Professional Documents
Culture Documents
Heroic Traits
Heroic Traits
Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms provides some advice for creating
characters with personality and backstory. This article expands on that advice, providing players with
a way to get a tangible mechanical benefit when their character’s traits come into play; or possibly
some degree of influence over the story normally reserved for the DM. These are called Heroic Traits.
Heroic Traits provide a mechanical or narrative effect when character details come into play.
Perhaps the beet farmer who lost his wife to dire wolves can use a Heroic Trait to get a bonus when
fighting dire wolves, or the warlock cultist gains a bonus to an intimidation roll when he mentions his
association with the much feared Order of Turrik Vaal.
These rules promote character growth and depth, and reward the player for taking the time to
think about his character’s personality, goals and motivations.
Heroic Traits
A Heroic Trait is a phrase, sentence, or quote that describes some aspect of your character. When
you use a Heroic Trait to benefit you, it is called “Asserting” a Heroic Trait. And unlike most feats or
powers, Heroic Traits can represent both positive and negative things about your character. It
represents their strengths, but also their flaws. So while a Heroic Trait can be Asserted to benefit
you, it can also be used to your detriment. When a Heroic Trait is used to your detriment, this is called
a “Complication”.
The most important thing about any Heroic Trait is that it should be interesting. Whenever you
choose a Heroic Trait, take a minute to ask yourself what kinds of situations you can imagine using it
for, and also what kind of trouble it might get you into. The best Heroic Traits suggestion situations
where the character can shine, but also situations where the Heroic Trait makes things more difficult
for the character. If you are iffy about a Heroic Trait, try to think of two or three different ways that
Heroic Trait could come up in the game. How do you Assert it? What kinds of Complications can it
lead to?
So you might be thinking “I’ll take Warrior as a Heroic Trait. That could always be Asserted to help
me.” And you’d often be correct. It’s powerful. But is it cool? Is it fun? Is it interesting? Does it tell us
anything about your character? Heroic Traits should be evocative and informative; and should
generally be at least three words long.
Let’s take it a step back and change it to Warrior Outcast of the Tak’Mal Tribe. Not only is that a little
more evocative, but it suggests that it could be utilized in some truly interesting ways. It might also
set you to wondering why this character was outcast, who the Tak’Mal tribe is, and what their
traditions and customs are. The answers to these questions will inform you when you can Assert that
Heroic Trait, and when it can result in Complications.
Why do you want Complications? First, Complications are a way for your character to get some
personal spotlight time. Heroes without flaws are boring, as are Heroic Traits that only address the
positive things about your character. But Dungeons and Dragons is a game about conflict and
adversity. So you want conflict. You want challenge. And perhaps most importantly, the more
Complications your Heroic Traits create, the more often they can be Asserted.
Heroic Traits in Character Creation
Your character starts with a total of five Heroic Traits, one based off of your race, and four more
that help define certain character traits. Each time you level up you can replace an existing Heroic
Trait with another of the same type.
Your Heroic Traits are arranged into something called the “Trait Alphabet” to help you remember
them, and the different types are explained below:
Racial Heroic Trait
Every non‐human character gets a Heroic Trait based on their race, be it Dwarf, Halfling, Tiefling,
etc. This Heroic Trait can be Asserted or generate a Complication anytime being a member of this
race could be beneficial or detrimental to your character. For example, tieflings generally have a
reputation for being evil (or at least a little shady), and the fact that they have a rather demonic
visage furthers that impression. This can be taken advantage of when the tiefling attempts to
intimidate a member of another race. And you do this by Asserting your Tielfling Racial Heroic Trait to
help you on an Intimidation roll.
Likewise, being an “evil” and “demonic” tiefling can be a problem when dealing with members of
another race. When trying to convince the local guardsman that you really didn’t throw the first
punch in the tavern brawl, your Tiefling Heroic Trait could lead to a Complication. The guard may
refuse to believe your story, and you may have to pay a fine or end up in jail for the night.
Racial Heroic Traits can be Asserted or generate a Complication any time the player or DM wants to
play up the character’s race in an attempt to make either the character or the encounter more
interesting. It might, for example, be Asserted to allow a dwarf to better resist poison, or an elf to
nimbly dodge out of the way of some falling stones, or a halfling to slip away from a fight unnoticed.
The benefits or penalties that come with Assertions or Complications of a Heroic Trait are in addition
to the character’s normal racial traits, and they stack.
“A” is for Ambition
What are your character's goals and ambitions? Good Ambition Heroic Traits might be something
similar to: Wants to Avenge his Father's Death, “I'll make captain one day!" or "The hordes of Gog shall
be driven out of my homeland!"
“B” is for Background
This could cover where you grew up, who your parents were, your previous professions, or how
you came to be a member of your class. Things like Grew in the Back Alleys of Waterdeep, Bastard Son
of Prince Morlass, Researcher for Morgrave University, make great Background Heroic Traits.
“C” is for Conviction
Why are you of a certain alignment? What do you believe in? What philosophies guide your actions
and make you the person you are? Some good Conviction Heroic Traits include “Bahamut will grant
me Strength”, Ladies First, or “I’d lay down my life for my village.”
“D” is for Disadvantage
Why haven’t you already achieved all your goals? What are your weaknesses? What are your flaws?
Some good Disadvantage Heroic Traits include Soft Spot for the Poor, “Never trust an elf!” or “I shall
not harm an innocent.”
Asserting a Heroic Trait
All characters gain the following power at 1st level.
Any time a Heroic Trait could benefit your character, you may Assert it. In doing so, you are
declaring that this part of your character’s personality or past will play a role in current events, and
that it will be of some help to you.
Firstly, the DM must agree that the Heroic Trait in question could grant your character the benefit
he desires. For example, a Heroic Trait of Captain of Fallcrest’s Guard may indeed be used to help you
persuade a group of soldiers to let you pass. However, just because you have a Heroic Trait of Grew
up in the Mines of Hammerfast doesn’t mean that you swung a pick a lot in your youth, and therefore
have strong arms, and therefore can swing an axe hard, and therefore should be able to Assert your
Heroic Trait for a bonus on an attack roll with an axe. Heroic Traits can be broad and pretty flexible,
but any more than one “therefore” and it probably shouldn’t be allowed.
When your character is finished you will have a list of Heroic Traits to put on your character sheet.
Each time a Heroic Trait is Asserted, cross it off your sheet. You can’t use that Heroic Trait again this
game session unless it is cleared by a Complication (more on that later). Regaining the use of a
Heroic Trait that has been Asserted is called “Refreshing” a Heroic Trait.
For example, you could Assert your Big Dumb Ox Heroic Trait, granting you a bonus or reroll on a
Strength check or attack roll with melee weapon. Likewise, you could Assert “Soon all of Fallcrest will
be mine!” and gain a bonus or reroll on just about any action that directly relates to your attempt to
take over Fallcrest.
Narrative Declaration (Optional)
In addition to granting bonuses or rerolls, you may also Assert Heroic Traits to gain some
measure of narrative control over the story and game world. This is an optional rule some DM’s
may choose not to allow, but before dismissing it, the DM should consider what this option can
bring to the game.
Allowing players to fill in details about the world has several benefits. The most obvious are that
the player takes a little of the world creation load off of the DM’s hands. The second is that it often
generates more emotional investment in the setting if the player has a hand in creating it.
In essence, you may be allowed to sit in the DM seat for a moment and describe events that are
affected by your Heroic Trait. For example, you may Assert Trained by Corporal Davick Shellock
upon meeting a fellow soldier to declare that this soldier also served under Corporal Shellock, and
that you two know each other. However, any such effect must be approved by the DM who always
has veto rights.
Heroic Trait Complications
Heroic Traits aren’t always used to grant you benefits, bonuses, and special privileges. Sometimes
they can get you into trouble or make an otherwise easy task much more difficult. But this is a good
thing! In exchange for your troubles, you are allowed to Refresh one of your previously Asserted
Heroic Traits.
When the DM sees an opportunity to offer a Complication, he should describe the effects of the
Complication to the player and offer him a chance to accept or deny it. If the Complication is denied,
nothing happens. If it is accepted, the effects of the Complication happen and the character is
allowed to Refresh any Heroic Trait that was previously Asserted.
The exact effects of a Complication are up to the DM. You may automatically fail on a die roll, suffer
a ‐4 penalty on all rolls related to a certain task, or the game world may change in a way that makes
things more difficult or complicated for your character or the party.
Regardless of the precise effects, Complications tend to come about in one of two ways:
Active Complications – During the game, a situation might arise that makes having a Heroic Trait
detrimental to your character. This is an Active Complication and is the most common type.
For example, it may be very difficult to filch an item off the shelf at a supply store if you have the
Halfling Racial Heroic Trait and the merchant you are negotiating with distrusts halflings. This
Complication may result in a ‐4 on Stealth checks to steal the item due to the watchfulness of the
distrustful owner.
Alternatively, you as the player may suggest a Heroic Trait and Complication to the DM. If the DM
agrees (and he may refuse), the Complication takes effect as if the DM had offered it.
A bit of advice for the DM: Don’t badger the player. If you offer a Complication to the player, and
he says no, let it go.
Passive Complications – Occasionally the DM may plot the story ahead, taking the PCs’ Heroic
Traits into consideration as he does.
In these cases, it’s not uncommon for a Heroic Trait to be result in a Complication simply by way of
how the story is naturally playing out.
For example, your character may have a Heroic Trait of I Just Want to Make a Better Life for my
Family. Now, over the course of the story the bad guy goes back to the character’s house and takes
his family hostage.
This is effectively a Complication since the character’s Heroic Trait has had a negative effect on him,
and the DM allow him to Refresh a Heroic Trait for his troubles.
No Pain, No Gain
As the DM, you always want to avoid allowing an Asserted Heroic Trait to be Refreshed
prematurely. In general, you don’t want to offer the Refresh for a Complication until the Heroic
Trait actually impacts the player.
Something can always happen between the time the Complication is agreed upon and the point
that the effects of the Complication actually impact the character. So always make sure the
character has earned the Refresh, don’t just award it because a player is playing to his Heroic
Traits. That’s just good roleplaying.
Balancing Heroic Traits
Heroic Traits provide a small but noticeable increase in the overall effectiveness of characters. To
account for this extra boost in power, DMs should consider one of the following options:
• Limit Magic Items – When distributing treasure, do so as if the characters were one level higher than
they actually are.
• Tougher Encounters – Increase the XP budget for building encounters by 10%.
• Reduced Abilities – Instead of starting with 22 points with which to purchase Abilities, characters get
20. In addition, the Ability Score increase characters get every 4 levels only increases one Ability by +1
instead of two.
Sample Heroic Trait: Scion of House Deneith
House Deneith is a Dragonmarked House in the Eberron Campaign Setting. They sell their services
as mercenary bodyguards and security experts.
Here are a few samples of how the Heroic Trait Scion of House Deneith might be Asserted.
• [Bonus] Gain a +4 bonus (or reroll) on rolls to an attack roll when defending a client.
• [Bonus] Gain a +4 bonus (or reroll) on an Insight or Perception roll to spot weaknesses in the local lord’s manor
security.
• [Narrative Declaration] Declare that the merchant you just met is a former client.
• [NarrativeDeclaration] Declare that the representatives of House Cannith in the city of Lathleer have always had
good relations with House Deneith and keep Deneith guards on retainer.
Here are a few samples of Complications the Heroic Trait Scion of House Deneith might lead to:
• The informant you are scheduled to meet has hard feelings toward House Deneith due to an unfortunate
misunderstand in the past. You suffer a ‐4 penalty on Diplomacy checks when dealing with him, everyone else in
the party suffers a ‐2 due to their association with you.
• The party is at odds with House Orien and intends to confront one of their local representatives publicly. You
cannot take part because the parties actions could be seen as sanctioned by House Deneith, and you do not
want to start conflict between the Houses.
• When an assassin strikes at the party, he primarily targets you because you wear the colors of House Deneith and
are considered a significant obstacle to overcome.
New Feats
Extra Heroic Trait
Benefit: You may select an additional Ambition, Background, Conviction or Disadvantage Heroic Trait. You
may not take this feat more than twice.
Optional Rule: Cutthroat Complications
Sometimes a DM may feel that a Complication relates so strongly to a character’s Heroic Trait that
instead of just letting the player choose to accept the Complication or not, he actually charges the
player the use of a Heroic Trait to decline. For example, if a character has a Heroic Trait like Sucker
for the Elven Lasses, a Complication involving seduction from a beautiful elven lady might be
extremely difficulty for the character to resist.
In such a case, the Heroic Trait in question is effectively Asserted, though no benefit is gained.
This is a good way to influence a player to stay true to his character. But be careful. There is a fine
line between “influencing” and “bullying”.