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Linguistics - The Skill 5e Forgot: Why Do You Need It?
Linguistics - The Skill 5e Forgot: Why Do You Need It?
Linguistics - The Skill 5e Forgot: Why Do You Need It?
L
anguages are a living thing. They evolve, Ability Modifier
mutate, mix and diverge. WIS, not INT. Why?
People fluent in multiple languages find it It has been my experience, traveling the world, that street
easier to learn or pickup words in new urchins and beggars of zero education but lots of street-
languages. smarts and common sense - speak a plethora of languages
Some languages share a common alphabet, (basically all the tongues of the tourists that visit there) - way
vocabulary, syntax, grammar. more than most academia established professors (for the
Spending a short time surrounded by people who speak a most part). For me, that means languages is more Wisdom
forgein tongue, will allow most people to acquire some basic based than Intelligence.
understanding of the language, and, this knowledge will be I can see arguments to the other side - at the end of the day,
perishable quickly if not practiced. go with what seems right to your campaign.
Nothing of this is covered in the standard D&D 5e
Languages rules and while there is the Comprehend Proficiency Modifier
Languages spell (PHB 224), handling multi-lingual Chances are, none of your party PCs is proficient in this, as
encounters / events without it - often feels too binary (you they didn't know it was an option to choose. But they can gain
either know or don't know the language). proficiency in it when they level up and get a chance to take
another skill proficiency. PCs proficient in linguistics, have an
Why do you need it? above average knack / knowhow / background experience
with studying multiple, foreign languages.
Because you feel that without magical means, PCs can You might consider giving this proficiency for "free" to one
attempt to gain partial understanding of languages they might or more PCs, if it seems to be "right up their alley" with their
not know or have picked up at character creation / levelling background / character design.
up.
And because you welcome a more non-binary (success/fail) Expertise Modifier
approach to handling conversations and correspondence in A person who speaks several languages, find it easier to learn
your campaign more new languages. Again, this is something from my
experience and I want this represented in the game. For
every known language, except their native one, a PC gets +1
The Party camps out in a large empty cave, after
to their Linguistics roll.
noticing one cave wall is riddled with strange +1 per known language -1
markings / runes... Example: A Dwarf/Rogue PC speaking Common, Dwarf,
DM: "On a closer look, the strange markings on Undercommon, and Thieve's Cant - would get a +4 (+5 for
the wall appear to be some text paragraph in some total languages, -1 for their native Dwarf tongue).
unfamiliar alphabet." And yes, I would include Thieves Cant, Druidic and
PC: "Before I go to sleep, I will spend an hour or everything you consider to be a "real language" in your
two studying it by the campfire light, taking notes campaign world.
of my research (I have ink pen and parchment)"
DM: "Cool. Make a Linguistics roll with
advantage (for the time taken and the fact you are
writing it down)"
PC: "Errr... I don't have Linguistics on my
character sheet"