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Monk 1 Emília

CLASS & LEVEL BACKGROUND PLAYER NAME


Kalisha
Half-Orc
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +3 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

9 PERSONALITY TRAITS

Hit Point Maximum 10


● +1
Strength
DEXTERITY

+3



+5

+2
Dexterity
Constitution
10
CURRENT HIT POINTS IDEALS
-1
Intelligence
16 +2
Wisdom
+0
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2

+3
Acrobatics (Dex) Total 1d8 SUCCESSES
14
+2
Animal Handling (Wis) 1d8 FAILURES

-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

-1

+0

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Greatclub +5 1d8 +3 (b) Stillness of Mind: Once per day you can take an action to
8 ●
+4
Insight (Wis) still your nerves and snap out of the Fear condition.

+0
Intimidation (Cha) 10xDarts +5 1d4 +3 (p) Relentless Endurance: Once per long rest, when you are
reduced to 0 hit points but not killed outright, you can drop to
WISDOM -1
Investigation (Int) 1 hit point instead.
+2
Medicine (Wis)
+2
-1
Nature (Int)
Dart range- 20/60
Formidable Attack: Once per long rest, when you score a
critical hit with a melee weapon attack, you can roll one of
the weapon's damage dice one additional time and add it to
the total.
15 +2
Perception (Wis)
Unarmored Defense
+0
Performance (Cha) Beginning at 1st level, while you are wearing no armor and
not wielding a shield, your AC equals 10 + your Dexterity
CHARISMA +0
Persuasion (Cha) modifier + your Wisdom modifier.

-1
Religion (Int) Martial Arts
+0 +3
Sleight of Hand (Dex)
At 1st level, your practice of martial arts gives you mastery
of combat styles that use unarmed strikes and monk
weapons, which are shortswords and any simple melee

+5
Stealth (Dex) weapons that don't have the two-handed or heavy property.
10 You gain the following benefits while you are unarmed or
+2
Survival (Wis) wielding only monk weapons and you aren’t wearing armor
or wielding a shield:
SKILLS ATTACKS & SPELLCASTING You can use Dexterity instead of Strength for the attack and
damage rolls of your unarmed strikes and monk weapons.
You can roll a d4 in place of the normal damage of your
unarmed strike or monk weapon. This die changes as you
12 PASSIVE WISDOM (PERCEPTION)
10 darts
gain monk levels, as shown in the Martial Arts column of the
Monk table.
CP
When you use the Attack action with an unarmed strike or a
Greatclub monk weapon on your turn, you can make one unarmed
strike as a bonus action. For example, if you take the Attack
Backpack
Languages: Common and SP
Crowbar
action and attack with a quarterstaff, you can also make an
unarmed strike as a bonus action, assuming you haven't
Orcish Hammer
already taken a bonus action this turn.

EP
Weapons: Simple weapons, 10 pitons
shortswords 10 Torches
GP
Tools: Cartographer's tools Tinderbox
10 days of Ration
PP
WaterSkin
50 feet of hempen Rope

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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