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druid (moon) lvl 1 mason

CLASS & LEVEL BACKGROUND PLAYER NAME


kreide
goliath
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
11 -1 30
15 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum 12


Strength
DEXTERITY
civilised life is not a life good for

8


Dexterity
Constitution
12 your body and mind
CURRENT HIT POINTS IDEALS
● Intelligence
● Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

18
Acrobatics (Dex) Total
SUCCESSES seasickness, clumsy
Animal Handling (Wis) 1d8 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
Athletics (Str)

13

Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
stones endurance
handaxe x2 1d6 slash
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
18
Nature (Int)

Perception (Wis)
Performance (Cha)

CHARISMA Persuasion (Cha)


Religion (Int)
13 Sleight of Hand (Dex)
Stealth (Dex)

Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP
explorers pack
druid focus
druidic SP

common
EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
20 6'8" 298
AGE HEIGHT WEIGHT

hazel light grey silver


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

lived in forest island till settlers


came, not wanting conflict druidic
clan left peacefully and seperated
into, civilised society as an attempt
to adapt to changing surroundings.

developed a disliking of the


civilised world with a reluctance to
adapt. though his disliking of the
idea, he know hell never have a
chance without doing so.

eventually kreide learns about a


job oppurtunity to learn about the
area and earn some coin.

in the migration of this clan, was a


lengthy process gong place to place ADDITIONAL FEATURES & TRAITS
finding out just how much of the
land had been settled without their
knowing. kreide being one of the giant octopus, octopus, parrot, giant vulture, boar, giant rat, rat,
scouts determining a liveable alligator crocidile, brown bear, monkey, giant centipede, giant
enviornment, had the idea to give frog, frog, jackal, giant hyena, giant scorpion, scorpion, reef
civilised life a try as a way for the shark, constrictor, dire wolf, axolotl, bilby, blood worm, bone crab,
clan to continue to live on.
compsognathus, crab garroter, huge crab, sporous crab,
dogmole, poison dart frog, resinous frog, giant gecko, hermit
crab, mushroom shrieker, voonith, wharfling, mastif

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
12
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
primal
infestation

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

absorb element

heal word
4
entangle

earth tremor
SPELLS KNOWN

faerie fire

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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