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Advantages and Disadvantages
Advantages and Disadvantages
Advantages and Disadvantages
Advantages Disadvantages
The transmission of binary data across a link can be accomplished in either parallel or serial
mode. In parallel mode, multiple bits are sent with each clock tick. In serial mode, 1 bit is sent
with each clock tick. While there is one way to send parallel data, there are three subclasses of
serial transmission: asynchronous, synchronous, and isochronous.
Serial Transmission
In serial transmission one bit follows another, so we need only one communication channel rather
than n to transmit data between two communicating devices.
The advantage of serial over parallel transmission is that with only one communication channel,
serial transmission reduces cost of transmission over parallel by roughly a factor of n.
Since communication within devices is parallel, conversion devices are required at the interface
between the sender and the line (parallel-to-serial) and between the line and the receiver (serial-
to-parallel). Serial transmission occurs in one of three ways: asynchronous, synchronous, and
isochronous.
Parallel Transmission
Binary data, consisting of 1 s and 0 s, may be organized into groups of n bits each. Computers
produce and consume data in groups of bits much as we conceive of and use spoken language in
the form of words rather than letters. By grouping, we can send data n bits at a time instead of 1.
This is called parallel transmission.
The mechanism for parallel transmission is a simple one: Use n wires to send n bits at one time.
That way each bit has its own wire, and all n bits of one group can be transmitted with each clock
tick from one device to another.
The advantage of parallel transmission is speed. All else being equal, parallel transmission can
increase the transfer speed by a factor on n over serial transmission.
But there is a significant disadvantage: cost. Parallel transmission requires n communication lines
just to transmit the data stream. Because this is expensive, parallel transmission is usually limited
to short distances.
There are three modes of data transmission that correspond to the three types of circuits
available. These are:
a) Simplex
b) Half-duplex
c) Full-duplex
Simplex
Simplex communications imply a simple method of communicating, which they are. In simplex
communication mode, there is a one-way communication transmission. Television transmission is a
good example of simplex communications. The main transmitter sends out a signal (broadcast),
but it does not expect a reply as the receiving units cannot issue a reply back to the transmitter. A
data collection terminal on a factory floor or a line printer (receive only). Another example of
simplex communication is a keyboard attached to a computer because the keyboard can only send
data to the computer.
At first thought it might appear adequate for many types of application in which flow of
information is unidirectional. However, in almost all data processing applications, communication
in both directions is required. Even for a “one-way” flow of information from a terminal to
computer, the system will be designed to allow the computer to signal the terminal that data has
been received. Without this capability, the remote used might enter data and never know that it
was not received by the other terminal. Hence, simplex circuits are seldom used because a return
path is generally needed to send acknowledgement, control or error signals.
Half-duplex
In half-duplex mode, both units communicate over the same medium, but only one unit can send
at a time. While one is in send mode, the other unit is in receiving mode. It is like two polite
people talking to each other – one talks, the other listens, but neither one talks at the same time.
Thus, a half duplex line can alternately send and receive data. It requires two wires. This is the
most common type of transmission for voice communications because only one person is supposed
to speak at a time. It is also used to connect a terminal with a computer. The terminal might
transmit data and then the computer responds with an acknowledgement. The transmission of
data to and from a hard disk is also done in half duplex mode.
Full – duplex
In a half-duplex system, the line must be “turned around” each time the direction is reversed.
This involves a special switching circuit and requires a small amount of time (approximately 150
milliseconds). With high speed capabilities of the computer, this turn-around time is unacceptable
in many instances. Also, some applications require simultaneous transmission in both directions. In
such cases, a full-duplex system is used that allows information to flow simultaneously in both
directions on the transmission path. Use of a full-duplex line improves efficiency as the line turn-
around time required in a half-duplex arrangement is eliminated. It requires four wires.
Synchronous Transmission
In synchronous transmission, the bit stream is combined into longer “frames”, which may contain
multiple bytes. Each byte, however, is introduced onto the transmission link without a gap
between it and the next one. It is left to the receiver to separate the bit stream into bytes for
decoding purpose. In other words, data are transmitted as an unbroken sting of 1s and 0s, and the
receiver separates that string into the bytes, or characters, it needs to reconstruct the
information.
Without gaps and start and stop bits, there is no built-in mechanism to help the receiving device
adjust its bits synchronization midstream. Timing becomes very important, therefore, because the
accuracy of the received information is completely dependent on the ability of the receiving
device to keep an accurate count of the bits as they come in.
The advantage of synchronous transmission is speed. With no extra bits or gaps to introduce at the
sending end and remove at the receiving end, and, by extension, with fewer bits to move across
the link, synchronous transmission is faster than asynchronous transmission of data from one
computer to another. Byte synchronization is accomplished in the data link layer.
Asynchronous Transmission
Without synchronization, the receiver cannot use timing to predict when the next group will
arrive. To alert the receiver to the arrival of an new group, therefore, an extra bit is added to the
beginning of each byte. This bit, usually a 0, is called the start bit. To let the receiver know that
the byte is finished, 1 or more additional bits are appended to the end of the byte. These bits,
usually 1s, are called stop bits.
By this method, each byte is increased in size to at least 10 bits, of which 8 bits is information and
2 bits or more are signals to the receiver. In addition, the transmission of each byte may then be
followed by a gap of varying duration. This gap can be represented either by an idle channel or by
a stream of additional stop bits.
The start and stop bits and the gap alert the receiver to the beginning and end of the each byte
and also it to synchronize with the data stream. This mechanism is called asynchronous because,
at the byte level, the sender and receiver do not have to be synchronized. But within each byte,
the receiver must still by synchronized with the incoming bit stream.
That is, some synchronization is required, but only for the duration of a single byte. The receiving
device resynchronizes at the onset of each new byte. When the receiver detects a start bit, it sets
a timer and begins counting bits as they come in. after n bits, the receiver looks for a stop bit. As
soon as it detects the stop bit, it waits until it detects the next start bit.
Isochronous Transmission
In real-time audio and video, in which uneven delays between frames are not acceptable,
synchronous transmission fails. For example, TV images are broadcast at the rate of 30 images per
second; they must be viewed at the same rate. If each image is send by using one or more frames,
there should be no delays between frames. For this type of application, synchronization between
characters is not enough; the entire stream of bits must be synchronized. The isochronous
transmission guarantees that the data arrive at a fixed rate.
5. In half duplex, transmission is done at a time from the sender and receiver.
6. In full duplex turn-around time is eliminated to the sender and the receiver.
3.4 Switching
A network is a set of connected devices. Whenever we have multiple devices, we have the
problem of how to connect them to make one-to-one communication possible. One of the better
solutions is switching. A switch is network consists of a series of interlinked nodes, called
switches. Switches are devices capable of crating temporary connections between two or more
devices linked to the switch. In a switched network, some of these nodes are connected to the
end systems (computers or telephones). Others are used only for routing. Switched networks are
divided, as shown in the figure.
Figure 3.7: Different types of switching techniques
A circuit switched network consists of a set of switches connected by physical links. A connection
between two stations is a dedicated path made of one or more links. It is mainly used for
telephones to call from one to one.
In the figure, each office has three incoming lines and three outgoing lines. When call passes
through a switching office, a physical connection is established between the line on which the call
came in and one of the output lines, as shown by the dotted lines. An important property of
circuit switching is the need to set up an end-to-end path before any data can be sent. The
elapsed time between the end of dialing and the start of ringing can easily be 10 sec, more on
long-distance or international calls. Before data transmissions begin, the destination telephone
should give acknowledgement. Once call setup, the only delay for data is the propagation time for
the electromagnetic signal, about 5 msec per 1000 km. There is no problem of congestion.
The message switching is used to transfer the messages form one end to other end. There is no
physical path is establishes in advance between the sender and receiver. Initially the messages
were converted to Morse code i.e. in the form of dots and dashes. Each dot or dash was
communicated by transmitting short and long pulses of electrical current over a copper wire. In
this method a human operator was needed to encode the text messages, routing decision, error
checking. Here also we use the concept of store-and –forward, where the entire messages were
received fully, inspected for errors, and then transmitted to the destinations. The same method
with slight change we are following in our e-mail applications.
In packet switching, we transfer the messages in terms of small block fixed sizes called packets. In
packet switching, there is no path; packets are routed independently by sharing the network at
time to time, by following the best path to the destination. Packets can be in order to the
destination. Packet switching is more fault tolerant than circuit switching. The store-and-forward
transmission is used to route to the destination, while storing the packet in the routers main
memory. Congestion may occur when more packets are sending from the various hosts.
• Parallel Transmission
a. Binary data consisting of 1s and 0s may be organized into groups of „n‟ bits each
b. By grouping we can send data „n‟ bits at a time instead of one bit
• Serial Transmission
a. One bit follows another, so we need only one channel rather than „n‟ to transmit data between two
devices
Advantage
–COST
–Asychronous Transmission
–Synchronous Transmission
Asynchronous Transmission
a. It is so named because the timing of the signal is unimportant. Instead information is received and
Asynchronous Transmission
Disadvantages –Slow
Synchronous Transmission
Data is transmitted as an unbroken string of 1‟s and 0‟s and the receiver separates that string into the bytes or
Synchronous Transmission
Advantage
–Speed
Figure 3.1.3 Different modes of transmission
Parallel Transmission
Parallel transmission involves grouping several bits, say n, together and sending all the n
bits at a time. Figure 3.1.4 shows how parallel transmission occurs for n = 8. This can be
accomplishes with the help of eight wires bundled together in the form of a cable with a
connector at each end. Additional wires, such as request (req) and acknowledgement
expense of higher cost of cabling. As this is expensive for longer distances, parallel
Serial Transmission
Serial transmission involves sending one data bit at a time. Figure 3.1.5 shows how serial
transmission occurs. It uses a pair of wire for communication of data in bit-serial form.
parallel connection
Reduced cross talk: Lesser number of wires result in reduced cross talk
Portable devices like PDAs, etc use serial communication to reduce the size of the
connector
•
However, it is slower than parallel mode of communication.
There are two basic approaches for serial communication to achieve synchronization of
asynchronous and synchronous. In the first case, data are transmitted in small sizes, say
character by character, to avoid timing problem and make data transfer self-
block with large number of bits can be sent at a time. However, this requires tight
There are three possible modes in serial communication: simplex, full duplex and half
to a printer, as shown in Fig. 3.1.6(a). In full-duplex mode both the sides can
communicate simultaneously, as shown in Fig. 3.1.6 (b). On the other hand, in half-
duplex mode of communication, each station can both send and receive data, as shown in
Fig. 3.1.6 (c). But, when one is sending, the other one can only receive and vice versa.
(a)
(b)
(c)
Normally, units of data transfer are larger than a single analog or digital encoding
symbol. It is necessary to recover clock information for both the signal (so we can
recover the right number of symbols and recover each symbol as accurately as possible),
and obtain synchronization for larger units of data (such as data words and frames). It is
necessary to recover the data in words or blocks because this is the only way the receiver
process will be able to interpret the data received; for a given bit stream. Depending on
the byte boundaries, there will be seven or eight ways to interpret the bit stream as ASCII
characters, and these are likely to be very different. So, it is necessary to add other bits to
the block that convey control information used in the data link control procedures. The
data along with preamble, postamble, and control information forms a frame. This
framing is necessary for the purpose of synchronization and other data control functions.
3.1.3.2 Synchronization
Data sent by a sender in bit-serial form through a medium must be correctly interpreted
at the receiving end. This requires that the beginning, the end and logic level and duration
of each bit as sent at the transmitting end must be recognized at the receiving end. There
are three synchronization levels: Bit, Character and Frame. Moreover, to achieve
are used.
Frame synchronization is the process by which incoming frame alignment signals (i.e.,
distinctive bit sequences) are identified, i.e. distinguished from data bits, permitting the
data bits within the frame to be extracted for decoding or retransmission. The usual
practice is to insert, in a dedicated time slot within the frame, a non-information bit that is
used for the actual synchronization of the incoming data with the receiver.
In order to receive bits in the first place, the receiver must be able to determine how fast
bits are being sent and when it has received a signal symbol. Further, the receiver needs
to be able to determine what the relationship of the bits in the received stream have to one
another, that is, what the logical units of transfer are, and where each received bit fits into
the logical units. We call these logical units frames. This means that in addition to bit (or
synchronization.
regular transitions in the data signal or by a separate clock line if the signal is digital).
Scrambling is often used to ensure frequent transitions needed. The data transmitted may
be of any bit length, but is often constrained by the frame transfer protocol (data link or
MAC protocol).
Bit-oriented framing only assumes that bit synchronization has been achieved by the
underlying hardware, and the incoming bit stream is scanned at all possible bit positions
for special patterns generated by the sender. The sender uses a special pattern (a flag
pattern) to delimit frames (one flag at each end), and has to provide for data transparency
by use of bit stuffing (see below). A commonly used flag pattern is HDLC's 01111110
flag as shown in Fig. 3.1.7. The bit sequence 01111110 is used for both preamble and
synchronous frame is shown in Fig. 3.1.8. Apart from the flag bits there are control fields.
This field contains the commands, responses and sequences numbers used to maintain the
data flow accountability of the link, defines the functions of the frame and initiates the
logic to control the movement of traffic between sending and receiving stations.
110100010101000001111100101010
(a)
01111110
Specific pattern
to represent
start of frame
110100010101000001101100101010
(b)
01111110
Specific pattern
to represent
end of frame
Figure 3.1.7 Bit oriented framing (a) Data to be sent to the peer, (b) Data after being
character stuffed.
•
Initially 1 or 2 synchronization characters are sent
Data characters are then continuously sent without any extra bits
Advantages:
Disadvantages:
• The clock frequency should be same at both the sending and receiving ends
Bit stuffing: If the flag pattern appears anywhere in the header or data of a frame, then
the receiver may prematurely detect the start or end of the received frame. To overcome
this problem, the sender makes sure that the frame body it sends has no flags in it at any
position (note that since there is no character synchronization, the flag pattern can start at
any bit location within the stream). It does this by bit stuffing, inserting an extra bit in any
pattern that is beginning to look like a flag. In HDLC, whenever 5 consecutive 1's are
encountered in the data, a 0 is inserted after the 5th 1, regardless of the next bit in the data
as shown in Fig. 3.1.9. On the receiving end, the bit stream is piped through a shift
register as the receiver looks for the flag pattern. If 5 consecutive 1's followed by a 0 is
seen, then the 0 is dropped before sending the data on (the receiver destuffs the stream).
If 6 1's and a 0 are seen, it is a flag and either the current frame are ended or a new frame
is started, depending on the current state of the receiver. If more than 6 consecutive 1's
are seen, then the receiver has detected an invalid pattern, and usually the current frame,
if any, is discarded.
a).
Specific pattern
to represent
start of frame
11011111111100111111110001111111000
01111110
Specific pattern
to represent
end of frame
Figure 3.1.9 Bit oriented (a) Data to be sent to the peer, (b) Data after being bit stuffed.
the flag pattern. Thus, if receiver loses track of where it is, all it has to do is to scan the
input for flag sequence, since they can only occur at frame boundaries and never within
data. In addition to receiving the data in logical units called frames, the receiver should
have some way of determining if the data has been corrupted or not. If it has been
corrupted, it is desirable not only to realize that, but also to make an attempt to obtain the
correct data. This process is called error detection and error correction, which will be
transferred without any clock line or clock is recovered from the signal itself. Each word
has a start bit (usually as a 0) before the first data bit of the word and a stop bit (usually
as a 1) after the last data bit of the word, as shown in Fig. 3.1.10. The receiver's local
clock is started when the receiver detects the 1-0 transition of the start bit, and the line is
sampled in the middle of the fixed bit intervals (a bit interval is the inverse of the data
rate). The sender outputs the bit at the agreed-upon rate, holding the line in the
appropriate state for one bit interval for each bit, but using its own local clock to
determine the length of these bit intervals. The receiver's clock and the sender's clock
may not run at the same speed, so that there is a relative clock drift (this may be caused
by variations in the crystals used, temperature, voltage, etc.). If the receiver's clock drifts
too much relative to the sender's clock, then the bits may be sampled while the line is in
transition from one state to another, causing the receiver to misinterpret the received data.
There can be variable amount of gap between two frames as shown in Fig. 3.1.11.
Figure 3.1.10 Character or word oriented format for asynchronous mode
Figure 3.1.11 Data units sent with variable gap sent in asynchronous mode
below:
• Simple to implement
• The bits are sensed in the middle hence ± ½ bit tolerance is provided
This mode of data communication, however, suffers from high overhead incurred in data
transmission. Data must be sent in multiples of the data length of the word, and the two
or more bits of synchronization overhead compared to the relatively short data length
causes the effective data rate to be rather low. For example, 11 bits are required to
transmit 8 bits of data. In other words, baud rate (number of signal elements) is higher