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THE IMPACT OF MOBILE LEGENDS TO THE LEARNINGS OF BSIT 2ND YEAR

STUDENTS IN UNIVERITY OF EASTERN PHILIPPINES PEDRO REBADULLA


MEMORIAL CAMPUS CATUBIG, NORTHERN SAMAR SY:2021-2022

CHAPTER I
THE PROBLEM AND ITS BACKGROUND
In this study we will discuss the game and its impact to the students of BSIT 2ND YEAR
Online games is an inspiring world for the youth and for millennials starting from Clash of Clans,
Clash Royale, FIFA mobile to the latest and trending topic in the gaming world, Mobile Legends.
This kind of game is commonly found in different places. Mobile legends is a very popular game
currently being played. This game is very popular to adults and especially to young teenager
like boys and even girls. It was originally created by Moonton Shanghai and Mulong Network
and Technology Co.ltd. in China. It was first released in July 11, 2016. A total of 10 million
accounts are known to have downloaded this game on the Google play store. The concept of
this game where the two teams will fight and their goal is to destroy the enemies base. This
game needs teamwork and strategy. Every members in a team need to have a good connection
to each other and a right participation to get what they want. Most of the students become
addicted because of the ladder system of Mobile Legends, as the player goes up, the more
rewards and loot their earn. The more power, runes, spell magics they have the stronger they
appear on the game. This kind of RPG is abundant to those students who want to be the king of
the hill. Many students downloaded it, mostly junior and senior high students and also collage
students. They wanted to play it out of curiosity and want to follow the trend. It seems that this
game is really entertains because of its unique genre. Through playing online games they
escape from the real world, they want to explore the gaming world or as a part of their leisure
time as well as this online game is entertaining but it might be cause of destruction to time
management of the students, that they will give most of their attention on playing instead of
studying their lessons, assignments and projects, they will just play and focus to the game,
while on the other hand, the school works will be undone until the schooldays will passed

STATEMENT OF THE PROBLEM

Mobile legends is one of the most popular online game. This game can deal with stress to the activities
that we’re facing every day in school. It proves that this game is really entertaining because of the
number of students who download it. But playing this over prior things is really a big problem. The goal
of this study is to answer the following questions. 1.Why students play mobile games? 1.1What are the
positive impacts of mobile legends to the time management of IMSHS student? 1.2.What are the
negative impacts of mobile legends to the time management of IMSHS student? 2.How often do you
play mobile legends? 2.1.How mobile legends affect the time management of students? 3.What are
those priorities that are affected while playing mobile legends? SIGNIFICANCE OF THE STUDY This study
focus of how the mobile legend can affect the time management of the selected IMSHS students. How
this game can be a positive or negative impact to our priorities. The most important thing that this study
wants is to know what are the solutions for the problems that playing mobile legends can give and how
to have a efficient time management for the selected players. PURPOSE OF THE STUDY The purpose of
this study is to know the effects of playing mobile legend to time management of IMSHS students.

SCOPE AND LIMITATIONS

The respondents of this study are grade 11 students who played and have enough experienced how to
play this game. We conduct the study in IMSHS. The scope of this study is from January 2019 until March
2019. RESEARCH PARADIGM

Questions asked 1.Why students play mobile games? 1.1What are the positive impacts of mobile
legends to the time management of IMSHS student? 1.2.What are the negative impacts of mobile
legends to the time management of IMSHS student? 2.How often do you play mobile legends? 2.1.How
mobile legends affect the time management of students? 3.What are those priorities that are affected
while playing mobile legends?

DEFINITION OF TERMS These are the list of the unfamiliar words that the researcher used in this study.
This will the readers to understand the research. Youth- the period between childhood and maturity
Millennials- a person who was born in the 1980s or 1990 Trending- something that is currently popular
or fashionable Popular- accepted, followed, used or done by many people. Loot- something that is
stolen and taken by force Runes- any of the characters in the alphabet that were used in ancient times
by people of northern Europe. Leisure- enjoyable activities that you do when you are not working
Entertaining- amusing and enjoyable. Abundant- existing or occurring in large amounts.

222 pan dugtong


This study will explain how students react in their time management skill even if the disturbance
of playing mobile games and using smartphones occurs. The study will show the process on
how such technology affects the behavioral skills of a student. Time management skill will be
important to students to maintain the focus on education, however students also needs, using
smartphones is there alternative way to relieve some stress also playing online games such as
mobile legends causes positive and negative effects to the user. The study will show the effects
and on how to reduce the effect of playing smartphones to the student.
Part 2

Statement of the Problem

In this study, the researchers aim to know the Effects of Mobile Games (MobileLegends) to the Behavior
and Health of SHS students. Specifically, this studyseeks to answer the following sub- questions:1)What
is the profile of the respondents in terms of:a)Nameb)Genderc)Strand2)How long(time) the respondents
use to play mobile games (mobile legends)?3)What are the possible effects of playing mobile games
(mobile legends) to theSHS students in terms of:a)Behaviorb)Health
Conceptual Framework

A paradigm below was prepared to show the variables and processes that wereused in study. The
paradigm shows the materials used in the study.The output is Effects of Mobile Games (Mobile Legends)
to the behavior andhealth of a SHS Students for the descriptive output.

Figure1 Paradigm of the StudySignificance of the Study

In this section, the researchers expressed the value or importance of theresearch study and this is where
the significant contribution of the result wasenumerated. This research study will beneficial to the
following:

Mobile Legends Players.

The result of this study will help the ML players toknow that there is a effects of playing mobile games
(mobile legends) in theirhealth and behavior

INPUTInterviewsQuestionnairesPROCESSThe researchersconduct aninterviewThe researcherssort and


gathereddata by means ofquestionnaireOUTPUTEFFECTS OFMOBILE GAMES(MOBILELEGENDS) TOTHE
BEHAVIORAND HEALTH OFA SHS STUDENT

Students.

The result of this study can give them an ideas and information aboutthe effects of Mobile games
(Mobile legends) to the behavior and health asidefrom negative effects

Future Researchers.

The result of the study will be serving as a guide of otherresearchers who would embark conduct of
study of similar nature.

Scope and Delimitations

This study aims to know the effects of mobile games (Mobile Legends) to thebehavior and health of SHS
students. This study is limited only to the players ofmobile games (Mobile Legends) in SHS department.
The respondents will be allSHS Students from Brgy. Turac , San Carlos City, Pangasinan.

Definition of TermsMobile Games-

Mobile games are games designed for mobile devices, such assmartphones, feature phones, pocket PCs,
personal digital assistants (PDA),tablet PCs and portable media players
THE LEVEL OF IMPORTANCE OF USING CELLULAR PHONE OF BSIT

STUDENTS IN UEP – PRMC, SY:2021 - 2022

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