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2018/02/24 22:37:42 - ****<<<Initialization>>>****

2018/02/24 22:37:42 - Intel64 Family 6 Model 158 Stepping 9, GenuineIntel ; x86 ; 8


cores
2018/02/24 22:37:42 - Windows 8.1 - 6.3 - Lang: en - Encoding: Cp1252
2018/02/24 22:37:42 - EK version: 1.1.1074 4
2018/02/24 22:37:42 - GL30: 3.2
2018/02/24 22:37:42 - Fullscreen set: false ; windowed set: false
2018/02/24 22:37:42 - Setting up resolution configuration for the first time...
2018/02/24 22:37:42 - 1280x720 supported
2018/02/24 22:37:42 - Generating LwjglApplication object...
2018/02/24 22:37:44 - ExiledKingdoms.create() - Creating application object....
2018/02/24 22:37:44 - ExiledKingdoms.create() - Opening splash screen....
2018/02/24 22:37:44 - LoadingScreen.show() - Splash screen showing....
2018/02/24 22:37:44 - LoadingScreen.load() - Preparing to initialize....
2018/02/24 22:37:44 - ExiledKingdoms.initialize()
2018/02/24 22:37:44 - ExiledKingdoms.initialize() - Loading settings....
2018/02/24 22:37:44 - ExiledKingdoms.initialize() - Loading game data....
2018/02/24 22:37:44 - ExiledKingdoms.initialize() - >Subtask: loading strings....
2018/02/24 22:37:44 - ExiledKingdoms.initialize() - >Subtask: loading rules....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
skills....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
plants....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
levels....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
weapons....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading items
text....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
items....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary text....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
loot....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
rewards....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading
traps....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - >Subtask: loading map
effects....
2018/02/24 22:37:44 - ExiledKingdoms.Rules.Load() - Ruleset loaded
2018/02/24 22:37:44 - ExiledKingdoms.initialize() - >Subtask: loading
gameworld....
2018/02/24 22:37:44 - ExiledKingdoms.initialize() - Loading assets....
2018/02/24 22:37:45 - ExiledKingdoms.initialize() - all tasks launched, returning
to LoadScreen...
2018/02/24 22:37:45 - LoadingScreen.load() - Assets have been loaded, completing
initialization....
2018/02/24 22:37:45 - ExiledKingdoms.initializeFinal() - all resources loaded
2018/02/24 22:37:45 - ExiledKingdoms.initializeFinal() - opening Main Menu
2018/02/24 22:37:45 - MainMenuScreen() - initializing Main Menu
2018/02/24 22:37:45 - MainMenuScreen.show() launched...
2018/02/24 22:37:45 - MainMenuScreen.show() messages verification...
2018/02/24 22:37:45 - MainMenuScreen.show() about to connect to external
libraries...
2018/02/24 22:37:45 - MainMenuScreen.show() about to connect to external
libraries... (2)
2018/02/24 22:37:45 - MainMenuScreen.show() completed
2022/02/28 11:41:39 - ****<<<Initialization>>>****
2022/02/28 11:41:40 - Intel64 Family 6 Model 58 Stepping 9, GenuineIntel ; x86 ; 2
cores
2022/02/28 11:41:40 - Windows 8.1 - 6.3 - Lang: en - Encoding: Cp1252
2022/02/28 11:41:40 - EK version: 1.1.1074 4
2022/02/28 11:41:40 - GL30: 3.2
2022/02/28 11:41:40 - Fullscreen set: true ; windowed set: false
2022/02/28 11:41:42 - Game set for fullscreen. Verifying compatibility...
2022/02/28 11:41:42 - 1280x720 supported
2022/02/28 11:41:42 - Generating LwjglApplication object...
2022/02/28 11:41:49 - ExiledKingdoms.create() - Creating application object....
2022/02/28 11:41:49 - ExiledKingdoms.create() - Opening splash screen....
2022/02/28 11:41:50 - LoadingScreen.show() - Splash screen showing....
2022/02/28 11:41:51 - LoadingScreen.load() - Preparing to initialize....
2022/02/28 11:41:51 - ExiledKingdoms.initialize()
2022/02/28 11:41:51 - ExiledKingdoms.initialize() - Loading settings....
2022/02/28 11:41:52 - ExiledKingdoms.initialize() - Loading game data....
2022/02/28 11:41:52 - ExiledKingdoms.initialize() - >Subtask: loading strings....
2022/02/28 11:41:52 - ExiledKingdoms.initialize() - >Subtask: loading rules....
2022/02/28 11:41:52 - ExiledKingdoms.Rules.Load() - >Subtask: loading
skills....
2022/02/28 11:41:52 - ExiledKingdoms.Rules.Load() - >Subtask: loading
plants....
2022/02/28 11:41:52 - ExiledKingdoms.Rules.Load() - >Subtask: loading
levels....
2022/02/28 11:41:52 - ExiledKingdoms.Rules.Load() - >Subtask: loading
weapons....
2022/02/28 11:41:52 - ExiledKingdoms.Rules.Load() - >Subtask: loading items
text....
2022/02/28 11:41:52 - ExiledKingdoms.Rules.Load() - >Subtask: loading
items....
2022/02/28 11:41:52 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary text....
2022/02/28 11:41:52 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary....
2022/02/28 11:41:53 - ExiledKingdoms.Rules.Load() - >Subtask: loading
loot....
2022/02/28 11:41:53 - ExiledKingdoms.Rules.Load() - >Subtask: loading
rewards....
2022/02/28 11:41:53 - ExiledKingdoms.Rules.Load() - >Subtask: loading
traps....
2022/02/28 11:41:53 - ExiledKingdoms.Rules.Load() - >Subtask: loading map
effects....
2022/02/28 11:41:53 - ExiledKingdoms.Rules.Load() - Ruleset loaded
2022/02/28 11:41:53 - ExiledKingdoms.initialize() - >Subtask: loading
gameworld....
2022/02/28 11:41:53 - ExiledKingdoms.initialize() - Loading assets....
2022/02/28 11:41:58 - ExiledKingdoms.initialize() - all tasks launched, returning
to LoadScreen...
2022/02/28 11:41:58 - LoadingScreen.load() - Assets have been loaded, completing
initialization....
2022/02/28 11:41:58 - ExiledKingdoms.initializeFinal() - all resources loaded
2022/02/28 11:41:58 - ExiledKingdoms.initializeFinal() - opening Main Menu
2022/02/28 11:41:59 - MainMenuScreen() - initializing Main Menu
2022/02/28 11:41:59 - MainMenuScreen.show() launched...
2022/02/28 11:41:59 - MainMenuScreen.show() messages verification...
2022/02/28 11:41:59 - MainMenuScreen.show() about to connect to external
libraries...
2022/02/28 11:41:59 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/02/28 11:42:00 - MainMenuScreen.show() completed
2022/02/28 11:44:08 - Clearing all data from slot 0
2022/02/28 11:44:56 - GameScreen constructor called t.area=I10_tutorial
2022/02/28 11:44:56 - GameScreen.InitializeScreen() > transitioning to
I10_tutorial-1
2022/02/28 11:44:57 - GameLevel.InitializeLevel()
2022/02/28 11:44:57 - GameLevel.InitializeLevel() - done
2022/02/28 11:44:57 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map A forest road
2022/02/28 11:44:57 - GameScreen.InitializeScreen() > initializing area, new game
2022/02/28 11:44:57 - GameScreen.respawn() > called
2022/02/28 11:44:57 - **** Serializer.SaveGame(0,1)
2022/02/28 11:44:57 - GameScreen.InitializeScreen() > done
2022/02/28 11:44:58 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 11:47:22 - **** Serializer.SaveGame(0,4)
2022/02/28 11:47:45 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/02/28 11:47:45 - GameScreen.InitializeScreen() > saving status of level
I10_tutorial
2022/02/28 11:47:45 - Serializer.saveLevel(0,I10_tutorial)
2022/02/28 11:47:46 - GameLevel.InitializeLevel()
2022/02/28 11:47:46 - GameLevel.InitializeLevel() - done
2022/02/28 11:47:46 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 11:47:46 - GameScreen.InitializeScreen() > Player does not remember area
H10, respawning
2022/02/28 11:47:46 - GameScreen.respawn() > called
2022/02/28 11:47:47 - GameScreen.InitializeScreen() > done
2022/02/28 11:47:47 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 11:47:53 - **** Serializer.SaveGame(0,1)
2022/02/28 11:51:21 - **** Serializer.SaveGame(0,3)
2022/02/28 11:51:23 - **** Serializer.SaveGame(0,0)
2022/02/28 11:51:23 - MainMenuScreen() - initializing Main Menu
2022/02/28 11:51:23 - MainMenuScreen.show() launched...
2022/02/28 11:51:24 - MainMenuScreen.show() messages verification...
2022/02/28 11:51:24 - MainMenuScreen.show() about to connect to external
libraries...
2022/02/28 11:51:24 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/02/28 11:51:24 - MainMenuScreen.show() completed
2022/02/28 12:24:24 - ****<<<Initialization>>>****
2022/02/28 12:24:24 - Intel64 Family 6 Model 58 Stepping 9, GenuineIntel ; x86 ; 2
cores
2022/02/28 12:24:24 - Windows 8.1 - 6.3 - Lang: en - Encoding: Cp1252
2022/02/28 12:24:24 - EK version: 1.1.1074 4
2022/02/28 12:24:24 - GL30: 3.2
2022/02/28 12:24:24 - Fullscreen set: true ; windowed set: false
2022/02/28 12:24:24 - Game set for fullscreen. Verifying compatibility...
2022/02/28 12:24:24 - 1280x720 supported
2022/02/28 12:24:24 - Generating LwjglApplication object...
2022/02/28 12:24:26 - ExiledKingdoms.create() - Creating application object....
2022/02/28 12:24:26 - ExiledKingdoms.create() - Opening splash screen....
2022/02/28 12:24:26 - LoadingScreen.show() - Splash screen showing....
2022/02/28 12:24:27 - LoadingScreen.load() - Preparing to initialize....
2022/02/28 12:24:27 - ExiledKingdoms.initialize()
2022/02/28 12:24:27 - ExiledKingdoms.initialize() - Loading settings....
2022/02/28 12:24:27 - ExiledKingdoms.initialize() - Loading game data....
2022/02/28 12:24:27 - ExiledKingdoms.initialize() - >Subtask: loading strings....
2022/02/28 12:24:27 - ExiledKingdoms.initialize() - >Subtask: loading rules....
2022/02/28 12:24:27 - ExiledKingdoms.Rules.Load() - >Subtask: loading
skills....
2022/02/28 12:24:27 - ExiledKingdoms.Rules.Load() - >Subtask: loading
plants....
2022/02/28 12:24:27 - ExiledKingdoms.Rules.Load() - >Subtask: loading
levels....
2022/02/28 12:24:27 - ExiledKingdoms.Rules.Load() - >Subtask: loading
weapons....
2022/02/28 12:24:27 - ExiledKingdoms.Rules.Load() - >Subtask: loading items
text....
2022/02/28 12:24:28 - ExiledKingdoms.Rules.Load() - >Subtask: loading
items....
2022/02/28 12:24:28 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary text....
2022/02/28 12:24:28 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary....
2022/02/28 12:24:29 - ExiledKingdoms.Rules.Load() - >Subtask: loading
loot....
2022/02/28 12:24:29 - ExiledKingdoms.Rules.Load() - >Subtask: loading
rewards....
2022/02/28 12:24:29 - ExiledKingdoms.Rules.Load() - >Subtask: loading
traps....
2022/02/28 12:24:29 - ExiledKingdoms.Rules.Load() - >Subtask: loading map
effects....
2022/02/28 12:24:29 - ExiledKingdoms.Rules.Load() - Ruleset loaded
2022/02/28 12:24:29 - ExiledKingdoms.initialize() - >Subtask: loading
gameworld....
2022/02/28 12:24:29 - ExiledKingdoms.initialize() - Loading assets....
2022/02/28 12:24:33 - ExiledKingdoms.initialize() - all tasks launched, returning
to LoadScreen...
2022/02/28 12:24:33 - LoadingScreen.load() - Assets have been loaded, completing
initialization....
2022/02/28 12:24:33 - ExiledKingdoms.initializeFinal() - all resources loaded
2022/02/28 12:24:33 - ExiledKingdoms.initializeFinal() - opening Main Menu
2022/02/28 12:24:33 - MainMenuScreen() - initializing Main Menu
2022/02/28 12:24:33 - MainMenuScreen.show() launched...
2022/02/28 12:24:34 - MainMenuScreen.show() messages verification...
2022/02/28 12:24:34 - MainMenuScreen.show() about to connect to external
libraries...
2022/02/28 12:24:34 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/02/28 12:24:34 - MainMenuScreen.show() completed
2022/02/28 12:26:03 - Serializer.LoadGame(0,0)
2022/02/28 12:26:03 - Serializer.LoadGame() > gamedata loading(0,0)
2022/02/28 12:26:03 - GameScreen constructor called t.area=H10
2022/02/28 12:26:03 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/02/28 12:26:05 - GameLevel.InitializeLevel()
2022/02/28 12:26:05 - GameLevel.InitializeLevel() - done
2022/02/28 12:26:05 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 12:26:05 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/02/28 12:26:05 - GameScreen.InitializeScreen() > done
2022/02/28 12:26:05 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 12:26:05 - Serializer.LoadGame() > loading level
2022/02/28 12:26:05 - Serializer.LoadGame() > loading tiles
2022/02/28 12:26:05 - Serializer.LoadGame() > success, v.1.1.1074
2022/02/28 12:27:02 - **** Serializer.SaveGame(0,0)
2022/02/28 12:27:02 - MainMenuScreen() - initializing Main Menu
2022/02/28 12:27:02 - MainMenuScreen.show() launched...
2022/02/28 12:27:03 - MainMenuScreen.show() messages verification...
2022/02/28 12:27:03 - MainMenuScreen.show() about to connect to external
libraries...
2022/02/28 12:27:03 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/02/28 12:27:03 - MainMenuScreen.show() completed
2022/02/28 12:32:18 - ****<<<Initialization>>>****
2022/02/28 12:32:37 - Intel64 Family 6 Model 58 Stepping 9, GenuineIntel ; x86 ; 2
cores
2022/02/28 12:32:37 - Windows 8.1 - 6.3 - Lang: en - Encoding: Cp1252
2022/02/28 12:32:37 - EK version: 1.1.1074 4
2022/02/28 12:32:37 - GL30: 3.2
2022/02/28 12:32:37 - Fullscreen set: true ; windowed set: false
2022/02/28 12:33:15 - Game set for fullscreen. Verifying compatibility...
2022/02/28 12:33:15 - 1280x720 supported
2022/02/28 12:33:15 - Generating LwjglApplication object...
2022/02/28 12:35:12 - ExiledKingdoms.create() - Creating application object....
2022/02/28 12:35:13 - ExiledKingdoms.create() - Opening splash screen....
2022/02/28 12:35:13 - LoadingScreen.show() - Splash screen showing....
2022/02/28 12:35:14 - LoadingScreen.load() - Preparing to initialize....
2022/02/28 12:35:14 - ExiledKingdoms.initialize()
2022/02/28 12:35:14 - ExiledKingdoms.initialize() - Loading settings....
2022/02/28 12:35:15 - ExiledKingdoms.initialize() - Loading game data....
2022/02/28 12:35:15 - ExiledKingdoms.initialize() - >Subtask: loading strings....
2022/02/28 12:35:15 - ExiledKingdoms.initialize() - >Subtask: loading rules....
2022/02/28 12:35:15 - ExiledKingdoms.Rules.Load() - >Subtask: loading
skills....
2022/02/28 12:35:15 - ExiledKingdoms.Rules.Load() - >Subtask: loading
plants....
2022/02/28 12:35:15 - ExiledKingdoms.Rules.Load() - >Subtask: loading
levels....
2022/02/28 12:35:15 - ExiledKingdoms.Rules.Load() - >Subtask: loading
weapons....
2022/02/28 12:35:15 - ExiledKingdoms.Rules.Load() - >Subtask: loading items
text....
2022/02/28 12:35:15 - ExiledKingdoms.Rules.Load() - >Subtask: loading
items....
2022/02/28 12:35:16 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary text....
2022/02/28 12:35:16 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary....
2022/02/28 12:35:17 - ExiledKingdoms.Rules.Load() - >Subtask: loading
loot....
2022/02/28 12:35:17 - ExiledKingdoms.Rules.Load() - >Subtask: loading
rewards....
2022/02/28 12:35:17 - ExiledKingdoms.Rules.Load() - >Subtask: loading
traps....
2022/02/28 12:35:17 - ExiledKingdoms.Rules.Load() - >Subtask: loading map
effects....
2022/02/28 12:35:17 - ExiledKingdoms.Rules.Load() - Ruleset loaded
2022/02/28 12:35:17 - ExiledKingdoms.initialize() - >Subtask: loading
gameworld....
2022/02/28 12:35:18 - ExiledKingdoms.initialize() - Loading assets....
2022/02/28 12:35:27 - ExiledKingdoms.initialize() - all tasks launched, returning
to LoadScreen...
2022/02/28 12:35:27 - LoadingScreen.load() - Assets have been loaded, completing
initialization....
2022/02/28 12:35:27 - ExiledKingdoms.initializeFinal() - all resources loaded
2022/02/28 12:35:27 - ExiledKingdoms.initializeFinal() - opening Main Menu
2022/02/28 12:35:27 - MainMenuScreen() - initializing Main Menu
2022/02/28 12:35:27 - MainMenuScreen.show() launched...
2022/02/28 12:35:28 - MainMenuScreen.show() messages verification...
2022/02/28 12:35:28 - MainMenuScreen.show() about to connect to external
libraries...
2022/02/28 12:35:28 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/02/28 12:35:28 - MainMenuScreen.show() completed
2022/02/28 14:46:40 - ****<<<Initialization>>>****
2022/02/28 14:46:40 - Intel64 Family 6 Model 58 Stepping 9, GenuineIntel ; x86 ; 2
cores
2022/02/28 14:46:40 - Windows 8.1 - 6.3 - Lang: en - Encoding: Cp1252
2022/02/28 14:46:40 - EK version: 1.1.1074 4
2022/02/28 14:46:40 - GL30: 3.2
2022/02/28 14:46:40 - Fullscreen set: true ; windowed set: false
2022/02/28 14:46:40 - Game set for fullscreen. Verifying compatibility...
2022/02/28 14:46:40 - 1280x720 supported
2022/02/28 14:46:40 - Generating LwjglApplication object...
2022/02/28 14:46:43 - ExiledKingdoms.create() - Creating application object....
2022/02/28 14:46:44 - ExiledKingdoms.create() - Opening splash screen....
2022/02/28 14:46:44 - LoadingScreen.show() - Splash screen showing....
2022/02/28 14:46:45 - LoadingScreen.load() - Preparing to initialize....
2022/02/28 14:46:45 - ExiledKingdoms.initialize()
2022/02/28 14:46:45 - ExiledKingdoms.initialize() - Loading settings....
2022/02/28 14:46:46 - ExiledKingdoms.initialize() - Loading game data....
2022/02/28 14:46:46 - ExiledKingdoms.initialize() - >Subtask: loading strings....
2022/02/28 14:46:46 - ExiledKingdoms.initialize() - >Subtask: loading rules....
2022/02/28 14:46:46 - ExiledKingdoms.Rules.Load() - >Subtask: loading
skills....
2022/02/28 14:46:46 - ExiledKingdoms.Rules.Load() - >Subtask: loading
plants....
2022/02/28 14:46:46 - ExiledKingdoms.Rules.Load() - >Subtask: loading
levels....
2022/02/28 14:46:46 - ExiledKingdoms.Rules.Load() - >Subtask: loading
weapons....
2022/02/28 14:46:46 - ExiledKingdoms.Rules.Load() - >Subtask: loading items
text....
2022/02/28 14:46:46 - ExiledKingdoms.Rules.Load() - >Subtask: loading
items....
2022/02/28 14:46:46 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary text....
2022/02/28 14:46:46 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary....
2022/02/28 14:46:47 - ExiledKingdoms.Rules.Load() - >Subtask: loading
loot....
2022/02/28 14:46:47 - ExiledKingdoms.Rules.Load() - >Subtask: loading
rewards....
2022/02/28 14:46:47 - ExiledKingdoms.Rules.Load() - >Subtask: loading
traps....
2022/02/28 14:46:47 - ExiledKingdoms.Rules.Load() - >Subtask: loading map
effects....
2022/02/28 14:46:47 - ExiledKingdoms.Rules.Load() - Ruleset loaded
2022/02/28 14:46:47 - ExiledKingdoms.initialize() - >Subtask: loading
gameworld....
2022/02/28 14:46:47 - ExiledKingdoms.initialize() - Loading assets....
2022/02/28 14:46:51 - ExiledKingdoms.initialize() - all tasks launched, returning
to LoadScreen...
2022/02/28 14:46:51 - LoadingScreen.load() - Assets have been loaded, completing
initialization....
2022/02/28 14:46:51 - ExiledKingdoms.initializeFinal() - all resources loaded
2022/02/28 14:46:51 - ExiledKingdoms.initializeFinal() - opening Main Menu
2022/02/28 14:46:51 - MainMenuScreen() - initializing Main Menu
2022/02/28 14:46:52 - MainMenuScreen.show() launched...
2022/02/28 14:46:52 - MainMenuScreen.show() messages verification...
2022/02/28 14:46:52 - MainMenuScreen.show() about to connect to external
libraries...
2022/02/28 14:46:52 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/02/28 14:46:52 - MainMenuScreen.show() completed
2022/02/28 14:46:56 - Serializer.LoadGame(0,0)
2022/02/28 14:46:56 - Serializer.LoadGame() > gamedata loading(0,0)
2022/02/28 14:46:56 - GameScreen constructor called t.area=H10
2022/02/28 14:46:57 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/02/28 14:46:58 - GameLevel.InitializeLevel()
2022/02/28 14:46:58 - GameLevel.InitializeLevel() - done
2022/02/28 14:46:58 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 14:46:58 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/02/28 14:46:59 - GameScreen.InitializeScreen() > done
2022/02/28 14:46:59 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 14:46:59 - Serializer.LoadGame() > loading level
2022/02/28 14:46:59 - Serializer.LoadGame() > loading tiles
2022/02/28 14:46:59 - Serializer.LoadGame() > success, v.1.1.1074
2022/02/28 14:48:32 - **** Serializer.SaveGame(0,2)
2022/02/28 14:48:42 - **** Serializer.SaveGame(0,4)
2022/02/28 14:51:25 - **** Serializer.SaveGame(0,1)
2022/02/28 14:59:38 - GameScreen.respawn() > called
2022/02/28 14:59:38 - **** Serializer.SaveGame(0,1)
2022/02/28 14:59:45 - **** Serializer.SaveGame(0,4)
2022/02/28 15:01:34 - **** Serializer.SaveGame(0,1)
2022/02/28 15:02:51 - GameScreen.InitializeScreen() > transitioning to H10_mine-1
2022/02/28 15:02:51 - GameScreen.InitializeScreen() > saving status of level H10
2022/02/28 15:02:51 - Serializer.saveLevel(0,H10)
2022/02/28 15:02:52 - GameLevel.InitializeLevel()
2022/02/28 15:02:52 - GameLevel.InitializeLevel() - done
2022/02/28 15:02:52 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Mine
2022/02/28 15:02:52 - GameScreen.InitializeScreen() > Player does not remember area
H10_mine, respawning
2022/02/28 15:02:52 - GameScreen.respawn() > called
2022/02/28 15:02:53 - GameScreen.InitializeScreen() > done
2022/02/28 15:02:53 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:05:33 - GameScreen.InitializeScreen() > transitioning to H10-3
2022/02/28 15:05:33 - GameScreen.InitializeScreen() > saving status of level
H10_mine
2022/02/28 15:05:33 - Serializer.saveLevel(0,H10_mine)
2022/02/28 15:05:35 - GameLevel.InitializeLevel()
2022/02/28 15:05:35 - GameLevel.InitializeLevel() - done
2022/02/28 15:05:35 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 15:05:35 - GameScreen.InitializeScreen() > Player remembers area H10
2022/02/28 15:05:35 - Serializer.loadLevel(0,H10)
2022/02/28 15:05:35 - GameScreen.InitializeScreen() > done
2022/02/28 15:05:35 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:06:43 - Serializer.LoadGame(0,3)
2022/02/28 15:06:43 - Serializer.LoadGame() > gamedata loading(0,3)
2022/02/28 15:06:43 - GameScreen constructor called t.area=H10
2022/02/28 15:06:43 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/02/28 15:06:44 - GameLevel.InitializeLevel()
2022/02/28 15:06:44 - GameLevel.InitializeLevel() - done
2022/02/28 15:06:44 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 15:06:44 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/02/28 15:06:44 - GameScreen.InitializeScreen() > done
2022/02/28 15:06:44 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:06:44 - Serializer.LoadGame() > loading level
2022/02/28 15:06:44 - Serializer.LoadGame() > loading tiles
2022/02/28 15:06:44 - Serializer.LoadGame() > success, v.1.1.1074
2022/02/28 15:06:58 - Serializer.LoadGame(0,4)
2022/02/28 15:06:58 - Serializer.LoadGame() > gamedata loading(0,4)
2022/02/28 15:06:58 - GameScreen constructor called t.area=H10
2022/02/28 15:06:58 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/02/28 15:06:59 - GameLevel.InitializeLevel()
2022/02/28 15:06:59 - GameLevel.InitializeLevel() - done
2022/02/28 15:06:59 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 15:06:59 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/02/28 15:07:00 - GameScreen.InitializeScreen() > done
2022/02/28 15:07:00 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:07:00 - Serializer.LoadGame() > loading level
2022/02/28 15:07:00 - Serializer.LoadGame() > loading tiles
2022/02/28 15:07:00 - Serializer.LoadGame() > success, v.1.1.1074
2022/02/28 15:08:32 - GameScreen.InitializeScreen() > transitioning to H10_mine-1
2022/02/28 15:08:32 - GameScreen.InitializeScreen() > saving status of level H10
2022/02/28 15:08:32 - Serializer.saveLevel(0,H10)
2022/02/28 15:08:34 - GameLevel.InitializeLevel()
2022/02/28 15:08:34 - GameLevel.InitializeLevel() - done
2022/02/28 15:08:34 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Mine
2022/02/28 15:08:34 - GameScreen.InitializeScreen() > Player does not remember area
H10_mine, respawning
2022/02/28 15:08:34 - GameScreen.respawn() > called
2022/02/28 15:08:34 - GameScreen.InitializeScreen() > done
2022/02/28 15:08:34 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:10:30 - GameScreen.InitializeScreen() > transitioning to H10-3
2022/02/28 15:10:30 - GameScreen.InitializeScreen() > saving status of level
H10_mine
2022/02/28 15:10:30 - Serializer.saveLevel(0,H10_mine)
2022/02/28 15:10:32 - GameLevel.InitializeLevel()
2022/02/28 15:10:32 - GameLevel.InitializeLevel() - done
2022/02/28 15:10:32 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 15:10:32 - GameScreen.InitializeScreen() > Player remembers area H10
2022/02/28 15:10:32 - Serializer.loadLevel(0,H10)
2022/02/28 15:10:32 - GameScreen.InitializeScreen() > done
2022/02/28 15:10:32 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:12:09 - Serializer.LoadGame(0,4)
2022/02/28 15:12:09 - Serializer.LoadGame() > gamedata loading(0,4)
2022/02/28 15:12:09 - GameScreen constructor called t.area=H10
2022/02/28 15:12:09 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/02/28 15:12:11 - GameLevel.InitializeLevel()
2022/02/28 15:12:11 - GameLevel.InitializeLevel() - done
2022/02/28 15:12:11 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 15:12:11 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/02/28 15:12:11 - GameScreen.InitializeScreen() > done
2022/02/28 15:12:11 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:12:11 - Serializer.LoadGame() > loading level
2022/02/28 15:12:11 - Serializer.LoadGame() > loading tiles
2022/02/28 15:12:11 - Serializer.LoadGame() > success, v.1.1.1074
2022/02/28 15:12:15 - Serializer.LoadGame(0,1)
2022/02/28 15:12:15 - Serializer.LoadGame() > gamedata loading(0,1)
2022/02/28 15:12:15 - GameScreen constructor called t.area=H10
2022/02/28 15:12:15 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/02/28 15:12:17 - GameLevel.InitializeLevel()
2022/02/28 15:12:17 - GameLevel.InitializeLevel() - done
2022/02/28 15:12:17 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 15:12:17 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/02/28 15:12:17 - GameScreen.InitializeScreen() > done
2022/02/28 15:12:17 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:12:17 - Serializer.LoadGame() > loading level
2022/02/28 15:12:17 - Serializer.LoadGame() > loading tiles
2022/02/28 15:12:17 - Serializer.LoadGame() > success, v.1.1.1074
2022/02/28 15:13:39 - GameScreen.InitializeScreen() > transitioning to H10_mine-1
2022/02/28 15:13:39 - GameScreen.InitializeScreen() > saving status of level H10
2022/02/28 15:13:39 - Serializer.saveLevel(0,H10)
2022/02/28 15:13:41 - GameLevel.InitializeLevel()
2022/02/28 15:13:41 - GameLevel.InitializeLevel() - done
2022/02/28 15:13:41 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Mine
2022/02/28 15:13:41 - GameScreen.InitializeScreen() > Player does not remember area
H10_mine, respawning
2022/02/28 15:13:41 - GameScreen.respawn() > called
2022/02/28 15:13:41 - GameScreen.InitializeScreen() > done
2022/02/28 15:13:41 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:14:35 - MainMenuScreen() - initializing Main Menu
2022/02/28 15:14:35 - MainMenuScreen.show() launched...
2022/02/28 15:14:35 - MainMenuScreen.show() messages verification...
2022/02/28 15:14:35 - MainMenuScreen.show() about to connect to external
libraries...
2022/02/28 15:14:35 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/02/28 15:14:35 - MainMenuScreen.show() completed
2022/02/28 15:14:40 - Serializer.LoadGame(0,0)
2022/02/28 15:14:40 - Serializer.LoadGame() > gamedata loading(0,0)
2022/02/28 15:14:40 - GameScreen constructor called t.area=H10
2022/02/28 15:14:40 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/02/28 15:14:41 - GameLevel.InitializeLevel()
2022/02/28 15:14:41 - GameLevel.InitializeLevel() - done
2022/02/28 15:14:41 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/02/28 15:14:41 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/02/28 15:14:41 - GameScreen.InitializeScreen() > done
2022/02/28 15:14:41 - GameScreen.InitializeScreen() > done all subtasks
2022/02/28 15:14:41 - Serializer.LoadGame() > loading level
2022/02/28 15:14:41 - Serializer.LoadGame() > loading tiles
2022/02/28 15:14:41 - Serializer.LoadGame() > success, v.1.1.1074
2022/02/28 15:14:49 - **** Serializer.SaveGame(0,0)
2022/02/28 15:14:50 - MainMenuScreen() - initializing Main Menu
2022/02/28 15:14:50 - MainMenuScreen.show() launched...
2022/02/28 15:14:50 - MainMenuScreen.show() messages verification...
2022/02/28 15:14:50 - MainMenuScreen.show() about to connect to external
libraries...
2022/02/28 15:14:50 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/02/28 15:14:50 - MainMenuScreen.show() completed
2022/03/01 17:24:28 - ****<<<Initialization>>>****
2022/03/01 17:24:28 - Intel64 Family 6 Model 58 Stepping 9, GenuineIntel ; x86 ; 2
cores
2022/03/01 17:24:28 - Windows 8.1 - 6.3 - Lang: en - Encoding: Cp1252
2022/03/01 17:24:28 - EK version: 1.1.1074 4
2022/03/01 17:24:28 - GL30: 3.2
2022/03/01 17:24:28 - Fullscreen set: true ; windowed set: false
2022/03/01 17:24:28 - Game set for fullscreen. Verifying compatibility...
2022/03/01 17:24:28 - 1280x720 supported
2022/03/01 17:24:28 - Generating LwjglApplication object...
2022/03/01 17:24:31 - ExiledKingdoms.create() - Creating application object....
2022/03/01 17:24:31 - ExiledKingdoms.create() - Opening splash screen....
2022/03/01 17:24:31 - LoadingScreen.show() - Splash screen showing....
2022/03/01 17:24:31 - LoadingScreen.load() - Preparing to initialize....
2022/03/01 17:24:31 - ExiledKingdoms.initialize()
2022/03/01 17:24:31 - ExiledKingdoms.initialize() - Loading settings....
2022/03/01 17:24:31 - ExiledKingdoms.initialize() - Loading game data....
2022/03/01 17:24:31 - ExiledKingdoms.initialize() - >Subtask: loading strings....
2022/03/01 17:24:31 - ExiledKingdoms.initialize() - >Subtask: loading rules....
2022/03/01 17:24:31 - ExiledKingdoms.Rules.Load() - >Subtask: loading
skills....
2022/03/01 17:24:31 - ExiledKingdoms.Rules.Load() - >Subtask: loading
plants....
2022/03/01 17:24:31 - ExiledKingdoms.Rules.Load() - >Subtask: loading
levels....
2022/03/01 17:24:31 - ExiledKingdoms.Rules.Load() - >Subtask: loading
weapons....
2022/03/01 17:24:31 - ExiledKingdoms.Rules.Load() - >Subtask: loading items
text....
2022/03/01 17:24:31 - ExiledKingdoms.Rules.Load() - >Subtask: loading
items....
2022/03/01 17:24:32 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary text....
2022/03/01 17:24:32 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary....
2022/03/01 17:24:32 - ExiledKingdoms.Rules.Load() - >Subtask: loading
loot....
2022/03/01 17:24:32 - ExiledKingdoms.Rules.Load() - >Subtask: loading
rewards....
2022/03/01 17:24:32 - ExiledKingdoms.Rules.Load() - >Subtask: loading
traps....
2022/03/01 17:24:32 - ExiledKingdoms.Rules.Load() - >Subtask: loading map
effects....
2022/03/01 17:24:32 - ExiledKingdoms.Rules.Load() - Ruleset loaded
2022/03/01 17:24:32 - ExiledKingdoms.initialize() - >Subtask: loading
gameworld....
2022/03/01 17:24:32 - ExiledKingdoms.initialize() - Loading assets....
2022/03/01 17:24:35 - ExiledKingdoms.initialize() - all tasks launched, returning
to LoadScreen...
2022/03/01 17:24:35 - LoadingScreen.load() - Assets have been loaded, completing
initialization....
2022/03/01 17:24:35 - ExiledKingdoms.initializeFinal() - all resources loaded
2022/03/01 17:24:36 - ExiledKingdoms.initializeFinal() - opening Main Menu
2022/03/01 17:24:36 - MainMenuScreen() - initializing Main Menu
2022/03/01 17:24:36 - MainMenuScreen.show() launched...
2022/03/01 17:24:36 - MainMenuScreen.show() messages verification...
2022/03/01 17:24:36 - MainMenuScreen.show() about to connect to external
libraries...
2022/03/01 17:24:36 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/03/01 17:24:36 - MainMenuScreen.show() completed
2022/03/01 17:25:41 - Serializer.LoadGame(0,0)
2022/03/01 17:25:41 - Serializer.LoadGame() > gamedata loading(0,0)
2022/03/01 17:25:41 - GameScreen constructor called t.area=H10
2022/03/01 17:25:42 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/03/01 17:25:50 - GameLevel.InitializeLevel()
2022/03/01 17:25:50 - GameLevel.InitializeLevel() - done
2022/03/01 17:25:50 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/03/01 17:25:50 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/03/01 17:25:51 - GameScreen.InitializeScreen() > done
2022/03/01 17:25:51 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 17:25:51 - Serializer.LoadGame() > loading level
2022/03/01 17:25:51 - Serializer.LoadGame() > loading tiles
2022/03/01 17:25:51 - Serializer.LoadGame() > success, v.1.1.1074
2022/03/01 17:30:32 - **** Serializer.SaveGame(0,2)
2022/03/01 17:30:38 - GameScreen.InitializeScreen() > transitioning to H10_mine-1
2022/03/01 17:30:38 - GameScreen.InitializeScreen() > saving status of level H10
2022/03/01 17:30:38 - Serializer.saveLevel(0,H10)
2022/03/01 17:30:40 - GameLevel.InitializeLevel()
2022/03/01 17:30:40 - GameLevel.InitializeLevel() - done
2022/03/01 17:30:40 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Mine
2022/03/01 17:30:40 - GameScreen.InitializeScreen() > Player does not remember area
H10_mine, respawning
2022/03/01 17:30:40 - GameScreen.respawn() > called
2022/03/01 17:30:40 - GameScreen.InitializeScreen() > done
2022/03/01 17:30:41 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 17:33:45 - GameScreen.InitializeScreen() > transitioning to H10-3
2022/03/01 17:33:45 - GameScreen.InitializeScreen() > saving status of level
H10_mine
2022/03/01 17:33:45 - Serializer.saveLevel(0,H10_mine)
2022/03/01 17:33:47 - GameLevel.InitializeLevel()
2022/03/01 17:33:47 - GameLevel.InitializeLevel() - done
2022/03/01 17:33:47 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/03/01 17:33:47 - GameScreen.InitializeScreen() > Player does not remember area
H10, respawning
2022/03/01 17:33:47 - GameScreen.respawn() > called
2022/03/01 17:33:48 - GameScreen.InitializeScreen() > done
2022/03/01 17:33:48 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 17:34:57 - **** Serializer.SaveGame(0,4)
2022/03/01 17:35:36 - Serializer.LoadGame(0,4)
2022/03/01 17:35:36 - Serializer.LoadGame() > gamedata loading(0,4)
2022/03/01 17:35:36 - GameScreen constructor called t.area=H10
2022/03/01 17:35:36 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/03/01 17:35:38 - GameLevel.InitializeLevel()
2022/03/01 17:35:38 - GameLevel.InitializeLevel() - done
2022/03/01 17:35:38 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/03/01 17:35:38 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/03/01 17:35:38 - GameScreen.InitializeScreen() > done
2022/03/01 17:35:38 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 17:35:38 - Serializer.LoadGame() > loading level
2022/03/01 17:35:38 - Serializer.LoadGame() > loading tiles
2022/03/01 17:35:38 - Serializer.LoadGame() > success, v.1.1.1074
2022/03/01 17:37:54 - **** Serializer.SaveGame(0,3)
2022/03/01 17:38:34 - **** Serializer.SaveGame(0,3)
2022/03/01 17:38:40 - Serializer.LoadGame(0,4)
2022/03/01 17:38:40 - Serializer.LoadGame() > gamedata loading(0,4)
2022/03/01 17:38:40 - GameScreen constructor called t.area=H10
2022/03/01 17:38:40 - GameScreen.InitializeScreen() > transitioning to H10-1
2022/03/01 17:38:43 - GameLevel.InitializeLevel()
2022/03/01 17:38:43 - GameLevel.InitializeLevel() - done
2022/03/01 17:38:43 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/03/01 17:38:43 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/03/01 17:38:43 - GameScreen.InitializeScreen() > done
2022/03/01 17:38:43 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 17:38:43 - Serializer.LoadGame() > loading level
2022/03/01 17:38:43 - Serializer.LoadGame() > loading tiles
2022/03/01 17:38:43 - Serializer.LoadGame() > success, v.1.1.1074
2022/03/01 17:41:38 - **** Serializer.SaveGame(0,2)
2022/03/01 17:43:30 - GameScreen.InitializeScreen() > transitioning to G10-0
2022/03/01 17:43:30 - GameScreen.InitializeScreen() > saving status of level H10
2022/03/01 17:43:30 - Serializer.saveLevel(0,H10)
2022/03/01 17:43:32 - GameLevel.InitializeLevel()
2022/03/01 17:43:32 - GameLevel.InitializeLevel() - done
2022/03/01 17:43:32 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Northern Bluemist River
2022/03/01 17:43:32 - GameScreen.InitializeScreen() > Player does not remember area
G10, respawning
2022/03/01 17:43:32 - GameScreen.respawn() > called
2022/03/01 17:43:32 - GameScreen.InitializeScreen() > done
2022/03/01 17:43:32 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 17:45:21 - **** Serializer.SaveGame(0,2)
2022/03/01 17:45:25 - **** Serializer.SaveGame(0,0)
2022/03/01 17:45:25 - MainMenuScreen() - initializing Main Menu
2022/03/01 17:45:25 - MainMenuScreen.show() launched...
2022/03/01 17:45:25 - MainMenuScreen.show() messages verification...
2022/03/01 17:45:25 - MainMenuScreen.show() about to connect to external
libraries...
2022/03/01 17:45:25 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/03/01 17:45:25 - MainMenuScreen.show() completed
2022/03/01 18:14:55 - ****<<<Initialization>>>****
2022/03/01 18:14:56 - Intel64 Family 6 Model 58 Stepping 9, GenuineIntel ; x86 ; 2
cores
2022/03/01 18:14:56 - Windows 8.1 - 6.3 - Lang: en - Encoding: Cp1252
2022/03/01 18:14:56 - EK version: 1.1.1074 4
2022/03/01 18:14:56 - GL30: 3.2
2022/03/01 18:14:56 - Fullscreen set: true ; windowed set: false
2022/03/01 18:14:56 - Game set for fullscreen. Verifying compatibility...
2022/03/01 18:14:56 - 1280x720 supported
2022/03/01 18:14:56 - Generating LwjglApplication object...
2022/03/01 18:14:59 - ExiledKingdoms.create() - Creating application object....
2022/03/01 18:14:59 - ExiledKingdoms.create() - Opening splash screen....
2022/03/01 18:14:59 - LoadingScreen.show() - Splash screen showing....
2022/03/01 18:14:59 - LoadingScreen.load() - Preparing to initialize....
2022/03/01 18:14:59 - ExiledKingdoms.initialize()
2022/03/01 18:14:59 - ExiledKingdoms.initialize() - Loading settings....
2022/03/01 18:14:59 - ExiledKingdoms.initialize() - Loading game data....
2022/03/01 18:14:59 - ExiledKingdoms.initialize() - >Subtask: loading strings....
2022/03/01 18:15:00 - ExiledKingdoms.initialize() - >Subtask: loading rules....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
skills....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
plants....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
levels....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
weapons....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading items
text....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
items....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary text....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
bestiary....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
loot....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
rewards....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading
traps....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - >Subtask: loading map
effects....
2022/03/01 18:15:00 - ExiledKingdoms.Rules.Load() - Ruleset loaded
2022/03/01 18:15:00 - ExiledKingdoms.initialize() - >Subtask: loading
gameworld....
2022/03/01 18:15:01 - ExiledKingdoms.initialize() - Loading assets....
2022/03/01 18:15:05 - ExiledKingdoms.initialize() - all tasks launched, returning
to LoadScreen...
2022/03/01 18:15:05 - LoadingScreen.load() - Assets have been loaded, completing
initialization....
2022/03/01 18:15:05 - ExiledKingdoms.initializeFinal() - all resources loaded
2022/03/01 18:15:05 - ExiledKingdoms.initializeFinal() - opening Main Menu
2022/03/01 18:15:05 - MainMenuScreen() - initializing Main Menu
2022/03/01 18:15:05 - MainMenuScreen.show() launched...
2022/03/01 18:15:05 - MainMenuScreen.show() messages verification...
2022/03/01 18:15:05 - MainMenuScreen.show() about to connect to external
libraries...
2022/03/01 18:15:05 - MainMenuScreen.show() about to connect to external
libraries... (2)
2022/03/01 18:15:06 - MainMenuScreen.show() completed
2022/03/01 18:15:49 - Serializer.LoadGame(0,0)
2022/03/01 18:15:49 - Serializer.LoadGame() > gamedata loading(0,0)
2022/03/01 18:15:49 - GameScreen constructor called t.area=G10
2022/03/01 18:15:49 - GameScreen.InitializeScreen() > transitioning to G10-1
2022/03/01 18:15:52 - GameLevel.InitializeLevel()
2022/03/01 18:15:52 - GameLevel.InitializeLevel() - done
2022/03/01 18:15:52 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Northern Bluemist River
2022/03/01 18:15:52 - GameScreen.InitializeScreen() > no loading nor respawning,
because we are loading a saved game
2022/03/01 18:15:53 - GameScreen.InitializeScreen() > done
2022/03/01 18:15:53 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 18:15:53 - Serializer.LoadGame() > loading level
2022/03/01 18:15:53 - Serializer.LoadGame() > loading tiles
2022/03/01 18:15:53 - Serializer.LoadGame() > success, v.1.1.1074
2022/03/01 18:19:29 - GameScreen.InitializeScreen() > transitioning to H10-0
2022/03/01 18:19:29 - GameScreen.InitializeScreen() > saving status of level G10
2022/03/01 18:19:30 - Serializer.saveLevel(0,G10)
2022/03/01 18:19:35 - GameLevel.InitializeLevel()
2022/03/01 18:19:35 - GameLevel.InitializeLevel() - done
2022/03/01 18:19:35 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/03/01 18:19:35 - GameScreen.InitializeScreen() > Player remembers area H10
2022/03/01 18:19:35 - Serializer.loadLevel(0,H10)
2022/03/01 18:19:35 - GameScreen.InitializeScreen() > done
2022/03/01 18:19:35 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 18:20:15 - GameScreen.InitializeScreen() > transitioning to H10_tomb-1
2022/03/01 18:20:15 - GameScreen.InitializeScreen() > saving status of level H10
2022/03/01 18:20:15 - Serializer.saveLevel(0,H10)
2022/03/01 18:20:17 - GameLevel.InitializeLevel()
2022/03/01 18:20:17 - GameLevel.InitializeLevel() - done
2022/03/01 18:20:17 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Ydaya tomb
2022/03/01 18:20:17 - GameScreen.InitializeScreen() > Player does not remember area
H10_tomb, respawning
2022/03/01 18:20:17 - GameScreen.respawn() > called
2022/03/01 18:20:17 - GameScreen.InitializeScreen() > done
2022/03/01 18:20:17 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 18:20:38 - **** Serializer.SaveGame(0,2)
2022/03/01 18:25:47 - GameScreen.InitializeScreen() > transitioning to H10-2
2022/03/01 18:25:47 - GameScreen.InitializeScreen() > saving status of level
H10_tomb
2022/03/01 18:25:47 - Serializer.saveLevel(0,H10_tomb)
2022/03/01 18:25:50 - GameLevel.InitializeLevel()
2022/03/01 18:25:50 - GameLevel.InitializeLevel() - done
2022/03/01 18:25:50 - GameScreen.InitializeScreen() > Map loaded and level
initialized, checking respawn or reload of map Lannegar Valley
2022/03/01 18:25:50 - GameScreen.InitializeScreen() > Player remembers area H10
2022/03/01 18:25:50 - Serializer.loadLevel(0,H10)
2022/03/01 18:25:50 - GameScreen.InitializeScreen() > done
2022/03/01 18:25:50 - GameScreen.InitializeScreen() > done all subtasks
2022/03/01 18:29:32 - **** Serializer.SaveGame(0,4)

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