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Module 1

Introduction to HCI
At the end of the chapter, the learner should be able to:
• Identify what is HCI
• Know the history of HCI
• HCI related disciplines
Module 1 – Introduction to HCI
History of HCI
Module 1: Introduction to HCI > History of HCI

Human-Computer Interaction (HCI) is a field of study


focusing on the design of computer technology and the
interaction between humans (the users) and computers.
Module 1: Introduction to HCI > History of HCI

• Emerged in the early 1980s, initially as a specialty area


of Computer Science

• Intersected with cognitive science and human factors


engineering
Module 1: Introduction to HCI > History of HCI

• Roots of HCI

• Study of human capabilities, limitations, and


performance

• Concerned with the design of systems that are


efficient, safe, comfortable, and even enjoyable
Module 1: Introduction to HCI > History of HCI

HCI
Is a name for a community of
communities.
Module 1: Introduction to HCI > History of HCI
Module 1: Introduction to HCI > History of HCI

• Computer science
• Cognitive psychology
• Social and organizational psychology
• Ergonomics or human factors
• Linguistics
• Artificial intelligence
• Philosophy, sociology, anthropology
• Engineering and design
Module 1: Introduction to HCI > History of HCI
Module 1: Introduction to HCI > History of HCI

• User experience design


• Interaction design
• Applications design
• Usability engineering
• Technical communication
• Information design
• Mobile computing
• Distributed systems
• Wearable computing
• Ambient intelligence
• …
Module 1 – Introduction to HCI
Principles of HCI
Module 1: Introduction to HCI > Principles of HCI

• understand the factors that determine how people use


technology

• develop tools and techniques to enable building


suitable systems

• achieve efficient, effective, and safe interaction

• put people first


Module 1: Introduction to HCI > Principles of HCI

1. Human capabilities and limitations

2. Machine capabilities and limitations

3. Interactions

4. Tasks
Module 1: Introduction to HCI > Principles of HCI

We study HCI to determine how we can make


this computer technology more usable by
people
Module 1: Introduction to HCI > Principles of HCI

Many of our everyday things are not designed


to be usable
Module 1 – Introduction to HCI
Usefulness & Usability
Module 1: Introduction to HCI > Usefulness & Usability

What is the difference between


useful and usable?
Module 1: Introduction to HCI > Usefulness & Usability

Useful – The system supports the


objective of the user.

Usable – It supports these


objectives in easy-to-use ways.
Module 1: Introduction to HCI > Usefulness & Usability

Useful + Usable = Not Used

Accessible – It can be used by the full range of


intended users.
Module 1: Introduction to HCI > Usefulness & Usability
Module 1 – Introduction to HCI
Design Rules
Module 1: Introduction to HCI > Design Rules

It is a principle, guidelines or standards


that a designer can follow
Module 1: Introduction to HCI > Design Rules

• Originally titled Ergonomic requirements for


office work with visual display terminals (VDTs)

• Retitled to Ergonomics of Human System


Interaction in 2006

• Effectiveness, Efficiency, and Satisfaction


Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules

American computer scientist,


a University Professor in the
Department of Computer
Science and the founding
director (1983-2000) of the
University of Maryland
Human-Computer Interaction
Lab

Ben Shneiderman
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules

The director of The Design Lab


at University of California, San
Diego. He is best known for his
books on design, especially The
Design of Everyday Things

Donald Arthur "Don" Norman


Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
Module 1: Introduction to HCI > Design Rules
• https://www.interaction-design.org/literature/topics/human-computer-interaction

• http://myweb.lmu.edu/dondi/share/ixd/principles.pdf

• http://www.inf.ed.ac.uk/teaching/courses/hci/0809/lecs/1_principles-6up.pdf

• http://www.cs.umd.edu/class/fall2002/cmsc838s/tichi/prescriptive.html

• https://www.interaction-design.org/literature/article/shneiderman-s-eight-golden-rules-will-help-you-
design-better-interfaces

• https://99percentinvisible.org/article/norman-doors-dont-know-whether-push-pull-blame-design/

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