Professional Documents
Culture Documents
John Francis Calmada
John Francis Calmada
NO
5. NO
TVL –CSS
6. YES
INTRODUCTION TO QUANTITATIVE RESEARCH 7. NO
8. YES
ACTIVITY 1: FINDING CLUES 9. YES
A. QUANTITATIVE B. QUALITATIVE 10. YES
RESEARCH RESEARCH
1. Measurable 1. Behavior WHAT HAVE I LEARNED
2. Statistical 2. Narrative
3. Intervention 3. Text-based 1. The quantitative research process
4. Experimental 4. Unstructured entails the collection and analysis of
group Observation numerical data. It is useful for
5. Deductive 5. Subjective identifying patterns and averages,
6. Objective 6. Small sample making predictions, examining causal
7. Tables and 7. Inductive
Charts
relationships, and generalizing results
8. Generalizable to larger populations.
2. Large sample size, objective, visual
result presentation, faster data analysis,
generalized data, fast data collection,
ACTIVITY 2: LET’S MATCH reliable data, and replication.
1. C. Ex post facto 3. The strengths of Quantitative Research
2. D. Quasiexperimental are the following: It can be replicated or
3. B. Descriptive repeated. The findings are generalizable
4. A. Experimental to the population. It is a conclusive
5. E. Correlational establishment of cause and effect.
Numerical and quantifiable data can be
WHAT’S MORE used to predict outcomes. Fast and easy
ACTIVITY 1: TRUE OR FALSE data analysis using statistical software.
Fast and easy data gathering. Very
1. True objective and the validity and reliability
2. True can be established.
3. False 4. The weaknesses of Quantitative Design
4. True are lacking necessary data to explore a
5. False problem in depth. It does not provide a
6. True comprehensive explanation of human
7. False experiences. Some information cannot
8. False be described numerically. It is not
9. True flexible. The participants have limited
10. True choices from responses and may tend
to provide inaccurate responses. And a
ACTIVITY 2
large sample size makes data collection
1. YES more costly.
2. YES
3. NO
It is used to describe a particular 5. Consumer’s Attitude towards Food Products
phenomenon by observing it as it Advertising
occurs in nature. Example: The
6. Quantitative Studies of Water and Sanitation
Implementation of Zumba Activity to
Utilities
the Mothers of Barangay Comun,
Malinao, Albay and How Beneficial it is 7. Perceptions of First-Year College Students
for their Motherhood. Regarding Technology and college readiness
Correlational design identifies the
8. The effects of cyberbullying among senior
relationship between the variables.
high school students in the wake of COVID 19
Example: The relationship between the
abuse a child can experience and their 9. Impacts of remote learning on the
absences in class. performance of senior high school students
Ex post facto design is used to
investigate a possible relationship 10. A review on stress and depression among
between previous events and present senior high school students
conditions. Example: How does Rainy
weather affect the absenteeism of the
students from the Rural Areas.
A quasi-experimental design is used to
establish the cause and effect
relationship of variables. Example: The
Effects of Inflation on the Attitude of
Consumers.
Experimental design is like quasi-
experimental used to establish the
cause and effect relationship of two or
more variables. Example: The Effects of
Online Class to the Independent
Learning of the Students.
EXPERIMENTAL DESIGN
ACTIVITY 1
1. Vi, V
2. V
3. NV, W, Vi
4. V, W, Vi, NV
5. NV, V, W, Vi
6. NV, W, V
7. V, Vi,
8. NV, W
9. NV, W
10. V, Vi
ACTIVITY 2
RANK 1
TVL-CSS 1. A
2. C
HEALTH OPTIMIZING PHYSICAL EDUCATION 12
3. B
QUARTER 3 - MODULE 1 4. B
5. A
ACTIVITY 1: PRE-TEST 6. C
1. C 7. C
2. C 8. A
3. D 9. D
4. D 10. C
5. A ACTIVITY 3 STRESS SIGNALS
6. C PHYSICAL
7. C 1. Headaches
8. D 2. Stomachaches
9. A 3. Dizziness\Back pain
10. D 4. Overeating
TASKS/SKILLS 5. Inability to sleep
EMOTIONAL
BASIC SKILLS IN BASKETBALL 1. Mood changes
1. Chest Pass – 3 2. Anxiety
2. Overhead Pass – 3 3. Anger
3. Bounce Pass – 2 4. Depression
4. Dribbling in self space with preferred 5. Aggressiveness
hand – 1 BEHAVIORAL
5. Dribbling while traveling – 1 1. Smoking
2. Use of alcohol
TOTAL: 10/20 3. Compulsive overeating
ACTIVITY 5
1. I felt tired but hyped-up.
2. Yes, because it boosts your energy and 1. Being scolded all day – I went to my
lightens up your mood which can divert friends and we drink alcohol.
your attention away from stress. 2. Being shamed in front of class –
3. Strengthening the bones and muscles; nervous laughter
enhancing immunity; lowering the risk 3. Punched – smoked cigarette
of infection and illness. Blood pressure 4. Called for recitation – nail bite
reduction. In some cases, it may have 5. Lead a dance troupe – positive thinking
the same effect as antihypertensive
medication. Enhances good cholesterol
levels in the blood. Boosts energy
levels. Improves blood circulation.
Enhances ability to control weight.
Assists in getting a good night's sleep.
Enhances self-esteem.