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Sorcerer 5 malhavoc497

CLASS & LEVEL PLAYER NAME


Morven Horineth
High Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +5 Constitution +4 17 35 --
+3 +4 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
16
• +6 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed, and
magic can’t put you to sleep

+4 Advantage made to maintain your


concentration on a spell when you take
damage
DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +4 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+3
+2 P
+3

+7
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Draconic, Elvish
15 +3 Athletics STR
ABILITY SAVE DC
+3 Deception CHA
+4 History INT
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking)
+4 +3 Intimidation CHA
+4 Investigation INT
19 +3 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+3 Performance CHA === ACTIONS === sorcery points as a bonus action.
+3 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Crossbow Expert Attack
Help, Hide, Ready, Search, Use an Object, When you use the Attack action and attack with a
+4 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, one-handed weapon, you can use a bonus action to
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack with a hand crossbow you are holding.

+4 Stealth DEX Sorcery Points • 5 / Long Rest === REACTIONS ===


CHARISMA You have limiteduse - No limited use data available War Caster
+3 Survival WIS
sorcery points that you regain when you finish a long You can use your reaction to make an opportunity
attack to cast a spell that has a casting time of 1
+3 rest.

=== BONUS ACTIONS ===


action and targets only that creature.

Convert Sorcery Points


17 You can use your sorcery points to gain additional
spell slots or sacrifice spell slots to gain additional
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +7 1d8+4 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +7 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


16 PASSIVE WISDOM (INSIGHT)

Dagger +7 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

14 PASSIVE INTELLIGENCE (INVESTIGATION)


Quarterstaff, +1 +7 1d6+4 Bludgeoning Simple, Versatile

Darkvision 60 ft. Ray of Frost +6 2d8 Cold V/S

Shocking Grasp +6 2d8 Lightning V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 5 malhavoc497
CLASS & LEVEL PLAYER NAME
Morven Horineth
High Elf (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you roll damage for a spell, you can spend 1
sorcery point to reroll up to 3 of the dice. You must use
* Hit Points • PHB 100 the new rolls and you can use this option even if === FEATS ===
you've already used another Metamagic option.
* Proficiencies • PHB 100 * War Caster • PHB 170
| Heightened Spell • PHB You have advantage on CON saving throws that you
* Spellcasting • PHB 101 When you cast a spell that forces a creature to make a make to maintain your concentration on a spell when
You can cast known sorcerer spells using CHA as your saving throw, you can spend 3 sorcery points to give you take damage. You can perform the somatic
spellcasting modifier (Spell DC 14, Spell Attack +6). one target of the spell disadvantage on its first saving components of spells even when you have weapons or
You can use an arcane focus as a spellcasting focus. throw made against the spell. a shield in one or both hands. You can use your
reaction to make an opportunity attack to cast a spell
* Sorcerous Origin • PHB 101 * Ability Score Improvement • PHB 102 that has a casting time of 1 action and targets only that
creature.
| Draconic Bloodline
=== HIGH ELF RACIAL TRAITS === | 1 Reaction
* Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You * Darkvision • BR 23 * Crossbow Expert • PHB 165
can speak, read, and write Draconic and you double You can see in darkness (shades of gray) up to 60 ft. You ignore the loading property of crossbows with
your proficiency bonus for CHA checks involving which you are proficient. Being within 5 ft. of a hostile
dragons. * Keen Senses • BR 23 creature doesn’t impose disadvantage on your ranged
You have proficiency in the Perception skill. attack rolls, and when you use the Attack action and
| Bronze Dragon • PHB with a one-handed weapon, you can use a bonus
* Fey Ancestry • BR 23 action to attack with a hand crossbow you are holding.
* Draconic Resilience • PHB 102 You have advantage on saves against being charmed,
Your max HP increases by 5. When you aren’t wearing and magic can’t put you to sleep. | Crossbow Expert Attack: 1 Bonus Action
armor, your AC equals 17.
* Trance • BR 23 * Elven Accuracy • XGtE 74
* Font of Magic • PHB 101 You don't need to sleep, but meditate semiconsciously Increase your DEX, INT, WIS, or CHA score by 1.
You have 5 sorcery points that you regain when you for 4 hours a day. While meditating, you can dream Whenever you have advantage on an attack roll using
finish a long rest. You can use your sorcery points to after a fashion; such dreams are actually mental one of those modifiers, you can reroll one of the dice
gain additional spell slots or sacrifice spell slots to gain exercises that have become reflexive through years of once.
additional sorcery points as a bonus action. practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
| Sorcery Points: 5 / Long Rest • 1 Action
* Cantrip • BR 24
| Convert Sorcery Points: 1 Bonus Action You know one cantrip of your choice from the wizard
spell list. INT is your spellcasting ability for it.
* Metamagic • PHB 101
You gain the ability to twist spells to suit your needs. * Extra Language • BR 24
You can speak, read, and write one extra language of
| Empowered Spell • PHB your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Elven Chain 1 20 lb. Torch 10 10 lb.

Quarterstaff, +1 1 4 lb. Waterskin 1 5 lb.

SP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
EP 0 Crossbow, Light 1 5 lb.

Boots of Elvenkind 1 --
GP 120 Cloak of Elvenkind 1 --

Crossbow Bolts 20 1.5 lb.


PP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
WEIGHT CARRIED

94.5 lb. Component Pouch 1 2 lb.

ENCUMBERED Mess Kit 2 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Rations (1 day) 10 20 lb. Cloak of Elvenkind 1 --

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

0 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Morven Horineth
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thunderclap Sorcerer CON 14 1A 5 ft. S Instantaneous EE 168 S

O Ray of Frost Sorcerer +6 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Shocking Grasp Sorcerer +6 1A Touch V,S Instantaneous PHB 275 V/S

O Frostbite Sorcerer CON 14 1A 60 ft. V,S Instantaneous EE 156 V/S

O Dancing Lights <C> Sorcerer -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Fire Bolt Cantrip +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 4 Slots OOOO

O Chromatic Orb Sorcerer +6 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Witch Bolt <C> Sorcerer +6 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

O Chaos Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous XGtE 151 V/S

=== 2nd LEVEL === 3 Slots OOO

O Aganazzar’s Scorcher Sorcerer DEX 14 1A 30 ft./30 ft. Line V,S,M Instantaneous EE 150 30 ft. Line, V/S/M

O Scorching Ray Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 273 V/S

=== 3rd LEVEL === 2 Slots OO

O Lightning Bolt Sorcerer DEX 14 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

SPELLS

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