Professional Documents
Culture Documents
Department 13
Department 13
Written
Jennifer Seiden
Edited
Robert Hemminger
Design
Frostbrand Art Studio
Introduction 1
History 3
Department 13 8
The Nazi Regime 14
Technology 19
Character Development 27
Villains and Monsters 31
Gaming in the Department 13 Setting 36
“What if the Nazi regime could be destroyed, Professor?”
They both stood to leave when the front door of the restaurant
slammed open. The Professor found himself staring at a half-dozen
Nazi troops, all of whom looked dead and rotting. The rebel leader
grabbed his arm and pulled him around. “Through the kitchen….”
“Professor, I am glad you could come.” Her voice was low and
accented, French, perhaps. “I am Agent L. I am here to answer
some of your questions and ask you some things as well. If you will
follow me, we have a more private room.”
The tall woman led him to an office that was much like his
own, with a desk and two plush chairs in front of it, which she
motioned to once he divested himself of his outer garments. There
was a tea cart to one side, and he grateful accepted her offer of a
cup. She took the chair behind the desk and waited patiently until
he seemed ready.
“Tell, me, Professor, what you know of Hitler’s deal with the
alien gods, and I will try to fill in the blank spots as best I can.”
It was clear early on that untoter Then there was a long period lasting
Hitler had one goal in mind: London. until 1949 where Hitler directed his
After Berlin had been cleansed of occult scientists to build several
foreigners, Hitler continued to march strange machines and devices. His
his mindless zombies further out undead army was frightening but
in concentric circles. Those who could not follow more than simple
defected later thought that, despite directions and could not be controlled
the speeches of Gates and God, over the English Channel; the Fuhrer
Hitler was generally working toward learned this quickly with a short-lived
a unified German Europe. He spread assault. He would have to transport
the Fourth Reich’s borders back to the undead via air or boat and have
where they were prior to D-Day by someone with intelligence to control
the end of 1945. From 1946 to 1948, them.
Hitler solidified his power in Eastern
Europe and pressed attacks against To make intelligent undead, Hitler
the United Kingdom from France. directed his scientists in the creation
of a horrific machine that allowed the
soul to be captured in a recently dead what was left of the United Kingdom.
body with its memories still attached. German submarines ring the island
That these creatures had the same and guard the English Channel, but it
glowing eyes as the stranger that first is assumed by the Germans that the
handed the book over to Hitler those United Kingdom is no longer a threat.
many years ago was not unnoticed by The Resistance knows otherwise;
the Resistance. underground contacts confirm that
the royal family and Prime Minister
With the introduction of wandelnde were elsewhere, but London itself is
leiche, Hitler was able to cross the gone.
Channel. The British fought to the
bitter end and were finally taken in
spring of 1950. Amidst the rubble
that was once London was the British
Museum. Hitler’s goal was here; within
the museum was a set of bronze gates
from an ancient Babylonian city.
Agent L held out her arms and smiled sadly at the elderly
man. “I won’t lie to you; it is very unlikely that we will stop these
creatures from crossing over…but we must try. For the sake of our
world, we must try.”
They traveled together back down the hall and abruptly turned
to the left before they reached the warehouse. She looked over her
shoulder at him. “You may recognize it, of course.”
These are the Devices that have been thus far identified. It is unknown what
else is under development.
3. We can throw out the bias. Yes, we know that a realm of 1963 that
there should be certain societal rules. Well, forget it. Billions have died.
The world’s been unified against the Necro-Nazis. Forget racism and
sexism. KILL THE UNTOTER NAZI!
4. Pick a class. Dept. 13 uses the Infinite Futures game system so dig
though the rules and pick a class. For the most part the classes can
be played as they appear in the core rule, although they may need to be
modified in small ways to fit the time and genre. The Psychic class and
the Mystic (As outlined in Infinite Mysteries) are both excellent additions
to the game. It is highly recommended that you use the rules for magic
as outlined in Infinite Mysteries.
There are very few super-agents out
there. These are psychic agents that
have been trained to use their psychic
abilities to keep evil at bay. They are
trained in stealth, combat, and psychic
attacks, as well as magic shielding.
Prerequisites:
Base Attack of 3, Knowledge (paranormal) and Stealth of rank 4 or higher
Hit Dice: d10
Class Skills
The Super-Agent’s class skills are Acrobatics (Dex), Climb (Str), Drive (Dex), Escape Artist
(Dex), Intimidate (Cha), Knowledge (military, modern culture, paranormal) (Int), Linguistics
(Int), Medical (Wis), Perception (Wis), Profession (Wis), Stealth (Dex), Survival (Wis), and Swim
(Str).
Skill Ranks Per Level: 4 + Int Modifer
“Blast it. We’re not ready.” She turned to the professor. “Get
Agent D out of the machine. We’ll hold them off at the doorway.
Bring her as quickly as you can.” The woman vanished out the
room’s door, joined in the hallway by several heavily armed men in
military gear.
She spoke to Agent D, who stiffened, but the Professor was the
one who answered. “Spawn?”
Hit Dice: d8
Str 17 Dex 10 Con 0 Int 0 Wis 10 Cha 10
Saves: Base save bonuses are
Fort +1/3 HD, Ref +1/3 HD, and
Will +1/2 HD + 2.
Defensive Abilities: Zombies lose their
defensive abilities and gain all of the qualities
and immunities granted by the undead type. Zombies gain DR 5/slashing.
Untoter are sensitive to sea salt and mandrake. Severing the spinal cord or
burning or disintegrating the entirety of the untoter kills the zombie.
The leiche of the Fifth Reich were created through a series of experiments
designed by the monster Hitler. The devices trap the soul within the body
and impart a magical forcing binding them for eternity. The leiche cannot be
destroyed except through the touch of an Elder God, or so these leiche believe.
The ritual binding causes much discomfort to the leiche and they are in great
pain for as long as they remain this way, motivating them to find the means to
bring forth the Elder Gods and end their torment.
Statistics
Str - Dex - Con - Int 25 Wis 10 Cha 1
Automaton Body:
Str 10 Dex 15 Con 16
With spiderlike legs the laufroboter can move quickly when Shomer needs it
to. If the robot is destroyed the head will continue to live on as it was made
Wandelnde Leiche without the body attached.
There are eleven wandelnde leiche in existence. Generalfeldmarschall
Wolfram von Knonner is the highest ranked member and in the Americas. The
remaining ten wandelnde leiche are divided up between the Americas, portions
of Europe, and Australia. It is unknown whether any of the three leiche-making
devices are still working. It is estimated there are about 50,000 untoter troops
walking the planet. Each leiche is responsible for up to 5,000 walking dead
within 100-mile land radius.
It is estimated there are a total of seven Gateways. The one in London was
destroyed and the one in Egypt is currently sealed. It is believed the monster
Fuhrer was unable to give anyone else information on the remaining Gateways,
due to Hitler’s confidence the Gateway in London would succeed.
Although things are strained, the untoter troops can only operate within a
hundred miles of their leiche master and not over saltwater. Although large
populated areas of America are bombed or overrun with Nazis, other portions
are relatively free, so long as attention is not called this way or that.
This is a very open setting. There are a lot of ways to expand on it depending
on whether you want an action-packed, kill the monsters type of game or
perhaps a tension-filled horror noir setting. One could readily set up a quest
for a lost clue through any number of ancient historical sites, trying to get to
a magic artifact or gate before the bad guys get there. The player characters
could all be clueless gang members not yet recruited by Department 13 or they
can be statted as super-agents, quite capable of ripping someone apart with
their minds but with a definitive lack of control.
The monsters can be emphasized or pushed into the background. For
those that prefer settings with more variety in monsters, they can be added
at a whim. The monsters statted above were those that have been previously
mentioned in setting, but obviously in a realm where magic is just about to
come bursting through, the amount of species available is limitless. Likewise
this could become a very human-oriented game, with the leiche in another
country or continent along with their untoter troops, and the focus being
strictly on the player characters in a mission.
Obviously any campaign should be about stopping the Fifth Reich from
opening up a Gate between this world and the one that holds the Elder Gods.
Just about everything the Fifth Reich is planning on doing involves locating
and opening these Gates. This should be the underlying concept for most
adventuring.
Or go off on a tangent and make things up. That’s what gaming is all about.
Look for new adventures for this setting coming soon.
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Weapons and Armor
' Warlord Grom Weapons As mod Damage mod Notes____
Scimitar
Dagger
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Lamia
Major
Glory
Gyea
“Fantastic artwork, wonderfully created and well thought out
as well as a beautiful addition to any fantasy RPG.”