cape Town
Cairo
1 10111
0001 11001
11 10010
0101 00110
0011 01101
0010 000
0110 11000
0011 01100
1101 10011
00 00001
1100 11000
1010 10110
0100 00
110
011011
Kananga
10 00 01 01 00 01 00 00 01 01 10 01 01
Lusaka
Greece
1
1010011
01110001000
100100111
00011001001
10011010010
001000100
11000100011
01000100111
00011001001
001011100
01100110010
0111
010100101000110
0
0010110
01100001100
011011001
01110001001
01100011100
001001101
00100100001
10011011001
01111001001
110100001
10001001100
1001100111001001
Luanda
Sweden
20°
000011011010000110100101101100011001010100001101101000011010010101
10 0 10 1 00 1 01 00 1 01 0 01 0 10 1 01 0 10 1 00 1
1 11100
0001 10000
10 00110
0100 01000110110111101101100011011110110110101100010011010
ustria
10 00 00 01
0 10011
0100 00010
01 01100
1000 01101
1001 10011
0101 110
0101 01101
0001 0011101111011100100110111101110011
ipoli
taly
01 01 00 10 01 00 10 10
any
nis
rk
°
n
2095 REVISITED
I n this chapter, we examine the world and
solar system, this time with an eye for the
game master. We take a broad look at life in 2095,
NOTE FOR PLAYERS
As qwith the previous chapter, we strongly
the most import topics facing the people of the recommend that you do not read the
world, and then dive into each continent on the following chapter. It is written to give game
planet, their various nations, their populations, masters a deeper understanding of the
leaders, and discuss various issues common to world in 2095. This chapter is a tool they can
the region. Where appropriate, there are also use to reveal information to you through
side bar “Restricted Access” entries outlining adventures and even entire campaigns.
some potential story elements you might wish
to explore.
experiments in the field while also turning a small
profit. Best of all, with the gangs in charge, no one
AFRICA could connect the clinics to the corporations.
The Bargain Clinics spread throughout the less
desirable areas. For the most part, they offer
• Total Population: 2 billion both replacements and new implants, but they
• Nations: Southern Eurasian Alliance, Central only repair materials purchased through them.
African Alliance, Somalia, and South Africa Residents in poorer communities could finally
• Southern Eurasian Alliance afford cybernetics to work in better jobs with
• Population: 400 million better pay. The experimental materials suffered
• Type of Government: Plutocracy a number of defects; however, most were minor,
• Leader: Elias Ziani, former CEO of Qandisa and the owner could now afford the small fee the
Logistics clinics charged for repairs.
The first cybernetics were in the final stages;
more test subjects. At first, the gangs supplied overreacted and automatically triggered his
the companies with travelers passing through; cyberweapon. The subject could not turn it off,
freelancers coming in took jobs for Qandisa leaving a trail of dead and injured in his wake.
Logistics only to end up as test subjects. These Only when he tore off the cyberweapon limb did
people worked well for early tests, but they did it stop, but the rash procedure and overamped
not prove useful for field testing. The gangs Fight or Flight system caused an overload that left
offered to open clinics in major cities, especially him braindead. Journalists now seek the source
Marrakech. The companies could monitor the of the problem and document all instances of
316
Central African Union
malfunctioning cybertech. The new scrutiny drives a bidding war, with companies from all
means the corporations and the clinics must take over the world competing for rights. Despite
more care and better cover their tracks. this renewed effort to be the biotechnology
Information Brokers and the Red Diva epicenter, they remain relatively closed to the
The information business, on the other hand, rest of the world.
is booming. A few well-placed moles already To invigorate CAU businesses, the University sells
knew about the cybernetic experiments and most of their research to national corporations.
who authorized them. Selling the information However, any discoveries which improve space
produced enormous profit for the information travel stay entirely within the nation, with most
sector in the SEU. The info brokers also know ending up in the hands of the government in
about nearly every plot in Africa and an ample Nairobi and Kenyatta Vertical. The elevator
amount about the megacorporations in the in Kenyatta Vertical City attracts the world’s
Eurasian Union, and the ensuing bidding wars attention, as nations and megacorporations alike
make them rich. wait for each new development.
The recent success also comes from a more
unified network of spies and information brokers. KENYATTA VERTICAL CITY
The Red Diva now has most of the area spies under
contract, including many of her rivals. Interested
buyers must now come to the Red Diva, and
she sells only to the highest bidder; these days,
T he space elevator drives the local economy.
During construction, the workers spent their
increased income primarily in the area. With the
everyone makes a lot more. elevator online, the CAU transitions to shipping,
The Red Diva oversees most transactions, which which provides a large and steady stream of
means reports come in of her in Marrakech while income. The change has a downside: a decrease
simultaneously attending multiple meetings in in workforce. The growing unemployment begets
Casablanca. No one knows for sure, but people discontent in the newly formed Wreckplexes
have ideas as to how. Most believe that she is a set connected to the new cities. Their population
of twins, a rumor she secretly promotes; a closer could easily outnumber the government and
examination proves this theory false. Most do not megacorporations, which puts the elevator and
openly talk about the other theory: that she is its business in jeopardy.
an AI. That idea is also false, but far closer to the More troops recently arrived in Nairobi and
truth. Once, the Red Diva was a woman. While KVC, as well as more recruits for the Dakumbe
searching the Net for a contract, she came across Death Squads. These forces mainly protect the
an AI. Charon had just begun breaking apart and intellectual property, which includes a greater
spreading, and it made its first major move into crackdown along the border. They are needed
Africa via the SEU. The AI took over the Red Diva’s too: an envious South Africa wants info to help
persona, uploaded itself into sims, and started to restart their own elevator project, and Somalia
amass a fortune of information. just wants new tech to sell. Some of the recently
unemployed join the military effort, but these
CENTRAL AFRICAN UNION jobs do not come close to dealing with the unrest.
The government currently searches for ways to
• Population: 1.2 billion prevent a rebellion.
• Type of Government: Technocracy
• Leader: Chancellor Ndombolo Ibaka BIOTECH RESEARCH
317
fauna and create new species. Studies to discover threatened to go public. Instead, the corp laid off
possible pharmaceuticals go poorly. Building the entire staff and removed their chips, hoping
upon the original studies on GMOs, researchers to rid the world of any evidence, but they weren’t
found several genetic modifications that help quick enough. A few employees shared what
plants fight global warming and other man-made they found.
crises. The only problem: a few of the plants like Those with removed or damaged chips
to eat people. corroborated the leaked information. As a result,
Researchers also develop new strains of DNA contractors and the unemployed started having
to allow for more harmonious hybridization. Far their own chips removed. The rate of injury
too often, animal characteristics supersede the increased at first. As black-market techs learned
human ones, but the new strains can prevent this. more about the removal, the risk of damage
Their work creating new hybrids moves forward. or death decreased. Unfortunately, the safest
Through progress on human-spider hybridization, process short circuits the TAP, making it useless.
researchers discovered techniques allowing any Getting the news out to the rest of the world
person to share the DNA of any living organism proves difficult now. With those without the chip
on the planet. They eagerly await samples from unable to access the Net, the only chance comes
outer space to begin work on them as well. from BioLion employees, but the corporation
stops all flow of intelligence. First, they block
BIOLION any information getting out, and the employee
receives a warning, including a reduction in
can obviously lead to death. If the chip removal Fighting between syndicates in Mogadishu
at the TAP goes wrong, the resulting electrical escalates as some grow considerably wealthier.
charge can lead to massive heart attack or, again, Though the Bakaara Market normally escapes
brain damage. these exchanges, many fights spill into it. The
BioLion does everything it can to hide the marketplace’s ruling council tries to sanction
information about the data collection and the groups involved, but it does no good these
defects. Employees on a project to create new days. The possible income derived from capturing
chip functions stumbled across reports and another tribe’s profits outweighs any punishment
318
South Africa
from the marketplace. The tension mounts. One country with the most data in the world not
of the tribes unable to get ahead recently came realize the Northstar elevator was a scam?
into possession of a nuclear bomb. They hope to For the most part, the banking and data
sell it but, before delivery, intend to detonate it storage industries are the safest in the world,
in the Bakaara Market near Mogadishu’s most their integrity above reproach. However, the few
successful tribes (the most successful always stains they suffered do color the views of their
being located closest to the Market). A nuclear biggest clients. To bolster the economy, the South
detonation might wreck the market, of course, African government aided other industries, like
but sometimes the best way to get ahead is to biotechnology, agriculture, and tourism.
start from scratch with no competition. Bioengineering and the Expanding Economy
Somali pirates ignore the feuds and function Research findings from facilities in the CAU
as usual. With little pushback from the tribal somehow ended up in the hands of a few local
syndicates, the independent pirates find more corporations; everyone knows the info came from
work than they can handle. A loss of competition the Red Diva. Their studies of the region’s flora
also leads to increased opportunity. Whole ships and fauna proved useful. Third Life Industries in
disappear. Some end up as test subjects sold to Johannesburg acquired most of the studies. With
the SEU, but that always happened. the work started, they adapted it to deal with the
The number of disappearances recently rose. changes in South Africa’s climate and soil. Several
Reports of sea monsters started popping up. A agricultural industries—citrus fruits, wine, and
few claim they saw a large, predatory creature sugar—benefited first.
swallow an entire boat; and others say that, The genetics work quickly turned from flora
sometimes, a beast destroys the ship and eats to fauna. The native wildlife populations
the survivors as they escape the wreckage. Some deteriorated due to climate change; most species
alleged witnesses claim the monsters have fangs risked extinction. Using stolen information,
the size of men; others claim tentacles longer Third Life Industries experimented with genetic
than the ships they crush. No one can prove any modification to give the animals traits that
of these accounts, but they are all true. Research would improve their survival rates. They only
facilities in South Africa started experimenting on saw mild success. Next, they also experimented
marine wildlife, trying to make them larger and on terraforming to make the environment more
more dangerous, but they also sought to control hospitable. They achieved success there, but it
their charges. A few successes currently patrol the merely ended the rapid decline of the species. It
waters near the South African and Somali border, couldn’t undo the damage already wrought.
sent to stop pirates attacking vessels coming to The cost of further work increased. To pay for
and from South Africa. the work, TLI and others started offering African
safaris again. Animal interactions, like feeding
SOUTH AFRICA giraffes and petting cheetahs, helped to sell the
tours, but the tourists wanted more: trophy
• Population: 350 million hunting. New projects were necessary to allow
• Type of Government: Parliamentarian the practice once again.
Republic Smaller corporations worked on reviving extinct
• Leader: Prime Minister Pilirani De Kock species and increasing the existing populations.
The government kept the controversial
319
kept to less dangerous species. Unfortunately, RESTRICTED ACCESS
the dinosaurs disrupted the other species, so
the work stopped. Still interested in using the Hybridization of more dangerous species
DNA, the scientists at TLI began working in could upset the environment, but that
hybridization. The advancements with herbivores did not stop them from experimenting. In
and less dangerous species worked well and gave addition to hybridization, TLI found ways to
trophy hunters more interesting prizes. control these animals. These advancements
did not aid tourism but rather defense.
Some successes generated good press.
ASIA Colossal elephants, made by integrating
DNA from wooly mammoths, patrolled
the borders alongside park rangers and the
• Total Population: 4 billion military. Others needed to remain secret,
• Nations: India League, Mandarinate, and like the sea monsters, especially those
Japan derived from whales and their ancestors.
• The India League The hybridized marine mammals patrol
• Population: 1.25 billion the waters off South Africa and deal with
• Type of Government: City-States Somali pirates and other sea bound smug-
• Leader: Premiere Aadyha Laghari glers. To protect TLI and the South African
government, these attacks are meant to
T he India League resembles its namesake, the leave no survivors. Given the circulating
India Premiere League. In the early twentieth rumors, however, it’s possible some man-
century, the rivalries between cities and provinces aged to escape.
occurred on the cricket field. Now, the city-states
jockey for the premiership of the India League.
In 2090, as the current premiere stepped down, South Africa and the United Arab Kingdom.
each of the candidates vied for the top spot. The elite can afford to pay for the rare naturally
During that meeting, Governor Subodh Jamhar produced food. Most of their hope rests on their
of Mumbai took the reins. However, by 2092, the entertainment industry.
Governor of Kolkata, Aadyha Laghari, took the The studios in Mumbai started to make films
position; she has remained in power ever since. specifically for different markets. Their first client
Aadyha Laghari came to power on a wave of was the Reformed United States. Reconstruction
expanded trade with the new Reformed United takes its toll, and after the National Identification
States of America. Once the war with Atlantica Center footage, the RUSA needed help to
ended, the newly reunited country opened its calm their citizens while also winning over the
new markets to their longtime partners, including two remaining independent nations. Public
those in Kolkata. With the increase in trade, and relations officials traveled to Mumbai to script
the wealth that came with it, Kolkata easily won and produce two films. One of the films, The
the premiership. Declaration of Independence, helped smooth
The upset infuriated Mumbai. Though they ties with Texas; hopefully, it worked well enough
could never prove it, they knew that Kolkata and to have Texans vote to rejoin the country. If the
the RUSA bribed the other city-states; besides, vote goes in favor of the RUSA, Mumbai hopes
2095 REVISITED
it happened far too often in the India Premiere to garner more of the nation’s support, as well as
League too. Mumbai and its megacorporations contracts from others.
decided to beat Kolkata at its own game. In times of crisis, most city-states put effort in
Mumbai increased trade to the RUSA and other restoring their cricket teams, as well as keeping
powerful nations. Opal Seas Megacorp expanded the league functional. It helped. Citizens rallied
their operations so they could supply the together to support their team, and, for a little
wealthy in other countries with their hydroponic while, they could forget about the state of world.
products. Two nations buy most of their supply: The revived India Premiere League came about
320
South Africa
thanks to time-tested strategies: shady deals, RESTRICTED ACCESS
loopholes, blackmail, and bribery. The Premiere
League knew its ways around any obstacle; the Many Indians believed the rise of the zeeks
city-states used that management style to broker was a gift from the gods, and no god better
deals. Today, corruption drives even the most encapsulated them than Kali. Evolution
respectable city-states. produced the zeeks. The secret to the evolu-
tion rested in science, and Kali’s embrace of
RELIGION IN THE INDIA LEAGUE education led many to believe the goddess
had a hand in it. Several sects took it upon
I n dark times, people often turn to religion for themselves to find answers.
guidance and support. The three dominant These sects moved away from the city cen-
religions—Hinduism, Islam, and Sikhism—saw a ters—eventually into the jungles—where
resurgence. they researched the role of radioactivity
The Sikhs used the newfound devotion to find on the plants. Even though the plants
ways to improve the life of all Sikhs. Their return faced annihilation from the radiation, they
to Amritsar and the Golden Temple brought new adapted and grew stronger. The same
hope. Realizing their holy city would never truly theory could possibly apply to humans: it
return, they started an effort to colonize Mars; seems the case for the zeeks. They cults dil-
but, like everything in India, trouble ensued. igently look for ways to harness this power
Smugglers built Glow Base One, which diverted to help all of India, even the world, to adapt
trade coming into Amritsar. With the reduced to an ever-changing planet.
trade, the Sikhs find it difficult to fund the
construction of their colonizing ship the Bhagat
Kabir. Other attempts against the project appear The Hindu populations looked to the gods for
all the time. For the right price, anyone can trace understanding of the devastation. The Death
the trouble back to one of the less reputable made sense; Shiva ended the world as they knew
city-states. it, but it would start again. The birth and renewal
The Muslim population faced the most severe philosophy popularized multiple true cults of Kali.
challenge. The Death destroyed their homeland Adherents prayed to Kali to care for the reborn
in Pakistan, Afghanistan, and Kashmir. When the nation, to lead with wisdom and love. Cultists
Sikhs could not restore their home in Amritsar, devoted their lives to rebuilding and aiding the
Muslims had no hope of rebuilding their lands less fortunate, including the reestablishment of
most affected by the nuclear fallout. With no a public education system. However, old stories
ancestral home, most moved into the coastal linking Kali cultists to the Thugee force the
cities of India where they found work and did followers into hiding. To make their lives easier,
their best to get by. their public image invokes Shiva worship.
Some Muslims’ hatred burned so strongly that
they could not see themselves ever living in THE MANDARINATE
Hindu controlled cities. They struck out on their
own, forming terrorist cells. The most powerful • Population: 3 billion
of these groups, the Thugee, quickly caused • Type of Government: Confucian
panic in India. The group grew into a cult: the Meritocracy
Phansigar. They looked to their ancestors in the • Leaders: Elder Mandarin Shen Wei and
time of the Mughal Empire for direction and senior mandarins
purpose. However, they had to hide, so they
took up the modus operandi detailed in fictional
accounts spread by Britain during the nineteenth
century. They take assassination jobs, especially
T he Mandarinate prides itself in its restoration
of Confucian values. The texts used to guide
China’s renewal only told of successes and failed
contracts on Hindu officials. They use that money to warn of its inherent drawbacks. The early
to terrorize every city-state in India.
321
decades of the new meritocracy thrived but, like Since the government considered them traitors,
its predecessor, the cracks grew. they chose to act as ones. Returning to classical
Many blame Western powers—Russia and New literature, the leader of the movement renamed
Brasilia especially—as the causes for the troubles himself Wukong and dubbed their group The
in China. However, the meritocracy itself creates Clan of the Monkey. They started their journey
the problems from the inside. The dubs of dead west to help revitalize the lands. Villages
senior mandarins—now AIs—consolidate power. welcomed them, hiding the group from officials
It seems many do not plan to step down from and the military. They stayed as long as they
their position, ever. This creates an obstacle to could, using their current tech to help growing
further advancement for the upper echelons of conditions and researching other ways to make
Chinese society. the soil fertile. When one village could no longer
Stagnation in the meritocracy grows. Junior protect them, they moved to the next.
mandarins band together to find ways to either With every village improved, the support for
overthrow their leaders or create a new structure the group grew, as well as their numbers. Today,
that garners them power nearly equal to the the group has regional leaders—Bajie along the
seniors. The trend reaches further and further coasts and the south, Sha in the north, Yulong in
down the ladder. Those once promised reward the west—who concentrate on the issues of their
for hard work and excellence only find more work. area. Wukong traverses the entirety of China to
They have no recourse against a government keep the group united and grow its membership.
growing top-heavier with each passing year, He also visits the Thawed Lands, causing troubles
except possibly rebellion. For now, the junior for both China and Russia.
mandarins try to keep their functionaries The government has little time to deal with
compensated enough to barely notice the divide the petty rebels; they must acquire necessary
and busy enough to not act out. This limits any resources and hold the Thawed Lands. Resource
chance for rebellion. collection and manufacturing by Mandarinate
The rural areas face different problems. The sponsored megacorporations occurs overseas,
focus on recreating classical China led to a large leaving China untouched. But the loss of the
peasant population. At first, they worked the Republic of Cascadia strains the Mandarinate;
fields, trying to bring the land back to life. Their to compensate, they put more pressure on the
efforts went nowhere due to the lack of available Free City of Vancouver and Sydome, as well
technology. In their desire to recapture the past, as try to make deals with the other western
the Ministry of Crossroads decided to use AR to Canadian nations.
make the lands resemble their once pristine state. In the Thawed Lands, unrest makes their defense
With the goal seemingly accomplished, work on difficult. The New Cossacks chip away at their
the land stopped, leaving the peasants little work. army, but their recent moves—using propaganda
With no work and infertile lands, starvation now to manipulate the population—leaves them
affects most of the rural population. open to internal resistance. Hidden among the
Their growing resentment and lack of work gives people are a few members of The Clan of the
the peasants ample time and reason to build Monkey. They do what they can to circumvent
rebel movements. Most come and go, except for any manipulation by the Chinese and Russians
The Clan of the Monkey. At first, they challenged and grow the movement in the north under the
the work of the Ministry of the Sun and Rain. A leadership of their regional leader Guanyin.
2095 REVISITED
322
South Africa
SINGAPORE
RESTRICTED ACCESS
V iolence increases in the lower levels in In its efforts to gain Thailand, Chinese
Singapore. The guest workers communicate officials ordered the assassination of the
with distant family from abroad. These Thai royal family. The power vacuum that
commutations allowed an aspect of the AI followed turned the country inside out and
Charon to make its way into the underground drew the attention of greedy neighbors. The
of Singapore. Calling itself Lion, the AI connects Mandarinate used this situation to sweep in
different groups. It provides information, and save Thailand.
equipment, and plans used to thwart the
Mandarinate. Its goal remains hidden, but if it
resembles any of its other incarnations, it wants
chaos in Asia. protect the people and property. Most of the
fighting falls to cybermonks who regularly come
THAILAND together to train one another and new members;
a new era of martial arts is taking root.
323
them. And despite their loss, the Russians still RESTRICTED ACCESS
make attempts to take back the region.
Vietnam has many mobile research labs;
HOLDOUTS they move throughout the jungle to do
research on the environment. Mainly, they
remain on the move to keep their clandes-
S everal small Asian countries remain
independent of the Mandarinate. Their
unique cultures make diplomacy impossible, and
tine research hidden.
Many research labs work on chemical
invasion would not work. warfare; they want to create a virus that will
destroy a single plant or animal species in
INDONESIA AND THE JAPODETABEK ARCHIPELAGO a controlled area. The Mandarinate funds
this research with their eyes on putting New
Brasilia in its place.
O fficially, Indonesia is not a part of the
Mandarinate; unofficially, China rules the
island chain through its main industry: gambling.
Other programs work on electronic viruses
to destroy invading AIs or cripple forces of
As a sovereign nation, China can do little about sims, androids, and bioroids. Some of this
the pirates and other criminal groups who attack work gets government support, but some
Mandarinate interests, especially with most of remains hidden; these labs hope to find a
their forces in the Thawed Lands. They would just way to destroy the AI Mandarins in China.
avoid the mess if not for the casinos.
The Mandarinate uses the casinos to launder
money that funds the Thawed Lands war effort.
This work is easier if law enforcement does not get benefit; when things go badly, CHIMERA and
involved. The lack of government influence or law Brasilia remain unaffected. Who knows what
enforcement makes it possible for teams of expert monstrosities live here now?
criminals to make big scores; the most daring are
the casino heists. JAPAN
THE PHILIPPINES • Population: 750 million
• Type of Government: Military Dictatorship
country prosper. Growing competition in the work. All citizens must keep to age-old practices
Western Hemisphere, especially with a unified like attending festivals, spending time admiring
Reformed United States of America, showed nature, and practicing meditation. The life of the
Brasilia they needed to expand their influence. over-worked salaryman came to an end; if anyone
The Philippines was their first foothold in the east, wants to get ahead, they need to engage in the
and their most important. CHIMERA invests in cultural traditions of Japan.
research labs whose work could aid in improving In Japan, the age-old phrase applies: deru
the Amazon. When things go well, both nations kugi wa utateru (the nail that sticks out
324
Japan
gets hammered down). To conform to the RESTRICTED ACCESS
expectations of society, one must be truly
Japanese. And if someone is not, the Shogunate Osaka blamed themselves for the damage
has a hammer to make them that way. They to Kyoto, but they didn’t do it. The Flare
installed a program in all native Japanese to glitch was a byproduct of experimentation
make them conform. A glitch in this program led with the conformity program. The new
to the Flare of 2089. This loss of identity left the update used data from Kyoto’s residents,
country temporarily insane. In Osaka, much of as most people there maintain traditional
the population believed they existed in a fantasy. lives. When the upgrade went out, it caused
Those whose fantasies contained TAPstreams and a loop. Programmers in Osaka, unaware
modern tech went to work on a reboot meme. It of the situation, did not take precautions
worked, except in Kyoto, where people have no for the loop, which led the reboot to wipe
memories at all. everything from much of the city’s popu-
The Techno-Shogunate takes advantage of the lation. Large swaths of Kyoto’s population
situation in Kyoto; the Wipe makes it easy to have no memories, and some with no
install specific specifications into each person. knowledge of life exist in a vegetative state.
Now, Kyoto embodies the glory of Japan’s past,
and makes it available for anyone to experience.
Different districts resemble different eras in the The veneration of traditions contrasts starkly
city’s history. For anyone interested in some with post-modern Japan. Deep down, the
Heian night crawling; they have a place. To relive Japanese worry about technological disaster.
the height of the samurai, just choose the time They find examples in their history and in their
period: Tokugawa Shogunate or Meiji Revolution. entertainment. No one fully trusts technology:
City officials even dedicated a small section to life this goes for synths too.
during the Taisho era. The biggest draw is Inari A new interest in dubbing deceased individuals
Jinga where kitsune hybrids care for the shrine. makes many uncomfortable. For one, it goes
325
against the tenants of Buddhism and Shinto. ISOLATIONIST JAPAN
How can someone come back or achieve nirvana
if they are dubbed. A dubbed individual exists out
of the natural order of life and death. The main
fear stems from anime and the ability to control
T he Techno-Shogunate reinstituted a watered-
down version of Tokugawa’s isolationist
policy. Gaijin can come, but they should not
the living. They have need to worry. When the expect to make a life here. In contrast to the
Charon AI split, one of the new entities found original policy, the Shogunate does business
its way to Japan, where it split again. Most throughout the world. At the present time, Japan
non-Japanese do not know the AI exists, but has no plans to expand, but that does not mean
only because they do not interact much with they do not want to do business.
the country. The entertainment industry in Japan could
not compete with Mumbai, but it continues
ANIME AND MANGA IMPACT nonetheless. Its primary export is J-Pop. Each
group embodies some positive element of
many get cybernetics. The government originally and puts a hamper on Chinese expansion.
assigned companies to create the innovative The one export Japan does not tout is the
technology. Over time, they made the material Yakuza. Internally, their illegal pursuits jeopardize
less powerful and started selling the generic the body and soul of the country. However,
versions to the public. Most did not get them at they make for great instigators against hostile
first, but once the companies added abilities akin powers. Where legitimate Chinese business
to characters from anime, the sales skyrocketed. cannot take hold, the Triads can. The territorial
Yakuza strike out against the Triads, the closest
326
Australia
thing to war between the two nations. In Japan, proceed. They shored up their cities along the
Yakuza know that if they commit crimes against coasts and initiated reclamation efforts to bring
the Triad, investigations find nothing. Abroad, back the environment.
megacorporations supply the Yakuza with The motto—God and Green—now directs life
weapons needed for the fight. One of their more in Australia. Right after the devastation, church
interesting tactics involves Taiplex: companies groups from around the world helped build
wanting to test new and controversial cybertech seawalls and aided environmental endeavors.
supply it to the Yakuza who practically give it Their charity saved the country. Countries also
away to locals willing to unseat the Triad and the responded, but altruism did not guide their
Mandarinate. choices. They helped because they had something
to gain, and Australians realized that.
AUSTRALIA
CHARITABLE DONATIONS
• Total Population: 100 million
• Nations: Australia and New Zealand
• Australia
• Population: 75 million
T he supportive countries have ulterior
motives. New Brasilia needs to fund a
rather large country. They need trading partners
• Type of Government: Democratic and materials not available in the rainforest to
City-States fight the war with their neighbors. On the other
• Leader: Prime Minister “Granny” Forsythe hand, the government of the Reformed United
States of America could use Australia as an ally,
327
Dome—or Sydome. Their megacorporations RESTRICTED ACCESS
reached out to solve the problems Australia
faced in return for access to land: Golden Promise The Mandarinate works to restore China
tests Mars colonization equipment just outside to its former glory. Their efforts to restore
the Dome. But could that be all they want? The China require resources, and they do not
most common theory suggests they plan on want to use their own. Australia seemed a
invading and turning Australia into yet another good fit, but they struggle to make inroads.
protectorate. Yes, that may prove useful down The Mandarinate’s foothold in Sydome does
the line, but it may not be in their best interest. not meet their greater needs.
Multiple strategies are in place. The most
IMPORTANT CITIES pressing issue, the local gangs called Chains,
resist any of the Mandarinate’s efforts. The
A ustralia has only a handful of sprawls where Triads can solve the problem. They recently
most people live. Each sprawl acts as its own assassinated one of the more powerful Old
government electing its own officials. The city- Mans from the Chains. An attempt to make
states join together as a loose federation led by it look like an insider failed; the Chains sus-
the Prime Minister. Few people live in the bulk of pect the Triad. The resulting competition
the country, the outback. No one wants to live in and rivalries for the new position leaves the
a place out to kill them. Chains busy, a measure of success.
Criminals cannot handle all the problems.
ALICEPLEX China’s victory depends on divisions within
the country. Riling up the populace does
T he sprawl most associated with the outback, not come easily, but carefully released dirt
Alice Springs, deals with a simmering and blackmail tends to work. The Mandar-
culture war ready to boil over. It revolves inate keeps its hands clean by buying the
around Australia’s link to the Net, DreamTime. information from McCanless Enterprises.
DreamTime attracted more corporations to the The greatest success came from the virus
area. Now, it seems like everyone there cares released in Darwin. It disrupted the popu-
more about profits than people, and the cultural lation, as many suffered both physically and
renaissance is just another money-making scheme. mentally. The virus also scared the other
To some degree, the corporations exploit city-states planning to attend the Australian
the Aboriginal culture. Campaigns relying on Urban Conference. The event keeps getting
traditional images and new efforts to increase postponed out of fear of spreading the
tourism bank on the myths of the region. This infection. The city-states are suspicious of
cannot be truly said for DreamTime; it gets lost in one another too. With attention elsewhere
the larger corporate culture. At its heart, it unites and the conference cancelled, the Mandari-
the entire country, even those in the most remote nate can exploit the Green Gorge before the
places. And those making the decisions for the Australians figure things out.
company, the Aborigines, do honor their roots. Despite the rumors, the Mandarinate did
not kidnap Dr. Amos Hartley, but his dis-
BINPORT appearance helps. The hunt for Dr. Hartley
by Marco “Red Eye” Remender keeps the
2095 REVISITED
T he tension in Binport may swallow it whole. pirates at Binport busy. Who has time to
Most operations out of the pirate port plunder when a comrade needs rescuing?
search for Dr. Amos Hartley. The rank and file
question the one-mindedness, thinking that Red
Eye’s mission is sentimental. Between leads on Remender does have his personal reasons, but
Hartley’s location, the pirates still raid passing he also knows the benefits of the doctor’s work.
ships, but not to the satisfaction of most. The If Hartley can restore the Great Barrier Reef, the
crews grow restless. pirates can flourish. Those who know the reef can
328
New Zealand
navigate it more easily, which helps when losing enforcement searches for the culprit; they hope
pursuers. It also may lead to more wrecks, and to find a foreign source to calm the tensions
more wrecks brings more bounty. For pirates, the among the other city-states. The medical
reef provides. community searches for a cure to the virus, a
vaccine to prevent the rejection of implants, or
SYDOME anything that would provide a glimmer of hope.
Those affected cannot receive the care they
PERTH
A few live in the outback; the Aborigines make
the best of it and have some success. The
rest of the lands go to the stewards—chosen by
the church. They get their lands for life with the
329
The country preserves as much of the RESTRICTED ACCESS
natural environment as possible. To aid in this
preservation, regulations are in place on the New Zealand hides a dirty secret: Welling-
possession and use of modern technology. The ton. The city grew to prominence in the
majority of the country’s modern technology early twenty-first century, all thanks to the
exists in the capital, Auckland. Entering the film industry. Many companies used the
rest of the country from Auckland requires the pristine landscape to create period pieces
removal of all technology. Some permits to and fantasies. The best known inspired a
operate outside the city exist, but they come with cult-like reverence for the area.
strict rules. This leaves most of the population After the floods and other catastrophes,
crammed into one smaller area. people eager to begin a simpler life moved
Education reigns in New Zealand. For starters, to Wellington. At first, everything seemed
it takes some pretty smart people to develop fine; the new residents followed govern-
technology and techniques that work in unity ment policy; but, with any fandom, living in
with nature. Those who can solve problems in a fantasy means becoming a fantasy. Some
ways that positively affect the natural world can sought augmentation that would turn them
succeed. Even politics relies on the smartest of into the imaginary races. However, that did
the population; those with advanced degrees not fit the country’s philosophy, and was
and experience earn additional votes. And barred by regulations.
like academia, educated voters choose other The government sought a comprise; those
educated voters. living in the fictional world could use TAPs
The politicians legislate, finding solutions and AR to live out their illusion. The gov-
to problems; they devise policy while leaving ernment regulates what tech is used, how it
the practical implementation to others. The is used, and where it is used. Though much
bureaucrats find innovative and creative ways stricter than Auckland, Wellington’s border
to fulfill the policies. The same goes for industry. mirrors the other, and regular inspections
The Kiwis design and develop new technology, occur to make sure everyone plays by the
but they do not perform the labor themselves. rules. Also, residents cannot talk openly
Besides, manufacturing spoils the natural world, about their fictional home, and moving to
and they can’t have that, can they? Wellington requires a lengthy process that
discourages Kiwis to relocate.
MINORITIES IN NEW ZEALAND
The prejudice for less human lifeforms—that The population’s anger grows, especially with the
includes the cybernetically enhanced—is obvious. rise of a serial killer. The murderer targets humans and
These populations must live in, and cannot leave, surgically removes their TAPs. Such precision makes
Auckland. The government hides the discrimination non-humans likely subjects, especially zeeks. None
with the logic that sims, AI, androids, hybrids, of the minority populations commits these crimes;
Humans 2.0, and zeeks are unnatural. The segregation instead, a government sanctioned killer does. The
only exacerbates the preexistent prejudice, and non- killer, and the investigating police, leave clues that
human minorities live it daily. frame the minority communities, and the people
330
Canada
believe the false evidence. Driven by fear, they attack Republic of Cascadia reintegrated into the RUSA,
zeeks and others, but it won’t be long until they Douglas finds itself in a precarious position.
demand their exile. With the fall of Cascadia, the Douglas
The government’s strategy forgot to account for Commonwealth moved their capital to Nanaimo
one thing: zeeks long existed in Māori tradition. in hopes of keeping it somewhat protected. The
People with mana—a sacred power gifted by the envoys from the Kootenay Commonwealth
gods—were said to be blessed. Many authorities propose a good option, a mutual defense treaty.
(tohunga) possessed the gifts of mana, which they The only problem standing in the way is a treaty
used to aid the people and the land. Modern zeeks with the Free City of Vancouver; if Vancouver
and traditional tohungas do not match exactly, as the does not want to join, the pact in place may make
zeeks’ abilities far surpass those of the Māori. However, it impossible to join with Kootenay.
as more Māori move to Auckland and integrate into
the modern world, many more find themselves KOOTENAY COMMONWEALTH
gifted with mana, and more of it. The models for a
perfectly harmonious lifestyle are about to cause the • Population: 50 million
government problems. • Type of Government: Federalist Democracy
• Leader: Minister Tru Gordy
CANADA
331
A lberta once took land from them, and it
seems they might repeat it. With the RUSA
not fighting on multiple fronts, they can supply
megacorporations who call Alberta home as they
eagerly search out new economic opportunities.
The neighboring nations make for good trade
and aid Alberta’s land grab. Caledonia’s mineral partners, but more control over them could
wealth makes them the prime target, and they generate far more profit.
know it. They lost to Alberta once, and they will The RUSA would benefit from a reunited Canada
not let that happen again. governed by their allies. The two governments
The Republic of Caledonia devotes much of are drafting plans to reform the country. They do
its income to its military. They extended their not have anything exact yet other than a military
trade in order to fund the expansion, even invasion, but that could weaken the reunited
selling lumber to Kootenay. In turn, that money country, as well as destroy valuable resources.
buys weapons, equipment, and various supplies For now, the Reformed United States of America
to strengthen the military. The need for more bolsters Alberta’s military by sending weaponry
soldiers would normally necessitate a draft, but and equipment. RUSA troops gather at the
Caledonian pride inspires volunteers to join border, ready to join Alberta when it seizes what
in droves. rightfully belongs to them.
The Republic of Caledonia readies for war.
REPUBLIC OF QUEBEC
ALBERTA
• Population: 140 million
• Population: 90 million • Type of Government: Democratic Republic
• Type of Government: Capitalist Democracy • Leader: President Arsené DuPrix
• Leader: President Liam MacDonald
332
Canada
The Reformed United States of America could
pose a problem for Quebec and its culture, but
the Québécois government shows no outward
M uch of Panama fell beneath the waves. The
Nueva Republica de Mexico annexed the
northern lands, while the southern lands stayed
concern. Those who monitor internal government independent. Their control of the now larger
communications know they worry, however, and Panama Canal supports their flagging economy.
the crackdown by la Police strengthens that view. Both New Brasilia and the Alianza Pacifica hope
For now, the RUSA deals with reconstruction, to take advantage of it and woo the country to
and Atlantica and the New York Reclamation Zone their side.
keep them busy, not to mention Chicago. In the The choice is difficult. New Brasilia extended
meantime, Quebec enforces their culture to create an olive branch bur firmly in the hands of a
a tight, unbreakable bond among its citizens. renowned military hero. The alliance’s incentives
will aid Panama, and they may also help it thrive.
THE FREE CITY OF VANCOUVER Getting between the two behemoths is not a
comfortable position.
• Population: 10 million They also need to think about the reunification
• Type of Government: Democracy of the United States. The RUSA government
• Leader: Mayor Dana Nakamura works very hard to not use the Canal, instead
using the open waterways in the Arctic. The
Of all the western Canadian cities, Vancouver previous nations of Cascadia and Atlantica used
sprang back the quickest and best. The financial the canal regularly. Since those nations no longer
aid from the Mandarinate and the Techno- exist, neither do the contracts Panama once had
Shogunate allowed them to rebuild bigger and with them; and most of the megacorporations
better. Though the two Asian powers influence in those regions have decreased their use of the
Vancouver, it remains a free city—just the way canal. This puts Panama’s economy in a dangerous
the citizens like it. position.
Thanks to the defense treaty with the Douglas While the government mainly focuses on the
Commonwealth and the economic relationship economy, everything else falls to the criminal
with the Mandarinate and Shogunate, the syndicates and their associated gangs. Each
citizenry of Vancouver feels relatively safe from syndicate has leadership on Colonbajo—Colon
outside forces. Even the reunification of the Under the Sea. The government has little control
United States does not bother them. More over them, seeing as their illegal activities drive
conservative members of government think the economy. They enforce the law, or at least
otherwise. They meet with diplomats from the have most of law enforcement in their pockets.
Douglas and Kootenay Commonwealths often How else could they openly carry on with their
and prepare for the worst. illegal endeavors? But they also provide public
works. If the streets are impassible, if the water
does not run, if the power is out, they cannot
CENTRAL AND operate their businesses, so they see to the
SOUTH AMERICA demands, and the people benefit.
The most profitable businesses of the criminal
syndicates fall into two categories: piracy and
• Total Population: 1.15 billion tourism. Pirates operating near the Canal bring in
• Nations: Panama, New Brasilia, Argentina, stolen goods, in addition to the gang raids along
Chile, Peru, Colombia, and Ecuador the border with Mexico. These entrepreneurs
• Panama keep prices low for the Panamanian people, and
• Population: 10 million keep the officials bribed. The syndicates also run
• Type of Government: Federalist Kleptocracy Panama’s tourism industry; every casino in the
• Leaders: Prime Minister Juan Sanchez and country and most of the hotels that cater to
leading crime syndicates foreign guests answer to one syndicate or another.
Clients can get whatever they want, for a price.
333
While illegal trade and piracy suffer from RESTRICTED ACCESS
limited competition, tourism does not. Agencies
do anything to win a client and destroy the The most powerful syndicates control most
competition. Gangs often attack casinos and of the business in the nation. The Urracá
hotels; most favor heists and bombings to non- syndicate focuses on piracy and attacks on
essentials because the profit far exceeds the Mexico. Most know them by their unique
difficulty. Stealing clients almost always involves fashion which incorporates Ngäbe—a
subterfuge and vandalism. Patrons prefer staying native tribe—designs. UnaDeca, short for
at hotels that aren’t often bombed or robbed. Una Decadencia, run the most popular
Moreover, if a hotel gets damaged, another one red-light districts in Panama. Clubs, bars,
sweeps in to accommodate the displaced guests. and parties are the specialties of Parido
If one agency cannot provide the service a guest Liberal Nacional. PLN can acquire anything
wants, another can, and often at a bargain. a person needs to have a good time. Body-
Tourists are almost never injured in attacks on guards and muscle most often come from
the hotels, as that would make for terrible press Thousand Days, and they operate most of
for the country as a whole and affect everybody the blood sports in Panama as well.
involved. The syndicates are quick to deal with Each syndicate departmentalizes. The
any of their own who are pushing the line and boards preside over the syndicate. Below
endangering Panama’s tourism industry. them, their employees administer the deci-
The criminal syndicates enjoy their power and sions and manage each of the divisions. The
wealth, but international concerns could bring it two primary divisions are the agencies and
all to an end. A treaty with New Brasilia or Alianza the gangs. The legitimate side of the busi-
Pacifica could spell their doom. Both want to ness falls to the agencies, with the tourism
remove the criminal syndicates and associated agencies commanding the most respect.
gangs from Panama, and neither will permit Much like the Yakuza, the syndicates rely
the debauchery and crime. Despite the support on gangs to do the dirty work.
for the Canal these groups could provide, the
syndicates would rather go it alone. To bolster the
economy, they make deals with the India League,
the Techno-Shogunate, and the Mandarinate. moves slowly. Bidding wars between contractors
They also woo megacorporations from the RUSA started normally, with each trying to provide
and the Eurasian Union. something better to get the bid. Then a few new
dubious corporations severely underbid the other
ARGENTINA contractors. The old proposals could not further
reduce prices without lowering the quality of
• Population: 80 million the work and materials. That left them with one
• Type of Government: Democracy choice: remove the competition.
• Leader: Presidenta Beatricia Maria Santa Any megacorporations bidding on the project
Teresa deal with data heists and other sabotage on a
regular basis. The dirty secrets of executives fill
in the Amazon River Basin. Today, Buenos Aries either quit the job or leave the company. Other
hosts the headquarters of the Alianza Pacifica, job sites are compromised; stolen equipment
their alliance with Chile, Ecuador, and Colombia. and wanton destruction happen most often. Few
This responsibility weighs heavily on the nation, contractors have backed out, so the war escalates.
so they work hard to exemplify the virtues of the Argentina grappled with an unpredictable
alliance. economy. Two exports saved the region: livestock
The construction of the new headquarters for the and wine. When their main competitors, Brasilia
alliance, Granembajada arcology near Buenos Aires, and the Republic of Texas, changed their cattle
334
Chile
industry, Argentina stepped in. Brasilia could not RESTRICTED ACCESS
continue raising cattle if it wanted the rainforest,
and Texas turned to cloned meat. The market While the corporations quarrel with one
for Argentinian beef skyrocketed the rich and another over the Granembajada project,
powerful paid top dollar for the real thing. the most recent bidders bribe their way
A similar situation unfolded in the wine industry. to success. It looks like at least two of the
As competitors left the market, Argentina, corporations will get their contracts. Hard
along with ally Brazil, dominated the industry. Hat Experts’ bid to provide labor for inter-
Famous wine producing regions either suffered nal construction far surpasses any other out
devastating natural disasters or man-made there. The structures for leisure activity in
conflicts. The rest of the New World fell first. the Deep could go to Fantasy Systems.
The Old World tried to hang on, only to topple The headquarters for both is in the Phil-
beneath the weight of Charon and nationalism. ippines. Those looking for dirt on the
With high demand and low quantity in the groups find connections to companies out
larger market, the productive industry in South of Australia with ties to the Mandarinate.
America reaped the benefits. With this money, Both companies got their start through
Argentina and Chile could remain independent. investment from the Triads, but when
The booming agricultural economy needed labor. they started losing money, local politicians
In the rural areas, locals filled many of the most with ties to New Brasilia bailed them out.
vital positions. They also needed people to pick Rumors that they plan on helping New
the grapes and tend to the cattle, so they used Brasilia install surveillance equipment in the
non-human citizens. Zeeks and hybrids excelled arcology are true.
in these fields. Zeeks with an affinity toward
empathetic abilities could better anticipate the
needs of the cattle, while hybrids with tougher
than normal physiques weathered any obstacle CHILE
set before ranchers. In the vineyards, zeeks whose
abilities harmonized with the environment could • Population: 35 million
manage a vineyard better than most. • Type of Government: Democracy
The non-human contribution to the stability • Leader: Presidente Miguel Gonzalez
of Argentina does not make them equal citizens;
they live as unofficial second-class citizens. As
their role in the success of Argentina grows, more
politicians believe they deserve more respect.
T he people of Chile hate to admit it, but they
have much in common with Argentina. They
both adopted a more progressive government,
New laws may lead to equality but not if the non- and they rely on the same industries. This made
human terrorist groups in the Amazon continue negotiations easier, and the Treaty of Patagonia
raids into New Brasilia. reflects this situation. With the increase in
Small bands attack operations in New Brasilia membership in the Alianza Pacifica, Chile can
close to the border with Argentina. Though the fade into the background.
populace supports the principle—both groups Chile thrives due to their “friendly” competition
want to regain Argentina’s lost lands—they with Argentina. The wine industry best
do not believe in the approach. New Brasilia’s exemplifies both their similarities and differences.
overzealous troops do more than hunt down While Argentina makes some of the best Malbec
these renegades. They cross into Argentina and in the world, Chile produces the most Cabernet
assault villages along the border. The poor, who Sauvignon.
often bear the brunt of the damage, cannot fight The relationship with Argentina creates its
against the forces nor find justice. With every own problems. Chile, though a democracy,
new raid, the people grow more distrusting of does not consider simulacrum, androids, and
non-humans. bioroids human. They fear zeeks and Humans 2.0.
They warily allow hybrids, but only if based on
335
RESTRICTED ACCESS with little money. Guerrillas terrorized the country
for nearly ten years until the government made a
Recent discoveries from spies surveilling deal with the leading faction: FARC. Now, FARC is
the Argentinian president’s cabinet show a part of the government—the army. Much of the
signs of aggression. The Economic Adviser export revenue generated by Colombia comes from
keeps close tabs on Chilean exports and hiring out the FARC.
the profits incurred, while caring little for As a government body, FARC wields great political
Colombia or their other neighbors. Secre- power. FARC rewards politicians who support it. Its
taria de la Polícia keeps an eye on nationalist endorsement usually leads to winning an election. In
and militia groups throughout the country. return, politicians budget most of the government’s
Though many direct their actions towards money for FARC. This money does not go to waste.
new Brasilia, a few relocated to the Chil- They buy only the best weapons and other military
ean border. equipment from around the world.
Most of munitions purchased by FARC remains in
country, but they also sell a small portion to other
nations. They supply the region, doing business with
native species, though they are not full citizens. Panama and Mexico, with most going to the Alianza
Argentina pressures the Chilean government to Pacifica. Recently, LB forces in Brasilia found arms
welcome the minorities. earmarked for Colombia in the hands of rebels.
Chile views Argentina as a direct threat. With Some of the weapons sold abroad occasionally
its stronger economy and position, it could malfunction. FARC makes its real money from
choose to annex Chile to block New Brasilia. repairs, which can come at a hefty price. Peru’s allies
The Ministry of State sends spies into Argentina worry that the glitches occur due to more than
to uncover government plans. They hack into financial reasons, and they are correct. FARC installs
government agencies to retrieve classified back doors. If one of the nations uses the arms
documents. They investigate politicians to find against Colombia, FARC intends to shut them down.
the hawks and nationalists; any information
found on these individuals makes its way back ECUADOR
to Chile. Though they cannot find any concrete
evidence to support their fear, Chile remains • Population: 30 million
cautious. For now, the Treaty of Patagonia holds • Type of Government: Democracy
back Argentinian efforts to create a more united • Leader: Prime Minister Juan Antonio Alvarez
bloc against New Brasilia.
N ew Brasilia avoids direct contact with the Quito through AR overlays. Guided tours take
2095 REVISITED
Alianza Pacifica because of the might of the the adventurous to view the native wildlife. In
Colombian military. Any allied country that shares addition to peace, Ecuador works to preserve
a border with Brasilia employs FARC as a defensive the country’s glory, which includes the unique
force. As allies, these countries get discounted rates, species that call the area home. Thankfully, tourism
compared to other nations around the world who generates enough money to fund restoration and
pay top dollar for FARC mercenaries. conservation programs.
With the end of drug cartels, Colombia lost most of Through Ecuador, the United Nations provides
its exports, leaving the people and the government relief for the needy and mediators to aid
336
New Brasilia
negotiations. Though Argentina may think they needed protecting, so they passed “The Rainforest
formed the Alianza Pacifica, Ecuador actually did. Protection Act.” They could finally revitalize former
Most of the alliance credits Ecuador for its role, but rainforest, but they mainly secured their borders.
they stay modest to ease relations with the more Anyone familiar with the Amazon knows its
powerful Argentina. inherent danger. The “Green Hell” seems to kill more
They offer help to anyone who needs it, though than it saves. The forest does not grow much in the
they focus on the Western Hemisphere. Their main way of food crops, with the few exceptions of coffee,
project is the Republic of Texas. Texas’ president chocolate, cassava, and Brazil nuts, and much of
sought their help to build an alliance with Mexico the wildlife does not make for good (or safe) eating.
but now, they may need the help to negotiate with For those who do not starve, disease surely comes.
the RUSA. They also reached out to western Canada, Insects, plants, water, animals, and the air spreads
especially the Free City of Vancouver in hopes of disease lethal to humans.
keeping them safe from greedy neighbors. Native populations built a resistance long ago, but
Mainly, they continue to keep the peace in the they fear intruders. The rubber boom of 2oo years
Alianza Pacifica. Freedom fighters from Iquitos, ago taught them a lesson; outsiders need slaves to
Peru bring information to Ecuador about the work and die for them. The others of mixed race
Granembajada project. Their contacts in New try to survive in the forests, but they struggle and
Brasilia told them about the country’s attempts die. This leaves a lack of labor for building research
to sabotage the project. Worst of all, they heard facilities, maintaining flora, and other tasks. The
rumors of Brasilia’s plan to spy on the Alianza simulacrum industry helped to fill this gap, as well
Pacifica through bugs installed throughout the as other non-humans who could receive genetic
arcology. Since they cannot corroborate any of manipulation to better adapt to the rainforest. They
this information, they instead took more control do much of the dangerous work, leaving the other
over the project. Thankfully, their allies happily less desirable work to the locals, or favelas. The ruling
acquiesced to their request. class, or asfaltos, live comfortable lives, safe from the
environment or dangers of life in the Amazon.
NEW BRASILIA Life in the jungle takes its toll. Most only survive
through the assistance of the hardiest of people—
• Population: 550 million the sims, the cybernetically enhanced, and hybrids.
• Type of Government: Theocracy Only with shared responsibilities do communities
• Leaders: Liga dos Apóstolos (League of Apostles) survive. Sims are the most useful, but the favelas
prefer the hybrids with whom they share a kinship.
337
IMPORTANT CITIES events. This new attraction makes it hard to crack
down on the group, who use the celebrations as
SAO PAOLO MACROMETRO cover to rob the wealthy and give to the poor.
On the outside, Rio shines and dazzles, but sickened them, and they chose to end the
the attempt to isolate and control the majority situation in whatever way possible.
of the populace breeds resentment. Outside They strike at the heart of New Brasilia, Rio.
the city, gangs like the Luvemelha disrupt trade. The city cannot survive without supplies and
A new anti-government group, the Protetores resources from the rest of the country, so they
do Carnival, recreate Carnival and other past ship in the necessities. The Luvemelha make sure
extravagant celebrations. Tourists delight in their some of these shipments never arrive. They do,
merriment believing the government stages the
338
New Brasilia
however, wind up in the hands of the poor and Easter, taking to the streets with parades of
needy throughout the region. music and dancing. Though they prefer the
samba, most parades showcase capoeira, a
THE GORILLA GUERILLAS move to protect the revelers.
Their penchant for samba and martial
339
PERU
THE EURASIAN UNION
• Population: 60 million
• Type of Government: Capitalist Democracy
• Leader: Governor Christo De Leon • Total Population: 1 billion
• Nations: Russia, Belarus, North Caucasian
the rainforest at Iquitos. Before long, Peruvians whatever suits their fancy and do whatever it
unhappy with the financial ties to New Brasilia takes to achieve their desires. In St. Petersburg,
turned Iquitos into a base for raids into New art collectors disrupt the market through the
Brasilia. They acquire information, which they sell dissemination of forgeries; with no clear idea
on the black market to reduce Brasilia’s hold on as to who owned the original, prices plummet.
the pharmaceutical industry. Collectors in the rest of the EU strike back by
stealing art, and even artists, from their Russian
rivals. A need for expert thieves increases.
340
Russian Federation
There may be honor among thieves, but RESTRICTED ACCESS
not among thieves and employers. Hired
teams acquire the items requested by their Charon is not the real enemy; megacorpo-
employers, as well as a little for themselves. rations are the threat. Many suffered under
In time, the thieves turn the tables and start heavy debt, threatening their bottom line.
pinching valuables from their clients. A few They needed money, a lot of money, and fast.
groups dominate the game. Lupin, named for A few united to create Charon and unleash it
the fictional French thief, excels at gathering onto the Eurasian Union. As suspected, they
jewelry and unique valuables. Sea Fox’s fame really did not suffer. Short term losses were
comes from their art thefts and robberies. The made up by the massive debt cancellation.
identities of the teams remain a mystery, and The lack of debt did not equal profits, and
not even the best security firms seem able to they needed to start making money. Many
stop them. of Europe’s strongest megacorps made their
cash from raw materials or manufacturing.
RUSSIAN FEDERATION Sure, people still needed these products, but
with decreased purchasing power, they did
• Population: 250 million not buy much. And with the reunification of
• Type of Government: Oligarchical the Reformed United States, many lost their
Federation overseas trading partners.
• Leader: Prime Minister Dmitry Popov These companies noticed the growing
wealth of Ravenlocke Securities and those
supplying Russia with weapons. They realized
T urmoil in the west both helps and hinders
Russia. On the one hand, the Eurasian Union’s
in-fighting weakens the alliance and its support
the best route to success lay in conflict, so
they stoke the fires in hopes of greater prof-
of Russian efforts against the Mandarinate. On its. To secure their future, the megacorps buy
the other, Russia can easily leave the Union and politicians in countries throughout the EU.
focus entirely on itself. Russia makes no formal
statement about leaving the Eurasian Union,
but they ceased diplomatic efforts and reduced
trade to their allies. Russia walks a thin line; one Russians helped them win against larger and
wrong move and they could find themselves fully better supplied armies before.
enveloped by another country. Russia funds local groups as they use guerilla
The Federation focuses on its main threats, and terrorist tactics to wear down the Chinese.
ignoring most of the Eurasian Union. The New They even sought the help of the Vory v Zakone.
Caucasus Alliance may seek more Russian The “Russian Mafia” can smuggle supplies to the
territory, especially if they ally with Kazakhstan. rebels better than the Federal Security Service
They could take the Russian land separating their (called the FSB) can. The Vory can also launder
two countries. A possible civil war in Belarus Russian money sent to the rebels, giving the
could spill into Russia, drawing them into a Kremlin plausible deniability.
conflict they may not want to bother with. The most useful tool in Russia’s inventory is the
Net. During the early twenty-first century, Russia
THE WAR WITH THE MANDARINATE invested money in cyberwarfare divisions that
had some success in disrupting foreign powers.
341
with hopes of stealing information and giving the RUSSIA AND THE EURASIAN UNION
dubbed mandarins viruses.
Intelligence gathering recently improved with
the help of disgruntled Central Belarusian Steel
employees. A few employees found working
R ussia does face some backlash from the
Eurasian Union. The black market Yagatown
started supplying arms to different groups
with the Mandarinate distasteful. They grew throughout the Union. These groups, equipped
concerned about the company and Belarus’ with new weapons, cause problems for many of
power in Chinese controlled land if Russia left the the allies’ countries. Recent operations led to the
Eurasian Union: the Chinese could turn on them capture of Belarusian protesters with these illegal
at any moment. To help solidify alliances and weapons, as well as forces in the North Caucasian
protect their interests, these informants provide Alliance. Even worse, the black market provides
information discovered by CBS, but they also help weapons to groups in the “Rebel South.” The FSB’s
get information from occupied Vladivostok. inability to keep criminals in check may lead to
conflict with their western allies.
OCCUPIED LANDS: VLADIVOSTOK Worst of all is a rise in art theft and forgery.
Oligarchs in St. Petersburg keep upsetting the
plan attacks and determine bombing sites. Russia The conflict between the pro-Russian
has a large nuclear arsenal at their disposal, but population and CBS affects everything in the
they need excellent targets. They do not want the country. First, protests in the legislature and on
radioactive fallout to hurt their own people or the streets occurred as a result of CBS’ action and
useful lands. the government’s inaction. As time passed and
the situation did not improve, protests turned
into attacks—mainly vandalism, threats to
executives, and a few fist fights in the legislative
342
North Caucasian Alliance
chambers. A few take more violent action, RESTRICTED ACCESS
stealing and destroying CBS property, and
unsuccessfully shooting at executives. The conflict One group of Greeks noticed: women.
in the legislature grows far worse, as a series of They saw Ravenlocke Securities’ scheme and
assassinations and assassination attempts rocked tried to bring light to it. Unfortunately, the
the congress. Golden Dawn and its leaders ignored them.
The women turned to classical Greece for
NORTH an answer. They formed the group Lysis-
CAUCASIAN ALLIANCE trata and adopted celibate lives. Golden
Dawn, unable to directly attack the women,
• Population: 20 million attempted a smear campaign, which ended
• Type of Government: Tribal Republic poorly when the group performed the
• Leaders: President Tapa Turpalo and the ancient Greek play. A war of words rages
Council of Elders between the rebel group and the Lysis-
tratan women.
343
Dawn’s control over Greece cannot last forever. • Leaders: President Cristiano Damásio of Spain,
EU forces and Turkish officials pressure the rebels President Mariana Ana de Nascimento Costa of
but, mostly, they run campaigns to discredit the Portugal
reigning group.
Ravenlocke Securities took specific interest.
They have an entire division to protect the EU and
fellow corporations still in Greece. Most Greeks do
T he Spanish government faces many
challenges to stay in power. The corporations,
who pushed them to take drastic action against
not see their duplicitous nature: the corp brings the populace, pressure the government to tighten
assistance to those in need—food, supplies, and restrictions. The rebels attack government offices
protection—while also selling arms to the rebels. and leaders, making attempts at any effective
action nigh impossible. All the while, the people
ITALY find themselves at the mercy of these two groups,
suffering tremendously. Luckily, their Iberian
• Population: 97 million neighbor is ready to help.
• Type of Government: City-States Portugal came through the Charon attacks
• Leaders: General Adrien “The Butcher” quite well. Their economy relied more on smaller,
Boucher in Napoli, Media National in Rome, local corporations that traded in traditional
and Governor Sophia Casanova of Venice goods. Aided by New Brasilia and business with
the United Kingdom, Portugal’s wine industry
344
Germany
country under the banner of “liberté, égalité, RESTRICTED ACCESS
fraternité” inspires both support and derision.
The President’s campaign tour includes townhalls The French government’s employment of
where she leads discussions between the different Ravenlocke Securities does far more harm
factions. The Muslim groups and the People’s than good. Most obviously, the peacekeep-
Revolutionary Front partake, in good faith. The ing forces in Paris actively pursue anyone
megacorporations also send representatives to deemed a revolutionary. They violently put
the townhalls, but they rarely engage with anyone. down any protest. Their acts lead the people
Despite their lack of participation, the meetings of France to mistrust their government,
did lead to some solutions, but mainly to smaller, which is exactly what the megacorp wants.
regional problems. President Bonheur’s private security force,
made up of fellow zeeks, stands in Raven-
GERMANY locke’s way. She does not meet with any
company representative without at least
• Population: 125 million one guard. To get around the situation,
• Type of Government: Parliamentary operatives enter the bureaucracy to learn of
Republic the President’s plans and movements. Their
• Leaders: President Anna Werner and information, combined with information
Chancellor Lukas Beck gathered during the townhalls, aids in plans
against her.
Ravenlocke Securities coordinates most of
E verything depends on one’s angle when
viewing Germany. Some see it as a shining
example of hard work and determination. Others
the assassination attempts on the French
president. A popular ruse includes leaking
see the growing inequality. For many on the information to opposition groups. The
outside, they fear a rise in fascism and a repeat of company then thwarts the resulting assas-
WWII. All are both true and false. sination attempts to appear supportive of
Megacorporations moving from personal the government. Ravenlocke also carries
goods to military equipment brought economic out its own assassination attempts; the
stability. A booming economy brought increased nearly successful ones only failed due to
wealth to the megacorporations, their CEOs, and the zeek guards.
management. The cities, eager to get that money
for themselves, created institutions to protect the
wealthy and cater to their needs.
New security measures throughout the country If the corporations truly had their way,
shut off access to financial sectors in major cities they would erect a totalitarian regime. The
like Bonn-Dusseldorf Reisenstadt. The rich live development, however, leaves the government
separated from the masses, while corporate uneasy; they argue with the corporations over how
employees have their needs met but live in the people would be treated and compensated.
the shadows of the excess. They grow tired of On the streets, the people protest, fearing a loss
the expanding inequality. Those not so lucky of Germany’s greatness. Even rival criminal gangs
find themselves at the whims of criminals and ally themselves to fight for the wellbeing of their
security firms in the outskirts of the sprawl or the country, and against the resurgence of hate groups.
countryside. The numbers favor the German people, and
To safeguard their position, the corporations hopefully that can be enough to hold back the
forced the government to institute work camps growing affluence of their true enemy: the corps.
to keep control of the unwashed masses. Scared
to lose the business and the money that comes THE UNITED KINGDOM
with it, the leaders complied. These camps draw
comparisons with earlier incarnations, but without • Population: 140 million
the widespread cruelty and murder. • Type of Government: Crowned Monarchy
345
• Leaders: First Minister of Great Britain Cameron’s 35-year career is coming to an end.
Harold Cameron and Scottish First Minister Despite his failing health and looming retirement, he
Robert McKay has yet to name a successor, and his adviser—Scottish
First Minister Robert McKay—does not seem a likely
UK kept pushing forward until “The Death.” No the ability to pull it off.
longer able to go it alone, the prudent and sensible
leaders rejoined the European Union, enabling MEGACORPORATIONS IN
stability and prosperity. They weathered the next THE UNITED KINGDOM
several decades of catastrophe, and under the
stewardship of First Minister Harold Cameron came
through crises like the Charon attack. W hen the UK returned to the European
Union, companies lost much of their power
in government. Suspicious politicians cut ties
346
The United Kingdom
with corporate donors and turned to grassroots LONDON
campaigning. It took decades for business to regain
its authority.
The megacorporations in Britain quickly responded
to Charon. They supplied goods and services
T he distance between the rich and poor exists
throughout the UK but is more apparent in
London. The six-day work week and curfew restrict
throughout Great Britain and into Scotland, fostering the lives of the working class. The escape into the
new relationships with local ministers. As Parliament Global DataNet does little to comfort the working
dealt with the fallout from Charon, business friendly poor, especially as opportunities grow less and less
MPs secured legislation to help their donors. Before available. They remain stuck while they watch the
long, the megacorporations took control of most upper class grow more decadent. Protests on the
local affairs. Net gain popularity, and Saturday revelries turn into
Their reach does not extend to First Minister debates and protests in pubs.
Cameron though. With talk of his retirement, they The average citizen has a home, healthcare, food,
look among their ranks for a possible replacement. and even a hint of luxury. This does not compare
First among their choices is Elizabeth Dickerson, at all to the lives of politicians, megacorp executives,
Chairman of the Board at British Industrial Solutions. and investors. This curfew does not pertain to this
Her personal demeanor and BIS’ success under her special class, and they do not face the scrutiny of
leadership make her a front runner. Peel Protection the National Constabulary. If they can pay for it, the
Services CEO William Blanchard eyes the position; rich can do whatever they want. They flaunt their
his ability to reduce corporate espionage in the excess and freedom, which only makes the working
Northern Sprawl makes him an attractive candidate, poor angrier.
but his ruthless policing makes him unpopular. At first, Simon paid to harvest parts from people.
Among investors and the independently wealthy, Those desperate souls happily sold an arm, a leg,
Benjamin Benjy Hesketh, Esq seems a likely choice. whatever; they used that money to acquire artificial
However, those who know Benjy are aware he does limbs to help them find better jobs. The most recent
not want the job. He may seem a savior of London, requests prove hard to find: how many people would
but his work only succeeds through less than legal give up their torso or another major body part?
means. His employment of scandalous Dutch
Courage would not go over well with the voters. SCOTLAND
Benjy would prefer to control the next First Minister
behind the scenes. Using the information collected
at the House of O and his other establishments, he
looks for the perfect puppet.
S cotland faces the greatest threat from the
income gap. Poor conditions created several
new diseases that spread through the Scotsprawl.
The wealthy and elite can afford treatments and do
GROWING INEQUALITY IN not suffer, but the lack of healthcare for the working
THE UNITED KINGDOM class makes them susceptible. Medical bills, lost
wages, and poor living conditions feed simmering
347
RESTRICTED ACCESS
The rich demonstrate their wealth by getting unnecessary procedures. One of the most popular
is performed by Dr. Simon Foy. Foy practices patching. Clients request an addition to their body,
which Foy patches into/onto them. At first, Simon acquired most items though synthetic means,
or harvested them from animals. These patches grew boring, so the rich started asking for ones
from living people. Some desperate souls happily sold a literal arm or leg and used that money to
acquire artificial limbs hoping to land better careers, or any job worth calling a career.
But like the synthetic parts, the new ones became less desirable. Patients want items far harder to
find: how many people would give up their torso or a life-sustaining organ? To fulfill the demands,
Dr. Foy sought new supplies. Instead of paying for the items, the doctor kidnaps people and
harvests their body parts. Foy lures in an unsuspecting prize, drugs them, and brings them back
to his lab to carve up and use at his leisure.
At first, most of his acquisitions went unnoticed. But as the demands grew more complicated and
exotic—including hybrid body parts—he could no longer use the forgotten people of the sprawl.
For each new trend-setting patch he provides, another person goes missing.
To cover his tracks, he does not dispose of the bodies but rather makes patchwork people
from them. Every completed being is educated and then released back into London. They often
go unnoticed, blending in with Simon’s earlier donors and the recipients; all have scarring and
other odd conditions. Problems arise when a loved one recognizes their lost family member. The
patchwork people have no memory of their former selves and do not reciprocate, causing distress
for both parties.
2095 REVISITED
348
The United Republic of Ireland
With every passing day, it seems the working class RESTRICTED ACCESS
may successfully lobby for Scottish independence.
The Scottish Metroplex thrives due to
THE UNITED REPUBLIC its powerful universities in the Scottish
OF IRELAND Metroplex. Academics study the world and
seek to remedy its ills. Most scientists and
• Population: 50 million scholars employ ethical standards to their
• Government: Democratic Republic research. Today, more practice the principle
• Leader: President Siobhan O’Dwyer “the ends justify the means.” The growing
unrest needs immediate solutions, which
come at a cost.
I n the beginning of the twenty-first century,
Dublin embraced the future and flourished
with a growing tech industry. New industries
Dr. Heady Jensen’s groundbreaking
research could make all the difference. In her
developed to help the nation compete with early career, she tested the effects of nano-
larger and richer nations. Most companies built technology on people with psychological
their headquarters in Dublin and constructed problems caused by chemical imbalances.
plants throughout the country. Even after Charon, The tech could determine when hormone
Ireland prospered. levels were irregular and make corrections.
After Charon, the government sought ways Her new works builds on this; she hopes to
to protect the Irish people and the companies, use nanotechnology to control behavior.
especially those with deep roots. The companies Her first tests focused on obvious
headquartered in Ireland worked with the destructive behaviors of criminals and
government, rather than manipulate it. The result deviants. Jensen hypothesized that if the
meant everyone took part of the burden, and nanotechnology could pinpoint the cause
likewise received what help they needed. Before of the behavior, it would either remove it or
long, the country returned to its former glory. reroute the impulse. The technology could
not understand the complicated nature of
IRELAND AND THE causes but tried to correct the problems
UNITED KINGDOM anyway. This led to extreme reactions.
Some subjects went beyond avoiding the
In 2030, Northern Ireland joined the republic. awful behaviors and instead took only self-
“The Death” left Northern Ireland in ruins. Great less actions, even at the cost of their own
Britain got most of the UK’s attention and wellbeing. Others not only became more
resources, and Scotland got the rest, leaving selfish but reveled in the pain and torture
Northern Ireland vulnerable. The Irish Republic’s of innocents.
Defense Force went north to provide food and
relief. This act took power away from the United
Kingdom and placed it squarely in the hands of
the Irish. THE IRISH TROUBLES
Once stabilized, the UK sought their stolen
territory. Like in the past, war did not break
out between the two nations. As members of
the EU, they had to use diplomatic means to
F rom the beginning, the tech industry needed
more workers than Ireland could supply. At
first, Americans and other EU citizens came. As
resolve the conflict. While debating the case in the world changed, the immigrants changed: sims,
EU’s Parliament, both sides began propaganda androids, zeeks, hybrids, and others all found a
campaigns to woo the North to their side. The place in Dublin. Today, new immigrants find the
situation heated up; violence broke out. The Real nation’s improving economy enticing and make
Irish Republican Army staged attacks just as their their way to the isle.
predecessors, the IRA, did in the past. A new age All of Ireland, and especially Dublin, suffers from
of aggression envelops Ulster. overcrowding. Newcomers of all types expand
349
the population: EU immigrants looking for work; violence against them remains minimal. Most
Irish-American refugees from Boston; and more citizens feared the anarchy experienced by much
sims, androids, zeeks, and hybrids. As a result, a of the Eurasian Union, so they sought a peaceful
new nationalism spreads as the native Irish react solution. General populace candidates ran against
to the outsiders. Following historical precedent, the CKB establishment.
they violently lash out. During the first of the relevant elections, these
At first, the Republic Police Force—known new politicians gained a sizable percentage of
as the mirrorheads—cracked down on the the votes, though the CKB still held the majority.
aggression. The RIRA, partially responsible for the When the second election came, the CKB rigged
enlarged population of sims and similar people, the elections, replacing most of the outsiders.
strike out at law enforcement. Arms and support Groups within all four countries suspected the
from the Bratva give the Real Irish Republican possibility, so they scrutinized the election and
Army the upper hand, increasing tensions. found the source of the voter fraud: Ravenlocke
The government needs a diplomatic solution Securities. With their evidence in hand,
that does not drive the groups further apart. The representatives from each country demanded
Irish people argue for preferential treatment; a new and fair election. The Christian Knightly
they suggest using DNA to define the Irish and Brotherhood, fearful of their eventual downfall,
the rights given. The idea that people’s Irishness tries to delay the new election and find a way to
comes from their DNA made the government stay in power.
consider DNA manipulation of the population. More radical elements in the Nordic Pact work
Genetic alteration of the entire populace to uncover the truth about the Brotherhood
could make everyone Irish and hopefully solve and its long-term goals for the countries. Former
the problem. members and replaced politicians seek ways to
topple the group. They often hire freelancers to
THE NORDIC PACT gather information they can use against the CKB;
they secretly sent their findings to the officials
• Population: 82 million leading the election protest. The High Caste
• Type of Government: Representative in Stockholm suffered a few major incidents
Democracy in the last year or so; however, they keep the
• Leaders: Prime Minister Valdemar break-ins—and the accompanying thefts and
Bergström, the Noble Knights of the destruction—secret. Their enemies share their
Christian Brotherhood success throughout the Deep hoping to spawn
a concerted effort against the fraternity and their
still irrevocably tied to their former allies. The THE MIDDLE EAST
Christian Knightly Brotherhood convinced the
population of the four countries to leave the EU
and form an alliance all their own—one built on • Total Population: 100 million
shared history and values. Their consolidation • Nations: Jerusalem DMZ, Gaza City-State,
of power made them feel secure. Aided by State of Israel, Serene Republic of Persia,
2095 REVISITED
350
Gaza City‑State
• Leader: Director Jorge Xavier Marinez RESTRICTED ACCESS
T ourism fuels everything in the Jerusalem Most Israeli citizens fell for Betar’s ruse,
DMZ. The completed reunification of the though the conquerors had no plans to
Reformed United States of America allowed truly integrate GSC or its people.
more citizens to visit the holy land than ever They secretly send out terrorist groups to
before. Most days, they overrun the holy sites; disrupt the Palestinians, and then officials
no one cares if they spend their money freely. promise that Israel can save them from
Administrators collect and analyze information the threat.
from the more devout visitors, and designers use When Israel sends diplomats to Gaza,
this information to develop new AR attractions offering real plans for a single, equal state,
here and in Rio de Janeiro. Profits could not be Betar cells acting as Palestinian terrorists
better, even though regional tourists grow more disrupt the talks. The party hopes the
appalled with each new production. CHIMERA attacks will force an actual invasion, but the
does not worry because most of the Middle East populace has yet to support it.
has enough to deal with already. To keep their internal work secret, Betar
New religious amusements make money, and recruited members of the Shin Bet. Any info
do well for spreading propaganda, but there is acquired on the party turns up missing or
a limit. The region’s most lucrative product is changed. No one knows much about the
manufacturing. CHIMERA’s plants in New Brasilia party; their secret agenda remains safe.
drew the ire of the populace, so they chose to
move operations to Jerusalem. Megacorporations
need the construct’s unique skillsets, so demand
increases. Besides, paying a sim made for the Israel. After losing GCS to the Palestinians, some
company costs far less than wages and benefits in Israel threatened to get it back. The terrorists
for a human employee. These companies require enter in small groups and primarily detonate
one specification: total and complete loyalty. bombs or disrupt businesses. As conditions in the
CHIMERA happily delivers. State of Israel improve, especially after the alliance,
they can now redirect their efforts towards
GAZA CITY‑STATE regaining their lost ground. The government
has no way to defend the GCS, giving Israel the
• Population: 1 million upper hand.
• Type of Government: Anocracy Individual families attempt to address the
• Leader: Imam Haroun Ibn Khatb Al-Khakim enemy. They hire mercenaries to protect their
property and people. Even if a cell makes it into
351
THE STATE OF ISRAEL • Type of Government: Presidential Republic
• Leader: President Raman Amanat
• Population: 6 million
• Type of Government: Ethnic Democracy
• Leaders: Prime Minister Rabbi Doctor
Shimon Klein and President Anastasia
T he rise of the Baha’i in Persia brought peace
and prosperity. The new faith helped rid
the government of radicals bent on aggression
Kogan-Muhammad and war. The nation also turned inward and
improved the education system and economy.
the GSC would no longer need to worry about as well since the nearby safety aids their business
CHIMERA taking their lands and the Arab (and gives them a constant buyer of intelligence).
Republic and Kingdom getting into their business. The fear of assault, though, leaves much of Persia
suspicious; the already xenophobic populace
THE SERENE grows more so.
REPUBLIC OF PERSIA
• Population: 23 million
352
The people’s Republic of Kurdistan
THE PEOPLE’S REPUBLIC
OF KURDISTAN A life of contrasts never seemed so true. Those
AIR citizens living in the megasprawls have
access to technology and other necessities. They
• Population: 19.15 million can escape the constant pressure from the
• Type of Government: Communist Dictatorship environment. A smaller portion of the population
• Leader: Chairman Mustafa Rasul Kaznadar opts to live in the desert, just like their ancestors.
They must face the desert and its every hazard,
353
The Kingdom prides itself on one thing: their faith.
The most holy cities of Mecca and Medina lie within RESTRICTED ACCESS
their borders. This distinction encourages pride, The radicals do have help: the United Arab
which they show the world as Muslims make the Kingdom. AIR’s freedom and prosperity
Hajj into their country. entices the Kingdom’s younger population.
During the Hajj, the UAK goes to great lengths to The loss of the Kingdom’s youth could
charm the pilgrims: the experience must be perfect, severely cripple the country. To stop the
a true moment of spiritual ecstasy. In return, the tide, those in the UAK fund AIR’s radicals.
government hopes to bolster the country. They The UAK hopes that, in time, the problem
want the pilgrims to stay, but they also want the with the radicals will AIR around, either as
pilgrims to return with fond memories and stories. an ally with a similar government or as a
The Islamic world must admire The United Arab new principality.
Kingdom, to either emulate or join them. The world
needs an Islamic empire, and who better to lead it
than the United Arab Kingdom?
The campaign does not have the effect the emirs The gladiator sports also anger much of the Middle
hoped. Of course, pilgrims consider their Hajj one of East. Persia, Israel, and the United Arab Islamic
the best experiences of their lives, but they do not Republic detest the entrainment. Not only does it
2095 REVISITED
want to become an extension of the United Arab treat its competitors cruelly, but it also represents
Kingdom. Their lives back home are not perfect, the rancorous nature of Western influence. The
but far exceed how they would live in the Kingdom. sports rely on Western technology to create
Beneath the righteous veneer, outsiders can see the creatures in contradiction of Allah’s teaching—they
extreme disparity. The wealthy live in extraordinary also primarily entertain Western guests. After the
comfort and indulgent splendor. The average citizen Hajj, many pilgrims protest the games in hopes of
often cannot acquire the basic necessities. bringing the Kingdom back to Allah.
354
Reformed United States of America
The flagging propaganda campaign may make The most ardent missionaries are, of course, the
it necessary for the Kingdom to actively pursue most prejudiced. The churches re-establish their
expansion. They cannot engage in direct warfare power in the former Atlantica, Cascadia, Great
or the Middle East would crumble under nuclear Lakes, and southern lands (commonly known as
bombs. Instead, they attack strategically. AIR poses the Southwest Badlands) through the use of hate
the greatest threat, so the emirs fund radical groups groups. They move into the major cities, bringing aid
with beliefs that align with their own. They also to the beleaguered human populations. Sermons
use operatives to terrorize the Gaza City-State; accompany every meal or delivery of supplies; these
any evidence left behind always seems to lead evangelists speak of the fall of Boston and Detroit
to Western powers like CHIMERA or opposition as the work of God cleaning the cities of the non-
countries like Israel and Kurdistan. human corruption.
This propaganda against non-humans lessens
the objections to the National Identification
NORTH AMERICA Centers. Stories claiming Penny Pearl’s TAPstream—
exhibiting the poor treatment of hybrids and
techno-lifeforms—is a hoax are easier to swallow
• Total Population: 1.4 Billion when finally eating a full meal. They say malcontents
• Nations: Reformed United States, Republic unhappy with reunification doctored the
of Texas, Chicago, New York Reclamation TAPstream; the sore losers keep trying to ruin the
Zone, Canada, Nueva Republica de Mexico RUSA for everyone.
Each missionary comes with bodyguards. The
REFORMED UNITED STATES guards do little to protect the leaders they
OF AMERICA accompany; instead, they bully and abuse those
who do not quickly conform. Many do not want to
• Population: 700 million submit to the enforced rule, but they do concede at
• Type of Government: Democratic the hands, or rather fists, of the guard.
Theocracy These groups also hide spies for the RUSA. The
• Leader: President John Cromwell spies look for dissidents and other rebels, whom
they turn in to law enforcement or, in the worst
355
unique societies flourished, including a hatred RESTRICTED ACCESS
for the overbearing federal government. Now
reunited, each area must again find a way to The Charon AI split into multiple identi-
melt together. ties and spread itself throughout the world.
Many found homes in the RUSA. Those
FORMER NORTH found in the Reformed United States plan
AMERICAN COALITION to subvert the government’s authority.
Mainly, they want to create chaos to weaken
the human population.
R eunification benefits many of the former
NAC metroplexes. Denver is booming, thanks
to the influx of money. To do business in the
Those in Lifelike Robotics Corp in Atlanta
plan to use the infected androids to bring
Reformed United States, megacorporations need stability to the expansive country. This plan
to have an office in Denver, which means they parallels manifestos found throughout the
must move at least some of their assets there. recently reunited lands, especially in former
The removal of the threat posed by the Great Atlantica. Upon completion, the androids
Lakes Union means St. Louis can focus on trade would place the AIs in charge. After that,
along the length of the Mississippi River. The well, they will cross that bridge when they
military switched their attention from defense to get there.
offense. They can now deal with the smuggling
along the river, which makes moving illegal cargo
down the Mississippi extremely difficult. of black-market goods and supplies, this seems
The likely annexation of the Republic of Texas highly likely.
has decreased tensions in Oklahoma City. Many
of the troops stationed there moved into the Great THE SOUTH AND BEYOND
Lakes region to prepare for an assault on Chicago.
Unfortunately, East Texarkana still battles with
the Texans. Those in West Texarkana have no
intention of reuniting, and they make every effort
T he RUSA needed no military action to
convince the southwest to reunite. For the
most part, they merely needed to grease the
to antagonize their neighbors. wheels. The common bond of faith made it
It seems life in Florida remains unchanged; easier to procure LDS Zion. And Las Vegas. Well,
however, a sleeping threat spreads through Atlanta. money talks in the casinos. The main thorns are
Lifelike Robotics Corp found traces of the Charon San Francisco and California.
AI in their androids, but no information has made
it to the public. The megacorporation continues LDS ZION AND LAS VEGAS
to hire experts from all over the RUSA to find and
eradicate the presence. Any hacker who tries to get
the word out completely disappears.
With Atlantica again part of the Reformed United
T he Acquisition of Vegas and LDS Zion poses
a unique problem. The two cities’ conflict
rages on with no end in sight. At first, it seemed
States, Philadelphia can breathe a sigh of relief. as if the Reformed United States of America
With the threat of war removed, the government would side with Zion; their strict religious codes
can focus on the seawall and quieting their furry generally align with one another. However, the
population. Money earmarked for security now LDS did not account for the shrewd leadership
2095 REVISITED
356
Reformed United States of America
after. What she knows could bring down the regulated force. They took control of the Presidio
government, churches, and megacorporations. once the Cascadia Expeditionary Force returned
Some in Vegas make Valentini’s enterprise more north. With the CEF gone, Abraham set about
difficult. Many would like to see the LDS replace proselytizing throughout the city, readying the
Vegas’ leadership. With LDS’ hands tied, the residents for the coming of the RUSA.
forcibly-displaced LDS citizens started terrorizing Their first mission was to clean the city of
their new home. Smaller gangs provided its unnatural filth—the hybrids. They first
the means, aiming to disrupt the Las Vegas persuaded the non-hybrid population of Daly
establishment, and it worked. Valentini’s hold on City and nearby areas to help locate hybrid gangs.
the city could weaken if the attacks continue, so Armed with the information, the Sons of Robert
she now also uses her information network to eliminated one group after another.
ferret out the perpetrators. In true gangster style, Many of Daly City’s hybrids fled for other parts.
the exiles and their gangland cronies disappear. Their stories of total destruction frightened many
of the free parts of San Francisco. Old coalitions
SAN FRANCISCO reformed and new ones grew. First, the former
Consortium reunited. Cinder’s Bloc and the
357
RESTRICTED ACCESS
Despite their control, the RUSA still deals with the fringe groups of San Francisco.
The Masonites still hold Alcatraz, but without being able to trade, the group should not last
much longer.
The Brotherhood of Conservators hold the UCSF and the Mount Sutro Complex. Their defenses
made the forest impenetrable. At first, the RUSA troops blockaded the complex, but nothing
came of it; in fact, the RUSA had no more encounters with the Conservators. The forces realized
that they could just leave the Brotherhood alone and nothing would happen, which proved
true. A transmission blocker remains in place to keep the group from broadcasting to the rest
of the city.
The gangs skulk around the city, trying to retake areas or cause as much chaos as possible, espe-
cially the Angels of Mercy. The Flood tried to benefit from the RUSA invasion, selling information
and other assistance; however, since the RUSA has established itself, the group no longer operates
within San Francisco. The Hoods move throughout the city, stealing from the RUSA and giving
it to the people. Their altruistic mission makes them heroes, so many hide members and keep
their location secret.
The Consortium tries to stay relevant. The Portrero Scavengers left and took to piracy. The ships
in the fleet dock in locations up and down the coast while sneaking in goods to their former
allies. The RUSA took Cinder captive and, with her loss, the Bloc dispersed. No one knows if she
lives or not; many suspect she became a test subject somewhere. The Union of Peace, Love, and
Understanding shattered, and members fled to Canada and the Pacific coast of South America.
allows them to stay in Chinatown and continue secretly acquired the Bay Buster 500, a race
their business, but they must collect taxes from San Francisco to Tijuana. No racer has ever
for the RUSA. finished the contest. A lucky few fail and return
Since then, the Reformed United States of to try again, but the more unsavory contestants
America removed many of San Francisco’s never return. The government pays agents to set
original residents. Most of the groups still traps and remove the racers. All attempts to link
fight back, but their numbers shrink while the the RUSA to the ambushes goes cold; using third-
government’s increase. Citizens from throughout party agents helps them cover their tracks. This
the original NAC relocate to the newly available success could work elsewhere; the government
lands; the offer of free land and enough money considers using a similar scheme to clear out
to get comfortably settled entices lots of other undesirable, rebellious regions.
struggling people.
The first area they took back was the Nuevo PHOENIX
Francisco farms in Richmond. Unlike the other
areas, the farmers could stay on condition that
they worked for the new landowners. Some
stayed, hoping that through hard work, they
N othing comes in or out of Phoenix, except
for the RUSA military and Stopwatch. The
military control the outskirts of the city, and they
could earn enough to buy back their property. send patrols inward to capture new portions. Once
2095 REVISITED
Most loaded on to RUSA transport and moved to the specialized forces go in, they leave nothing
other areas of the Reformed United States. A few behind. Most patrols are advance scouts, gathering
cantankerous farmers joined the Brotherhood of intel before the main troops take another part of
Conservators at the University of California, San the city. Others do rescue missions.
Francisco. Stopwatch agents flood Phoenix with several
These days, the Reformed United States of groups operating simultaneously. When one unit
America cannot go in and just kill hybrids and finishes its term, another team replaces it. Some
other deplorable populations. To this end, they teams do not return. Once Stopwatch is finished,
358
Reformed United States of America
the military goes in to collect what they can, even RESTRICTED ACCESS
if it’s only corpses. Nothing gets left in Phoenix.
Each encampment has a clean site. Stopwatch The government does not want the world
agents, dead or alive, go here once they return, to know about Discordia, the AI running
and they often stay for several weeks. Returning Phoenix. If word got out about her ability to
military troops must also report to a clean site. stymie the nation, the newly unified regions
They do not spend as long and, when they come may revolt again. Officials want to make
out, they have no memories of what transpired sure that only the most trusted know about
during their patrol. Discordia, as well as the plans to dislodge
her. Any others may cost the RUSA dearly.
FORMER REPUBLIC OF CASCADIA If Discordia gets out, the damage she can
wreak upon the world could bring down all
of civilization.
T he Republic of Cascadia willingly rejoined
the United States. Many still struggled after
the Juan de Fuca earthquake and the eruption
Even Stopwatch officials keep their own
agents unaware of the enemy they face.
of Mount Rainier, with its myriad of aftereffects. Their strategists research tactics on secret
The Reformed United States of America’s offer bases on Saturn’s moons and relay the infor-
of help led to a quick reunification. An increase mation back. The separation helps keep
of corporate investment and job opportunities the soldiers ignorant. Most importantly, it
followed, along with stability. Most people in the keeps Discordia from getting to the research
I-5 Corridor easily acclimated to life in the RUSA. before they can implement it.
Not everyone likes the new arrangements. The
citizenry support diversity—they did vote for
former President Ono, the embodiment of non-
humans—which includes a sizable number of sims, The deteriorating protest movement leaves
zeeks, hybrids, and NAC refugees. They share their much of the population fearing for their safety.
discontent and whisper about rebelling. When Bioroids, androids, and sims who end up at the
they saw Penny Pearl’s TAPstream, everyone knew NIC come out a bit changed, more compliant.
the National Identification Centers posed a threat. The others, zeeks and hybrids mainly, know their
Anti-RUSA factions regularly engage in protest, time comes. Desperate, they turn to the human
both peaceful and violent. Unfortunately, violence traffickers to escape possible imprisonment and
tends to win out, providing support for the RUSA death. The number of traffickers rises as more
narrative. The more popular non-violent groups, and more seek their help.
Mother Pearl and Silent Garden, argue for equal
rights for all citizens. Unfortunately, attempts do FORMER ATLANTICA
not go well; sit-ins usually end with protesters
either imprisoned or beaten. Though they have
suffered no deaths yet, it is only a matter of time.
Some even suspect the government actually
A tlantica posed one of the greatest threats
to unification, and they continue to cause
problems. They built an infrastructure to rival
encourages the more violent demonstrations, the RUSA and formed strong corporate alliances,
especially direct attacks to the National which meant they weren’t quick to bend the
Identification Centers. The insurgent factions knee. Orbital kinetic weapons can get nations to
attack anyone who stands in their way, including surrender, but they can’t get the citizenry to like
peaceful protesters. As they continue to act, it. Resistance movements, including a vibrant
their success diminishes. Once, people flocked to underground, grow in the eastern region. The
violent insurgent groups like Revere’s Raiders, and Reformed United States of America employs direct
the Society for Mutineers and Anarchists. The and indirect methods of subjugation.
groups meet resistance at every strike these days, Though the government did not officially
which makes less zealous followers leave. declare martial law in former Atlantica, it might
as well have. After the surrender, NAC forces
359
quickly took control of every base. They quickly RESTRICTED ACCESS
stormed the Bastion in Albany, taking control of
the entire Atlantica military. RUSA supporters at These patriot groups stumbled upon a
the military prison saw immediate release and new ally. An online persona named Ham-
relocation; however, the prison population’s size ilton aids the groups with information on
did not decrease. Foreign prisoners remain, and patrol routes and movements of govern-
high-ranking officials in the Atlantica military ment officials. The groups use the info to
now reside within its walls. The navy at New Haven help people flee the city or move illegal
defends the reunited nation against foreign attacks, goods. Hamilton wants them to do more,
while less strategic bases are decommissioned. and lately offered information about arms
Even before the war began, the North American shipments. Members of the original Revere’s
Coalition chipped away at Atlantica’s corporate Raiders periodically ambush shipments and
power. Operatives engaged in bombings and have started stockpiling weapons for more
hacking Atlantica and its allies. The disruption is far aggressive actions.
less secretive these days. Fearing the possibility of Hamilton claims he can do the same for
Hartford supplanting Denver, officials took control the RUSA as Charon did for the Eurasian
of the stock exchange. Now, the Hartford Stock Union: wipe the slate clean and return the
Exchange only tracks regional stocks and answers country to its roots. The proposal left many
directly to Denver’s. The insurance companies took wondering if Hamilton is Charon; he is one
lucrative offers to abandon the former economic of the aspects, like Discordia in Phoenix,
mecca and move to the new capital. who spread across the globe. AI or hacker,
Syracuse struggles under the demands of the no one cares as long as the patriots can win
RUSA government. Denied the chance to strike at the next American Revolution, and Hamil-
the sin and corruption of Vegas, religious leaders ton eagerly waits for it, for good or bad.
turned their attentions to Syracuse. They removed
mayor Elaine Ward and replaced her with a more
pious woman, Matilda Vlaandern. Her primary
advisor and assistant, Timothy Edwards, is a former glut of registered citizens makes it harder to find
army officer and ordained priest. Together, they and remove the undesirable. Mostly, the RUSA
oversee the crackdown on illegal gaming, the struggles with the financial burden of benefits
outlawing of which is a work in process. The sinful going to such a large population.
nuisance still lingers outside the gambling district, The military crackdown would seem a death
adding to the seedier gambling establishments knell for Boston’s three main organized crime
already in place there. rings: the Irish Mob, the Ship Rats, and the Crazy
88s. The Irish Mob has lost a lot of ground. Upon
BOSTON entering Boston, RUSA forces took over Emperor
Pharmaceuticals, likely to cover-up the bombing.
uprising, the military declared martial law in the in East Boston, remain thoroughly in control.
city and instituted the curfew patrols. Naomi Li proceeds with her earlier attempts to
Any sign of protest is removed before it increase the power of the Crazy 88s; these days,
blossoms—except for the hacker called PREV. The though, she socializes more with military and
injustices inflicted on Boston find their way to the government officials.
TAPstream, adding to the unrest caused by the The military’s hand firmly on Boston’s throat
National Identification Centers. Here, though, the means much of the real work occurs in the Boston
resistance uses the centers to their benefit. The Underground. More people headed below ground
360
Chicago
to avoid the occupying military. With many goods keeps the people occupied. Blood and circuses
heavily regulated above ground, the black market worked for the Romans after all.
thrives below. The lack of government oversight The GLU is now the staging ground into Chicago.
also means terrorist and rebel groups now make Their location makes them the perfect base of
their home almost exclusively underground. operations, which moved here in 2094. To boost
Aghast at a totalitarian theocracy linking arms with the troop numbers, the RUSA incorporated the
a corporatocracy, patriot groups prepare to revolt GLU military into their own. The new bases and
to re-establish the real United States. They envision equipment are expected to aid the upcoming
a return to a time when church and state are kept conflict with Chicago.
separate and human lives mean more than an
extra zero on a balance sheet. Out of necessity, CHICAGO
they accept help from any ally.
• Population: 40 million
THE GREAT LAKES UNION • Type of Government: Oligarchy
• Leaders: The Council, Chicago Defense
361
evacuate Chicago. Others feel more nefarious RESTRICTED ACCESS
purposes motivate the change. Could the RUSA
navy use these to infiltrate the city or, worse, as In the early days of independence, The
their base of operations? Council was a collection of representatives
For now, Chicago soldiers on. Life does not from different districts in the sprawl. Over
stop here and, for most, it does not change time, the representatives were appointed by
either. The blockade indirectly affects most of the wealthy in each area, rather than elected
the population, while only a handful feel the full from the population. The council members
weight of the blockade. lived in their districts and answered to the
After the assassination attempt, The Council most powerful therein, usually corporations
went into hiding, but there is nowhere specifically or gangs.
to hide. It seems The Council, whoever they are, After the assassination attempt by the
dropped their false personas and retuned entirely Reformed United States of America, The
to their real lives. The Triads, the Bratva-Vory, the Council went into hiding and used virtual
Mexican Mafia, and the Bannon Crime Family constructs to govern the city. Those con-
offer rewards for information about the identities structs are not the most recent members
of The Council members. The gangs and other of The Council. The assassination was
smaller organization have bounties too, but they successful. The physical attempt hid the
pale in comparison to the major players. real plan: poisoning. During the meetings,
each council member was scanned; specific
THE NEW YORK poisons were created for each constituent.
RECLAMATION ZONE Upon return, they all died.
Fearing the fall of Chicago, the megacor-
• Population: 15 Million porations took complete control of The
• Type of Government: Tribalism Council. They used the virtual constructs
• Leaders: Wavelength and Murray’s Morays to keep the citizens calm. Secretly, they
control most of Manhattan. Kilroy directs refer to themselves as the Executive Board.
Queens. Ignazio Hernandez, head of the Their meetings attract little attention, which
Tancredo Crime Family, runs most of Newark. allows them to continue the city’s business.
Lieutenant Commander Ruth Bain commands For the most part, they did not make any
the troops at New Wadsworth Base on Staten changes to the city, except for one.
Island. Ravenlocke Security wields the greatest
influence on The Council. They pushed
through plans to move most of the city’s
T he future of the New York Reclamation Zone
is unclear. The C-7, unsure of the benefit of
continued reclamation of the area, ended all work to
defenses to the megacorporation. They then
made the Chicago Defense Force the inter-
rebuild the city. The bustle of activity at One World nal authority to oversee crime throughout
Trade Center grew quiet. The megacorporations the sprawl. Despite the corporation’s ties
have not yet abandoned their efforts, but without to the RUSA, they have no plans to give
any active projects, most of their divisions have left. up Chicago. Keeping Chicago independent
Outside of the corporate world, however, life in New keeps their profits high.
York remains the same. Two emotions drive New
2095 REVISITED
362
The New York Reclamation Zone
independent—and the Staties—those who wish to RESTRICTED ACCESS
join the Reformed United States of America. However,
as they used to say, “it’s all location, location, location.” Lieutenant Commander Ruth Bain is rarely
seen, even by her troops. Many suspect she
MANHATTAN is an AI. The hypothesis does not miss the
mark by much.
At one time, Bain was a promising officer,
T he glimmer that the reclamation effort
brought back to Manhattan sputters. High
Dive’s population plummeted as those who could
devoted entirely to her faith and country.
She risked life and limb to see the country
leave New York did, and the financial support they unified and peaceful. Fearing her death,
provided for the floating stage shows in Times Square she used technology acquired from the
and the decadence of the Party Pool went with them. Mandarinate to download her mind into
The party goes on but is only a shadow if its former self. a simulacrum. Upon her death, the sim
Manhattan is now a buyer’s market. With the took her name and identity to ensure her
competition gone, speculators and entrepreneurs ambition came to fruition. These days, she
mobilize their efforts to make the most of what spends much of her time disembodied,
others left behind. First among those is Wavelength. spreading the gospel in the Deep. When
They stepped up their efforts in case the RUSA comes she must, she dons the sim body to meet
in to shut down their operation. The opportunists with officers.
do not openly take a side, but they secretly fund
Zoner efforts. They can make more money in an
independent New York.
The masses left behind find themselves drowning, BROOKLYN
literally and figuratively. Fewer jobs and less security
hurts those living in the Empire State Building and
other reclamation zones. These folks search for a life
preserver. Some back the Staties, believing the RUSA
B rooklyn is a warzone. When NAC and Atlantica
officially went to war, the borough erupted into
violence. Mini-Atlantica marched on Redpoint in
will bring order and opportunity to the city. Those 2091, just as Juliet Foxtrot Kilo Base troops invaded
who remember the failures of the old United States NAC compounds on Staten Island. At first, most
government, though, feel no government would help neighborhoods tried to stay out of the direct conflict
them. They can only rely on their neighbors in the and focused on protecting themselves.
zone. Others turn to religious cults, like the Everlasting Coney Island took a clear side: their own. The
Saints, and religious gangs such as Angel Tears. Coffin Nails, the ruling council, agreed to a truce
The loss of the C-7 is not all bad. The influx of people that extended outside of neutral territory, at least
into Planktown decreased, but its backbone, the trade, until hostilities between Atlantica and NAC ended.
continues. The Emperor Channels settled now that After any military skirmish, the gangs attacked the
the constant NAC and Atlantica patrols are gone. weakened winner, looting both sides. An unofficial
Murray’s Morays, under the leadership of Chief Jack arms race began as each gang stockpiled their prizes.
(a gull hybrid), act more openly. Their greater control After Atlantica surrendered, the pact no longer
brings peace and comfort to these waterways. Now, applied, and a new—and more dangerous—series
they can turn their attentions to expansion, and the of turf wars erupted.
Bronx looks mighty tempting. The wars leave Brooklyn open to invasion. Gangs
The pirates and smugglers who make the Dregs and pirates in more stable boroughs eye the wealth
home find work easier than ever, allowing them amassed there. With many of the private security
better access to more of New York. Trade between firms gone with the C-7, residents and businesses in
the boroughs prospers; the quality and quantity of The Grandstand, Grand Metro, and Empire Rises pay
goods increases weekly. top dollar for protection, and what better way to steal
from the rich than to pose as their saviors?
363
QUEENS found in every corner—Yankee Stadium, Port of
Unity, and Thog’s Neck—never changes. However,
here to make money, and they plan on supporting forces and attack the base. Just before the base
whatever side provides the biggest payout. fell, Atlantica surrendered to the North American
Coalition. The demoralized troops retreated back
THE BRONX to Queens.
Lieutenant Commander Bain remains at New
364
The New York Reclamation Zone
to win over the locals. She also sends out threats though they also have not greenlighted any new
to heretics, Zoners, and non-humans, promising projects.
to clean the Reclamation Zone of their filth. The The average resident has no qualms with the
loyal soldiers’ hatred for their enemies burns ever RUSA. The New Wadsworth Base offers safety
brighter as they await the chance to make all of from the gangs and less savory elements found
New York the new Great Kills. The Lieutenant throughout the Reclamation Zone. It helps that
Commander keeps her troops in peak condition, many in Newark’s Central, North, and South
preparing for the battle ahead. Wards are human. But those in charge likely
support the Zoners, so the drones keep their
NEWARK heads down and soldier on.
For the most part, the wealthy and powerful
365
in its diversity, with humans in the minority. RESTRICTED ACCESS
Simulacrum and Humans 2.0 comprise much
of the ward’s main gang, the Ironbound. West The government does not allow open
Ward’s history of rebelliousness, with the Ivy Hill discrimination, but it happens regardless.
Riots and its position as the base for smugglers When locals lose jobs or get pay cuts, they
operating through the tunnels, make it an blame it on the immigrants. Unable to
obvious Zoner supporter. However, they would directly lash out, the people hire the area
not fight with the same fervor as those at New gangs to do it for them.
Wadsworth Base; open rebellion would likely lead The law may make discrimination illegal,
to wholesale slaughter. but that does not mean these minorities
see justice. Incidents of assault, robbery, and
THE REPUBLIC OF TEXAS destruction of property go unsolved due to
lack of evidence. The police tend to find a
• Population: 175 Million nice boost to their bank accounts when
• Type of Government: Constitutional cases go unresolved.
Democratic Republic
• Leader: President Thomasina Ladybird
Maldonado
middle of the wilderness—but that ignores the
More beef cloning supports the economies of the dominate the economy; the ultra-secret Runenberg
megaplexes scattered amid the spectacular canyons Corporation offers some of the best cryptography
and deserts of the Big Bend region. El Paso suffers services worldwide while the forces at Carswell Air
from border skirmishes with Mexico and the ravages Force Base patrol the Texas skies. DFW’s Network
of the wastelands, divvied up into petty fiefdoms by Nexus and Gold Mountain sectors serve as homes to
gangs and private security concerns. Some question the Republic’s most powerful computer engineering
how the border town of Del Rio survives relatively and financial services megacorporations.
unscathed—a shockingly high-tech sprawl in the
366
Nueva Republica De Mexico
Nearby, the Fort Hood/Killeen sprawl hosts the hybrids, and simulacrum increasingly flee into this
majority of golemmech production in Texas, even untamed land, fearing the pogroms they know will
offering the ability to legally purchase a golemmech. come with reunification.
Denison and Lake Texhoma, on the Red River border With the RUSA forcing the former Lower 48 back
with the RUSA, serve as a cold war buffer between together again, piece by piece, the Republic of Texas
nations, torn by increasing political violence as finds itself at a crossroads. Independence from the
partisans for and against reunification clash in NAC was much easier to maintain than holding out
the streets. against a Reformed United States willing to drop
The cold war with the NAC was always hot in kinetic energy weapons on megaplexes. President
the twin cities of Texarkana, Texas and Texarkana, Maldonado and congressional leaders find themselves
Arkansas and the surrounding sprawl. Split by a wall in constant closed-door meetings with the leaders of
erected after the Second Civil War, this section of AGA and other powerful corps, debating the merits
the Pineywoods became a hotbed of smuggling and and problems of re-joining the United States.
paramilitary violence. Decades of bloodshed mean Running with a slogan of “More Texan than Sam
no sympathy for reunification in the twin Texarkanas. Houston,” President Maldonado hoped to break
Meanwhile, the rest of the Pineywoods serve as home from North Texan prejudices against Mexico and help
of escaped bioforms and smugglers, with only the re-establish centuries-long economic ties ruined by
prison at Hunstville acting as a beacon of civilization the Second Civil War. With Mexico having cleaned
in the wilderness. up its own crime, she proposed an international effort
On the northern Gulf Coast, the Houston-Galveston to work toward détente by rebuilding infrastructure
Megaplex forms the last important Texan metroplex. in South Texas. Just a few years into her first term, she
Houston’s Needle space elevator and the Space City now finds President Cromwell menacingly offering
sector maintain trade between Texas and the off- peace with the RUSA on his own terms, throwing all
world colonies, while the energy megacorporations of her aspirations into chaos.
the Circuit produce enough extra power to sell some
to other nations. The Texas Navy mixes in sustainable NUEVA
oceanic farming and habitat restoration projects REPUBLICA DE MEXICO
along with patrolling the coast, while quantum
computer research at the Texas Naval Command • Population: 300 million
Center promises astounding advances. One might • Type of Government: Feudalist
suspect the RUSA wants Texas back in the fold mainly • Leaders: Guzman and Martinez families,
for what Houston-Galveston has to offer. appointed Gubernadors
On the other hand, few people besides squatters
and criminals call the 1,000 miles of the southern
Gulf Coast home. A small naval station and black
sites for AGA and AetherScope sit amid the squalor
T he collapse of the United States aided
Mexico as they broke free from gang and
drug cartel control. Without a market or weapons
of Corpus Christi. With the RUSA ending blockades as supplier, the criminal organizations struggled.
a gesture of goodwill, former smugglers are becoming That struggle turned into turf wars—wars that
legitimate businessmen, undercutting Johnny Rincon, purged Mexico of the smaller gangs. The new
the smuggler lord of Brownsville. Formerly the biggest power structure in South America did not help
power in the area, Rincon finds his allies in both and, before long, crippled the cartels. The more
Mexican and Texan politics far less inclined to play forward thinking took steps to succeed in the new
along now that they don’t have to pay to get goods century. The two most powerful, the Guzman
past the NAC Navy. and Martinez families, adapted their criminal
All but abandoned by the government, the South techniques to legitimate business and politics.
Texas plains is a lawless post-apocalyptic wasteland Mexico City remains the capital, but the size of
where the only law is the one you make yourself. Mexico expanded south to Panama, north of the
Eagle Pass, Laredo, and Zapata are all effectively canal. To better govern the large, diverse region,
warzones, torn apart by skirmishes with Mexico and leaders appoint governors to oversee one of ten
gang warfare. Justifiably paranoid androids, bioroids, Concesiones. These appointees live in Mexico City
367
while the local populations manage the regions. The up paying one gang before the trip and another gang
system makes it easy for the Gubernadors to improve upon arrival.
their personal situation. Competition for business and Best of all, the new arrivals make for excellent workers,
resource allocation is as bloody as the cartel and gang at least by the local government and megacorps’
wars of the past. standards. The immigrants do not have full citizenship
Some of the best work in Mexico City comes from rights, which allows the government to tax these non-
the Gubernadors. They all employ private detectives natives higher and the manufacturers to pay less. These
and information brokers to find any information that minority communities find safety and work in the
might help them get ahead. They often keep close northern Concesiones, but the work is often dangerous
tabs on megacorporations and their plans but not and difficult. Zeeks especially feel the divide, as they often
for blackmail—a CEO of a megacorp could easily must live in hidden communities and take only the most
remove an appointed official. They try to find out dangerous and lowest paying jobs.
about what the corp needs, so they might be the first The government finds the quiet feuds problematic now,
to provide it. Better to make an offer before anyone but they will pale in comparison to the annexation of
else has a chance. the Republic of Texas by the Reformed United States
The stiff competition goes beyond corporate of America. The NRM and RUSA have many points of
patronage; it takes far more than asking for federal contention, namely the immigration to Mexico (the
funds and other resources. The Gubernadors collect very reverse of earlier issues). The RUSA imposed tariffs
information on federal officials for use with blackmail or on Mexican goods, hoping that the tariffs would drive
bribery. Most of the competition remains hidden from away trade between the two nations. With no trade, the
the people to encourage public trust in the government. coyotes would have a difficult time entering the RUSA.
So even though they want dirt on their competition, The predicament would lead to tariffs with Texas
Gubernadors carefully use the information or leak it where no tariffs exist. Worst of all, many corporations
confidentially to their friends in the press. in Texas, like Act of God Armaments and suppliers to
In the individual Concesiones, the hands-off approach large retailers, operate plants in Northern Mexico. The
has its advantages and disadvantages. With control RUSA will require them to move their manufacturing
mainly in the hands of locals, each region can act in elsewhere. The reunification of the United States could
ways best suited for their situation. In the south, the destroy the economy of the north. Gubernadors in the
fertile soil and temperate climate works well with region make trips to Texas to lobby the President and
agriculture; the agribusinesses here sell to the world. In government, and they look for ways to win the people
the north, the sweeping desert and scrublands have of Texas to their side.
little to recommend them, so they rely on production;
manufacturing in Mexico is still a bargain in the Western
hemisphere, and far safer. THE SOLAR SYSTEM
But each Concesiones must deal with problems on
their own. Panama keeps raising the prices for using the
Canal, all in hopes of regaining their northern lands. The • Population: 245 million
locals aggravate the problem by regularly protesting. • Major Settlement Areas: Luna, Venus, Mars,
Most often, the locals strike with the hopes of acquiring Ceres, Inner Belt, Jupiter, Saturn, United
better working conditions or pay and, sometimes, of Nations International Space Station, Hive
seceding from Mexico.
In the north, labor poses a problem. At first, they did
A fter the Second Civil War in the United
2095 REVISITED
not have enough workers for the megacorporations States, freedom swept the Solar System.
relocating to their region. Entrepreneurial Mexicans Most countries focused on internal affairs, leaving
again became coyotes, ferrying in minorities from the the space colonies to act on their own. First,
Reformed United States of America. The work led the American colonies declared independence,
to the establishment of small gangs; once across the and others soon followed; the Solar Freedom
border, many gangs will steal the refugees from the Movement (commonly called the SFM) had
original coyotes. For those escaping the RUSA, they end begun. To deal with the pressure from the
368
Luna
corporate colonies and the few national ones, over goals and jurisdiction lead to fights when
they formed the United Colonies. the groups arrive at the same event. As of late,
Corporations, worried their own colonies StarSec and C.O.P.S. obtained new weapons and
would revolt, turned to the United Nations and equipment that gives them the edge, and the
the newly formed Corporate Council. These two longer leash provided by their employers allows
groups maintain that all settlements fall under them to profit off the situations they take. The
Earth’s jurisdiction. The corporations, with Space Rangers cannot abide by this, and many
the UN’s backing, have the upper hand in the think their services would be best used by the
conflict, and they use all their resources—UN UC instead.
Solar Marshals, Corporate Star Security, and
Colonial Officer Protection Force—to maintain LUNA
the status quo.
The United Colonies continue to fight and must • Population: 30 million
create a defense force of their own. The Guild of • Affiliation: Free Colony
Allied Traders, the business representatives of • Type of Government: Democratic Federation
the UC, quietly meet with criminal organizations, • Leader: President Harriet Cooke
pirates, and smugglers to form a unified front.
The group most suited to head the defense force,
the Marauders, has yet to join the effort. They
have extensive reach, connections, and money,
T he decades of Luna’s freedom may soon come
to an end. The Reformed United States can now
direct their attention to regaining the wayward colony.
but they are also a criminal organization. The The citizens have no intention of going back, especially
Marauders and other non-allied groups prefer the after witnessing the vicious lengths NAC used during
loose alliance they have now, but they may need the Second Civil War. They send aid to Chicago through
to join the fold once the megacorporations and the space elevator, hoping the conflict buys them
other foes pose a serious threat. enough time to solidify their movement and develop
The UN and the SFM, along with its affiliated a military. Members of the Colony Liberation Front on
groups, keep their distance from the two more Luna recruit freelancers, other deniable assets, and the
radical organizations: the Void Screamers and the more reputable prisoners at the moon’s penal colony.
Colony Liberation Front. The terrorist group the Representatives to the UC strengthen their connections
Void Screamers sabotage all colonies not under to other groups throughout the Solar System.
their control and could ruin any plan the SFM Though the government in Luna Prime leads the
enacts. The Marauders keep a close eye on the independence movement, other colonies on Luna
radicals, putting a stop to any actions against the support it as well. The New Lunar Church of Christ, or
freedom alliance. “Loonies,” long supported the movement and aid free
The Colony Liberation Front is another matter. colonies throughout the Solar System. The isolationist
They all share the same goals, but do not share policy of the only national colony left on Luna—New
the same methods. The SFM makes sure to Haven’s Port—helps the freedom cause. It’s a colony of
not directly contact the CLF, and instead use the Central African Union, who keeps to itself and does
criminals acquired through the Marauders to not want anyone disrupting its business. Any efforts by
give the terrorist group information on corporate the RUSA will fail, and the CAU colony keeps to itself.
threats. With luck, their actions redirect To help fund the freedom efforts, the groups on Luna
security’s attention to the criminal organizations started collecting information to sell. They have not
procrastinating on joining the alliance; hopefully, gone as far as blackmail—yet—but they are offering
the corporate scrutiny helps them see the need confidential information to corporations working
to join the larger movement. throughout the Solar System.
Thankfully for the free colonies, the sanctioned
security forces do not get along. The UN Solar VENUS
Marshals protect all people in the Solar System,
while the megacorps employ their rivals StarSec • Population: 10 million
and C.O.P.S. as mercenaries. Disagreements • Affiliation: Corporate Colony
369
2095 REVISITED
370
371
Luna
• Type of Government: Plutocracy
• Leaders: Central Belarusian Steel and Chairman
Radaslava Jucho, Star Dust Incorporated and
T hough legally colonies of the Mandarinate, Golden
Promise controls the Mars settlements. The needs
of the megacorporation direct all business and life in
Director Karen Ishikawa these areas. In some ways, this allots more freedom
to some of the residents, but, for most, they face the
372
Ceres
NEW SHANGHAI New Lunar Church of Christ could upset the balance.
To decrease the interaction, the Mandarinate
373
THE INNER BELT
• Population: 55 million
M uch of CHIMERA’s work with the main planet
consist of collecting gases. The hazardous work
seems too high a cost for the profits. In truth, the
• Affiliation: Corporate Colony main colonies cover for the real work CHIMERA
• Type of Government: Corporate Oligarchy conducts on Jupiter’s moons.
• Leaders: Central Belarusian Steel and Chairman The microbes on Europa could change human life
Martsin Kupava, Mayor Caroline Sloane of forever. CHIMERA knows about Golden Promise’s
C136dz research into the microbes found on Phobos. This
places the two companies into direct competition.
374
Orbital Habitats
System made their way to the colony but now, most of the UN Solar Marshals and Corporate Star Security,
come from the mining community. peace reigns in space.
Stopwatch’s mining partners cover for the real work Or so they believe. The two law enforcement
here. The clandestine group operates training sites groups vie for position. Both race to each new call.
on Titan and Enceladus. The hostile environments The two groups have spies placed throughout the
can prepare their ranks for the worst found on Earth. Space Station. Instead of investigating their rival, they
Specifically, they prepare for deployment into the gather information on developments in the Solar
western Reformed United States, and possibly into System. The sooner one group learns of a problem,
the Asian territories on the other side of the Pacific the sooner they can assign someone to it. Waiting
Ocean. Representatives from the RUSA oversee the for the company or nation to reach out just gives the
training. other a chance to get there first.
The rest of the colonies research AIs and other The public animosity between the two groups does
non-living beings. This far out, the AIs cannot do not compare to the hidden conflicts on the Station.
much harm or try to escape to other colonies; with Currently, most watch the representative from the
this threat neutralized, Stopwatch conducts tests to Reformed United States of America. No one knows
destroy enemy AIs. Most research pertains to the AI what the newly reunited country plans to do about
Discordia in Phoenix, but they also prepare for other lost colonies, let alone plans for new colonies and
AI threats. takeovers. President Cromwell orders spies to examine
other nations for exploitable weakness on existing
ORBITAL HABITATS colonies. Mars could make an excellent starting point;
retaking TRIC City and then the rest of the planet could
• Population: 1 million solidify the nation’s power. As for Luna, they feign interest
• Affiliation: United Nations Diplomatic Outpost to distract others from the real prize.
• Leader: UN Secretary General Leila Turani Corporations with research and mining interests in the
Solar System always keep a close eye on one another. Here,
375
secret research and now form plans to steal the findings. For The HUNIs normally stick to themselves and ignore
now, the info on CBS bears no fruit. the rest of the chaos in the Solar System. Jobs to gain
With most scrutinizing the three behemoths, the smaller access to Europa and CHIMERA’s operations get left
corporations spy on one another in hopes of getting ahead. unfulfilled. The rewards cannot even compare to
The only one based entirely in space, Red Planet Industries, the risks; better to keep one’s head down and make
directs their spies to track the competition but, mainly, money the old-fashioned way.
they spy on the Corporate Council to relay information The 79 Wings interests in Europa did arouse
to the United Colonies and Guild of Allied Traders. The suspicion in the HUNI mines. The rumors coming
information they gather keeps them one step ahead of from Saturn struck fear into the hearts of each miner:
private security forces and power plays by the larger Terran they worry for The Queen. If Stopwatch decides to
megacorporations. target her, either as practice or as a first assault, what
would they do to her and the Hive? Sure, some AIs
THE HIVE could bring devastation, but The Queen, at her worst,
is merely overprotective. If Stopwatch cannot destroy
• Population: 500,000 her and instead angers her, what might she do to the
• Affiliation: Corporate Colony Hive? What will happen to the bond the HUNIs share
• Leaders: 79 Wings and Director Zhang Jinping, with The Queen? The emotional toll of The Queen’s
The Queen (AI) betrayal would damage the Hive more than the
deaths or damage she could visit upon them.
376
Orbital Habitats
INDEX
A Campaign Themes 82
Accessing Virtual Reality 65 Casualty Count 24
Acid Rain 44 Caustic Fog 45
Acriculture 18 Central Belarusian Steel 24
Activist Groups 31 CHIMERA 24
Act of God Armaments 22 CISS 309
Adventures in VR 67 City Trappings 10
A Factor Of X 155 Coffin Motel 52
Agro Zone 10 Colony Freelancer 303
AlterNet Communications 22 Combatants (Mechanical) 295
Anarchy Zone 11 Comes The Kraken 180
Anarchy Zone Encounter Table 12 Commercial Zone 12
Ancient Lodge Master 297 Concept Group Financiers 25
Anglo American Resistance Militia 36 Concrete Mole 264
Apartment 51 Controlled(Crime Ring) 12
Aphrodite Cosmetics 23 Controlled (Crime Ring) Encounter table 13
Arachound 260 Controlled(Gang) 12
A Simple Delivery 212 Controlled (Gang) Encounter table 13
Aurora Angels of Death 36 Cops and Lifestyles 50
Automated Traps 63 Corporate Enclave 13
Automated Turret 295 Corporate Trappings 17
Avatars 67 Corporate Warfare 42
B Corruption 146
Ban the Barcode 32 Creating a Plot Point Campaign 76
Basp 261 Crime Boss 298
Bastion Industries 23 Crime Syndicates 33
Beastperson 262 Crime Syndicates and Resources 34
Beetle Rat 263 Crocosquirrel 264
Biohorrors 254 CryptoKon 32
Bio‑Horror Savage Tales 180 Customizing Security Officers 291
Biohorror Synthesis 254 Cyberhound 265
Bio‑Hunters 85 Cyberpunks Campaign Theme 112
Biolion 318 D
Biological Contamination 44 Daisey’s Pizzas 25
Biosolutions Inc. 23 Damage Inc. 37
Biotech 19 Darwin 329
Black Ties and Guano 189 Dawn of the Mindless 187
Blog Journalist 298 Decay 80
Borg (Thug) 285 Declassified 32
Bounty Hunter 286 Disreputable Doctor 299
Brilliance Inc. 23 Double Snaketopus 266
Building Campaign Themes 82 Dramatic Task Organization 62
Bureaucrat 298 Drought 45
Burners 37 Dying for Dollars 244
Business Front 51 E
C Edge: Healthy 46
Campaign Theme: Protect and Serve 142 Edge: Lucky Requisitioner 148
377
Edges and Lifestyles checks 49 In-Your-Face News 27
Edge: Slippery 148 J
Effects of IDAPPS 310 Japan 324
Electric Rat 266 J-Dog 267
El Muerto 13 38 Jelly Pigeon 268
Entangler Net Gun 89 Junk Sled 307
Environmental Effects 44 Jupiter Productions 27
Estate 52 K
Executive/Colony Leadership NPCs 48 Kenta Cyberdynamics 28
Extremist Groups 35 Kenyatta Vertical City 317
F L
Faction Zone 14 Law Enforcement VS. Crime 78
Fanatic 300 Lifestyle Checks 48
Fear 89 Lifestyles 48
Featherstone Industries 26 Lifestyles Greater than D12 49
Fire Snake 266 LIVEFAC 14
G M
Gaining and Reducing Corruption 147 Manufacturer 20
Ganger (Boss) 287 Marauder (Bioroid) 304
Ganger (Leader) 286 Marauder Personal Craft 307
Ganger (Street Soldier) 286 Media 20
Gangs 36 Medic 304
GeeHawg 307 Medical Treatment and Lifestyles 49
Glow Roach 267 Mercenary (Living Legend 1) 289
Gold Coin Innovations 26 Mercenary (Raw) 288
GreyMatter Evolution 27 Mercenary (Veteran) 288
Grub-N-Go Conveniences 27 Mercenary (Zeek) 289
Guards 63 Migrant 14
H Military Contractor 20
Hacker 305 Mindless 268
Happy Time Foods 27 Miner 304
Hard Times on the Killing Floor 213 MK XII Battle-Bot “Obliterator” 295
Hauler 307 Mood 80
Hawk lizard 267 Morrison Steel 28
Hazards of the Solar System 47 Motel/Hotel 53
Headgear Quality 65 Movement 48
Hindrance: Dirty (Minor/Major) 148 Multiple Lag Conditions 66
Honey Hill Farms 27 My Pet Dragon 196
Hospital Hostage Crisis 237 N
House 53 Negotiator 300
Hurricanes 45 Network Security 63
Hybrid Activist 300 Noah 32
I Nortec Industries 28
Idealistic 80 Nothin’ To See 216
IDentification APPlication Software 309 NovaHot Music Group 28
Idle Rich 300 Npc Generator 278
Industrial Location 53 Nuke Rats 269
Index
378
Orbital Habitats
Off Road 48 Scared-Y Cat 273
OmniCredit Financial Inc 29 Scavenger 291
Onoe Night at the Soy‑O‑Mat 218 Screaming Gibbons 274
Organization Trappings 31 Sector 13 Blues 219
OTL Innovations 29 Sector Cops Adventure Generator 246
P Security Assets 61
Patrol Lion 270 Security (Detective) 292
Perth 329 Security Officer (Bear) 291
Physical Security 62 Security Officer (Bioroid) 291
Pinnacle Entertainment 29 Security Officer (Generic) 292
Plot 78 Security Officer (Tactical Build) 171, 172, 173, 178, 292
Plot Point Campaign: Evolve Or Die 92 Security System Defensive Tiers 60
Plot Point Campaign: Hunting Leviathan 116 Security Systems 60
Poliraptor 271 Security Value 62
Polvostism 271 Security Worth 61
Pop Star 301 Sensors 63
Private Security 20 Setting 76
Procyopod 272 Sewer Dragon 274
Protect and Serve Adventures 233 Shady Fence 302
Q ShipRITE! Boxes 30
Quark Tech 30 Shuttle/Space Cab 307
R Singapore 323
Rabigeddon 272 Skin Deep 36
Race Table 278 Slum 15
Radiation 47 Snatched 185
Rad Zone 15 Social Opponents 297
Rapid Depressurization 47 Solar System Npcs 303
Rapid Fire Security 30 Soldier (Rank and File) 294
Raptor Hound 273 Soldier (Special Ops) 294
Ravenlocke Securities Echelon Security Robot 296 South Side Stormtroopers 39
Ravenlocke Security 30 Space Vehicles 307
Ravenlocke Security Carcelero 296 Specialty Elements 64
Reaper Arms Technologies 30 Specific Measures 62
Religious Leader 302 Spider Cat 274
Removing IDAPPs 310 Squad Car 152
Removing the Tendril Access Plague 313 Starr Mart 31
Requisitioning Gear 149 Starting Corruption 146
Requisition Points 149 Stick Icky 235
Requisition Table 150 Storms 45
Research and Development 21 Strangling Fern 275
Resource Acquisition 21 Subtle Foes 305
Retailer 21 Suburbs 15
Revenge and Shrapnel 240 Subway 16
Rippers 72 Supervisor/Pit Boss 304
Running the Maze 198 Sweet Revenge 220
S Sydome 329
Safe House Advantages 53 T
Safe House Disadvantages 53 Taiwan 323
Safe Houses 51 Tech Company 22
Safe House Security Options 56 Telecom 22
379
Thailand 323 Trapping Foes 89
The 14k Syndicate 35 Travel throughout the Solar System 47
The Black Rose Syndicate 33 Tripwires 63
The Bratva Vory 34 Types of Law Enforcement 143
The Deadlands Universe 68 Types Of Traps 91
The Deep 68 U
The End (Climax) 79 Upper Class 17
The Faceless Masses 38 Urban Punk Rave Reaver 297
The Institute for Hybrid Rights 32 Using Corruption 146
The Kruger Experiment 214 V
The Mafia 34 Vampire Moth 277
Theme 77 Vehicle Augments Table 284
The MIddle Ground 79 Vice Palace 17
The Outback 329 Vietnam 323
The Philippines 324 Violent 81
The Real End 79 Viper Hound 277
The Sexbot Assassins 233 Virtual Reality 65
The Techno-Shogunate 325 Visceral 81
The Tendril Access Plague 308, 311 Void Screamer 305
The Thawed Lands 323 VR Headgear Table 65
The Way of the Gun 113 VR Worlds 68
Thief 306 W
Those Beautiful Bloodsuckers 183 Walls 62
Tiburon 2.0 275 Watch My Back 222
Tornados 46 Weather Effects 45
Toro 2.0 275 Windy City Cabs 31
Toxic Roach 276
Trans-Lane Shipping 31
Index
380
Orbital Habitats
BACKERS
GUTTERPUNKS Victor “Freaktor” Perez, Dave P., Lenny Zimmermann,
Duane Harper, Ross Smith, Daniwan, Vinicius Alvim,
Aksarben_Monk, David Magill, Jesop H Breka, Eric Rich Riddle, Michael O Holland, Robert G. Male,
Warner-Weinstein, Dustin Hatchett – Rocky Mountain Christian Eilers, Eric Lamoureux, Mark Sim, TheStray7,
Games, Mark Gallicchio, Michael Tree, Taylor Boldt, Mo Scott “Dartnet” Crosson, Dreadlock, Jon Jasionowski,
Holmes, Anders Braun, James Corley, Mark Harrison Zach Brown, Yarobit, None, Dan “Jellyfish Heaven”
the First, John Bowlin (virtuadept), Mike Esque, Jason Frederick, 0tacoon, Paul Browning, Alexandre Delage,
Vines, MegaOptimus, Christopher Brown, Outhouse, Miguel Angel Delgado, James Dillane, Emanuele Lillo,
Archie W. Bridges, ÖstenP, IrregularNerd, Grzegorz Bruce Paris, Buckwheats, David Brideau, slave138, Brian
Gacek, Loki Darkmare, Esteban C, Kurt Granzow, Kreuzinger, Andreas Brill, Philip Hindley, Dan Holmberg,
Murilo Lamegal, Grant Smith, architech99, Michael Chris Noakes, Adrian Gawain Jones, Jason Brandt,
“Ex Nihilo” Pineda, Yashablood, Keid Picone, john, Chris Patrick M Acton, Kevin Brennan, JPD, Graham Billiau,
Moore, J A C Mcknight, Peter Haldenby, Kaeln, Dalton The Duke In Purple~, Chester Ang Chua, Quantum
Hatcher, Karl ‘Thrillseeker’ Maurer, Hurske, Zac Corbin, Ogre LLC, Nick Colombo, Alfred Eboreime, Kendrick
Seth Klein, Andy Ramos, Joe O’Toole, Joe DeAngelo, Hernandez, Jaakob Maunula, Charles Fitzpatrick, Tiffany
Shaun B, Geoffrey (Jetstream) Walter, J Pritchett, ru Korta, Beetleboo, MattVG-Art.com, nennoski, Nicholas
hartsell, Pete Palmer, Matt “Brutus” Benjamin, Nate Perrett, Paul Sheppard, Jason Templeton, Matthew
Shandy, The Letter B, Almarion Sainclair Ballard, Mr. Grumkin, Cesar A. Romo, B-rad, R. K. Athey,
Neil Mahoney, BluegrassGeek, Sean Richmond, Craig
FURLOUGHED RONIN Hackl, Pat Paulsen, Joshua Cameron, Famous Patrick,
Alexander “Rickenharp” Gräfe, Anthony J Spaltro,
Static and Dr. Rudy Wells, Matthew Stark, Christopher Cezary “Verencius” Wysoczanski, Jonatan Hedborg,
D. Garland, Bob Johnston, Thomas Scroggs, Michael Corrigon, Veijo Tuomisto, Gary Watson, Omari
Rose, The GM Table, Giles P Kiser, D. Krough, Alex Lake, L. Brooks, Sam Douglas, James A Hunt, The Roach,
CPO Sven Lugar, Tensorphase, John P. Jones, jaegerpicker, Kevin J. Heath, Mikael Suominen, Boeres, Gregory,
Weldon Wiyninger, David Ungar, Thantos9:30, Sgt Wayne Grelle, cl4rk l4n6r1d63, Marc André Ueberall,
Daniel Krenzke, USMC, MrFiks, Clayton “Wise Kobold” Anonymous, Christian van den Boom, Scott Dominey,
Rennie, Joshua Burrus, Anthony Milton, Eric Blair, Stacie B@3L_the_Cru3L, Robin Low, Dan Martland, Tuomas
Winters, Bradly “Oak” Cozby, Ristimäki, Paul Rivers, Christian Northoff, Jenevieve
“Tasha” DeFer, ASM, Leo Farnsworth, Normalvector,
SCRIPT KIDDIE Tim Hartmann, Nick Nelson, Pedro(Te), Ezzerharden,
Kristian Zirnsak, Rance Miller, Bryan Lee Davidson-
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