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42XX v1.1 Singles
42XX v1.1 Singles
42XX
Post-apocalyptic Exploration
RULES CHARACTERS
PLAY: Players describe what their characters do. ► Choose your character’s team specialty.
The GM advises when their action is impossible,
EXPERT: Skilled in Appraisal (d8) and either
requires extra steps, demands a cost, or presents
History (d8), Biology (d8) or Geography (d8). Take
a risk. Players only roll to avoid risks.
a set of tools and brushes.
ROLLING: Roll a d6 skill die—higher with a
SURVEYOR: Skilled in Scavenging (d8) and either
relevant skill, or d4 if hindered by injury or
Endurance (d8) or Survival (d8). Take a portable
circumstances. If helped by circumstances, roll
shelter and binoculars.
an extra d6; if helped by an ally, they roll their skill
die and share the risk. Take the highest die. DIRECTOR: Skilled in Command (d8), Survival
(d8), or pick one at d10. Take an emergency
1–2 Disaster. Suffer the full risk. GM decides if
firearm and comms beacon (bulky, allows
you succeed at all. If risking death, you die.
communication with space). One per team.
3–4 Setback. A lesser consequence or partial
MEDIC: Skilled in First Aid (d8, use to stabilise
success. If risking death, you’re maimed.
condition) and Surgery (d8, use in secure location
5+ Success. The higher the roll, the better. to treat wounds). Take a medkit and distress
beacon (bulky).
If success can’t get you what you want (you pull
at the artefact, but it’s molten into the rock!), you’ll TECHNICIAN: Skilled in Repair (d8), Electronics
at least get useful info or set up an advantage. (d8, use to operate equipment). Take repair tools
and a rugged field computer (bulky).
LOAD: Carry as much as makes sense, but more
than one bulky item may hinder you at times. ► Choose your character’s origin.
ADVANCEMENT: After a mission, increase a skill DROID: You were manufactured to survive in a
(none→d8→d10→d12), requisition equipment. harsh environment. Take quadrupedal (increased
stability, climbing) or bipedal (increased height)
DEFENSE: Say how one of your items breaks to
locomotion, and a reinforced shell (break for
turn a hit into a brief hindrance. Broken gear is
defense). No need to eat or drink, recharge in
useless until repaired.
sunlight.
HARM: Injuries must be stabilised, and take time
SPECIALIST: You trained from youth for this
and well as medical aid to heal. If killed, make a
mission. Apply 3 skill increases (from no skill
new character to be dropped in ASAP.
→d8→d10→d12). You can take new skills and/or
RUNNING THE GAME: Lead the group in setting increase skills you already have.
lines not to cross in play. Fast-forward, pause, or
BELTER: You made your living surviving amongst
rewind/redo scenes for pacing and safety, and
the harsh asteroid belts. Take a skill increase
invite players to do likewise. Present dilemmas
(Survival or Scavenging). You can carry three
and problems you don’t know how to solve. Move
bulky items before getting hindered, and can
the spotlight to give everyone time to shine. Test
survive for two weeks without food without being
periodically for bad luck (e.g., run out of food) —
hindered.
roll d6 to check for (1–2) complications or (3–4)
signs of danger. Offer rulings to cover gaps in the ► Choose or invent skills (if prompted by origin).
rules; resolve unsatisfying rulings as a group
Appraisal, History, Biology, Geography,
during break.
Scavenging, Endurance, Survival, Command, First
Aid, Surgery, Repair, Electronics, Climbing,
GEAR YOUR TEAM
► Weight is limited: Take a field communicator ► Invent or roll for team details.
(ground comms only), rations for 7 days, a water TEAM NAME (Roll 2d10)
purifier, and 2 pieces of gear.
1 Aeon 1 Legion
◻ Hardsuit (break x3 for defense) 2 Starlight 2 Force
◻ Environmental suit (protects against extreme 3 Hope 3 Lightbearers
temperatures and recycles water). 4 Aegis 4 Trailblazers
5 Reclamation 5 Trust
◻ Farmkit (selection of seeds, soil testing kit,
6 Return 6 Team
fertiliser).
7 Landfall 7 Unit
◻ Multi-purpose scanner (heat, movement, 8 Renaissance 8 Deployment
night-vision). 9 Earthshot 9 Passage
10 Union 10 Wanderers
◻ Portable shelter (covers one, protects against
elements and collects energy using photocells). TEAM INSIGNIA
◻ Rebreather helmet (Supplies oxygen and 1 Map of Earth 6 Drop pod design
protects against poisonous gases for up to 1 2 Three stars 7 Salvaged patch
hour per use). 3 Earth and Moons 8 Sprouting plant
4 Solar system 9 Human hand
◻ Medkit (Treats mild to medium injuries) 5 Union emblem 10 Combine 2