Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Find an everyday handheld device, for

example, a remote control, digital camera, or

smartphone and examine how it has been


designed, paying particular attention to how
the
user is meant to interact with it.

DIGITAL CAMERA

(a) From your first impressions, write


down what is good and bad about the
way the
device works.

GOOD
Cameras have all the controls you need and make
those controls fast and easy to control. Cameras
do all the grunt work like setting exposure, ISO,
and focus precisely the way you'd like. The layout
or design of the camera allows for excellent
usability as buttons are clearly labeled and placed.
the standard and composition of a photographic
camera is primarily defined by four factors:
"resolution, lens aperture, lens distance, zoom
range, lens quality sensor sensitivity and camera
software."
BAD

Cameras are easily drain


batteries. Using flash function is
very annoying to the person
who you took a picture. The
cameras are very fragile so that
extra care should be taken.

(b) Give a description of the user


experience resulting from interacting with
it.

Interaction with this device was quite


simple as you press on or off button. The
camera turns on and simply allows you
start using it and taking photos. Functions
of camera are easily found because buttons
are clearly labeled.
(c) Outline some of the core micro-
interactions that are supported by it.
Are they pleasurable, easy, and
obvious?

YES
• DESIGN
• ICON
• TIME
• BUTTONS WITH LABEL

(d) Based on your reading of this chapter and


any other material you have come across
about
interaction design, compile a set of usability
and user experience goals that you think will
be most relevant in evaluating the device.
Decide which are the most important ones and
explain why.
Usability goals
-Inbuilt memory which allows for
user to take photos and store on the
camera without having an external
storage.
-Supporting all video and image
format to make easily shared or
copy to the user’s other device and
edit to their editing software.
User Experience Goals
-wide screen on the digital camera would
allow for users to view image easily.
-touch screen would allow for a larger
screen on the camera

(e) Translate each of your sets of usability and


user experience goals into two or three
specifics
questions. Then use them to assess how well
your device fares.

-how good the quality of the image is


when opened on other devices.
-how long did the cameras battery last?
f) Repeat steps (c) and (d), but this time
use the design principles outlined in the

chapter.

A.Are the most important possible actions clearly


visible?Is this prioritization appropriate?
B. Does the device make affordance visible,easy to
recognize and use?
C.Does the device provide sufficient feedback to
the user throughout interaction ?

Cameras are always improve every year.Camera are no


standalone device but can be found built in to other
devices such as smart phones and computers.

(g) Finally, discuss possible improvements to the


interface based on the answers obtained in

steps (d) and (e).

-REDUCE DEVICE SIZE

-IMPROVE IMAGE QUALITY

-DECREASE THE TIME SHARED OF FILES TO THE


OTHER DEVICE

-REDUCE AND REORGANIZE BUTTONS

You might also like