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Playbook - The Judge
Playbook - The Judge
Moves You start with Censure, Chronicler of Stonetop, plus 2 more of your choice. THE HAMMER AND THE BOOK A MIGHTY RAMPART
When you strike a thing of supernatural chaos, roll (Requires level 6+; replaces Bulwark)
AEGIS OF FAITH 4 CHRONICLER OF STONETOP +WIS: on a 10+, deal your damage and choose When you hold Readiness (from Defend), you
When you bear a shield, it can turn away spells, When you write up detailed session notes and share 1 from the list below; on a 7-9, deal damage and cannot be forced from your position. Also, you can
magical effects, and insubstantial attacks as if they them with the other players, hold +1 Diligence. choose 1, but you also expose yourself to harm or spend 1 Readiness to completely ignore the effects/
were physical blows. unwanted attention. damage of an attack that you suffer.
You can spend 1 Diligence at any time to add +1 to a
roll that you or a fellow player just made. Deal +1d6 damage ARMISTICE
ARMORED
Ignore the thing’s armor or other defenses (Requires level 6+ and Bear Witness)
When you wear armor or carry a shield, mark only
FOR THE GREATER GOOD Suppress one of its unnatural powers When you approach an enemy to negotiate in good
for each (instead of ), and ignore the clumsy
When you Persuade someone to act in defense of their Force it from its host faith, they will at least hear you out. Even the most
tag (you don’t suffer disadvantage for wearing it).
community or civilization at large, you have advantage. debased and savage foe will delay violence until
If you take this move at the start of play, add an TRUTH OR CONSEQUENCES
HOUND OF ARATIS you’ve had your say.
iron hauberk, bronze cuirass, or scale coat When you look into someone’s eyes and gaze upon
to your inventory (all are 2 armor, warm, clumsy). When you Seek Insight, you can always ask “What their soul, you can ask their player, “Are you lying CONDEMN
here is tainted by chaos?” for free, even on a 6-. or hiding something from me?” and get an honest (Requires level 6+ and Censure)
BEAR WITNESS answer. If the answer is “Yes,” you have advantage When you Censure someone, they are marked with
When you speak the truth with conviction and can- LIKE A DOG WITH A BONE on your next roll against them.
(Requires Hound of Aratis) a mystical brand that cannot be removed or hidden
dor, none can doubt you. They might deny what you until you dismiss it. Any intelligent creature who
When you attack something you know to be taint- When you lie or otherwise deceive someone through
say, but in their hearts they recognize the truth. sees the mark recognizes the bearer as an agent of
ed by chaos, deal +1d6 damage. words, you have disadvantage on your next roll
BREAK BREAD against them. chaos and anathema to civilization.
When you share a proper meal with someone and IMPROVED STAT
Each time you take this move, increase one of your BINDING ARBITRATION PROCLAMATION
each of you eats their fill, each of you recovers 1d8 (Requires level 6+ and Condemn)
stats by 1 (to a max of +2). (Requires Truth or Consequences)
(extra) hit points. When you Censure, you may denounce a group
When you bear witness to someone’s promise or
BULWARK KNOWLEDGE IS POWER oath, henceforth you may ask their player if they or faction as long as you can clearly identify
When you Defend, you can spend 1 Readiness to stand When you roll 10+ to Know Things, you or an ally have kept their word. They must answer honestly. them. Apply the effects of Censure to every
fast, holding your position despite what befalls you. gain advantage on the next roll to act on what The character need not be present. If they have member of that group, regardless of distance.
you learn. broken their word, you gain advantage on all rolls
4 CENSURE against them until they admit their wrong and MIRRORSHIELD
When you first denounce someone (or thing) as an MANY HANDS MAKE LIGHT WORK suffer an appropriate consequence (your call). (Requires level 6+ and Aegis of Faith)
agent of chaos or anathema to civilization, pick 1: When you jump in to help another character who When you Defend with a shield, you can spend 1
just rolled, tell us how and ask the GM what else is VISION UNCLOUDED Readiness to intercept a magical force and redirect
You/your allies deal +1 damage against them it to a different target (or none).
required or what the consequences will be. If you When you Seek Insight, you can always ask “What
They deal -1 damage
accept, increase your ally’s roll by +1. here is hidden by illusion or magic?” for free, even
They recoil and might be momentarily stunned SUPERIOR STAT
on a 6-.
The bonus/penalty ends if you use this move again. A BUNDLE OF STICKS UNBROKEN (Requires level 6+)
(Requires Many Hands Make Light Work) WELL-READ Increase one of your stats by +1 (to a max of +3).
CASTIGATE When you Struggle as One, you and one ally of When you name the source in which you read about
(Requires level 2+, Censure) the matter at hand, roll +WIS to Know Things THE TOWER ETERNAL
your choice have advantage.
When you Censure someone (or thing), pick 2 instead of +INT. (Requires level 6+)
effects instead of 1. When you Defy Danger against magic, treat a result
of 6- as a 7-9.