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Dwarven Holds

Army Book
2​nd​ Edition, version ​beta 2.1 - October 06, 2019

Army Model Rules Characters


Armoury Core
Dwarven Runes Special
Clans' Thunder
Engines of War

The 9​th​ Age: Fantasy Battles is a community-made miniatures wargame.


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Army Wide Rules
Hewn out of Mountains
The Casting Values of all spells cast by enemy models are increased by +1 as long as at least one friendly model from
a Dwarven Holds army is on the Battlefield.

Ancient Grudge
Dwarven Holds armies have a number of Ancient Grudges which confer a bonus when attacking specific enemies.
The total number of Grudges held by a Dwarven Holds army is calculated in the following manner:
● One Grudge​ for a General with Ancestral Memory.
● One Grudge​ for each King in the army.
● Two Grudges ​for each War Throne in the army.

Right before the battle (during step 7 of the Deployment Phase Sequence), you must choose a single unit from the
opponent's Army List for each Grudge in your army (this may also be a Character). The models of this unit are
considered 'marked'. All models in the Dwarven Holds army gain Hatred against marked models, and against models
joined to units with more than half of their models marked.

Army Model Rules


Universal Rules
Holdstone
One use only. May be activated at the start of any Round of Combat. ​The e​ffects last until the unit is no longer
Engaged in Combat. Apply the following effects:
● Enemy units cannot claim Combat Score bonuses for ​fighting ​the Flank or the Rear of the unit.
● The unit cannot be Disrupted.
● Shield Wall, Wall of Iron, and Parry can be used in any Facing.
● For the purpose of Supporting Attacks, all Facings are considered to be the Front Facing (i.e. a model can
perform Supporting Attacks also to the Flanks and Rear).
● The unit cannot Pursue (nor Overrun).

Rune of Resonance
Bound Spell, Power Level (5/8). ​Range 12", Type Augment, Duration Permanent.
Once per Magic Phase, a single unit with at least one model affected by the Rune of Resonance may be chosen as an
additional target of a Battle Rune that a friendly model is casting anywhere on the Battlefield (during step 1 of the
Casting Attempt), with the following restrictions:
● A unit cannot be chosen if it is already a target of the Battle Rune.
● All instances of ​the ​Rune of Resonance on a unit immediately end when a Battle Rune is successfully cast on
the unit.
● Characters that leave a Combined Unit are no longer affected by the Rune of Resonance.

Ancestral Memory
A General with Ancestral Memory affects the number of Grudges held by a Dwarven Holds army (see Ancient
Grudge).

The bigger they are…


When Charging a unit that contains at least one Large or Gigantic model, the model gains Swiftstride for the Charge
Range roll.

Model Rules 2 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Personal Protections
Shield Wall
When using a Shield, the model gains Aegis (6+, against Close Combat Attacks). This is improved to Aegis (5+, against
Close Combat Attacks) if the attacker is Charging. This rule can only be used against attacks from enemies Engaged in
the model's unit’s Front Facing.

Attack Attributes
Sturdy​: ​Close Combat.
The model gains ​Devastating Charge (+1 Str, +1 AP) and does not suffer from negative to-hit modifiers from a
Stand and Shoot Charge Reaction.

Yer comin’ with me!​: Close Combat.


In order to use this Attack Attribute, the unit must be at least as wide as it is deep at the start of the Round of Combat.
Close Combat Attacks made by models with this Attack Attribute can ​never ​wound on worse than 4+. In addition,
when a model with this Attack Attribute is removed as a casualty during the Melee Phase due to a Melee Attack, it
must immediately, before removal, perform a single Close Combat Attack ​with the following rules and restrictions:
● The attack is ​always ​resolved with Strength 5 and Armour Penetration 2.
● The owner must choose one of the following options:
(1) The attack is allocated towards the model that caused the casualty.
(2) The attack is allocated towards a R&F model in that model’s unit. The hit is distributed onto the
unit.
In either case, the model with Yer comin’ with me! is considered in base contact with the attacked model,
and the models count as Engaged in the same Facing as their units.
● This Attack Attribute cannot be used against casualties caused by Impact Hits.

Weapons
Guild-Crafted Handgun​: ​Shooting Weapon.
Range 24”, Shots 1, Str 4, AP 2, Unwieldy, Accurate.

Wyrm-Slayer Rocket​: ​Shooting Weapon.


Range 24", Shots 1, Str 6, AP 3, Multiple Wounds (D3), Flaming Attacks, Reload!

Forge Repeater​: ​Shooting Weapon.


Range 18", Shots 4, Str 5, AP 2, Flaming Attacks, Quick to Fire.

Model Rules 3 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Battle Runes
Battle Runes are Bound Spells with Power Level (5/8). If taken by a Runic Smith they have Range 12”, and if taken by
an Anvil of Power they have Range 36”.

Rune of Revocation Rune of Reckoning Rune of Oaths


Type: Universal Type: Augment Type: Augment
Duration: One Turn Duration: One Turn Duration: One Turn
A​ll other spells with duration One The target must reroll failed to-hit The target must reroll failed
Turn ​for which ​the target​ of the rolls with its Close Combat Attacks. to-wound rolls with its Melee
Rune of Revocation was the spells' Attacks.
target​ immediately come to an end
(note that if any of these spells had
more than one target, their effects
also end for these targets)​. In
addition, the next​ passed Casting
Attempt of an​ enemy spell which
targets the unit, ​or the next enemy
Attribute Spell ​which targets the
unit​, is automatically dispelled (this
is an exception to the rule that
Attribute Spells cannot be dispelled).

Rune of Resolve Rune of Gleaming Rune of Resilience


Type: Augment Type: Augment Type: Augment
Duration: Instant Duration: One Turn Duration: One Turn
The target may perform a 6" Magical The target gains ​Distracting and All to-wound rolls against the target
Move. Hard Target (1)​. suffer a -1 modifier.

Model Rules 4 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Runic Special Items
Dwarven Holds armies cannot pick from the list of Common Special Items except Common Banner Enchantments,
but instead ​have Runic Special Items in the form of Runic Enchantmens and Artefacts, which follow the rules for
Special Items, unless specifically stated otherwise.

Runic Weapon Enchantments


Runic Weapon Enchantments follow the rules for Weapon Enchantments with the following differences:
● All Runic Weapon Enchantments are enchantments for Hand Weapons and Paired Weapons.
● Up to 3 Runic Weapon Enchantments can be applied to a single weapon.
● Each combination of Runic Weapon Enchantments is One of a Kind.
● A weapon engraved with one or more Runic Weapon Enchantments gains Magical Attacks.

Rune of Destruction ​(80 pts) Rune of Fury ​(30 pts)


0-1 per Army. For each Rune of Fury engraved on a weapon, the
Attacks made with a weapon engraved with this Rune wielder gains +1 Attack Value when using it.
gain Multiple Wounds (D3).
Rune of Lightning ​(30 pts)
Rune of Smashing ​(55 pts) - Models on foot only. 0-3 per Army.
0-1 per Army. If the wielder scores at least one successful hit with a
Attacks made with a weapon engraved with this Rune weapon engraved with one or more Runes of Lightning
that are allocated towards a model with Resilience 5 or (consider each set of simultaneous attacks separately),
more have their Strength ​set to 10 and ​their ​Armour each enemy unit that was hit suffers an additional D3
Penetration ​set​ to 10. hits for each instance of this Rune. The hits are
considered Special Attacks and are resolved with
Rune of Penetration ​(45 pts) Strength 4, Armour Penetration 1, and Magical Attacks.
Attacks made with a weapon engraved with one or
more Runes of Penetrating gain +3 Armour Penetration. Rune of Returning ​(15 pts)
A weapon engraved with this Rune can be used as a
Rune of Quickening ​(​45​ pts) Shooting Weapon with Aim 2+ and the following
For each Rune of Quickening engraved on a weapon, the profile:
wielder gains +3 Agility when using it. Range 8”, Shots 1, Str as user, AP as user, Quick to Fire,
Accurate, Reload!.
Rune of Might​ (40 pts) Shooting Attacks with this weapon are affected by all
For each Rune of Might engraved on a weapon, attacks Runic Weapon Enchantments ​on the engraved weapon
made with it gain +1 Strength and +1 Armour (even if the effects are normally restricted to Close
Penetration. Combat Attacks).

Rune of Precision ​(40 pts) Rune of Fire ​(15 pts)


The wielder of a weapon engraved with this Rune gains At the start of any phase or Round of Combat, this Rune
Lightning Reflexes. may be activated. If so, attacks made with a weapon
engraved with this Rune become Flaming Attacks until
Rune of Craftsmanship ​(40 pts) the end of the phase.
0-1 per Army.
A weapon engraved with this Rune becomes a Great
Weapon (this does not prevent the weapon from being
engraved with additional Runes).

Model Rules 5 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Runic Armour Enchantments
Runic Armour Enchantments follow the rules for Armour Enchantments with the following differences:
● All Runic Armour Enchantments are Suit of Armour enchantments.
● Up to 3 Runic Armour Enchantments can be applied to a single Suit of Armour.
● Each combination of Runic Armour Enchantments is One of a Kind.
Rune of Resistance ​(​50​ pts) Rune of Retribution ​(3 ​ 0​ pts)
0-1 per Army. Whenever the wearer of an armour engraved with one
Successful to-wound rolls against the ​model of the or more Runes of Retribution rolls a successful Shield
wearer of an armour engraved with this Rune must be Wall Aegis roll (including Shield Wall stacked with
rerolled. Rune of Shielding), the attacking model suffers a hit
with the Strength and Armour Penetration of the saved
Rune of Steel ​(55 pts) attack. This is considered a Special Attack.
The wearer of an armour engraved with this Rune must
reroll failed Armour Saves. Rune of the Forge ​(10 pts)
Rune of Iron ​(25 pts) The wearer of an armour engraved with this Rune gains
The wearer of an armour engraved with Aegis (2+, against Flaming Attacks).
● A single Rune of Iron gains +1 Armour.
● Two or more Runes of Iron gains +2 Armour.

Runic Artefacts
Runic Artefacts follow the rules for Artefacts with the following differences:
● A model may have up to 3 Runic Artefacts.
● Each combination of Runic Artefacts is One of a Kind.
Rune of Denial ​(90 pts) - Dominant. Rune of Readiness ​(​35​ pts)
0-1 per Army. One use only. May be activated at the end of the Charge
One use only. The player may choose to use this Rune Phase, directly after all Charge Moves have been
instead of performing a Dispelling Attempt. The spell is resolved. If the bearer’s unit was successfully Charged
automatically dispelled. during this phase, it may perform a Combat Reform
(following the normal rules for Combat Reforms).
Rune of Devouring ​(70 pts) - Runic Smiths only.
Dominant. Rune of Storms​ (35 pts)
0-1 per Army. 0-2 per Army.
One use only. The player may choose to use this Rune One use only. Effects last one Player Turn. May be
instead of performing a Dispelling Attempt. The spell is activated at the start of the opponent’s Player Turn.
cast as normal but is lost afterwards, and the Caster Choose a single enemy unit within 24” of the bearer.
may not cast it again for the rest of the game. Attribute The Advance Rate and March Rate of all models with
Spells are not affected. Fly in that unit (both for Ground and Fly Movement) are
halved, rounding fractions up.
Rune of Dragon’s Breath ​(55 pts)
0-3 per Army. Rune of Shielding ​(30 pts)
The bearer gains Breath Attack (Str 4, AP 1, Flaming The bearer gains Aegis (+1, max. 4+). The Aegis from
Attacks, Magical Attacks). A single friendly Rune of this Rune ​only ​stacks with itself and/or Shield Wall.
Dragon’s Breath may be used per Round of Combat.
Rune of Mastery ​(25 pts)
Rune of Harnessing ​(​50​ pts) - Runic Smiths only. One use only. May be activated just before the bearer
Enemy models within 24” of the Runic Smith have their casts a Bound Spell. Add (+2/+2) to the Power Level of
Channel value (the value within brackets) reduced by 1​, this Bound Spell for this Casting Attempt.
to a minimum of 0​.
Rune of Mining ​(20 pts)
Rune of Courage ​(​50​ pts) After Determining Deployment Zones (at the end of
One use only. May be activated at the start of any Round step 6 of the The Pre-Game Sequence), choose a Terrain
of Combat. For the duration of the phase, the bearer Feature on the Battlefield. As long the bearer is on the
gains Stubborn. Battlefield, all friendly models may treat this as Open
Terrain when making Advance Moves or March Moves,
Rune of Grounding ​(50 pts) - Runic Smiths only. but must still follow the Unit Spacing rule at the end of
0-1 per Army. their movement.
One use only. May be activated at the start of any Melee
Phase. All spells with duration One Turn that affect any Rune of Kinship ​(20 pts) - Cannot be taken by models
of the following units come to an end: on War Throne
● The bearer’s unit The bearer gains Scout and Ambush.
● Enemy units in base contact with the bearer

Model Rules 6 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Runic Banner Enchantments
Dwarven Holds armies may use Banner Enchantments from the list of Common Banner Enchantments as well as the
Runic Banner Enchantments ​listed below​, ​so any Standard Bearer that may take a ​Runic Banner Enchantment ​may
take a Banner Enchantment instead. A Battle Standard Bearer may take up to two Banner Enchantments or up to two
Runic Banner Enchantments ​or a combination of a single Banner Enchantment and a single ​Runic Banner
Enchantment​.

Runic Standard of Shielding ​(​75 pts) - Battle Standard Runic Standard of the Anvil ​(3
​ 0​ pts)
Bearer, Deep Watch, and King's Guard only. 0-3 per Army.
0-1 per Army. Friendly units Charging enemy units Engaged in
All friendly units within 6" of the bearer gain Aegis (5+, Combat with the bearer’s unit must reroll failed Charge
against Shooting Attacks). Range rolls.

Runic Standard of Swiftness​ (60 pts) Runic Standard of Wisdom ​(35 pts)
0-1 per Army. 0-1 per Army.
The bearer’s unit gains Vanguard. The bearer may select a single Battle Rune during Spell
Selection. This Battle Rune can be cast by the bearer
Runic Standard of Dismay ​(45 pts) and has range Caster’s Unit.
0-1 per Army.
Units Charging the bearer’s unit suffer -2" Advance Rate Runic Standard of the Hold ​(35 pts)
for their Charge Range roll. 0-3 per Army.
A unit with one or more Runic Standards of the Hold
Runic Standard of Steadiness ​(​35​ pts) counts as having an additional Full Rank for the
0-3 per Army purpose of Steadfast and Disrupted.
One use only. May be activated at the start of any
Movement Phase. The bearer’s unit gains Quick to Fire
until the end of the Player Turn.

Army Organisation

Characters Core Special Clans' Thunder Engines of War


Max. 40% Min. 25% No limit Max. 35% Max. 20%

Model Rules 7 ​Ch​ ​Co​ ​S​ ​CT ​EoW


CHARACTERS​ (Max. 40%)
Height: Standard
King ​225 pts Type: Infantry
single model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 10
Defensive HP Def Res Arm

3 7 5 0 Plate Armour, Shield Wall


Offensive Att Off Str AP Agi

King 4 7 4 1 4 Sturdy

Options: pts
May take Runic ​Special ​Items up to 250
May take a Holdstone 30
May take Rune of Resonance 40
If General, may take Ancestral Memory 55
May take a Shield 15
May take a Shooting Weapon (one choice only):
Pistol (3+) 5
Guild-Crafted Handgun (3+) 10
Crossbow (3+) 5
May take a Great Weapon 10
May take a mount (one choice only):
Shield Bearers 105
War Throne 235

Height: Standard
Thane ​120 pts Type: Infantry
single model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9
Defensive HP Def Res Arm

3 6 5 0 Plate Armour, Shield Wall


Offensive Att Off Str AP Agi

Thane 3 6 4 1 3 Sturdy

Options: pts
May be the Battle Standard Bearer 50
May take Runic ​Special ​Items up to 150
May take a Holdstone 30
May take Rune of Resonance 40
If General, may take Ancestral Memory 30
May take a Shield 10
May take a Shooting Weapon (one choice only):
Pistol (3+) 5
Guild-Crafted Handgun (3+) 10
Crossbow (3+) 5
May take a Great Weapon 5
May take Shield Bearers 85

Model Rules 8 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Height: Standard
Dragon Seeker ​205 ​pts Type: Infantry
single model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 10 Not a Leader, Unbreakable, Fearless, Vanguard, Magic


Resistance (1), The bigger they are...
Defensive HP Def Res Arm

3 7 5 0 Aegis (6+)
Offensive Att Off Str AP Agi

Dragon Seeker 5 7 5 2 5 Great Weapon, Sturdy, Weapon Master, Lethal Strike, Paired
Weapons, Yer comin’ with me!

Options: pts
May take ​Runic Weapon Enchantments up to 150
Monster Seeker: ​Attack Attribute - Close
May take (one choice only):
Combat.
Monster Seeker 70
The model gains ​Multiple Wounds ​(2, against
Grim Resolve 75
Large, Gigantic).

Grim Resolve: ​Attack Attribute - Close


Combat.
The model gains +1 Attack Value for each
enemy model in base contact with it (including
the model it is fighting a Duel with if
applicable).

Height: Standard
Runic Smith ​160 ​pts Type: Infantry
single model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Channel (1), Magic Resistance (1), ​Rune Craft Mastery


Defensive HP Def Res Arm

3 5 4 0 Plate Armour, Shield Wall


Offensive Att Off Str AP Agi

Runic Smith 2 5 4 1 3 Sturdy

Rune Craft Mastery: ​Universal Rule. Options: pts


Close Combat Attacks from models in the same May take Runic ​Special ​Items up to 200
unit as one or more models with Rune Craft If General, may take Ancestral Memory 50
Mastery gain +1 Armour Penetration​. May take Rune of Resonance 55
Each Runic Smith may select up to three different May take a Shield 10
Battle Runes during Spell Selection, provided it May take a Great Weapon 5
paid for them. May take up to 3 different Battle Runes 20 / Rune

Model Rules 9 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Height: Standard
Engineer ​125 pts 0-2 Units per
Type: Infantry
single model Army
Base: 20×20 mm
The unit counts both towards Characters and Engines of War.
Global Adv Mar Dis Model Rules

3” 9” 9 Engineer (3+), ​Entrench

Defensive HP Def Res Arm

2 5 4 0 Plate Armour, Shield Wall

Offensive Att Off Str AP Agi

Engineer 2 5 4 1 3 Sturdy

Entrench: ​Universal Rule. Options: pts


Right before the battle (during step 7 of the May take Runic ​Special ​Items up to 100
Deployment Phase Sequence), ​the model ​may If General, may take Ancestral Memory 50
Entrench a single War Machine. The War May take Rune of Resonance 40
Machine counts as being in Hard Cover. The War May take a Shield 5
Machine loses this rule permanently if it May take a Great Weapon 5
performs an Advance or March Move or a May take a Shooting Weapon (one choice only):
Random Movement. Pistol (3+) 5
Crossbow (3+) 5
Guild-Crafted Handgun (3+) 5
Forge Repeater (4+) 20
Wyrm-Slayer Rocket (3+) 25

Height: Standard
Anvil of Power ​185 pts 0-1 Units per
Type: Construct
single model Army
Base: 60 mm round

Global Adv Mar Dis Model Rules

3” 3” 9 Channel (2), Unbreakable, Fearless, War Machine, Magic


Resistance (2), Not a Leader, ​Runic Anvil
Defensive HP Def Res Arm

5 1 4 0 Plate Armour, Aegis (5+)


Offensive Att Off Str AP Agi

Anvil Guards 3 5 4 1 2

Runic Anvil: ​Universal Rule.


Each Anvil of Power may select up to three different Battle Runes during Spell Selection.

Model Rules 10 ​Ch​ ​Co​ ​S​ ​CT ​EoW


CHARACTERS MOUNTS

Shield Bearers Standard, Infantry War Throne Standard, Infantry


40×20 mm 40×60 mm

Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Tall, ​Majesty of High
3” 9” C Tall 3” 9” C Kings

Defensive HP Def Res Arm Defensive HP Def Res Arm

4 C C C+​2 6 C C C+​2

Offensive Att Off Str AP Agi Offensive Att Off Str AP Agi
Harnessed, Sturdy Harnessed, Sturdy,
Shield Bearers 2 5 4 1 2 War Throne 4 5 4 1 2 Hatred

Majesty of High Kings: ​Universal Rule.


The range of Commanding Presence of a General
mounted on a War Throne is ​set ​to 18".

CORE​ (Min. 25%)


Height: Standard
Clan Warriors ​120 pts Type: Infantry
10 ​models, may add up to ​30 ​additional models for 13 pts/model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Scoring

Defensive HP Def Res Arm

1 4 4 0 Heavy Armour, Shield Wall

Offensive Att Off Str AP Agi

Clan Warrior 1 4 3 0 2 Sturdy

Options: pts
A single unit of Clan Warriors or Greybeards
may take Vanguard* 2 / model
May take a Shield 2 / model
May take Throwing Weapons (5+) 2 / model
May take (one choice only):
Paired Weapons free
Spear & Shield 3 / model
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a ​Runic Banner Enchantment
*0-30 Models per Unit

Model Rules 11 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Height: Standard
Greybeards ​175 pts Type: Infantry
10 ​models, may add up to ​20 ​additional models for ​19 ​pts/model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Fearless, Scoring,​ Seen It All

Defensive HP Def Res Arm

1 5 4 0 Heavy Armour, Shield Wall

Offensive Att Off Str AP Agi

Greybeard 1 5 4 1 2 Sturdy

Seen It All: ​Universal Rule. Options: pts


Friendly units within 6" of a non-Fleeing A single unit of Clan Warriors or Greybeards
Greybeard unit may reroll failed Panic Tests. may take Vanguard* 2 / model
May take a Shield 2 / model
May take Throwing Weapons (5+) 5​ / model
May take a Great Weapon 3​ / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a ​Runic Banner Enchantment
*0-20 Models per Unit

Clan Marksmen ​190 ​pts Height: Standard


10 ​models, may add up to ​15 ​additional models for Type: Infantry
0-4 Units per
18 ​pts/model Base: 20×20 mm
Army
The unit counts both towards Core and Clans' Thunder.
Global Adv Mar Dis Model Rules

3” 9” 9 Scoring

Defensive HP Def Res Arm

1 4 4 0 Heavy Armour, Shield Wall

Offensive Att Off Str AP Agi

Clan Marksman 1 4 3 0 2 Sturdy, Crossbow (4+)

Options: pts
May (one choice only)
take a Great Weapon 4 / model
replace Crossbow (4+) with
Guild-Crafted Handgun (4+) 4 / model
May take a Shield 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a ​Runic Banner Enchantment​*
*units without Guild-Crafted Handgun only

Model Rules 12 ​Ch​ ​Co​ ​S​ ​CT ​EoW


SPECIAL ​(no limit)
Height: Standard
Deep Watch ​285 ​pts Type: Infantry
15 ​models, may add up to ​15 ​additional models for ​25 ​pts/model Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Bodyguard, Scoring

Defensive HP Def Res Arm

1 5 4 0 Plate Armour, Shield, ​Wall of Iron

Offensive Att Off Str AP Agi

Deep Watch 1 5 4 1 2 Sturdy

Wall of Iron: ​Personal Protection. Options: pts


The model gains Aegis (5+, against Close Combat May upgrade one model to each of the following:
Attacks). This rule can only be used against Champion 20
attacks from enemies Engaged in the model's Musician 20
unit’s Front Facing. Standard Bearer 20
- may take a ​Runic Banner Enchantment

Height: Standard
King’s Guard ​300 ​pts Type: Infantry
15 ​models, may add up to ​15 ​additional models for ​25 ​pts/model 0-5 Units per
Base: 20×20 mm
Army

Global Adv Mar Dis Model Rules

3” 9” 9 Bodyguard (General, King), Scoring

Defensive HP Def Res Arm

1 5 4 0 Plate Armour, Shield

Offensive Att Off Str AP Agi

King’s Guard 2 5 4 1 2 Great Weapon, Sturdy

Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a ​Runic Banner Enchantment

Model Rules 13 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Height: Standard
Miners ​185 pts Type: Infantry
10 ​models, may add up to ​10 ​additional models for ​14 ​pts/model
0-2 Units per Army Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Ambush, Scoring
Defensive HP Def Res Arm

1 4 4 0 Heavy Armour, Shield Wall


Offensive Att Off Str AP Agi

Miner 1 4 4 1 2 Sturdy

Options: pts
Must ​take at least one of the following:
Throwing Weapons (5+)* 4 / model
Pistol (4+)* 4 / model
Great Weapon 2​ / model
Paired Weapons 2 / model
Shield 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
*Units with Throwing Weapons or Pistols additionally count towards Clans' Thunder.

Height: Standard
Rangers ​135 ​pts Type: Infantry
8 ​models, may add up to ​12 ​additional models for ​15 ​pts/model
0-2 Units per Army Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 9 Scoring, Scout, Strider (Forest)


Defensive HP Def Res Arm

1 4 4 0 Heavy Armour, Shield Wall


Offensive Att Off Str AP Agi

Ranger 1 4 3 0 2 Sturdy

Options: pts
May gain ​Crag Warden 2 / model
Crag Warden:​ Universal Rule.
May take a Shield 2 / model
0-15 Models per Unit.
May take any of the following Shooting Weapons:
The model loses Scoring and gains Skirmisher,
Throwing Weapons (4+)* 1 / model
Light Troops, and Hard Target (1).
Crossbow (3+)* 4 / model
May take a Close Combat Weapon (one choice only):
Paired Weapons 2 / model
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
*Units with Throwing Weapons or Crossbows additionally count towards Clans' Thunder.

Model Rules 14 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Height: Standard
Seekers ​105 ​pts 0-3 Units per Type: Infantry
5 ​models, may add up to ​20 ​additional models for 21 pts/model Army Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 10 Unbreakable, Fearless, The bigger they are...

Defensive HP Def Res Arm

1 4 4 0 Aegis (6+)

Offensive Att Off Str AP Agi

Seeker 1 4 4 1 2 Great Weapon, Paired Weapons, Sturdy, Weapon Master, Yer


comin’ with me!

Options: pts
May take Vanguard 3 / model
Brothers of Vengeance:​ Universal Rule.
May gain ​Brothers of Vengeance 2 / model
0-1 Units per Army and 0-15 Models per Unit.
May upgrade one model to each of the following:
The model gains Skirmisher, Light Troops, and
Champion 20
Hard Target (1).
Musician 20
Standard Bearer 20

Height: Standard
Vengeance Seeker ​130 pts 0-2 Units per
Type: Infantry
single model Army
Base: 20×20 mm

Global Adv Mar Dis Model Rules

3” 9” 10 Unbreakable, Fearless, The bigger they are…

Defensive HP Def Res Arm

3 5 4 0 Aegis (6+), Distracting, Hard Target (1)

Offensive Att Off Str AP Agi

Vengeance Seeker 3D3 5 4 1 2 Yer comin’ with me!, ​Whirling Chains of Doom
Whirling Chains of Doom:​ Close Combat Weapon.
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and ​always ​strike at Initiative Step 10
(regardless of the wielder’s Agility). A model with this weapon cannot be joined by Characters.

Model Rules 15 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Height: Large
Hold Guardians ​265 ​pts Type: Infantry
3 ​models, may add up to ​5 ​additional models for ​105 ​pts/model 0-2 Units per
Base: 40×40 mm
Army

Global Adv Mar Dis Model Rules

5” 10” 10 Scoring, Fearless, ​Runic Engravings

Defensive HP Def Res Arm

3 4 5 1 Plate Armour

Offensive Att Off Str AP Agi

Hold Guardian 3 4 5 2 2 Magical Attacks

Runic Engravings: ​Universal Rule. Options: pts


At step 8 of the Pre-​Game Sequence (after Spell May upgrade one model to each of the following:
Selection), each Hold Guardian unit must choose Champion 20
one of the following effects, which is applied for Musician 20
the duration of the game: Standard Bearer 20
● +1 Strength and +1 Armour Penetration - may take a ​Runic Banner Enchantment
● Vanguard
● +2 Agility

Height: Large
Grudge Buster ​350 pts 0-2 Units per
Type: Construct
single model Army
Base: 50×100 mm

Global Adv Mar Dis Model Rules

Ground 1” 1” 9 Fly (8”, 8”), Swiftstride


Fly 8” 8”
Defensive HP Def Res Arm

5 4 5 4

Offensive Att Off Str AP Agi

Crew (2) 2 4 4 1 2
Chassis 5 2 2 Harnessed, Impact Hits (D6+1), Grind Attacks (3D3), Forge
Repeater (4+)

Model Rules 16 ​Ch​ ​Co​ ​S​ ​CT ​EoW


CLANS' THUNDER ​(Max. 35%)
Height: Standard
Forge Wardens ​195 ​pts Type: Infantry
10 ​models, may add up to ​10 ​additional models for ​19 ​pts/model 0-30 Models per
Base: 20×20 mm
Army

Global Adv Mar Dis Model Rules

3” 9” 9 Scoring

Defensive HP Def Res Arm

1 5 4 0 Aegis (2+, against Flaming Attacks), Plate Armour

Offensive Att Off Str AP Agi

Forge Warden 1 4 4 1 2 Sturdy, ​Forge Gun

Forge Gun: ​Shooting Weapon. Options: pts


Range 18”, Shots 1, Str 3, AP 0, Flaming Attacks, May upgrade one model to each of the following:
always​ hits on 2+. Champion 20
Musician 20
Standard Bearer 20
- may take a ​Runic Banner Enchantment

Height: Standard
0-3 Units per
Steam Copters Army
Type: Construct
Base: 40×40 mm

Global Adv Mar Dis Model Rules

Ground 1” 2” 9 Fly (8”, 16”), Tall, Light Troops, Swiftstride


Fly 8” 16”
Defensive HP Def Res Arm

3 4 5 3 Cannot be Stomped
Offensive Att Off Str AP Agi

Steam Copter 2 4 4 1 2 Forge Repeater (4+)

Form one of the following units:


Attack Copter​ (​180​ pts) Steam Bomber​ (​215​ pts)
1 model, may add 1 model for ​135 ​pts single model
0-2 Units of Attack Copters per Army 0-2 Steam Bombers per Army

Shrapnel Grenades​: Special Attack.


Shrapnel Bombs: ​Special Attack.
Sweeping Attack which can be used once per game. The
Sweeping Attack. The enemy unit suffers D6*2 hits with
enemy unit suffers D3 hits for each Steam Copter in the
Strength 3 and Armour Penetration 1. If a natural '6' is
unit. Hits are resolved with Strength 3 and Armour
rolled for the number of hits, after the attack has been
Penetration 0.
resolved, the Shrapnel Bombs cannot be used anymore
during this battle.

Model Rules 17 ​Ch​ ​Co​ ​S​ ​CT ​EoW


ENGINES OF WAR​ (Max. 20%)
Height: Standard
Field Artillery​ - Type: Construct
single model Base: 60 mm round

Global Adv Mar Dis Model Rules

3” 3” 9 Stubborn, War Machine, ​Engineering Rune


Defensive HP Def Res Arm

5 1 4 0 Heavy Armour
Offensive Att Off Str AP Agi

Crew 3 4 3 0 2 Move or Fire

Engineering Rune​: Universal Rule. Options: pts


Field Artillery adds +4 to any roll on the Misfire May take ​Flaming Shot 10
Table.
Flaming Shot: ​Attack Attribute - Shooting.
Hits caused by the Field Artillery’s Shooting
Attacks gain Flaming Attacks and Magical Attacks.

Must ​take one of the following Artillery Weapons:


Name Profile Optional Attack Attribute - Shooting

Dwarf​ ​Ballista​ ​(4+)​ ​(​100​ ​pts) Artillery Weapon: Rune Crafted​ (​35​ pts)
0-4 per Army Range 48", Shots 1, Str 3[6], AP 10, Shots from a Dwarf Ballista gain Magical
[Multiple Wounds (D3)], Area Attack Attacks and Accurate.
(1×5). The model gains Scout with the following
exception: It must be deployed ​fully inside
the owner’s Deployment Zone.

Flame Cannon ​(​145​ pts) Flamethrower ​Artillery Weapon: Rune Crafted​ (​15​ pts)
0-2 per Army Range 24", Shots 1, Str 4{5}, AP 1{2}, The model’s Height is changed to Large.
{Multiple Wounds (D3)}, Flaming
Attacks.

Catapult (4+) ​(​205​ pts) Catapult (4×4) ​Artillery Weapon: Rune Crafted​ (​95​ pts)
0-2 per Army Range 12-60", Shots 1, Str 3[7], AP Hits caused by the Catapult gain +1
The model’s Height is 0[4], [Multiple Wounds (D3, Clipped Strength, +2 Armour Penetration, and
changed to Large. Wings)]. Magical Attacks.

Cannon (4+) ​(​250​ pts) Can be fired in two ways: Rune Crafted​ (​15​ pts)
0-2 per Army - As a ​Cannon ​Artillery Weapon: Hits caused by the Cannon gain +1
Range 60", Shots 1, Str 4[10], AP Strength, +1 Armour Penetration, and
0[10], Area Attack (1×5), [Multiple Magical Attacks.
Wounds (D3+1, Clipped Wings)].

- As a ​Volley Gun ​Artillery Weapon:


Range 12", Shots 2D6, Str 4, AP 4.

Organ Gun (4+) ​(​265​ pts) Volley Gun ​Artillery Weapon: Rune Crafted​ (​70​ pts)
0-2 per Army Range 30", Shots 2D6*2, Str 5, AP 3. Hits caused by the Organ Gun gain a +1
to-wound modifier and Magical Attacks.

Model Rules 18 ​Ch​ ​Co​ ​S​ ​CT ​EoW


CHANGE LOG
beta 2.1
● Typos fixed
● Wording of several rules streamlined
● Runic system streamlined with Special Item rules
● Errata and cosmetic patches implemented
○ Yer comin’ with me!
○ Rune of Revocation
○ Rune of Harnessing
○ Dwarven Runes
● Point cost updates ([name] [old point cost] -> [new point cost]):
special_item_Rune_of_Quickening 35 -> 45
special_item_Rune_of_Resistance 55 -> 50
special_item_Rune_of_Retribution 35 -> 30
special_item_Rune_of_Harnessing 55 -> 50
special_item_Rune_of_Courage 55 -> 50
special_item_Rune_of_Readiness 40 -> 35
special_item_Runic_Standard_of_Shielding 80 -> 75
special_item_Runic_Standard_of_the_Anvil 35 -> 30
special_item_Runic_Standard_of_Steadiness 40 -> 35
Dragon_Seeker_base_cost 210 -> 205
Dragon_Seeker_Monster_Seeker 60 -> 70
Dragon_Seeker_Grim_Resolve 80 -> 75
Engineer_Wyrm-Slayer_Rocket_(3+) 30 -> 25
Engineer_Ancestral_Memory 55 -> 50
Engineer_Rune_of_Resonance 50 -> 40
King_Great_Weapon 20 -> 10
King_Holdstone 35 -> 30
King_Crossbow_(3+) 10 -> 5
King_Rune_of_Resonance 50 -> 40
King_Ancestral_Memory 60 -> 55
King_Shield_Bearers 115 -> 105
King_War_Throne 245 -> 235
Thane_Great_Weapon 10 -> 5
Thane_Crossbow_(3+) 10 -> 5
Thane_Ancestral_Memory 40 -> 30
Thane_Rune_of_Resonance 50 -> 40
Thane_Shield_Bearers 95 -> 85
Runic_Smith_base_cost 170 -> 160
Runic_Smith_Shield 5 -> 10
Runic_Smith_Great_Weapon 10 -> 5
Runic_Smith_Ancestral_Memory 45 -> 50
Runic_Smith_Rune_of_Resonance 50 -> 55
Clan_Marksmen_starting_cost 200 -> 190
Clan_Marksmen_additional_models 19 -> 18
Greybeards_additional_models 20 -> 19
Greybeards_Throwing_Weapons_(5+) 4 -> 5
Greybeards_Great_Weapon 4 -> 3
Deep_Watch_starting_cost 310 -> 285
Deep_Watch_additional_models 27 -> 25
Hold_Guardians_starting_cost 280 -> 265
Hold_Guardians_additional_models 102 -> 105
Kings_Guard_starting_cost 310 -> 300
Kings_Guard_additional_models 27 -> 25

Model Rules 19 ​Ch​ ​Co​ ​S​ ​CT ​EoW


Miners_additional_models 16 -> 14
Miners_Great_Weapon 3 -> 2
Rangers_starting_cost 140 -> 135
Rangers_additional_models 16 -> 15
Seekers_starting_cost 110 -> 105
Forge_Wardens_starting_cost 220 -> 195
Forge_Wardens_additional_models 22 -> 19
Attack_Copter_starting_cost 175 -> 180
Attack_Copter_additional_models 130 -> 135
Steam_Copters_Bomber_base_cost 210 -> 215
Cannon_base_cost 255 -> 250
Cannon_Rune_Crafted 30 -> 15
Catapult_base_cost 210 -> 205
Catapult_Rune_Crafted 90 -> 95
Dwarf_Ballista_base_cost 105 -> 100
Dwarf_Ballista_Rune_Crafted 40 -> 35
Flame_Cannon_base_cost 150 -> 145
Flame_Cannon_Rune_Crafted 20 -> 15
Organ_Gun_base_cost 270 -> 265
Organ_Gun_Rune_Crafted 50 -> 70

Model Rules 20 ​Ch​ ​Co​ ​S​ ​CT ​EoW

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