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Fighter III Son of Wilrick Nick

CLASS & LEVEL BACKGROUND PLAYER NAME


Magnus Fordly
Polar Bear Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+2 PROFICIENCY BONUS

16 +0 30
INSPIRATION ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS

+3 ◆ SAVING THROWS HIT POINT MAXIMUM 29


+5
● ATHLETICS

19
STRENGTH
IDEALS
CURRENT HIT POINTS

+0 SAVING THROWS
ACROBATICS
SLEIGHT OF HAND
10 STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total SUCCESSES

+2 ◆
+4
SAVING THROWS 3d10 FAILURES

HIT DICE DEATH SAVES FLAWS

15
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Great Weapon Fighting - Reroll 1's and 2's
Warhammer +5 1d10 +3 Blud on Versatile or Two-Handed Weapon
+0 SAVING THROWS
ARCANA Second Wind - Heal 1d10 + Fighter level as
+3
Claw +5 1d4 +3 Slash
a bonus action one per long or short rest
● HISTORY
11

INVESTIGATION
NATURE
Maul +5 2d6 +3 Blud Action Surge
INTELLIGENCE
RELIGION
Bear Nose - You gain advantage on any
Perception check that benefits your powerful
+2 SAVING THROWS sense of smell. This perception bonus is not
ANIMAL HANDLING granted to any sense other than smell.
+3
● INSIGHT
14

+4
MEDICINE
PERCEPTION
Strong Bear - You count as one size larger
when determining your carrying capacity and
WISDOM

+4
SURVIVAL the weight you can push, drag, or lift.

Frost Rune - Warhammer


+0 SAVING THROWS
DECEPTION
Cloud Rune - Maul
INTIMIDATION
10

PERFORMANCE
PERSUASION
Giant Might
CHARISMA

PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING FEATURES & TRAITS

Common Explorer's Pack


Halfling Shield
Giant Two Handaxes
Warhammer
Chain Mail
Maul
Birth Amulet
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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