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10 Arts

Quarter 2 – Module 5
Technology – Based Arts

A10PR-llc-e-1
Arts – Grade 10
Alternative Delivery Mode
Quarter 2 –Technology – Based Arts
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in
any work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other
things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand


names, trademarks, etc.) included in this book are owned by their respective
copyright holders. Every effort has been exerted to locate and seek permission to
use these materials from their respective copyright owners. The publisher and
authors do not represent nor claim ownership over them.
Published by the Department of Education - Region III
Secretary : Leonor M. Briones
Undersecretary : Diosdado M. San Antonio

Development Team of the Module

Author : Walter Phillip SP. Palad


Language Reviewer : Genelyn E. Melgar
Content Editor : Christian Ivy A. Fermin
Illustrator : Walter Phillip SP. Palad
Layout Artist : Antonio A. Acob Jr.

Management Team:
Gregorio C. Quinto, Jr., EdD
Chief, Curriculum Implementation Division

Rainelda M. Blanco, PhD


Education Program Supervisor - LRMDS

Agnes R. Bernardo, PhD


EPS-Division ADM Coordinator

Glenda S. Constantino
Project Development Officer II

Marquez T. Cartel
EPS – MAPEH

Joannarie C. Garcia
Librarian II

Department of Education, Schools Division of Bulacan


Curriculum Implementation Division
Learning Resource Management and Development System
(LRMDS)
Capitol Compound, Guinhawa St., City of Malolos, Bulacan

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10

Arts
Second Quarter – Module 5
Technology – Based Arts
A10PR-llc-e-1

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Introductory Message

For the Facilitator:

Welcome to the Arts 10 Project CAP-LRE Alternative Delivery Mode (ADM) Module
on Technology – Based Art!

This module was collaboratively designed, developed and reviewed by educators


both from public and private institutions to assist you, the teacher or facilitator in helping
the learners meet the standards set by the K to 12 Curriculum while overcoming their
personal, social, and economic constraints in schooling.

This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help learners
acquire the needed 21st century skills while taking into consideration their needs and
circumstances.

In addition to the material in the main text, you will also see this box in the body of
the module:

Notes to the Teacher


This contains helpful tips or strategies that will help
you in guiding the learners.

As a facilitator, you are expected to orient the learners on how to use this module.
You also need to keep track of the learners’ progress while allowing them to manage their
own learning. Furthermore, you are expected to encourage and the learners as they do the
tasks included in the module.

For the Learner:

Welcome to the Arts 10 Project CAP-LRE Alternative Delivery Mode (ADM) Module
on Technology – Based Art!

This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.
This module has the following parts and corresponding icons:

4
This will give you an idea of the skills or com-
petencies you are expected to learn in the
module.
This part includes an activity that aims to
check what you already know about the les-
son to take. If you get all the answers correct-
ly (100%), you may decide to skip this mod-
ule.
This is a brief drill or review to help you link
the current lesson with the previous one.

In this portion, the new lesson will be intro-


duced to you in various ways; a story, a song,
a poem, a problem opener, an activity
or a situation.
This section provides a brief discussion of the
What is It lesson. This aims to help you discover and
understand new concepts and skills.
This comprises activities for independent
practice to solidify your understanding and
skills of the topic. You may check the answers
to the exercises using the Answer Key at the
end of the module.
This includes questions or blank sentence/
paragraph to be filled in to process what you
learned from the lesson.
This section provides an activity which will
help you transfer your new knowledge or skill
into real-life situations or concerns.
This is a task which aims to evaluate your lev-
el of mastery in achieving the learning compe-
tency.
In this portion, another activity will be given to
you to enrich your knowledge or skill of the
lesson learned.
This contains answers to all activities in the
module.

At the end of this module, you will also find:


References- This is a list of all sources used in developing this module.

The following are some reminders in using this module:


1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instructions carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.

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If you encounter any difficulty in answering the tasks in this module, do not hesitate to
consult your teacher or facilitator. Always bear in mind that you are not alone.

We hope that through this material, you will experience meaningful learning and gain deep
understanding of the relevant competencies. You can do it!

This module encourages you to be familiar with the different forms of Technology –
Based Arts. Varied activities are also provided for you to have a deeper understanding
of the lesson.

Create artworks that can be locally assembled with local materials, guided by 21st-
century techniques. A10PR-llc-e-1

At the end of the lesson, the learners are expected to:


1. identify the different forms of Technology – based arts;
2. name the different local materials available in the community; and
3. produce an artwork with the use of local materials guided by 21st
century techniques

A. MULTIPLE CHOICE: Read the questions carefully. Encircle the letter of the correct
answer.
1. Digital cameras, mobile phones, android devices, and tablets are examples of
electronic technology that captures ______.
a. Images c. Forms
b. Sound Waves d. Figures
2. A special enclosed space where the exposed film will be processed and where the
recorded images can be first seen.
a. Dark Space c. Dark Room
b. Black Room d. Black Space

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3. A type of camera that automatically makes all the adjustments in lighting, focus,
zoom-in and zoom-out.
a. Digital Capturing Device c. Manual Capturing Device
b. Digital Camera d. DSLR Camera
4. A type of camera that gives the photographer much more artistic freedom and control to
select the camera settings to create the desired final image with the preferred visual
effects.
a. Digital Capturing Device c. Manual Capturing Device
b. Digital Camera d. DSLR Camera
5. DSLR stands for:
a. Digital Single Lens Reflex c. Dual Sighting Lens Reflex
b. Digital Simple Lens Reflex d. Digital Stable Lens Reflex
6. A form of modern entertainment with various themes such as strategy, war, science
fiction, and mythical worlds that employs amazingly complex and realistic graphics,
motion, sound, and other special effects.
a. Video Clips c. Video Games
b. Video Editing d. Video Recording
7. It is a method of creating artwork using computer.
a. Video Games c. Video Recording
b. Digital Painting d. Video Editing
8. Used to inform people on different topics through the use of video clips/recordings or
video imaging for medical use.
a. Video Technology/Imaging Videos c. Digital Painting
b. Video Games d. Digital Photography
9. Referred as the explosion of social media to provide new platforms for video materials
targeting the “netizens” of today.
a. Socio-economic Purposes c. Social Media Purposes
b. Entertainment Purposes d. Medical/Scientific Purposes
10. Another use of today’s video technology is that of imaging videos in the field of
medicine and science.
a. Socio-economic Purposes c. Social Media Purposes
b. Entertainment Purposes d. Medical/Scientific Purposes

B. IDENTIFICATION: Identify the following by choosing the correct answer provided


inside the box. Write your answer on the space provided before each number.
___________11. A type of camera that gives the photographer much more artistic freedom
and control to select the camera settings to create the desired final image
with the preferred visual effects.

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___________12. A special enclosed space where the exposed film will be processed and
where the recorded images can be first seen.
___________13. A form of modern entertainment with various themes such as strategy,
war, science fiction, and mythical worlds that employs amazingly
complex and realistic graphics, motion, sound, and other special effects.
___________14. It is a method of creating artwork using computer.
___________15. Used to inform people on different topics through the use of video clips/
recordings or video imaging for medical use.

Digital Camera Video Technology/Imaging Videos


Video Games
Dark Room Digital Painting

What’s In

DIRECTION: Read each description below and arrange the jumbled letters to identify the
following pictures.

TALGIDI PHYGRAPOHTO ITALGID CMERAA

1.__________________ 4._______________________
A technology based art which Type of camera that offers wide
captures images using digital devic- varieties of automatic adjustments to
enhance captured photos.

SDLR RECMAA
DEOIV ESMAG
2.______________________ 5.____________________
A type of camera which offers the A modern form of entertainment
photographer more freedom to ma- which offers people with realistic
nipulate the enhancement of images interactive virtual games.
depending on their preference.

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TILAGID NGIPIANT SCIALO MIDEA

3.______________________ 6.______________________
A modern form of painting images A virtual environment where people
using virtual tools from different can access information, entertainment
applications etc. From different platforms

WORD HUNT
DIRECTIONS: Look for the different words from the choices provided in the box. Encircle
your answer.

IMAGING VIDEOS DIGITAL PHOTOGRAPHY DIGITAL PAINTING


DARK ROOM DSLR POINT AND SHOOT VIDEO GAMES
VIDEO TECHNOLOGY DIGITAL CAMERA SOCIAL MEDIA

I M A G I N G V I D E O S B V C U U P V
G K L U T F B N N N D G T Y U G H H X I
K L B N M C X V B N Z Z X C C C Z X X D
V D D F F F L B B G T R T F H K S C B E
I K I N M C X V B S N Z Z Q Q J H G F O
D I G I T A L P H O T O G R A P H Y H T
E P I U T F B N N C T R T F H K S C B E
O X T Z Z X C Z Z I Z Z X C C C Z X X C
G X A F B N N F B A U T F B N N U T F H
A B L D I G I T A L P A I N T I N G N
M F C L B B G T R M F F F L B F F F L O
E H A F H K S F H E Z Z X C Z Z Z X C L
S B M X V L B B X D B V C U U P B V C O
X X E F H K S F H I G K L U T F G K L G
B P R F F F L B F A T R T F H K S T R Y
F X A F F F D A R K R O O M T F B N N T
X X C X V C X V C X V L B B G T R T L B
P O I N T A N D S H O O T L B B D S L R

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Technology – Based Art
(Digital Photography, Video Games, Digital Painting, Video
Technology/Imaging Videos)

What is It

DIGITAL PHOTOGRAPHY
Digital photography is the process of using
electronic and computing appliances to capture,
create, edit and share digital images/photographs.
It encompasses several different technologies to
provide electronic or computer – based
photography services. It is mainly used as means
to create, publish or use digital photographs on
computers and/or the Internet.

Point-and-shoot vs. DSLR


Point-and-shoot
“point-and-shoot” type of digital camera automatically makes all the adjust-
ments in lighting, focus, zoom-in, and zoom-out, even removal of “red eye” with the user
being given some leeway for slight adjustments. It offers image enhancement features
like adjusting colors and brightness imbalances, as well as sharpening or blurring the
image. It may even offer effects like “fish eye” or filters that allow presetting of the photo
to be taken with a colored tint or a special texture. Plus, it allows the user to immediately
review the photos taken without waiting for a complex developing process – and to
delete any unsatisfactory images while sorting the good ones for future needs.

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Digital Single Lens Reflex (DSLR)
This also provides the film-less and instant
review features of a “point-shoot” type of digital
camera, but gives the photographer much more
artistic freedom and control to select the camera
settings to create the desired final image with the
preferred visual effects.

Many professional photographers remain loyal to the traditional (i.e., non-digital)


single lens reflex camera which still uses films. They believe that the film photography
has an authenticity and genuineness to its images that is lost in the artificial and automat-
ic manipulations of digital photography. There is no denying, however, the ease and con-
venience that digital photography offers to the millions of amateur photographers.
Without needing years of training and experience, we are now able to capture images
with professional-quality results.

VIDEO GAMES
Any of various interactive games played using specialized electronic gaming
device or a computer or mobile device and a television or other display screen, along with
a means to control graphic images. There are also tremendously popular games with
different categories such as: strategy, war, science fiction, and mythical worlds that
employ amazingly complex and realistic graphics, motion, sound, and other special
effects.

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DIGITAL PAINTING
Is a method of creating an artwork using a
computer. Digital painting is created using a graphics
program, a virtual paint box with brushes, colors and oth-
er supplies. The definition applies to a painting on its
primary digital carrier (as a computer file) as well as when
it is transferred in a non-manual process to a secondary physical carrier (printed on paper,
acrylic glass, aluminum, canvas, etc.)

VIDEO TECHNOLOGY/IMAGING VIDEOS


Used to inform people on different topics through
the use of video clips/recordings or video imaging
for medical use.

Social media purposes


Another tremendously powerful and innovative field that digital technology has
revolutionized is that of creating and presenting videos. The explosion of social media in
recent decades has provided a new platform for video materials targeting the “netizens” of
today.

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Medical/scientific purposes
Another extremely valuable use of today’s video
technology is that of imaging videos in the fields of
medicine and science. You may be familiar with
Magnetic Resonance Imaging (MRI), Computerized To-
mography (CT scans), and the like which are used to
create and record visual images of a patient’s internal
anatomy in order to diagnose and treat diseases and
injuries. There are also ultrasound tests or sonograms,
which translates sound waves bouncing off physical
objects into images that can be studied - whether a
baby developing in the womb (in 2D, 3D, and 4D options) growths or malformations
inside the body, structural flaws in buildings, as well as objects in outer space,
underground, and deep in the ocean.

Independent Activity 1
PHOTO BINGO!

DIRECTIONS: Using the camera of your android phone, roam around your house and
capture the needed objects/subject to complete the photo bingo card. (create at least 1
bingo pattern to accomplish the activity)

Bingo Patterns

Pattern 1: 3 photos vertical Pattern 2: 3 photos horizontal Pattern 3: 3 photos diagonal

A photo of A photo of A photo of


your bed your pet something
red in colour

A photo of SELFIE A photo of


a glass of a food
water

A photo of a A photo of a A photo of


broom member of the your house
family

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Independent Assessment 1
MATCHING TYPE

DIRECTIONS: Match column A with the corresponding answer in column B. Write the letter
of your answer in the space provided.

Column A Column B

_________1. A modern form of painting images using virtual tools A. Social


from different applications to produce digital images. Media

_________2. Used to inform people on different topics through the B. Digital


use of video clips/recordings or video imaging for Photography
medical use.

_________3. A technology – based art which uses digital devices to C. Digital


capture real-life images. Painting

_________4. A form of modern entertainment with various themes D. Video


such as strategy, war, science fiction, and mythical worlds Games
that employs amazingly complex and realistic graphics, motion,
sound, and other special effects.

_________5. A virtual environment where people can access information E. Video


Entertainment, etc. from different platforms Technology/
Imaging
Videos

Independent Activity 2

DIRECTIONS: Identify the following description by writing DP for Digital Painting, DPG
for Digital Photography and VG for Video Games. Write your answer on the space
provided.

_______1. Creating an artwork using a computer


_______2. A technique using graphic software program to create artwork
_______3. The use of camera to create artwork or image
_______4. Use of point and shoot and DSLR
_______5. A game played by electronically manipulating images produced by computers

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Independent Assessment 2

DIRECTIONS: Read each statement carefully. Put a check ( / ) if the statement pertains
to tips for taking good photographs and cross mark ( X ) if it is not. Write your answer on
the space provided before each number.

_________ 1. Take variety of shots ranging from far to medium distance shots.
_________ 2. Take shots while facing the light.
_________ 3. Choose a good location.
_________ 4. Select a background that is too cluttered.
_________ 5. Maintain the position of subject while taking the shots.

Independent Activity 3

DIRECTION: In one word, define local materials using the letters below. Answer the pro-
cessing question below. Write your answer on the space provided.

L – ________________
O – ________________
C – ________________
A – ________________
L – ________________

Processing Question:
1. How do local materials in your community help the art production?
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________

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Independent Assessment 3

DIRECTIONS: Using the Venn diagram, write the different characteristics of the art materi-
als in the circle. In the space where two circles meet, write their similar characteristics.

Local Materials Technology Based Materials

1. 1. 1.
2. 2. 2.
3. 3.

DIRECTIONS: Complete the L-F-R chart. Write your answer in a separate paper.
• Using local materials in art, I ……….
Learned
________________________________________________
________________________________________________
________________________________________________
______________________________________________

Felt

________________________________________________
________________________________________________
________________________________________________

Realized
________________________________________________
________________________________________________
________________________________________________
______________________________________________

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DIRECTION: Create your own artwork with the use of local materials in your community

Rubric for Scoring

Creativity 5 Points
Cleanliness 5 Points
Use of Materials 5 Points

TOTAL 15 POINTS

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I. MULTIPLE CHOICE. Encircle the letter of the correct answer.

1. Which of the following is not an example of technology based art?


a. Digital photography c. Painting
b. Video gaming d. Imaging Videos

2. _______ is an example of technology based art that can be used in making an art
work?
a. Camera c. Crayon
b. Canvas d. Charcoal

3. All are true about the use of localized materials except:

a. Maximize the use of natural resources c. Can save money


b. Readily available and accessible d. Spend more money

4. Localized materials can be best found in ____________.


a. Hospitals c. Local Environment
b. Super Markets d. Church

5. DSLR is a type of _________.


a. Cellphone c. Camera
b. Computer d. None of the above

II. TRUE OR FALSE. Write True if the statement is correct, and False if it is incor-
rect. Write your answer on the space provided before each number.

_________ 6. The ability to use technology in art wisely is one of the 21st century
techniques.
_________ 7. Resourcefulness and creativity develops when using local materials in the
art production.
_________ 8. Technology based art focuses in the traditional ways of art like using
charcoal, paint, and other coloring materials.
_________ 9. Local materials used in arts are readily available in each local community.
_________ 10. Art products that are computer, cellphone or camera based refer to
technology – based art.
_________ 11. Local materials are being used to maximize the resources available in the
environment.
_________ 12. Local material art products look cheaper than technology based arts
products.
_________ 13. Local materials do not vary from one place to another.

_________ 14. The use of local materials can help us save money in making art.
_________ 15. Local materials are just the same with the technology based materials
used in art.

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DIRECTION: Using the table below, name the different local materials in your community
that can be used in making an artwork.

No. Name of Local Material Picture/ Illustration Description

19
20
References

Raul M. Sunico, PhD, et al., Horizons Music and Arts Appreciation for Young Filipinos 10
Learner’s Material, Philippines Copyright: Tawid Publications. 2015.

Digital Photography Image


https://www.google.com/search?q=digital+photography&client=ms-android-oppo-
rev1&prmd=inv&sxsrf=ALeKk010Pk0ev_aVnD7Tuwh-
hw8qwRvXJQ:1605070230238&source=lnms&tbm=isch&sa=X&ved=2ahUKEwilmabH2P
nsAhVBE6YKHYWeCOsQ_AUoAXoECA0QAQ#imgrc=dWOJLPucsmC0sM

Digital Camera
https://www.google.com/search?q=digital+camera&client=ms-android-oppo-
rev1&sxsrf=ALeKk034_80yMlDh2apxjqKQZXA3KbhVFA:1605071796676&source=lnms&
tbm=isch#imgrc=JXS5edUDDCdEKM

DSLR Camera
https://www.google.com/search?q=dslr+camera&client=ms-android-oppo-
rev1&prmd=isvn&sxsrf=ALeKk03iIJhki3fljGgroxMZFJRiATR3DQ:1605072073971&source
=lnms&tbm=isch&sa=X&ved=2ahUKEwi7-
7q23_nsAhURq5QKHWaLDZgQ_AUoAXoECAMQAQ#imgrc=oKhqGFS_jd0S0M

Video Games
https://www.google.com/search?q=video+games&client=ms-android-oppo-
rev1&prmd=insv&sxsrf=ALeKk03yTvFbb4iM-
YEew6SdLAWZR24aKw:1605072154744&source=lnms&tbm=isch&sa=X&ved=2ahUKE
wiv4vzc3_nsAhUSK6YKHf4ED3wQ_AUoAXoECAUQAQ#imgrc=PC55-AL8NsFw6M
rev1&prmd=imvn&sxsrf=ALeKk00RAiZHg98UkGyQ1emv-
ThjXHX5xw:1605072445059&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjorLTn4Pns
AhUyNKYKHduiDCgQ_AUoAXoECBMQAQ#imgrc=jY9xb6yfNE9lMM

21
Social Media
https://www.google.com/search?q=social+media+videos&client=ms-android-oppo-
rev1&prmd=vin&sxsrf=ALeKk016hh_SjPF4GKt-
56DaV02G7OVmdw:1605072342679&source=lnms&tbm=isch&sa=X&ved=2ahUKEwju
wMu24PnsAhU5yYsBHRK2CyAQ_AUoAnoECAMQAg&biw=360&bih=648&dpr=3#imgr
c=OviHM8G-3-iinM

MRI/CT Scan
https://www.google.com/search?q=MRI&client=ms-android-oppo-
rev1&prmd=imvn&sxsrf=ALeKk03Hl33NnJkpmfcZtslDDez112ubSg:1605072405282&so
urce=lnms&tbm=isch&sa=X&ved=2ahUKEwjNvrjU4PnsAhVVw4sBHVDOBLEQ_AUoAX
oECBcQAQ&biw=360&bih=648#imgrc=2BEXg6SDrNbGxM

https://www.google.com/search?q=ct+scan&client=ms-android-oppo-
rev1&prmd=imvn&sxsrf=ALeKk00RAiZHg98UkGyQ1emv-
ThjXHX5xw:1605072445059&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjorLTn4Pn
sAhUyNKYKHduiDCgQ_AUoAXoECBMQAQ#imgrc=jY9xb6yfNE9lMM

Digital Painting
https://www.google.com/search?q=digital+painting+apps&client=ms-android-oppo-
rev1&prmd=vin&sxsrf=ALeKk03IL8Aw8bMi8LgUSohoTsPzJSk4rg:1605072275935&sou
rce=lnms&tbm=isch&sa=X&ved=2ahUKEwih7uGW4PnsAhUPE6YKHY11DfsQ_AUoAn
oECAIQAg&biw=360&bih=648#imgrc=clEkAKKAiHd9pM

22
For inquiries or feedback, please write or call:

Department of Education, Schools Division of Bulacan


Curriculum Implementation Division
Learning Resource Management and Development System (LRMDS)
Capitol Compound, Guinhawa St., City of Malolos, Bulacan

Email address: lrmdsbulacan@deped.gov.ph

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