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Reglamento Enanos Novena 2.0
Reglamento Enanos Novena 2.0
Army Book
2nd Edition, version beta 2.1 - October 06, 2019
Ancient Grudge
Dwarven Holds armies have a number of Ancient Grudges which confer a bonus when attacking specific enemies.
The total number of Grudges held by a Dwarven Holds army is calculated in the following manner:
● One Grudge for a General with Ancestral Memory.
● One Grudge for each King in the army.
● Two Grudges for each War Throne in the army.
Right before the battle (during step 7 of the Deployment Phase Sequence), you must choose a single unit from the
opponent's Army List for each Grudge in your army (this may also be a Character). The models of this unit are
considered 'marked'. All models in the Dwarven Holds army gain Hatred against marked models, and against models
joined to units with more than half of their models marked.
Rune of Resonance
Bound Spell, Power Level (5/8). Range 12", Type Augment, Duration Permanent.
Once per Magic Phase, a single unit with at least one model affected by the Rune of Resonance may be chosen as an
additional target of a Battle Rune that a friendly model is casting anywhere on the Battlefield (during step 1 of the
Casting Attempt), with the following restrictions:
● A unit cannot be chosen if it is already a target of the Battle Rune.
● All instances of the Rune of Resonance on a unit immediately end when a Battle Rune is successfully cast on
the unit.
● Characters that leave a Combined Unit are no longer affected by the Rune of Resonance.
Ancestral Memory
A General with Ancestral Memory affects the number of Grudges held by a Dwarven Holds army (see Ancient
Grudge).
Attack Attributes
Sturdy: Close Combat.
The model gains Devastating Charge (+1 Str, +1 AP) and does not suffer from negative to-hit modifiers from a
Stand and Shoot Charge Reaction.
Weapons
Guild-Crafted Handgun: Shooting Weapon.
Range 24”, Shots 1, Str 4, AP 2, Unwieldy, Accurate.
Runic Artefacts
Runic Artefacts follow the rules for Artefacts with the following differences:
● A model may have up to 3 Runic Artefacts.
● Each combination of Runic Artefacts is One of a Kind.
Rune of Denial (90 pts) - Dominant. Rune of Readiness (35 pts)
0-1 per Army. One use only. May be activated at the end of the Charge
One use only. The player may choose to use this Rune Phase, directly after all Charge Moves have been
instead of performing a Dispelling Attempt. The spell is resolved. If the bearer’s unit was successfully Charged
automatically dispelled. during this phase, it may perform a Combat Reform
(following the normal rules for Combat Reforms).
Rune of Devouring (70 pts) - Runic Smiths only.
Dominant. Rune of Storms (35 pts)
0-1 per Army. 0-2 per Army.
One use only. The player may choose to use this Rune One use only. Effects last one Player Turn. May be
instead of performing a Dispelling Attempt. The spell is activated at the start of the opponent’s Player Turn.
cast as normal but is lost afterwards, and the Caster Choose a single enemy unit within 24” of the bearer.
may not cast it again for the rest of the game. Attribute The Advance Rate and March Rate of all models with
Spells are not affected. Fly in that unit (both for Ground and Fly Movement) are
halved, rounding fractions up.
Rune of Dragon’s Breath (55 pts)
0-3 per Army. Rune of Shielding (30 pts)
The bearer gains Breath Attack (Str 4, AP 1, Flaming The bearer gains Aegis (+1, max. 4+). The Aegis from
Attacks, Magical Attacks). A single friendly Rune of this Rune only stacks with itself and/or Shield Wall.
Dragon’s Breath may be used per Round of Combat.
Rune of Mastery (25 pts)
Rune of Harnessing (50 pts) - Runic Smiths only. One use only. May be activated just before the bearer
Enemy models within 24” of the Runic Smith have their casts a Bound Spell. Add (+2/+2) to the Power Level of
Channel value (the value within brackets) reduced by 1, this Bound Spell for this Casting Attempt.
to a minimum of 0.
Rune of Mining (20 pts)
Rune of Courage (50 pts) After Determining Deployment Zones (at the end of
One use only. May be activated at the start of any Round step 6 of the The Pre-Game Sequence), choose a Terrain
of Combat. For the duration of the phase, the bearer Feature on the Battlefield. As long the bearer is on the
gains Stubborn. Battlefield, all friendly models may treat this as Open
Terrain when making Advance Moves or March Moves,
Rune of Grounding (50 pts) - Runic Smiths only. but must still follow the Unit Spacing rule at the end of
0-1 per Army. their movement.
One use only. May be activated at the start of any Melee
Phase. All spells with duration One Turn that affect any Rune of Kinship (20 pts) - Cannot be taken by models
of the following units come to an end: on War Throne
● The bearer’s unit The bearer gains Scout and Ambush.
● Enemy units in base contact with the bearer
Runic Standard of Shielding (75 pts) - Battle Standard Runic Standard of the Anvil (3
0 pts)
Bearer, Deep Watch, and King's Guard only. 0-3 per Army.
0-1 per Army. Friendly units Charging enemy units Engaged in
All friendly units within 6" of the bearer gain Aegis (5+, Combat with the bearer’s unit must reroll failed Charge
against Shooting Attacks). Range rolls.
Runic Standard of Swiftness (60 pts) Runic Standard of Wisdom (35 pts)
0-1 per Army. 0-1 per Army.
The bearer’s unit gains Vanguard. The bearer may select a single Battle Rune during Spell
Selection. This Battle Rune can be cast by the bearer
Runic Standard of Dismay (45 pts) and has range Caster’s Unit.
0-1 per Army.
Units Charging the bearer’s unit suffer -2" Advance Rate Runic Standard of the Hold (35 pts)
for their Charge Range roll. 0-3 per Army.
A unit with one or more Runic Standards of the Hold
Runic Standard of Steadiness (35 pts) counts as having an additional Full Rank for the
0-3 per Army purpose of Steadfast and Disrupted.
One use only. May be activated at the start of any
Movement Phase. The bearer’s unit gains Quick to Fire
until the end of the Player Turn.
Army Organisation
3” 9” 10
Defensive HP Def Res Arm
King 4 7 4 1 4 Sturdy
Options: pts
May take Runic Special Items up to 250
May take a Holdstone 30
May take Rune of Resonance 40
If General, may take Ancestral Memory 55
May take a Shield 15
May take a Shooting Weapon (one choice only):
Pistol (3+) 5
Guild-Crafted Handgun (3+) 10
Crossbow (3+) 5
May take a Great Weapon 10
May take a mount (one choice only):
Shield Bearers 105
War Throne 235
Height: Standard
Thane 120 pts Type: Infantry
single model Base: 20×20 mm
3” 9” 9
Defensive HP Def Res Arm
Thane 3 6 4 1 3 Sturdy
Options: pts
May be the Battle Standard Bearer 50
May take Runic Special Items up to 150
May take a Holdstone 30
May take Rune of Resonance 40
If General, may take Ancestral Memory 30
May take a Shield 10
May take a Shooting Weapon (one choice only):
Pistol (3+) 5
Guild-Crafted Handgun (3+) 10
Crossbow (3+) 5
May take a Great Weapon 5
May take Shield Bearers 85
3 7 5 0 Aegis (6+)
Offensive Att Off Str AP Agi
Dragon Seeker 5 7 5 2 5 Great Weapon, Sturdy, Weapon Master, Lethal Strike, Paired
Weapons, Yer comin’ with me!
Options: pts
May take Runic Weapon Enchantments up to 150
Monster Seeker: Attack Attribute - Close
May take (one choice only):
Combat.
Monster Seeker 70
The model gains Multiple Wounds (2, against
Grim Resolve 75
Large, Gigantic).
Height: Standard
Runic Smith 160 pts Type: Infantry
single model Base: 20×20 mm
Engineer 2 5 4 1 3 Sturdy
Height: Standard
Anvil of Power 185 pts 0-1 Units per
Type: Construct
single model Army
Base: 60 mm round
Anvil Guards 3 5 4 1 2
Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Tall, Majesty of High
3” 9” C Tall 3” 9” C Kings
4 C C C+2 6 C C C+2
Offensive Att Off Str AP Agi Offensive Att Off Str AP Agi
Harnessed, Sturdy Harnessed, Sturdy,
Shield Bearers 2 5 4 1 2 War Throne 4 5 4 1 2 Hatred
3” 9” 9 Scoring
Options: pts
A single unit of Clan Warriors or Greybeards
may take Vanguard* 2 / model
May take a Shield 2 / model
May take Throwing Weapons (5+) 2 / model
May take (one choice only):
Paired Weapons free
Spear & Shield 3 / model
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Runic Banner Enchantment
*0-30 Models per Unit
Greybeard 1 5 4 1 2 Sturdy
3” 9” 9 Scoring
Options: pts
May (one choice only)
take a Great Weapon 4 / model
replace Crossbow (4+) with
Guild-Crafted Handgun (4+) 4 / model
May take a Shield 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Runic Banner Enchantment*
*units without Guild-Crafted Handgun only
3” 9” 9 Bodyguard, Scoring
Height: Standard
King’s Guard 300 pts Type: Infantry
15 models, may add up to 15 additional models for 25 pts/model 0-5 Units per
Base: 20×20 mm
Army
Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Runic Banner Enchantment
3” 9” 9 Ambush, Scoring
Defensive HP Def Res Arm
Miner 1 4 4 1 2 Sturdy
Options: pts
Must take at least one of the following:
Throwing Weapons (5+)* 4 / model
Pistol (4+)* 4 / model
Great Weapon 2 / model
Paired Weapons 2 / model
Shield 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
*Units with Throwing Weapons or Pistols additionally count towards Clans' Thunder.
Height: Standard
Rangers 135 pts Type: Infantry
8 models, may add up to 12 additional models for 15 pts/model
0-2 Units per Army Base: 20×20 mm
Ranger 1 4 3 0 2 Sturdy
Options: pts
May gain Crag Warden 2 / model
Crag Warden: Universal Rule.
May take a Shield 2 / model
0-15 Models per Unit.
May take any of the following Shooting Weapons:
The model loses Scoring and gains Skirmisher,
Throwing Weapons (4+)* 1 / model
Light Troops, and Hard Target (1).
Crossbow (3+)* 4 / model
May take a Close Combat Weapon (one choice only):
Paired Weapons 2 / model
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
*Units with Throwing Weapons or Crossbows additionally count towards Clans' Thunder.
1 4 4 0 Aegis (6+)
Options: pts
May take Vanguard 3 / model
Brothers of Vengeance: Universal Rule.
May gain Brothers of Vengeance 2 / model
0-1 Units per Army and 0-15 Models per Unit.
May upgrade one model to each of the following:
The model gains Skirmisher, Light Troops, and
Champion 20
Hard Target (1).
Musician 20
Standard Bearer 20
Height: Standard
Vengeance Seeker 130 pts 0-2 Units per
Type: Infantry
single model Army
Base: 20×20 mm
Vengeance Seeker 3D3 5 4 1 2 Yer comin’ with me!, Whirling Chains of Doom
Whirling Chains of Doom: Close Combat Weapon.
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 10
(regardless of the wielder’s Agility). A model with this weapon cannot be joined by Characters.
3 4 5 1 Plate Armour
Height: Large
Grudge Buster 350 pts 0-2 Units per
Type: Construct
single model Army
Base: 50×100 mm
5 4 5 4
Crew (2) 2 4 4 1 2
Chassis 5 2 2 Harnessed, Impact Hits (D6+1), Grind Attacks (3D3), Forge
Repeater (4+)
3” 9” 9 Scoring
Height: Standard
0-3 Units per
Steam Copters Army
Type: Construct
Base: 40×40 mm
3 4 5 3 Cannot be Stomped
Offensive Att Off Str AP Agi
5 1 4 0 Heavy Armour
Offensive Att Off Str AP Agi
Dwarf Ballista (4+) (100 pts) Artillery Weapon: Rune Crafted (35 pts)
0-4 per Army Range 48", Shots 1, Str 3[6], AP 10, Shots from a Dwarf Ballista gain Magical
[Multiple Wounds (D3)], Area Attack Attacks and Accurate.
(1×5). The model gains Scout with the following
exception: It must be deployed fully inside
the owner’s Deployment Zone.
Flame Cannon (145 pts) Flamethrower Artillery Weapon: Rune Crafted (15 pts)
0-2 per Army Range 24", Shots 1, Str 4{5}, AP 1{2}, The model’s Height is changed to Large.
{Multiple Wounds (D3)}, Flaming
Attacks.
Catapult (4+) (205 pts) Catapult (4×4) Artillery Weapon: Rune Crafted (95 pts)
0-2 per Army Range 12-60", Shots 1, Str 3[7], AP Hits caused by the Catapult gain +1
The model’s Height is 0[4], [Multiple Wounds (D3, Clipped Strength, +2 Armour Penetration, and
changed to Large. Wings)]. Magical Attacks.
Cannon (4+) (250 pts) Can be fired in two ways: Rune Crafted (15 pts)
0-2 per Army - As a Cannon Artillery Weapon: Hits caused by the Cannon gain +1
Range 60", Shots 1, Str 4[10], AP Strength, +1 Armour Penetration, and
0[10], Area Attack (1×5), [Multiple Magical Attacks.
Wounds (D3+1, Clipped Wings)].
Organ Gun (4+) (265 pts) Volley Gun Artillery Weapon: Rune Crafted (70 pts)
0-2 per Army Range 30", Shots 2D6*2, Str 5, AP 3. Hits caused by the Organ Gun gain a +1
to-wound modifier and Magical Attacks.