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Lesson 1 QUESTIONS BEFORE STARTING: - To The Person Who Requested For The Project (Ourselves)
Lesson 1 QUESTIONS BEFORE STARTING: - To The Person Who Requested For The Project (Ourselves)
project(ourselves)
1. How many players will the tournament handle? Is it variable?
2. If a tournament has less than the full complement of players, how do we handle it?(for ex: 3
players 1 winner, how will it play?)
3. Should the ordering of who plays each other be random or ordered by input order?
4. Should we schedule the game or are they just whenever?
5. If the games are scheduled, how does the system know when to schedule games for?
6. If the games are played whenever, can a game from the second round be played before the first
round is complete?
7. Does a system need to store a score of some kind or just who won?
8. What type of front-end should the system have? ~website/phone app/ etc DON’T EVER
ASSUME, KNOW BEFOREHAND
9. Where is the data be stored?
10. Will the system handle fees, prizes, or other payouts?
11. What type of recording is needed? After every round or just in the final?
12. Who can fill in the results of the game?
13. Are there varying level of acces?
14. Should this system contact users about upcoming games?
15. Is each player on their own or can teams use this tournament tracker?
This is way more detailed than it should be because it is done with a program but it is an example
Lesson 5= Logic planning
Rewatch
What each different piece of the app should do. Write some notes of each button/interaction
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Lesson 9= SQL connect to project
How do we get that connection information?
How do we connect two different data sources to do the same task?(sql+textfile)
Move all the code in the library, maybe the user interface will be replaced