This document contains code that modifies a game's scripts to disable recoil and spread for weapons. It finds the necessary scripts and modules through ReplicatedStorage and gets the required functions through debug.getupvalue. It then hooks functions related to recoil and spread, like WeaponRecoil and CameraRecoil, to empty functions to prevent them from executing and modifying weapon behavior. This allows players to fire weapons without recoil or bullet spread.
This document contains code that modifies a game's scripts to disable recoil and spread for weapons. It finds the necessary scripts and modules through ReplicatedStorage and gets the required functions through debug.getupvalue. It then hooks functions related to recoil and spread, like WeaponRecoil and CameraRecoil, to empty functions to prevent them from executing and modifying weapon behavior. This allows players to fire weapons without recoil or bullet spread.
This document contains code that modifies a game's scripts to disable recoil and spread for weapons. It finds the necessary scripts and modules through ReplicatedStorage and gets the required functions through debug.getupvalue. It then hooks functions related to recoil and spread, like WeaponRecoil and CameraRecoil, to empty functions to prevent them from executing and modifying weapon behavior. This allows players to fire weapons without recoil or bullet spread.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local TS = ReplicatedStorage:FindFirstChild("TS") if not TS then return end if not getmetatable(require(TS)).__index then return end local _, Module = pcall(debug.getupvalue, getmetatable(require(TS)).__index, 1) if not _ then return end --nospread Module.Input.Reticle.LookVector = function() return workspace.CurrentCamera.CFrame.LookVector end --norecoil for I,V in pairs(getgc()) do if type(V) == "function" and islclosure(V) and getfenv(V).script and getfenv(V).script.Name == "Paintball" then local Name = debug.getinfo(V).name if Name == "WeaponRecoil" or Name == "CameraRecoil" or Name == "Recoil" then hookfunction(V, function() end) end end end