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The Squiggle-Drawing Game in Child Psychotherapy
The Squiggle-Drawing Game in Child Psychotherapy
The Squiggle-Drawing Game in Child Psychotherapy
L A W R E N C E C L A M A N , M . D * Dallas, Tex.
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S Q U I G G L E - D R A W I N G G A M E IN C H I L D T H E R A P Y 415
S Q U I G G L E - D R A W I N G GAME
The mechanics of the game are introduced after ascertaining that the
child is interested and willing to draw. The child is asked if he would like to
play a "fun drawing game—the squiggle-drawing game."
The game is explained as follows: "Each of us will have a piece of paper
and a pencil. I will draw a squiggle and you will make any kind of drawing
you like out of it, then you'll make up a story about your drawing, and I will
ask a few questions about it (your drawing and story). . . . Then you will
draw a squiggle which I will make a drawing out of, tell a story about it, and
you can ask me questions about it." Thus the game involves making a
drawing out of a squiggle, telling a story, asking and being asked questions
and taking turns. A squiggle is any variation of a straight, curved, wavy or
zigzag line. Skill in drawing is unimportant, and there is mutual interaction
and sharing of thematic material. After the explanation, or while giving it,
the therapist and child sit down side by side at a table or desk. The therapist
provides the child and himself with paper and pencil for drawing. He also
provides himself with a piece of paper for taking notes. The therapist
initiates the game by drawing the first squiggle on which the child is
supposed to build. It is desirable for the child to develop the first story so
that the therapist is better able to decide what theme to use on his turn. If
the child does not understand the directions, the order may be reversed and
the child draws the first squiggle. Once initiated, the game is continued as
long as it is therapeutically productive and interactively enjoyable. The
following examples illustrate the child's response in playing the game:
CASE 1
Aaron, an 11-year-old boy, was in psychotherapy because of compulsive rituals
which he used to ward off angry feelings. He was a shy, quiet boy of above-average
intelligence who did well in school but had poor peer relations. He appeared to be a
416 A M E R I C A L J O U R N A L OF P S Y C H O T H E R A P Y
good candidate for a drawing game since one of his rituals was drawing detailed maps.
The squiggle-drawing game was introduced in the third interview. In the fourth
interview, his third drawing (Fig. 1 ) was of a "prehistoric animal who survived in a
warm valley and finally found a friend of his own kind outside the valley and wasn't
sad anymore because he had a friend." This clearly dealt with his peer relationship
problem.
CASE 2
1
Beth, an 11 /^-year-old girl, had been seen in psychotherapy every other week for
almost two years because of behavior difficulties, poor school performance despite
average intelligence, feelings of insecurity and inadequacy, poor self-image, and poor
peer relations. She made good use of projective game techniques including the
squiggle-drawing game. Two months before terminating treatment, she was physi¬
cally in early adolescence without having started her menses. She played the squiggle
drawing game and her second drawing (Fig. 2) was of "Cleopatra riding on her camel
and having snakes on her head . . . kings and queens of Egypt have snakes on their
head . . . Cleopatra is going to exercise and ride all over the desert. " The drawing
S Q U I G G L E - D R A W I N G G A M E IN C H I L D T H E R A P Y 417
Figure 2
Therapist's Role
The role of the therapist i n the game is to carry out an empathie,
collaborative, interactive psychotherapy focused on the child's problems and
stage of development. The therapist is guided by the content and structure
of the child's drawings and stories to help the child express his thoughts,
feelings, and concerns i n displaced, thematic form. The therapist shares
through his own drawings and stories his understanding of the child's
problems and suggests possible solutions. The therapist is not only
challenged by this technique, but is helped i n the process because the
participant child enjoys his own drawing and story-telling as well as the
therapist's. The game is truly collaborative and is part of an ego-oriented
psychotherapy.
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Figure 3a
S Q U I G G L E - D R A W I N G G A M E IN C H I L D T H E R A P Y 419
b) Proud Horn (deer) in India: He is looking over the hill. If anybody comes or
hurts the other deer, he would go and prong them with his horn. He also
fought the other deer for the female. She (girl) wishes she had a real horse so
she could ride him everyday.
c) Snail Eating a Tomato: He goes out at night and eats people's tomatoes which
they have grown. He is real mean and has real sharp teeth.
d) Big Kitten: He is a tramp and he sings " I like cat food." He walks through
the house and wants to get out and all the cats go by and meow at him because
they like him. "He is our cat."
The pictures and stories suggest the girl's core conflicts. She has conflict
in her identity i n being feminine or masculine. The self-portrait and story
suggest she feels she has little to offer as a girl. The proud-horn drawing
and story suggest strong identification with aggressive masculinity, though
she would also like males to fight for her favors. Her wish to ride a horse
every day appears to be tied in with her masculine strivings (she rides
420 A M E R I C A L J O U R N A L OF P S Y C H O T H E R A P Y
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Figure 3d
manner to fill i n the details about what kind of person or animal is involved,
and what they felt at key points in the story.
T o inquire appropriately about feelings, it is important to know how
6
latency-age children experience and understand emotions. Taylor studied a
nonclinical population of 256 grade-school pupils to determine the processes
by which emotions are named and described. The pupils were asked how
they experienced or might describe physiologically toned words such as
hungry, thirsty, and sleepy, and psychologically toned words such as sad,
happy, angry, scared and nervous. A significant developmental discrepancy
was noted. Children of all ages were able to define what they wanted to do
when they felt hungry, thirsty and sleepy. However only among the older
children could a majority say what they wanted to do when they felt sad,
happy, angry, scared and nervous. Not surprisingly, the older children
relied more on internal cues instead of external cues to describe their
emotional experience. Similarly, the older children more often provided a
given emotion with an internal locus or body zone. For example, thirsty was
associated with mouth and throat, hungry with stomach, angry with head
and brain, and nervous with extremities. The older children also avoided
sad feelings and used coping tactics for angry feelings.
T o understand a child's stories and carry out an inquiry, it is also
important to understand the latency-age child's cognitive functioning.
7
Elkind has discussed latency behavior attributable to the child achieving
Piageťs developmental cognitive stage of concrete operations. H e details
three important attainments of the latency-age child in interpersonal
communication and relations: "First, the child at this stage can take another
person's point of view and engage i n true communication, with give and táke
about a particular subject. Second, the child at this level is capable of
comparing what he hears and sees with what he knows and is, therefore, able
to make judgments regarding truth and falsehood and regarding reality and
appearance. T h i r d , the latency-age child is now able not only to reason
from premise to conclusion but also from general to particular instance so
that he can now operate according to rules." Elkind emphasizes how the
child's ability to understand another's point of view leads to his assimilation
into the peer culture. This "provides the child with modes of peer
interaction, such as jokes, jeers, taunts, superstition, quasi beliefs, ritual and
so on." This can only be learned from peers. This assimilation causes an
estrangement from some fantasies such as Santa Claus, fairies, giants, and
the like. "The latency-age child may still enjoy such fictions but he makes it
known that he is well aware that they are not real and are merely make
believe." Elkind also discusses latency behavior attributable to egocentrism.
This involves the child's tendency to reject or alter facts so that they fit his
own hypotheses. This is operating according to "assumptive realities."
S Q U I G G L E - D R A W I N G G A M E I N C H I L D T H E R A P Y 425
The latency-age child assumes that adults are not very bright and can be
easily outwitted when they are discovered to be wrong on occasion and not
omniscient. This "cognitive conceit" supports the child's egocentrism and
presupposes a world which children can master because they can make facts
do their own bidding. This is why children like stories of mystery,
adventure, and magic.
The potential value of communicating with children through stories is
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supported by Bettelheim's detailed review of the meaning and importance of
fairy tales to children. Fairy tales appeal to children according to their stage
of emotional development. These tales picture an imaginary world in black
and white terms in which good wins out over evil. They encourage the hope
that the child can emerge victorious in his struggle against the unavoidable
dangers and difficulties of life.
SUMMARY
Latency-age children in psychotherapy often resist direct questioning
about their problems and feelings. Many of these children respond well to
the squiggle-drawing game—an adaptation of Winnicotťs squiggle tech¬
nique using the story-telling approach of Gardner and Kritzberg. I n the
game, the child and therapist carry out a thematic interchange in a
structured, interactive fashion. Along w i t h other similar projective play
techniques, the game provides a fruitful means of obtaining significant
thematic material. I t is also a creative means of enhancing the communica¬
tion of the child and the therapist.
REFERENCES
1. W i n n i c o t t , D . W . Therapeutic Consultations in Child Psychiatry. Basic Books, N e w York,
1971.
2. G a r d n e r , R . A . Therapeutic Communication with Children: The Mutual Storytelling
Technique. Aronson, N e w York, 1971.
3. Psychotherapeutic Approaches to the Resistant Child. Aronson, N e w Y o r k , 1975.
4. K r i t z b e r g , N . I . The Structured Therapeutic Game Method of Child Analytic Psychothera¬
py. E x p o s i t i o n Press, H i c k s v i l l e , N e w Y o r k , 1975.
5. P i t c h e r , E . G . a n d P r e l i n g e r , E . Children Tell Stories: An Analysis of Fantasy. Interna¬
tional U n i v e r s i t y Press, N e w Y o r k , 1963.
6. T a y l o r , E . K . T h e D e v e l o p m e n t a l S t u d y of the L a n g u a g e of E m o t i o n s . / . Am. Acad. Child
Psychiaty 13:667, 1 9 7 4 .
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