Tenth Level Spell - Immortality - GM Binder

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Tenth Level Spells

S
ome spells are so powerful that they can change Immortality
the rules of reality itself, but carry a significant 10th-level transmutation
risk with them. This can be circumnavigated by
combining the power of multiple casters, Classes: bard, sorcerer, wizard
obtaining results unimaginable by one magic user. Casters: 7
Casting Time: 7 days
An art created by a mage in a distant world, spells so Range: 15 feet
powerful that not even the most powerful spellcaster could Components: V, S, M(the heart, the brain, the hands, and the
cast on their own. The mage Kirin was drown to this and soul of an immortal being, all of which the spells consumes)
decided to create his magnum opus. Duration: Instantaneous
Unsatisfied with the prospect of lichdom, he designed a During the casting of the spell, engrave a metatron's cube of at
better option. He found a way to render a mortal almost least huge size on the ground. The target of this spell is one of
godlike. He found a way to become truly immortal. its casters, who stands in the center of the cube, while the
other stand on the 6 external circles. The components must
be disposed within the cube in a waythat forms a cross poiting
in the four cardinal directions (north, est, west, south). The
The Creator of 10th-Level Spells target must be within range of all the casters during the whole
10th-level spells were created by reddit user
casting of the spell.
u/SwordMeow, and published on the subreddit When the casting of the spell is completed, life is drained
r/meowmagic. from a 1 mile radius. Trees and other non-magical plants wilt
Here the original post with the complete rules to instantly and the terrain becomes infertile. All other creatures,
10th-lvel spellcasting: Allmage, and the 10th-level other than the target, must succeed on a DC 20 Constitution
spell casting rules saving throw or take 10d12 necrotic damage, or half as much
on a successful one.
The target of the spell gains the following benefits.
The target stops aging and rejuvinates back to its prime.
The targts Constitution score can't be lower than a 30.
The target's hit point maximum quadruples.
The target gains immunity from poison and bludgeoning,
piercing, and slashing damage from non-magical weapons.
The target gains resistance to all damage except force,
psychic, rdiant, and necrotic damage.
It gains immunity from the poisoned condition, exhaustion,
and disease.
If the target drops to 0 hit points, it is automatically stable.
The effects of this spell may be revesed only by a carefully
worded wish spell.

Image Creadit: 'Force of Darkness' by nevs28

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