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Developing Visualised and Objectified Ubiquitous Computing Artefacts
Developing Visualised and Objectified Ubiquitous Computing Artefacts
Developing Visualised and Objectified Ubiquitous Computing Artefacts
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“Developing visualised and objectified ubiquitous
computing artefacts through creative practice”
The abstract
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5 outline points
- Design Specification
- Prototypes
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Background
- Ubiquitous computing
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The scenario
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Design Methods
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several radial circles were described as ‘many centres’. This
Provide a useful framework for engaging evoked discussions about how the various players
interpreted the game boards and the labels given. After
users in designing or co-designing choosing the game-board the game was played by deciding
which game pieces to include, taking turns placing the
images of users, Moment-cards, and Trace-cards on the
-
game-board and discussing the various configurations that
Johansson & Linde emerged. The game finish when the players agree on the
IDEO - Method Cards
configurations created. To learn more about the experiences
“playful collaborative exploration” with playing the Landscape Game see [7, 19, 20, 29].
- As in computing
- As in Graphic communication
- A Graphic Language for RFID (Arnall et.al.)
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Design Specification
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Prototypes
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Card
(Carrier) Process
Writer
Replace
make things
Data
Reader
Tag
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t2t Cards kit
* 1st version
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t2t
t2tCards
Cardskit
kit
**1st
2bdversion
version
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t2t Cards board
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Example projects
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Sociables - practice
“Badger” Sept-2007
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Invisibles - practice
Tag Pet - Punch + Hole Feb/Mar 2009
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questions?
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